>>196331 I know my walmart only has Mario, Luigi, Bowser, Peach, Pikachu and Kirby. the only other amiibo they have are the super mario world line but no toad not even in the display and sonic, They just started selling megaman this week and I bought toon link and he has not been sold since they need to start selling the other waves already there not even selling the Splatoon amiibo.
I Want a pacman, dedede and charizard, but my Walmart needs to start selling them first
I don't plan on getting any amiibos but I will say I actually really like the idea of physical DLC. It comes with all the same benefits a physical copy of a game has over a digital one, those benefits being you can sell it later on or bring it to a friends house instead of having it locked to your system (my buddy brought over his Link amiibo and it gave the spinner weapon to both our copies of Hyrule Warriors, which is pretty rad). There's still potential for abuse with this form of DLC, like arbitrarily restricting content that otherwise would have been free, but I still see it as much better than exclusively digital DLC.
So far I haven't seen any amiibo bonuses that actually seem worth getting to me, and I don't really like how they give you little bonuses across many different games rather than a sizable amount of new content for one game. Still, if other companies start using physical DLC in the future I'd be happy, especially if there are options between getting these figurine type ones, or paying less just for the stand as a physical carrier for the in-game content without the figurine. Or just buying digitally for even less.
I'm just kind of surprised I haven't seen other people talk about it from this angle. Or maybe they have and I just haven't seen it? Usually I only see people talk about the collection aspect of amiibos but a major game publisher pushing a different format of DLC seems like a pretty big deal to me, and this (imo more important) side of things seems to have been downplayed. If I were part of Nintendo's marketing I'd be pushing the pro-consumer angle of this pretty hard.
>>196350 >I don't really like how they give you little bonuses across many different games rather than a sizable amount of new content for one game. I actually prefer it that way. If an amiibo was more-or-less tied to a single game, then once you lose interest in that game the amiibo just becomes another figurine. By being able to use it across multiple games, you get more value out of the amiibo. Plus, with that focus you don't have large portions of games locked away behind amiibo connectivity.
I just found out that my Target store are selling the splatoon amiibo even the 3 pack but the shelves are sold out all they have right now are wave 1 mario, wave 2 luigi, super mario world bowser, luigi, peach and yoshi and zelda and 1 diddy kong
>>196678 That's what being a collector entails. If you want to get EVERYTHING, meaning every shitty "special edition" and re-color, you gotta pay out your nose for it. That this is somehow new and shocking to Nintendo fans is just baffling.
>>196680 I don't think the baffling part is paying $100, I think it's paying $100 for a game designed for a nearly-10-year-old system that hasn't been heavily marketed at all for years and hasn't been supported for at least a year.
Granted, you will be able to play it on the Wii U (I assume), but it still seems silly.
>Certain other characters from outside Nintendo, like Pac-Man, have already joined the lineup of figures. But what makes Shovel Knight different, as Nintendo confirmed that night, is that Yacht Club is manufacturing and distributing the Shovel Knight Amiibo, and Nintendo has simply granted the developer a license to put the Nintendo brand and the Amiibo name on the figure.
But what is worse than being overpriced piece of plastic that are required to unlock content in games is Nintendo doesn't even do the work to make them available to buy in the first place, with so many being Out Of Stock.