Random question but whats the maximum amount of mercs you can hire in Jagged Alliance 2 with the 1.13 mod?
I've heard it was somewhat low and I'm the kind of OCD that likes to collect as many team members as possible. Is it possible to make a simple edit to increase the amount (since I was going to have to do the same for starting cash anyway)?
>>199645 For a minimal thing, I'd like to have SMB1 underground levels pallete swap the enemies and end level castle. A more major thing I'd like would be a way to have end level bosses that need to be beaten to get past, which could be done by either implementing wands and ball thingies, or just letting them drop keys.
One thing I've tried in a level I haven't published yet is having a regular SMB1 bowser, except the fight starts by dropping on a p-switch, and a wall of coins is placed to block you until it runs out. This turns out to be more difficult and itneresting to me than I expected, but it also means the o-switch music plays the entire fight since not even putting a sound effect directly on the p-switch overrides its music.
>>199784 The latest update added locked doors and keys which you can have enemies drop, so you actually can have required boss fights now. Before that there were already some pretty clever solutions such as having Bob-ombs or a Thromp slowly destroy a wall or the use of P-switches, coins, and/or conveyor belts for a pseudo timer. This stage is a pretty good example of some of those: https://supermariomakerbookmark.nintendo.net/courses/FFC5-0000-0093-38FC
>>199774 Never heard of this game before. I thought Bones was being a silly and talking about actually not having an Internet connection for a long time. He was gone two years so he would totaly kick our asses.
You have to have no internet connection while using the mobile Chrome browser. Pressing the T-Rex will start a super simple game where you play as a T-Rex and have to jump over cacti as you walk from left to right. Later on, birds start showing up.
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New thread for LPs and other such things. Old one's still gonna be on the first page for a while with how dead this place is, but here's a link anyway: >>193479 Also, you should all watch the Contradiction Quick Look on Giant Bomb. It's amazing.
>>199420 >we're all anons here. Obviously not, as there are namefags and tripfags. Please stop projecting your opinions and ideas onto others. >Namefagging is simply to ease communication Yes, but posters still have the option to remain anonymous. But it also allows posters to stand out and/or attach a personality to their posts, or a myriad of other reasons. >and minimize trolling
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>>199225 >Activision is just gonna throw the license and some pocket change at someone to shit something out for the movies, why not let it be the only studio that can delivery quality on those terms? Because Activision has not, does not, and never will care about quality, only the bottom line. Now clearly SOMEONE there likes Platinum because they've been fished for 3 successive tie-ins (or the deal stipulated 3 titles to begin with but this isn't 80's Hollywood so) but did Korra or Transformers actually do WELL?
>>199231 Well is actually the perfect descriptor for how the sales did for both those games and as such I'm saying you can look at this with a cold and calculated business eye and see platinum as an ideal rubber stamp "sure do whatever within these guidelines."
I beseech you, servants of the Imperium, for help. "Stars of Inequity" for Rogue Trader has some very fun planet generation rules. Of course, these rules are stretched across miles of paper and there is no consolidated chart segment in the book. Does /cog/ know of any simple random number tools I could use to autogen planets using preestablished charts? I definitely don't want to spend hours rolling d% in front of my players, and I don't want to do it in advance because discovery should be spontaneous and pull in the players with novelty and mystique. I was thinking maybe a VisualBasic program or something similar for the tables--any ideas?
I know the thread is old, but just in case you are still around here somewhere and haven't solved your problem, I might just write a simple program for that. From how you describe it, it sounds simple enough. I know nothing about the game itself though so maybe there is something not immediately apparent that could be an obstacle.
So, from how I see it, you just need a number of parameters to be randomly picked from pre-established ranges, some of which (the individual parameters, not the ranges) may affect availability of parameters in other ranges.
With Killer Instinct out on PC I gave it a try, but even though it seems fun, I really can't get on board with this business model.
I feel like they're shooting themselves in the foot by only having one free character at a time. It really doesn't let the player try out different stuff and get a good feel for the kind of content they'd be putting down money for.
Bought The Order: 1986 for $9 during PSN's Black Friday deal. Haven't played a lot of it, but it definitely relies too much on its impressive graphics and tedious quick time events to get by. I also picked up Until Dawn and was pleasantly surprised by how entertaining it was. An engaging "cinematic" game that subverts some of the tropes - like how we respond to QTEs - while overall being a fun horror story that hits all the right notes.