Old thread >>193131 Xenoblade Chronicles X is out now, and reception overall seems to be relatively positive. Gameplay is a lot deeper and more fun than the first. Storywise it's more along the veins of Takahashi's older Gears/Saga work than Blade, for better or worse.
>3DS system sales are down over 28% for the fiscal year ended March 2015, from 12.24m in the previous year to 8.73m. >WiiU system sales are up over 24% for the fiscal year ended March 2015, from 2.72m in the previous year to 3.38m. >3DS worldwide LTD hardware: 52.06m, software: 225.66m, tie-ratio: 4.33. http://www.nintendo.co.jp/ir/pdf/2015/150507e.pdf … >WiiU worldwide LTD hardware: 9.54m, software: 56.68m, tie-ratio: 5.94. >Nintendo's 3DS system sales forecast for this fiscal year: 7.6m, down nearly 13%. WiiU forecast: 3.4m, up 1%.
>>194817 You have pre-set messages mapped to the D-pad that when someone uses, it appears on the TV, causes your teams' Gamepads to rumble and shows you who said it if you want to super jump to them. So it's not like there's no communication.
>>194831 Hasn't he been saying that he wanted to make things region free for a while now? From what I've heard Iwata is a relatively progress-minded guy and most of the really boneheaded decisions come from the other more old-fashioned Nintendo heads.
>A regional lockout may be enforced for several reasons, such as to stagger the release of a certain product, to hinder grey market imports by enforcing price discrimination, or to prevent users from accessing certain content in their territory because of legal reasons (either due to censorship laws, or because a distributor does not have the rights to certain intellectual property outside of their specified region).
>>194897 Probably the same amount of mad if literally anyone gets into Smash. There's no satisfying everyone. No matter who gets in, there will be a group of people happy that they did and a group of people absolutely furious that they did and the second group is always louder. The arguments are usually the same too: who cares about this character, they don't deserve it, why not this other character, a wasted spot that could've been this other character, really any form of "not the character I wanted".
>>195040 The problem is that few of their original IPs have gained the notoriety that their core IPs have. The last IP to gain any lasting recognition was probably Pikmin (maybe Xenoblade?). So they put out new games from their core IPs because there are a ton of people who will buy them, versus their lesser-known IPs with smaller fan bases. This shouldn't be a surprise to anyone, yet people keep harping that rehash meme despite the relative variety they put in their "rehashes".
>>195053 Gameplay-wise, no. Story-wise, also no. Xenogears, Xenosaga, and Xenoblade are not spin-offs of each other but are actually considered in that they are all loosely tied together through being in the same general universe and having close thematic ties to one another. They each play largely different to one another (though -gears and -saga play similarly being more traditional turn-based RPGs each with their own quirks) and all have their own original story and setting. It shouldn't really be considered as an IP in its whole, but more of a titling gimmick that creator Tetsuya Takahashi does for his games (Xenoblade Chronicles was actually titled Monado when it began, but changed for to be added to Takahashi's gaming universe). Even Xenoblade Chronicles X is considered a spiritual successor to Xenoblade Chronicles having almost absolutely nothing to do with each other other than once again being led by Takahashi.
>>195049 With the above reasons (and also legal reasons due to company ownership), Xenoblade is in fact a brand new IP, just as Xenosaga is its own IP separate from Xenogears. Having absolutely brand new characters, setting, and gameplay, the established fanbase was more so for Takahashi's work than for looking forward to a sequel/tie-in to an exisiting and established franchise.
>>195049 The only way that Xenoblade is related to Xenosaga or Xenogears is that it had the same team working on it. It's not even called Xeno-anything in Japan. It's "Monado: Beginning of the World." The "Xenoblade" name is something the Western publishers decided to stick on it to put people in mind of Xenogears, but it is an entirely unrelated game with zero overlap in terms of continuity, lore, recurring elements, or philosophy.
>>195059 >Xenogears, Xenosaga, and Xenoblade are not spin-offs of each other but are actually considered spiritual successors I somehow forgot to type that last bit into that sentence. Kind of the whole point. This is also the tl;dr version, I guess.
>>195060 >It's not even called Xeno-anything in Japan. Yes it is. It's called "ゼノブレイド" there. The only difference between the Japanese and Western names is we added Chronicles. It's true it started off as "Monado: Beginning of the World", but Nintendo chose to formall rename it to "Xenoblade" midway through development.
>>195059 >Even Xenoblade Chronicles X is considered a spiritual successor to Xenoblade Chronicles having almost absolutely nothing to do with each other other than once again being led by Takahashi. While X isn't a direct sequel, it's more than a spiritual successor. It's the same team and heavily uses the same game mechanics and some races. Story and characters are completely different, though. It's a sequel in the same way that the core Final Fantasy games are sequels to the prior one.
>>195066 >The only difference between the Japanese and Western names is we added Chronicles. Which, as I understand, was to help differentiate it from Xenogears/Xenosaga further.
I'm about half way through listening, and while I enjoy most of the songs there doesn't seem to be enough variety. XC had great variety, from orchestral pieces to heavy blood-pumping guitar when fighting to extremely peaceful themes like Valek Mountain. I think the only music I didn't like from that one were Riki's Theme (it fit the character, but I just didn't like the music) and the single one with lyrics. I'm hoping that CDs 3 and 4 will have more of that, especially the guitar stuff.
>>195108 Part of that has to do with the fact that XC's soundtrack was composed by three separate people/groups with their own specialties. The 3rd CD is mostly environmental songs and 4 is piano remixes/instrumentals of previous tunes so you might be disappointed.
Someone ban Mumbles McGee from doing anymore songs for this guy. Hard enough to hear him struggling to hit the notes in In the Forest, but I'm pretty sure I heard him singing about his mom in one of the lines.
Some of the songs actually sound very Kajiuran/Xenosaga-ish. So Nah So Fern in particular, especially the instrumental version. Can't find this game's Godzibb/Zanza though, and I don't think NoEx01 counts.
Sonic Boom was never meant to be on Wii U and the system couldn't handle the CryEngine 3. Unfortunately, Sega made that Sonic exclusive deal with Nintendo and gave BRB little time to make the game work on Wii U.
>>195160 I remember Nintendo being really aggressive with marketing to kids back in the early days of Pokemon and the N64 era, though that might just be my memories going wrong, whatever happened to that?
In fact, Video Game advertising in general is nowhere near what it used to be in TV or anything aimed at kids. I guess parents complained too much about it? Like with the whole "Gotta Catch 'em All=Gotta Buy them all" thing?
I don't really watch TV anymore but the only channels that seem to show video game ads are Spike and other shit aimed at an older demographic, and those are mostly PS/Xbox ads.
>>195164 I didn't even notice how bad the jingle was because I was too fixated on the gameplay being shown, and isn't that what matters when you're advertising a game?. No one's going to really give a damn about the jingle, especially when so many worse commercials worm their way onto TV.
>>195174 The problem is this isn't Mario Party or some random licensed Nickelodeon crap. It's something that was heavily hyped as a hardcore title and a new Nintendo IP. Plus it's rated E10+, so why have a commercial that appeals mostly to young children?
>>195173 >I was too fixated on the gameplay being shown, and isn't that what matters when you're advertising a game?
No. If you advertise nothing but gameplay, the average consumer doesn't really know what to make of it and the general reaction is "Huh, ok." Meanwhile, if you show something like the Japanese commercial for this game, it's far more interesting and incites speculation while still giving you everything you need to know about the game.
>>195190 >It's not something you can just pick up and play I'm pretty sure that's actually the point. Gameplay is extremely quick and simple. It's colorful and bright. The rounds are only about 3 minutes long. This game is centered around being a casual friendly experience.
>>195158 I'm actually bothered by how it starts off with "You're a kid now", just because presumably the commercial is directed towards kids, and "you're a kid *now*" suggests the audience was not in fact a kid before seeing the ad. If it said squid first and then kid, that would confuse me less.
>>195201 Suitable for kids ten and up, and clearly aimed at kids ten and up. I am utterly dumbfounded that anybody's reality filter could fuck up so badly as to look at a game called Splatoon and assume it's aimed at adults.
>>195257 Just came here to post that. I found it surprisingly unexpected. I think I'll pony up for it, even though I only have a 3DS at the moment, just because it's a cool thing and I want them to do more of it.
>realize someone is coming up behind me >run a corner, ink a wall and squid into it >an enemy roller goes past >kid out and kill him from behind If they ever add a deathmatch mode, it will be very interesting.
>>195555 With visible 14-year old cameltoes? It's Japan so no amount of impotent Tumblrbabby rage is going to stop it, but it does creep me out when I see it coming from the Western artists who should know better.
>>195555 I dunno, I mean there isn't a sentence that says "Sexualizing is THIS amount of skin, any milimeter less doesn't count." You'd consider Zero Suit Samus a sexually charged design and yet she only shows her face - Sexuality doesn't solely involve nudity in any case.
I don't even wanna make a beef out of this but I just find it odd that they're so readily shining and emphasizing little girl butts. Which is a shame because I really like pretty much all that art otherwise.
>>195557 I don't consider Zero Suit Samus a sexualized design. I don't understand people that do, unless it's just because it's tight enough to show her buttcrack. Now, ass-shots of Samus in it? That's another story, but the entire concept behind the suit itself actually makes more sense than what she wore under the suit before.
>>195558 Zero Suit Samus seems to have been invented purely to put Samus in situations where you could see her figure. You can make arguments about exactly how egregiously sexualized it is if you like, but if the only reason ZSS exists is so you can see her butt and boobs, it doesn't matter that it doesn't show much skin--it was invented to allow her to be sexier. People can handle Master Chief keeping his armor on all the time, but with Samus it was apparently REALLY IMPORTANT that the audience know how big her tits are. Important enough to justify plot additions.
And yes, I'm aware that Samus has run around in outfits that showed more skin. That doesn't really matter though, because it's still the same situation. Getting Samus in increasing states of undress has always been a "reward" for especially good players. The fact that it doesn't reach the level of softcore porn doesn't mean it's not being done purely for titillation.
>>195562 Completely irrelevant but god I fucking hate wedge heels. I hate how they look, I hate how they feel, and I also hate how people assume I'm a man whenever I say so (I'm guessing because of this http://thestir.cafemom.com/beauty_style/157898/Men_Hate_Wedge_Shoes_So).
>>195587 It was loathed for its gratuitous use in Other M, and the redesign with the retarded heels. Before that, most were cool with it. Because outside of a small playable section of Zero Mission and Brawl, it wasn't really a big deal.
>>195588 I didn't like the Zero Suit cuz it seemed kinda redundant, y'know? The way I conceptualised the Metroid universe in my head, the environments Samus ventured through should have been so intrinsically hostile to human habitation that one whiff of the atmosphere would make her body explode. So in that sense, what Samus wore under the suit should have been utterly irrelevant, a tank top and a pair of boxers maybe, because once the suit was compromised death instantly followed. Having the Zero Suit as a backup lessened the universe's atmosphere in my mind.
>>195587 Anything that criticizes a video game's handling of a female character in any way shape or form is Tumblr now. Didn't you get the memo? Criticism of how things like that are handled has been outlawed by Anonymous. The only thing you're allowed to criticize a video game for without being called a Tumblr puppet is being too anime or not having enough polygons.
>>195594 No, you're trying to interpret what was said in a way that allows you to be offended. Which is exactly what you complain about Tumblr doing.
What was said was that the Zero Suit is sexualized, and that many of the drawings we've been seeing of the Inklings are also sexualized. We didn't say you're not allowed to enjoy it, we didn't say any game that includes it should be set on fire, we said that it is clearly sexualized and designed for titillation. There is not really any way to seriously make the argument that the Zero Suit was not introduced to give teenagers boners, nor that many of those drawings people have been complaining about regarding Inklings were not drawn with the intention of giving people boners for fourteen year old girls.
You can choose how to react to that. You can choose not to be concerned about it. But standing in denial of the reality here is completely retarded and shows how much this subject has become a tribal warfare bullshit for people like you. You are refusing to actually think critically about things that are put in front of you because you want to belong to the tribe and want to make sure no one thinks you might sympathize with Tumblr.
>>195596 It's not that weird, sadly. Accusing someone of being a Tumblrina, regardless of whether it's true or not, has in the past successfully shut down the conversation and made people stop saying things that make you uncomfortable but that you might not be prepared to make arguments against. Tumblr has become the boogeyman for Anonymous, and because of that Tumblr Witch Hunts have started working like any other Witch Hunt--they allow people to silence and demonize their opposition without having to actually engage any points or put any effort or thought into it.
It's incredibly stupid, but it's also tragically predictable behavior.
I thought Zebes was the home planet of the Chozo, where Samus grew up after being orphaned. Leaving aside places filled with Lava, Samus could have taken off her helmet at any time and been fine. SR388 might also be breathable/livable for humans as well, if the space station in Fusion didn't require special suites to walk into the various eco-system stations. Then again, the cinematic of Samus getting infected by the X Parasite showed scientists in powered armor. Not sure if that was for breathing or for protetion.
As for the other games, such as the Prime series, I'm honestly not sure, but anything taking place on Zebes wouldn't require the power armor just for survival.
>>195960 They'd better goddamn get their shit together quick, I've never watched an E3 that made people this angry or disappointed, well Microsoft 2013 was waaaay worse but holy shit is this a contender.
Yeah, it was just mediocre. (Except for the whole Metroid thing. That pissed people off on a HOLY SHITSNACKS level—as well it should’ve.) I think what killed it for a lot of people is that Nintendo didn't really follow up with a lot of the bigger games they showed off last year and didn’t show off anything new/super-huge this year. I understand them waiting to talk about the NX, but maybe they should’ve dropped that bomb.
And I get that logic and all, but E3 is where companies go to make a big splash and get people super-excited about the future. Nintendo just kinda stepped in a puddle when compared to Sony and even Microsoft. (At least they didn’t bellyflop into a kiddie pool like EA did.)
Jokes aside (and God I hope that was a joke), a Disney/Nintendo crossover would make so much sense. Hell, Disney is maybe the only film studio I’d trust with a film license for pretty much any “E-rated” Nintendo franchise.
>>195987 Nintendo is always working on their next platforms. The only reason we even know about the NX is because they wanted to reassure people they weren't just switching to mobile only.
conservative estimate, it won't even be available to us till fall 2018. That's too big a gap to ignore Wii U releases. Which they still have games (of varying size and scope) coming out each month starting September.
I'm not convinced they're moving over just yet. They're just relying on smaller releases to fill the gaps they're known for having. Unfortunately it looks like they missed the mark in general interest. Especially with Metroid.
Nintendo hasn't really given a shit about E3 for years. I don't know why people are still surprised every E3 when Nintendo phones it in. They do all their big announcements at TGS, or on Nintendo Directs.
>>196011 Mostly because of Zelda, which was also supposed to be the lynchpin of THIS E3, Splatoon (and of course they won't have a Splatoon-sized IP every year), and a bunch of games that came out to little fanfare or are still being made. Their big game for the year got delayed, so they don't have a big game: we're in a lull where all their big plans haven't finished yet enough to be shown off. We got some interesting games, so calling it terrible/awful comes off as hyperbole when we went through years of things like Wii Music.
>>196012 It's not that they were always awful. It's that E3 is a show for investors, not for fans, and MOST companies have really reduced their showings. Plus E3 is a lot more about the western "hardcore gamer" crowd that Nintendo doesn't traditionally do well with. So Nintendo's been holding back all their best stuff till TGS, and that's been true for years now.
>E3 is a lot more about the western "hardcore gamer" crowd that Nintendo doesn't traditionally do well with
And maybe part of the reason they don’t do well with that crowd is because that crowd feels ignored by Nintendo. I’m not saying Ninty has to go full-tilt M-rated blood-and-tits-everywhere with how it makes games or advertises them or whatever; that isn’t the “hardcore gamer” definition I’m using. But for gamers my age—who are still gamers, anyway—we grew up playing Nintendo games and being enthralled by Nintendo games, but it doesn’t really feel like Nintendo wants to return that love these days.
From lackluster E3 presentations to middling rehashes of old franchises, it feels (at least to me) that Nintendo would rather stay isolated in its own protective bubble than look at the broader gaming industry. They could learn lessons from studying the wider industry and use those lesson to adjust how it approaches the “hardcore” audience. It might even help lure back third-party devs who feel pushed away by Nintendo's insular (and at times backwards) approach to gaming in the 21st Century.
I know people have said this a lot about Nintendo, but this year's E3 really kinda confirmed it in my mind. Its audience isn’t just Japan and “casual” audiences, and if it wants the NX to be as big a success as the Wii or the 3DS, it’s gotta learn to get out of that bubble and listen to both its fans and its detractors. Nintendo will be around for a long time, but it’s not helping itself by making itself feel largely irrelevant to the gaming world of today.
>>196019 Okay, but your argument is sort of ridiculous? Because Nintendo consistently makes much higher profits than Sony or Microsoft, or pretty much any other video game company. So clearly they *don't* have to do the things you're saying to be successful. Like I see this argument from gamers a lot, that Nintendo "needs to" do this or that to "continue to be relevant," and it's always advice about how they can be more like the other companies which demonstrably struggle a lot harder to make profits than Nintendo and whose fans tend to be much less loyal.
These things you're saying about what Nintendo has to do to make the NX a big success are the same arguments people made about the Wii and the 3DS. That Nintendo was never going to survive if they didn't do (x) or (y) and Nintendo didn't do (x) or (y) and made a zillion dollars off of it. These aren't really things Nintendo needs to do to be good at their jobs. They're things you want Nintendo to do to cater to you.
>>196068 What if I told you it was a prequel to the sequel to Metroid Fusion and in the end it turns out they are hunting down Samus, who is now a wanted war criminal for destroying that research station and blowing up a planet?
>>196076 I'm assuming that this is their mulligan on the WiiU's general failure. Hopefully they realize they need to at least consider more modern concepts like online chat and the fact that the hardcore audience still exists.
I also want backwards compatibility with the U simply because only just now was I thinking of buying one.
>>196073 Hunters was good, man. It was more shooter-focused but it was still a freakin metroid game. And pinball was fine too. It looks more true to the universe than My Little Halo. At the very least when that came out we were still getting another game in the series.
So if I understand this right, you two are upset because if you decided to buy this new Fire Emblem game, you would get a single Fire Emblem game, much like you would have any time you bought a Fire Emblem game in the past, but since they're releasing another Fire Emblem game at the same time with several different levels and a different take on the same story, you are throwing a whiny tantrum about it.
Don't get me wrong, I know everyone's going to pile in on me and argue how they deserve to get both games for the price of one because they made them at the same time and therefore they should get both even if they're only planning to play through one scenario, but I just feel the desire to point out that you have the attitudes of spoiled children.
>>196121 I'm not denying I'm being an entitled dick about it. But there's nothing about the game that seems appealing to me anymore at this point. Not the story, nor characters, nor all the additions I tolerated from Awakening being cranked up to 11.
I liked to 100% FE games. And if I have to buy two games to do that, yknow, that's just the final nail. Its not just a budget thing, either. I've just realized they're not making this game for me.
It's really not Pokemonizing. From what I've heard about the two games, the split was done to appease the influx of new fans after Awakening. Naturally the weeaboo country is aimed towards the Awakeningbabbies while the European country is a lot harder and geared towards classic FE fans, though I think it's still got the same waifu/husbandoshit baggage.
FE is weird because like, the good games aren't actually classic FE. Classic FE is complete trash aside of the first half of Genealogy of the Holy War, good FE doesn't start until Sword of Seals. So IntSys has to please 3 audiences, the insane old Japanese fans that still think FE3 is a totally cool game, the larger but still core international fanbase that's really into Burning Blade and PoR, and then the GOTTA BREED DEM ANIMES crew that hopped on Awakening.
>>196133 Based on Shadow Dragon? Boring ass shit which requires some dumb decisions to get the best outcomes, like intentionally sacrificing units. And not in any way that makes sense, just in a random way that more or less requires a guide or luck to figure out most of the time.
I'm pretty sure this isn't meant to be a permanent change in the Metroid series, but rather an offshoot of the Nintendoland game which takes a closer look at the goings on of the Federation, especially for anyone who doesn't want Other M to define them. I kinda don't get why the word Prime is in there when it's more like Blast, though. Federation Force as the only subtitle would make it sound more like something that stands on it's own.
As for the NX, I'm hoping if it's a console or portable that it's at least two years before release. Just because previous releases seemed too soon anyway. I'm not saying it's dooming them financially, but I feel it's better for developers and players to let a game platform have more time to have things developed for it.
The problem I see is that nobody fucking cares about the federation. They're like the army in Godzilla. Or political leaders in Star Wars. They add so little to the core enjoyment that you can take them out entirely and it'd still be good.
>>196154 To be honest, this game came so close to getting so many thing of what I wanted from metroid right. I DID want to see the Federation Forces and I DO want a mission-based metroid with an emphasis on bounty hunting. But its just... they missed the mark so bad.
I just don't see this game doing good. And when it doesn't, they'll shelve the metroid name, deeming it "sales poison."
>>196149 Do you really think this is supposed to be their flagship game for the franchise now, or that the future of the franchise rests on this handheld spinoff The game that didn't even get a lead-in, just a tiny trailer out of nowhere that was quickly glossed over
For fuck's sake why are Metroid fans so fucking dumb
They've already responded to these complaints and said that if they were doing a new main series Metroid game, it would be on NX. So they've confirmed that this is not a flagship game for the series and by acknowledging that I think it makes it clear that the success of this game wouldn't determine the future fate of the series.
And really, given how Nintendo doesn't like to announce games until they've got a lot to show "If we were going to do that it would be for NX" isn't EXACTLY saying "We're working on a flagship title for NX," but it's not a big leap to think they probably are.
I'm gonna laugh super hard if the game ends up selling really well.
It's a cashgrab, yes, but it's a cashgrab aimed at kids who already own a 3DS and probably want *some* kind of shooter on it. It's not for Metroid fans. This isn't the first time Nintendo has whored out their IP's for a quick buck and it won't be the last.
And I think the game might have been better received if they had called it "Federation Force: A Metroid Prime adventure" instead of the other way around.
>>196203 Why do I have a feeling that when I buy a WiiU this Christmas there will be an announcement two months later revealing the new console? I'm honestly considering just continuing to not buy it and wait for the new (hopefully better) system and keep my fingers crossed for backwards compatibility.
Releasing a new game for a series that hasn't had one in almost a decade on a soon to be dead system should be considered a sin.
>>196207 I'm still not convinced we'll see it before 2017. We still have quite a few WiiU games coming out this year after all. It's just we've known about most of them for a long time. And the new ones announced where underwhelming.
>>196207 The NX gambit is a really loaded one. If they didn't say it existed when they announced mobile support, people would have lost faith in them and assumed they were dying. But now that they did, people are losing faith in them and are assuming that the Wii U is dying in favour for that. It seems like when you're Nintendo, every option is lose-lose.
>>196208 >I'm still not convinced we'll see it before 2017. I think we'll get a big NX showcase next E3. This one was all about what's coming out 2015 and 2016 with a Direct probably coming later in the year for a few more announcements. Hopefully.
NX is getting a good ol' reveal plus some game announcements and by god I do not doubt its gonna be another Twilight Princess situation with Zelda U.
>>196213 >I do not doubt its gonna be another Twilight Princess situation with Zelda U. They've addressed that already--they said Zelda U is still scheduled for the Wii U and is not intended to be on NX, but it's not going to be out before the next E3 and their current policy is to keep E3 for things that are almost out.
>"In terms of what you saw in Star Fox 64, with the actual map with the different planets and lots of different branches, this time it will be simpler, but more variety in terms of different missions on the same planet," >This also impacts difficulty, as there won't be an option to take different paths through the galaxy >"With Star Fox, what I wanted to achieve was having players actually aim at things themselves. It was very important to me, and I'm happy to see that even beginners are able to aim at things and shoot them. The biggest thing this time is that there are no bombs this time. You have to aim." >In this game, we have a point system like we had in Star Fox 64. But in Star Fox 64, taking out every single enemy in a stage was kind of impossible. Now with these new controls and being able to look around, it's actually an achievable goal to shoot down every enemy." >likely no multiplayer non-line or not >no nova bombs any more >no alternate difficulties Literally Star Fox for casuals.
>>196226 Watch the gameplay There are barely any enemies on screen He's patting Nintendo on the back because he can use easy mode controls to point and click the small handful of things away even easier, but bitching about nova bombs being easy screen cleaners (even though they are a limited resource).
StarFox is an arcade shooter. It's about getting a good score and blasting as much as you can. That is what it has always been outside of Adventures. Now there are barely any enemies to shoot and you no longer have to commit to a trajectory, like a pilot, to shoot the few enemies they throw you.
And as far as multiplayer goes, yes it's imbalanced, but it's fun with friends. You know those other people you hang out with sometimes (maybe not) yes it is fun to play games with them.
>My vehicle kept crashing into the water as I continually made my Arwing transform, by accident. My reticle was off centered perpetually, which became recentered only by pressing in the left stick. Lasers were fired with the back Z triggers, not the face buttons. L and R did nothing – rolling was instead done with the right stick
>As I continued to fly by, I couldn't help but notice something that I genuinely wish I didn't have to speak up about, but would be remiss if I didn't mention: the graphics are simply not good[...]the water effects and textures look as if they were pulled straight out of a GameCube title. In fact, they look worse
>>196277 First paragraph just seems like player error. They weren't used to controls at first (tends to happen with WiiU motion games, but I find gets better pretty quickly) and using the right stick is different, but doesn't seem like a problem. They'll probably even add options to the final game to change those controls. The second paragraph just seems super harsh. Yeah, it's a first impression, but it's also of a still very much in development game. And to say they look worse than Gamecube might be a bit extreme. Watching HD videos of it, the textures looked fine. Nothing to write home about it, but not less than Gamecube level.
To not be impressed with it is fine, but this seems to be needlessly nit-picky at spots.
>"In terms of what you saw in Star Fox 64, with the actual map with the different planets and lots of different branches, this time it will be simpler, but more variety in terms of different missions on the same planet," Miyamoto says. "We want it to be that you can complete the course of the game in the same amount of time you would spend watching a movie, so it's a cinematic experience. While there are still some branching paths, the main thing we are focusing on is having second and third missions available for each planet."
>This also impacts difficulty, as there won't be an option to take different paths through the galaxy. There also won't be an option to tweak the game's difficulty in either direction. What you see is what you get, so it might be a good idea to practice if you're having trouble. While Nintendo wants to keep things simple, there is also a focus on bringing this type of shooter back to its roots.
>So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.
>I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit.
>>196319 I love Nintendo games but it bugs me that you never hear anyone in Nintendo admit to the company making a mistake.
This shit >I think with Wii U, our challenge was that perhaps people didn't understand the system is ridiculous. People understood the system. They understood the tablet. They didn't want the tablet and they didn't want the system.
Then again Miyamoto has said the reason the Virtual Boy didn't sell well was marketing. I have no idea if Nintendo just has a policy against admitting obvious mistakes for whatever reason, or if they really just don't get it.
http://www.polygon.com/2015/6/23/8836513/fire-emblem-fates-same-sex-relationships-nintendo In b4 "my family wanted to get together to play some nice cartoon games on the teevee but we were taken aback by this immoral man hitting on my son's male character! Won't somebody think of the children?"
>>196321 Eh. Its the same story with pretty much any publicly traded company in the market. And knowing Japanese politics in terms of business, doubly so. Simply put its just "we musn't show weakness."
>>196347 Yeah, I know it's a problem that extends far beyond Nintendo. I just can't get over how stupid it is. If I were an investor I'd feel much more confident investing in a company that shows they understand the errors they've made and how to correct them and avoid them in the future.