/cog/ - Traditional & Video Gaming

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No.187418
The Sneaky Tiki
Image:140058323600.jpg(1.02MB, 1920x1063)Transistor_art.jpg
Transistor Thread!

The long wait is over!

Considering it's self published it's got decent hype and attention.
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No.187642
The Sneaky Tiki
Yeah, I'd call it a tragic romance.
No.187687
Anonymous
Replies:>>187688
quick post to get spoiler off the front page
No.187688
Anonymous
>>187687
I don't know what the spoiler is even after reading the post.
No.187291
Anonymous
Image:139985311800.gif(13kB, 41x106)mm7c1.gif
General speaking, what's the order of importance.
Gameplay > Music > Graphics > Story?
Graphics > Gameplay > Story > Music?
No.187487
Anonymous
Replies:>>187488
>>187334
>There seems to be a misconception that graphics don't matter, because NES games are fun. I really don't get that. Yes, NES games are fun but they're just that: fun.


In reality, a LOT of those old games also had pretty damn good graphics back in the day. The first Super Mario may look crude today, but to a wee lad like myself back in the 85 who was stuck with atari (and my bro's commodore 64) graphics, that thing looked unbelivably cool and it sure is one of the reasons why the game attracted my attention. Graphics have always mattered, it really isn't a modern trend.
No.187488
Autonymoose !x4vv0ZYuAo
>>187487
Right. And the 80s/90s are probably the only time you could really make a distinction between graphics and art direction. Games like Final Fantasy or Legend of Zelda had great concept/official art, but the graphics at the time couldn't even begin to express it. These days, though, there's no need for that distinction: even our handhelds are capable of amazing detail, so there's no excuse for graphics not to match the concept art except, perhaps, in very little details.

Take Child of Light, for instance. In one of the "Making of" interviews, someone (producer? art director?) said that the concept art wasn't meant to be some ideal, but to actually be within the game. Transistor seems much the same.

However, I can understand someone liking the graphics but not the art direction. Wind Waker is a good example of this: the animation and graphics are awesome, but the choice of cel-shading turned a lot of people off.
No.187494
Anonymous
>>187486
The difference between graphics and art direction is the difference between some "Real is Brown" shooter and Okami, or Katamari Damacy. It's saying that a game might have lower polycounts or lower res textures, but still look better than a game with more because of the artistry involved in using what they have.
No.187277
Anonymous
Image:139977658100.png(248kB, 250x456)ADN19-Box-Right.png
So, /cog/. Android: Netrunner? Do you play? Would you like to play it? You should, it's rad.

Here is a helpful video to sell you on it and give you an idea on how to play it: Android: Netrunner - Complete Tutorialyoutube thumb
No.187278
Jonix
Image:139977776800.jpg(61kB, 423x535)cyberpunk.jpg
I play at least a few times a week. It's a really great game. It's about cyberpunks vs corporations in a shadow war done over the net.
No.187322
Dr.Gradamit !ayvek5nFcU
Replies:>>187440
File deleted
No.187440
TeethandHunger
>>187322
The corporations are trying silence Dr.Gradamit! This will not stand!