I only just recently decided to try this game, oh my god, this is one of the worst Mega Man games I've ever played. Awful stage design, useless weapons, and extremely cheap bosses. (Vega is almost impossible without a bunch of E-tanks) Also, no save feature. A game released in 2012 uses passwords instead. Even MM9 let you save.
My rig's a POS, and it (used to) play emulated games just fine. SFxMM ran slow as fuck on my rig, so I couldn't even play it. I did watch a runthrough, though - and I'd agree with all your complaints. But hey, it's a free fangame that Capcom gave an official greenlight, so I'm not too sore about it sucking ass.
Picked up Shovel Knight for the 3DS yesterday and cleared the first two areas. I am utter shit at the game (never been good at platformers or old Nintendo games) but it will never not be satisfying to clear an area or boss you've been having trouble with... I just wish I didn't have to bleed money to do it as hard as I do. Most other games these days lack that kind of challenge and satisfaction I feel.
Also free Plague Knight DLC any day now... I hope. It is the end of Q2 after all.
Related to the new teaser—Scott put the following letters in the metadata for his site: gsfecfbs, Decode it with a simple Caesar cipher, and it becomes fredbear. The evidence that FNAF4 is going to be about the original Fredbear's Family Diner is stacking up.
>>196420 The alleged sensual moaning of the prisoners is the only thing that's in any way concerning. Everything else can be safely ignored, if you don't like the stuff. They're just options, that you're not forced to use. Fuck off to anyone that's trying to make a stink around that.
>>196420 I don't like the pandering bullshit but most of it is optional. Not happy about the children mechanics and bringing it back a third time without changes would be a bigger shark-jumping moment than all the waifu/husbando bullshit. Didn't hear about the POW rape thing, but I didn't notice it on any of the streams I watched so chances are it's being somewhat overblown.
I subscribe to the theory that Subcon is a plane of existence tied to dreams, and can be entered via dreams, much like Nightopia and Nightmare from Nights Into Dreams, or the Dreamlands from Legend of the Five Rings.
I was pretty trashed last night, so let me take a second to step back and point out that believing Nintendo let one of their partner companies put rape in their IP based on a screenshot of a tumblr post citing a reddit post is ridiculous.
>>196448 Yep! Nintendo knows what sells. Awakening was a hit for a reason and I'm sure this'll be more so. I really hope whoever gets these games enjoys them and continue to keep IS working. Maybe we'll see different stuff from them in the future.
>>196451 I wanna bitch about it, sure but sexism isn't exactly the issue, is it? 'Sides, FE's kinda always been particularly girl friendly. At least I've thought so. Shitty bait-y character designs aside, I know I'm in the small small SMALL minority of people who actually played FE before Awakening if sales figures are to be believed, so there's no point in complaining about stuff much more people are gonna be happy about.
In closing, fuck this game! Not gonna waste any more time bitching about why, but fuck this game.
>>196445 Well, there was one line in Sacred Stones where it was implied Valter did something nasty to his female victims, though it theoretically could've been just slapping them around as opposed to full on rape.
You know incest is hardly new for Fire Emblem right? FE4 was filled with both canon and player enforced stuff. Also technically your character is adopted by the Nohr family and only stepsiblings with the Hoshido family.
>>196469 >You've a,l played Halo 4 right? Because it's that. FUCKIN DROPPED actually i did like the production design on Halo 4 as one of the few redeeming features but if i get another crap star fox level and qtes...
>>196486 don't feed him, he's trying (poorly) to discredit opinions he disagrees with.
>>196485 It makes sense for armor to get a little more organic I guess, but I have to agree; pretty sure I wore that exact armor in Halo 4's multiplayer... or Crysis. I forget which. Shame that armor is following the same route guns seem to in that it's all converging on a generic design everyone uses.
>>196488 >don't feed him, he's trying (poorly) to discredit opinions he disagrees with. To be fair, we've had a couple of non-parody posts like that in the past here. Not like people need to try to discredit that stuff.
>>196500 I'm not as involved with this stuff as I used to be, is there a reason it's a big topic right now or has it just refuses to die out? Not trying to stir shit up again just wondering if something happened.
>“I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state,” said one quality assurance tester who worked on the game for years. “It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago.”
>Two sources, requesting anonymity to avoid jeopardizing their careers, spoke with Kotaku over the past week in hopes of explaining how the broken PC version of Arkham Knight made it out the door. They both said that Warner Bros. was aware of the many issues facing Arkham Knight on PC and that the publisher chose to ship the game regardless, not to maniacally screw over customers—but because they believed it was good enough.
Reason why the game was delayed many times is because Rocksteady underestimated game development for PS4 and Xbox One.
>“Getting it to work on consoles was impossible for months,” said our tester source. “That’s part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles.”
>In various meetings, QA teams were told the new consoles were “not nearly as easy to work with as [Rocksteady] expected” and testers should focus time on finding console bugs. This particular team was made up of roughly 100 people, with about 10% focused on the PC version.
>“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate,” said our QA source. “All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.”
Article also explains why certain PC ports from WB like Shadow of Mordor and Dying Light were good, while others like Arkham Origins and Mortal Kombat X were bad.
>>196511 "Good enough" being the standard for PC releases sounds like a decision driven by the fact that Steam dominates that market now, and Arkham Knight is mostly going to end up being bought for like 16 cents in some future sale.
>>196512 Steam also has refunds now. So "Good Enough" is no longer "good enough". Not to mention the PC gamer/userbase is notoriously hostile to people pulling this shit while most console players seem to just take it without much fuss.
No PC release should have been that bad regardless. What the hell do you think they develop games on? Not really many excuses to fuck up a release for the system you built the game on.
Arguably, the risk should be borne by the one who seeks to reap the reward. By requesting the public to fund their projects, Sony risks little yet still nets the end profit. This is offloading the costs of doing business to the consumer.
Now angel investors, individual people who invest capital into a project or venture, are not a new thing, however investors usually receive something like debt, securities, or partial ownership in the venture. Furthermore, there are laws in place to protect private, layman investors as they could be easily targeted by unscrupulous individuals. Given the recent historical events, people are more skeptical about the motives and practices of large businesses when it comes to taking advantage of individual consumers.
>>196531 So then if I understand your point correctly, you think it would be better that these games never get made--even if you like the games that end up getting made--than allow people to help fund them without being treated like Producers.
I don't know, every time I hear one of these diatribes against crowdfunding it sounds like an old man yelling at a cloud because we're inventing new business models.
>>196539 This is what happens to any game that's popular. Lies and rumors, peddled by people who have no stake in the success of the game but do so merely because they are bored is common-place for more highly anticipated titles. This just happens to be the first time a Fire Emblem title is highly anticipated, due to Awakening brining in a larger audience (whether it's due to the inclusion of some common-sense difficulty mechanics, change in the character art/aesthetic of the game, or merely it was a sequel that came in at the right time is open for debate).
http://hibikiwataru.tumblr.com/post/123001482617/a-new-degree-of-homophobia-in-fire-emblem-fates For better context, THIS explains the situation in a lot more detail. It's still shitty and juvenile, but it's not quite like what that Twitter in >>196534 describes.
>>196551 Not as shitty as the original report, but still significantly shitty indeed.
I'm not a big Fire Emblem fan (don't hate; just never followed it), but this new game keeps sounding terrible ever time I hear about it. I know Awakening divided fans with its "waifu" approach, but Fates just turned up all the negative weeb-pandering material to 11.
The only saving grace from all this is that Nintendo of America will tone down or remove all this problematic garbage for the West. Recently, NOA announced Fates would have gay and lesbian love options. Despite the execution being unnecessarily complex (one version for gay; one version for lesbian), it was still a big move from Nintendo, considering the company's family image. It makes me wonder if NOA and NOE may have pushed NOJ to include that, as it was included in a patch in the original Japanese version. May explain why the love options are so limited.
>>196557 >The only saving grace from all this is that Nintendo of America will tone down or remove all this problematic garbage for the West. Recently, NOA announced Fates would have gay and lesbian love options. Despite the execution being unnecessarily complex (one version for gay; one version for lesbian), it was still a big move from Nintendo, considering the company's family image. It makes me wonder if NOA and NOE may have pushed NOJ to include that, as it was included in a patch in the original Japanese version. May explain why the love options are so limited. Literally the only part of this that is true is Zero and NotTharja being version exclusive, stop making shit up.
>>196420 To clarify, stuff that's true: >children mechanics (I'm sure people know this by now) >lewd dialogue (yep) >stripping (both in and out of battle; you can damage or break the clothes off units if you hit them hard enough or with the right weapons)
Stuff that isn't: >touching breasts (you can rub the neck and shoulders but nothing happens if you touch them anywhere below such as the pecs or the breasts) >prison rape (sounded like regular old torture to me)
Not to justify any of the true stuff because equal opportunity or not, stupid pandering is still stupid, but we don't need to add outright misinformation on top of the shitpile.
>>196532 Getting away from big corporate business is the whole reason crowdfunding exists. If big corporate businesses are using it, it's just businesses doing all their shit but with slightly less consequences.
>>196563 >Getting away from big corporate business is the whole reason crowdfunding exists. If big corporate businesses are using it, it's just businesses doing all their shit but with slightly less consequences. >>196565 >No the reason crowdfunding exists is to get projects off the ground that otherwise would not exist. If Iga or Suzuki need a ks to calm investors, fine, because without that ks there is no game.
Here's the thing: there is no reason WHY something like this exists. It is a process. That process can be used by anyone for any purpose. Indies can use it to fund indie projects, megacorps can use it to make sure there's sufficient interest in a project before committing to it, politicians can use it to fund political campaigns, charities can use it for charity drives, whatever.
It is a mistake to assign an ethos to something that is inherently neutral.
>>196569 Enough of this Chewbacca defense bullshit. I didn't say any of the criticism wasn't legit, just that the claims of prison rape are hyperbolic in the same way that people are coming to the conclusion that Foleo is trans.
>>196557 You sure you got your information right? You're probably getting it confused with the patch Nintendo did for Tomodachi Life. Speaking of which, according to Trinen (grain of salt here) that patch didn't remove the ability to get gay married in that game, but involved a data transfer glitch and happened to coincide with the discovery that people were deliberately making male-looking Female Miis to get around the game's marriage limitations, causing the two to get conflated.
The new Terraria patch has some major fucking issues. Mainly the world generator overwriting jungle and snow biomes with corruption. I seriously hope they didn't intend for it to be this way and it's gonna get fixed soon.
>>196581 "Metroidvania" seems to be the reemergent craze in the here and now. Although backtracking heavy platformers like that aren't exactly my cup of tea, I'm interested to see some gameplay and where they go with it.
http://www.digitimes.com/news/a20150702PD204.html >Nintendo in March announced its plan of releasing Nintendo NX in 2016 and has started visiting its supply chain partners recently. The orders are expected to be finalized in February or March 2016 and mass production will start in May or June 2016, while the console's official launch may take place around July, the sources said.
http://www.gamerampage.net/all/nintendo-nx-not-aiming-to-compete-with-playstation-4 If true it's not surprising, but still somehow a disappointment. Nintendo just can't into 3rd party or multi system release.
>The Japanese management had continued to override any meaningful changes the designers and other staff wanted to implement >On multiple occasion members of the team allegedly had their suggestion dismissed outright and were told the reason for this was that they wouldn't understand because they weren't Japanese
>>196603 >If true it's not surprising, but still somehow a disappointment. Nintendo just can't into 3rd party or multi system release. I really just do not understand the mindset of people who want Nintendo to make a third console that's effectively identical to the other two. If you want a PS4, buy a fucking PS4.
>>196607 >Basically, Nintendo doesn't play to win any more And yet they consistently make considerably more money than Sony and Microsoft's games divisions. "Winning" is only important to gamers, in a sports fan's "My team won!" form of tribalism. I'll be happy as long as Nintendo continues to make cool games that no one else is making yet.
>>196606 I want a Nintendo console that third parties are willing to at least consider ports for. That means it has to have an amount of processing power at least approaching the other consoles. First party games would benefit from this.
>>196609 But why would you want ports anyway, is my point? Is there really any point in having three nearly identical consoles when you've already got two nearly identical consoles to choose from? If all you want to do is play Nintendo games and PS4 games on the same console, you should be wishing for Nintendo to give up on hardware and go third party. Not wishing they would make a PS4 clone.
>>196610 >>196611 Its not just about ports, either. At least appealing to other audiences than the core Mario Zelda people. Games are more than just titles, its social gatherings. And if there's a new release I want to be able to experience that communion with my friends with other consoles.
And its pretty silly to think if anyone wants to play a specific game, they would spend $400 on a new system.
... And I want FIFA on a Nintendo system, there hasn't been one in years.
>>196611 >>196612 Then buy a PS4 *instead of* a Nintendo system. That's my point. You have to decide what's the most bang for your buck. If you like the game library on one console better than another, that's the one you go for. That's how it was back in the Genesis/Super Nintendo days, before everything came out on every system. You kids today are spoiled.
>>196615 Up until the Wii U, 3rd party support has been pretty expected of Nintendo! If anything at least there was variety. The GC had Resident Evil, Metal Gear Solid and the like. And companies go out of their way to not develop for the Wii U. It has stronger hardware than the PS3 and 360 and THEY're getting MGSV because of tech reasons.
It doesn't have to make a big effort to attract the Call of Duties, but at the very least it should be present when it comes to conversations regarding multiplats.
>>196616 >Up until the Wii U, 3rd party support has been pretty expected of Nintendo! Bullshit. People have been making these same arguments about Nintendo's situation with third parties since the days of the N64.
>>196617 When the consoles are functionally identical, that's true. When the consoles have legitimate hardware differences that make different ones good at different things, it's not. The DS was the only system capable of playing the original incarnation of TWEWY for example--later they made the "Solo Remix" or whatever that could run on iPad, and that's fine and all, but making a port of the game for PSP at the time the original was made would've been stupid. It would've cost a lot more to put it on PSP because the PSP port would have had to be redesigned to work on the PSP's single screen and lack of touchscreen.
Nintendo systems tend to focus less on hardware power than they do on innovative UI options and things of that nature. This makes Nintendo games uniquely suited for gameplay experiences one can't have on other platforms. Many hardcore gamers write these off as gimmicks and bitch about the fact that the Wii isn't a PS3 or the Wii U isn't a PS4, but it is for exactly the reason that you've just stated that third PS4 would be a waste of everyone's time and money.
If there is no need for console exclusivity, then there is no need for another console.
The only justification for another console is a different approach that makes different games possible which wouldn't be on the other systems. Sony and Microsoft are playing an arms race of making identical consoles and selling them at a loss. If the NX is just a PS4 with higher stats, Nintendo is going to hemorrhage money even faster than Sony and Microsoft's game divisions do.
>>196619 I think most people are asking for a console that doesn't surrender traditional games for the gimmicks. A DS game can only be played on a DS, but it had everything it needed to play PSP games too. The Wii U meanwhile can only play games specifically made for the Wii U, which is great for those games but means that people have to pay hundreds of dollars more to play practically ANY games not made by Nintendo.
>>196619 >Bullshit. People have been making these same arguments about Nintendo's situation with third parties since the days of the N64.
The thing is, the Wii U's third-party situation is worst than any Nintendo console before. Nintendo doesn't even have EA, Ubisoft or Activision. Three significant losses, regardless of personal opinion of these publishers. (No sports game, no Assassin's Creed and no Call of Duty). And Nintendo doesn't have the strong indie support that Sony has.
Nintendo alone cannot support a console and shouldn't have to.
>>196635 You do realize there's costs involved in porting a game to another platform, yes? And third parties have consistenly sold piss poor on Nintendo home consoles since the N64. The main customers of Nintendo platforms are (the admittedly plentiful) diehard Nintendo fans, who buy Nintendo consoles to play Nintendo games and not much else.
>>196622 >No sports game, no Assassin's Creed and no Call of Duty That's not a loss for me at all. But no Hudson soft properties now that it's owned by Konami? Now that's bad. Bomberman U sounds like it'd be pretty sweet.
Not saying it's evidence, but my brother is actually planning to take his PS4 downstairs to hide it from his kid when he thinks said baby is old enough to understand violent video games and give him a Wii U or whatever the current Nintendo console is then. I don't entirely follow the logic behind waiting, since he'll likely understand stuff before he makes his understanding visibly obvious, but whatever.
My brother gifted me ARK Survival Evolved, so we can play together and I'm fucking praying he gets bored of it soon, because I'm too much of a wuss to just tell him that this game is BORING ME OUT OF MY FUCKING SKULL! Fuck me, it's distilled fucking tedium. And for some reason he's obsessed with it. Oh right, and it also gets like a 300-800MB patch every hour or so.
>>196651 ARK looks like one of those games that actually does have some amazing moments that people would love to talk about, but what they don't mention are the hours of absolute nothing that go on between those moments of greatness.
>>196684 I rarely see conversation about the XBox 1, and when I do it's almost always referred to as "first XBox" or "original XBox". There was never an "Xbox 2", so "XBox 1" doesn't make much as much sense as saying "PlayStation 1" (which was just called "PlayStation").
Although, there was some confusion about that at first (I recall a magazine showing the original XBox for a blurb about the Xbone, and some swindles on eBay), I don't think it was nearly as prolific as the Wii U. At that point, you had to go out of your way to purchase the original Xbox over the Xbone since it was no longer sold in any store (except gaming stores, where it was sold as Used, and clerks likely knew to double-check that it was actually an original XBox they wanted.) The consoles also looked distinct.
>>196686 It does now, but it took over a year for that to start, after they did the first large price cut. Most system releases start out a bit slow (the Wii was a huge surprise in sales early on. The sales of the PS4 and Xbone are also faster than usual, to my understanding), so that isn't too surprising, but it seriously lacked the momentum that usually picks up within that first year primarily due to a lackluster software catalog for both first- and third-parties. The first big, original title was Mario 3D Land, which didn't come out until 8 months after its release. While it did have a launch library larger than most Nintendo launches (12 games), they were almost entirely ports or sequels of franchises with mild popularity on handhelds. The catalog really picked up mid-2012, and the system hit its stride in late 2012/early 2013 (which it's held since).
>>196687 Yeah, the 3DS didn't really become a must-have system (at least for me) until about mid-late 2013/early 2014 with its growing library. It really did start out slow and the 3D gimmick wasn't even appealing with how choppy it worked. I actually held off buying one until the N3DS came out. And a few months in, I'll say its a really great system.
>>196686 Even with the 3DS recovering in sales, the systems still lack the strong third-party support previous Nintendo handhelds had. Signifying how bad an impact the 3DS first year was. Although, in fairness, the rise of mobile gaming also played a part.
Nintendo pulling out all the stops to make the 3DS a success, such as price cuts, and offering the Ambassador Program to early buyers shows how much it values it handheld market over consoles.
After the great and exciting show that was this year's E3 this is just fucking depressing. http://www.giantbomb.com/articles/best-of-e3-2015-game-critics-awards-announced/1100-5234/ It's like being offered a 3-star menu and then ordering the large fries instead, because it's what you know.
>>196694 I feel like most of that stems from the entire project feeling so very very much like deviantart tier fanart and fiction. It's Chinese knockoff level. It doesn't even try to be its own entity because its so far up its own ass of trying to be be Megaman to a T.
>>196699 He's a man who states his opinions and sticks by them no matter how extreme or controversial. It's something to admire in an age where publicly speaking your mind about anything seems to get you fired or crucified. He doesn't give a fuck and I admire that.
And yes Inafune has every right to make it sure, but he didn't bother to really evolve to do anything with it. He just remade megaman straight up and changed the characters ever so slightly. That's why people are saying it's a copy or knockoff. Because it is.
>>196708 God gamers get pissy when people point out what entitled assholes they are. And never seem willing to ask themselves why everyone who isn't part of the gamer circlejerk seems to think this about them.
Between Phil Fish and the Tale of Tales people, I'm wondering if we're in a brave new era of indie creators who actually hate games and gaming with all of their might.
People who go to conventions and do the marketing and the work, pitching their new title while openly hating every last one of their customers. Every letter of code typed, every line and brushstroke of the concept art, every polygon rendered, they imbue with songs of anger and litanies of odium, fie on us for we enjoy what they have wrought.
I'm wondering if that started with John Romero. Unlike other famous game creators like Richard Garriott or Roberta Williams, he had that more public rock star persona thing going on, and really rode that for a while.
(-until he rode it into the ground with Daikatana in one of the most schadenfreude-laden video game releases ever.)
>>196711 >People who go to conventions and do the marketing and the work, pitching their new title while openly hating every last one of their customers. Every letter of code typed, every line and brushstroke of the concept art, every polygon rendered, they imbue with songs of anger and litanies of odium, fie on us for we enjoy what they have wrought. Since when do gamers enjoy games? The only thing I ever see gamers talking about is how much they hate everything related to video games for not being good enough or not doing things the way they wanted them to.
Disliking gamers is not something you do because you dislike video games. It's something you do because you *like* video games and find the toxic culture of pure contempt for the medium you love so disgusting. No one loves video games more than the people who make them. And no one hates video games more than the internet communities dedicated to video games.
>>196711 I actually see that as a bit of a positive thing. Improvement on a medium doesn't come from the people who like things just the way they are - they find flaws in it and work based off them.
Hell, the people who worked on Goldeneye hadn't really done videogames before so instead of following the tried and true tropes of games and FPS at the time they took something and worked on it with their own perspective.
And even then its not really about a hatred of games, at least on in the case of Kamiya and the other examples given. Its more about the people surrounding the games. Even the people involved in it realize its a toxic community. Well. Except for those who're overly sensitive and get pissy about people not liking shitty behaviour.
>>196740 I'm only in the first. Got past the tutorial which was all fine and dandy and am now in my first mission. It's mostly my frustration at how oldschool the stealth mechanics are. Get spotted once and every guard in the level psychically knows where you are at all times, which is basically the same as a failure state, because you can't really fend off more than 3 enemies at once. So whoops there's a little crack you didn't see and that guy instantly spotted you through it and time to reload. Yet again. So really, I'm just mad a stealth game for being a stealth game. But games like Mark of the Ninja and Human Revolution did it so much better, that I'm kinda frustrated, because those games made me think I like stealth games when apparently I don't.
>>196749 I think it's just because there hasn't been a game out recently (not counting Samus fanart that has something to do with Smash).
> it's extremely hard to find any sort of humor in it Not even counting jokes/insults made about Other M, there have always been a lot of jokes about how the general elements make no sense from an in-universe perspective (like that Penny Arcade strip about the morph-ball statues in Corruption). Also >>193157
It's tough to move on, but move on we must, so let's try.
Scott Cawthon emailed a few YouTubers to announce that Five Nights at Freddy's 4 would be released in early August, not on Halloween (as was suggested but not confirmed by the initial batch of teaser images). While the game's release will coincide with the one-year anniversary of the first game's release, Halloween will still be a special date: Scott has promised to release some form of free DLC for FNAF4 then.
Oh, and the trailer for FNAF4 will show up some time this weekend.
>>196795 >>196796 Ya it actually sort of looks promising. Hopefully it's not a chore fest like 2 or a grind like 1. The fact he's spending so much more time on this gives me hope it may be good, but with how long it's been since 2 and 1 I don't know if the audience will be there when it finally drops.
If we assume that development started after he released 3, he's spent about five months on it - a month less than it took him to develop 1, but five months likely spent full-time on development (as opposed to his on-and-off development of 1).
The FNAF fandom seems excited about the new game, and the changes to the formula (takes place in a home, no cameras, possible free-roaming gameplay) might also draw in people who didn't give 3 a chance because it looked like more of the same. Scott made a smart decision by showing off gameplay in this trailer.
>>196744 Now I'm playing MP2. Man I don't know about this one. There's a ton of backtracking, sitting in light shields forever to regain health and though the atmosphere is good, the environments are so bleak and depressing they end up being kinda boring.
So I discovered that NPCs in Dishonored can break quests and make them only be completable with raw force by randomly wandering into restricted areas and setting every guard to hostile. Wiithout your knowledge of course, while you're sneaking around thinking you're doing great and won't have to completely restart the mission again. Fucking amazing.
>>196820 >>196821 The whole selling point since the first few trailers was the "I am a demon" phrase. He's not a good person, we've known this since forever. He's sympathetic due to his background, and he is the lesser of two evils, however he is not a saint; he's a soldier doing what he thinks is right or what needs to be done. He's in the grey and that makes him a compelling protagonist.
I remember being really annoyed when I played MGS4 for the first time because I thought the plot went too far with trying to justify Big Boss's bullshit. He's definitely never been a saint, but the "misunderstood guy with good intentions" Final Fantasy/Tales villain narrative was getting pushed really hard. Peace Walker didn't do a ton to fix this other than a few lines indicating that Big Boss might've become a jerk, and maybe his Che fetishization, but it's hard to tell whether Big Boss is being used as a mouthpiece for Kojima's own views there or whether it's supposed to be a red flag for the audience. Maybe that's where it's coming from?
>>196823 The theme of Phantom Pain is communication and language whereas 2's theme was general misinformation and manipulation of the media, and 3's "no country is truly good or just". This said, Language ties into information which form "spin" it's how people like Stalin can look like a hero or how say Abraham Lincoln could look like a villain. It's about context and how the information is presented so I think we're going to see those lines blurred here in Phantom Pain.
I choose to ignore Portable Ops because it butcher's Big Boss's character and the whole concept of Outer Heaven and Peace Walker because I hate kids and the whole thing was just omega levels of retard.
Big Boss is a man who has been pushed and manipulated and now he has a vision and a chance to escape it without really realizing he's simply falling into the same web he's been trying to escape. He ends up a lunatic (which we'll see happen in this game) but his character arc from point A to C is a relatively logical progression all things considered.
>>196855 >Oh man, hope this doesn't set Tumblr off again. No, you clearly do hope for it, so you can milk that for some sweet juicy right wing narrative. >>196863 Apparently Necalli means War/Battle in Aztec, so you're pretty spot on with that.
>>196860 >>196867 People can have opinions in the middle and consider Tumblr oversensitive without also being rightwing or supporters of gg or skinheads or Tea Partyers or whatever strawman. The anger died down quickly but there was a bunch of folks bitching about Horizon Zero Dawn when it was announced because of this same exact reason. It's nothing major but it's enough to still be annoyed and want to vent.
So I've finally tried playing Sonic 3 & Knuckles. I've never tried Sonic 3 and I only played &K a tiny amount when I was like 7.
Holy shit, I finally get what people were going on about when they talk about classic Sonic. These games are great and I'm having a fantastic time. I've played Sonics 1 and 2 before but they really don't compare to 3&K.
One thing I really like about MMOs is the fact that because of fuckhuge their worlds are, they can make some monumental vistas and naturally integrate them into the world without them just feeling like set pieces.
>>196975 Usually that's because the model is made transparent in first person and the arms/weapons are "drawn on" a layer above what's rendered in the environment. Bioshock 2 and Human Revolution are good examples of that--the former lets you see a model when you're astral projecting and the latter switches to third-person a lot, yet you're still a ghost in first person.
TF2 actually has a console command (cl_first_person_uses_world_model 1) that enables a "true" first-person mode: an actual view from a spot on the character model. It's good for demonstrating both the difference and why "ghost PCs" are still common (mostly because it causes views inside the character models and obstruction).
So…Scott Cawthon said on Steam (in a statement now scrubbed from the FNAF4 page because he felt the announcements section was getting cluttered) that whatever is coming on Halloween isn't something that will expand FNAF4 and isn't a prequel, sequel, or FNAF5.
Whatever is in the fucking box at the end of the extra Nightmare night could be something already in the game—if it can be opened right now, anyway.
>I also can’t stress this enough: if you can’t just let an article lie and need to tell the writer you’re peeved, do so respectfully. If you tweet them with an attitude, dropping snarky, passive-aggressive comments or outright dishing out insults or abuse, you won’t get a reply: if anything, you’ll be blocked. Contrary to what you may think, this doesn’t mean they’re “hiding from the truth” or that you’ve won. It means you’re a fucksmith.
>Regardless of whether you do choose to (respectfully) respond, be sure of one thing: your problem is with a single writer, and their single article. Not their publication, and certainly not that mythical prick Games Journalism.
Yup. The Sonic twitter account's tweet about GameTrailers only added to the fuel that a publication's review is represented by the majority, instead of the individual writer.
>>197030 That article doesn't even mention the Sonic twitter. Also that tweet is an exception given how
A.) It actually is literally SEGA's PR department trying to score a "sick burn" to rile up the fans and not a disgruntled fanboy, and the snarky passive-aggressive attitude is because that twitter account is actually in-character as Sonic. It's not meant to be taken too seriously, and GT knows that. Their tweet reply even called it a burn. and B.) GT puts out videos that have no discernable credit for who wrote it, and they always have the exact same narrator. And given how GT responded to "Sonic's" tweet, it's safe to assume this is the entire website's official opinion rather than one writer.