The shitty launch of Magic Duels on Steam made me think. Has there ever been a single game with online features where servers didn't completely shit themselves day 1?
No.197064 /cog/ General: Cammy's Butt Has Server Issues Edition
Oh woopsie. Was so mad at Magic that I forgot to link the old thread: >>196397
>>197078 No Japanese corporate culture has a reputation for being fucked up as a result of stories and stereotypes that haven't really been true in general since the 80s. This is news precisely because this shit mostly doesn't happen anymore.
>>197080 Actually I was going by the story I heard about Capcom and the guys working on Street Fighter IV a few years ago, and the stuff they were saying about Project Hammer.
http://www.eventhubs.com/news/2015/aug/04/killer-instinct-season-3-announced-rash-battletoads-revealed-playable-character/ Hmm, let me check the calendar. Nope, not April. Hmm
>>197102 I hope this time the exploration of the city isn't limited by the plot. Seriously, you couldn't wander all over Empire City unless you do your missions.
Capcom: "This is weird, it's almost like if we don't insult out customers and create products literally designed to be hated by everyone people will like and buy our games!"
I can bet money on the new "not PT" is running off the Fox engine. But they'll change the name on any and all the surface stuff to disconnect it from Kojima.
Anyone think that he'll open the code after that games launch and make a comment about Konami still "enjoying his teams work"
Fuck yeah. Hope it stays truer to the original RE2 and doesn't go for an RE4-esque approach—even though RE2 is where the series started moving towards action over horror.
I just picked up Resident Evil 6 I remember playing the demo with a friend and hating the controls Then I watched him play it every so often when it released and then read the reviews. I have purchased a $10 ticket to frustration. Let's ride.
>>197129 Ok so I've pt in about 2 hours or so and already there are glaring problems. Like starting up the game with quicktime events. That is the bulk of what you will be doing for the first tutorial segment. And if you fail, you cannot skip the cutscenes beforehand like in other RE games.
The game tries HARD to crib on the atmosphere and feel of RE2 and 3 (playing the campaigns in order so Leon is first) and while it somewhat succeeds in getting the atmosphere of panic (fantastic enemies and lots of them) everything is so godamn dark you car barely see what's going on most of the time.
Large sections are filled with nothing. Places in other RE games where you would find a collectable or another pickup are devoid of anything.
Quicktime events
The game also felt the need to constantly strip me of my default run (great addition) into a walk that is slower than the walk Chris had in RE1 for the PS1 while also removing other abilities such as aiming. Quick turn seems to decide when and what it wants to do with the camera. Want to turn around and take care of the shit behind you? Tough shit because the camera didn't turn with you.
There does not seem to be a pause button. Even changing the settings is done in real time. What the fuck? (I admit this may be my fault? Maybe there's some sort of super offline mode I need to turn on to do this? But if I set it so tha no one can join why does it matter?)
The game somehow feels more railroaded than every other game including Umbrella and Darkside Chronicles. Why can't I find a save point? Why do I have to rely exclusively on checkpoints if I want to quit out of the game now?
Quicktime events
Mixing herbs to recover HP is handled the worst way I have seen in a RE game to date. You gotta mix that shit in real time, then put it in your little medicine case, then eat them one at a time to recover one block of health at a time unless I'm missing something which would be possible since the tutorial was pretty much nothing but quicktime events. The inventory management is also total shit and clumsy as all hell.
Melee is not tied to a stamina gauge which I can't decide if it's a good idea or not because I'm the kind of asshole who liked to do knife exclusive runs when and wherever possible. Overall though I like the melee system a lot more. The combat dodging seems like it would come in handy as was sorely missed in RE4 and 5 so it's good to see it make a return here in a way. Also crab walking down and up stairs is hilarious and stupid.
Quicktime events
So far past me is completely justified in his harsh review of RE6 from that one demo. The controls overall and the way items are handled in this game make it extremely frustrating and clumsy to play, not to mention the fact that so much shit is pitch black and they keep dangling nostalgia over your head seemingly as though they knew it was a bad game and it was all they had. Resident Evil Revelations is by far and above the best control scheme the series has ever had and it clearly took this travesty to get them there.
I wonder who they're getting to voice Leon in RE2Make. Darkside Chronicles used RE4 guy (my fave) for the RE2 sections but it's been so long that I don't know if he wants to or is able to reprise it anymore, ORC's sucked, and Matt Mercer is a decent VA but he's either too "brash shounen idiot" or "coolcat playboy" for Leon the green cop.
So I just found out can skip opening logos in PC games by manually deleting the file for the video they're playing. Starting up Wolfenstein: The New Order just got way less annoying!
I like Super Bunnyhop's videos, but god I can't fucking stand how passive-aggressive he sounds. He always sounds like he's casually mocking whatever he's talking about.
>>197139 I usually tolerate that? But that E3 video he did just sunk that for me. "You guys, they're ADVERTISING games! You're watching ads for stuff you're interested! Ugh You're all Sheeple! That's not a REAL Pip Boy, guys! It just holds you iPhone! You Sheeple" and holy crap I wish i was kidding
>>197143 That's...no, that's not what I'm saying at all. I'm saying Bunnyhop's inability to understand why people get excited over E3, and calling them dumb for doing so, is kindof a red flag.
If the change happened, I’m not seeing any news about it, either on news sites or MAME’s own website. It’d probably take more than three months for MAME to go open source, anyway, given how many people worked on it and the size of the project.
>>197154 It's at least appropriate for GOW, since the original game is nine years old. Plus, it comes with every digital copy of the 360 games that followed.
>>197170 Hence companies ran past the 70s are largely run like shit with little attention paid to how they are presented past how it effects the bottom line.
That being said Nintendo is closer to how older companies used to be with a person working their way up to the big chair rather than some board picking some shark from a business school.
Either which way the winds blow it'll go to someone who's still a gamer at heart.
I am so sick of Let's Plays it's not even funny. I understand why watching them would be entertaining, but it annoys me how so many people use it as their career and they become e-celebrities for it.
I understand doing them on the side for fun while you focus on your real work, but on their own? Why?
>>197195 Even if games are made with a heavy purpose of pandering to LPers and their audiences, I don't see the problem as long as such projects don't take away from non-pandering games.
Between the slower-than-continental-drift supply truck, the winding route through the mountains, the minuscule amount of time I have to complete the mission, and the fact that doing it doesn't increase profit at all, I'm beginning to think that perhaps the Hen House was a bad investment. Just a hunch.
Image:144047369700.png(978kB, 580x1042)This is how much your fan base love and respect you.png
The whole Konami/Kojima controversy has sorta killed my hype for MGSV. I won Ground Zeroes on PS4 and Xbox One (thanks PS+ and Xbox Gold), but I don't really have the desire to play either version.
>Every mission both starts and ends with a credit sequence that puts Hideo Kojima’s name front and center, which feels sort of like a final “fuck you” to Konami after that whole box art thing.
Also David Hayter confirmed to not be in the game at all. It feels like Konami was intentionally competing for the "worst game company ever" award. It's just amazing.
>>197217 >Every mission both starts and ends with a credit sequence that puts Hideo Kojima’s name front and center, which feels sort of like a final “fuck you” to Konami after that whole box art thing.
Also as a bit of a "fuck you" to whomever that LPer was that kept complaing about Kojima being in the credits. Not that that guy's name's worth remembering, really.
>>197217 Between that and Jim Piddock complaining about being lowballed, and Kojima's firing being rooted in Konami being cheapskates, is it them that we can blame for the lack of the VAs now instead of Kojima? I can believe it was Kojima's idea to hire Kiefer for Big Boss now that he's supposed to be an old dude and BB did change VAs in MGS4, but for Hayter to not come back at all...
If we're being fair, that was accelerated aging hitting Snake really suddenly. Big Boss himself was already gonna hit 80 by the time he finally dies in MGS4.
The real issue is that there isn't that much of a time difference between Peace Walker and Ground Zeroes, when the VA switch is made, and Hayter was kinda iconic as Snake.
>>197220 Wouldn't surprise me. Konami's issue was Kojima went overbudget because he was willing to spend money and they wanted to go super cheap so at least the Jim Piddock thing sounds like Konami's fault.
With MGSV coming out soon I've been following some of the spoilers, and it got me thinking about Ocelot a little. No spoiler warning necessary because it's something that's been known forever, and the spoilers might not even be true, but the gist of it is that Ocelot's entire motivation for his actions from MGS3 onward is that he's in love with Big Boss (who may or may not reciprocate in that way, idk).
If Ocelot was a woman, people would be (rightfully) coming down on it for defining herself entirely by being in love with some guy. But since Ocelot is a man people don't. Is it because gay representation in games is so rare that people are willing to accept him despite the flaws? Is it because most of the the people who care are yaoi fangirls only concerned whether their OTP is canon or not? Is it because this kind of issue affects women more than gay men so it's irrelevant? Is it because he's so entertaining it doesn't really matter? Serious question, and if anything I just said is offensive it's not my intention.
>>197266 Thats actually a really good point to bring out. If anything, you're likely to bring out one or another staunchie, but thats a worst case scenario.
I think the whole issue behind defining a female character solely because of their romantic feelings towards a man is that it continues the long standing trend of defining them as such. Its not uncommon. Its not offensive either, but it doesn't show any non-cliche, inventive thinking from part of the writer. Which is not to say women have no business acting around their romantic feelings - but deviations from said trend are well to be maybe not celebrated but definitely seen as a step in giving a female character's story more options.
As for Ocelot. Its a very repeated phrase but, this isn't a vaccum. The context surrounding the cultural implications of such don't make it the exact same case as a woman in the same situation. Its not common in media, especially videogames. There's a multitude of reasons why its not negative for him. For one, there's a lot to Ocelot besides his dynamic with Big Boss. A conniving crack shot with chronic backstabbing disorder with an entire past in special forces. An antagonist in 4 games.
As for myself, I do very much believe the theory that Ocelot is indeed in love with Big Boss. Not as an erotic thing for myself, but as a character I do think its what makes the most sense for him. Unreciprocated, sure. But since 3 its very much a real character arc for Ocelot. And I think he as a character benefits greatly from that added depth. Otherwise, you could clearly read it as a very flat mook character servicing the player character for no reason other than they are the player character who needs characters at their disposal. I'm not sure its even definition more than it is an added layer.
Metal Gear Solid 4. The reason the Patriots are put together is to carry on the will of The Boss. Thats what the founding members set out to do and it resulted in rifts between them. You could say the entirety of the major antagonistic force, The Patriots, Zero and Big Boss define their actions around The Boss. And I wouldn't call it negative either. Because again, the outer context of this makes for not only a refreshing take on a relationship between men and a woman, but an exercise in a display of good character writing, what a great character arc Snake and The Boss had in Snake Eater.
Thats my take. I'm glad you brought this point up! Makes for very interesting thought.
...Hope it isn't a source of more than a friendly argument, though.
Last Friday, Mane6—the team behind the now-defunct My Little Pony: Fighting is Magic fangame—revealed the name and logo for its follow-up project: Them’s Fightin’ Herds.
Fucked as it is to offer retailer specific DLC pre-order bullshit, those costumes are pretty rad.
I remember falling in love with one of Ryu's concept art pieces where he's wearing the large wreath of wooden prayer beads and rocking a badass beard and feeling a hair disappointed that it didn't make it into the game, even as DLC.
Also, I'm amazed Chun Li has managed to find a dress that looks even more high cut and revealing than the last one.
>>197292 FYI probably wouldn't shave if his sensai never told him that grooming is a battle in and of itself Absentmindedly while trying to trim a rather scruffy beard at the time.
Apparently the Collector's Edition of Phantom Pain revealed that the game is missing an entire fifth or so of its content which would've presumably wrapped up the game and led into the MG1/MG2 remakes, and the reason it got deleted was either Konami balking because said content involved killing child soldiers or because they forced Kojima to finish the game prematurely. Going by what it would've been about, fuck Konami.
>>197313 No, it revealed the true ending, episode 51. Not a fucking fifth of the game's content. Also a few hours ago people were reporting you have to unlock it by getting 100% completion.
Despite all the whining on the internet about remasters and HD ports, every now and then I realize how fucking crazy good this year actually is for games. Bloodborne Witcher 3 RE Revelations 2 Pillars of Eternity MH4U Splatoon Until Dawn MGSV Super Mario Maker Fallout 4 Just Cause 3 (maybe) Persona 5
And that isn't even listing surprise hits like Rocket League, Life is Strange or Darkest Dungeon. Like, holy fuck, this might be the best year in gaming since 1998. For sequels and original IPs alike.
>>197321 Overall people see it as Okay. I could go for a Beyond game with the reasoning for Batman withdraw being a resurgence of the Joker in his mind.
"What are these, some old people medicines."
Bruce pops a bottle and drinks a pill down.
"Anti-Psychotics."
Joker clearly audible to Bruce but fades quickly.
*clang* *clang* "HEY BATS, whats it take to get some attention around here. Your pills won't keep me away forever.
It warms my heart to see how the Sonic Showdown Poll threads on /v/ are of actual quality compared to other threads, bringing the fans of the forum together instead of being full of autism and trolls.
Should have called it phantom content More cuts from MGSV, this one actually pretty good and heartfelt. Contains spoilers: https://a.pomf.cat/abcyrl.mp4
>>197345 Well I guess that goes a long way towards the ending's issue of being too cheerful for a series that spent most of its games painting Big Boss's legacy as something ultimately harmful to the world.
I though I could listen to podcasts while playing Witcher 3, lots of dead air and traversal in open world games after all. Nope. This game is so fucking dense with story. It's insane.
>>197350 ... a biiiiiiiiiit too late, but yay I suppose. I played it on the PS3 and enjoyed it however I felt it was a bit too generic fantasy. The gameplay elements were solid for the most part however.
... Fuck, I'm even sadder now. The story of TPP was likely never going to be great but all the cut stuff seems like it would've turned that sole weak spot of the game into something much more palatable. And we'll probably never see proper MG remakes with this amazing gameplay.
Does anone consider $/Euro/monopoly money per hour when making purchases? Do you have a max $/hr? Like, if I buy a game for $40 and it claims 20 hours of content, that's $2/hr. If I buy a game for $60 and pour my life into it for 140 hours that's 43 cents/hour.
For comparison, most movies in a theater are $6-8/hr. Obviously quality hours matter; if 80 of those 140 hours are just grinding, it's not nearly as cheap. I think the most I'm willing to pay is $4/hr for a game, and that's only if I expect high quality for the vast majority of the time.
>>197356 I do, though I'm a lot stingier because I buy more games than watch movies so I cut the rate down to something like $2 hour. Which means a lot of Steam sale splurges.
For real though that character is THE WORST. In a well written way but holy shit do I feel good about his eventual Fate now, they really worked hard to make him distinct from his present day counterpart by way of being garbage.
>>197364 At first I thought it was a bit of a 180 until I went through the previous game where he already stole credit for Peace Walker from Granin. That game showed him having SOME standards by being against nuclear warfare and the aftermath but it doesn't contradict with the kind of evil he shows in this game which is a lot more... mundane, I guess? He's more of a weasel than a barbarian. Anyway it makes me wonder if E.E.'s "accident" was actually Huey being selfish and trying to take her down with him.
>>197370 OH MAN IS IT SO PERFECTLY STUPID, It's especially great because the Fox Engine is the greatest engine ever crafted by human beings but fucks up one thing really bad.
Tits, The Fox engine turns tits into Highschool of The Dead levels of fucking speed flopping nonsense.
So the fact that Kojima went to such extremes to get them in there makes me go into hysterics when she goes down a ladder or something and they are just flying in different direction is so awesome. At least she has one really good practical uniform thank good. Don't even get me started on the silver and gold nonsense.
>>197388 Several reasons. The main one being I want him to wake up and realize there are people who hate him enough to confront him in real life rather than over the internet. He needs something like that.
The ever-diabolical Scott Cawthon is doing…well, something ahead of his planned Halloween Whatever-It-Is for FNAF4. The “Thank You” image that’s been on his site since the day after the FNAF4 release has changed several times in the past few days: he gave large cartoonish eyes to one of the bare exoskeletons, slightly altered and moved the other bare exoskeleton, and most recently added what looks like a “Toy Golden Freddy” animatronic to the lower-left corner. With each successive alteration, the “Thank You” text has grown more transparent, and as of the “Golden Freddy” update, the background color of the image has taken on a blue hue. The image also lacks a copyright notice in its most recent form, leading to speculation that Scott’s slowly revealing a “Fredbear and Friends” image.
I’ll give him this much, Scott knows how to rile up his fanbase.
>>197385 I think this video highlights for me what I don't like about Quiet's sexualization. It's not so much the fact that she's sexy or acting sexy, but there's a point when you push the fanservice so hard that it enters sexual uncanny valley territory. I'm all down for Ocelot sexytimes but watching him make those "sexy" motions was still really nauseating. It's less about who's doing it and more about being fundamentally creepy looking.
>>197403 Well, I guess when you give a Japanese game designer an almost infinite amount of money and one of the prettiest ladies on the planet willing to model anything for him and he makes her creepily sexualized, that it in retrospect probably is not that shocking.
I will say that if they dialed her appearance back...there is something really endearing about the childish innocence of the character, like a full grown women who had no childhood and so with a limited degree of freedom she just wants to play in the rain with the first person that's been nice to her her whole life....it's just floppy titties add a degree of creep not needed.
I still think Quiet's birthday present is one of the cutest things a videogame character has ever done.
>>197406 It's not even about her appearance. It's the presentation, the awkward camera angles and really ridiculous animations. People have model swapped her tits and all into other characters' places and she looks totally fine there. But place other characters, even completely non-sexualized ones like Ocelot, mini Mantis or DD and it's still just as creepy.
You know what's fascinating to me? If you're playing an online game, and start chatting about something non-game related, it'll either be ignored, cause people to mute you/tell you to shut up, or you'll sometimes get a response from that one guy that feels like randomly chatting. BUT, if you ask "What time is it where you guys are?" You'll get an answer from like 10 different people who genuinely want to tell you the time.
Someone should make a social experiment out of it.
>>197410 Knowing the time is unlikely to create an extended discussion that takes attention from the game, and helps people coordinate playing together in the future, so I don't see that as surprizing.
So it seems as if Scott decided to rip off Five Nights at Fuckboy's. /s
Seriously, though, an FNAF RPG? Neat. But the real kicker of this announcement is knowing the FNAF story is done. Is he telling the truth, or is he just trying to throw people off until Halloween?
>All versions of Tales of Zestiria will run at a constant 30 frames per second. Bandai Namco Entertainment explained that changing the frame rate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning, hence the decision to keep it at 30 fps.
Come on, Bamco. If fucking Compile Heart can do it so can you.
>>197463 Capcom's actually swinging around, it's just that once you've completely halted making games it takes a few years to get going again, hence CAPCOM, MASTER OF REMASTERS we've been seeing recently, but they are actually trying again.
>>197458 I figured from the teasers that the new game wouldn't be horror, but also was thinking it'd be called Five Days at Freddy's to skirt around the whole "4 is the finalt Five Nights at Freddy's" thing.
http://www.engadget.com/2015/09/17/the-witness-release-date/ >The Witness will launch on PlayStation 4 and PC on January 26th, 2016. I enjoyed Braid and greatly enjoyed The Talos Principle and Myst, which The Witness has many similarities to, so I'm looking forward to this. Not enough to pre-order, but I'll likely pick it up within the release window unless it bombs for some reason.
>Playing TPP >Finally able to deploy normal soldiers in the overworld and play as them >Take a guy out for a spin to do a pretty cut and dry mission. Either blueprints or prisoner extraction, I forget >Suddenly Quiet shows up, Chapter 11 starts, and she does her thing with me completely unequipped and un R&Dd to deal with it >After several tries take her down to half stamina then she gains the magic ability to rapidfire a bolt action through a wall and kills me undoing it >"You don't have to settle the score right now..." >Leave >"Ok fine, now that I'm gone and quit I'll just go back since that's the only way to get to that base. No worries." >Chapter 11 triggers again >Autosave/ checkpoint
>>197480 Mother base yes, but not the base I needed to go to. Only way there is through her now. Should have done the side op earlier.
Now that I have DD and a decent combat team out doing ops and getting my squads up I should be able to take her out once I get the tranq sniper after another hour or two.
I wouldn't even be doing this whole song and dance if you could CQC her.
>>197495 Build one of the most advanced capable engines for next gen consoles. Basically burn down the building its in. The amount of money they could get from licences for the engine is crazy. But nah it's all phones, spas and gambling for them.
>>197504 Well depending on how it was approved and licensed if it was Kojima Productions In House engine (meaning his production department) Then the LA Branch of his work could still have it. Or at least enough code to make a version that wouldn't take years to build.
Upcoming games that I absolutely want to play: Dark Souls 3, Persona 5, Bloodborne again once the expansion is out, Dragon's Dogma PC, Gravity Rush 2, Final Fantasy XV, Tokyo Xanadu, Lost Ark Online, Horizon: Zero Dawn, the Vanillaware mech game, Deus Ex: MD, the new Ys, Yoru no Nai Kuni, Ni-Oh, Toukiden 2, the new Nier, Star Ocean 5, Project Setsuna, FF7 Remake
The shortest of these are still gonna be like 40 hours long and I've still got something like 60 hours of Witcher 3 left. Fuck me, this is the best time to be into games and the absolute worst time for me to try and get my shit together.
As a video game MGS5 is inarguably the best of the series, but a lot of the character/writing stuff is weak, especially Skullface. It's still a rad game but I can't say I like it more than 3 or Snake Eater.
>>197517 The character stuff was fine, imo especially if you listen to the tapes and supplemental stuff. Its an interesting way to give the player story if they want it a la Metroid Prime. The problem with the writing is they essentially made Snake a silent protagonist, which he's never been. A whole exposition scene went by with Skull face and he didn't say a word - which is jarring considering not just the character, but the entire series as well. And there's no real reason for it to be. Characters are still as theatrical (Skullface even referred to as pretentious in game) and they're just as out there as previous games.
The gameplay's the best the series has ever seen though. I'd really want to see what any other game in the series would be like with this same control scheme. and not to be pedantic cos I'm not sure what you're saying but - 3 and snake eater are the same game?
If you include the original games, plus Peace Walker, this game is technically Metal Gear 8: The Phantom Pain. Nine if you count Portable Ops, and 10 if you consider Ground Zeroes to be anything but a glorified demo for Phantom Pain.
>>197509 >>197510 >>197511 >>197512 >>197513 What I don't understand is everyone is saying it has the best gameplay Metal Gear has ever had. Gameplay is key to every game, everything else comes second no matter the case. And yet these people still say it's the worst Metal Gear ever made. It makes no sense. If it has the best gameplay the series has ever had, then it should be pretty high up there.
Gameplay is the foundation of every video game ever made. If a game looks pretty but its gameplay sucks, it's a fundamentally bad game; on the flip side, a game can be an ugly piece of shit, but good gameplay can mitigate that issue.
>>197528 Eh, gameplay is important but everything else doesn't always come second. Games aren't that homogenous. Drakengard's gameplay gets really awful but it's still one of the best games I've ever played.
And on that note Drakengard 2 could have had the best gameplay in the world but it'd still be hot garbage. Gameplay is a big part of the game, but it isn't everything.
Putting aside the pro-Drakengard insanity, the problem people have with MGSV is that people consider it to be delivering on nothing people really want or expect from a Metal Gear Solid game. It's an excellent playing video game but the story beats are so thin on the ground and not that interesting.
Y’know, I’ve been keeping up with all of the FNAF World updates on the FNAF subreddit, and while I like the things Scott’s been saying about it—he’ll update it with free DLC, there will be hidden characters—and the new models for the characters, I really can’t help but feel as if this whole thing is a huge misdirect, even if I can’t explain why I have that feeling or what he’s misdirecting people from. Something about this just seems…off.
>>197526 >If it has the best gameplay the series has ever had, then it should be pretty high up there. That's presuming most of the series must has relatively bad gameplay compared to games outside the series. If a series has a consistent A- in gameplay and a A+ in story, a game that has A+ in gameplay and B- in story could reasonably be said the worst.
Also, a game can have good gameplay without that being the main focus, simply because the only way not to be a video game would be to have no gameplay at all. Thus, you can't really sell something that's more story than gameplay as a movie when there's still plenty of game in there to keep people from just sitting back and watching, even thouhg it's both a good movie and a good game.
For the record, I've never played any of the FNAF games (my rig is an old-ass POS); I follow the lore so I can eventually see the whole story come together.
>>197535 I'll spoiler all this just because it makes so much sense to me and probably is meant as a surprize: 1. As was said earlier, it's not Five Days at Freddy's, or even just Freddy's World. The word Night hints to things happening at night still, and the restaraunt isn't open to customers at night. Unless it's another museum like 3? Either way, it sounds like an invitation for the spooky. 2. While the characters aren't as overtly dirty and run down as their normal counterparts, did Scott really put effort into making is characters less "uncanney valley"-ish? I think he could have instead realized the only place to go after nightmare was sickingly sweet. Taking the former any further just destroys any semblance of being based on family friendly animatronics at all, while the later draws the series back to those roots. 3. Seems like every animatroinic has made an appearance, and even a sprite version of the child. But none of the guards, of any of the adult humans, even the one who's visible inside the Freddy spring suit in FNAF4. Unless you cound shadow Freddy having something red in his mouth. In any case, I think this is something that could end up relating to a secret hidden for the released game. 4. Free DLC in a game with secrets, incidentally, could naturally contain hidden things that make the game scarier, or even fragments of things that only work in combination. In fact, all the overtly frightening parts might be from complimentary downloads, with the base lacking an extensive sense of horror on its own. So FNAF World would indeed be a non-horror game, at lease until you install DLC.
On the Steam Forums for FNAF4, Scott said FNAF World will have hidden characters. Whether they’re playable or not is a whole other matter, though. Hell, aside from saying every character in the teaser image will be playable, Scott hasn’t said dick about what FNAFW will even be about.
>>197556 He did say he hasn't even started on the enemies yet when he made the announcement of FNAF World, with multiple adventure character already up, which leaves one to wonder what the enemies are at all. I doubt animatronic will be fighting animatroinic
The FNAFW teaser image is finally finished. (I love that he added “seriously” to the date.) Unless he does something insane like release FNAFW tomorrow or reveal what’s in The Box, that should be the last of any FNAF-related news until the Halloween update, so contain the calamity within your mammaries, >>197558 — I see no reason for any new FNAF-related posts in this thread for a while.
I’ve tried my best to keep this from becoming an FNAF general, seeing as how one isn’t really necessary on this board given the end of the proper FNAF series. If you don’t like one game/series overtaking this thread, be the change you want to see in the thread and post about other games/series/whatever. I swear that no one will stop you.
So it's established that every top operative in FoxHound is a specialist in one way or another. But what about Liquid. Simple. He's the pilot. Rex, a Hind-D, a jeep... He used vehicles more efficiently than pretty much any character in the franchise. So how does that tie into his name? Well... Liquid takes the shape of its container doesn't it?
Some time ago now, Cebntrtion was postponed since a third of their team left and they realized they didn't have enough devs to make such a huge game to begin with. Glad I didn't throw money at it now, but if the go for making smaller game sin the meantime, they'll be free to anyone who did.
>>197578 Actually, no wait, > Q) Only five characters? The page down there says there’s six.
>A) We still have one more character left to reveal. She’s made a few… cameo appearances in the pledge reward graphics, and in the lobby video. Her homeland also appears in a couple of the pledge reward names. Can you guys guess what species she is?
>>197584 Everytime you hear something about the busniness side of videogames it's just the worst fucking grimy "how is this even legal" kind of inhumane horseshit. Something seriously needs to change. And it won't as long as the core of the consumerbase are whiny entitled manchildren more concerned with framerate and evil feminazis trying to take their toys away than the actual issues this fucking industry is facing.
>>197584 Rob Paulsen has a podcast about voice acting, and one thing that almost all his guests agree on is that video games are hard work for less money than they'd get doing a show. They almost always include multiple hours of just recording screams and grunts, which is super hard on the throat. Like, put you out of work for a couple days hard.
>>197588 I recall Vic Mignogna had a similar experience voicing Broly from DBZ. He hoped he was done after three movies of constant screaming, but then every video game since then has come out, too.
>>197590 Gamergate? Support Unions? Those liberal brainwashing cults? I think you forget what kind of people form the core of that particular movement.
>>197596 You don't get the last word, bucko. >sides as if it weren't just one group making anyone who disagrees "a-gg" as if its an organized group against them.
NOW let's move on. You'll probably be happy with that.
>>197597 Eh. Diff anon, I've been accused of being pro-GG before because I slagged Polygon for a really stupid article they wrote about Nintendo that had nothing to do with politics at all (and despite being visibly the last kind of person who would even want to support GG). The counterreactionaries aren't near the same level as the main movement and the bullshit it spews, but yes prejudging assholes of an anti-GG persuasion do exist, and it sucks. Besides, no need to be the kind of person other anon is referring to.
>>197602 >Can we just make it a ban able offense already? I don't like to ban topics outright unless they cause serious disruption. (I don't consider a few dozen posts in a day to be a disruption, even as slow as +4 is.)
If posters want to discuss GamerGate, I would encourage them to create a thread specifically for GamerGate (like how /baw/ has a dedicated politics thread.) There may even be one already on another page. A dedicated thread won't make GamerGate verboten outside of it, but I think it would strike a good balance between those who want to discuss it on +4 and those who are tired of hearing about it.
>>197606 Christ I hope there's no thread. GG isn't even about vidya besides a surface level. I'd like to think we can handle some off comments with a dismissive sentence afterwards to discourage disagreement, tongue-in-cheek or no, but a thread? Not something I see working long term.
I just don't want to talk about it period. Even complaining about it is wasting more time and energy than it deserves so I don't get what that anon with a stick up their ass's problem is.
http://wilwheaton.net/2015/09/this-is-why-i-support-a-sag-aftra-strike-authorization-for-video-games-and-it-isnt-about-money/ So if the voice actors do go on strike who do you guys expect to wait and who do you expect to switch to non-union ones?
>>197613 I meant their first party stuff, not their second party stuff. Although even that, if they went with a European translation like they did with the first Xenoblade, they'd probably be safe.
>>197614 To be pedantic, X is technically first party since Nintendo owns all of Monolith Soft. Game Freak is second party. Anyway it was said on the Nintendo Treehouse streams that X would have a mix of British and American VAs, and the video they released included voice actors from non-union anime, so yeah they'll probably be unaffected.
I think I'm done with Witcher 3. I'm just gonna do the final main story quest and be done with it. This game is simply too big to 100% it and not get burned out on the way and I kinda want to leave this game on a high note.
Wil Wheaton does a good write up about the voice actor thing: http://wilwheaton.net/2015/09/this-is-why-i-support-a-sag-aftra-strike-authorization-for-video-games-and-it-isnt-about-money/
>>197625 Oh, I'm trying to, but I'm pretty much at the point where I'd have to hunt them down, since I already have most of the noticeboard ones. So I might just stop once I'm done with those, since I don't feel like roaming the countryside for hours on end to hope some random exclamation mark pops up.
https://twitter.com/RealGDT/status/648117433593655296 >JUNJI ITO, undisputed master of horror in Japan (along with Hino and Tsubaki) and our collaborator in SILENT HILL (S) Well that explains the eye spirals in PT.
Im considering doing an Unarmed run of Fallout 3. I just don't know if it's actually possible. Still, it would be fun to punch my way through the Wasteland.
It works did one in Fallout 2, was able to knock most flat on their asses by the end. Look up the perks that can boost it both with the level perks and the Special stats, those mainly are Strength, Dexterity and Luck
>>197714 Please don't do that thing where you speak for the people you disagree with. I've never played the game myself but I would like to hear the pros and cons from various perspectives.
It was too bare bones to be a good Platinum game and too story bare to be a good Korra game. The beardog sections in particular are the worst minigame Platinum ever made. Even knowing the short time period and obvious budget, my faith in Platinum, especially for such an obviously perfect property for them, was absolute until it actually came out.
The Korra game was fine, it just needed more. More enemies, more areas, more animations. If they'd tried to sell it for sixty bucks I could see getting disappointed by it, but for the price point they set it was pretty good.
Much higher than what? Here's a list of some of the games which go for fifteen dollars on Steam (and don't have microtransactions as a major part of their business model):
>>197719 >>197720 There's shitty games at every price range. Doesn't mean we have to praise mediocre games just because they're cheap and were made quickly. If anything, devs like Platinum should be held at a higher standard because we know they can do much, much better.
though part of that we are dealing with Activsion and Nick both who don't really give much in the way of funds for those kinda games. Overall it was a solid bending combat system which is what Platinum is known for upfront. Would have been great to see a bigger world, but you work with the budget you have.
>>197743 >>197740 I actually kinda like the hair. It's not particularly great, but it's not the worst either and it's more memorable than anything else about her. She's not much above Ryu in terms of being interesting, and doesn't have the grandfather clause or "so bland it loops back to cool" aspect like he does.
>new Assassin's Creed has a visibly transgender character >nobody in the game seems to care so far, even though it's set in fucking Victorian England uwotm8 On the other hand, at least he doesn't look like a stereotypical cis man with the "transgender" label slapped on in post during a time when such technology didn't exist. Contrary to what a lot of trans headcanoners seem to think, you can only do so much appearance-wise without hormones and surgery, so a trans man in a pre-1900s setting would still have periods, lack of facial hair, and need stuff like binders to hide his breasts and the like, not look like Superman or with a fanny (is there a word for this that's not as gauche as "cuntboy"?).
So the playable demo for Indivisible just came out, and I had a lot of fun with it, though things are too hectic to really pay attention to the artwork. Thoughts?
Redeemed themselves from Korra, I take it is what you mean, the $20 game that while short had extremely tight gameplay and a fantastic combat system that seamlessly allows you to cycle between using all four elements?
No yeah I can see how they would need to be redeemed from that, what a tragedy that was.