/cog/ - Traditional & Video Gaming

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Replies:>>196629
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Video game kickstarter thread

What are your feelings about it?

http://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend?ref=category_popular
No.196626
Anonymous
It's great if you're an established developer looking to get away from publishers. Tough titties, if you're pretty new to the industry.
No.196628
Anonymous
Replies:>>196634
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No.196629
Anonymous
Replies:>>196638
>>196625
It's not perfect, but it's an overall good thing I think. Same with Patreon.
No.196634
Mr. Stone !zWb42fBPMM
>>196628

/thread
No.196637
Alpharius
Replies:>>196638
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Kickstarter is a tool. And tools can be used for good or evil.
No.196638
Anonymous
>>196629
>>196637

Yea they've allowed another road instead of begging the Publishers to listen for decades when they refuse.
No.196645
Anonymous
Whether or not the Shenmue 3 game will be any good, big publishers are now openly involved with projects from the start instead of being some side partner that is later revealed on down the line. It's likely going to bring about worse and better aspects toward crowdfunding, but hopefully anything involving EA, Ubisoft or WB will be a gigantic failure or else crowd funding DLC could be in our future.
Basically I just like to buy myself potential future gifts.
No.196650
Jumpman
>A non-profit school in China dedicated to helping underprivileged children has pledged $20,000 to Shenmue 3's Kickstarter to help raise awareness of its organisation.

http://www.videogamer.com/ps4/shenmue_3/news/chinese_school_for_underprivileged_kids_pledges_20_000_to_shenmue_3_kickstarter.html
No.196653
Anonymous
Replies:>>196654
If they have 20,000 dollars to sling around for video games I guess they're not that underprivileged.

Check and mate :^)
No.196654
Anonymous
>>196653
even though you're being sarcastic I'm inclined to agree to an extent, if nothing else but to say it was a very poor appropriation of funds.
Sure it got their name out there by proxy (and intention), but it has yet to be seen of that bit of marketing will bring in enough money to cover that "campaign" and then some.
No.197011
Anonymous
Replies:>>197012
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I hope it gets funded.
//youtube.com/watch?v=8fKPtUeOA_Ayoutube thumb
No.197012
Jumpman
>>197011
The project is just too ambitious. Regardless of popular belief, I think the Red Ash Kickstarter could have succeeded before the release of Might No. 9. However, releasing a Kickstarter for the game and anime series, while mismanaging the game's crowdfund campaign killed the hype.

I do hope it gets a second chance. Try again a few months later with a smaller, but more focused direction.
No.197013
Anonymous
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//youtube.com/watch?v=8sRYLESUYzoyoutube thumb

The guy who made the Sonic fangames "Before the Sequel" and "After the Sequel" is making his own original Sonic clone.

https://www.kickstarter.com/projects/846060969/spark-the-electric-jester
No.197014
Anonymous
>>197013
Oh that's not a Sonic clone, that's Sparkster as hell. Rocket Knight Adventure!
No.197015
Anonymous
>>197013
Neat but that is a terrible character design.
No.197017
Anonymous
Looks like bits and pieces from at least four different characters.
No.197021
Jumpman
>Despite its Kickstarter being at just over half its funding goal with four days left, development on Red Ash: The Indelible Legend is greenlit, and not only for PC and PlayStation 4, but for Xbox One, as well.

>Fuze Entertainment, a Chinese digital entertainment company, has joined Comcept as a partner on the title, and as a backer of sorts. That means the initial “KalKanon Incident” portion of the game (three episodes, eight hours total) will be developed to completion. Comcept will retain the rights to the game, as well.

>As for the Kickstarter campaign, if it succeeds, all money will go towards more content. “Consider your pledge a contribution to stretch goals from here on out,” Comcept said. As for what they are, they’ll share more about that in the future.

http://gematsu.com/2015/07/red-ash-fully-funded-fuze-ps4-xbox-one-pc#PWa826WqHY6m4xKD.99
No.197022
Anonymous
Though with the amount of negativity that came out over MN9 for who knows what reason. Kinda seeing why Capcom decided against more Megaman projects. Cripes what a poison filled fan base.
No.197025
rasputin_zero
>>197022
I know, right? I think the trouble with these Kickstarters (or, more specifically, Kickstarter backers) is that people fund these nostalgia trips in the expectation that they'll return the world to the way it was when they were twelve. The instant this fails to transpire (it doesn't even have to be the normal kind of screw-up that happens in all game development, just some little thing that pops the bubble they've blown around themselves) the funders absolutely lose their shit.
No.197028
Seviper
>>197025
Especially since that's kind of, you know, impossible.
No.197049
Anonymous
>>197022
>>197025
I think part of that might be the polls that happen after things are already backed. Maybe some way to have the poll beforehand, with the game only being funded if a voting system says there's a poll result that has enough funds from backers who approve it.
No.198047
Anonymous
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No.198048
Anonymous
>>198047
>campaign over half finished
>barely over a third of the way through

Come on Tumblr, why aren't you shelling out your share for this? It's got a nonwhite female protagonist who kicks ass, ethnically diverse characters, disabled characters, body types of all kinds, and they're all treated as cool. It's what you want from games, isn't it?
No.198049
Alpharius
Replies:>>198050
>>198048
Tumblr isn't a monolithic organization.
No.198050
Anonymous
Replies:>>198052
>>198049
Well obviously nothing is.
This is just how we refer to a group of people where the loudest are often targeted by their apparent ubiquity.
Far left progressiveness is basically their calling card.
No.198051
Anonymous
Replies:>>198054
>>198048
Maybe you should post about it on Tumblr if you want Tumblr people to know about it. I suspect lack of exposure is the main reason it's not doing well rather than anyone being opposed to it. I'm a little biased in favor of the genre and the creators, so it's hard for me to believe that most people just aren't interested in the game that's being presented there.
No.198052
Anonymous
>>198050
Go shitpost in /baw/
No.198053
Anonymous
>>198047
That looks nice. I've been thinking it'd be fun if they made a beat-'em-up, and this isn't exactly the same thing but its a similar concept so I'll try to actually play the demo sometime before funding closes.
No.198054
Anonymous
>>198051
I feel it's got quite enough exposure to be successful. Super Best Friends, Game Grumps, Jim Sterling and Jesse Cox were all promoting it. I think it's just a combination of people not being interested in the genre and just generally being more wary and weary of crowdfunding campaigns, so that when a campaign asks for this much from the start, they tend to stay away.
No.198056
Anonymous
>>198054
Yeah, only thing left is to appeal to people through other means. So it's a shame if a game that seems to be doing right representationwise doesn't come through like this.
No.198063
Sharkman Jhones
I'm surprised it's doing so badly. They have a decent amount of talent and names behind it and they came out a step ahead of other kickstarters by having a demo/prototype first.

Maybe it's just the raw amount of money being asked for? Of the Kickstarters/Crowdfunded games I've backed (or wanted to back) no other company has asked for as much as this one has. 1.5 million dollars! Mighty No. 9 is the only one that's come close, they asked for $900k. It's IndieGoGo, but they'll only get the money if they're funded.

Also, I've seen this a lot on Tumblr, two things in regards to driving the hype/begging:

* That this will not be enough to fund the game and that an investor is using the campaign to gauge interest and will provide an additional two million or so to fund the game if successful.

* If they cannot get the game funded and thus gain the additional funds, the studio behind the game will be forced to close down, and then there goes Skullgirls along with it?

It honestly sounds pretty dire.
No.198064
Anonymous
Replies:>>198068
>>198063
* 505 Games will indeed kick in 2 million, if the funding is successful. But it's less about gauging interest, but rather that that's the most they're willing to pay. The 1.5 million asked for in the Indiegogo is literally the remaining budget the game needs.

* Yes, Lab Zero would indeed be forced to shut down. They've put all their eggs in one basket on this one by spending their ressources on developing the prototype. It's not that grim and dire, since all of the people at Lab Zero have incredible credentials and any bigger studio would pick them up in a heartbeat, but it would mean that they would stop making their own unique games.

That's about the gist of it. Mike Z explains it all in detail in Super Best Friendcast #115: http://superbestfriendsplay.com/podcast/sbfc-115-drop-everything-and-play-crash-bandicoot-ds-feat-mike-z/
No.198068
thatother1dude !!/PKS88+dMMc
>>198054
>when a campaign asks for this much from the start, they tend to stay away.
Sadly, this is true even though people should be thinking the exact opposite: If the campaign is short of its goal, the contributions will be refunded (except for certain Indiegogo campaigns, which included Keep Skullgirls Growing, but not Indivisible), thus they've just lost a small amount of their time. If the campaign barely meets its goal, but this was less than it really needed, the game will usually be way short of what was promised, buggy, or not even end up being released and none of the backers get their money back.

>>198063
>Maybe it's just the raw amount of money being asked for? Of the Kickstarters/Crowdfunded games I've backed (or wanted to back) no other company has asked for as much as this one has. 1.5 million dollars! Mighty No. 9 is the only one that's come close, they asked for $900k.
Yes, but often the stated goal was for the most minimal version of the game they'd be willing to make, with major stretch goals exceeding 1.5 mil.

Indivisible has no stretch goals, because it's either being made on the scale they've set out for, or not at all.

>>198064
>But it's less about gauging interest, but rather that that's the most they're willing to pay. The 1.5 million asked for in the Indiegogo is literally the remaining budget the game needs.
If I'm remembering the Friendcast correctly, the 1.5 is what Lab Zero will be using itself for direct development (art assets, level and gameplay design, voice work), whereas 505 will be using the 2 million itself for other costs (Q&A, marketing, possibly bug fixing).
No.198098
Anonymous
http://www.polygon.com/2015/11/3/9666784/lab-zero-indivisible-shovel-knight-super-time-force-guest-characters
Maybe this will get them more attention.
No.198101
Anonymous
>>198098
PS4 demo is also out btw.
No.198128
Anonymous
Replies:>>198144
Really good news everyone! Yesterday durnig the AMA on Reddit that Lab Zero did, they talked about extending the campain if it reaches 60% in 7 days thats 900 k, they will extend the campain over one more month to get the remaining 40%. At the moment we are sitting at 645 k with 10k backers!
No.198129
thatother1dude !!/PKS88+dMMc
>>198098
It seems to have gotten over $100,000 in the last day, so it seems to be working.
No.198144
Anonymous
Replies:>>198146
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Oh no, he's hot.

>>198128
Right now they're just shy of 50% with less than 7 days to go, even if they keep going at 1% a day it's not going to be enough.
No.198146
Anonymous
>>198144
I could see it making 60%, there's often an end-of-run burst.
No.198151
Anonymous
Replies:>>198152
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No.198152
Sharkman Jhones
Replies:>>198157
>>198151

Context? Google didn't net me anything.
No.198153
Anonymous
Replies:>>198157
They were way too ambitious in the amount of cash they were asking for
No.198154
Anonymous
So this collapses Lab Zero?
No.198155
Anonymous
Replies:>>198156
>>198154
I don't know what the hell they were thinking, wasn't Skull Girls still going strong for them? Why did they have to throw everything away for this ridiculous dream project that was beyond their means.
No.198156
Sharkman Jhones
>>198155

According to MikeZ, they've been operating Skull Girls at a loss. He's still doing some stuff for the Japanese release, but they started Indivisible as the next project to keep the company going.
No.198157
thatother1dude !!/PKS88+dMMc
>>198152
Kotick is an Activision CEO who advocates only developing new IPs if they can become an annual franchise.

>>198153
Cutting off half the goal would mean cutting off more than 3/4 of the budget. The amount was set by 505 Games, who were willing to fund more than half of the game (2 of 3.5 million) if it made it. Anything smaller would probably not fit 505's interests, and thus would need to be purely crowd funded.

As small as Lab Zero is, there's still a point where a project becomes too small to be worth their effort.

>>198154
>So this collapses Lab Zero?

https://www.reddit.com/r/IAmA/comments/3rk1x9/were_lab_zero_games_makers_of_skullgirls_ama/cwoqvnc
>We have some interest for other projects, but we'll likely have to go dormant for a bit if we pursue that. Dealmaking takes time, and the industry pretty much shuts down after Thanksgiving.
>People will likely have to take on some kind of work to survive during that downtime, which risks them not being around if we do sign something else, too.
>[disbanding, at least temporarily, is] a possibility, but one we're desperately trying to avoid.
>We'll hold out as long as we can, but Skullgirls drained pretty much all of ours staff's financial buffer.
No.198172
Anonymous
Replies:>>198175
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No.198175
Anonymous
Replies:>>198177
>>198172
//youtube.com/watch?v=8vddobPtDrEyoutube thumb
This is honestly just depressing. I almost want to see it succeed, but there's so many things I just don't like about it outside of the fans that are latching onto it.
The gameplay just feels off. I admire them for trying to do something unique, but after playing the alpha demo, it just isn't clicking for me. The character designs also feel pretty lifeless to boot. And in a game like this, if I'm not feeling the gameplay and the characters aren't drawing me in... I just don't know. This whole project just feels like a hail mary and this rapid panicky indie guest teamup thing reeks of desperation. And they have a right to be desperate in their situation. I don't think this kickstarter will succeed and it's not because "people aren't ready for muh progressive diversity" or because it costs too much money or because Mike Z is rough around the edges or any other bitchings you'll see on websites. I believe it will fail because L0 were TOO transparent in their campaign and each passing day they become more and more desperate with it.

In other news, the Friday the 13th kickstarted ends this Friday... the 13th.
https://www.kickstarter.com/projects/613356213/friday-the-13th-the-game
They have FAR less to show for what they're planning, but are asking for a lot less too; and they're almost there which is pretty rad since it sounds like Evolve, but with a slasher namebrand backing it. Post launch, I can see it having a small, but dedicated following before kind of fading out of everyones memory.
No.198176
Jumpman
https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/

Campaign is currently at 800K. If it can reach 900K by Wednesday, it will get a 20 day extension.
No.198177
Sharkman Jhones
>>198176

I'm happy with that news.

>>198175

I'd hesitate to call the guest characters hasty or desperate. They aren't all owned by one company, they had to reach out to people and get some sort of approval from some corporate body. I find the transparency refreshing, though, I didn't know about a lot of the things MikeZ was talking about in regards to crowdfunding and how it works, especially with larger scale projects like Bloodstained.
No.198183
Jumpman
>>198176
They made it to $900K. Hopefully the 20 extra days will be enough.
No.198185
Anonymous
I hope the recent momentum sticks, since lately it's been going up by at least 2-3% a day which would definitely let them reach the goal by the end.
No.198187
Anonymous
I really hope they reach the goal too even though I'm unlikely to buy the game personally.
No.198208
Anonymous
Replies:>>198217
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$1,000,000 donated to @IndivisibleRPG so far and only $500,000 left.
No.198209
Anonymous
The rate seems to have dropped back down to about 1-1.5% per day, though still a little stronger than before. It'll probably pick back up again as the campaign draws to a close like what happened with the previous deadline.
No.198217
Anonymous
Replies:>>198218
>>198208
I wonder if they're gonna do the freelance cleanup animators thing with this too.

...I hope so.
I could use the work.
No.198218
Anonymous
>>198217
Looking for freelance writing work myself. Been talking around and some production houses have told me I need to network and get into the forums that indie devs use. Now just to find those places.
No.198219
Mr. Stone !zWb42fBPMM
Replies:>>198221
So I did a bit of quick math. The Indivisible campaign must raise about 485k to hit its goal, and it has just over 18 days in which to do so. It’d have to raise an average of approximately 27k per day to meet the 1.5mil goal by the end of the campaign.

I’d like to think it’ll make it—and I’m rooting for them to make it—but Lab Zero getting 1.5mil now is going to take a hell of a lot of luck at this point.
No.198221
Anonymous
>>198219
Yeah there's the theory that a big amount of people who'd back the project already have.
Same, I really hope they do it but man. It really is an uphill battle.

And I thought the FGC would be all over it. Maybe they are, and 1.5 Mil's a really really big number.
No.198249
Anonymous
https://www.kickstarter.com/projects/1659894998/failsafe
Woolie mentioned Failsafe on the TBFP podcast a while back, and it sure looks pretty. Also it's got a bunch of solid names on it, aside from the writer being meh (apologies to Borderlands fans).
It's got a brown female protagonist if any of you are the kind of people who care about that.
No.198250
Anonymous
https://www.thunderclap.it/en/projects/34635
everybody who cares should hop in on this! It costs nothing and will deliver a focused ad campaign in a few days!
No.198272
Mr. Stone !zWb42fBPMM
Replies:>>198273
Less than two weeks left for the Indivisible campaign.

They still need another 440k.

Unless some rich motherfuckers start pouring money into the campaign, Lab Zero has failed. ;_;
No.198273
T4 was here
>>198272
To bad they are on indigogo.
Its Paypal only and I have troble getting that to work.

Thats why I missed out on Them Fighting Herds...
No.198304
Anonymous
Replies:>>198305
http://www.neogaf.com/forum/showpost.php?p=186456998&postcount=3034

We already knew this but the campaign really hasn't been a good time for the team.
No.198305
Anonymous
>>198304
>Vita Port

Yikes, why would you do that? Sony had better paid for that.
No.198328
Anonymous
Replies:>>198329
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1 week left
No.198329
Anonymous
>>198328
I can't possibly give more than 60. I've done all I can to help.
No.198330
Anonymous
Replies:>>198331
Honestly while the aesthetic is awesome and I feel bad for Lab Zero, the weird mashup of Valkyrie Profile with fighting game mechanics doesn't do anything for me.
No.198331
Anonymous
Replies:>>198332
>>198330
This, it's just a mess and the fact that the number of guest characters is damn near comparable to the normal characters is really quite pitiful.
No.198332
Anonymous
Replies:>>198349
>>198331
I mean I don't think we've seen all their planned original characters by a long shot, that's not an issue to me. But I fucking loved VP1 and would love another game like it. Yet what they've got isn't really comparable, it's this super skill and timing based thing that my poor, old, RPG player hands can't keep up with (Never mind having time to appreciate the animation). It makes me wonder how many others like me were alienated by divorcing it from those turn based rpg origins.
No.198349
Anonymous
>>198332
I don't think it should be a problem. I have the reflexes of a dodo and I was eventually able to keep pace by the final boss. Mike Z mentioned on the TBFP podcast that he intentionally loosened the timings so that the gameplay would be accessible to traditional RPG fans too.
No.198376
Mr. Stone !zWb42fBPMM
Replies:>>198378
With over three days left in the Indivisible campaign, Lab Zero has to raise another $142,000 or lose everything. I didn’t think the campaign get this close, considering how far from the goal it was just a week ago.

I really hope they hit the goal.
No.198377
Anonymous
Replies:>>198380
http://imgur.com/a/jf1Pj
I'm amazed it took the Zaibatsu as long to get around to this as it did.
No.198378
rasputin_zero
>>198376
I remember worrying over the numbers yesterday - I think it was $230k away then?

If so, the last-minute splurge is definitely picking up steam. It's agonisingly close but I think it might just make it. Knock on wood.
No.198379
Mr. Stone !zWb42fBPMM
>>198378

It's down to about $120k left as I make this post. This shit’ll come down to the wire, but if the pace continues like this, they might hit the goal.
No.198380
The Sneaky Tiki
>>198377
Cbaz is the one true baz.
No.198381
Anonymous
>>198378
I think we will, considering we started at 91% this morning and it's been steadily picking up to reach 95% and onward.
No.198382
DudeWithMoney !SFwR6DnH/Y
Replies:>>198383
Three days left to go and less than $40000 to go. Barring a horrific anti-miracle, I'm pretty sure it's going to make it.
No.198383
thatother1dude !!/PKS88+dMMc
>>198382
Less than 30k now. I think I might stay up until it goes over.
No.198386
Mr. Stone !zWb42fBPMM
Replies:>>198408
They did it. Those crazy motherfuckers did it. Over 1.5 mil as of this post, and they still have 70 hours left.

Congrats, Lab Zero, you’re staying together after all.
No.198402
Anonymous
Replies:>>198403
So what are they gonna do about stretch goals? They've only got ilke 50 something hours to go.
No.198403
Anonymous
Replies:>>198406
>>198402
They have a couple listed. One for increasing the amount of Hiroki Kikuta music and another for an animated opening by Titmouse and an undisclosed anime studio. The first one, for the extra music, looks like they'll make. I wouldn't hold my breath on the animated opening.
No.198406
Anonymous
Replies:>>198407
>>198403
Eh, Titmouse's cutscenes for Korra were pretty underwhelming, and I'd rather have no cutscenes if they're going to look like the ones from Mirror's Edge.
No.198407
thatother1dude !!/PKS88+dMMc
>>198406
Titmouse would do the storyboards, not the animation itself.
No.198408
Anonymous
>>198386
I'm likely not even going to play the game and I'm super stoked to hear that.
No.198423
Anonymous
Everyone shut up and give all your money to this:

https://www.fig.co/campaigns/psychonauts-2
No.198425
Anonymous
Replies:>>198426
>>198423
Holy shit are we witnessing a new "00s revival" era?
No.198426
Anonymous
>>198425
Welcome to the brave old world.
No.198437
Anonymous
Replies:>>198443
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>Think Indivisible & Bloodstained look promising, glad they got funded
>Think Mighty No.9 looks okay, casually optimistic for the full game
>Can't discuss either on 4cuck's & 8ch's /v/ anything KickStarter & Indie attracts massive shitposts
I just want to discuss vidya guys
No.198443
Anonymous
>>198437
You're in good company here.
No.198449
Anonymous
>>198423
I'm not mentally handicapped, so no.
No.198450
Anonymous
>>198423
>Already about halfway to the goal.

Cripes!
No.198451
Anonymous
>>198423
I'm really torn whether I should do this. On the one hand, it's fucking Psychonauts, they're getting funding from other sources, and if it goes balls up I'm only losing out on like 30 dollars for a copy which I can make up easily. On the other hand... it's Double Fine, they kinda don't have the best record when it comes to crowdfunding. Also chances are I'll have trouble running this on my computer even if it is done on time and budget.
No.198452
Anonymous
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>>198451
Just say no.

LabZero streaming tonight as Indivisible whines down... Doing things besides playing the alpha.
Not that it even matters because now that they have funding they're going to keep donations open for the production year to try and hit stretch goals apparently.
No.198453
Anonymous
>>198423
After waiting like an extra year for an ending to Broken Age and getting Part 2 of Broken Age instead of a satisfying ending, I'd say that Psychonauts 2 might be a "wait for actual release" kind of game, y'know?
No.198455
Anonymous
>>198451
Thing is, though. I keep being told to watch the Broken Age making of doc series. Says it'll get me "off the fence."
No.198456
Anonymous
The idea that Double Fine cannot into crowdfunding isn't really based on reality. Broken Age was late as hell and broken into two pieces, but that was a pretty conscious decision on their part: they got way more money than they expected, scaled way the heck up, and then after getting into production reassessed and said 'wow we are actually overscope for this budget, either we hack away at the game and release it as-is, or we slow-walk it out.' They slow-walked it out. This kind of thing happens all the time in game development, by the way, it's why so many games get released with what feels like whole mechanics amputated. Game development can spiral out of scope really fast.

The only other crowdfunding game they made was Massive Chalice, which for some reason never comes up in these conversations - most likely because it came out in a timely manner (as on-time as any crowdfunding game does, that is) and was exactly the game promised, so it doesn't fit the narrative.

If you don't like their games, fine, but evidence suggests that if you crowdfund them money to make a game, they will make the game as promised.

(Yes, yes, Spacebase, but that's a completely different kettle of fish; an experiment in using Early Access as a crowdfunding model that didn't pan out because Early Access is butts. Lesson to be learned here, kids: Don't buy early access games unless you're content playing the game as-is)
No.198458
Anonymous
I'm not going to make excuses for them. I just know this is really our only shot at P-nauts2.
In any case, I wouldn't be expecting to get my money back. They might come out with a finished product, but they aren't known for their skillful money management.
No.199033
Anonymous
http://www.kickstarter.com/projects/herossong/heros-song?ref=category_popular
No.199113
Anonymous
Replies:>>199852
http://www.indiegogo.com/projects/dual-gear-mecha-turn-based-x-action-game#/
http://www.kickstarter.com/projects/foamsword/knights-and-bikes?ref=category_popular
No.199190
Anonymous
Project I backed a few years ago. Had just about forgotten about really. Dude sent out a email saying he's got to put the project on hold for a while as life has dealt him a hard hand and being a one person developer just isn't possible at the moment.

Has said an anonymous benefactor will furnish funds for those that wish refunds. He has a great idea and wonderful world built but it was just too big a project for one guy. I do hope he returns to it sometime as I think it could be a great success for just how unique an experience it offered.
No.199851
Anonymous
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Any one else play Sentinels of the Multiverse Digital?
They've got a kickstarter for the Season 2 expansion content.

https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multiverse-the-video-game-season/

Its gotten over half way with weeks left to go but could do with a shot in the arm if anyone's interested and not heard about it yet.
No.199852
Anonymous
>>199113
That mech game really reminds one of Front Mission.
No.200165
Alpharius
Saurian is a survival game where you play as a dinosaur! Most of the bigger pledge rewards are filled, so toss money at it for the stretch rewards or for pre-ordering.

https://www.kickstarter.com/projects/1379624404/saurian-an-open-world-dinosaur-survival-experience
//youtube.com/watch?v=3mb8ffcadtQyoutube thumb
No.200553
Alpharius
save file
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S Y S T E M S H O C K

https://www.kickstarter.com/projects/1598858095/system-shock

And a first impressions: //youtube.com/watch?v=Y3tbldMoQXAyoutube thumb
No.200556
Anonymous
>>200553
I could go for an update for SS1. That games gear, weapons, hacking and such were crazy deep. Hell lot deeper than most games nowadays. Load the software equip your rear mounted HUD to make sure nothing sneaks up your butt. Make sure to reset the medical bays to not get borged.
No.200557
Anonymous
>>200553



already at 300k+ Hope it gets to 1.7mil.

Do some of that System Shock 2 mechanics as well.
No.200559
Anonymous
I do love when somone that knows what they are doing puts out something in Pre Alpha that others would kick out the door as a release copy.
No.200646
Anonymous
System Shock

Reached their first milestone with funding and have also put up a patched version of the Alpha Demo.
No.200647
TeethandHunger
http://f13game.com/
//youtube.com/watch?v=vHZtlEsWJy0youtube thumb

Did anyone else know about this? Because it actually looks really good.
A good Friday the 13th game, wow.
No.200648
Anonymous
>>200647
Been watching some of the Youtubers playing Dead by Daylight. This is going to be a lot more fun
No.200650
Mr. Stone !zWb42fBPMM
>>200647
>>200648

The amount of love being shown by the devs toward the F13 franchise is amazing. I want to hope that the game will be stellar when it’s done.
No.200652
TeethandHunger
Replies:>>200653
>>200648
I've been watching some Dead by Daylight on twitch. If these guys do it right it will like watching a Friday the 13th movie. When watching the camp counselors that is.

Here is a rundown on the counselors. //youtube.com/watch?v=8k7qqcel8lYyoutube thumb

And here is the "50 EASTER EGGS" Virtual Cabin Walkthrough://youtube.com/watch?v=-fKO5ERvUk0youtube thumb

Fun fact:The necronomicon ex mortis from Evil Dead is in one or two of the Friday the 13th movies that will be explained in the video.
No.200653
Mr. Stone !zWb42fBPMM
>>200652

The Freddy vs. Jason vs. Ash comics actually used the Necronomicon as the explanation for Jason’s seeming immortality. They’re not really canon, but a desperate Momma Voorhees using the Book of the Dead to bring her son back is a simple enough explanation that works, so I accept it as canon.
No.200938
Anonymous
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Came across another interesting kickstarter, backed it pretty much right off.

https://www.kickstarter.com/projects/1732149603/astro-boy-edge-of-time

Anyone who's interested in the works of Osamu Tezuka or Digital CCG's get your wallets in here
No.200976
Anonymous
Replies:>>200977
Man it really sucks when a kickstart you've pledged to doesn't seem to be reaching its goals. Like its just depressing to check in every day or whatever and see it growing too slowly. Makes you wish you good just splurge in like a millionaire and fund the entire project yourself instead of the pittance you are actually able to throw down (has that ever happened? A Kickstarter being mostly funded by one rich kid who decided to just dump their allowance into it for a lark).
No.200977
Mr. Stone !zWb42fBPMM
>>200976

I don’t recall hearing about such a thing happening, though it would be neat to see.
No.201086
Anonymous
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Just saw this on /m/, where they are planning on getting /m/-tan into the game.
Looks rad as hell.

https://www.kickstarter.com/projects/1609568567/code-hardcore-the-coolest-2d-mecha-battle-game?ref=user_menu
No.201121
Anonymous
>>201086
They've already gotten pretty ridiculous gains, hitting their target. and still have weeks to go.
Even more because they have another campaign going through a Chinese online venue and are pooling the money from both together, best part is they are counting the combined amount for stretch goals so they've already hitting a bunch of them too.
Backers have already recieved the Alpha demo to testplay.
No.201206
Anonymous
https://www.kickstarter.com/projects/958692255/vigilantes-a-crime-themed-turn-based-tactical-rpg/description

Who likes being a band of vigilantes fighting back against the gangs via turnbased violence?
They don't seem to be asking for much, only 2000 euros more to go and the campaign still has over 20 days left, there's an alpha demo available too.

Some appropriate theme music to go with this post-
//youtube.com/watch?v=fQVTBkKXfo4youtube thumb
No.201366
Anonymous
Replies:>>201367
Goddammit

I have this burning desire to back something on Kickstarter

But I can't find anything that catches my eye
No.201367
Anonymous
Replies:>>201368
>>201366
Back some weird sextoy. There's always one of those.
No.201368
Anonymous
>>201367
Oooh any VR compatible ones up again. Dammit PornHub were is that.
No.201820
Anonymous
https://www.kickstarter.com/projects/causalbitgames/battle-princess-madelyn?ref=category

This game looks neat, and its kickstarter has been doing extraordinarily well.
Doesn't seem to need any help but if you want to jump in its still got 20+ days to go.
No.202029
Anonymous
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Just backed this new open-world procedural rpg.

https://www.kickstarter.com/projects/chrismdp/ealdorlight

Give it a look.
No.202030
Anonymous
>>202029
Hope it does well. Has many of the dynamic elements that Fable kept promising but never really worked out.
No.202036
Mister Twister
Replies:>>202126
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So, this exists:
https://www.kickstarter.com/projects/460689844/project-rap-rabbit-working-title
No.202126
Mister Twister
>>202036
Farewell, humble Kickstarter, we hardly knew ye.
No.202143
Anonymous
>>202029
Its got a demo of the combat system available now
No.202397
Anonymous
Want to drop a bunch of money on a game project but there's fucking nothing decent going at the moment.
No.202398
Anonymous
>>202397
I wonder how the Ataribox is gonna be handled. Overall it seems like a decent Linux Based System. Bit OP for playing Atari titles. Unless Jaguar stuff would be on the table later.

The did have some awesome renditions of Doom and Wolfenstein 3D back in the day.
No.202399
Anonymous
Replies:>>202400
>>202397
Maybe wait until Swery redoes The Good Life?
No.202400
Anonymous
Replies:>>202401
>>202399
Any idea when that'll be?
No.202401
Mister Twister
>>202400
In the future.
//youtube.com/watch?v=7CSRdETlPwAyoutube thumb
(1:05)
No.202427
Anonymous
Replies:>>202428
Indivisible backer demo is out and it's so much goddamn fun. Already played through it twice. As much as I want them to take their time and make sure the game comes out amazing, I also NEED this game to come out right now.
No.202428
Anonymous
Replies:>>202429
>>202427
Did the bring back the better design for the Cowboy-conquistador-sharpshooter?

They can make him brown but there's no excuse for the terrible generic redesign they saddled him with.
No.202429
Anonymous
>>202428
He's not in the demo, as far as I've seen. They give you three new party members and you can find the campaign prototype crew hidden throughout the level.
No.202431
Anonymous
Replies:>>202432
Has something changed with Kickstarter?

My profile stuff at the top of the screen isn't the same an I can't navigate like I used to.
No.202432
Anonymous
>>202431
Think it might specifically be a problem with Chrome.
No.202433
Anonymous
https://www.kickstarter.com/projects/764339878/jack-and-casie
Watched Liam play through the Jack and Casie demo. Looks like quite a lot of fun and is either going to cater to my sense of OCD or drive me fucking insane (in a good way).
No.417514
Anonymous
Backed this Mech game, almost hit its target and still 20 days to go.

https://www.kickstarter.com/projects/sekaiproject/mass-builder-a-fully-customizable-mecha-action-gam
No.417516
Anonymous
Replies:>>417519
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https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven

Space Haven: This is a really cool looking game, about managing a crew in space. Its already funded and hit multiple stretch goals.
There's still a week left to go in the campaign if anyone wants to get in on it, maybe help fund additional stretch goals.
No.417519
Anonymous
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>>417516
Managed to hit another stretch goal!

If it happens to surge in the final stretch it will manage to get the last one too.
No.417522
Anonymous
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Studio FOW are making their own game, with rpg/shoot-em-up gameplay and hookers, and its gonna be on Steam

https://www.kickstarter.com/projects/990500595/subverse/

Is already doing ridiculously well.
No.417523
Anonymous
Replies:>>417526
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>>417522
Loyalty Quests are in.
This is going to be a better Mass Effect sequel than any of the later games.
No.417526
Anonymous
Replies:>>417528
>>417523
>>417522
Some 'internet journalist' is whining, suing and rallying his fanbase to invade and shitpost their forums/kickstarter because this game is more popular than his blog of the same name.
No.417528
Anonymous
>>417526
>raiding a group more popular than you
Unless this journalist is a skilled tactician, this may be a spectacularly entertaining fail.
No.417530
Anonymous
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No.417545
Anonymous
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>>201086
Did anyone else on +4 back Code: Hardcore?

Just got an e-mail from them with this included.
No.417569
Anonymous
Back this game or you are an filthy peasant without HONOR

https://www.kickstarter.com/projects/picklefeetgames/the-wind-and-wilting-blossom
No.417650
Anonymous
Replies:>>417695
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So with the released product turns out Indivisble isn't all that great a game and has all the writing depth of a shallow pond.

Shocker.
No.417654
Anonymous
>>417651
Generic anime cribbing, mostly. I think the MC literally describes herself as "a hotblooded teen" and is generally stupid as a shonen anime protagonist.
No.417658
Anonymous
Replies:>>417681
Backed this odd little rpg, looks cute with its oldschool graphics. Still has 18 days to go before the campaign ends and its making good progress so if anyone wants to toss some donations its way to boost chance of it hitting the goal that would be neat.

https://www.kickstarter.com/projects/chimeralabs/other-her-loving-embrace
No.417681
Anonymous
>>417658
Hit the target and now moving onto Stretch Goals with over 10 days to go!
No.417695
Anonymous
Replies:>>417696
>>417650

I think it flew on the artstyle and fanart alone. Still, the production time was far to long.
No.417696
Anonymous
Replies:>>417699
>>417695
It flew entirely on the fact that it was the next game by the team who did Skullgirls. Problem is that the production time was so long that everybody forgot about not just Indivisible but Skullgirls too, plus mid-development they redesigned every single NPC to be more politically correct.
No.417699
Anonymous
>>417696
Stuff like all the cameo party members they were shoving in the game should have served as a red flag to the eventual quality, since its such a cheap gimmick to build hype.

And then even after the incredibly long production time it turns out said cameo party members aren't in the game at launch...
No.417708
Anonymous
https://www.kickstarter.com/projects/creaturekeeper/creature-keeper?
No.417858
Anonymous
Replies:>>417859
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>>201086
I'm really happy to have backed Hardcore Mecha.

Steam needs more mecha games.
No.417859
Anonymous
Replies:>>417860
>>417858
>Hardcore Mecha.

This looks like a flash game.
No.417860
Anonymous
Replies:>>417861
>>417859
Graphicswhores plz go
No.417861
Anonymous
Replies:>>417862
>>417860
It's not the quality of the graphics I'm whoring, I'm just saying that it looks unappealing, cheap, effortless.
No.417862
Anonymous
>>417861
Well you're wrong, because it was great fun.
No.418007
Anonymous
Replies:>>418014
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It seems like Platinum is going to have a kickstarter soon.

As the rumors go its going to be related to Wonderful 101.
No.418014
Anonymous
Replies:>>418015
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>>418007
Here we go, get on this-

https://www.kickstarter.com/projects/platinumgames/the-wonderful-101-remastered
No.418015
Anonymous
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>>418014
Jesus its already surpassed a million dollars. So this is the power of heroes...
No.418016
Anonymous
Replies:>>418018
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I'd rather have God Hand remastered, it was much more fun, and it was so rare that a game did 3d beat-em-ups justice.

And I don't remember many games which touted themselves as being hard, hard, but fair.
No.418018
Anonymous
>>418016
I wouldn't be against seeing God Hand come back, but that isn't the time for it.

Maybe if Gene showed up as a secret cameo recruitable in RW101 like other characters did, Wonder-Godhand.
No.418173
Anonymous
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Justice has be done.
No.418241
Anonymous
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>>417522
Hope I survive long enough for the release of it.