I'd on the PS4 when not that many other games was out for it. Went all in for prime rhino! What a badass. Tried to make a clan but noone I know wants to play...(same problem I have with HOTS)
I beseech you, servants of the Imperium, for help. "Stars of Inequity" for Rogue Trader has some very fun planet generation rules. Of course, these rules are stretched across miles of paper and there is no consolidated chart segment in the book. Does /cog/ know of any simple random number tools I could use to autogen planets using preestablished charts? I definitely don't want to spend hours rolling d% in front of my players, and I don't want to do it in advance because discovery should be spontaneous and pull in the players with novelty and mystique. I was thinking maybe a VisualBasic program or something similar for the tables--any ideas?
I know the thread is old, but just in case you are still around here somewhere and haven't solved your problem, I might just write a simple program for that. From how you describe it, it sounds simple enough. I know nothing about the game itself though so maybe there is something not immediately apparent that could be an obstacle.
So, from how I see it, you just need a number of parameters to be randomly picked from pre-established ranges, some of which (the individual parameters, not the ranges) may affect availability of parameters in other ranges.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me. Edition
With Killer Instinct out on PC I gave it a try, but even though it seems fun, I really can't get on board with this business model.
I feel like they're shooting themselves in the foot by only having one free character at a time. It really doesn't let the player try out different stuff and get a good feel for the kind of content they'd be putting down money for.
Sony General - Onimusha Souls Edition Last generation: >>187247
PSX keynote just happened. Anything that caught your eye? Personally the most excited for Ni-Oh and Hob. FFVII:R was obviously exciting, as well. Though I still remain cautious.
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Bought The Order: 1986 for $9 during PSN's Black Friday deal. Haven't played a lot of it, but it definitely relies too much on its impressive graphics and tedious quick time events to get by. I also picked up Until Dawn and was pleasantly surprised by how entertaining it was. An engaging "cinematic" game that subverts some of the tropes - like how we respond to QTEs - while overall being a fun horror story that hits all the right notes.
Here are some reasons why you shouldn't support EA and Disney's new Battlefront game this holiday season and how they'll convince you to pay for game with a fraction of the features and content Battlefront II, the ten year predecessor to EA Battlefront, had for almost double the price of a standard AAA new release. But most importantly, this will show you why EA should not be supported and how entrenched they are into gaming journalism and the likeliness that they will make sure to maximize review scores and praise in order to sell their projected 9 million copies among PS4, Xbox One and PC.
Information regarding game content and pricing:
* An example of the content difference between EA Battlefront and Battlefront II: https://imgur.com/YgOmHX3
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>>197778 But the same is true of Disney itself, otherwise we would have Motorcity. Not into the whole figurine system myself, but I'm not expecting marketing to get in the way of cashing in on a giant lucrative trend.
The shitty launch of Magic Duels on Steam made me think. Has there ever been a single game with online features where servers didn't completely shit themselves day 1?
So the playable demo for Indivisible just came out, and I had a lot of fun with it, though things are too hectic to really pay attention to the artwork. Thoughts?
Redeemed themselves from Korra, I take it is what you mean, the $20 game that while short had extremely tight gameplay and a fantastic combat system that seamlessly allows you to cycle between using all four elements?
No yeah I can see how they would need to be redeemed from that, what a tragedy that was.
>The Smelter Demon run in Scholar of the First Sin
Fourteen Alonne Knights, two Alonne Captains. All of them unavoidable - or at least, not consistently avoidable, there's one Knight who you can sometimes sneak past but it's totally random.
They actually made it worse than vanilla. What the FUCK, FromSoft!
It's honestly been ages since I last turned on my PS4. And after the Bloodborne DLC hits and is done with, it's gonna be quite a while until I see something on the horizon for it. Things are looking up starting summer '16, though.
>>187247 Playing sometimes Borderlands the pre sequel with my roommate. I remember playing it for the Switch awhile back and had some problems for the game but ps4 feels smoother.
I only just recently decided to try this game, oh my god, this is one of the worst Mega Man games I've ever played. Awful stage design, useless weapons, and extremely cheap bosses. (Vega is almost impossible without a bunch of E-tanks) Also, no save feature. A game released in 2012 uses passwords instead. Even MM9 let you save.
>I also can’t stress this enough: if you can’t just let an article lie and need to tell the writer you’re peeved, do so respectfully. If you tweet them with an attitude, dropping snarky, passive-aggressive comments or outright dishing out insults or abuse, you won’t get a reply: if anything, you’ll be blocked. Contrary to what you may think, this doesn’t mean they’re “hiding from the truth” or that you’ve won. It means you’re a fucksmith.
>Regardless of whether you do choose to (respectfully) respond, be sure of one thing: your problem is with a single writer, and their single article. Not their publication, and certainly not that mythical prick Games Journalism.
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>>197030 That article doesn't even mention the Sonic twitter. Also that tweet is an exception given how
A.) It actually is literally SEGA's PR department trying to score a "sick burn" to rile up the fans and not a disgruntled fanboy, and the snarky passive-aggressive attitude is because that twitter account is actually in-character as Sonic. It's not meant to be taken too seriously, and GT knows that. Their tweet reply even called it a burn. and B.) GT puts out videos that have no discernable credit for who wrote it, and they always have the exact same narrator. And given how GT responded to "Sonic's" tweet, it's safe to assume this is the entire website's official opinion rather than one writer.
He mentioned in a GAF thread that he wanted to move away from the redubs because they were typecasting him as more of a bitter cynical contrarian than he actually was, and he wanted some licence to be genuinely enthused in childlike wonderment at certain gaming things. Not a bad sentiment in this Youtube Personality age, I'd argue.