>>189195 Yeah his trainee soldier gear looks pretty awesome. I always wanted to see a game where more of the supporting cast and the hyrule army were featured doing their bit. Link still being the courageous hero obviously but seeing active assistance from the grunts and the mooks in support of him.
>>189214 I like the setup of Skyward Sword, where he was a cadet and those who graduate get a colored uniform (which just happens to look like the standard Link outfit.) However, I would love a main game where he's doing this in the context of a far, far larger force, perhaps starting you off going through some sort of basic training, and his first skirmish as part of this military is where he sets off as the hero. That chainmail-esque outfit would be a grand fit for it, and going from a relatively unknown person in a huge population would be a change of pace (he's been an unknown person before, but always as part of a small village somewhere on the outskirts.)
>>189232 So you feel that it is crass to begin coming up with a business model for a product you are working on while you are working on it? Like, say, if they were making action figures, you feel it would be crass for them to begin designing accessories that a consumer could purchase to go with their action figure before the figure was released?
>>189235 Not really, but we are talking about skins that are clearly already completed. More sophisticated DLC after release I can understand and accept, like a mini expansion pack.
You don't automatically get them as an intensive to buy the game before you know if it's good or not/to sign up for club Nintendo...which is really a program to get you to buy more games anyway.
I like Nintendo, they're my favorite developer, but it's very clear to me what's being done here and I just don't like that model. I feel it's a bit dishonest and cheap to make players jump through hoops or pay extra for content that's complete by the games release.
>>Yosuke Hayashi said… >>“For one, we now have Cuccos in the game. They will appear in battle, and you’ll have to see for yourself what will happen. In addition, we’ve made characters like Ghirahim and Zant playable. We originally thought of them strictly as enemy characters, but went this route in response to people who wanted to try playing as them, too.”
http://www.nintendolife.com/news/2014/08/the_hyrule_warriors_artbook_catches_the_eye_with_female_link The art book is quite real. There's no reason to assume the page is fake. Don't be so afraid of looking anonymously foolish or gullible on the internet that you kneejerk.
>>189271 The original Tumblr link it's supposed to all come from is dead. I still think it could be legit, just because they never actually have come close to implementing female Link doesn't mean they haven't necessarily considered it too. And I don't think it's impossible for the Hero of Time/Demise to be incarnated into females, just like I should hope the Goddess of Time would be willing to incarnate into male bodies too if it's more convenient.
>>190044 I think it's more like ascension; it might require death, but I don't think we're explicitly told that they died after venturing in. At most we get something like "we haven't seen them since they went in." So you go in, don't find them, beat boss, then boom Temple of Light.
I could easily see them accessing some part of the Temple that's inaccessible to Link for whatever reason, and that part holds some mechanism for their ascension.
>>190044 Don't they have descendants? In Link Between Worlds the sages go through a similar process, but at the end they all get to go back to their families. It's more implied that the sages are unable to live a normal life than it is that they're dead.
So Warriors is out now. What do y'all think of the game?
Im pretty much at the end of the story and, while the game was extremely entertaining, it was very short. It looks like the meat of the game is actually in the other modes. I hope they include at least a few new bosses or something or I'll be quite underwhelmed.
Despite being at the end of the game I've played as less than half of the characters, so I'm looking forward to trying them out. Out of the ones I've played Sheik is my favorite, the way they mixed the spell selection into the combos you use was really creative and once I figured it out I was really impressed.
>>190523 Turns out I was wrong about the game being short.
The story mode isn't too lengthy but Adventure Mode is fucking huge, it's at least 80% of the game.
Also, in case anyone here doesn't already know on October 16th Nintendo is releasing 3 DLC characters for free. The characters are Cia, Wizro, and Volga. The same day they'll be releasing a whole new Adventure mode map with stuff for the new characters, as well as new weapons and alternate costumes for the existing characters. One of the new weapons for Link is Epona.
Just got a Wii-U recently and hyrule warriors was one of the major reasons. Been playing it pretty solidly and completed the story mode (haven't completed Cia's sidestory yet) and have moved onto the Adventure mode. Great fun.
Really curious what the new characters will be, I've heard at least some of them will be from Majora's Mask?
>>191128 There are a few different DLC packs slated to come out, and one of them is going to be Majora's Mask themed. I've heard this pack will have 2 characters in it but I don't have a source for that.
We'll almost definitely get some version of Skull Kid/Majora as a playable character.
>>191128 Okay I really really need some assistance.
I've been playing though Adventure Mode solidly but I still am not near completing the first map, never mind the Master Quest which is meant to be harder. I'm having trouble when it comes to getting A ranks to unlock weapons and stuff mostly with characters that aren't Link, its beginning to wear on me.
Does anyone have any advice when it comes to conquering the map and cheesing the different types of stages? For instance I already know that using the bow makes devastation stages easy. I would also appreciate pointers on how to get the most out of some of the other characters.
>>191181 Don't forget about the training dojo. I thought it'd be worthless after a while because of how expensive it gets at higher levels, but investing enough to bring a character up like 5 levels actually makes a significant difference. Seriously, use the training dojo.
I can't give tips on every character, but I might be able to help you use Fi. I had trouble with her at first because her first two hits are really weak and too slow to keep comboing enemies like Lizalfos, because they'll break out of them. But if you know the weak-point meter is about to appear over them, start your attack chain but don't hit them with the first two attacks. Fi can move a lot when she attacks, so you can pretty easily land the third hit without touching them on the first two attacks. Her combos are way more effective this way.
From what I can tell the most important part of getting good with characters is actually just experimenting with different approaches until you find something that works. I can still only use like half of the cast well myself.
Oh, and you know about dodge canceling right? Dodge between your attacks and you can stop your combo chain early, it's good for when you're about to get hit and need to move. Also, hold down the dodge button and you can go straight into a sprint.
>>191198 It's not as subtle as it once was, there are so many little details I wish they could've preserved. But the big issue for me is the nose. I don't care who you are, a huge nose like that is just comical. It is legitimately going to prevent me from taking it seriously.
I don't suppose anyone has any particularly broken exploits to add to that? Since I've not even finished the basic Adventure map, and that still leave the Master Quest map, then the TWO NEW ADVENTURE MAPS being added via the dlc's which is what made me despair. (Btw does anyone know exactly when in November we're supposed to be getting the next pack?)
>>191207 They're probably going off original art, too. The N64 likely forced a lot lower quality than they wanted, so they're getting some of it back now that they can do higher resolution. Considering the moon is a constant presence, it's not surprising it received the largest increase in quality.
I think the new Moon is more menacing/creepy, but I can understand how people see it as less of a moon.
There's also evidence to suggest that the moon will actually be watching you while you play. The title screen has it looking directly at the camera this time rather than straight out, and >>191203 has it looking towards Link. Not to mention in the Direct video, the moon shifts its eyes toward Iwata for a while before going back.
>yfw you look up in FPV and it's staring into your soul
>>189879 The HW Great Fairy really is fantastic and not only because playing as her involves her giant ass and pair of tits filling the screen
Its a little freaky how powerful she is during the story mode. She is also amusing to play as and not quite like any other character sure technically she is a weapon for link but really in practice she's more like a whole new character
Does anyone know how to unlock the Master Sword special skill? I heard it has something to do with unlocking all weapons, is that all levels of weapons or just the different weapon classes? What does it do anyway?
>>191254 To be able to unlock the Master Sword special skill, you do have to unlock all the weapons for each character including every rank for them. Doing so and then killing 25000 foes with the Master Sword will get you Evil's Bane which gives a base damage of 200. It also unlocks the ability to get a similar skill for every other weapon.
The Maser Quest adventure map is confusing with things being changed, I had to use a whistle to get rid of a bush instead after wasting a torch card on it and nothing happening. Does anyone have a guide for this map yet?
Try to play to the strengths of your element. After being launched with an electric move, enemies take extra damage for each hit they take before they touch ground, as indicated by a lightning bolt hitting them.
Don't forget about the items. Bombs launch enemies into the air towards you leaving open to attack, and several of them will stay in weakpoint if you bomb them during it. It's great for Redeads/Gibdos since their weakpoint is nice and telegraphed and they stay still for it.
I'd hope for her alternate form to just be some other weapon for her. I mean, Link and the Great Fairy are practically different characters, so playing as what are practically two different Midnas doesn't seem that far fetched to me.
I'd like Hero's Shade to be the new character because a skeleton swordsman with ghost powers sounds rad to play as. And I'm not sure who else out of TP could make a good character besides him and non-cursed Midna, but if they can make Agitha into a character who knows what they'll do.
>>191630 Greetings to everyone in our The Legend of Zelda community! I'm Eiji Aonuma, the supervisor for Hyrule Warriors, and I'm happy to talk to you all again. The second DLC pack for Hyrule Warriors, the Twilight Princess Pack, will be released soon, so today I would like to give you a sneak peek at what's inside. The highlight of the first DLC pack, the Master Quest Pack, was being able to team Link up with Epona. This time around, there will be a new playable character - someone from The Legend of Zelda: Twilight Princess... Who do you think it is? Here's a hint: this character only appeared in this form at the very end of Twilight Princess. In that game, Midna is cursed and cast out from the Twilight Realm, but now you will be able to unleash her true form as Twili Midna! When I was developing Twilight Princess, I thought it was such a waste to let a beautiful princess like her only appear in the ending. Now Koei Tecmo Games has made my wish to see more of her come true. Twili Midna's weapon is the Mirror of Twilight, which appeared in Twilight Princess. This mirror was destroyed at the end of that game, but it's pretty amazing in Hyrule Warriors. In fact, I can't describe in words what's so amazing about it, so I hope you'll download this DLC pack and see for yourself. In addition to Twili Midna, the Twilight Princess Pack includes new weapons, costumes and an adventure map, so if you played through the original game, they should contribute to the fun you'll have in Hyrule Warriors. (For one of the costumes, you can dress Link up as a certain familiar character from the Zelda series. It may make you say ""Wow!"" so I hope you'll look forward to it.) The second DLC pack for Hyrule Warriors, the Twilight Princess Pack, will be released globally on November 27!
>>191725 Now that I've beaten it, she was 39. I think the trick to complete it in the necessary time frame is to resist the urge to go after the Fiery Aeralfos immediately, because before you know it, Volga, Wizzro, and a dozen Moblins are knocking on the base's front door. Make the front door a choke point and let everyone come to Zelda.
>>191736 Yeah, any time where there are two enemy armies, it is always in your best interest to focus all of your attention on the biggest or most powerful army first, as they get a morale boost from the other being defeated.
>>192170 Shame, it would be something to have Hyrule Batman do something then vanish and then Link wondering who that was. But yea since that time Zelda has been given more an active role so there isn't a need for a separate persona that can fight.
>>192155 >>192177 I think Shiek, if used again, wouldn't be something hidden from Link or the player. Or Ganon, since he'd have seen that trick before, timeline shenanigans notwithstanding. I could see Zelda dressing as Shiek to avoid flak from a royal court afraid of letting their monarch go into combat with little to no backup, though. Which could seem more like Batgirl if Zelda wasn't still the one in charge, with a fancy hideout and Impa to play Alfred.
Also, it'd be funny if she kept her Shiek stuff in a keese cave and can't figure out why they bother Link so much.
Fuck me, the Majora's Mask 3DS sold out in 15 minutes. What the fuck is this online-only shit? Why did they produce such limited numbers? That just makes it easier for scalpers. If I can't get an MM N3DS, I think I'll just hold off on getting an N3DS because I can still play MM itself on my regular model.
A co-worker from Canada says she managed to get me a pre-order from an EBGames, though that may still fall through.
>>192617 That's the thing that annoys me about the N3DS. I bought a 32GB SD card for my regular 3DS, and I can't use on the New? Pooper-shits. Not that I have a lot of stuff and the 4GB micro SD would probably be fine, but it's still annoying.
>>192637 Yeah, I probably missed the boat. Case itself is still collector-worthy, but soon that's all it will be... Checking eBay recent sales are still for $60ish, which is about what I saw last time. It's the new-in-package ones that are going for $100+.
>>192724 They didn't put any effort into thinking of how many units to make, why should they put effort into a more thematic color design? Slap it gold like all other special Zelda stuff and call it a day...
>“The Legend of Zelda,” one of the most popular videogame series of all time, is in the works as a television show at Netflix.
>The video streaming service is in the early stages of developing a live action series based on “Zelda,” about an ordinary boy named Link who must rescue a princess named Zelda and save a fantasy world called Hyrule, said a person familiar with the matter. As it seeks writers to work on the show, Netflix is describing it as “Game of Thrones” for a family audience, this person said.
>The “Zelda” games have traditionally included swords and sorcery, like “Game of Thrones” or “Lord of the Rings,” but typically with a more light-hearted, kid-friendly tone.
>Netflix is said to be working closely with Nintendo, the Japanese game developer that has made about 20 “The Legend of Zelda” games since the original, which was released in the U.S. in 1987.
>>193116 "Dawson Casting" as TV Tropes calls it is so common that kids who are their actual age tend to look too young on TV anyway. People are more used to seeing short, babyfaced adults in place of actual teenagers.
>>193119 Getting a bit off topic, but that reminded me: Jimmy Fallon recently did a skit where he reunited (most of) the Saved By the Bell cast and he was included. Amazingly, after hair and wardrobe, it was like they aged very little. They were a bit taller, and Zack (Mark-Paul Gosselaar) had really started thinning up top. Oh, and Kelly (Tiffani Thiessen) is pregnant. But aside from those things I may as well have been watching a new episode in the 90s.
>>193107 >but typically with a more light-hearted, kid-friendly tone.
I know they're technically right, but this makes me afraid it'll fall into the usual stereotype of kid-friendly shows that adds a lot of unnecessary, and often unfunny comedy relief. Nintendo games aren't really marketed towards kids anymore.
>>193122 >Nintendo games aren't really marketed towards kids anymore. ...buh?
Yeah, dude. They kind of are. There are a couple of series that aim themselves at older audiences, like Fire Emblem and Metroid, but most of Nintendo's titles are aimed at "Everyone," which means kids and teenagers. Zelda's a little less kid-friendly than Mario, but even the darkest entries in the series were never much darker/more mature than, say Avatar the Last Airbender.
>>193122 Nintendo games also have only a veneer of kid-friendliness. If you look closely at many of those games you find some really dark shit. Even for the more mature tone of the Zelda games, they go grimdark. LttP has a guy turn into wood. In OoT a guy vanishes, consumed by the Lost Woods. Basically everything in Majora's Mask.
>>193124 >If you look closely at many of those games you find some really dark shit. Okay, but have you ever actually read or watched anything aimed at kids that kids actually like? Kids fucking LOVE "dark shit." And while people have been attempting to coddle kids for the last decade or so, the most popular shows these days among kids have all been going back to their roots on those things.
>>193123 >"Everyone," which means kids and teenagers
I'm sorry, WHAT? Do you even know the meaning of that word? Most modern Nintendo commercials show grown adults playing the games.
>but even the darkest entries in the series were never much darker/more mature than, say Avatar the Last Airbender.
Considering Twilight Princess and Majora's Mask, I'd have to say you are definitely wrong there. Avatar might take itself seriously, but they've hardly ever done anything dark that wasn't so subtle kids might not even notice it. Never on this level:
>>193126 >but they've hardly ever done anything dark that wasn't so subtle kids might not even notice it. Unless you count the time the main character killed an entire army including a recurring character by drowning while possessed by an angry god?
Look, I'm not saying that Majora's Mask wasn't amazing--it's one of my favorite games of all time. But there is absolutely nothing in that game that isn't appropriate for ten year olds.
>>193135 Well confidence is a thing for Dan, that's why they started off with so many of the games he likes, it's one of Dan's most charming aspects where he literally is like a frozen cave man, a gamer from a different era, like a really mellow AVGN. Pokemon is neat to see him interact with because it's him stepping out of his comfort zone and being like OH THAT IS SO CUTE! I'm hoping as the show goes they'll continue to push with him.
There is a sincerity to Dan that serves well as the heart of Game Grumps, especially where he really isn't a grump at all.
>>193263 Deaf people also use sign language, and they can make grunts.
Because they can't hear the words, people deaf from birth cannot properly create the sounds necessary for most words; part of it is the use of the tongue, part of it is the use of the vocal cords. Many can make "hollow" versions where you understand most of what they're saying, but it's like they're saying it through a wall. Due to this they will communicate through sign language. I have an uncle who was born deaf, and when his kids were younger and he wanted their attention so they would turn to see his signs, he would make this kind of barking noise.
Since grunts are made through a combination of lung movement and involuntary muscle tensing, it's completely possible for deaf people to make the sounds that Link makes when swinging his sword, though they wouldn't be as loud.
I want to make a video someday that breaks down the Zelda timeline into intense detail. Rather than explaining the story like Gametrailers did, I'd explain how the timeline came to be in the first place and how it evolved with each game to where we are today. Because even with Gametrailers's video and Hyrule Historia, a lot of people are still confused as to how it works.
>>193294 OoT seems like it's the backstory to Link to the Past, but the only thing missing is that they seal Ganon in the sacred realm with the triforce of power in OoT but he was sealed with the entire triforce in LttP. Clearly a third timeline that comes from getting a game over in OoT can wrap everything up into a neat little bow.
You know, I used to consider myself a huge Zelda fan. But looking back, so many games have design issues for me that I can't call the series great, only good. It's a bit like Sonic in that every game before Link Between Worlds kept the series alive by focusing on gimmicks rather than what made the series fun in the first place, freedom of exploration. The only games I feel had done that after LttP were MM and WW. The former because of the sidequests and ability to do all dungeons in any order, and the latter because of all the little islands in an endless sea.
Beyond that, OoT is boring, LA and Oracles have annoying controls, Minish Cap was boring again, FS and FSA I haven't played because they're multiplayer only, Phantom and Spirit had awful controls, TP is far too easy among several other things, and Skyward Sword is a pile of shit.
Even the non-HD version of WW pissed me off before the HD version fixed most of its problems. And while I enjoy the 2 NES games, it's more for the challenge and retro charm than anything. I haven't played Link Between Worlds yet, but everything I hear is that it's a return to form.
>>193414 > OoT is boring, LA and Oracles have annoying controls, Minish Cap was boring again >TP is far too easy among several other things I can surmise the rest, but these mean nothing to me. Could you explain deeper?
>OoT is boring Well, as a standalone game it's damn good, but as someone who played LttP first, it feels like LttP only worse. The Hyrule field is huge and empty, making it a chore to walk across, and the sidequests were reduced to time-consuming fetch quests. I also find the dungeons more complex and confusing than other Zelda titles, and I don't just mean the Water Temple. That may be a plus for some, but this means they take ages to complete for me. The game just seems to drag a lot more than LttP for me, and it's very noticeable. Plus the dungeon designs seem so stock now. LttP had a lot more dungeons and that meant they could fit in more creative themes, but for OoT they stick to the basic fire/ice/forest stuff, and here starts the tradition of "items only useful in their respective dungeons".
>LA and Oracles have annoying controls The problem is that they try to be LttP but with NES controls, and it doesn't work very well. The pegasus boots, iron gauntlets and even the fucking shield are separate items now. Why? What is the point? Why make it so needlessly complicated? You constantly need to swap out items to map them to your A+B buttons to get over hazards, especially in the last few dungeons. You'll spend more time looking at your inventory than the actual game.
>Minish Cap was boring again More than any other game before Twilight Princess, I felt like I was going through the Zelda motions here. Most Zelda games have something to distract you from going through the motions such as Twilight Princess's story and realistic style, but here even with the ability to make myself tiny, as a Zelda game it felt rather basic to me. I didn't find the dungeons to be very enjoyable or engaging compared to other Zelda's either, and STILL having my shield be mapped to a button pissed me off.
>TP is far too easy among several other things None of the Zelda games are particularly hard, but this game is almost a cakewalk. I didn't come close to dying even once during my first playthrough. The sidequests are once again reduced to mundane fetch quests, but it's much worse than OoT, because I can't convince myself I'm having fun doing them anymore. The graphics have not aged well at all unlike even OoT, and make me depressed with its 2006-era "realism" approach of browns and greys everywhere. I appreciate it for having a realistic style, but if it were made today, I guarantee it would have more color as "brown and grey" was a fad back then. It feels like they gave all the attention to the story and realistic, darker style (both of which I love) but not enough to the actual game.
>>194737 Yeah, I really liked that one as a kid but I found it a hard game to go back to. It's a very slow game, and easy even for a modern(-ish) Zelda.
When I went back to it I couldn't even force myself to finish the first dungeon. Now that I think about it most of my fond memories of the game are from much later when the game world is actually pretty open. There's cool stuff in the game but it's a slog to get to it.
I still really enjoyed OOT when I went back to that one though. I'm surprised with how unpopular that game has become, though I do understand why some people don't like it.
>>194850 >It's starting to look like this game is cancelled. It seems FAR too ambitious for the Wii U to handle and there's not even a projected 2016 release date.
So I take it this is the first Zelda game you've ever been paying attention to during development. *EVERY* Zelda takes its sweet time coming out. Nintendo doesn't release it until it's done, and they've learned well enough that making projections about when a Zelda game is going to come out far in advance is stupid because they always go through multiple delays. Better to wait until it's in Final Beta before even projecting a release date.
>>194851 I understand the delay part, but the sheer size of the game, the physics, the detail in the environment? I don't think the Wii U can handle it without it needing to be scaled back a bit. It looks ambitious for even the PS3.
>>194852 I doubt this is going to be as big as Xenoblade X which is able to pull off some pretty crazy shit without a hitch. And most of that game's issues with visuals come from bad art design than hardware limitations.
>>195649 The video's comparison shows a N3DS beside the Wii U version, IIRC. I don't think they've said it's N3DS only, but it wouldn't surprise me. Likely they're trying to make it work well on 3DS before setting something in stone.
Anyone stopped to think why are they releasing Wii U games on 3DS? Or why the game libraries for each are kinda homogenous? Kinda feel like they're dropping portable consoles on some form after the 3DS.
>>195666 What other games have been ported from Wii U to 3DS? There have been some Wii games, like Xenoblade Chronicles and Donkey Kong Country Returns, but I'm not aware of others aside from this.
In any case, the Wii U still has low sales, but the 3DS still has moderate-to-high sales. If a game can be ported from the first to the second without much effort, it makes sense to recoup more of the production costs.
>>195683 Where would you go with a 2, though? Every major character and many secondary characters are already in the game. The only one character it really lacks now is Groose. Campaigns can easily be DLC.