Whether or not the Shenmue 3 game will be any good, big publishers are now openly involved with projects from the start instead of being some side partner that is later revealed on down the line. It's likely going to bring about worse and better aspects toward crowdfunding, but hopefully anything involving EA, Ubisoft or WB will be a gigantic failure or else crowd funding DLC could be in our future.
>A non-profit school in China dedicated to helping underprivileged children has pledged $20,000 to Shenmue 3's Kickstarter to help raise awareness of its organisation.
>>196653 even though you're being sarcastic I'm inclined to agree to an extent, if nothing else but to say it was a very poor appropriation of funds. Sure it got their name out there by proxy (and intention), but it has yet to be seen of that bit of marketing will bring in enough money to cover that "campaign" and then some.
>>197011 The project is just too ambitious. Regardless of popular belief, I think the Red Ash Kickstarter could have succeeded before the release of Might No. 9. However, releasing a Kickstarter for the game and anime series, while mismanaging the game's crowdfund campaign killed the hype.
I do hope it gets a second chance. Try again a few months later with a smaller, but more focused direction.
>Despite its Kickstarter being at just over half its funding goal with four days left, development on Red Ash: The Indelible Legend is greenlit, and not only for PC and PlayStation 4, but for Xbox One, as well.
>Fuze Entertainment, a Chinese digital entertainment company, has joined Comcept as a partner on the title, and as a backer of sorts. That means the initial “KalKanon Incident” portion of the game (three episodes, eight hours total) will be developed to completion. Comcept will retain the rights to the game, as well.
>As for the Kickstarter campaign, if it succeeds, all money will go towards more content. “Consider your pledge a contribution to stretch goals from here on out,” Comcept said. As for what they are, they’ll share more about that in the future.
Though with the amount of negativity that came out over MN9 for who knows what reason. Kinda seeing why Capcom decided against more Megaman projects. Cripes what a poison filled fan base.
>>197022 I know, right? I think the trouble with these Kickstarters (or, more specifically, Kickstarter backers) is that people fund these nostalgia trips in the expectation that they'll return the world to the way it was when they were twelve. The instant this fails to transpire (it doesn't even have to be the normal kind of screw-up that happens in all game development, just some little thing that pops the bubble they've blown around themselves) the funders absolutely lose their shit.
>>197022 >>197025 I think part of that might be the polls that happen after things are already backed. Maybe some way to have the poll beforehand, with the game only being funded if a voting system says there's a poll result that has enough funds from backers who approve it.
>>198047 >campaign over half finished >barely over a third of the way through
Come on Tumblr, why aren't you shelling out your share for this? It's got a nonwhite female protagonist who kicks ass, ethnically diverse characters, disabled characters, body types of all kinds, and they're all treated as cool. It's what you want from games, isn't it?
>>198049 Well obviously nothing is. This is just how we refer to a group of people where the loudest are often targeted by their apparent ubiquity. Far left progressiveness is basically their calling card.
>>198048 Maybe you should post about it on Tumblr if you want Tumblr people to know about it. I suspect lack of exposure is the main reason it's not doing well rather than anyone being opposed to it. I'm a little biased in favor of the genre and the creators, so it's hard for me to believe that most people just aren't interested in the game that's being presented there.
>>198047 That looks nice. I've been thinking it'd be fun if they made a beat-'em-up, and this isn't exactly the same thing but its a similar concept so I'll try to actually play the demo sometime before funding closes.
>>198051 I feel it's got quite enough exposure to be successful. Super Best Friends, Game Grumps, Jim Sterling and Jesse Cox were all promoting it. I think it's just a combination of people not being interested in the genre and just generally being more wary and weary of crowdfunding campaigns, so that when a campaign asks for this much from the start, they tend to stay away.
>>198054 Yeah, only thing left is to appeal to people through other means. So it's a shame if a game that seems to be doing right representationwise doesn't come through like this.
I'm surprised it's doing so badly. They have a decent amount of talent and names behind it and they came out a step ahead of other kickstarters by having a demo/prototype first.
Maybe it's just the raw amount of money being asked for? Of the Kickstarters/Crowdfunded games I've backed (or wanted to back) no other company has asked for as much as this one has. 1.5 million dollars! Mighty No. 9 is the only one that's come close, they asked for $900k. It's IndieGoGo, but they'll only get the money if they're funded.
Also, I've seen this a lot on Tumblr, two things in regards to driving the hype/begging:
* That this will not be enough to fund the game and that an investor is using the campaign to gauge interest and will provide an additional two million or so to fund the game if successful.
* If they cannot get the game funded and thus gain the additional funds, the studio behind the game will be forced to close down, and then there goes Skullgirls along with it?
>>198063 * 505 Games will indeed kick in 2 million, if the funding is successful. But it's less about gauging interest, but rather that that's the most they're willing to pay. The 1.5 million asked for in the Indiegogo is literally the remaining budget the game needs.
* Yes, Lab Zero would indeed be forced to shut down. They've put all their eggs in one basket on this one by spending their ressources on developing the prototype. It's not that grim and dire, since all of the people at Lab Zero have incredible credentials and any bigger studio would pick them up in a heartbeat, but it would mean that they would stop making their own unique games.
That's about the gist of it. Mike Z explains it all in detail in Super Best Friendcast #115: http://superbestfriendsplay.com/podcast/sbfc-115-drop-everything-and-play-crash-bandicoot-ds-feat-mike-z/
>>198054 >when a campaign asks for this much from the start, they tend to stay away. Sadly, this is true even though people should be thinking the exact opposite: If the campaign is short of its goal, the contributions will be refunded (except for certain Indiegogo campaigns, which included Keep Skullgirls Growing, but not Indivisible), thus they've just lost a small amount of their time. If the campaign barely meets its goal, but this was less than it really needed, the game will usually be way short of what was promised, buggy, or not even end up being released and none of the backers get their money back.
>>198063 >Maybe it's just the raw amount of money being asked for? Of the Kickstarters/Crowdfunded games I've backed (or wanted to back) no other company has asked for as much as this one has. 1.5 million dollars! Mighty No. 9 is the only one that's come close, they asked for $900k. Yes, but often the stated goal was for the most minimal version of the game they'd be willing to make, with major stretch goals exceeding 1.5 mil.
Indivisible has no stretch goals, because it's either being made on the scale they've set out for, or not at all.
>>198064 >But it's less about gauging interest, but rather that that's the most they're willing to pay. The 1.5 million asked for in the Indiegogo is literally the remaining budget the game needs. If I'm remembering the Friendcast correctly, the 1.5 is what Lab Zero will be using itself for direct development (art assets, level and gameplay design, voice work), whereas 505 will be using the 2 million itself for other costs (Q&A, marketing, possibly bug fixing).
Really good news everyone! Yesterday durnig the AMA on Reddit that Lab Zero did, they talked about extending the campain if it reaches 60% in 7 days thats 900 k, they will extend the campain over one more month to get the remaining 40%. At the moment we are sitting at 645 k with 10k backers!
>>198154 I don't know what the hell they were thinking, wasn't Skull Girls still going strong for them? Why did they have to throw everything away for this ridiculous dream project that was beyond their means.
According to MikeZ, they've been operating Skull Girls at a loss. He's still doing some stuff for the Japanese release, but they started Indivisible as the next project to keep the company going.
>>198152 Kotick is an Activision CEO who advocates only developing new IPs if they can become an annual franchise.
>>198153 Cutting off half the goal would mean cutting off more than 3/4 of the budget. The amount was set by 505 Games, who were willing to fund more than half of the game (2 of 3.5 million) if it made it. Anything smaller would probably not fit 505's interests, and thus would need to be purely crowd funded.
As small as Lab Zero is, there's still a point where a project becomes too small to be worth their effort.
https://www.reddit.com/r/IAmA/comments/3rk1x9/were_lab_zero_games_makers_of_skullgirls_ama/cwoqvnc >We have some interest for other projects, but we'll likely have to go dormant for a bit if we pursue that. Dealmaking takes time, and the industry pretty much shuts down after Thanksgiving. >People will likely have to take on some kind of work to survive during that downtime, which risks them not being around if we do sign something else, too. >[disbanding, at least temporarily, is] a possibility, but one we're desperately trying to avoid. >We'll hold out as long as we can, but Skullgirls drained pretty much all of ours staff's financial buffer.
>>198172 //youtube.com/watch?v=8vddobPtDrE This is honestly just depressing. I almost want to see it succeed, but there's so many things I just don't like about it outside of the fans that are latching onto it. The gameplay just feels off. I admire them for trying to do something unique, but after playing the alpha demo, it just isn't clicking for me. The character designs also feel pretty lifeless to boot. And in a game like this, if I'm not feeling the gameplay and the characters aren't drawing me in... I just don't know. This whole project just feels like a hail mary and this rapid panicky indie guest teamup thing reeks of desperation. And they have a right to be desperate in their situation. I don't think this kickstarter will succeed and it's not because "people aren't ready for muh progressive diversity" or because it costs too much money or because Mike Z is rough around the edges or any other bitchings you'll see on websites. I believe it will fail because L0 were TOO transparent in their campaign and each passing day they become more and more desperate with it.
In other news, the Friday the 13th kickstarted ends this Friday... the 13th. https://www.kickstarter.com/projects/613356213/friday-the-13th-the-game They have FAR less to show for what they're planning, but are asking for a lot less too; and they're almost there which is pretty rad since it sounds like Evolve, but with a slasher namebrand backing it. Post launch, I can see it having a small, but dedicated following before kind of fading out of everyones memory.
I'd hesitate to call the guest characters hasty or desperate. They aren't all owned by one company, they had to reach out to people and get some sort of approval from some corporate body. I find the transparency refreshing, though, I didn't know about a lot of the things MikeZ was talking about in regards to crowdfunding and how it works, especially with larger scale projects like Bloodstained.
The rate seems to have dropped back down to about 1-1.5% per day, though still a little stronger than before. It'll probably pick back up again as the campaign draws to a close like what happened with the previous deadline.
>>198217 Looking for freelance writing work myself. Been talking around and some production houses have told me I need to network and get into the forums that indie devs use. Now just to find those places.
So I did a bit of quick math. The Indivisible campaign must raise about 485k to hit its goal, and it has just over 18 days in which to do so. It’d have to raise an average of approximately 27k per day to meet the 1.5mil goal by the end of the campaign.
I’d like to think it’ll make it—and I’m rooting for them to make it—but Lab Zero getting 1.5mil now is going to take a hell of a lot of luck at this point.
>>198219 Yeah there's the theory that a big amount of people who'd back the project already have. Same, I really hope they do it but man. It really is an uphill battle.
And I thought the FGC would be all over it. Maybe they are, and 1.5 Mil's a really really big number.
https://www.kickstarter.com/projects/1659894998/failsafe Woolie mentioned Failsafe on the TBFP podcast a while back, and it sure looks pretty. Also it's got a bunch of solid names on it, aside from the writer being meh (apologies to Borderlands fans). It's got a brown female protagonist if any of you are the kind of people who care about that.
https://www.thunderclap.it/en/projects/34635 everybody who cares should hop in on this! It costs nothing and will deliver a focused ad campaign in a few days!
Honestly while the aesthetic is awesome and I feel bad for Lab Zero, the weird mashup of Valkyrie Profile with fighting game mechanics doesn't do anything for me.
>>198330 This, it's just a mess and the fact that the number of guest characters is damn near comparable to the normal characters is really quite pitiful.
>>198331 I mean I don't think we've seen all their planned original characters by a long shot, that's not an issue to me. But I fucking loved VP1 and would love another game like it. Yet what they've got isn't really comparable, it's this super skill and timing based thing that my poor, old, RPG player hands can't keep up with (Never mind having time to appreciate the animation). It makes me wonder how many others like me were alienated by divorcing it from those turn based rpg origins.
>>198332 I don't think it should be a problem. I have the reflexes of a dodo and I was eventually able to keep pace by the final boss. Mike Z mentioned on the TBFP podcast that he intentionally loosened the timings so that the gameplay would be accessible to traditional RPG fans too.
With over three days left in the Indivisible campaign, Lab Zero has to raise another $142,000 or lose everything. I didn’t think the campaign get this close, considering how far from the goal it was just a week ago.
>>198402 They have a couple listed. One for increasing the amount of Hiroki Kikuta music and another for an animated opening by Titmouse and an undisclosed anime studio. The first one, for the extra music, looks like they'll make. I wouldn't hold my breath on the animated opening.
>>198403 Eh, Titmouse's cutscenes for Korra were pretty underwhelming, and I'd rather have no cutscenes if they're going to look like the ones from Mirror's Edge.
>Think Indivisible & Bloodstained look promising, glad they got funded >Think Mighty No.9 looks okay, casually optimistic for the full game >Can't discuss either on 4cuck's & 8ch's /v/ anything KickStarter & Indie attracts massive shitposts I just want to discuss vidya guys
>>198423 I'm really torn whether I should do this. On the one hand, it's fucking Psychonauts, they're getting funding from other sources, and if it goes balls up I'm only losing out on like 30 dollars for a copy which I can make up easily. On the other hand... it's Double Fine, they kinda don't have the best record when it comes to crowdfunding. Also chances are I'll have trouble running this on my computer even if it is done on time and budget.
LabZero streaming tonight as Indivisible whines down... Doing things besides playing the alpha. Not that it even matters because now that they have funding they're going to keep donations open for the production year to try and hit stretch goals apparently.
>>198423 After waiting like an extra year for an ending to Broken Age and getting Part 2 of Broken Age instead of a satisfying ending, I'd say that Psychonauts 2 might be a "wait for actual release" kind of game, y'know?
The idea that Double Fine cannot into crowdfunding isn't really based on reality. Broken Age was late as hell and broken into two pieces, but that was a pretty conscious decision on their part: they got way more money than they expected, scaled way the heck up, and then after getting into production reassessed and said 'wow we are actually overscope for this budget, either we hack away at the game and release it as-is, or we slow-walk it out.' They slow-walked it out. This kind of thing happens all the time in game development, by the way, it's why so many games get released with what feels like whole mechanics amputated. Game development can spiral out of scope really fast.
The only other crowdfunding game they made was Massive Chalice, which for some reason never comes up in these conversations - most likely because it came out in a timely manner (as on-time as any crowdfunding game does, that is) and was exactly the game promised, so it doesn't fit the narrative.
If you don't like their games, fine, but evidence suggests that if you crowdfund them money to make a game, they will make the game as promised.
(Yes, yes, Spacebase, but that's a completely different kettle of fish; an experiment in using Early Access as a crowdfunding model that didn't pan out because Early Access is butts. Lesson to be learned here, kids: Don't buy early access games unless you're content playing the game as-is)
I'm not going to make excuses for them. I just know this is really our only shot at P-nauts2. In any case, I wouldn't be expecting to get my money back. They might come out with a finished product, but they aren't known for their skillful money management.
Project I backed a few years ago. Had just about forgotten about really. Dude sent out a email saying he's got to put the project on hold for a while as life has dealt him a hard hand and being a one person developer just isn't possible at the moment.
Has said an anonymous benefactor will furnish funds for those that wish refunds. He has a great idea and wonderful world built but it was just too big a project for one guy. I do hope he returns to it sometime as I think it could be a great success for just how unique an experience it offered.
Saurian is a survival game where you play as a dinosaur! Most of the bigger pledge rewards are filled, so toss money at it for the stretch rewards or for pre-ordering.
>>200553 I could go for an update for SS1. That games gear, weapons, hacking and such were crazy deep. Hell lot deeper than most games nowadays. Load the software equip your rear mounted HUD to make sure nothing sneaks up your butt. Make sure to reset the medical bays to not get borged.
>>200648 I've been watching some Dead by Daylight on twitch. If these guys do it right it will like watching a Friday the 13th movie. When watching the camp counselors that is.
The Freddy vs. Jason vs. Ash comics actually used the Necronomicon as the explanation for Jason’s seeming immortality. They’re not really canon, but a desperate Momma Voorhees using the Book of the Dead to bring her son back is a simple enough explanation that works, so I accept it as canon.
Man it really sucks when a kickstart you've pledged to doesn't seem to be reaching its goals. Like its just depressing to check in every day or whatever and see it growing too slowly. Makes you wish you good just splurge in like a millionaire and fund the entire project yourself instead of the pittance you are actually able to throw down (has that ever happened? A Kickstarter being mostly funded by one rich kid who decided to just dump their allowance into it for a lark).
>>201086 They've already gotten pretty ridiculous gains, hitting their target. and still have weeks to go. Even more because they have another campaign going through a Chinese online venue and are pooling the money from both together, best part is they are counting the combined amount for stretch goals so they've already hitting a bunch of them too. Backers have already recieved the Alpha demo to testplay.
Who likes being a band of vigilantes fighting back against the gangs via turnbased violence? They don't seem to be asking for much, only 2000 euros more to go and the campaign still has over 20 days left, there's an alpha demo available too.
This game looks neat, and its kickstarter has been doing extraordinarily well. Doesn't seem to need any help but if you want to jump in its still got 20+ days to go.
>>202397 I wonder how the Ataribox is gonna be handled. Overall it seems like a decent Linux Based System. Bit OP for playing Atari titles. Unless Jaguar stuff would be on the table later.
The did have some awesome renditions of Doom and Wolfenstein 3D back in the day.
Indivisible backer demo is out and it's so much goddamn fun. Already played through it twice. As much as I want them to take their time and make sure the game comes out amazing, I also NEED this game to come out right now.
>>202428 He's not in the demo, as far as I've seen. They give you three new party members and you can find the campaign prototype crew hidden throughout the level.
https://www.kickstarter.com/projects/764339878/jack-and-casie Watched Liam play through the Jack and Casie demo. Looks like quite a lot of fun and is either going to cater to my sense of OCD or drive me fucking insane (in a good way).
Space Haven: This is a really cool looking game, about managing a crew in space. Its already funded and hit multiple stretch goals. There's still a week left to go in the campaign if anyone wants to get in on it, maybe help fund additional stretch goals.
>>417523 >>417522 Some 'internet journalist' is whining, suing and rallying his fanbase to invade and shitpost their forums/kickstarter because this game is more popular than his blog of the same name.
>>417651 Generic anime cribbing, mostly. I think the MC literally describes herself as "a hotblooded teen" and is generally stupid as a shonen anime protagonist.
Backed this odd little rpg, looks cute with its oldschool graphics. Still has 18 days to go before the campaign ends and its making good progress so if anyone wants to toss some donations its way to boost chance of it hitting the goal that would be neat.
>>417695 It flew entirely on the fact that it was the next game by the team who did Skullgirls. Problem is that the production time was so long that everybody forgot about not just Indivisible but Skullgirls too, plus mid-development they redesigned every single NPC to be more politically correct.
>>417696 Stuff like all the cameo party members they were shoving in the game should have served as a red flag to the eventual quality, since its such a cheap gimmick to build hype.
And then even after the incredibly long production time it turns out said cameo party members aren't in the game at launch...
Japanese people have such boring generic tastes (though the English speaking world might just be made up of furries)
Source is the Suikoden Spiritual successor Kickstarter, they ran some twitter polls about currently revealed character designs. https://www.kickstarter.com/projects/rabbitandbearstudios/eiyuden-chronicle-hundred-heroes/description
>>418614 Nah, that werewolf dude also looks cool, he just isn't a shark. Shit, even the black girl looks more interesting than everything on the right side.
What is the last kickstarter you backed? This was mine and honestly looking at it now I'm not even sure why I did so. https://www.kickstarter.com/projects/bladeassault/blade-assault/description
>>420308 Vagrant is like a $5 Chinese version of Vanillaware titles (Odin Sphere, Muramasa, Dragon's Crown, etc). That is not to say that it wasn't a quality title though, in fact it's extremely good for its value, it just doesn't have as much content as those other games. But it has similar graphics and sceneries, and the only such title available for PC without emulating consoles.
It's great to see that the same team is working on a new game. If they can get the same quality graphics in a street level beat'em up, that will be amazing. Also lol at the $180k stretch goal, "adult content". If they reach it, I hope it'll be more than just the bikini in Vagrant (once upgraded for exorbitant prices, it became the strongest armour in the game, despite being an actual beach bikini. Sadly it did not change the player sprite).
>>420310 Yeah but I mean that the in-game defensive items progressed like, Chain Mail, Bronze Cuirass, Mithril Armour, Bikini. And it's a sexier bikini than what she normally wears.
>>420309 >Also lol at the $180k stretch goal, "adult content". If they reach it, I hope it'll be more than just the bikini in Vagrant There's Romanceable Characters mentioned, maybe the R18 adult content will be the ability to fuck them when you max out the relationship.
>>420308 Detained is doing well for itself, that's two extra playable characters and a crafting feature for stretch goals.
Personally would want it getting to around the £80,000 level, since the game world itself getting expanded sounds like an important feature and seemingly a playable cameo of the MC of the previous game which is fun.
There's been a creator update for Detained, revealing more details about the various stretch goals >>420309 >>420312 Including of course the 'Adult Content' https://www.kickstarter.com/projects/otkgames/detained-too-good-for-school/posts/3255773?ref=activity
The R-18 stretch goal has been removed, apparently they were getting into trouble with Kickstarter and its rulings? It didn't seem like it was going to get that all the way up there anyway so its not such a big deal.
>>420354 The setbacks don't seem to have been too damaging. Campaign's down to the last few days and is building up momentum again after the usual midpoint lull.
Can see it pretty easily hitting a couple more notches before the finish line.
Randomly browsing KS, found one kickstarting a port of a game to the dreamcast https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-dreamcast-edition
What do you do with all the dumb extra physical shit you get sent as part of Backer campaigns? Thinking maybe taking my backlog of stuff to the charity shops.
Absent-mindedly browsing through my kickstarter profile, looking back over previous pledges. Feel kind of sick at how much I gave to some of them, while have never been ripped off for a project I've contributed to do feel like the finished project was very underwhelming in a couple of cases with the money personally put into it.
>>421359 Sleep on it one or two days the next time. As long as you avoid impulse buying, you'll waste money on a lot less shit that isn't really worth it.
Hardcore open world zombie survival is a rather well-trodden genre, but this looks pretty interesting. Worth kicking a couple of bucks towards at least with just under a week to go. https://www.kickstarter.com/projects/indiecngames/zed-zone
Though perhaps even more interesting than the game is the price goal. In my local currency it is a relatively small total sum but in their HK$ it is way beyond 50-thousand.
Got an e-mail about confirming the choice of platform for the companion game to Eiyuden Chronicle that comes out before it, got it as one of the campaign bonuses to my pledge.
>>420312 Wonder if they will still find a way to add porn to the game. Wouldn't mind seeing the Main Character chick getting fucked by the muscle dude and the big fat fuck at the same time.
This isn't a Kickstarter I'm shilling for, instead just pointing it out because of what I find hilarious- https://www.kickstarter.com/projects/solohack3r/agent-of-destruction-open-world-action-game Look at the ridiculously tiny amount they are asking for as the project goal.
>>421656 Got the companion game, completed it. Was great fun.
Have an odd fear now, happened to like the three characters that served as protagonists who will show up as playable characters in the main game, being that its a Suikoden styled jrpg with many many recruits. Their interactions together throughout the adventure were alot of fun.
Worry that I'll end up not liking the 'real' protagonist of Hundred Heroes as much as them, since he's one of the more boring designs liked by Japanese fans seen here >>418605 He might end up being alot blander.
>>199851 SotM Digital is having a campaign for a sort of side-game from another tabletop rpg superhero property (Don't really know much about the Mutants & Masterminds RPG series). https://www.kickstarter.com/projects/handelabra/sentinels-of-earth-prime-digital-tabletop-game
The big gimmick of this is the content of the two digital games will be interchangeable so you'll be able to use all heroes, villains and environments together freely when you own them both.
>>422486 I'm kind of tired of superhero settings with greek myth and god-themed heroes where they make Hades the big villain / devil figure. Its just so hackneyed and making the Olympians more Christian and creeps up in nearly anything that features said Gods.
>>422486 Hit its goal with 15 days to go, now time to see how many stretch goals it reaches. Hope it hits at least the first one since that would be more of all the kinds of content. Variant-Hero-cards less important than just more baseline stuff.
There's only 5 days left to go so don't see them getting any more stretch goals. Though kickstarters do tend to pick up in the last couple of days so its possible they might hit the next one.
There's a kickstarter coming up I've got a serious interest in. https://www.rpgsite.net/news/13187-wild-arms-and-shadow-hearts-creators-announce-double-kickstarter-for-spiritual-successors-armed-fantasia-penny-blood
Original staff that worked on the Wild Arms series and the Shadow Hearts games are coming together to have a double-Kickstarter to fund new spiritual successors to both those franchises.
Have a look, spread the news around. Its a pretty high goal considering its for two full-length rpgs at once so could use the help.
I was already excited for the idea of getting a new Shadow Hearts to play but its like this lady has been tailor-made to get my attention.
The character designs of the other game don't really appeal to me, but since the fates of both are interlinked hopefully people who don't like the darker horror rpg aesthetic will be drawn into the campaign by its JRPGness.
https://www.kickstarter.com/projects/solohack3r/neopunk-open-world-cyberpunk-retro-rpg This is an rpgmaker-based cyberpunk rpg I've backed on a whim, looks pretty neat for a one-man indie project.
Its goal is very modest and has already hit the initial funding level, anything now is pure stretch goals. Give it a look.
>>423056 I kind of want one of those pocketwatches, even though throwing away that much money just to carry something like it engraved with a japanese rpg logo would be the most weeb-fedora shit ever.
>>423056 There's been a big news update, revealing a bunch of new information for the games. https://www.kickstarter.com/projects/doublekickstarter/armed-fantasia-and-penny-blood/posts/3602271
The composer of the Persona series will be running a kickstarter campaign soon for for his own strategy rpg? https://www.gematsu.com/2022/09/guns-undarkness-kickstarter-campaign-to-launch-september-12
Pennyblood has revealed a new party member, a conman and illusion-casting magic user. They've got a public vote for his color scheme up on twitter and Discord, luckily the best option seems to be winning handily.
The Armed Fantasia/Pennyblood kickstarter continues to soar and has hit additional stretch goals, the Pennyblood devs have revealed another party member in the update.
>>423276 Speaking of, there's also been some cross promotion going on between their kickstarter and that of Guns Undarkness. Hope they both keep doing really well.
>>423346 >>423345 Apparently she's inspired by a real life person in history. >Candy appears to be inspired by Carrie/Carry Nation, an Prohibition activist infamous for smashing up bars with a hatchet. She also refused to wear a corset, common among women at the time, which might explain the design of her outfit. Died in 1911. She is remembered today for some of her other charity work and for establishing an early form of shelter for domestic abuse victims.
>Only three characters can participate in battle at once. So once you get 4 or more characters you'll have the front row (the ones who actively participate in battle) and back row (who provide support but don't show up on the battlefield). You can partner up one character from the front row and one from the back row. This is called a Cross-Link. They've confirmed in the latest kickstarter update that Armed Fantasia will have more than the 3 party members they've shown (which was in doubt since previous Wild Arms games have done with a small amount of party members which never needed to be swapped out of the lineup) Wonder when they'll show them off.
>>423251 >>423276 I actually hope it doesn't hit the Voice Acting stretch goal. Voice acting is a cancer of game development in RPGs, an uncessecery feature that takes so much resources that could be better directed to other parts of the game.
Interesting looking Tabletop RPG involving kamen rider-inspired transformations. Has just over 10 days left to go in the campaign, hit its goal long ago.
Came across an interesting looking indie space-combat sim. Has hit its base goal, there's a week left before it completes. If you want to check it out should probably do so sharpish.
Cool lookin citybuilder here but its not quite funded yet and only has 6 days left in its campaign. Maybe donate to it if you think its in your field of interest.
Randomly browsed KS for new games to back. Saw two different campaigns advertising a new NES game. Why do people want to literally make new games for outdated consoles? Instead of just games liken to the ones from back then so as to cater to nostalgia but released on modern machines/PC.
Just backed something, throwing it out there if anyone else has an interest. https://www.kickstarter.com/projects/vanillabeastgame/vanillabeast-retro-knock-out
Its a Punch-Out style game heavily appealing to nostalgia. Still looks like it might be fun. There's 6 days left in the campaign and its exceeded its goal, so no worries about it failing. Just get in quickly if you want to back it.
https://www.kickstarter.com/projects/1619485858/vampire-syndicate-gangs-of-moonfall This is a new kickstarter for a cyberpunk vampire crpg (with porn) I donated to. Its pretty damn indie so thought I should share case anyone else wants to chip in.
Here's an ongoing kickstarter I recently backed, fantasy rpg game being made by the same guys that made the ATOM RPG series. https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/description
Just released some social goals to drive engagement with the public. https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4067180
There's a Sentinels of the Multiverse 2 getting made, because there's a new version of the card game which is pretty much totally overhauled in terms of the rules/game mechanics and with new content not seen before. Presumably because I backed >>199851 their previous efforts got an e-mail about the new thing they are launching.
Presume it will appear on Kickstarter, its still counting down at the moment. Gonna throw some money its way since I did enjoy SotM Digital alot.