Nioh coming for PC kinda threw all my gaming plans into disarray. I planned on tackling the DLC once all of it was released, but now I'd rather wait for the PC version, since it also includes the DLC and will most likely be the better version.
Capcom announced Street Fighter V: Arcade Edition today. Current SFV owners will receive the following content free of charge: a UI update, an Arcade Mode, an Extra Battle Mode (compete in challenges for a chance to earn premium costumes), a gallery, and a second V-Trigger. (As of SFV:AE, players will select their V-Trigger before a fight, similar to the Super Arts selection in Street Fighter III.) Those who buy the physical release for $39.99 will receive all SFV and SFV:AE content in addition to all 12 DLC characters to date.
2017 is a good year for good games, maybe not so much for the industry. I wonder how long until the lootbox shenanigans gets hit with regulation or laws. I just hope it doesn't completely remove the existence of IRL lootboxes, i.e. MTG card packs. The only reason I don't want card packs gone is that I genuinely like the Draft format.
Hate? Nah. I only ever went there on rare occasions, like when a big news item pointed towards a NeoGAF post. But the overwhelming “thank fuck it’s dead” response from the gaming part of the Internet kinda called for the reference.
Years ago when I was a regular on Neogaf, I came up with a thread in the off topic forum that was about pedophilia. To my surprise the first post was about how many pedophiles were misunderstood and were not doing anything wrong, and most of the replies agreed with the OP. I immediately replied with what more or less summed up to "are you guys fucking insane what the hell", and after a while found myself permabanned because I was being hateful and toxic and what not.
So yeah, fuck Neogaf and good riddance if this is really the end of them. Classic example of becoming the very monsters you fight against.
>>202360 An overclocked Intel i7 processor with a GTX 1060 graphics card, an NVMe SSD that moves like greased lightning and a transparent case that's got more fans blowing out of it than a box at the opera.
GAF is semi-back now, allowing me to investigate exactly why it went down in the first and no, nope, nuh uh, deleting the bookmark, no fucking way am I giving ad revenue to a sex pest like holy shit.
Why does every fun video gaming thing I enjoy turn out like milkshake duck? It's getting tedious.
>>202364 >An overclocked Intel i7 processor with a GTX 1060 graphics card
That i7 was about 300 bucks and the card 250, right? Well, if you were building a mostly gaming oriented PC, the cardinal rule is to spend more on the GPU than the CPU. Those you got are good, don't get me wrong, but unless you do more than gaming on your PC, you won't see much return of investment on that i7 over a much cheaper i5.
>and a transparent case that's got more fans blowing out of it than a box at the opera. Not all fans should be blowing out, one or two should be intake fans, that's the correct way to mantain the ideal air flow inside the case.
>>202365 I'm using the PC to draw comics as well as play games, which is why I plumped for the i7 over the i5. It's a media creation tool as well as consumption tool.
And yes, there are intake fans, I was just making a funny.
Killing Nazis II: Look at What You Can Do with a Hatchet seems like a lock for GOTY, judging by all the positive reviews, happy streamers, and the whole “killing Nazis” thing.
>>202375 >Killing Nazis II: Look at What You Can Do with a Hatchet seems like a lock for GOTY, judging by all the positive reviews, happy streamers, and the whole “killing Nazis” thing. It and 40 other things this year. Odyssey came out the same day. Nier was this year. P5 was this year. Horizon was this year. Battlegrounds TECHNICALLY isn't out yet but come on. Divinity 2. Breath of the Wild. Cuphead. Prey. Sonic Mania. Nioh. Night in the Woods.
>>202377 This is the best year for releases in a long time, but also the year with possibly the most insidious fucking gamedev bullshit in a while too because of all the lootboxes and such.
>Bioware is quickly becoming the next dumpster fire of EA.
Ah fuck. Guess we'll always have Baldur's Gate 1 and 2, MDK 2, Mass Effect 1 and 2 (if you feel like it) Dragon Age Origins, Neverwinter Nights, Jade Empire (Which I'd wanted Sequel to so badly) KoTR.
Its not a bad run but it still gonna be a shame to see them go in a couple of years.
The Old Republic should have been a Single Player RPG series instead of a WoW clone boondoggle with a series worth of narrative crammed into it.
"100 silver trophies earns you 100 points, 25 gold trophies earns you 250 points and 10 platinum trophies earns you 1,000 points. It takes 1,000 points to purchase $10 of PSN credit."
Eh...could be useful if you do nothing but play games every day.
>>202413 In my opinion TEW's style of horror is less about being scary and more about grotesquerie and suspense. If you can deal with that kind of thing then you'll be fine.
Guest fighters were a thing well before modern fighting games—Capcom pulled that trick in both of the Marvel fighting games that preceded X-Men vs. Street Fighter—but Soul Calibur II certainly popularized it with the console-exclusive guest fighters.
>>202439 It is utterly detestable, not being paying as close attention to it since I'm not interested in SWBF2 but the despicable ploys the company has in place to manipulate public opinion cannot be forgiven.
>>202441 And that's not even including in game manipulation to make people think you need to buy that shit in order to be a better player.
though with SWBF2 and their "gameplay accelerators" that's actually true.
Least what I'm seeing with one LP of Shadow of War they kept that loot box system pretty far away from the core game. Just upgrading one of of the gems leaves you swimming in enough currency to buy anything you need and enough orcs and such to get the followers you need ever for the True Endgame. Nowhere near the hack job EA DICE did with SWBF2
Looking back I can't believe what a naive fucking idiot I was to get excited when big industry guys announced that they would stop looking at preorder numbers only and start focusing on the long term.
>>202449 Yea, course they walked straight into something they had no clue would be a legal fuck up. Congrats EA you just encountered a group that's bigger assholes than them. Governments and games commissions.
Though it makes one wonder how Valve dodged this bullet for just about a decade.
Again: This is because it happened with a Star Wars game. If EA had kept this shit to Need for Speed or whatever, nobody would have cared as much or raised as much of a fuss. But with Star Wars, EA chose the wrong fucking franchise - and the wrong fanbase - to fuck with. The franchise being a legit "all-ages" thing these days only added to the furor.
>Love A hat in Time >Go pass the middle of the game >Toaster can't handle it anymore and becomes unplayable I don't want to abandon such a good game so deep into it just because of this, it hurts.
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If you ever wanted a lossless copy of the Tomb Raider 1 and 2 soundtracks, you can get it by buying the original PS1 releases. The audio is a bunch of CD format tracks on the disks.
>>202476 I tried it on mine which is on the lower tier of rigs and it works just fine on Standard settings. Hitched like once or twice when loading into a new area which I mostly blame on my shitty HDD and it's happening to me in most other games because of that as well, but smooth otherwise.
>>202479 It's been spotty across rigs apparently it running fine for some and others it just blows out. Possibly because they rebuilt the entire engine to run on PC so just a patch or two to get all the bases covered.
>>202480 To be fair, it's still looking much worse than Witcher 3 at the same framerate on my PC, so I wouldn't call it well optimized. Especially the pop-in is fairly egregious. But it's still way better than most Japanese ports in that it actually runs smoothly.
I'm glad that they're trying at least. XV has basically turned into their guinea pig, and I like the setting enough that I'm OK with them churning out whatever still kind of messy content they do here and there it leads to better games down the line.
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>listening to a videogame music podcast >let's play the "track of the week" >fucking musical perfection, both composition and execution >I'd rate it...... a 9/10 >playing a track in a different genre and mood >I'd rate is 9.4 Music critics were a mistake. A big mistake.
Just started watching a playthrough of Conker's Bad Fur Day. It's absolutely trippy but great, and deserves the hype. I originally expected it to be a kid's game
It always intrigued me how a game series can get worse over time.
>>417480 >Conker has a bit too scat humour, looking back at it 15 years after I played it. But it's a brilliant game still. Agreed. It's certainly an unpredictable game with interesting story elements.
The Crazy Taxi patents ought to have expired around the end of last October, so any developers who've been wanting to make something like Simpsons Hit and Run and can start revving their engines.
Also, on the topic of game mechanics I'd like to see used more, Breath of the Wild's sheild surfing is great, and I wouldn't mind seeing ti spread to other game franchises.
I've been playing Katamari Reroll on steam lately.
It's a decent port of the PS2 game, most of its problems come from the fact that it had difficult controls on the PS2 as well. They cleaned that up in the sequels, but I always preferred the first game. Not only because it was more difficult, but because it was more surreal. Ignoring the entire concept, the first game tried to have somewhat functional landscape, with some bizarre events here and there (sumo wrestlers embedded in concrete, loch ness monster living in a small artificial lake in a town, giant mushrooms, or a couple of spinning boulders and a tractor rolling down a hill and splashing into the ocean). The sequels were just too busy, they piled too much random crap everywhere, and they had much worse music too.
Only faults of the game seem to be that you can't change controller settings before doing a tutorial. The tutorial is also forced, although that's kind of understandable given how nonstandard the games controls are. You pretty much need a controller for this game. Note that if you have a non-xinput controller, you can use X360CE with the game, you need the 64bit version with xinput9_1_0.dll. I couldn't get vibration working. Some people complain about it running in 30fps, but this is not the game where that matters. The framerate is at least smooth with no slowdowns, even on very old hardware.
The only difference I've seen compared to the PS2 version is that you can't seem to roll up the cousins anymore, they just pop up randomly on the mushroom as you progress. I'm pretty sure you had to roll them up originally. Also, they removed the fuzzy ghosting in the distance. Originally the PS2 version rendered distant landscape at reduced resolution, which made it look blurry and pixelated (even on hi-res emulators). I think that fit well with how surreal and dream-like the game is. Reroll has everything crystal clear and sharp in the distance too. It's a small detail but I miss it.
Other than that, it plays like in a hi-res emulator, but in widescreen and with significantly better textures, and a hi-res UI. Not sure if it's worth the 20€ it is selling for, considering that you can buy the original PS2 game a bit cheaper on ebay. If you are a fan, it can be fun to re-play it again after so many years.
My only fear is that now, 15 years later, I may be unable to immerse myself in the game as much as I used to back then. I remember knowing every little detail, like how big you have to be down to centimeters to pick up certain things for the most optimal progress, where every hidden object could be found, and I'm pretty sure I got every constellation to 100% too, but now I'm struggling a lot with those. Still managed to get 90% of items by the time of my first playthrough, so it's not that bad.
Still, this is one of the most peaceful, dreamlike games I have ever played, so I'll be having fun with it regardless of difficulty.
>>417501 In the first katamari, the controls are a bit difficult. You lose momentum easier, it is harder to get up slopes, harder to climb walls (and easier to fall off while climbing), and easier to crash or get stuck and have stuff falling off of you. And the bigger you get, the more the controls slow down (presumably the weight of the ball makes it harder to push). This isn't because of the Dualshock, it's because the game is written this way.
The sequels tweaked the controls so you can move around much more easily. The idea was to make it less annoying so you can just focus on rolling things up, but I think they went overboard and made the game too easy. One of the difficulties in the game was getting into certain locations, where they could be hiding rare items. Now this is not an issue anymore, and because getting into hidden parts does not require any skill or struggle, it feels less rewarding. It's why I preferred the first game to the sequel.
But I haven't played the sequels in many years so I could be wrong. This is just my impression from when I did play them, over ten years ago.
Okay, nevermind. The cousins are in the game. Seems you just can't roll them up on the first playthrough. I guess I remember wrong, I thought you had to roll them up first so they can be usable in multiplayer, but they are there once you finish a level (and show up in the ending), and you can then roll them up in-game if you are a completionist.
Odd that there's no achievements for rolling them all up. Once you finish all levels, the only things you can get achievements for is getting all presents, and being the "King of Katamari" which I can only assume is getting all items. They could have had one for doing 100% on all the constellations, for example.
>>417506 >Could have said "physics" or something. Yes, how dare I elaborate on my point. Here, have a sandwich instead.
>You can make your own screenshots. no shit, guess what I am posting. Anyway, Steam does make pngs, they are just in another folder (the one you set up under settings -> in-game, and you need to have "save uncompressed image" ticked). The "show disk" button points to the jpgs, but everything gets saved as png in the folder you set manually.
You can make arguments about the realities of them trying to break into a field of competing juggernauts but their marketing tactics are a pain in the ass.
>>417509 Agreed, they are busy trying to get a share by enforcing companies to use their market, instead of focusing on having enough features to entire the users. In doing so, they are fracturing the PC market.
I'll just pirate their games if they keep that up. I mean I played Borderlands 1-2 for a couple hundred hours before actually buying it on Steam, so I might just end up doing the same for Borderlands 3.
>>417520 It's too early for them to do that. Steam can allow porn because they are already the de facto PC digital game marketplace, their growth is therefore limited as they have saturated the market. Allowing porno allows them to reach out to a group who are not yet present on their marketplace, and therefore maintain growth and appease shareholders with positive graphs.
>>417509 Epic store continues to be a shit show. People are being banned for buying too many games... during a sale. Developers are pulling their games from the store due to some issue regarding them not being talked to before said sale and its slashing of their games prices.
I re-played Grey Goo recently, now that I got a new videocard, seeing as the last time I played it, it lagged badly once I started building very large bases.
… it still lags, despite using a 6x more powerful videocard. At the exact same spot even. So it wasn't the videocards fault - the game was just badly optimized. Petroglyph just can't seem to be capable of writing code that scales well. Universe at War had the same issue too. All their C&C games had this issue too, and I recall even Dune 2 slowing down bad once you had too many units on screen. In 25+ years they could not figure this out.
>>417596 Nah, part of the charm was that they were not using realistic characters. It made things more lighthearted, which was really needed given how emo the story turns at some points.
>>417599 There's also this if you are looking for weird. https://store.steampowered.com/app/1085750/Sex_with_Stalin/
http://boards.4channel.org/v/thread/482669027/fallout-first >make shitty premium subscription for shitty game >forget to register domain for shitty service >be me >buy domain >shit all over service
All that talk about Odin Sphere on /co/ made me want to play a game like that, but apparently none were released for PC. The closest is The Vagrant by another company, which really, really tries to copy the same art style.
It's not the same, but it's plenty fun so far. The only hiccup is a technical problem, directinput gamepads are not supported, and x360ce does not work - you have to apply x360ce to Steam itself, then it works. Except that the up button is glitched.
Never even realized she's voiced by that Burch chick until I saw it pointed out online, her voicework is so different to every other example I've seen from the individual's acting.
>>417737 Kojima has always been a terrible writer, when he makes his debut into the world of movies as he's talking about doing it will be a trainwreck.
Though the gameplay of Death Stranding is meant to be fun, you have to have the right mindset to enjoy the oddity but its quite an innovative experience. There's the matter of getting to Chapter 3 to have all the mechanics open up and go wild instead of just plodding around the 'starting stage' trying to clear out everything.
>>417738 >Kojima has always been a terrible writer, when he makes his debut into the world of movies as he's talking about doing it will be a trainwreck.
The synopsis didn't feel "terrible writer" bad, it felt "ten-year-old kid writes his first anime" bad.
>>417802 They are basically making their own hybrid FPS game, which is "coincidentally" very similar to Renegade in many concept elements: two sides waging war to secure a crystal-like resource. Or maybe because Renegade already does some things that could have the makings of a modern popular game with some tweaks and fixes, I dunno.
>>418051 I don't get it. Okay, they want to use celebrities and influencers to strengthen their brand, that has been done since centuries, no surprise.
But what does that have to do with "giving back"? It's a fucking expo.
Someone took the first & second Grand Theft Auto and put it in a medieval surrounding. https://store.steampowered.com/app/844260/Rustler_Grand_Theft_Horse/
>>418072 That's the thing though, if you do it right, this isn't a meme game. You can make it a legitimate clone of classic GTA, set in the world of Monty Pythons Holy Grail. The only thing that I'm afraid of is that they specifically state that they are going to be full of pop culture references, which is the lowest form of writing... but as long as the game is done right, the references might not get in the way.
Also that folk rock in the trailer REALLY gets me going.
I am massively disappointed in that the "Classic mode" in the FF7 Remake is nothing but an extra easy option. Perhaps this has been known for a while and it is my fault for not keeping up with the game's news, but realizing that "classic" didn't mean a turn-based mode made me drop a big chunk of the hype I had for the remake.
C&C remaster is getting a physical release, and... mother of god.
They don't include the game itself in a physical release, because nothing includes it as a separate, installable game anymore, they just put steam codes in a box (plus you can install from Steam faster than from a DVD)... but are they going all-out with the goodies. Even the normal release will come with a tiberium crystal pendrive plus a lot of goodies, but the limited edition one sounds batshit crazy.
6 CD soundtrack release? Mammoth tank and Tesla Coil replicas? Sign me up, fam.
>>418165 The original sountrack release alone makes it worth the money (6+1 CDs of music!), considering that a good 2/3rds of the songs included never had a CD (or CD quality) release. Apparently some of them even had the full quality masters lost, so the original musician "rebuilt" the song from scratch. And even then, 6+ CD box sets of some bands usually cost as much as this pack. The rest of the bling is just for fun, considering that. But given the amount of bling they include (metal replica of 3 of the games most iconic units/buildings), they could charge double the price for this.
>>418164 >>418165 >>418166 either way, I had it preordered. First time I ever did that for a game, but I've been playing C&C for something like 22 years now, so it's worth it.
Gamestop continues to be pieces of shit during the virus outbreak.
Refuses to close their stores and let their workers stay home because their company is "essential" to the public, doesn't even send their staff proper cleaning supplies for said stores.
Its not bad but maybe I'm just too much of a burned-out old pleb who desires quick'n'easy gratification, its not gripping me and am not feeling a strong desire to continue despite it being fairly enjoyable thus far.
>>418258 Unless Squenix plans to invalidate the rest of the FF7 Compendium with FF7R, Aerith will still die and there will still be nothing you can do about it.
It's pretty clear that Square is going full Rebuild of Evangelion with the remake, so I wouldn't be too surprised if things change a LOT more in the next episodes. I mean, I don't recall friggin' Dementors flying around in the OG FF7 or in Advent Children or any of the other entries.
...damn, It just occured to me. Imagine if this time around it is Tifa who gets Masamune'd instead of Aerith.
>>418287 That seems really, really cheap. Instead of getting the fan favourite characters the new hidef treatment, they just slapped the old sprites there.
And the sound effects still fucking suck, why aren't they fixing those?
>>418289 Not to mention that SOR Remake already did exactly this. People say that game was great, but it felt like a mishmash that tried to mix together too many stuff with different art styles and even game rules.
I feel this will end up similar, they'll look too weird compared to the SOR4 characters, and play too weird compared to their SOR2/3 selves.
Man, fuck Square-Enix, Nomura and anyone else involved with the so-called 'remake' of FF7, they outright fucked the fanbase who had been asking simply for a modern remake of the game and explicitly mislead them through the advertising of FF7R up until release.
This is clearly worse than anything they've done to that setting previously with the 'compilation'.
>>418317 1. is this an actual game or just some kind of funny mockup? 2. can you explain what Seinfeld is, to a guy who isn't American and does not watch TV?
I've been so out of the loop I did not even realize that Halo CE is now out in the master chief collection for PC. Guess I know what I'll be playing this weekend.
>>418318 I am not that guy, but that is just a pitch, a proposal to make the game. The indie devs are asking for support so they can obtain the rights to the IP and actually make the game. It is actually explained in the description on that youtube link.
And Seinfeld was a Sitcom that ran for almost a decade from 1989 to 1998, that is famous for being "a show about nothing". There was barely any conflict or drive for the characters, the episodes were mostly about the 4 main characters dealing (and complaining) about trivial stuff in their lives and usually making a huge deal out of nothing, with no attempt to make any message like other sitcoms of the era. The show was HUGE back in the day, and remains a influence in how TV is made.
>>418345 It got restuck in my head after someone on /wooo/ suggested it as an entrance theme for Chris Hero's big return to the indies (when it’s actually able to happen). I simply took the next logical step after getting it back in my head and looked for AMVs.
>>418358 That was SOR Remake, and it suffered from trying to cram 3 different gameplay logic into one game (and you could select between them, giving you whatever was the most easiest), plus bad AI, a mary sue OC, and too many lazy sprite edits. You could just dash and jump kick down everything to win.
The gameplay is a mixed bag; the developers seem to not have grasped some basic concepts of beat'em ups, or Streets of Rage for that matter, making certain parts very frustrating and unfair. But other than that it's a really fun game, though it plays extremely different compared to the prequels.
>>418377 Care to elaborate with some more details, for someone who doesn't follow news about that game? All I know is that some stuff got leaked from a beta build and it spoils a lot of the game.
I love how divisive the new Streets of Rage game is, with half the people loving it, the other half throwing shit about how different it is compared to old SOR titles, or how the new designs look shit.
Some Sega forums are absolutely blowing up with this.
Played through Halo CE on the master chief collection for PC. I don't remember the original games graphics looking so simple - I remember being mighty impressed with things like bump mapping on the walls and such. Either the PC version was significantly more detailed back in the day, or I'm remembering it wrong.
Can't even find a youtube video of it for comparison, because every single one is a recording from xbox, from later re-releases, or has a fat slob screaming throughout the entire thing with his face taking up half the corner. I wonder if the original port still works on Win10...
The remastered graphics, while really pretty, look so much different than the originals. I guess you can't put more detail somewhere where there was none, but even the existing details, sigils on walls, or wall shapes etc, all are completely different. As if they use a different architecture and only share the map layout. Other than that the game plays exactly as I remembered it, which was a lot of fun. Kind of short but I only played it on Normal. I didn't want to give it a go on Legendary this time since I was pretty busy, and I remember it being extremely challenging back in the day (the Library level was insane on legendary, at one point you have to hids in a corner because there's simply not enough ammo to kill everyone).
>>418447 He's just another character that can appear in the background of a stage, he has a small chance of replacing the teacher woman when playing the 'training' stage.
There's other real life personalities that are seen like that in the form of backers, such as Woolie & Matt from 2bfp.
>>418465 unnaturally warm my ass, it's June and I had to get my old heater out because it's so cold over here, and it has been like that for most of May.
>>202407 >You probably won't be buying a new game every week solely from using this system, but a few extra bucks here and there for playing games you'd already be playing isn't a bad deal. This might even get me to start hunting for that "Back From Hell" trophy you get for completing the ever tedious, ever frustrating Extreme Survival in Street Fighter 5. We'll see about that Mr journalist we have the autism