>"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."
>It was captured PC footage, not pre-rendered, Badowski confirms, but a lot had to change. "I cannot argue - if people see changes, we cannot argue," Adam Badowski says, "but there are complex technical reasons behind it.
>>195139 Least they are being open about the reasons why the changes were made. Even with that they'll issue the enhanced version later as usual which will add in some of the things when they fix the limitations.
If CD Projeckt of all people said "it wasn't practical" then it's not practical. They also have mentioned that they Dec not to make it PC exclusive because cutting the console install base cuts the prospective sales and thus the affordable budget.
>>195147 By far CD Projeckt is best developer. Being flat honest about why they decide to do things is a lot better than making excuses. And yea I can understand why some of their prior rendering tech wouldn't work in a Open World game. Still eager to get Cyberpunk when its released.
>>195188 Does it? Though Elder Scrolls Online came out last year, it's been about 4 years since Skyrim came out. I think we're in a pretty good place to get teased about a 2016-2017 Elder Scrolls release.
One common criticism of a lot of recent Kickstarter successes is that they’re trading on nostalgia, using past success to make money. Do you feel Bloodstained is relying on Symphony of the Night in this way? Is it a concern to balance a sense of familiarity and nostalgia with fresh, brand new material?
"That’s a tough one. The question is, if that’s not what backers want from me, what is? Personally, I think they genuinely want to relive the feelings they had when playing those classic games in the past – maybe not nostalgia so much as a simple desire to enjoy solid, tried-and-true gameplay.
At the same time, I don’t think they’re asking for a mindless recreation of older experiences. They may want the basic foundation, but with a fresh spin to it – a balance of what’s made them feel good in the past and what’s new and exciting. Unfortunately, that’s the kind of mix that turns a publisher off. So Kickstarter was the perfect chance for me to stay directly connected with backers and seek the best way to build out this game."
Look at Iga's portrait, the kickstarter video, the Devs Play... like yeah it's probably going to build on Order but Symphony is the call they're putting out because it's the one that's going to reach the most people.
>>195249 Yes, but much like Wolfenstien it flies under the bethesda banner and people doubted if it was even possible to resurrect correctly in the modern era, further more great lengths have been taken to tie the games together.
For instance, one of the selling point on Wolfenstien was a not released trailer for DOOM...that still isn't released, which while shitty marketing; says good things about the time being taken for development.
>>195298 From what I understand of it, EA has been keeping it's head low and kinda trying, I'd say they are probably still as evil, with hearts full of the blackest pitch; but at least they have been forced into attempting to be something resembling decent.
>>195311 >This has nothing to do with ideals In other news, water is wet.
You know, you literally ask anyone if theyre racist/sexist and they'd probably answer "No." But company heads still only market to one certain unnamed demographic. Its never about ideals. Not unless they're some indie company out there specifically to send a message.
They're doing it because its profitable. And thats gonna be true be it EA, FIFA, Nintendo, Double Fine, or whatever.
>negative reception of Dragon Age 2 as homophobia If you don't think that's partially true you are a very very optimistic person and I wish I was in your shoes.
>>195321 >If you don't think that's partially true you are a very very optimistic person and I wish I was in your shoes.
I know that there's truth to it, but in the eyes of shitty companies and their bootlickers "there are assholes who say X" becomes "everyone who says X is an asshole". (In case it's not obvious: assholes -> homophobes, X -> Dragon Age 2 sucks)
>>195329 But Hatred sets videogames back by years! It's a representation of everything that's wrong with gaming! Remove people who don't oppose Hatred from the "gamer" community and the videogame industry!
>doesn’t live up to any of its faux controversy >faux controversy
>>195331 But the "SJWs" are just about the only people taking the game seriously at all. To them, it's not shitty blatant controversy fuel, it's an example of the evils of gaming and a justification for their efforts to rid the "gaming community" of everything they declare wrong.
>>195334 Are you implying that the yellow press idiots who write hyperbolic nonsense about it are actually #GG agents in disguise or something? (I put the "SJW" in quotation marks because that term implies different things depending on who you ask.)
No, he’s implying that most people saw right through Hatred’s try-hard edgy “controversial for the sake of it” bullshit not long after that first trailer dropped. Sure, some people got really pissed the fuck off, but after a few days/weeks, they forgot all about the game because it was poised to be exactly what it turned out to be: a shallow, worthless shooter that tried to capitalize on some faux controversy about it being “controversial” to sell a few more copies than it probably would’ve sold without getting all that press a few months back.
The only reason I even brought the game up was because its failure (and its lack of depth in both gameplay and writing) had been all but a foregone conclusion and I enjoy a bit of schadenfreude every now and then. The people behind the game thought they had The Next Big Evil Thing, but it’s no better (in every sense) than fuckin’ Doom—and I mean the original game.
>>195340 "Most people" sure didn't include vidya "journalists". They swallowed the bait >tried to capitalize on some faux controversy about it being “controversial” and gave them exactly what they wanted.
For about a week, sure. A few thinkpieces here, a few hot takes there, and then everyone forgot that shit existed until they put out a second trailer not too long ago. Then everyone said "meh" until the game's release date cropped up. The game's only popping up back in the EVIL EVIL GAMING NEWS sites, if they're even covering it, because some people want to know if it was worthy of that little week or so of controversy it caused. The advance reviews I’ve seen and the scuttlebutt I’ve heard says no, it’s not worth a single damn in any way.
If the game had actually been controversial beyond the surface, it wouldn't have disappeared out of the public spotlight as quickly as it did. I mean, in the time that's passed between all those thinkpieces/hot takes about the first trailer and now, how many sites have appeared to give a ton of fucks about the game?
Nothing points to the game being any good or worthy of the "controversy" label. Even if people gave it more attention than it deserved a few months back, it's not getting all that much attention now. Go whine about the evil vidyagaem journalists and their lack of ethics and morals and intelligence on a site that has fucks to give about all that bullshit. I'll be over here laughing at the tryhard edgelords getting BTFO by a gaming industry that neither needs nor wants them.
>>195345 >bona fide stormfags Yeah, I think I brought this up originally when this got announced, but people forget Nazism and White Supremacy is legitimately still a thing that happens in Europe. There's big political parties tied to it, just like businesses and many many people who stand by it. Its getting more traction now that governments are pushing for more humane treatment of immigrants in their respective nations. I mean, I don't know how relevant this is for the game and the people outright supporting it, but context is key I think.
>>195343 >evil vidyagaem journalists and their lack of ethics and morals and intelligence
>if you oppose yellow press journalism you must be a #GG supporter
Stop falling for #GG's retcon bullshit. Calling out crap "journalists" on their idiocy has not stopped being valid just because /pol/tards seized the opportunity to craft themselves a shield of blind idealists when a "feminist" did something immoral. Videogame "journalism" being low-quality and susceptible to corruption has been the case long before any of the "SJW" "controversies".
>195347 >Twitch banned AO-rated games because of Hatred
>>195349 http://www.forbes.com/sites/insertcoin/2015/05/28/twitch-bans-adults-only-game-streaming-days-before-hatred-release/ http://kotaku.com/twitch-bans-adult-only-games-1707411881 No direct confirmation, but it's not hard for even a nonGigger to draw that conclusion. Thrill Kill, Manhunt 2, and that Casino game are the only ones that wouldn't have already been banned for falling foul of Twitch's sexual content rules, and they're old as balls/nobody streams or would be interested in streaming them.
>>195350 So are you arguing that it's not gaming news when a popular streaming service that frequently features livestreams of video games changes the rules about what can be broadcast? Or is it Twitch you're mad at? Or what? I'm not exactly following your argument here.
I see Hatred going the way almost all the games of its trashy ilk have gone. It will be forgotten in a month, but all the teenage boys who played it will think back on it fondly when they're in their mid-twenties, like: "Remember how cool that game was? I swear it played really well, too. There's just nothing like it anymore." And then they go and fund a kickstarter for a spiritual successor.
>>195380 This is why I get extremely annoyed whenever certain types of people accuse me of being a GGer and a bigot for shitting on Polygon. There's plenty of legitimate reasons to dislike that particular site without playing the straw "lol you just hate wimmen" (umm?) card.
>>195394 Polygon is sorta like Kotaku where they can publish some amazing stuff, like the Street Fighter 2: Oral History article, but also publish some garbage, like the pornographic Sonic fan art expert article. I think Polygon is actually worse, because Kotaku has some self-awareness and has been doing less of the latter. While Polygon comes off as pretentious. It's also frustrating when Polygon does this shit, consider the amount of money being poured into the site.
>>195400 Yeah but the point is that some people are so blindly defensive of Polygon that they're quick to twist "a lot of people who dislike X are Y" into "people dislike X can only be Y". I support women's rights. I am a woman. But I don't like Polygon. These two things are not mutually exclusive.
>>195311 I actually read up about EA since it got worst company two years running, EA is barely the same company, after ME3 blew up in their face they restructured, they are as much the old EA as Microsoft is following Windows 8 blowing up in their face.
>>195406 Won't name names but to be specific a Facebook friend accused me of buying into GG propaganda for getting mad over a really dumb article on Nintendo (it blew over quickly but still), and while the bigotry accusation wasn't made at me I've seen it come from one of my Tumblr follows who I recognize as an occasional tripfag who loves Jojo on /vg/ and /a/. These people aren't the majority by any means but yes, people who believe that really do exist.
>>195409 Do you read your posts? Are you saying people online don't talk shit? Oh wait, we both are right now. Did >>195408 say anything about being oppressesed? The anon was only talking about the accusations of them being a GGer. Please consider leaving here and go to 8chan.
>>195414 The person you're responding to didn't say the other guy supported GG, he just said that his whining about people calling him a gator (and then admitting that it never actually happened to him, he's just heard about it happening to other people) because of his shit is whiny bullshit that makes him look like he's got a victimhood complex.
>>195428 The games look bad even in their original context, it's about content over appearance, always has been with Fallout, the question is how it will stack up against market competitors that didn't previously exist like Witcher 3.
>>195431 Eesh, mechanically it looks great but, oosh, they really should have gone cell shaded or faux-sprites or something..anything more appealing than that, also they should avoid face shots, those models look N64 quality.
Imagine, for just one second, that in a market that's increasingly oversaturated with open world action games (GTA5, Assassin's Creed, Watch_Dogs, Witcher 3, Arkham Knight, Mad Max, Dead Light, Just Cause 3, etc....) instead of using the jank-ass fucking mess that is Gamebryo again, which everyone is kinda tired of at this point, they had gone for a top-down tactical RPG. Imagine the number of heads that would have turned and how much buzz it would've created on the internet.
>>195442 Creation is just Gamebryo with a new coat of paint, and if anything is actually even buggier, Skyrim was a game held together with spit and prayer.
I would love nothing more than if Fallout 4 came out and was better than series predecessor New Vegas or new champion on the sandbox rpg block Witcher 3. It won't be. There's quite literally no reason to have any faith that Bethesda might learn from their mistakes because the only thing they really backed down on was level scaling.
>>195435 It's not looking brilliant, but the trailer does showcase some pretty inventive level concepts and a great deal of variety. The Kickstarter money could only stretch so far, so I'm glad they prioritised level design over looks.
>>195453 The thats a gameplay mechanic, throwing critically-wounded/dead(?) teamembers over one of your squaddies shoulder since now being a terrorist organisation operating by hit-and-run anything that gets left behind on a battlefield is lost compared to before where X-Com could send ground crews to gather the salvage and recover the bodies. Apparently there's also destructible floors/ceilings and other environmental effects, not sure the source of that information though.
>>195454 Be something if that was tied into an inverse of the funding of the last game. More damage you wreak the less people will trust you and the less resources you will have access to. And more power to the council, and their "allies". But more trust would equal a better underground network, black market etc.
>>195380 >Go ahead and read it and decide on your own conclusion before reading mine. Not bad. I know corporate decisions can send people off to review games they don't care about, and this article really goes into how much everyone else seems to be enjoying the game. I'm pretty sure if I was interested in Rock Band I would glad to see even someone disinterested in the franchise could see some interesting improvements to this installment, contrasting it with earlier entries to show how it shifted focus from strict adherence to a set pattern to a more party-like, relaxed system.
>Chris Scullion's conclusion So he's unemployed and thus not under pressure to review games he doesn't care about, but is complaining about someone who is getting paid because they didn't change decisions that weren't up to them in the first place? Not getting any sense that I ought to respect this, I might actually start to follow Polygon when before I didn't, or rather Griffin McElroy in particular.
>>195458 Even if they didn't care about the game, their whole job was to review the game. The article failed to review the game, which was the only requirement a game review has. It's an extremely low bar to fail.
>>195461 The choice is more about quality of life vs the number of lives, like sure you can save as many poverty stricken, warlord controlled poor communities as you want, but what the fuck will they have afterward to prevent that from happening again?
Nothing, the drugs provided a way to escape that quagmire.
It might seem like a standard shitty videogame choice but seeing such a complex issue raised was certainly interesting.
>>195462 The secret ending is the best ending. Just stay and enjoy the crab rangoon. Pagan may be a monster and a despot, but he's no liar. I still can't believe Amita murdered Bhadra.
>>195464 If it's a question of money, it would be easy to turn Kyrat into a gold mine of tourism. It has wonderful scenery, a fascinating culture, and thriving populations of some of the world's rarest animals thanks to Pagan's breeding programs for endangered species. If it weren't for the Royal Army shooting at everyone who gives them a sour look, it would make a fine vacation spot.
Unrelated to that discussion, was Longinus meant to be someone specific from Far Cry 2 with a name change? He mentioned being baptized at Goka Falls.
>>195459 Yes it did. Did you even read it? >I can tell from the people on stage, the fact that they are having fun and coming back for more, that Rock Band 4 has something to offer people who get together and enjoy each other and music and the whole rock-'n'-roll ethos. >Rock Band 4 is also not about just pressing buttons. Various instruments, including vocals, have been given carte blanche to express themselves in ways that are individual to the player, and be rewarded for their personal skill. It's not just about sticking to the colors and the lines. It's about adding your own flavor to the song, through drum-riffs and vocal meanderings. >Rock Band 4, as Harmonix keeps telling us, is not so much about creating a game in which there are scores and channels and targets and RPGish upgrade paths (though they are all certainly present) but in creating a really fun experience in which people get to sing, guitar and drum their fave tunes their way and generally have a good laugh and not be booed off stage by AI douchebags. So far as I can tell, the company is making a good fist of this endeavor. >At the end of each song, the game offers up suggestions for the next track, which band-members can vote on. The AI crowd shouts out requests. This keeps the fantasy alive, avoids the tedium of back-tracking through menus, helps iron out the social difficulty of choosing the next song. This seems to me to be part of a convincingly earnest attempt by the people at Harmonix to do the thing they are best at, which is making music games that actually make people feel good, that allow people to have a good time. >There are new guitars and drums being made by Mad Catz (no keyboard) but you can use your old Xbox 360 and PlayStation 3 wireless contraptions on the Xbox One and PlayStation 4 versions, which are due out later this year. Exported songs from those old games can also be uploaded.
>>195463 He did write that, and more, as I show above. Padded out with other junk, but I found it informative enough.
>>195473 Therefore it should just stick to Objective reviews, right? Listing nothing but features without the personal opinions of the "critic" so people know whether to preorder, buy or rent.
Its that line of thinking... "Its an industry that has media, therefore that media will only ever serve the industry." that defeatist thinking that has me wondering if you've ever been exposed to any other kind of media in your life. Not you, personally, but the gaming media consuming entity. Football's a huge fucking worldwide industry. And yet the football media has done nothing but revel and jubilate and the dissolving of FIFA. Hollywood's a big fuckin' industry too. An yet film critics and fans know that much more about what actual Movie reporting is.
Games fans? Its okay to accept something you like's faults, but that's done with the ultimate purpose of improving it. People have been mistaking growing pains for The Way Its Always Been and considered it a hill to die on. Games have problems, Games media has problems. Its taking three or four steps back to respond to anyone pointing them out with the internet equivalent of "If you don't love America, move to Canada."
>>195466 >>195468 Are you guys forgetting everything else? The sweatshops and child soldiers? Or the bit where its heavily implied she has the holy girl killed to cement her own power in the new regime
Both rebels and their plans for the country are absolutely terrible, just as bad as the dictator they were originally fighting.
>>195478 Amita being Pagan "lite" least give people a chance of surviving a bit longer. Sabal Land its just until he gets around to purging the latest rung of people that aren't worshiping the child goddess correctly.
Also that seemed a bit off with Amitia in the end. Could have sworn in the first bit it was "she should be allowed freedom". Then knocks her off as a challenger? Still Pagan Min was a Magnificent Bastard. 10/10 Would get Dinner with.
>>195487 >I worked at Bethesda Game Studios in Maryland up until last month before I was fired for releasing confidential information (but it was an accident!) and so here I am, sitting unemployed with my 2 kids thanks to those fools. >So here I am releasing additional confidential information
>>195498 >But the lack of persons of colour, and the lack of questions about our absence, comes from ignorance rather than animosity.
Something I wish Tumblr would get the memo on. I agree with the stuff about Rust, and at least they made sure to point out the above so as to avoid fanning flames, but I'm a woman of color and I think the majority of the stuff they had to say about The Witcher 3 is pretty dumb.
>>195499 My mind goes to, its Eastern Europe designed so I can understand why they didn't for the same reason STALKER didn't. Just was not a thought. Though it being brought up that might be something added to the eventually made enhanced edition.
>>195500 Same here. They're Polish. Nonwhite people make up less than 0.1% of the population in Poland. Chances are most of the staff simply didn't even consider the possibility of nonwhite people in their world because they've never even met one in person, the same way Chinese media doesn't have nonchinese characters. Maybe nonwhite people exist elsewhere but it simply happens in a place/time where they don't, or the lack of them is canon in the books. Diversity in games is important but The Witcher 3 is not the kind of game to be surprised at for the lack of it, nor would Jade Empire be for its lack of black people (which is why their rebuttal of the "historical basis" justification in fantasy games with clear theming is a bad one).
It reminds me of this ad campaign in Italy for LGBT tolerance that was excoriated for being almost all white people, until someone from Italy pointed out the race of the people in the pictures is an extremely stupid thing to get fixated on considering unlike the US, white people are the vast majority of the Italian population and homophobia is a much more serious social issue there, and these people are drawing attention away from an important message for the sake of feeling self-righteous.
Apparently there's only one location in the Witcher books with black people, Zerrekania, and apparently it's... not really the sort of thing you want in a 2015 game. So fine, whatever, W3 has lots of other positive representations, my jaw dropped when Eihal showed up. That dude's great.
Now if Cyberpunk comes out and it's all white people, that'd be a load of bullshit.
>>195505 Yeah Zerrekania is DA MYSTICAL ORIENT/WILDEST AFRICA and if you think NOT having black people has upset people about TW3 then boy fucking howdy you should see what would happen if CD Projeckt stuck them in there.
That aside The Witcher 3 actually has a lot to say about all kind of social ills, The Bloody Baron and everything related to him and his family is this multifaceted, brilliant look at all kind of horrible shit (the concept of toxic masculinity is even in there!). And then you move on to all the really fan-fucking-tastic characters, many of them women, the game features. If you really wanted to, you could dig into W3 and have a goddamn field day, a really strong analysis using feminist theory.
Or you could bury it publicly on twitter because a murderous bandit calls a lady a nasty word.
>>195524 So basically, Polygon is dumb and chasing windmills because they know how much attention it will get from angry Witcher fanboys. Also from reasonable people of all skin colors, but Polygon doesn't believe in bad publicity, so.
>>195405 Apparently by Microsoft. Polygon got some controversy for "undergrading" The Last Of Us because it was a Playstation exclusive, although I personally agreed with most of the review's criticism. Scores are dumb anyway, and so is people continuing to get mad about them.
>>195524 Your last statement reminds me of people who accuse GRRM of being misogynist because he chose to portray the world ASOIAF takes place in as having misogynist values, even though it's painfully obvious the audience isn't supposed to agree. Not that the series can't be criticized for other reasons, like exploiting violence against women for shock value, but you might as well accuse GRRM of being homophobic just because Westeros is. Also reminds me of the stunning amount of people who seriously believe Joss Whedon is a frothing misogynist because he made Loki (a bad guy!) call Black Widow (his favorite character) an outdated form of the c-word.
>>195526 >Scores are dumb anyway, and so is people continuing to get mad about them. See, thats the thing. People keep scoring these things in a 10.0 system when there's literally no difference from an 8.8 and an 8.7. Say what you will about the guy, but Adam Sessler had it right. 5 Stars: Must Buy 4 Stars: Quality Game. 3 Stars: Worth Renting/Best Enjoyed by Fans 2 Stars: Not Worth It 1: WE'LL BE RIGHT BACK AFTER THESE MESSAGES.
Having a percentage or 10.0 system makes some sense, if you have ten or twenty reviewers and add their scores together. That is to say, it only makes sense for something like Metacritic, because I'm pretty sure no one magazine/review site is paying twenty or even ten reviewers for one article.
>>195533 I think it works when its something like Famitsu, yeah. When its collectivized within a small number of critics. But thats at a 10 point scale. 10.0 is essentially 100 - absolutely pointless if you're anything but RT or Metacritic.
>>195535 She made the awkwardness fun. I like her.
This is the most bullshit boss I've faced since the SNES days. I've been playing games for almost 20 years now and for the first time I actually cracked my controller in rage. 4 hours trying to beat this cockfucker and I still haven't done it nor do I think I will. The enjoyment of beating it and by proxy the game isn't worth the time it has stollen from me thus far and will continue to steal.
>Game preservation has been a topic of concern in the industry for years, and archivists like Stanford's Henry Lowood and the Internet Archive's Jason Scott often speak publicly about the importance of saving video game history; in recent months, the EFF's fight with the ESA over making abandoned online games exempt from the DMCA and Konami's decision to delist P.T. from PSN have drawn fresh attention to the issue.
>Now, Digital Eclipse has been resurrected in Emeryville by its original founder, Andrew Ayre, to focus on porting classic games to its cross-platform Eclipse engine with an eye towards keeping Eclipse updated so that its library of games can be played on both contemporary and future hardware.
>>195621 SR2 has the best storyline and Shaundi. SR3 improves on the gameplay a lot but the story and characterizations are stupid, and the humor is a little "dildos lolsorandumbxD". SR4 stays on the silly side but is a much better experience despite it. I'd say SR4 is better to get than SR3.
>>195630 I'm forced to believe that the only reason this is being released is because it was already heavily in the pipeline when the first Sonic Boom games bo(o)mbed horribly. SEGA decided it would lose more money cancelling the project, so they let it wrap up and will release it to parents naive about video games who will buy it for their five-year-old thinking "Oh hey he loves blue Mickey!"
>>195612 He's clearly a Tyrant, but he teleports, soaks up every type of bullet like a shamwow and his most common attack is an AOE with a massive range that seems to do near randomized damage (right next to him you can take next to none sometimes; 5 miles away? almost dead). Not to mention the reaction time you have to have when he illusion clones himself to attack tends to be pretty short as he starts raking up damage. It is like fighting a Bleach character.
The second phase of him after he does the side by side thing has no real pattern I've seen. Yes there are items to pick up in the area and a box to change weapons, but by the time you get to any of them, he has probably teleported to you and hit you. Oh and also because it takes so much damage to knock him out of his illusion wind up attack (that you can't run from as described earlier) you have to hit him SQUARE IN THE HEART head on. To the side? Slightly off? You're fucked unless you have the double shot mod on your shotgun which you won't because you need that slot for other things like damage, capacity, etc.
This all isn't so bad, but it takes a good 10 minutes to get to his third phase where he goes full rage and boy oh boy does he have tons of armor. Things rarely seem to stop, stagger, or stun him. He eats magnum bullets like candy, Shotguns won't break him from his charge, and you may as well piss in the wind if you use a pistol or machine gun.
So by the time you lose, and you will, you're out at least 15 minutes before you have to start the fight over again This is compounded because every time I have to do this I have to swap out my useless pistol for my magnum.
Oh and to get to that part? You're in a scuba diving level with monsters that will auto kill you. The second you start this part you swim down a hall, see an opening and say "Hey I'll go this way an-" instantly killed. "Wow that's some cheap bullshit" you say and just wait a little bit before going in, But then is swims back around the corner and eats you. So you load up again and the game reminds you you have stun grenades, only they take time to explode and have shit range and sometimes they don't work. More sync kills than playing ME3's multiplayer on Banshee Sprees with a bad connection.
So that bundle of fun comes after a giant boss monster fight... that has a part two that is 7 minutes of the easiest and most repetitive on rails shooter of all time. The good news is for once the helicopter pilot manages to survive. Way to beat the spread buddy. This wouldn't be so bad if it wasn't so painfully long and bland.
All the good will the game built up, and I REALLY enjoyed it, is pissed away in the last few segments.
>>195631 >decided it would lose more money cancelling the project This strikes me as strange considering tales of projects practically complete but canceled at the last moment. Most famous (though dated) example being Starfox 2.
>>195634 >"Ok guys, we need to make a new Sonic Boom game, any ideas?" >"Uh well we need the box to have orange and blue colors so it stands out" >"What does that have to do with anythi-...wait a second...orange...blue...fire and ice! Just slap that onto our old game, and add whats-her-name. The other one with boobs. Yup, we're done here."
>>195707 I agree with some things. But I don't like the redesign. Sonic, not being cocky anymore and being vulnerable, goes against what makes the character likable in the first place. You might say "Oh, he was only likable because it was the 90's" but Sonic's cocky attitude is half his appeal even today. Given the cartoons and comics, it still resonates with kids, and though a lot of adult fans find his "90s attitude" a point of mockery, it still makes Sonic stand out in the crowd and be a likable character. That outdated 90s attitude becomes HUMOROUS, not annoying. So taking it away, only to make him look like every puzzle platformer protagonist we've seen in the last 5 years, is just boring.
Nix the backpack too. I do agree that lives are outdated and rings should instead be some sort of currency, but Sonic doesn't strike me as the type of character to always be prepared. He's clever and street-smart, but at the same time he's reckless. If he gets into trouble, he's going to use what's around him to his advantage, not what he's carrying. It's the difference between Spider-Man and Batman.
>>195746 > >T4 was here >http://www.seibertron.com/transformers/news/activision-developing-a-new-transformers-game-for-the-xbox/33184/ >This better not be an exclusive... > IT NOT! http://www.seibertron.com/transformers/news/activisions-transformers-devastation-release-date-consoles-characters-and-more/33188/
>>195793 >They keep saying how fast it is just like Doom should be >It looks like a slightly slower Halo 3 With Loadout being completely gutted and now this there are no arena shooters left. Fuck.
The new Fallout looks surprisingly good, but I'm not sure how I feel about a voice protagonist... then again layered armor, building towns, and making your own guns and power armor... hell yes. They're actually learning from the mod community a little bit.
>>195707 If I were to change, in any way I wanted, the Sonic franchise, I'd go and switch the name to Robotnik and His Foes. He's the antagonist, but really the main character. The main protagonists are driven by wanting to stop him, and in every title he's the life of the party. Rather than switching to a more organic style, and I'd move the other way and go for a very clean, almost toy-like style that puts emphasis on the modern, technological Sonic has to explore to reach Eggman. Kind of a Bomberman or Advance Wars inspired look, almost, but mostly just a lot more geometric shapes. Maybe levels laid out in something like 3DML instead of freeform meshes, to get the kind of grid-based limitations of the side-scrollers.
It's a world of humans and human culture, so the story would mostly be lot of Eggman making deals with various human groups to get a stronger foothold and get fresh resources to expand him empire, with Sonic and other heroes chasing after to throw a wrench in it. Each level would basically be it's own little self contained adventure for the most part, aside from hints and the upcoming superweapon that Eggman is cooking up somewhere. Sonic can be afraid at times, but acting cocky like he normally does sounds like an amusing way for him to deal with that fear, and appear as the hero other forest critters expect him to be.
>>195739 >Bully 2 >not Agent >not Space Station Silicon Valley 2 >not What Curse has Wrought this? Again with the Lemmings Man, what?
I don't want to be a normalfag, and I don't want to seem like I don't play enough vidya to know what I like, but how generic and/or autistic would it be to say that Mario, of all things, is my favorite game series? I mean, I fucking love platformers, and no other series does it better. And I'm hype as fuck for Mario Maker.
I just played and beat SMB2 Japan all the way through. And holy fuck I am never playing it ever again. Fuck this game. I'm with Somecallmejohnny on this one. It looks like Mario, plays like Mario, but the level design is not Mario. It's a romhack that costs money to play.
I mean, seriously. Look at this. You call this level design?
I've actually been playing through SMB2J lately and I love it. I can't get past world 8 though, which is the first world in the game I think actually has some bs level design (some of the hammer bros. locations create situations where you just need to get lucky). Up until now though I'd say the game has been tough but fair.
I kind of like the ROM hack vibe the game has, it sort of feels like the game's world is breaking apart the further you go in and that feeling works well with the intense difficulty.
I might have had a different experience than you though because I've been using save states (never to make the game easier though, I only use them between levels so I can do other stuff and come back to the game later). So I've been playing the game in parts and haven't had to start over every time I leave. I don't know if I could beat the game in one sitting. Hell, I can't even beat it now.
To anyone who hasn't played the game and wants to give it a try, I recommend the original over the Mario Allstars remake. The physics between the two are different and IMO the original's make the game way more fun. The only downside is that unlocking worlds A-D in the original is bullshit (you have to beat the game 8 times, while in Allstars you must only get past world 9 to unlock them.) Also, game overs in the original mean you must start the world over while in Allstars you just restart the level. I don't mind that but some people might.
All said and done it's the most fun I've had with Mario in a while. I certainly like it more than the New SMB games.
>>196323 The only actual physics difference between the two is All-Stars doesn't make you bounce when hitting blocks. And that's actually a bug, and there's a patch for it. With the patch, the only thing the original has over it is the graphics (more stylish look, and the graphic designers for World 9 in SMAS apparently didn't get the joke).
>>196329 At this point, I think companies outsource their PC port because it gives them plausible deniability. "Sorry, folks, a third party fucked that up. If we'd been able to, we absolutely would have delivered a game with no bugs at all!"
It's a bad idea to pre-order any PC game now, unless the game is made only for PC.
>>196339 I don't think pre-ordering is inherently bad. For instance, I've never regretted pre-ordering a Nintendo product, and I doubt I will anytime soon. You can also get some nice, physical swag. Plus, most stores you pre-order from will let you put down only $5 and give you a window to pay for and pick it up; if the day one user reviews are shit, then you just use that $5 on something else in store. The only time I've personally had a problem with a game I preordered was Transistor, which had a number of problems on day one, but I don't feel burned by that since I was completely satisfied by the game (once I could play it) and wanted to support Supergiant Games (to the point that I considered sending them money for Bastion, which I got for super-cheap through a Humble Bundle.)
But I'll not pre-order without serious consideration. I never will for something from Ubisoft or EA.
The recent spate of Kickstarter games like Bloodstained, Mighty No. 9, and Shenmue III are essentially pre-orders with fan-fare and longer wait time (and potential for much greater bonuses), and in these cases the "pre-orders" also show support for the game and provide some initial funding for development. I would prefer to "pre-order" this way, and I hope that companies that might be on the fence about localizing games would use it as a venue to gauge true interest. (I think Atlus, in particular, would benefit from this.)
>>196339 >>196341 It's a bad idea to preorder a game that will get made whether you preorder or not. Nintendo preorders don't harm you usually, but they also don't really give any benefit. It's a system with a lot of gain, but only for the stores, whereas it's caused negative consequences for the buyers. Kickstarters aren't really preorders since your funding is directly causing the game to be made.
Just saw Afterburner 2 for sale on the 3DS Never played, but I'm a huge StarFox fan and often hear the two compared. How does Afterburner stack up these days? Also: and good RPGs for the 3DS in the way of building up a character and picking abilities, preferably without a party to manage.
So an indie game company is going under and they are losing their shit. Makes of such hit games as Black and White Old Lady Dying Sim and were flabbergasted that putting ads on SJW type sites did not boost sales for the games marketed at those groups.
Now that that is all said and done and they are currently losing their shit a thought occurs. Why are so many people these days making games when they hate people who game as pictured here? Moving on further, why did they fail exactly? "Groundbreaking" conceptual ideas and all that folks seemed to eat up, well I believe it starts with the past and moves into some recent developments.
Gaming journalism is a festering wound on the industry. But it's steadily being cauterized. YouTube is the solution. Now, I know what you're thinking especially if you're from /v/: "YouTube commentators are fucking cancer!". And you're right. But that's not the important thing. The important thing is raw, uncompromised gameplay footage.
For decades, purchasing decisions came down to what reviewers said. Back in the age of magazines and the early internet, you had to rely entirely on the words of these often paid off people, But now you can just go on Youtube and literally see as much of the game as you like, and decide if it's for you. When I dropped eighty bucks on Xenoblade Chronicles, I didn't do it after reading some dirt-encrusted journalists's ramblings about "advancing the medium" or some shit. I did it after watching four hours of raw gameplay footage on YouTube.
Refunds and YouTube. Two very powerful tools we have now, to fight against these twisted monsters.
A glorious age is upon us. Do not despair, dear anon. The future is bright, indeed.
>>196351 Don't get me wrong, it's always shitty to see a company go under, but when you react like this and produce uncontested like this and expect it to sell and keep the lights on... //youtube.com/watch?v=aZly6bW3UMk
>>196340 >meanwhile on the opposite end of the spectrum... We live in a wonderful age.
man everytime a trip fag, social justice warrior, fedora tipping gater, or any kind of potentially controversial/ negative opinion on anything and the response it gathers pops up here I'm reminded of just how close these places to being v
Considering the amount of posts this place gets you all bitch and moan and accuse people of being sJWs and Gators way more than 4chan.
We can't even have a discussion on anything here any more thanks to that whole shitty movement because it all just devolves into "lol SJWs am I right?" "Stfu my god you fedora faggots are so unenlightened Gawd."
>>196356 I too used to hope and think we where better than this, but time and time again I am proven wrong.
NOW WHAT GAMES SHOWN AT E3 ARE YOU LOOKING FORWARD TO?
>>196357 Same with that shitposter who talks about how game enthusiasts are degenerates who must be purged from society for grorious progressu. I'd like to think they were a reverse troll masquerading as an SJW but I've seen enough unironic statements from actual aGGers on Tumblr or Kotaku comments that I can believe that side has people who are actually this equally dumb and there's a decent 30% chance they're legit, although such types prefer chatpeak and ebonics over chuunishit terms.
>>196363 Considering the mountains of comics, screen caps, and articles from "SJW" saying some of the craziest shit I've seen in years, it can even make GG seem right if you don't step back a bit and hope/ pray those people are in the minority. Not that it matters though, because they are screaming at the top of their lungs and people are regrettably taking notice.
Now can we get back to games? Looking for a new dungeon crawler and that other anon has me interested in Afterburner II for the 3DS
Sometimes I wonder if this is just Mister Twister replying to himself or a small contingent of ex-/n/fags that just recently remembered this place exist. Pretty sure there was a time where we didn't used to have these reactionary fuckheads.
(Maniacal Laughter) You peasants misunderstand with your feeble minds! This is not a battle! This is merely an extermination of said Warriors who dare call themselves of Social Justice! What ill-concieved notion festered into their measly brains to believe such things as token black people and shoving homosexuality down our throats are to be a hill to die on?
But it is a death they have chosen by their own HAND.
SO HOW BOUT THAT MARIO MAKER HUH KIDS I SWEAR ITS NOT JUST ME TALKING
>>196374 I always assumed there were already programs like this to simplify level making so people didn't need to code anyway. Vinesauce plays through a ton of these types of levels so it must already be pretty straightforward to churn them out.
>>196376 I'm sure there may be one or two, but they're probably nowhere near as user friendly and easy to use. Not to mention Nintendos upload and "rating" system makes it easy to go and grab something good. Add to this the fact that you only make levels as opposed to an entire hacked game.
>>196373 Well there's the ease of making the games and the rating system so you have some quality control.
More than that you could see in the NWC that there is new stuff in the game. The koopa clown car, being able to stack different kinds of powerups/vehicles, make giant versions of damn near anything, you can heavily edit enemies like Bullet Bill blasters, lakitu, hammer bros etc to throw/shoot tons of different things, there may be some new enemies in the game (Bowser Jr, who as a boss in NSMB didn't function at all like he does in the NWC footage), being able to mix all the stuff from NSMB, Mario World and SMB3 into one level rather than just choosing one game like most editors would allow, and it looks like the game will have new physics to learn how to play with.
I said earlier I'll just wait for a price drop or sale, I don't want to pay full price but there is definitely some value there.
I hope they make Luigi a playable character. I REALLY hope they add stuff from Mario 2 USA but I kind of doubt they will.
Picked up Shovel Knight for the 3DS yesterday and cleared the first two areas. I am utter shit at the game (never been good at platformers or old Nintendo games) but it will never not be satisfying to clear an area or boss you've been having trouble with... I just wish I didn't have to bleed money to do it as hard as I do. Most other games these days lack that kind of challenge and satisfaction I feel.
Also free Plague Knight DLC any day now... I hope. It is the end of Q2 after all.
>>196392 I wonder if there's the option to create custom sprites or edit it so that certain objects have different properties than they usually have, like a fireflower granting invincibility like stars do. Granted this has a high risk for trolling, but it could lead to some really creative stage remixes.