>>418496 In other news TLOU2 continues to be naught but a terrible meme.
The ending is a retarded mix of "Spare the villain despite murdering your way through their underlings" bullshit and ridiculous grimdark sadness where the girl can't play the guitar that reminds her of her dead father-figure anymore because she got her fingers bitten off.
>>418551 As far as I know, rechargeable batteries don't just explode on their own - if they are broken, they just swell up, potentially cracking the case they are in. If they are prone to exploding, they would do so when being recharged.
Sony was infamous for having several scandals in the 00s, that irreparably tarnished their name. One of those scandals involved exploding batteries in laptops.
I think the worst case scenario is that your old PSP is just dead by now, possibly have a cracked case.
Finally got around to re-playing Halo 2 on the Master Chief collection... it's been 14 years since I last played it, back when it came out on PC. I remember it looking better than this. But then, I may remember it wrong, the graphics do seem to be similar to what the standard was for those days. Simply polygonal shadows, one directional lightning, pretty much no shader effects. The only thing making it look better is the normal mapping (a very big thing in that era), ragdoll effects, and some parts of the terrain being destructible.
>>418631 The last good things Apple still have to their name are the iPon and iTunes. iTunes because it actually separates music from audiobooks from podcasts, and keeps EACH podcast paused for later. iPod stores the same info, and that is gr8.
They had it all planned out and ready to go before they launched their lawsuit, the problem was most of their player base (a) don't care that much and (b) weren't alive when the ad they are parodying was out.
>>418727 aaaahahahahah fucking lol. I guess that's the end of that company. Shame because Skullgirls was really something that was in demand at the time (there were barely any quality 2d fighters when it came out, and it was the next best thing after Capcom took a shit on Darkstalkers). But now they basically run themselves into the ground.
>>418728 Its mainly down to Mike Z, he was a fucking psycho.
Apparently all this time he was a skeevy git, perving on chicks and generally being an autistic weirdo, and when people talked to him about his behavior he'd throw tantrums where he dramatically threaten to quit the company.
During the closing days of Lab Zero his behavior got worse and in the end he specifically fired EVERYONE who hadn't already left the company. Keep in mind this was everyone who still stuck with him by this point and were giving their all to try and keep the studio alive.
Sega announced they'll be *doing something* with Virtua Fighter... the announcement mentioned "Virtua Fighet x esports" which sounds ominous, but at least they are finally doing something with what is the best fighting game series ever made.
>>418832 Mike Z turned out to be more than just goofy and autistic, was actually a huge piece of shit. Creeping on chicks or being an asshole to the rest of the staff then when his coworkers would confront him about it would throw retarded tantrums and threaten to quit along with other bullshit.
It got worse towards the end, when he even turned around and fired the people that stayed with him and tried to keep the studio alive.
>>419103 Yeah, I heard of that recently. She indeed looks great, especially for a woman of that age - physical work can keep your body in better shape, and make-up can help on the face. Of course if you look close you can still see the cracks, but even a real life Mortal Kombat combatant cannot fight old age.
Also those old MK3 VS screen portraits were fucking baller.
>>419113 There's a difference between "Game may potentially cause epileptic reaction" and "Game has a sequence inserted that is a 1-for-1 copy from a light sequence guaranteed to cause seizures in people"
>>419114 How is that different from an army shooter fps game 1-on-1 replicating war scenes that caused people to end up with real life PTSD? They are both DESIGNED with that goal in mind, because they are designed to accurately represent something the rest of us will never experience. I feel sorry about those who can't enjoy the games because of this but please do not drag down the rest of us because you suffer an illness.
Turns out Cyberpunk isn't much of an rpg, origin choice doesn't matter, most of what you do in the game doesn't matter, it then pulls a Mass Effect 3 in terms of ending and has it basically based on one choice.
>>419260 Most of what I've seen online makes it feel more like Borderlands, ie. you have a bunch of missions to advance the plot, and a bunch of side missions, but stuff is otherwise linear. I could be wrong, but that was my impression... and even the UI reminds me of that game.
Watched the intro to Wasteland 3 a little while ago, it brought into stark focus something I'd thought while playing Wasteland 2.
The Desert Rangers are FUCKING INCOMPETENT outside of the Player Character squad of whichever game you happen to be playing. They can't manage a damn thing on their own, even when your squad is a bunch of newly recruited rookies they have to carry the weight of the whole group.
Germany is such a shithole when it comes to gaming, you hear about how they recently banned the sale of adult games to anyone living there? You birth one Hitler and suddenly everything fun has to be verboten.
>>419317 The remake of the original 1996 Tomb Raider by original creators, announced and quickly cancelled in 2006, is finally available, despite being unfinished. But I guess this isn't Undertale or Fortnite, so yeah, totally insignificant.
>>419319 >>419320 I agree that it is significant, but I had no clue that all of this happened, I only saw a billionth stupid "let's play" video commentary. Not all of us follow how many tomb raider games exist.
Since there are lodestones in Minecraft now, I'm thinking a neat thing would be a mine cart with compass that allows a rail sensor to tell what direction the cart's compass points relative to the map, so you can have trains of carts led by a cart with compass that auto-navigate towards a station near a given lodestone.
Then carts with furnaces would also be slightly more useful because of how they keep themselves loaded even when out of range. And if it's a cart update in general, maybe have a half slab and rail for making less steep inclines.
>>419534 Well it seems like with that faggot gone and Indivisible completely tanking, they went back to focusing on Skullgirls. I guess they should make a sequel but at this point you can't do that anymore without raising hell of a capital and and re-working everything for 2-3 years, so instead they just do more DLC characters.
In latest ACTUAL NEWS, a version of Dinosaur Planet finally leaked. It is the version where Fox McCloud was recently added and a couple of lines of dialogue changed, but otherwise this version is VERY close to the Dinosaur Planet RARE were trying to create. http://jul.rustedlogic.net/thread.php?id=19086
>>419653 >So it turns out Squeenix is running FF7 into the ground even harder now spotted the newfag. Square has been doing this with every FF game since ages, it's just that the current FF game is the FF7 remake.
It just feels worse because FF7 also gets its own periodical whoring out, but that's normal because it was babbys first RPG.
Some gachashit Megaman game added a 'bad guy' version of Megaman Volnutt, based on how in the game if you did bad stuff your armor got darker and darker. Notably if you stole that briefcase of money seen on him during the police chase of the Servbots your armor defaulted to the darkest version. 【ROCKMAN X DiVE】洛克．佛納多(惡)/MegaMan Volnutt Alt.
Never going to play it but was interesting to come across.
Friday Night Funkin being the hot new thing that everyone talks about, but this mod actually caught me by surprise. Not exactly something was expecting to see again. Mr. DoucheBag comes to FNF [Mod Showcase]
>>419941 >>419947 >>420056 Still not as strange as DreamMix Fighters TV on the PS2. That one has Optimus Prime, Bomberman, Solid Snake, Twinbee, Simon Belmont, Master Higgins (from Adventure Island) and the Moai from Gradius, among others.
>>420058 I'm gonna guess it's the licensing hell. Nintendo can get away with it because they are filthy rich, and it's a Nintendo game with some cameos. DreamMix had a very eclectic cast, half of which are unknown even to western gamers (Tengai Makyou, Momotarou, etc), the ones I mentioned are simply the most well known.
>Speaking of video game companies undergoing lawsuits
"I'm not under oath, so can I lie?" - Guillaume de Fondaumière
On May 27 and 28, 2021, a trial was held in the Paris court between Quantic Dream and the newspapers Le Monde and Mediapart. The video game studio is suing the two newspapers for defamation for articles that reveal
- the existence and distribution within Quantic Dream of racist, homophobic, transphobic and Nazi photomontages. - a practice of social fraud set up as a system - and more generally a toxic corporate culture
During these two days of trial, the leaders of Quantic Dream competed with arrogance and amateurism. They came to attack the newspapers, but the trial seems to have turned against them as they struggle to defend their decency and dignity.
So, which moments should we remember from these two days of grotesque trial?
DAVID CAGE stammering, in tears, exclaiming "you interfere in my business! "before leaving the courtroom, fleeing from the defense lawyers' plea. It is obvious that it was difficult for him to talk about honor when mentioned a list of remarks he had made in public: "anyway, in my games, all women are whores", "in the open space, there is a lack of tits" or "at Quantic Dream, we don't make games for fags".
In the case of social fraud, Quantic Dream proudly displayed documents concerning the dismissal of an employee, supposedly showing the good faith of the company. The defense lawyers thank Quantic Dream, because after a quick examination, the documents reveal irregularities implying an illegal dismissal.
Another terrible moment is when we see a dozen or so identical letters of dismissal, all copy/paste, with only the name of the employee changing, and always with the same mention of "differences of opinion with the management", including in the case of GUILLAUME DE FONDAUMIERE's self dismissal. He obviously had difficulty following his own directives.
Questioned on this subject, the CEO of Quantic Dream, at the end of his arguments, asked the magistrates, eye to eye, "but I'm not under oath, so can I lie?" before making a series of dubious allegations, and evoking a company in serious jeopardy (without however being able to provide any proof of any harm).
The gesticulations of the beleaguered CEO might make one smile, if they did not underline the existence of a system of social fraud intended to evade social contributions.
The witnesses called by Quantic Dream, all current or former employees of the company, do not fare any better. Praising so much the virtues of the company, they pushed a judge to ask them to "stop with the elements of language".
The staff representatives, when asked about the actions taken following the publication of the articles, mentioned "informal talks" without being able to cite more concrete actions.
The person in charge of harassment matters at the CSE, for her part, believes that there is no harassment in the company since she has never received a message on the subject.
And everyone seems to be discovering parts of the case, from the toxic nature of the photomontages to the company's institutional fraud practices.
For Solidaires Informatique, beyond the ridiculousness of seeing two bosses stammering when they have to explain their dubious methods, this trial is important, because it dismantles part of the company's vast strategy of rewriting the facts, an agglomeration of intimidation, provocation, false communications and legal proceedings.
The verdict will be given on July 8.
While waiting for this date, we renew our call for solidarity with the former employees who denounced these practices, whom Edwy Plenel congratulated for their courage and described as "whistleblowers".
These people are also subject to judicial repression by the studio Quantic Dream. Some of them are in financial difficulties, without a job or facing important legal fees.
Translated with www.DeepL.com/Translator (free version)
>>420164 I'm not sure if Metal Slug mixes well with tactical gameplay, it looks a bit too boring to be honest. The animation in that trailer sure is nice though. Seems it's developed by a French studio and released by Dotemu… might be worth a try.
>>420184 1, X, 3. 4/5 are much weaker entries but they have some charm, especially the music, and they still use quality pixel art.
6 changed some stuff and IMO wasn't as solid in the end as MS3 was. 7 is more of 6 but on the DS, and XX is a remaster of 7 iirc. I didn't like them, they aren't as creative, and they changed all the sound effects and voices to the worse.
I don't normally have any interest in gachashit but with all this recent fervour surrounding the Metal Slug series recently its left me really wanting to play that one Metal Slug Attack. Only thing really saving me is I don't use phones for gaming Ever so have no access to it.
Streets of Rage 4 DLC is out and it's fucking awesome. 3+1 new characters, survival mode, training mode, and a mania+ difficulty. The survival mode alone is a huge time sink and it scales to absolute bonkers difficulties as you progress (at the extreme end you can fight 6 bosses simultaneously), and includes a shit load of content from all previous games plus a ton of new weapons.
>>420325 3 new characters (new animations, moves, voices, etc) and one hidden retro character accessible with a cheat code (reuses old assets from the Megadrive games). He's there just as a hidden bonus because the fans demanded it.