Here's hoping we don't have to wait two years to get it in the states. I'm going to get a Wii U when it comes out, hopefully there's a related limited edition I can snatch
>>193169 The good news is that you don't need to do all that; there's a wireless transfer option, which will move everything, but that can take an entire day depending on how much stuff is installed on your original 3DS.
>>193179 So. It can take up to a day, but the N3DSXL doesn't come with a charger, meaning you would have to use the old one. But neither can last a full day without charging.
Poll was reset after Bowser and Toad overtook Ninty's Lightning due to /v/ crusading. I wouldn't be surprised if it reset and started Lightning off with her previous votes or a boost of some sort. Anyways, who's your Valentine /cog/lings?
>>193204 It's the poll for Mushroom Kingdom Valentine, Daisy is form Sarsaland. Which now that I think of it, wouldn't be a bad place to revisit. If it was for anyone in the Mushroom World, though, I'd consider voting Mona.
Perhaps after "Super Princess Rosalina" and its sequel (In which you stand around and have no character) Daisy could show up again as the objective to rescue in another spin off. If she's lucky.
>>193210 I'm pretty sure a game about Rosalina would involve policing space, philosophical monologing, and fixing what are generally clogs in the basic plumbing of the universe. She seems more managerial than the other princesses, though, so I could see her being in a strategy game along with Polari. And technically, that would involve a lot of standing around for her.
>>193208 >>193210 At the very least, have her appear in a game that isn't a sports or party title. If anything, have Daisy be the player 2 in a New Super Princess Peach game or something. Though at this rate, Rosalina is more likely to take up that spot.
>>193209 I guess that's fair. But come on, does Princess Rosalina really qualify as a Mushroom Kingdom citizen? She's from space. And lives in space too in her own space station.
And I actually completely forgot about Sarasaland. Maybe that's where Waluigi is from too and why they're only invited for go-karts and board games and not adventures.
>Sega's disappointing Sonic Boom games sold less than half a million copies worldwide, the company has confirmed.
>That figure combines the totals for both Sonic Boom: Rise of Lyric on Wii U and Sonic Boom: Shattered Crystal on 3DS.
>Sonic Boom's exact sales total may be lower still - Sega has left it ambiguous whether the 490,000 sales figure relates to copies shipped, rather than sold to consumers.
It's amazing how bad this blew up in Sega's face. This and Sonic Lost World have been big sales disappointments on the Wii U. I can't see Nintendo being eager to renew that Sonic exclusive contract.
I don't know, man. Half a million is a lot, but this is half a million for two separate and different games for two different consoles. At best, it's an average of a quarter of a million units, and I'm thinking that's world-wide.*
>>193224 That actually is really low for Sonic, which is a AAA game. Even then they usually only expect one million or two.
>>193222 It's got some good ideas but the execution is all wrong, leading to an incredibly disjointed unsatisfying game. The game copying Galaxy didn't bring anything interesting, and is the worst part of the game.
>>193233 But the ones that aren't are brilliant and engaging.
The idea is to have games dial back so they don't overspend on resources and sabotage their own projects.
Not every movie needs to be an epic, not every game needs to be AAA. Take Toad's Treasure Tracker for example. Small game at a reasonable price that still manages to entertain.
>>193233 If you keep buying AAA titles, companies are going to continue spending most of their budget on those titles. And if they spend most of their budget on a title, they are going to expect it to do well, and consider it a failure when it doesn't.
So yeah, keep buying them if you like. Just don't expect them to ever change.
>>193234 Stop letting your opinions about a hobby that you don't contribute to affect your life? If you don't buy video games, you don't really have any right to complain about the video game industry.
>>193236 >needing a "right" to complain about something that's blatantly bad So, I need to buy a AAA title to earn my right to complain about it? Do I need to go get my head lopped off too before I can say something about that?
>>193236 >If you don't buy video games, you don't really have any right to complain about the video game industry. I was about to agree with the rest of your post - but man that is flawed-ass logic there.
Something bad can be called bad by mere fuckin critical thinking alone.
>>193238 I mean you're welcome to have an opinion. But your opinion has literally no effect on the industry and doesn't help anyone. So if it stresses you out to have an opinion about something and your opinion is literally worthless since you don't do anything to make your opinion count....why are you stressing yourself out that way?
If you are not part of the gaming community, why would you stress yourself out by worrying about what the gaming industry is doing?
Here, I'll tell you what to quit doing >if it stresses you out >why would you stress yourself out by worrying >affect your life There. That's not a factor.
Again, use critical thinking. Opinions, decisions to purchase and not purchase, and thoughts on the state of an industry or lack thereof not only DO matter, they also DON'T exclude people from being in the 'gaming' community.
And this isn't an insular fucking case. Games are an expensive little habit - a community within videogames can and do include people with no buying power to start with.
Unless you need a receipt to go on /v/ and bitch about shit or make a youtube video about MMOs, its never gonna be a factor to be considered in a community. Its about so much fuckin more than that.
So. Say anon IS in the so called gaming community. What then?
>>193240 >Again, use critical thinking. Opinions, decisions to purchase and not purchase, and thoughts on the state of an industry or lack thereof not only DO matter, they also DON'T exclude people from being in the 'gaming' community. I'd say not buying ANY video games in the last ten years excludes you from being in the "gaming community."
>>193241 And I'd say nothing of the sort. There's no statute of limitations on this. I've been playing video games from my earliest memory to earlier today, 25 years.
I just stopped buying them after I bought Dragon Quest VIII and moved to emulation and steam borrowing.
>>193244 You're too savvy, Anon. You have to pay a minimum amount of dosh on crap games to be allowed into the Secret Gamer Club and have your opinion validated by our elite squad of NEETs.
>>193244 If most of the games you play are emulated, then why do you care what modern games do? And if the only time you play modern games is when you're borrowing them from someone else, why should modern game developers care about your opinions about games? You will never give them money under any circumstances. You are valueless to them as a consumer.
>>193247 Look, I know you want to pretend like this is some sort of Tribalism bullshit, but it's not. I don't give a shit if you call yourself a "Gamer" or not. You can identify with whatever subculture you want to! But gaming is a business, not a charity. If you do not do anything to advance the cause of the business, your opinion doesn't matter to the people who are making the games. Which means your opinion also has no meaning in the direction the artform takes.
I'm sorry, that's how the world works. Whether you call yourself a "gamer" or not is meaningless because you do not affect the video game market, and your opinion has absolutely no sway in what games get made and what games don't.
The only thing that affects the direction these businesses go in is money. You do not contribute to the flow of money in and out of the industry, and that means you have no effect on the industry. You are like a tapeworm trying to have a say in what your host has for lunch. And it just doesn't work that way.
>>193248 >your opinions about something are only valid if you have invested money in it
You're using a shortcut to dismiss opinions you don't want to hear. Someone's opinion on a videogame has no effect on the industry if that person hasn't bought the game - the same is true if that person did buy the game because the industry considers negative reactions invalid input.
>it's not tribalism, I just happened to use the exact same wording as the people who do think like that
Then say what you mean. You were the one talking about the "gaming community" like it's an exclusive club you have to buy into.
>other people can't possibly disagree with me
I'm not the "haven't bought a game in 10 years" anon.
>>193248 Videogame creation and publishing is a business, and unless you create or publish you have no business treating it like its yours.
You're a consumer. A person who entertains themselves with the labour of others and participates in a market amongst millions. Critics don't pay for their review copies, used game clients don't have their money landing in the stockholder's wallets, nor are you doing yourself a favour or expressing yourself as an ally to the industry by feverently defending people who have their own, personal PR departments.
Anon doesn't buy games because of an issue in the industry - they are in their full right to express what they want. Form enough people who say the same thing, and you have a market.
That shit matters, anon. And you should really take it down a notch.
Well I fucking buy videogames and I think people have the fuckin right to talk shit about a shitty industry they don't buy into anyway. That's the nature of fuckin critique, especially if its meant to elicit change within said shitty industry.
And since its fucking obvious who exactly it is you're talking about, I'd say we all better fucking start talking about your nintendo games and your marios.
Project STEAM looks fuckin okay at best, and I haven't tried the demo (I'll check it out soon) but honestly the aesthetic is an honest to goodess turnoff. If fucking FE Awakening got a recognized Manga author, why the hell can't a western-stylized game have a Comic artist? Shit, get Amanda Conner. Traditionally comicky based art style, nice and appealing character designs, and probably wouldn't be too tough to emulate in a CG style.
Maybe by the sequel. God knows IS was just pulled back from the edge of the cliff.
>>193253 I don't know why people complain about STEAM's aesthetic so much? I know that one of the first things that stood out to be about it was how bland the art design was, but it never struck me as a strong negative so much as the lack of a positive.
So we're in agreement. Even if you haven't bought a new video game for a decade you can still easily see (AAA expectations) and comment (I want them to leave) on problems.
The issues of the business of X are not apparent and open for discussion only to those who financially support X, or have done so within a certain amount of time. The world would be a much worse place if this was true.
>>193260 Maybe. It seems more like a Tonka Toy style. Not done with any actual artistic intent, but instead done to just fill in a "how its supposed to look" guide.
I agree with >>193253 something like FE has a lot of personality because they've recently started having a specialized art director on board. Maybe STEAM would benefit from a western artist as well?
Looking STEAM up, I think it'd help a lot to work on the facial expressions. The guy on the left just looks bored going by his face, the guy on the right is in a panic, and somehow either of them are giving a sigh of relief?
>New Mario stuff is lifeless, they don't add anything new and when they do it's so forced >"New" series Mario games have added more powers and enemies than 2 (No, not Doki Doki Panic) and 3 >They push the Cat Suit obnoxiously hard >Tanuki Suit in 3 is so focused that the god damn 3 in the title screen's shadow has a Tanuki Tail
I managed to snag a Shulk amiibo that someone else never picked up. I told myself I would never buy one of these, but I just love Xenoblade too much. (I'm also hoping that XCX has some goodies for having the Shulk amiibo...)
>>193277 Eh, if you really need one and are ready to pay swedish prices(199kr+shipping) I could help you out with that. They are a bit more common around here in Kalmar. Like still in store but only one left as of yesterday common.
http://www.ign.com/articles/2015/02/18/nintendo-explains-why-new-3ds-wasnt-released-in-north-america >Nintendo has revealed it didn't bring the New 3DS to North America as it wanted to create a clear distinction between models for consumers. In other words, they thought that the American market was too stupid to differentiate between multiple models, despite the DS line having multiple offerings and still retaining the stupid "New" branding.
Also, the quote in the article suggests they'll stop selling the 3DS XL in America, but I haven't heard anything like that.
>>193347 >Nintendo has revealed it didn't bring the New 3DS to North America as it wanted to create a clear distinction between models for consumers. Maybe they should stop giving them remarkably vague and idiotic names. Seriously. "New"? That's not a name for a distinct product, that's a sticker you put on grocery items to make them slightly more attractive.
>>193350 Agree 100% here. I do wonder if they had the same problems with the GameBoy line (Color, Pocket, Advance, etc) That said, at least all of those had the decency to look substantially different.
The NewDS has... a nub. A poorly placed nub at that.
Back on the topic of naming, at least they're realizing their naming structure needs work. Guess that research and sales numbers for the WiiU got some use after all.
>>193353 >gold amiibo >retailer exclusivities >forced scarcity to exacerbate artificial demand inflation lending to increase in word of mouth marketing
>>193358 This doesn't solve the problem of figure scarcity, though; it does mean that those who want to use the Amiibos as just game pieces won't be SOL. (Also helps collectors because they can keep their figures mint and use the cards instead.)
>>193360 Depending on how the cards are shaped, I wonder if this would create a secondary market for bases that cards could be inserted into, or custom figurines. Like playing Fox but tired of looking at his Amiibo? Stick a Fox card in the base for a Gundam figurine!
>>193362 Yeah, or take less popular characters from the same game and make them work as Amiibos. Like put a Fox amiibo card in a, I don't know, Peppy figurine, or a Shulk card in a Riki figurine.
>>193367 If they partner with Nintendo, sure. Nintendo has been greatly expanding their merchandising, so if they can get more money by making custom versions of the amiibos that are readily available (like Mario) and likely pay the dude pennies for his designs, they will.
How good is LoZ: Link Between Worlds? I usually have a 3 strike rule before I give up on a series and I thought Phantom Hourglass, Spirit Tracks and Skyward Sword all sucked, especially the latter.
>>193370 Much better than the sea, land, and sky trillogy. And I actually liked them.
Drops the hand holding and over simplicity and gets back to the basics of strong level design. Not the strongest mind you, but it feels refreshing to play (In spite of the retread setting).
Yeah they're about the same. Basic combat, light puzzles, good music. About the same as the others, except for Spirit Tracks and Ages which are both awful and Hourglass which is aggressively mediocre.
>>193391 I was surprised how much I didn't like Ages considering I thought Seasons was a ton of fun. Those games really are more different from each other than they get credit for.
I'd also lump Minish Cap in as being mediocre though. I mean, it's well made in a lot of ways but for some reason I just found it incredibly boring the last few times I tried to play through it.
>>193392 The dungeons in ages are just mostly kind of bad and the overworld isn't as interesting. I always use a password gen when I replay Seasons so I won't have to do Ages.
But in the end even the good ones just make me go "eh, video games." They lack the personality of the 3d ones, even SS (whose many crimes are gameplay related for the most part).
I wish I could just take my wii u with me. If they make a New Wii U and the gamepad can just convert into a portable system and continue playing games on the go then I'd be all for that. Sounds expensive though
Because he's a pretty good actor? Even back in TNG when a lot of the material the writers gave him was completely lousy, he did a decent job of selling it.
>>193655 One of the better audiobook narrators I've listened to, too. I don't like him as much as James Marsters, but I'm generally pleased with his performances anyway.
>>193673 If the name Wesley Crusher doesn't ring a bell, Wheaton used to play a really notorious Gary Stu on Star Trek. The other issue I can think of is he's a bit of a tryhard when it comes to embracing "nerd cred", though I don't think he's insincere about it either.
>>193674 Plus, he's a relatively popular minor celebrity in the nerdosphere. There are a certain category of "gatekeeper" among nerd circles that is greatly offended by anyone ascending to even minor celebrity status without their having personally granted them permission.
http://www.gameinformer.com/games/xenoblade_chronicles_x/b/wii_u/archive/2015/03/06/new-direct-focuses-on-the-battle-system-and-character-progression.aspx New Direct for Xenoblade X. Not too happy about the prospect of exclusive party members unless there's a way to get them at a later time.
>>193767 >more bad English rap Man, Xenoblade Chronicles has such an amazing soundtrack. I really hope that this rap is just a bad attempt at marketing and there's extremely little in the final game.
>>193777 It's just how Sawano rolls. Remember Kill la Kill and Guilty Crown? My big problem is that Sawano's gotten complacent and XCX sounds like a derivative rehash of all his other works. It was an issue that plagued his Aldnoah OST as well.
>>193793 >Having to wait Not to this absurd degree. Usually programmers are clever enough to implement some shortcuts when it comes to calculating movement of enemies outside of your view. If enemies in Xcom move around and you don't see them, you might only hear a bit of rustling and their round is over. It might be a hardware limitation, but then don't make a game like this, if the 3DS can't handle it.
>>193815 >Game can throw too many concepts at you at once. Okay that's total bullshit, but it's a good analysis and I enjoy the games. Fun as 3D world levels are, they (for the most part) have a strong shade of predictability to them. I'd be happy to take a galaxy or 64/sunshine any day. 3D 'place' games ultimately feel like filler to me.
Looks like a third party, DeNA, is going to develop the games. I seriously hope this isn't another Phillips CDi (though we can use some memes to replace "MAH BOY").
>>193818 Not even close. And we get this: http://www.nintendoworldreport.com/news/39863/dedicated-nintendo-hardware-the-nx-in-development-new-membership-service-also-in-the-works >The NX has been dubbed as a “new hardware system with a brand-new concept” which will make full use of the membership service as a core element of the system. Nintendo plans to reveal more about the console next year. It sounds like this isn't 9th Gen hardware, but a competitor for Playstation TV. And, because of how these things work with Nintendo, it will never be released outside of Japan.
>Quite a few of you must be wondering why Nintendo, which has never deviated from its cautious stance in regard to the possibility of deploying its game business on smart devices, has now changed its policy.
>Please note, however, that I was not dismissing the idea of making games for smart devices per se as I stated at the January 2014 Corporate Management Policy Briefing that a development team of Nintendo would create a smart device application, and please also note that I had not ruled out the possibility of making games when we make use of these devices.
>>193823 If they reveal it at E3 2016, then it will likely be released late 2017/early 2018. That gives the Wii U a cycle of five+ years; so, yeah, that's about right. However, if it is the Wii U successor it will still be the initial foray into 9th gen and I don't think Nintendo has learned their lesson about hardware capabilities; that means that it will once again be sidelined when the Xbox Dos and PS5 come out.
The phrase "full use of membership services as a core element of the system" is what leads me to believe it's a Nintendo TV (especially since they've tried to do something like it with TVii). Or it could just mean "we finally, fully realized how fucked up our internet connectivity has been, so we're going to copy+paste XBox Live".
>>193825 I'm not quite ready to call this "selling out". If they still produce quality games, likely of a smaller scale than the handheld/console counterparts, then it's diversification in recognition of their massive stumblings with the Wii U and 3DS. On the other hand, if they release a title like "Mario Jump", "Angry Fox", or "Flappy Zero" then they have completely sold out.
While they have certainly sold out now, I don't recall anyone accusing SEGA of selling out when they dropped their hardware business. A lot of their early software-only effort was in porting, though...
>“Internally, we had a lot of strategic meetings,” he said. “The one big solution was always that there’s a giant IP holder in the market that hasn’t stepped into the smartphone environment. Really, the reason they were convinced that they wanted to work with us was that we were so determined to work with them that we have really been talking to them since 2010. Yes, we were talking to them for a long, long time.
>“Finally, Nintendo became ready to do this. And we were ready the whole time.”
>>193838 >I'm not quite ready to call this "selling out". Any time Nintendo does anything, including continuing to exist, some people will see it as selling out. People really *want* to be able to think of Nintendo as EA.
The only gross thing about Nintendo is how they treat let's players and that's motivated out of completely idiotic antiquated notions and a failure at even the base level of understanding what it even is.
It just seems like what MS does with their Xbox - Phone - Surface connectivity. Nothing to panic about - its not even a radical change. So I bought Shovel Knight on 3DS, maybe I'll play it on my tablet now.
Look into how the xbox does it, its kinda interesting if it weren't for the games.
>If the money starts flowing in from mobile, does it make sense that Nintendo would invest it in lower-margin, higher-risk premium console games? Or would it simply realize that it needs to re-invest in creating ever more sophisticated mobile games?
>That is what I meant when I said a year ago that you do not get a little bit pregnant. Nintendo is not going to make a huge movement into a fast-growing, financially lucrative segment of the gaming market and then slow-roll it. If mobile turns out to be driving huge profits, it starts to wag the dog. Eventually, from the perspective of some investors or analysts, any slightly underperforming console game is a missed opportunity that should have been mobile.
>How long until mobile consumers start demanding not Pokemon Shuffle, but full-on Pokemon role-playing games? From some of the responses that I’m seeing on my Facebook wall, that seems to be exactly what many players are expecting will come out of this move.
>In other words, we’ll start to hear “Well, it’s nice, but why isn’t it on my phone?” more often. And as that shift keeps happening, consumers might start finding fewer reasons to buy Nintendo hardware. What that means for Nintendo’s games is anyone’s guess.
Well, I'll miss club nintendo, but I won't miss the codes being printed on the inside of the jacket any more. It's like, I used to throw out the inserts to indicate that I've already used that code, but how will I know now??
>>193869 It's a solid argument, but then again from what I've seen analysts never seem to figure out what Nintendo's going to do until they've already done it.
As someone who enjoys the Mario Party titles, I was pretty disappointed with Bowser Party in Mario Party 10. There's only three boards which don't take long at all to play (at most, half an hour) and only a handful of minigames. After the fourth or fifth turn, we already had a repeat minigame.
Also how it works just feels lifeless: Everyone rolls trying to get away from Bowser, sometimes landing on good spots, bad spots, or nothing at all (maybe we were just unlucky enough to land on a lot more nothing spaces), then Bowser rolls four dice trying to catch up, getting one reroll if his first roll won't meet them. You only play a minigame if Bowser catches up and even then, each minigame taking seconds to play as it's always Bowser trying to hurt the other players.
See, in Bowser Party, there are no ministars or coins or really anything at all to collect. The players instead start out with a bit of health, possibly earning more if they're lucky. It's Bowser's job to deplete all of their health in the minigames or with random disruptions on the board. As such, each minigame is essentially run away from Bowser which gets old real fast. Some minigames are also more difficult than others, bordering on downright impossible to survive unless you have a ton of health.
Once a player has lost all their health, they get eliminated. On their turn, they still get to hit a slot machine to give the surviving team members some special dice to help them out, but you don't participate in anything else. I'll use this sentence to say that perhaps the worst thing a board game can do is end someone's fun early, especially when that's made to be someone else's goal. All the previous Mario Party titles never had such an inclusion. Why add a fifth player just to lower the player count as you play?
If at least one player reaches the end of the board, they are treated to the "grand" finale: the guessing game. The players are presented with Dry Bones, Bowser Jr, and a Sledge Bro. Bowser than secretly gives the star to one of them and then they guess who he gave it to. And that's it. If they guess incorrectly, they eliminate that choice from future guesses and then Bowser (usually) gets a minigame to try and take them out. If they survive, the players try again. It's just as fun as I'm making it sound. Maybe even a little less than I'm making it sound.
If the players do guess correctly, that's it. They win. Simple as that. And this is represented on-screen just as much as how I'm describing it. Little-to-no fanfare. The characters cheer a little. Bowser sulks/does nothing. The end. Truly the most hollow-feeling victory from a hollow-feeling game.
Perhaps the most disappointing thing about this is that this could've been a fun mode. The idea is sound, but the execution is terrible. If this played out all the way through similar to the 3-on-1 games from the previous titles, having both the 1 attack the 3 and at times vice versa, it would've been much more enjoyable as there would be a constant push and pull from both parties creating a hopefully thrilling tension. Instead we get a constant beatdown fest from the 1 and all the others can do is roll dice and hope for the best.
I haven't tried out the amiibo party (which I'm still unsure if every player needs their own amiibo or not) and from what I've seen, the main Mario Party mode is still similar to Mario Party 9 which in my opinion was really fun. Still, to know that a third of the game (the main marketing draw at that) is just a half-assed gimmicky mode is a huge disappointment.
So I apparently only have 300 coins, but there is nothing that I want or don't already own for that amount. I want to hope that there will be another prize rotation before the program ends this summer, but I doubt it.
http://www.nintendoworldreport.com/news/39938/nintendo-newsletter-wait-something-else-happened-today It was mentioned that Xenoblade Chronicles sold better in the west than in Japan. And that's with a very limited release in the states.
Yet I'm sure we still won't get X for at least many months.
From the sound of things it sounds like developers stumbled onto a couple of "Spider-Man 2 Web Swinging Mechanics" and need a lot more time to see if they can get this or that working and added.
>>194042 I doubt it's actually using the hookshot, though that would be neat. More likely they are using the open-world concept (think more Skyrim, less Ocarina of Time) to have more optional sidequests and, perhaps, alternative endings.
>Nintendo Direct All of my meh. Not a single word about X, of course. Even just re-confirming a 2015 release state-side would be nice (Japan gets it at the end of the month.)
>>194085 SMT x FE looks terrible, but FE:If actually looks pretty cool. I wish Hoshodi and Nohr weren't so obviously black and white (with of course Japan's noble bloodline being the good path) but the choices still both sound fun to play.
>>194084 There has been a steady stream of new information about X all year. There's not really much need for new information. I guess a reconfirmation of an english release would be nice, but lately it's seemed like there's been a new X piece every day on Siliconera.
"oh okay so in Japan this is sold as two games, you buy one and can get the other storyline as discounted DLC.
There is a 3rd storyline that is also DLC
Stuff -Enemy Units can now Pair Up against you -Dynamic Maps, interact with them to create new ways to traverse the map. Bridges, walls, etc. -Bigger maps (From what it seems) "
>>194088 Not that person, but I'm more upset that SMT x FE doesn't seem to have any sign of established characters from either SMT or FE. It's like hoping for X-Men Legends and the game turning out to be X-Men Destiny.
>>194092 But haven't those characters already been confirmed in an earlier trailer? Wikipedia seems to suggest they have: http://en.wikipedia.org/wiki/Shin_Megami_Tensei_X_Fire_Emblem
>>194089 Oh, yeah, a lot of details are known, but I'm just antsy because of how the whole localization thing went with the original, so just a mention in a Direct would be nice.
Remember that ice climbers are technologically not viable and that Microsoft owns banjo kazooie Also that we'll probably just get whoever they want anyway and those characters will be rehashes from old games or shoto style clones.
>>194098 I'm conflicted. I want to vote for Travis Touchdown, but his chances are so very slim. But on the other hand, Snake would be a sweet returnee. Decisions, decisions.
I'm torn between Ray from CustomRobo, Krystal from StarFox, and Isaac from Golden Sun. Also Shovel Knight and Mach Rider. (Avoiding characters I want like Midna that are in already as assists)
I really REALLY want Snake back in because he was a ray of sunshine in the travesty that was Brawl, but on the other, we already have two rehashes for DLC coming up... Also he's 3rd party...
>>194107 After all the bullshit that went down between Konami and Kojima, I'm not sure if having Snake would be stepping on the toes of Kojima since he's not really his anymore, or be more of a middle finger to Konami by focusing the spotlight further on Kojima's own creation and not Konami's other franchises. I definitely don't think they deserve to have Simon anymore.
Since Hyrule Warriors showed off the potential, Majora's Mask kid Link who uses masks to fight and has a totally different moveset from Toon and regular Link. Maybe a Splatoon. Third-party/Konami that isn't Snake? Simon Belmont or Bill Rizer/Lance Bean. Actually, if you go with the Contra guys, you can have a Koopa Jr. kind of deal where the other colors are other characters. Bill, Lance, Probotector, Lucia, that one Samurai dude from Neo Contra.
My beef with the "new" SMTxFE is that it doesn't even look like Persona or Awakening or whichever scapegoat you lean towards. The ascetic feels like some generic garbage Compile Heart would put out. I might be a shill for some waifushit, but I haven't sunken that far, yet.
FEif looks okay. I'm not too jazzed about the whole Pokémon version route they're taking, but I'll live. I greatly enjoyed Awakening for the game it was, but as I'm playing FE7 for the first time, I'm beginning to appreciate the intricacies of the mechanics (weapon weight, fog, thrones) that were omitted from the last title, and hoping that they'll make some effort to bring some of them back.
>>194113 This. It looks like a completely new IP. Even if the two series may have significant amounts of influence and character cameos in the game after all, they sure made a deceptive trailer for it.
>>194113 >FEif looks okay. I'm not too jazzed about the whole Pokémon version route they're taking Pokemon was at least at base the same game in both versions. Its kinda fucked up how they bring up 'in game choice' but you gotta pay extra to be able to access said choice.
Mass Effect
Paragon Edition.
Woo.
The whole 'the main character is the player character' thing sorta pisses me off tbh.
>>194115 But if you're getting a different story and different maps in both routes, doesn't that make it *less* annoying than Pokemon, where they basically just make one game with tweaked encounter rates?
>>194117 It's actually less so because you don't feel like you have to shell out for the other game in order to get a mostly complete experience as long as you've got a friend. This has more in common with Ground Zeroes and Phantom Pain.
>>194117 No, with Pokemon all you usually miss out on are a couple Pokemon that they want you to trade with other people for. A little multiplayer and you have the full game, all species, all story, nothing cut (although Ruby/Sapphire had the game act slightly different, it was mostly the same.) This has you either pay for a game three times, or miss out on two thirds of it.
>>194118 >Like, you gotta admit its kinda fucked up how they split a campaign between two games.
They didn't though. They made two games that start from a common point.
I mean I know how this argument goes because I've had it before, so I know that all these people are going to shout about how "No, we deserve both games if we buy one of them," but I stand by my point. If they have completely different levels and a completely different story beyond the prologue, these are two separate games.
>>194125 I'm not convinced yet. In many games, you'd have different factions for different campaigns. Splitting those up into multiple games seems like a cash grab. I'll wait for reviews and impressions.
Also I like how not only is FE finally giving into the JRPG temptation to have a Not Japan, they're the obvious good guys versus the Imperial West, and they're even going to the old "Japanese Emigres are either our allies or blood traitors" thing.
>>194125 >No, we deserve both games if we buy one of them Well then I guess I'll stop complaining because I'm definitely not buying this game if they bring that business model here with it.
>>194149 That was just exploiting a technicality that microsoft just owned rare for home consoles, so it was okay for them to make handheld games for Nintendo.
>>194182 There are a couple of different games with enemies from both, such as Link's Awakening and Super Smash Bros. Splatoon doesn't have to take place in the *actual* Zelda or Mario universe, it could just take place in another 'verse within the Nintendo Multiverse.
So, with the various Directs/footage of Xenblade X it was almost entirely bad rap. The original Xenoblade has an amazing soundtrack and I was worried it would be lacking from this game.
However, someone just posted this Youtube video that is a peek at the 4-disc soundtrack for Xenoblade X, and oh my FSM the non-lyrical songs are FUCKING GLORIOUS. My hype level just jumped to the stratosphere. (Most of the ones with lyrics I could take/leave.)
>>194272 I'm a Sawanofag so I don't mind the vocals or the presence of rap in the OST, it's that one male singer (mpi) that I really hate. The rapper (David Whitaker) isn't good but I find him easy to tune out, just like I did with the Kill la Kill song. Good to see he's back with the wingdings titles, it got really bad with Aldnoah when even he was doing that even to the lyrics.
>>194272 Sounds a bit samey to his previous work, which on one hand is already incredible to begin with as a baseline so even his phoned in soundtracks are better than most, but on the other hand it's disappointing how complacent he seems to have gotten as of late compared to his earlier works like Unicorn, Zombie Loan, and Sengoku Basara.
>>194335 If you've already played and beaten Xenoblade and don't want to replay it? No. If you haven't played Xenoblade yet, haven't finished it, or just want to replay it on the go? Yes.
>>194353 As far as I know, aside from graphic layout changes and having it in 3D, the only difference is the inclusion of a 3D model viewer if you use a Shulk Amiibo with it.
On a related not, I like the box art for the Splatoon Wii U bundle. Shame it's just a normal black Wii U. With it being a Best Buy exclusive, I was expecting more.
>>194389 I'd hardly say any interest. The game is clearly intended for younger audiences and Nintendo's extremely protective of their image as a family friendly distributor. Maybe allowing voice chat for friends only would help.
>>194392 >An online team focused shooter does not have voice chat to allow for coordination, callouts, or general communication >Losing hype for a game lacking a basic feature that has been in every single online shooter since Halo is not a valid reason to loose intrest in the game
>>194405 Really, nintendo should just start a premium wifi service so that they can afford to have nice servers that can handle gameplay and voice chat at the same time.
>>194411 Depends entirely on what game you're playing, with the more popular ones being prone to it. I played a lot of IL2 Sturmovik on PS3 and never encountered any of the shitslinging common in other games.
>>194469 Nintendo misunderstood all the griping about the previous titles and simplified it. So now it kinda sucks with 10. Was the 3DS version any good?
>>194500 Because corporate execs are fucking old. You don't get to the top of the ladder by being "hip" and "with it", you get it through long decades of hard graft. Or at least the rich-asshole equivalent of "hard graft".
>>194571 I think the worst thing about DLC like this is how the game doesn't work if you don't buy the DLC. If they would just make it to where you could play the game you paid for, I'm sure no one would complain about the fact that people can voluntarily elect to spend more money to get bonus features for a game they bought. If they complained in that situation it would be hard to think of it as anything more than entitled bitching.
>>194578 It's close enough to be "It was in development but we couldn't finish it before release, so now it's DLC instead." If there is no evidence of this DLC existing on disk, I'll be very very surprised.
>>194577 >And when it finally comes out in America, that shit better be on disc and free Why stop there? The game should also be free, and come with free blowjobs.
>>194597 Of course not, but having that simple DLC free would be a nice token for non-JP fans who have no release date and are made to wait, again, because Nintendo can't understand localization of non-major properties.
>>194604 You're still asking for a lot. Them localizing it is already a nice token. I'm not sure you understand the localization process as much you think.
>>194644 It still costs money and takes time to localize regardless of sales. The game is made by Japanese people, so of course the writers and everything are going to be working in Japanese. Simultaneous worldwide releases are really only feasible with guaranteed sales juggernauts, which despite the success of Xenoblade, X is not. The Wii U is not a popular system, even if Xenoblade was one of the most popular games on Wii. This is not a Zelda or a Pokemon. It's still a niche title on a niche console, and the amount of extra money it would cost to get a localization done in time for release without delaying the release in Japan would not be a sound investment.
>>194686 Don't forget that so many things went bad with people leaking the worldwide release of Pokemon everywhere, they decided that we don't deserve to have that.
Goddamn, everything about Splatoon is like a manifestation of the early 2000's. I'm not even gonna play the game, because I really don't care about shooters on consoles, but I still love watching everything about it just for the massive wave of nostalgia that hits me everytime I see it.
>>194979 >I really don't care about shooters on consoles, I don't care about shooters *at all*, and I can say that Splatoon is incredibly fun even so. I got it as part of the packaged-in Wii U bundle thing, so I figured I would give it a try, and it's tons of fun. It's not really like a standard shooter since you're not trying to kill opponents, and that makes a big difference in how the thing plays and feels. It's less about twitch reflexes and more about strategy.