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Oh woopsie. Was so mad at Magic that I forgot to link the old thread: >>196397
http://gematsu.com/2015/08/nikkei-report-bad-things-happening-konami
It keeps happening.
>>197076
That's some third world shit there
How the fuck can a company even operate with some of those protocols in place?
>>197078
No Japanese corporate culture has a reputation for being fucked up as a result of stories and stereotypes that haven't really been true in general since the 80s. This is news precisely because this shit mostly doesn't happen anymore.
>>197080
Actually I was going by the story I heard about Capcom and the guys working on Street Fighter IV a few years ago, and the stuff they were saying about Project Hammer.
http://www.eventhubs.com/news/2015/aug/04/killer-instinct-season-3-announced-rash-battletoads-revealed-playable-character/
Hmm, let me check the calendar. Nope, not April. Hmm
Goodbye, Dinklebot.
http://www.gameinformer.com/b/news/archive/2015/08/04/destiny-recasts-its-most-important-character-with-nolan-north-9709.aspx
>>197084
Won't make a lick of difference if the voice direction doesn't change.
https://mobile.twitter.com/StreetFighter/status/628700806984957953
Getting rid of charges and other retarded inputs is one of the best choices they're making for 5.
https://twitter.com/sonic_hedgehog/status/628997515883315201
THIS IS HOW YOU DO SOCIAL MEDIA.
>>197095
YA, that guys been killing it since he showed up. To the point where I'm not 100% sure it's a corporate account.
>>197095
Holy shit I haven't seen this before. This is the hardest anyone has ever leaned into a corporate twitter account, it's ridiculous.
//youtube.com/watch?v=MHGwsufc_Vw
We finally get to see some Scalebound gameplay.
>>197100
Looks cool, but the combat kinda lacks punch somehow. Can't quite put a finger on why. Maybe it's just because I'm not playing it.
//youtube.com/watch?v=gBaSzHdIfI4
//youtube.com/watch?v=KCxXOSZABLc
Never followed the Mafia series, except playing a demo of Mafia II, but the third game has won me over with the New Orleans setting.
//youtube.com/watch?v=yZAY-78zhmw
>>197102
I hope this time the exploration of the city isn't limited by the plot.
Seriously, you couldn't wander all over Empire City unless you do your missions.
http://www.gameinformer.com/b/news/archive/2015/07/30/capcom-reports-strong-financial-performance-and-devil-may-cry-4-special-edition-sales.aspx
Capcom: "This is weird, it's almost like if we don't insult out customers and create products literally designed to be hated by everyone people will like and buy our games!"
>>197116
http://toucharcade.com/2015/08/10/konami-profits-up-due-to-mobile/
meanwhile.
>>197118
//youtube.com/watch?v=uphcEJW-MDA
Speaking of which...
>>197117
Well they do make shit like this.
http://www.polygon.com/2015/4/22/8469295/star-wars-force-collection-contra-konami-lucasarts
I can bet money on the new "not PT" is running off the Fox engine. But they'll change the name on any and all the surface stuff to disconnect it from Kojima.
Anyone think that he'll open the code after that games launch and make a comment about Konami still "enjoying his teams work"
//youtube.com/watch?v=ZcW6W-xVl-8
IT'S HAPPENING
>>197124
Fuck yeah. Hope it stays truer to the original RE2 and doesn't go for an RE4-esque approach—even though RE2 is where the series started moving towards action over horror.
I just picked up Resident Evil 6
I remember playing the demo with a friend and hating the controls
Then I watched him play it every so often when it released and then read the reviews.
I have purchased a $10 ticket to frustration. Let's ride.
>>197128
It's gonna be like REmake, which blew their assholes out with money on it's HD release.
>>197129
Ok so I've pt in about 2 hours or so and already there are glaring problems.
Like starting up the game with quicktime events. That is the bulk of what you will be doing for the first tutorial segment. And if you fail, you cannot skip the cutscenes beforehand like in other RE games.
The game tries HARD to crib on the atmosphere and feel of RE2 and 3 (playing the campaigns in order so Leon is first) and while it somewhat succeeds in getting the atmosphere of panic (fantastic enemies and lots of them) everything is so godamn dark you car barely see what's going on most of the time.
Large sections are filled with nothing. Places in other RE games where you would find a collectable or another pickup are devoid of anything.
Quicktime events
The game also felt the need to constantly strip me of my default run (great addition) into a walk that is slower than the walk Chris had in RE1 for the PS1 while also removing other abilities such as aiming. Quick turn seems to decide when and what it wants to do with the camera. Want to turn around and take care of the shit behind you? Tough shit because the camera didn't turn with you.
There does not seem to be a pause button. Even changing the settings is done in real time. What the fuck? (I admit this may be my fault? Maybe there's some sort of super offline mode I need to turn on to do this? But if I set it so tha no one can join why does it matter?)
The game somehow feels more railroaded than every other game including Umbrella and Darkside Chronicles. Why can't I find a save point? Why do I have to rely exclusively on checkpoints if I want to quit out of the game now?
Quicktime events
Mixing herbs to recover HP is handled the worst way I have seen in a RE game to date. You gotta mix that shit in real time, then put it in your little medicine case, then eat them one at a time to recover one block of health at a time unless I'm missing something which would be possible since the tutorial was pretty much nothing but quicktime events. The inventory management is also total shit and clumsy as all hell.
Melee is not tied to a stamina gauge which I can't decide if it's a good idea or not because I'm the kind of asshole who liked to do knife exclusive runs when and wherever possible. Overall though I like the melee system a lot more. The combat dodging seems like it would come in handy as was sorely missed in RE4 and 5 so it's good to see it make a return here in a way. Also crab walking down and up stairs is hilarious and stupid.
Quicktime events
So far past me is completely justified in his harsh review of RE6 from that one demo. The controls overall and the way items are handled in this game make it extremely frustrating and clumsy to play, not to mention the fact that so much shit is pitch black and they keep dangling nostalgia over your head seemingly as though they knew it was a bad game and it was all they had. Resident Evil Revelations is by far and above the best control scheme the series has ever had and it clearly took this travesty to get them there.
I wonder who they're getting to voice Leon in RE2Make. Darkside Chronicles used RE4 guy (my fave) for the RE2 sections but it's been so long that I don't know if he wants to or is able to reprise it anymore, ORC's sucked, and Matt Mercer is a decent VA but he's either too "brash shounen idiot" or "coolcat playboy" for Leon the green cop.
>>197134
Matt Mercer, because you've literally described Leon in your description of him.
So I just found out can skip opening logos in PC games by manually deleting the file for the video they're playing. Starting up Wolfenstein: The New Order just got way less annoying!
I like Super Bunnyhop's videos, but god I can't fucking stand how passive-aggressive he sounds. He always sounds like he's casually mocking whatever he's talking about.
>>197139
I usually tolerate that? But that E3 video he did just sunk that for me.
"You guys, they're ADVERTISING games! You're watching ads for stuff you're interested! Ugh You're all Sheeple! That's not a REAL Pip Boy, guys! It just holds you iPhone! You Sheeple" and holy crap I wish i was kidding
>>197139
Listening to the latest co-optional, I think that's just the way he talks.
>>197141
Egads, an AUTIST attempting to communicate?! Do they think they're PEOPLE now!?
I don't know this guy but this is what you sound like.
>>197143
That's...no, that's not what I'm saying at all. I'm saying Bunnyhop's inability to understand why people get excited over E3, and calling them dumb for doing so, is kindof a red flag.
http://www.destructoid.com/breath-of-fire-6-s-ryu-is-the-protagonist-s-older-brother-305529.phtml
I thought Capcom had forgetten all about this series.
Did the change to MAME's license get implemented yet?
>>197143
>I don't know this guy
I'm surprised you felt the need to say it.
>>197149
If the change happened, I’m not seeing any news about it, either on news sites or MAME’s own website. It’d probably take more than three months for MAME to go open source, anyway, given how many people worked on it and the size of the project.
>>197154
It's at least appropriate for GOW, since the original game is nine years old. Plus, it comes with every digital copy of the 360 games that followed.
>"But they're a business! All they care about is profit, they don't care about their fans!"
I feel like people who say this genuinely don't understand how companies are run.
http://www.eurogamer.net/articles/2015-08-14-guillermo-del-toro-doesnt-want-to-make-another-game
Oh, OK :(
>>197168
Konami you are bad people, look what you did to him.
>>197167
>I feel like people who say this genuinely don't understand how companies are run.
By MBAs, and all they care about is profit?
>>197170
Hence companies ran past the 70s are largely run like shit with little attention paid to how they are presented past how it effects the bottom line.
That being said Nintendo is closer to how older companies used to be with a person working their way up to the big chair rather than some board picking some shark from a business school.
Either which way the winds blow it'll go to someone who's still a gamer at heart.
I am so sick of Let's Plays it's not even funny. I understand why watching them would be entertaining, but it annoys me how so many people use it as their career and they become e-celebrities for it.
I understand doing them on the side for fun while you focus on your real work, but on their own? Why?
>>197190
>but on their own? Why?
>use it as their career and they become e-celebrities for it.
>>197190
Because it's lucrative, fun and easy work that can fuel more passion projects like animation or their own videogames..
OOH, and also because these people are enthusiast who pump a lot of that money back into the industry.
So, basically let's plays hurt nothing and make the industry a much better place.
>>197192
>let's plays make the industry a much better place.
Not when they're responsible for so much garbage Pewdiebait games these days.
>>197195
Even if games are made with a heavy purpose of pandering to LPers and their audiences, I don't see the problem as long as such projects don't take away from non-pandering games.
>>197195
Something tells me the developers of those bait games aren't likely to make good games anyway.
>>197190
Because they can make money doing something they love.
Who on earth wouldn't do that?
>GTA V
>Hen House supply runs
Between the slower-than-continental-drift supply truck, the winding route through the mountains, the minuscule amount of time I have to complete the mission, and the fact that doing it doesn't increase profit at all, I'm beginning to think that perhaps the Hen House was a bad investment. Just a hunch.
The whole Konami/Kojima controversy has sorta killed my hype for MGSV. I won Ground Zeroes on PS4 and Xbox One (thanks PS+ and Xbox Gold), but I don't really have the desire to play either version.
>>197216
According to reviews:
>Every mission both starts and ends with a credit sequence that puts Hideo Kojima’s name front and center, which feels sort of like a final “fuck you” to Konami after that whole box art thing.
Also David Hayter confirmed to not be in the game at all. It feels like Konami was intentionally competing for the "worst game company ever" award. It's just amazing.
>>197217
>Every mission both starts and ends with a credit sequence that puts Hideo Kojima’s name front and center, which feels sort of like a final “fuck you” to Konami after that whole box art thing.
Also as a bit of a "fuck you" to whomever that LPer was that kept complaing about Kojima being in the credits. Not that that guy's name's worth remembering, really.
>>197217
Between that and Jim Piddock complaining about being lowballed, and Kojima's firing being rooted in Konami being cheapskates, is it them that we can blame for the lack of the VAs now instead of Kojima? I can believe it was Kojima's idea to hire Kiefer for Big Boss now that he's supposed to be an old dude and BB did change VAs in MGS4, but for Hayter to not come back at all...
>>197220
>now that he's supposed to be an old dude
???
>>197221
If we're being fair, that was accelerated aging hitting Snake really suddenly. Big Boss himself was already gonna hit 80 by the time he finally dies in MGS4.
The real issue is that there isn't that much of a time difference between Peace Walker and Ground Zeroes, when the VA switch is made, and Hayter was kinda iconic as Snake.
>>197220
Wouldn't surprise me. Konami's issue was Kojima went overbudget because he was willing to spend money and they wanted to go super cheap so at least the Jim Piddock thing sounds like Konami's fault.
https://www.reddit.com/r/fivenightsatfreddys/comments/3i9h2m/halloween_content_update_thread/
Scott reveals his plans for the FNAF4 Halloween update—and shares an interesting bit of info about The Box.
//youtube.com/watch?v=igIj_MR_2ck
I'm starting to worry about The Completionist's health going though all the stress he's been through.
4..3..2..1 FNAF..IN SPACE
//youtube.com/watch?v=87LihSBjNYo
Hearing the beat of this to the song.
With MGSV coming out soon I've been following some of the spoilers, and it got me thinking about Ocelot a little. No spoiler warning necessary because it's something that's been known forever, and the spoilers might not even be true, but the gist of it is that Ocelot's entire motivation for his actions from MGS3 onward is that he's in love with Big Boss (who may or may not reciprocate in that way, idk).
If Ocelot was a woman, people would be (rightfully) coming down on it for defining herself entirely by being in love with some guy. But since Ocelot is a man people don't. Is it because gay representation in games is so rare that people are willing to accept him despite the flaws? Is it because most of the the people who care are yaoi fangirls only concerned whether their OTP is canon or not? Is it because this kind of issue affects women more than gay men so it's irrelevant? Is it because he's so entertaining it doesn't really matter? Serious question, and if anything I just said is offensive it's not my intention.
>>197266
Thats actually a really good point to bring out. If anything, you're likely to bring out one or another staunchie, but thats a worst case scenario.
I think the whole issue behind defining a female character solely because of their romantic feelings towards a man is that it continues the long standing trend of defining them as such. Its not uncommon. Its not offensive either, but it doesn't show any non-cliche, inventive thinking from part of the writer. Which is not to say women have no business acting around their romantic feelings - but deviations from said trend are well to be maybe not celebrated but definitely seen as a step in giving a female character's story more options.
As for Ocelot. Its a very repeated phrase but, this isn't a vaccum. The context surrounding the cultural implications of such don't make it the exact same case as a woman in the same situation. Its not common in media, especially videogames. There's a multitude of reasons why its not negative for him.
For one, there's a lot to Ocelot besides his dynamic with Big Boss. A conniving crack shot with chronic backstabbing disorder with an entire past in special forces. An antagonist in 4 games.
As for myself, I do very much believe the theory that Ocelot is indeed in love with Big Boss. Not as an erotic thing for myself, but as a character I do think its what makes the most sense for him. Unreciprocated, sure. But since 3 its very much a real character arc for Ocelot. And I think he as a character benefits greatly from that added depth.
Otherwise, you could clearly read it as a very flat mook character servicing the player character for no reason other than they are the player character who needs characters at their disposal.
I'm not sure its even definition more than it is an added layer.
Metal Gear Solid 4. The reason the Patriots are put together is to carry on the will of The Boss. Thats what the founding members set out to do and it resulted in rifts between them.
You could say the entirety of the major antagonistic force, The Patriots, Zero and Big Boss define their actions around The Boss.
And I wouldn't call it negative either. Because again, the outer context of this makes for not only a refreshing take on a relationship between men and a woman, but an exercise in a display of good character writing, what a great character arc Snake and The Boss had in Snake Eater.
Thats my take. I'm glad you brought this point up! Makes for very interesting thought.
...Hope it isn't a source of more than a friendly argument, though.
How many gaming companies hire their fans to work on stuff, and why isn't it done more often? Is there some slippery slope argument to be made here?
>>197273
>Is there some slippery slope argument to be made here?
Hiring fans to work on something leads to Joe Quesada.
http://www.capcom-unity.com/gregaman/blog/2015/08/31/sfv-pre-order-costumes-and-collectors-edition-for-north-america Fucking retailer exclusive outfits. This shit needs to fucking end.
Last Friday, Mane6—the team behind the now-defunct My Little Pony: Fighting is Magic fangame—revealed the name and logo for its follow-up project: Them’s Fightin’ Herds.
http://www.mane6.com/2015/08/the-big-one/
>>197287
Same here. Ryu's rocking that beard.
>>197288
Fucked as it is to offer retailer specific DLC pre-order bullshit, those costumes are pretty rad.
I remember falling in love with one of Ryu's concept art pieces where he's wearing the large wreath of wooden prayer beads and rocking a badass beard and feeling a hair disappointed that it didn't make it into the game, even as DLC.
Also, I'm amazed Chun Li has managed to find a dress that looks even more high cut and revealing than the last one.
(Love her hair, though.)
>>197288
Honestly, Beard Ryu should be the default and “standard” Ryu should be the DLC.
>>197290
To show that this is a brave new street fighting era? Damn straight.
>>197292
FYI probably wouldn't shave if his sensai never told him that grooming is a battle in and of itself Absentmindedly while trying to trim a rather scruffy beard at the time.
Apparently the Collector's Edition of Phantom Pain revealed that the game is missing an entire fifth or so of its content which would've presumably wrapped up the game and led into the MG1/MG2 remakes, and the reason it got deleted was either Konami balking because said content involved killing child soldiers or because they forced Kojima to finish the game prematurely. Going by what it would've been about, fuck Konami.
>>197313
No, it revealed the true ending, episode 51. Not a fucking fifth of the game's content. Also a few hours ago people were reporting you have to unlock it by getting 100% completion.
Despite all the whining on the internet about remasters and HD ports, every now and then I realize how fucking crazy good this year actually is for games.
Bloodborne
Witcher 3
RE Revelations 2
Pillars of Eternity
MH4U
Splatoon
Until Dawn
MGSV
Super Mario Maker
Fallout 4
Just Cause 3
(maybe) Persona 5
And that isn't even listing surprise hits like Rocket League, Life is Strange or Darkest Dungeon. Like, holy fuck, this might be the best year in gaming since 1998. For sequels and original IPs alike.
Don't forget Arkham Knight, even as shitty as the PC port was.
>>197320
I thought it was met with a resounding meh either way. Didn't play it myself, though. I never liked the Batman games in the first place.
>>197321
Overall people see it as Okay. I could go for a Beyond game with the reasoning for Batman withdraw being a resurgence of the Joker in his mind.
"What are these, some old people medicines."
Bruce pops a bottle and drinks a pill down.
"Anti-Psychotics."
Joker clearly audible to Bruce but fades quickly.
*clang* *clang* "HEY BATS, whats it take to get some attention around here. Your pills won't keep me away forever.
It warms my heart to see how the Sonic Showdown Poll threads on /v/ are of actual quality compared to other threads, bringing the fans of the forum together instead of being full of autism and trolls.
Should have called it phantom content
More cuts from MGSV, this one actually pretty good and heartfelt. Contains spoilers:
https://a.pomf.cat/abcyrl.mp4
>>197345
Well I guess that goes a long way towards the ending's issue of being too cheerful for a series that spent most of its games painting Big Boss's legacy as something ultimately harmful to the world.
>>197347
>filename
Tiki what are you DOING
I though I could listen to podcasts while playing Witcher 3, lots of dead air and traversal in open world games after all. Nope. This game is so fucking dense with story. It's insane.
>>197348
Totally forgetting that spoiled file names can be read, sorry.
>>197350
... a biiiiiiiiiit too late, but yay I suppose. I played it on the PS3 and enjoyed it however I felt it was a bit too generic fantasy. The gameplay elements were solid for the most part however.
>>197345
How'd they find that file?
... Fuck, I'm even sadder now. The story of TPP was likely never going to be great but all the cut stuff seems like it would've turned that sole weak spot of the game into something much more palatable. And we'll probably never see proper MG remakes with this amazing gameplay.
Does anone consider $/Euro/monopoly money per hour when making purchases? Do you have a max $/hr? Like, if I buy a game for $40 and it claims 20 hours of content, that's $2/hr. If I buy a game for $60 and pour my life into it for 140 hours that's 43 cents/hour.
For comparison, most movies in a theater are $6-8/hr. Obviously quality hours matter; if 80 of those 140 hours are just grinding, it's not nearly as cheap. I think the most I'm willing to pay is $4/hr for a game, and that's only if I expect high quality for the vast majority of the time.
Everything about Phantom Pain is so retarded.
>>197356
I do, though I'm a lot stingier because I buy more games than watch movies so I cut the rate down to something like $2 hour. Which means a lot of Steam sale splurges.
Holy shit, Huey Emmerich is just like my dad. Jesus fuck.
For real though that character is THE WORST. In a well written way but holy shit do I feel good about his eventual Fate now, they really worked hard to make him distinct from his present day counterpart by way of being garbage.
>>197363
The parts about letting his wife die out of petty spite and always making poor excuses and blaming other people for his own shit? Yeah.
>>197364
At first I thought it was a bit of a 180 until I went through the previous game where he already stole credit for Peace Walker from Granin. That game showed him having SOME standards by being against nuclear warfare and the aftermath but it doesn't contradict with the kind of evil he shows in this game which is a lot more... mundane, I guess? He's more of a weasel than a barbarian. Anyway it makes me wonder if E.E.'s "accident" was actually Huey being selfish and trying to take her down with him.
>reason why quiet is naked
HOLY FUCKING SHIT THAT'S THE DUMBEST METAL GEAR SHIT EVER, I AM MOST ASHAMED OF MY WORDS AND DEEDS
>>197370
It is insanely stupid, those dumb parasites.
Kojima saying people should be ashamed after the reasoning behind her running about in swimware was revealed is totally nonsensical.
>>197370
OH MAN IS IT SO PERFECTLY STUPID, It's especially great because the Fox Engine is the greatest engine ever crafted by human beings but fucks up one thing really bad.
Tits, The Fox engine turns tits into Highschool of The Dead levels of fucking speed flopping nonsense.
So the fact that Kojima went to such extremes to get them in there makes me go into hysterics when she goes down a ladder or something and they are just flying in different direction is so awesome.
At least she has one really good practical uniform thank good. Don't even get me started on the silver and gold nonsense.
Goddamn, Witcher 3. You're way too fucking big.
//youtube.com/watch?v=87YXRvfMDlM
This is the kind of thing that makes it all worth it.
Wait, why are people calling the FOB stuff trash? Is it trash?
One of these days I want to go to MAGfest or wherever Arin Hansen decides to visit, run up to him onstage, and slam a baseball bat into his skull.
>>197387
Now, there are a lot of reasons some people want to do this, do you have a particular grievance or is it more of a coalescence of reasons?
Say hello to the newest Street Fighter character:
http://www.eventhubs.com/news/2015/sep/11/street-fighter-5s-second-brand-new-fighter-revealed-rashid-joins-fray/
>>197390
So it seems like a revamped el fuerte when it comes to play style, but with a bad version of ageis reflector for his trigger.
Street Fighter kicked out of Tournament for being too handsome.
If only there was a way to mash MGSV, Xcom 2 and Just Cause 3 together, it would be the ultimate game.
>>197388
Several reasons. The main one being I want him to wake up and realize there are people who hate him enough to confront him in real life rather than over the internet. He needs something like that.
The ever-diabolical Scott Cawthon is doing…well, something ahead of his planned Halloween Whatever-It-Is for FNAF4. The “Thank You” image that’s been on his site since the day after the FNAF4 release has changed several times in the past few days: he gave large cartoonish eyes to one of the bare exoskeletons, slightly altered and moved the other bare exoskeleton, and most recently added what looks like a “Toy Golden Freddy” animatronic to the lower-left corner. With each successive alteration, the “Thank You” text has grown more transparent, and as of the “Golden Freddy” update, the background color of the image has taken on a blue hue. The image also lacks a copyright notice in its most recent form, leading to speculation that Scott’s slowly revealing a “Fredbear and Friends” image.
I’ll give him this much, Scott knows how to rile up his fanbase.
>>197397
Sorry, should be “endoskeleton” instead of “exoskeleton”. You get what I mean, though.
>>197391
I have to wonder if revealing it on this date is intentional or not. Still funny in an extremely dark way.
>>197385
I think this video highlights for me what I don't like about Quiet's sexualization. It's not so much the fact that she's sexy or acting sexy, but there's a point when you push the fanservice so hard that it enters sexual uncanny valley territory. I'm all down for Ocelot sexytimes but watching him make those "sexy" motions was still really nauseating. It's less about who's doing it and more about being fundamentally creepy looking.
I'm no fan of Quiet's weird lady cage or the body paint.
>>197403
Well, I guess when you give a Japanese game designer an almost infinite amount of money and one of the prettiest ladies on the planet willing to model anything for him and he makes her creepily sexualized, that it in retrospect probably is not that shocking.
I will say that if they dialed her appearance back...there is something really endearing about the childish innocence of the character, like a full grown women who had no childhood and so with a limited degree of freedom she just wants to play in the rain with the first person that's been nice to her her whole life....it's just floppy titties add a degree of creep not needed.
I still think Quiet's birthday present is one of the cutest things a videogame character has ever done.
//youtube.com/watch?v=cQfNMZD60yw
>>197406
It's not even about her appearance. It's the presentation, the awkward camera angles and really ridiculous animations. People have model swapped her tits and all into other characters' places and she looks totally fine there. But place other characters, even completely non-sexualized ones like Ocelot, mini Mantis or DD and it's still just as creepy.
You know what's fascinating to me? If you're playing an online game, and start chatting about something non-game related, it'll either be ignored, cause people to mute you/tell you to shut up, or you'll sometimes get a response from that one guy that feels like randomly chatting. BUT, if you ask "What time is it where you guys are?" You'll get an answer from like 10 different people who genuinely want to tell you the time.
Someone should make a social experiment out of it.
Phantom Pain?
More like the Phantom Foreskin.
Playing this game feels like a circumcision.
CUT
U
T
CONTENT
O
N
T
E
N
T
>>197410
Knowing the time is unlikely to create an extended discussion that takes attention from the game, and helps people coordinate playing together in the future, so I don't see that as surprizing.
>>197413
The point is that people will drop everything they're doing to check the time. When they wouldn't do that for any other topic.
Twin Perfect once again prove that you don't know anything about Silent Hill:
//youtube.com/watch?v=G7phu5XNKwg
//youtube.com/watch?v=M-FTLLzvYD8
>>197415
Maybe try asking people what state/country they live in, see if they give you answers to that.
https://www.reddit.com/r/fivenightsatfreddys/comments/3kyf1h/thank_you_teaser_archive/
All the changes to the “Thank You” image from Scott’s website are now being tracked in one archive thread.
d-Walker is the best
//youtube.com/watch?v=GpDzzbETq9
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=1405
>All versions of Tales of Zestiria will run at a constant 30 frames per second. Bandai Namco Entertainment explained that changing the frame rate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning, hence the decision to keep it at 30 fps.
Come on, Bamco. If fucking Compile Heart can do it so can you.
>>197462
Considering the paths of Konami and Capcom, I'm just happy that Banco is still making Tales Of games.
>>197463
Capcom's actually swinging around, it's just that once you've completely halted making games it takes a few years to get going again, hence CAPCOM, MASTER OF REMASTERS we've been seeing recently, but they are actually trying again.
>>197464
>but they are actually trying again
>>197458
I figured from the teasers that the new game wouldn't be horror, but also was thinking it'd be called Five Days at Freddy's to skirt around the whole "4 is the finalt Five Nights at Freddy's" thing.
>>197465
Yeah that was amazingly timed to make my statement sound dumb.
I can't fucking believe they'd make a worse version of the same failure.
>>197469
Between her return and Mika coming back, I’m beginning to wonder if they’ll reach all the way back to SF1 for someone else to revive.
>>197465
Kek.
http://www.engadget.com/2015/09/17/the-witness-release-date/
>The Witness will launch on PlayStation 4 and PC on January 26th, 2016.
I enjoyed Braid and greatly enjoyed The Talos Principle and Myst, which The Witness has many similarities to, so I'm looking forward to this. Not enough to pre-order, but I'll likely pick it up within the release window unless it bombs for some reason.
Another SFV announcement that will surprise no one:
http://www.eventhubs.com/news/2015/sep/16/karin-announced-street-fighter-5/
>Playing TPP
>Finally able to deploy normal soldiers in the overworld and play as them
>Take a guy out for a spin to do a pretty cut and dry mission. Either blueprints or prisoner extraction, I forget
>Suddenly Quiet shows up, Chapter 11 starts, and she does her thing with me completely unequipped and un R&Dd to deal with it
>After several tries take her down to half stamina then she gains the magic ability to rapidfire a bolt action through a wall and kills me undoing it
>"You don't have to settle the score right now..."
>Leave
>"Ok fine, now that I'm gone and quit I'll just go back since that's the only way to get to that base. No worries."
>Chapter 11 triggers again
>Autosave/ checkpoint
Who knew Judging by the Cover would be so much fun?
//youtube.com/watch?v=4xIMqdp2leY
^judging the classic Doom cover
>>197480
Mother base yes, but not the base I needed to go to. Only way there is through her now. Should have done the side op earlier.
Now that I have DD and a decent combat team out doing ops and getting my squads up I should be able to take her out once I get the tranq sniper after another hour or two.
I wouldn't even be doing this whole song and dance if you could CQC her.
>>197482
You can take her out by dropping two resupply crates on her. It's the easiest way to S-rank the fight.
Plague Knight is good. Feels really weird though.
>>197487
Yea, lost all my cash in the first level trying to get a handle on the bomb jumping.
http://www.ign.com/articles/2015/09/18/konami-halts-aaa-console-production-apart-from-pes
Color me 0% fucking surprised.
>>197489
RIP all of Konami's classic franchises. ;_;7
>>197491
It's not like Konami was pumping out the games these last few years.
>>197489
Glad to see that the FOX engine will really get to stretch its legs in these coming years.
>>197487
I don't like playing as him as much as the Blue Burrower, he lacks Shovelry.
It gets better once you complete certain stages and get some upgrades, the uppercut and the floating charge jump make things so much more fun.
>>197495
Build one of the most advanced capable engines for next gen consoles. Basically burn down the building its in. The amount of money they could get from licences for the engine is crazy. But nah it's all phones, spas and gambling for them.
>>197500
If not now I can see it being so in the next few years as they attempt to get into their businesses.
>>197498
Well one of the prime architects of the FOX Engine is now working for KojiPro LA, so he could work on a similar one.
>>197504
Well depending on how it was approved and licensed if it was Kojima Productions In House engine (meaning his production department) Then the LA Branch of his work could still have it. Or at least enough code to make a version that wouldn't take years to build.
>>197508
It's literally the worst metal gear. Way worse than 4. Such a disappointment.
Upcoming games that I absolutely want to play:
Dark Souls 3, Persona 5, Bloodborne again once the expansion is out, Dragon's Dogma PC, Gravity Rush 2, Final Fantasy XV, Tokyo Xanadu, Lost Ark Online, Horizon: Zero Dawn, the Vanillaware mech game, Deus Ex: MD, the new Ys, Yoru no Nai Kuni, Ni-Oh, Toukiden 2, the new Nier, Star Ocean 5, Project Setsuna, FF7 Remake
The shortest of these are still gonna be like 40 hours long and I've still got something like 60 hours of Witcher 3 left. Fuck me, this is the best time to be into games and the absolute worst time for me to try and get my shit together.
As a video game MGS5 is inarguably the best of the series, but a lot of the character/writing stuff is weak, especially Skullface. It's still a rad game but I can't say I like it more than 3 or Snake Eater.
>>197517
The character stuff was fine, imo especially if you listen to the tapes and supplemental stuff. Its an interesting way to give the player story if they want it a la Metroid Prime.
The problem with the writing is they essentially made Snake a silent protagonist, which he's never been. A whole exposition scene went by with Skull face and he didn't say a word - which is jarring considering not just the character, but the entire series as well. And there's no real reason for it to be. Characters are still as theatrical (Skullface even referred to as pretentious in game) and they're just as out there as previous games.
The gameplay's the best the series has ever seen though. I'd really want to see what any other game in the series would be like with this same control scheme.
and not to be pedantic cos I'm not sure what you're saying but - 3 and snake eater are the same game?
>>197518
I meant to say 3 and Revengeance but I was drunk.
And no I really think Skullface is the worst canon villain, even Coldman was mildly better. Snake being silent doesn't help things out.
It's a really hard game to talk about because both timelinewise and in the real world there's so much baggage surrounding it.
If you really wanted to be pedantic though you could have also pointed out that this isn't MGS5.
If you include the original games, plus Peace Walker, this game is technically Metal Gear 8: The Phantom Pain. Nine if you count Portable Ops, and 10 if you consider Ground Zeroes to be anything but a glorified demo for Phantom Pain.
>>197509
>>197510
>>197511
>>197512
>>197513
What I don't understand is everyone is saying it has the best gameplay Metal Gear has ever had. Gameplay is key to every game, everything else comes second no matter the case. And yet these people still say it's the worst Metal Gear ever made. It makes no sense. If it has the best gameplay the series has ever had, then it should be pretty high up there.
>>197526
>Gameplay is key to every game, everything else comes second no matter the case.
Clearly these people disagree with you.
So do I.
>>197527
Gameplay is the foundation of every video game ever made. If a game looks pretty but its gameplay sucks, it's a fundamentally bad game; on the flip side, a game can be an ugly piece of shit, but good gameplay can mitigate that issue.
>>197528
Eh, gameplay is important but everything else doesn't always come second. Games aren't that homogenous. Drakengard's gameplay gets really awful but it's still one of the best games I've ever played.
>>197528
Its possible for a game to be pretty meh gameplay-wise but the atmosphere or characters are good enough to keep you playing.
And on that note Drakengard 2 could have had the best gameplay in the world but it'd still be hot garbage. Gameplay is a big part of the game, but it isn't everything.
Putting aside the pro-Drakengard insanity, the problem people have with MGSV is that people consider it to be delivering on nothing people really want or expect from a Metal Gear Solid game. It's an excellent playing video game but the story beats are so thin on the ground and not that interesting.
Y’know, I’ve been keeping up with all of the FNAF World updates on the FNAF subreddit, and while I like the things Scott’s been saying about it—he’ll update it with free DLC, there will be hidden characters—and the new models for the characters, I really can’t help but feel as if this whole thing is a huge misdirect, even if I can’t explain why I have that feeling or what he’s misdirecting people from. Something about this just seems…off.
>>197535
game within a game, ghost in the machine, traps waiting to spring.
>>197535
Wait just a minute, you were just saying only gameplay matters in vidya, but you're a FNAF supporter?
>>197537
The gameplay enhances the fear, so yes, FNAF's gameplay is good.
>>197526
>If it has the best gameplay the series has ever had, then it should be pretty high up there.
That's presuming most of the series must has relatively bad gameplay compared to games outside the series. If a series has a consistent A- in gameplay and a A+ in story, a game that has A+ in gameplay and B- in story could reasonably be said the worst.
Also, a game can have good gameplay without that being the main focus, simply because the only way not to be a video game would be to have no gameplay at all. Thus, you can't really sell something that's more story than gameplay as a movie when there's still plenty of game in there to keep people from just sitting back and watching, even thouhg it's both a good movie and a good game.
>>197537
For the record, I've never played any of the FNAF games (my rig is an old-ass POS); I follow the lore so I can eventually see the whole story come together.
>>197528
Ahem.
>>197535
I'll spoiler all this just because it makes so much sense to me and probably is meant as a surprize:
1. As was said earlier, it's not Five Days at Freddy's, or even just Freddy's World. The word Night hints to things happening at night still, and the restaraunt isn't open to customers at night. Unless it's another museum like 3? Either way, it sounds like an invitation for the spooky.
2. While the characters aren't as overtly dirty and run down as their normal counterparts, did Scott really put effort into making is characters less "uncanney valley"-ish? I think he could have instead realized the only place to go after nightmare was sickingly sweet. Taking the former any further just destroys any semblance of being based on family friendly animatronics at all, while the later draws the series back to those roots.
3. Seems like every animatroinic has made an appearance, and even a sprite version of the child. But none of the guards, of any of the adult humans, even the one who's visible inside the Freddy spring suit in FNAF4. Unless you cound shadow Freddy having something red in his mouth. In any case, I think this is something that could end up relating to a secret hidden for the released game.
4. Free DLC in a game with secrets, incidentally, could naturally contain hidden things that make the game scarier, or even fragments of things that only work in combination. In fact, all the overtly frightening parts might be from complimentary downloads, with the base lacking an extensive sense of horror on its own. So FNAF World would indeed be a non-horror game, at lease until you install DLC.
>>197554
On the Steam Forums for FNAF4, Scott said FNAF World will have hidden characters. Whether they’re playable or not is a whole other matter, though. Hell, aside from saying every character in the teaser image will be playable, Scott hasn’t said dick about what FNAFW will even be about.
>>197556
He did say he hasn't even started on the enemies yet when he made the announcement of FNAF World, with multiple adventure character already up, which leaves one to wonder what the enemies are at all. I doubt animatronic will be fighting animatroinic
Just make a fucking thread for that shit.
The FNAFW teaser image is finally finished. (I love that he added “seriously” to the date.) Unless he does something insane like release FNAFW tomorrow or reveal what’s in The Box, that should be the last of any FNAF-related news until the Halloween update, so contain the calamity within your mammaries, >>197558 — I see no reason for any new FNAF-related posts in this thread for a while.
I’ve tried my best to keep this from becoming an FNAF general, seeing as how one isn’t really necessary on this board given the end of the proper FNAF series. If you don’t like one game/series overtaking this thread, be the change you want to see in the thread and post about other games/series/whatever. I swear that no one will stop you.
So it's established that every top operative in FoxHound is a specialist in one way or another. But what about Liquid.
Simple. He's the pilot. Rex, a Hind-D, a jeep... He used vehicles more efficiently than pretty much any character in the franchise.
So how does that tie into his name?
Well... Liquid takes the shape of its container doesn't it?
Some time ago now, Cebntrtion was postponed since a third of their team left and they realized they didn't have enough devs to make such a huge game to begin with. Glad I didn't throw money at it now, but if the go for making smaller game sin the meantime, they'll be free to anyone who did.
>>197578
I assume you mean a 6th character, which they explained they were going to reveal later.
>>197578
More liek Mane 5, bro.
(Maybe they're saving extra characters for later-campaign stretch goals, though.)
>>197578
Actually, no wait,
> Q) Only five characters? The page down there says there’s six.
>A) We still have one more character left to reveal. She’s made a few… cameo appearances in the pledge reward graphics, and in the lobby video. Her homeland also appears in a couple of the pledge reward names. Can you guys guess what species she is?
http://www.sagaftra.org/interactive/what-we-stand-to-lose
Interesting, we already know Hollywood considers VAs to be pretty low on the food chain.
>>197584
Everytime you hear something about the busniness side of videogames it's just the worst fucking grimy "how is this even legal" kind of inhumane horseshit. Something seriously needs to change. And it won't as long as the core of the consumerbase are whiny entitled manchildren more concerned with framerate and evil feminazis trying to take their toys away than the actual issues this fucking industry is facing.
>>197584
Rob Paulsen has a podcast about voice acting, and one thing that almost all his guests agree on is that video games are hard work for less money than they'd get doing a show. They almost always include multiple hours of just recording screams and grunts, which is super hard on the throat. Like, put you out of work for a couple days hard.
>>197588
I recall Vic Mignogna had a similar experience voicing Broly from DBZ.
He hoped he was done after three movies of constant screaming, but then every video game since then has come out, too.
>>197584
Hey, GamerGate—if you really, truly, actually want to make a change in the gaming industry, support this cause.
>>197590
They don't, they won't, stop acting like it's not a harassment movement and stop posting about #GG.
>>197590
Gamergate? Support Unions? Those liberal brainwashing cults? I think you forget what kind of people form the core of that particular movement.
Oh you can just fuck off with that.
Haven't we had enough hyperbole and prejudgment the last time we tried to talk about it?
Here. Let's talk about Mario Maker. Anyone made any levels they want to share?
>>197594
>prejudgment
#GG's reality became undeniable within a week and it's been around for a year.
>>197596
You don't get the last word, bucko.
>sides
as if it weren't just one group making anyone who disagrees "a-gg" as if its an organized group against them.
NOW let's move on. You'll probably be happy with that.
>>197597
Eh. Diff anon, I've been accused of being pro-GG before because I slagged Polygon for a really stupid article they wrote about Nintendo that had nothing to do with politics at all (and despite being visibly the last kind of person who would even want to support GG). The counterreactionaries aren't near the same level as the main movement and the bullshit it spews, but yes prejudging assholes of an anti-GG persuasion do exist, and it sucks. Besides, no need to be the kind of person other anon is referring to.
>>197597
No. I'm not going into this again. You want to make a long lone rant about it, fine, but leave me out of this bullshit drama.
>>197599
>Hey guys here's my two cents NOW NOBODY ARGUE BECAUSE NOW WE'RE GONNA TALK ABOUT VIDYA OKAY?
>>197600
Funny, that sounds like what you were doing earlier.
Christ you faggots looks for any excuse to talk about this shit. Can we just make it a ban able offense already?
>>197602
>I'd really like it if people weren't allowed to talk about anything but what I pre-approve.
>>197590
Probably best to say that on 8chan, where there's al board specifically about GamerGate.
>>197602
>Can we just make it a ban able offense already?
I don't like to ban topics outright unless they cause serious disruption. (I don't consider a few dozen posts in a day to be a disruption, even as slow as +4 is.)
If posters want to discuss GamerGate, I would encourage them to create a thread specifically for GamerGate (like how /baw/ has a dedicated politics thread.) There may even be one already on another page. A dedicated thread won't make GamerGate verboten outside of it, but I think it would strike a good balance between those who want to discuss it on +4 and those who are tired of hearing about it.
>>197606
Christ I hope there's no thread. GG isn't even about vidya besides a surface level.
I'd like to think we can handle some off comments with a dismissive sentence afterwards to discourage disagreement, tongue-in-cheek or no, but a thread? Not something I see working long term.
The reason I don't want a thread is it would be entirely one-sided due to how stupidly liberal +4 is.
>>197608
Yes we have a user base of largely decent people who don't believe in harassing women and minorities for the crime of existing.
No thread, a thread about gg would be legitimizing it.
I just don't want to talk about it period. Even complaining about it is wasting more time and energy than it deserves so I don't get what that anon with a stick up their ass's problem is.
http://wilwheaton.net/2015/09/this-is-why-i-support-a-sag-aftra-strike-authorization-for-video-games-and-it-isnt-about-money/
So if the voice actors do go on strike who do you guys expect to wait and who do you expect to switch to non-union ones?
>>197613
I meant their first party stuff, not their second party stuff. Although even that, if they went with a European translation like they did with the first Xenoblade, they'd probably be safe.
>>197614
To be pedantic, X is technically first party since Nintendo owns all of Monolith Soft. Game Freak is second party.
Anyway it was said on the Nintendo Treehouse streams that X would have a mix of British and American VAs, and the video they released included voice actors from non-union anime, so yeah they'll probably be unaffected.
Goddamn, I'm so excited for JRPGs coming back in a big way next year.
I think I'm done with Witcher 3. I'm just gonna do the final main story quest and be done with it. This game is simply too big to 100% it and not get burned out on the way and I kinda want to leave this game on a high note.
>>197621
At least do all the actual quests but yeah don't go insane doing the treasure hunts.
Also get ready for the dlc.
Wil Wheaton does a good write up about the voice actor thing:
http://wilwheaton.net/2015/09/this-is-why-i-support-a-sag-aftra-strike-authorization-for-video-games-and-it-isnt-about-money/
>>197625
Oh, I'm trying to, but I'm pretty much at the point where I'd have to hunt them down, since I already have most of the noticeboard ones. So I might just stop once I'm done with those, since I don't feel like roaming the countryside for hours on end to hope some random exclamation mark pops up.
>>197636
Sometimes I think its inappropriate to chalk up Konami to being run by Yakuza.
But it think its pretty founded at this point.
>>197654
Steam. And it isn't the first time it's happened either.
Much as I would love the company to be totally destroyed at this point.
https://twitter.com/RealGDT/status/648117433593655296
>JUNJI ITO, undisputed master of horror in Japan (along with Hino and Tsubaki) and our collaborator in SILENT HILL (S)
Well that explains the eye spirals in PT.
>>197667
What's the joke behind Mashiko? Is it the same soundalike thing?
Any people playing Undertale here? Just got it, planning to do a genocide run first, then mercy later. Is this a good idea or no?
>>197671
You can certainly do that, provided you have the heart. But Flowey will remember .
Im considering doing an Unarmed run of Fallout 3. I just don't know if it's actually possible. Still, it would be fun to punch my way through the Wasteland.
>>197688
It works did one in Fallout 2, was able to knock most flat on their asses by the end. Look up the perks that can boost it both with the level perks and the Special stats, those mainly are Strength, Dexterity and Luck
The guy behind Undertale is pretty cool with Undertale porn so long as it’s tagged right: http://undertale.tumblr.com/post/129663057105/
>>197701
No, he's fine with it so long as it's tagged wrong.
>>197705
I'll presume he's building hype for a spin-off game where the protagonist has a y added to end of their name.
Transformers Devastation looks great.
//youtube.com/watch?v=wWkm-3nQxLA
>>197711
>a game that turned out to be pretty decent in spite of its low budget and short development time also looked good in previews
OK.
>>197713
Didn't you get the memo? It's the popular opinion that Korra sucked. Why did it suck? Uhhh uhhhh uhhhh well because the show sucked! YEAH!
>>197714
Please don't do that thing where you speak for the people you disagree with.
I've never played the game myself but I would like to hear the pros and cons from various perspectives.
It was too bare bones to be a good Platinum game and too story bare to be a good Korra game. The beardog sections in particular are the worst minigame Platinum ever made. Even knowing the short time period and obvious budget, my faith in Platinum, especially for such an obviously perfect property for them, was absolute until it actually came out.
The Korra game was fine, it just needed more. More enemies, more areas, more animations. If they'd tried to sell it for sixty bucks I could see getting disappointed by it, but for the price point they set it was pretty good.
>>197717
It really wasn't. The standard for 15 dollars is much higher these days.
>>197718
What other games out there have the same less than a year of development scale?
>>197718
Much higher than what? Here's a list of some of the games which go for fifteen dollars on Steam (and don't have microtransactions as a major part of their business model):
- Pretty Girls Mahjong Solitaire
- Airport Simulator 2015
- Puzzle Kingdoms
- Eidolon
- Aliens: Colonial Marines
>>197707
Was there something inaccurate about my statement?
https://www.deusex.com/news/aypo-cancelled
I’m not prone to promoting Kickstarter projects and all, but this one…
https://www.kickstarter.com/projects/143870832/home-free-0
…I’d actually give money to this one if I could.
The Red Cyclone Returns! — Zangief is confirmed for Street Fighter V!
//youtube.com/watch?v=MQxJVh9iJq0
>>197723
though part of that we are dealing with Activsion and Nick both who don't really give much in the way of funds for those kinda games. Overall it was a solid bending combat system which is what Platinum is known for upfront. Would have been great to see a bigger world, but you work with the budget you have.
Would love a Jade Empire take on the game.
MGSV stuff. Spoilers in some cases:
//youtube.com/watch?v=cb424eDrGCg
//youtube.com/watch?v=opB80ULb05w
//youtube.com/watch?v=KkwMG5el7oI
A Brazilian Bombshell Joins The Fight! — Famitsu accidentally leaked the existence of the third original character for Street Fighter V, Laura!
http://www.eventhubs.com/news/2015/oct/01/new-character-laura-leaked-street-fighter-5/
>>197730
Like.
>>197730
Hue, they sure like slapping the Brazilian flag on characters between her, Eddy Gordo, and Lucio from Overwatch.
>>197730
Man, aside from the hair her design is really bland.
>>197743
>>197740
I actually kinda like the hair. It's not particularly great, but it's not the worst either and it's more memorable than anything else about her. She's not much above Ryu in terms of being interesting, and doesn't have the grandfather clause or "so bland it loops back to cool" aspect like he does.
I absolutely dig the hair. Sure as shit looks better than Ken's.
It is, just not heard much since Snake Tits and the new flying base.
https://www.saintsrow.com/en/news/detail/article/6115/
FINNALY!
>new Assassin's Creed has a visibly transgender character
>nobody in the game seems to care so far, even though it's set in fucking Victorian England
uwotm8
On the other hand, at least he doesn't look like a stereotypical cis man with the "transgender" label slapped on in post during a time when such technology didn't exist. Contrary to what a lot of trans headcanoners seem to think, you can only do so much appearance-wise without hormones and surgery, so a trans man in a pre-1900s setting would still have periods, lack of facial hair, and need stuff like binders to hide his breasts and the like, not look like Superman or with a fanny (is there a word for this that's not as gauche as "cuntboy"?).
>>197757
I think they mean the "Superman with a fanny" part specifically.
Looks like Platinum redeemed themselves with Transformers.
>>197760
Redeemed themselves from Korra, I take it is what you mean, the $20 game that while short had extremely tight gameplay and a fantastic combat system that seamlessly allows you to cycle between using all four elements?
No yeah I can see how they would need to be redeemed from that, what a tragedy that was.
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0.001703 (0.000004s): kobak\current: creating default rewrite rules 1679718344.372405 - 0.001705 (0.000002s): kobak\current: starting validation of current section 1679718344.372413 - 0.001713 (0.000008s): kobak\plugins: checking actions for hook "before_validation" 1679718344.372442 - 0.001742 (0.000029s): kobak\plugins: finished running 1 actions for hook "before_validation" 1679718344.372447 - 0.001747 (0.000005s): kobak\current: finished validating section 1679718344.372454 - 0.001754 (0.000007s): kobak\current: finished validating prerequisites 1679718344.372460 - 0.001760 (0.000006s): kobak\current: finished validating optional inputs 1679718344.372466 - 0.001766 (0.000006s): kobak\plugins: checking actions for hook "validation" 1679718344.372533 - 0.001833 (0.000067s): KOBAK BBS: validating board 1679718344.372583 - 0.001883 (0.000050s): kobak\ban: query: querying posts 1679718344.372594 - 0.001894 (0.000011s): kobak\db: setting up new instance 1679718344.372596 - 0.001896 (0.000002s): kobak\db: Attempting to connect to database 1679718344.373360 - 0.002660 (0.000764s): kobak\db: Successfully connected to database 1679718344.373368 - 0.002668 (0.000008s): kobak\db: finished setup 1679718344.374509 - 0.003809 (0.001141s): KOBAK BBS: loading board specific plugins 1679718344.375126 - 0.004426 (0.000617s): KOBAK BBS: finished loading board specific plugins 1679718344.375136 - 0.004436 (0.000010s): KOBAK BBS: validating thread 1679718344.375142 - 0.004442 (0.000006s): kobak\thread: query: start 1679718344.375148 - 0.004448 (0.000006s): kobak\thread: query: thread mode set, calling posts query. 1679718344.375164 - 0.004464 (0.000016s): kobak\post: query: querying posts 1679718344.387258 - 0.016558 (0.012094s): kobak\post: query: constructing new post objects 1679718344.393656 - 0.022956 (0.006398s): kobak\post: query: starting lookups for thread locked statuses 1679718344.393890 - 0.023190 (0.000234s): kobak\post: query: setting up references/backlinks 1679718344.394406 - 0.023706 (0.000516s): kobak\post: get_posts: querying out-of-thread quotes 1679718344.395105 - 0.024405 (0.000699s): kobak\post: get_posts: applying quote backlinks to posts 1679718344.396438 - 0.025738 (0.001333s): kobak\post: query: finished. 1679718344.396460 - 0.025760 (0.000022s): kobak\thread: query: posts queried, setting up thread object. 1679718344.396481 - 0.025781 (0.000021s): kobak\thread: query: finished. 1679718344.396519 - 0.025819 (0.000038s): kobak\plugins: finished running 1 actions for hook "validation" 1679718344.396576 - 0.025876 (0.000057s): kobak\current: Template file found 1679718344.396581 - 0.025881 (0.000005s): kobak\current: setting up HTML vars 1679718344.396587 - 0.025887 (0.000006s): kobak\html: setting up new instance 1679718344.396612 - 0.025912 (0.000025s): kobak\html: finished setup 1679718344.396616 - 0.025916 (0.000004s): kobak\current: setting up per-page HTML vars 1679718344.396625 - 0.025925 (0.000009s): kobak\plugins: checking actions for hook "setup_html" 1679718344.396717 - 0.026017 (0.000092s): kobak\plugins: finished running 4 actions for hook "setup_html" 1679718344.396719 - 0.026019 (0.000002s): kobak\current: finished setting up all HTML vars 1679718344.396722 - 0.026022 (0.000003s): start rendering html 1679718344.396785 - 0.026085 (0.000063s): loading thread 1679718344.396825 - 0.026125 (0.000040s): called header.php 1679718344.396833 - 0.026133 (0.000008s): kobak\plugins: checking actions for hook "header_meta" 1679718344.396936 - 0.026236 (0.000103s): kobak\plugins: finished running 5 actions for hook "header_meta" 1679718344.397070 - 0.026370 (0.000134s): kobak\cache: loading cache file: kobak_banners 1679718344.397078 - 0.026378 (0.000008s): kobak\cache: checking cache file: kobak_banners 1679718344.397461 - 0.026761 (0.000383s): rendering thread 197063 1679718344.397470 - 0.026770 (0.000009s): rendering reply 197063 1679718344.397539 - 0.026839 (0.000069s): kobak\kmedia: setting up new instance 1679718344.397545 - 0.026845 (0.000006s): kobak\kmedia: finished setup 1679718344.397591 - 0.026891 (0.000046s): rendering reply 197064 1679718344.397618 - 0.026918 (0.000027s): rendering reply 197076 1679718344.397641 - 0.026941 (0.000023s): rendering reply 197077 1679718344.397668 - 0.026968 (0.000027s): rendering reply 197078 1679718344.397689 - 0.026989 (0.000021s): rendering reply 197080 1679718344.397709 - 0.027009 (0.000020s): rendering reply 197081 1679718344.397733 - 0.027033 (0.000024s): rendering reply 197083 1679718344.397769 - 0.027069 (0.000036s): rendering reply 197084 1679718344.397807 - 0.027107 (0.000038s): rendering reply 197085 1679718344.397855 - 0.027155 (0.000048s): rendering reply 197086 1679718344.397896 - 0.027196 (0.000041s): rendering reply 197090 1679718344.397935 - 0.027235 (0.000039s): rendering reply 197091 1679718344.397957 - 0.027257 (0.000022s): rendering reply 197095 1679718344.397980 - 0.027280 (0.000023s): rendering reply 197097 1679718344.398004 - 0.027304 (0.000024s): rendering reply 197098 1679718344.398022 - 0.027322 (0.000018s): rendering reply 197100 1679718344.398040 - 0.027340 (0.000018s): rendering reply 197101 1679718344.398061 - 0.027361 (0.000021s): rendering reply 197102 1679718344.398099 - 0.027399 (0.000038s): rendering reply 197104 1679718344.398121 - 0.027421 (0.000022s): rendering reply 197105 1679718344.398140 - 0.027440 (0.000019s): rendering reply 197116 1679718344.398160 - 0.027460 (0.000020s): rendering reply 197117 1679718344.398185 - 0.027485 (0.000025s): rendering reply 197118 1679718344.398204 - 0.027504 (0.000019s): rendering reply 197119 1679718344.398224 - 0.027524 (0.000020s): rendering reply 197120 1679718344.398251 - 0.027551 (0.000027s): rendering reply 197121 1679718344.398272 - 0.027572 (0.000021s): rendering reply 197124 1679718344.398298 - 0.027598 (0.000026s): rendering reply 197125 1679718344.398323 - 0.027623 (0.000025s): rendering reply 197128 1679718344.398347 - 0.027647 (0.000024s): rendering reply 197129 1679718344.398368 - 0.027668 (0.000021s): rendering reply 197130 1679718344.398391 - 0.027691 (0.000023s): rendering reply 197133 1679718344.398425 - 0.027725 (0.000034s): rendering reply 197134 1679718344.398445 - 0.027745 (0.000020s): rendering reply 197135 1679718344.398462 - 0.027762 (0.000017s): rendering reply 197137 1679718344.398484 - 0.027784 (0.000022s): rendering reply 197138 1679718344.398502 - 0.027802 (0.000018s): rendering reply 197139 1679718344.398520 - 0.027820 (0.000018s): rendering reply 197140 1679718344.398544 - 0.027844 (0.000024s): rendering reply 197141 1679718344.398567 - 0.027867 (0.000023s): rendering reply 197142 1679718344.398586 - 0.027886 (0.000019s): rendering reply 197143 1679718344.398609 - 0.027909 (0.000023s): rendering reply 197144 1679718344.398626 - 0.027926 (0.000017s): rendering reply 197146 1679718344.398645 - 0.027945 (0.000019s): rendering reply 197149 1679718344.398668 - 0.027968 (0.000023s): rendering reply 197150 1679718344.398688 - 0.027988 (0.000020s): rendering reply 197151 1679718344.398709 - 0.028009 (0.000021s): rendering reply 197153 1679718344.398733 - 0.028033 (0.000024s): rendering reply 197154 1679718344.398752 - 0.028052 (0.000019s): rendering reply 197155 1679718344.398770 - 0.028070 (0.000018s): rendering reply 197167 1679718344.398819 - 0.028119 (0.000049s): rendering reply 197168 1679718344.398842 - 0.028142 (0.000023s): rendering reply 197169 1679718344.398888 - 0.028188 (0.000046s): rendering reply 197170 1679718344.398914 - 0.028214 (0.000026s): rendering reply 197171 1679718344.398937 - 0.028237 (0.000023s): rendering reply 197179 1679718344.398980 - 0.028280 (0.000043s): rendering reply 197190 1679718344.399001 - 0.028301 (0.000021s): rendering reply 197191 1679718344.399019 - 0.028319 (0.000018s): rendering reply 197192 1679718344.399041 - 0.028341 (0.000022s): rendering reply 197195 1679718344.399059 - 0.028359 (0.000018s): rendering reply 197196 1679718344.399075 - 0.028375 (0.000016s): rendering reply 197198 1679718344.399094 - 0.028394 (0.000019s): rendering reply 197199 1679718344.399114 - 0.028414 (0.000020s): rendering reply 197200 1679718344.399133 - 0.028433 (0.000019s): rendering reply 197213 1679718344.399154 - 0.028454 (0.000021s): rendering reply 197215 1679718344.399172 - 0.028472 (0.000018s): rendering reply 197216 1679718344.399212 - 0.028512 (0.000040s): rendering reply 197217 1679718344.399234 - 0.028534 (0.000022s): rendering reply 197218 1679718344.399262 - 0.028562 (0.000028s): rendering reply 197220 1679718344.399285 - 0.028585 (0.000023s): rendering reply 197221 1679718344.399323 - 0.028623 (0.000038s): rendering reply 197222 1679718344.399342 - 0.028642 (0.000019s): rendering reply 197223 1679718344.399363 - 0.028663 (0.000021s): rendering reply 197224 1679718344.399383 - 0.028683 (0.000020s): rendering reply 197225 1679718344.399401 - 0.028701 (0.000018s): rendering reply 197226 1679718344.399441 - 0.028741 (0.000040s): rendering reply 197227 1679718344.399460 - 0.028760 (0.000019s): rendering reply 197228 1679718344.399479 - 0.028779 (0.000019s): rendering reply 197229 1679718344.399521 - 0.028821 (0.000042s): rendering reply 197244 1679718344.399698 - 0.028998 (0.000177s): rendering reply 197245 1679718344.399733 - 0.029033 (0.000035s): rendering reply 197266 1679718344.399760 - 0.029060 (0.000027s): rendering reply 197267 1679718344.402979 - 0.032279 (0.003219s): rendering reply 197273 1679718344.403073 - 0.032373 (0.000094s): rendering reply 197276 1679718344.403098 - 0.032398 (0.000025s): rendering reply 197277 1679718344.403124 - 0.032424 (0.000026s): rendering reply 197282 1679718344.403146 - 0.032446 (0.000022s): rendering reply 197283 1679718344.403165 - 0.032465 (0.000019s): rendering reply 197287 1679718344.403189 - 0.032489 (0.000024s): rendering reply 197288 1679718344.403211 - 0.032511 (0.000022s): rendering reply 197289 1679718344.403232 - 0.032532 (0.000021s): rendering reply 197290 1679718344.403257 - 0.032557 (0.000025s): rendering reply 197292 1679718344.403278 - 0.032578 (0.000021s): rendering reply 197293 1679718344.403298 - 0.032598 (0.000020s): rendering reply 197295 1679718344.403323 - 0.032623 (0.000025s): rendering reply 197313 1679718344.403379 - 0.032679 (0.000056s): rendering reply 197314 1679718344.403405 - 0.032705 (0.000026s): rendering reply 197319 1679718344.403426 - 0.032726 (0.000021s): rendering reply 197320 1679718344.403448 - 0.032748 (0.000022s): rendering reply 197321 1679718344.403470 - 0.032770 (0.000022s): rendering reply 197322 1679718344.403490 - 0.032790 (0.000020s): rendering reply 197324 1679718344.403516 - 0.032816 (0.000026s): rendering reply 197331 1679718344.403539 - 0.032839 (0.000023s): rendering reply 197342 1679718344.403557 - 0.032857 (0.000018s): rendering reply 197345 1679718344.403574 - 0.032874 (0.000017s): rendering reply 197346 1679718344.403594 - 0.032894 (0.000020s): rendering reply 197348 1679718344.403614 - 0.032914 (0.000020s): rendering reply 197349 1679718344.403632 - 0.032932 (0.000018s): rendering reply 197350 1679718344.403675 - 0.032975 (0.000043s): rendering reply 197351 1679718344.403696 - 0.032996 (0.000021s): rendering reply 197353 1679718344.403716 - 0.033016 (0.000020s): rendering reply 197354 1679718344.403741 - 0.033041 (0.000025s): rendering reply 197356 1679718344.403763 - 0.033063 (0.000022s): rendering reply 197359 1679718344.403782 - 0.033082 (0.000019s): rendering reply 197360 1679718344.403805 - 0.033105 (0.000023s): rendering reply 197361 1679718344.403824 - 0.033124 (0.000019s): rendering reply 197362 1679718344.403843 - 0.033143 (0.000019s): rendering reply 197363 1679718344.403900 - 0.033200 (0.000057s): rendering reply 197364 1679718344.403930 - 0.033230 (0.000030s): rendering reply 197365 1679718344.403952 - 0.033252 (0.000022s): rendering reply 197366 1679718344.403974 - 0.033274 (0.000022s): rendering reply 197370 1679718344.403996 - 0.033296 (0.000022s): rendering reply 197372 1679718344.404042 - 0.033342 (0.000046s): rendering reply 197373 1679718344.404067 - 0.033367 (0.000025s): rendering reply 197380 1679718344.404086 - 0.033386 (0.000019s): rendering reply 197381 1679718344.404127 - 0.033427 (0.000041s): rendering reply 197382 1679718344.404172 - 0.033472 (0.000045s): rendering reply 197383 1679718344.404215 - 0.033515 (0.000043s): rendering reply 197384 1679718344.404239 - 0.033539 (0.000024s): rendering reply 197385 1679718344.404261 - 0.033561 (0.000022s): rendering reply 197386 1679718344.404283 - 0.033583 (0.000022s): rendering reply 197387 1679718344.404302 - 0.033602 (0.000019s): rendering reply 197388 1679718344.404321 - 0.033621 (0.000019s): rendering reply 197390 1679718344.404345 - 0.033645 (0.000024s): rendering reply 197391 1679718344.404364 - 0.033664 (0.000019s): rendering reply 197392 1679718344.404383 - 0.033683 (0.000019s): rendering reply 197393 1679718344.404426 - 0.033726 (0.000043s): rendering reply 197394 1679718344.404448 - 0.033748 (0.000022s): rendering reply 197395 1679718344.404465 - 0.033765 (0.000017s): rendering reply 197396 1679718344.404487 - 0.033787 (0.000022s): rendering reply 197397 1679718344.404513 - 0.033813 (0.000026s): rendering reply 197398 1679718344.404537 - 0.033837 (0.000024s): rendering reply 197399 1679718344.404556 - 0.033856 (0.000019s): rendering reply 197403 1679718344.404578 - 0.033878 (0.000022s): rendering reply 197404 1679718344.404601 - 0.033901 (0.000023s): rendering reply 197406 1679718344.404622 - 0.033922 (0.000021s): rendering reply 197408 1679718344.404648 - 0.033948 (0.000026s): rendering reply 197409 1679718344.404671 - 0.033971 (0.000023s): rendering reply 197410 1679718344.404696 - 0.033996 (0.000025s): rendering reply 197411 1679718344.404722 - 0.034022 (0.000026s): rendering reply 197412 1679718344.404745 - 0.034045 (0.000023s): rendering reply 197413 1679718344.404767 - 0.034067 (0.000022s): rendering reply 197415 1679718344.404791 - 0.034091 (0.000024s): rendering reply 197421 1679718344.404843 - 0.034143 (0.000052s): rendering reply 197427 1679718344.404893 - 0.034193 (0.000050s): rendering reply 197437 1679718344.404917 - 0.034217 (0.000024s): rendering reply 197448 1679718344.404935 - 0.034235 (0.000018s): rendering reply 197455 1679718344.404956 - 0.034256 (0.000021s): rendering reply 197456 1679718344.404975 - 0.034275 (0.000019s): rendering reply 197458 1679718344.405016 - 0.034316 (0.000041s): rendering reply 197459 1679718344.405034 - 0.034334 (0.000018s): rendering reply 197462 1679718344.405071 - 0.034371 (0.000037s): rendering reply 197463 1679718344.405090 - 0.034390 (0.000019s): rendering reply 197464 1679718344.405108 - 0.034408 (0.000018s): rendering reply 197465 1679718344.405143 - 0.034443 (0.000035s): rendering reply 197466 1679718344.405162 - 0.034462 (0.000019s): rendering reply 197467 1679718344.405178 - 0.034478 (0.000016s): rendering reply 197469 1679718344.405219 - 0.034519 (0.000041s): rendering reply 197471 1679718344.405242 - 0.034542 (0.000023s): rendering reply 197473 1679718344.405259 - 0.034559 (0.000017s): rendering reply 197474 1679718344.408362 - 0.037662 (0.003103s): rendering reply 197475 1679718344.408511 - 0.037811 (0.000149s): rendering reply 197478 1679718344.408533 - 0.037833 (0.000022s): rendering reply 197479 1679718344.408564 - 0.037864 (0.000031s): rendering reply 197480 1679718344.408584 - 0.037884 (0.000020s): rendering reply 197481 1679718344.408647 - 0.037947 (0.000063s): rendering reply 197482 1679718344.408675 - 0.037975 (0.000028s): rendering reply 197483 1679718344.408700 - 0.038000 (0.000025s): rendering reply 197484 1679718344.408741 - 0.038041 (0.000041s): rendering reply 197487 1679718344.408763 - 0.038063 (0.000022s): rendering reply 197488 1679718344.408784 - 0.038084 (0.000021s): rendering reply 197489 1679718344.408809 - 0.038109 (0.000025s): rendering reply 197490 1679718344.408964 - 0.038264 (0.000155s): rendering reply 197491 1679718344.409005 - 0.038305 (0.000041s): rendering reply 197492 1679718344.409034 - 0.038334 (0.000029s): rendering reply 197495 1679718344.409057 - 0.038357 (0.000023s): rendering reply 197496 1679718344.409077 - 0.038377 (0.000020s): rendering reply 197498 1679718344.409104 - 0.038404 (0.000027s): rendering reply 197500 1679718344.409143 - 0.038443 (0.000039s): rendering reply 197501 1679718344.409161 - 0.038461 (0.000018s): rendering reply 197504 1679718344.409182 - 0.038482 (0.000021s): rendering reply 197505 1679718344.409199 - 0.038499 (0.000017s): rendering reply 197506 1679718344.409215 - 0.038515 (0.000016s): rendering reply 197507 1679718344.409235 - 0.038535 (0.000020s): rendering reply 197508 1679718344.409274 - 0.038574 (0.000039s): rendering reply 197509 1679718344.409297 - 0.038597 (0.000023s): rendering reply 197510 1679718344.409316 - 0.038616 (0.000019s): rendering reply 197511 1679718344.409335 - 0.038635 (0.000019s): rendering reply 197512 1679718344.409357 - 0.038657 (0.000022s): rendering reply 197513 1679718344.409379 - 0.038679 (0.000022s): rendering reply 197514 1679718344.409422 - 0.038722 (0.000043s): rendering reply 197517 1679718344.409445 - 0.038745 (0.000023s): rendering reply 197518 1679718344.409474 - 0.038774 (0.000029s): rendering reply 197521 1679718344.409497 - 0.038797 (0.000023s): rendering reply 197522 1679718344.409517 - 0.038817 (0.000020s): rendering reply 197524 1679718344.409541 - 0.038841 (0.000024s): rendering reply 197525 1679718344.409559 - 0.038859 (0.000018s): rendering reply 197526 1679718344.409606 - 0.038906 (0.000047s): rendering reply 197527 1679718344.409630 - 0.038930 (0.000024s): rendering reply 197528 1679718344.409654 - 0.038954 (0.000024s): rendering reply 197529 1679718344.409674 - 0.038974 (0.000020s): rendering reply 197530 1679718344.409690 - 0.038990 (0.000016s): rendering reply 197531 1679718344.409710 - 0.039010 (0.000020s): rendering reply 197532 1679718344.409728 - 0.039028 (0.000018s): rendering reply 197533 1679718344.409764 - 0.039064 (0.000036s): rendering reply 197535 1679718344.409791 - 0.039091 (0.000027s): rendering reply 197536 1679718344.409811 - 0.039111 (0.000020s): rendering reply 197537 1679718344.409833 - 0.039133 (0.000022s): rendering reply 197538 1679718344.409858 - 0.039158 (0.000025s): rendering reply 197539 1679718344.410142 - 0.039442 (0.000284s): rendering reply 197540 1679718344.410173 - 0.039473 (0.000031s): rendering reply 197541 1679718344.410215 - 0.039515 (0.000042s): rendering reply 197553 1679718344.410254 - 0.039554 (0.000039s): rendering reply 197554 1679718344.410283 - 0.039583 (0.000029s): rendering reply 197556 1679718344.410330 - 0.039630 (0.000047s): rendering reply 197557 1679718344.410356 - 0.039656 (0.000026s): rendering reply 197558 1679718344.410376 - 0.039676 (0.000020s): rendering reply 197560 1679718344.410418 - 0.039718 (0.000042s): rendering reply 197564 1679718344.410454 - 0.039754 (0.000036s): rendering reply 197566 1679718344.410479 - 0.039779 (0.000025s): rendering reply 197567 1679718344.410500 - 0.039800 (0.000021s): rendering reply 197568 1679718344.410517 - 0.039817 (0.000017s): rendering reply 197578 1679718344.410559 - 0.039859 (0.000042s): rendering reply 197581 1679718344.410581 - 0.039881 (0.000022s): rendering reply 197582 1679718344.410599 - 0.039899 (0.000018s): rendering reply 197583 1679718344.410621 - 0.039921 (0.000022s): rendering reply 197584 1679718344.410642 - 0.039942 (0.000021s): rendering reply 197586 1679718344.410665 - 0.039965 (0.000023s): rendering reply 197588 1679718344.410688 - 0.039988 (0.000023s): rendering reply 197589 1679718344.410707 - 0.040007 (0.000019s): rendering reply 197590 1679718344.410726 - 0.040026 (0.000019s): rendering reply 197592 1679718344.410748 - 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0.050445 (0.000025s): rendering reply 197609 1679718344.421190 - 0.050490 (0.000045s): rendering reply 197610 1679718344.421209 - 0.050509 (0.000019s): rendering reply 197611 1679718344.421229 - 0.050529 (0.000020s): rendering reply 197612 1679718344.421251 - 0.050551 (0.000022s): rendering reply 197613 1679718344.421269 - 0.050569 (0.000018s): rendering reply 197614 1679718344.421287 - 0.050587 (0.000018s): rendering reply 197615 1679718344.421309 - 0.050609 (0.000022s): rendering reply 197618 1679718344.421326 - 0.050626 (0.000017s): rendering reply 197621 1679718344.421363 - 0.050663 (0.000037s): rendering reply 197625 1679718344.421388 - 0.050688 (0.000025s): rendering reply 197626 1679718344.421407 - 0.050707 (0.000019s): rendering reply 197627 1679718344.421427 - 0.050727 (0.000020s): rendering reply 197636 1679718344.421500 - 0.050800 (0.000073s): rendering reply 197645 1679718344.421521 - 0.050821 (0.000021s): rendering reply 197647 1679718344.421543 - 0.050843 (0.000022s): rendering reply 197648 1679718344.421566 - 0.050866 (0.000023s): rendering reply 197649 1679718344.421585 - 0.050885 (0.000019s): rendering reply 197654 1679718344.421603 - 0.050903 (0.000018s): rendering reply 197655 1679718344.421625 - 0.050925 (0.000022s): rendering reply 197662 1679718344.421665 - 0.050965 (0.000040s): rendering reply 197663 1679718344.421688 - 0.050988 (0.000023s): rendering reply 197664 1679718344.421708 - 0.051008 (0.000020s): rendering reply 197665 1679718344.421771 - 0.051071 (0.000063s): rendering reply 197666 1679718344.421793 - 0.051093 (0.000022s): rendering reply 197667 1679718344.421831 - 0.051131 (0.000038s): rendering reply 197668 1679718344.421850 - 0.051150 (0.000019s): rendering reply 197671 1679718344.421895 - 0.051195 (0.000045s): rendering reply 197672 1679718344.421921 - 0.051221 (0.000026s): rendering reply 197688 1679718344.421942 - 0.051242 (0.000021s): rendering reply 197696 1679718344.421960 - 0.051260 (0.000018s): rendering reply 197699 1679718344.421995 - 0.051295 (0.000035s): rendering reply 197701 1679718344.422017 - 0.051317 (0.000022s): rendering reply 197703 1679718344.422036 - 0.051336 (0.000019s): rendering reply 197705 1679718344.422057 - 0.051357 (0.000021s): rendering reply 197707 1679718344.422078 - 0.051378 (0.000021s): rendering reply 197708 1679718344.422095 - 0.051395 (0.000017s): rendering reply 197710 1679718344.422138 - 0.051438 (0.000043s): rendering reply 197711 1679718344.422160 - 0.051460 (0.000022s): rendering reply 197713 1679718344.422178 - 0.051478 (0.000018s): rendering reply 197714 1679718344.422202 - 0.051502 (0.000024s): rendering reply 197715 1679718344.422219 - 0.051519 (0.000017s): rendering reply 197716 1679718344.422236 - 0.051536 (0.000017s): rendering reply 197717 1679718344.422256 - 0.051556 (0.000020s): rendering reply 197718 1679718344.422274 - 0.051574 (0.000018s): rendering reply 197719 1679718344.422290 - 0.051590 (0.000016s): rendering reply 197720 1679718344.422309 - 0.051609 (0.000019s): rendering reply 197721 1679718344.422327 - 0.051627 (0.000018s): rendering reply 197722 1679718344.422345 - 0.051645 (0.000018s): rendering reply 197723 1679718344.422365 - 0.051665 (0.000020s): rendering reply 197724 1679718344.422402 - 0.051702 (0.000037s): rendering reply 197725 1679718344.422420 - 0.051720 (0.000018s): rendering reply 197726 1679718344.422439 - 0.051739 (0.000019s): rendering reply 197727 1679718344.422460 - 0.051760 (0.000021s): rendering reply 197728 1679718344.422478 - 0.051778 (0.000018s): rendering reply 197729 1679718344.422501 - 0.051801 (0.000023s): rendering reply 197730 1679718344.422524 - 0.051824 (0.000023s): rendering reply 197731 1679718344.422565 - 0.051865 (0.000041s): rendering reply 197732 1679718344.422585 - 0.051885 (0.000020s): rendering reply 197733 1679718344.422601 - 0.051901 (0.000016s): rendering reply 197737 1679718344.422621 - 0.051921 (0.000020s): rendering reply 197738 1679718344.422639 - 0.051939 (0.000018s): rendering reply 197740 1679718344.422657 - 0.051957 (0.000018s): rendering reply 197743 1679718344.422693 - 0.051993 (0.000036s): rendering reply 197744 1679718344.422713 - 0.052013 (0.000020s): rendering reply 197746 1679718344.422794 - 0.052094 (0.000081s): rendering reply 197749 1679718344.422837 - 0.052137 (0.000043s): rendering reply 197753 1679718344.422858 - 0.052158 (0.000021s): rendering reply 197754 1679718344.422894 - 0.052194 (0.000036s): rendering reply 197755 1679718344.422921 - 0.052221 (0.000027s): rendering reply 197757 1679718344.422943 - 0.052243 (0.000022s): rendering reply 197758 1679718344.422963 - 0.052263 (0.000020s): rendering reply 197759 1679718344.423008 - 0.052308 (0.000045s): rendering reply 197760 1679718344.423032 - 0.052332 (0.000024s): rendering reply 197787 1679718344.423177 - 0.052477 (0.000145s): called footer.php 1679718344.424339 - 0.053639 (0.001162s): kobak\plugins: checking actions for hook "footer_meta" 1679718344.424439 - 0.053739 (0.000100s): kobak\plugins: finished running 8 actions for hook "footer_meta" 1679718344.424441 - 0.053741 (0.000002s): completed rendering most of the html 1679718344.424498 - 0.053798 (0.000057s): starting debug 1679718344.425764 - 0.055064 (0.001266s): starting debug_t
|
SQL statistics:
time taken: 0.00110412 | SELECT *, ( SELECT GROUP_CONCAT(DISTINCT `kobaboardban`.`boardid` ORDER BY `kobaboardban`.`boardid` SEPARATOR ',') FROM `kobaboardban` WHERE `banid` = `id` GROUP BY `banid` ) AS `active_boards` FROM `kobaban` WHERE ( (`iplong1` = '22efad90') OR (`iplong1` <= '22efad90' AND '22efad90' <= `iplong2`) ) AND `type` IN(-1,0,1,2,3) AND (`id` IN ( SELECT `banid` FROM `kobaboardban` WHERE `boardid` IN(3) ) OR `global` = 1) ORDER BY `type`,`expiration` DESC | no rows found or affected (prepared query) |
time taken: 0.01203203 | SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, s.total_posts, s.total_files, s.total_image, s.total_audio, s.total_video, s.total_swf, s.unique_ip, s.unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid LEFT JOIN `kobapoststats` s on p.boardid = s.boardid and p.postid = s.threadid WHERE p.`boardid` = '3' AND p.`postid` = '197063' AND `parentid` = '0' AND `deleted` = '0' UNION ALL SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, null as total_posts, null as total_files, null as total_image, null as total_audio, null as total_video, null as total_swf, null as unique_ip, null as unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid WHERE p.`boardid` = '3' AND `parentid` = '197063' AND `deleted` = '0' ORDER BY `parentid`,`postid` | no error (prepared query) |
time taken: 0.00065899 | SELECT `boardid`, `parentid`, `postid` FROM `kobapost` WHERE (`boardid` = 3 AND `postid` IN(196397,197347)) AND `deleted` = 0 | no error |
actions:
before_validation | actions: 1 | start: 1679718344.37241700 | end: 1679718344.37243700 | took (total): 0.000020 |
footer_meta | actions: 8 | start: 1679718344.42434500 | end: 1679718344.42443500 | took (total): 0.000090 |
header_meta | actions: 5 | start: 1679718344.39683500 | end: 1679718344.39693200 | took (total): 0.000097 |
setup_html | actions: 4 | start: 1679718344.39662900 | end: 1679718344.39671400 | took (total): 0.000085 |
validation | actions: 1 | start: 1679718344.37246800 | end: 1679718344.39651400 | took (total): 0.024046 |
Rewrite/redirect rules:
Redirect | /^([a-z_\-0-9]*)\/0.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Redirect | /^([a-z_\-0-9]*)\/1.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Rewrite: | /^([a-z_\-0-9]*)\/(\d\w*)s.png$/ | /$matches[1]/thumbs/$matches[2]s.png | |
Rewrite: | /^([a-z_\-0-9]*)\/?(?:\?.*)?$/ | index.php?section=index&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$/ | index.php?section=index&board=$matches[1]&pagenumber=$matches[2] | |
Rewrite: | /^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$/ | index.php?section=catalog&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$/ | index.php?section=thread&board=$matches[1]&thread=$matches[2]&ext=$matches[3] | |
Rewrite: | /^([a-z_\-0-9]*)\/posts_feed\.rss$/ | index.php?section=posts_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^([a-z_\-0-9]*)\/threads_feed\.rss$/ | index.php?section=threads_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^latest_posts\.rss$/ | index.php?section=latest_posts&ext=rss | |
Rewrite: | /^latest_threads\.rss$/ | index.php?section=latest_threads&ext=rss | |
Rewrite: | /^latest_nsfw_posts\.rss$/ | index.php?section=latest_nsfw_posts&ext=rss | |
Rewrite: | /^latest_nsfw_threads\.rss$/ | index.php?section=latest_nsfw_threads&ext=rss |
rules in htaccess format:
RewriteRule ^([a-z_\-0-9]*)\/0.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/1.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/(\d\w*)s.png$ /$1/thumbs/$2s.png [L,QSA] RewriteRule ^([a-z_\-0-9]*)/(?:\?.*)?$ index.php?section=index&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$ index.php?section=index&board=$1&pagenumber=$2 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$ index.php?section=catalog&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$ index.php?section=thread&board=$1&thread=$2&ext=$3 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/posts_feed\.rss$ index.php?section=posts_feed&board=$1&ext=rss [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/threads_feed\.rss$ index.php?section=threads_feed&board=$1&ext=rss [L,QSA] RewriteRule ^latest_posts\.rss$ index.php?section=latest_posts&ext=rss [L,QSA] RewriteRule ^latest_threads\.rss$ index.php?section=latest_threads&ext=rss [L,QSA] RewriteRule ^latest_nsfw_posts\.rss$ index.php?section=latest_nsfw_posts&ext=rss [L,QSA] RewriteRule ^latest_nsfw_threads\.rss$ index.php?section=latest_nsfw_threads&ext=rss [L,QSA]Current time:
2023-03-24 21:25:44