>>195803 That's not actually what they said, but there's probably no point in arguing it since you don't care what they said or are saying, and are just using them as an excuse to fuel your Outrage Machine.
>>195800 Ya, but enemies shit them out like coins in Mario. Still it's better than nothing. Really hoping shooters can start returning to their roots. Also didn't see any true reload animations which feels great.
Doom looks slow and bad, also they didn't immediately start playing E1M1 when the gameplay rolled in so clearly they have no idea what they're doing. Good thing Doom WADs are forever, so we have Demonsteel and Brutal Doom.
Fallout 4 had a good presentation, but the stuff they should is all ancillary, nothing of genuine substance. Give us a good chunk of actual writing and maybe I'll turn around Todd, for now it just looks like you grabbed some community mods and added an extremely minor amount of visual polish to Fallout 3. Also a really bad actor for your male lead at least.
Fallout Shelter actually looks kind of rad but it's iOS only so OH WELL.
>>195811 >it's only a matter of time before "gamers" (the current "true"/"hardcore" ones) are back to being considered anti-social degenerates in the eyes of the public Can you really give any clear examples of why this would be an unfair way to see "true"/"hardcore" gamers? That is certainly the brush gamers have been painting themselves with more and more lately.
>>195818 >though if you happen to like the same games as them, you'll be considered one of them, so that may be bad for you Kind of unlikely because I don't let video games define my life the way most self-described "gamers" do. It is something I do for entertainment, not a way of life. Which probably explains why I don't take it as a personal attack when people point out the problems in the narrative presented by video games, in the same way I don't take it as a personal attack when people point out that the crows in Dumbo were racist even though I love Disney cartoons.
>>195821 I'm pretty sure a lot of alcoholics also don't care that society looks down on them for drinking too much
even if you don't buy into the "gamer" lifestyle, playing "sick, troubling" games makes you one of them from an outside perspective and you'll be treated as such
videogames will never be a real hobby because "gamers" consistently make the choice not to be real people and that's not going to change what people are trying to change is society ignoring the filth festering under that rock though, so that "gamers" and their toys might be destroyed for the greater good (since they refuse to change)
>>195824 >what people are trying to change is society ignoring the filth festering under that rock though, so that "gamers" and their toys might be destroyed for the greater good (since they refuse to change) You should really seek treatment for your schizophrenia.
>>195832 It's the same reverse-/pol/ schizoid who was sperging out at the end of the last /cog/ general at how gamers are literal untermenschen and servants of the devil and shit. Just ignore them and move on instead of continuing to feed them time after time.
>>195839 >Apparently, and this could be total bullshit, they slowed down the game for the demo to show off animations and stuff but the actual game will play like it does in the trailer. I feel that if that were true they would have mentioned it on stage, but you never know since damn near every single person on stage last night was a nervous wreck.
>>195857 Well that particular implementation also needed the Kinect, so it's likely to be somewhat jank at least. But goddamn, if it works even half as well as advertised, it's still gonna be fucking cool.
>>195864 Almost everyone save the Liesmith in Bethesda's panel was a near wreck too, but Unravel Guy was very quickly becoming unraveled. The game looks pretty cute and fun though, if maybe a bit too Little Big Planet in its art direction and presentation.
I still don't really get why people give such a shit about FF7 remake. FF7 was a middling entry in the series and we've already played it. Call me when they announce an FF5 or FF6 in the style of the FF3 and 4 remakes.
>>195895 They won by having only Uncharted and a game with Duke Nukem Forever level of dev time be exclusives? They won with "Exclusively on PS4... for a month or two"? They won by announcing a fucking kickstarter? They won by having mostly multiplats? Ok
Sony already blew the wad on the FF7 reveal, so Square’s gonna need something really good. And Nintendo…I dunno. They’re not showing off the NX, and the new Zelda’s probably dropping next year, and we’ve already seen Blastball and Mario Maker and the Smash DLC and Earthbound Beginnings, so I dunno what sort of “megaton announcement” it could have besides Mother 3 or the new Zelda dropping THIS year. (We all know StarFox is coming, so let’s not treat that as some big shocking surprise.)
I feel like people aren't giving Microsoft enough credit. I have a PS4 and don't ever planning on getting the Bone, but I think they genuinely put on a good show. Phil Spencer is a great host. Recore, Sea of Thieves, Dark Souls III and Beyond Eyes were all pretty cool announcements. Hololens was fucking mindblowing. The rest of the games weren't all that exciting to me, but they're still games. And I think credit should be given were its due. They really were all about the games this time. You can tell Spencer is trying to turn this ship around after Mattrick left.
>>195929 The reason I was unimpressed with their presentation was because very few of the games they showed were exclusive. A lot of the games looked cool but I'm just gonna get them for pc.
That said, yeah, hololens is nuts. I'm not expecting much from it for the first few years it's out, because this kind of tech always takes a while for devs to figure out how to make good games on, but it could lead to some pretty crazy stuff down the line. I really hope someone starts developing a sort of pen & paper game but also videogame that can be played with it.
>>195929 MS E3 showing has been getting better year after year. This year was a good show, but what hurt their new IP showings was the lack of gameplay footage. Funny enough, MS gave indie game makers more of a spotlight than Sony (a reversal from last year). No Scalebound also crippled their presence. And the anticipation for Rare first non-Kinect game in years was too much to deliver. However, that Rare game compilation is an excellent deal.
Xbox One finally being backwards compatible was the best moment, along with the shot at PlayStation Now.
With the exception of Star Fox, this was the complete opposite of what Sony did last night. Jesus, that Metroid reveal was five slaps to the face. And it's painfully clear that all game development has shifted from Wii U to NX. Wouldn't surprise me if Zelda Wii U was moved to NX, explaining the delay.
>>195938 What even is the NX and will it be backwards compatible? This is important because I need StarFoxU, but don't want to buy a system at the end of its life cycle for full price and that I'm actually interested in a few games that actually have online.
I'm not even sure how I feel about the new Star Fox. I thought it looked kind of fun until they went on about the awful Wii U controller. If that's the only controller that works with the game it will honestly kill my interest.
Yoshi's Woolly World could be okay but looks like it will be easy to the point that it becomes unenjoyable. Hopefully I'm wrong about that.
Mario Maker still looks fun.
Zelda Wii U will probably be a launch for NX and one of the last games released for Wii U, like Twilight Princess was for Wii and GC. I don't know what to think about that 3DS Zelda game. I mean, I actually enjoyed Four Swords Adventures with a friend, but this...I don't know. Everything about it just looks really phoned in and mediocre. A lot of that feeling probably comes from the art style so I'm gonna try to withhold judgment until I know more about it, but right now I'm not feeling it.
Tetra had better be available as DLC for HW on Wii U. If she's a 3DS exclusive for no reason other than trying to get me to buy the game again I'm gonna be pissed.
I was hyped as fuck when they showed Paper Jam but then I realized it was mixing the M&L series with Sticker Star, not the traditional Paper Mario gameplay. Huge disappointment.
I'm not really interested in anything else that was shown, but that Fire Emblem x Persona thing was embarrassing to watch.
I'm really not trying to be overly negative here, but I just found the whole thing to be really disappointing.
Yeah, Nintendo's presentation was very meh. Muppets were fun at first, but then became useless. But I got my Xenoblade X release date, so I'm content.
>>195942 They already said that Tetra/KoRL will be unlocked in Wii U version IF you link up the 3DS version. D: I don't think they've said anything about getting them separately, but hopefully it is DLC.
Holy fuck, Nintendo fans really have the thinnest fucking hides in the multiverse. HOW DARE HE NOT SUCK NINTENDO DICK! HE MUST BURN! The post was not in any way hyperbolic or mean spirited. It's just someone dissappointed with a fucking marketing video.
>>195968 Wait, where did they say it was by Platinum? That sounds like bullshit. It's way too slow and reserved to be by Platinum. I want it, but it's not happening.
As for StarFox0 as a whole (there's a pearl harbor joke in there) I'm not sure how I feel about it. I love StarFox, it's my favorite series (not sure why since only 64 was truly remarkable), but something here feels off. It seems a bit too slow to me and I'm not sure I like the idea of moving around a tablet to shoot while you can keep gliding in place. It seems too easy. The pace also seems really damn slow. As far as the ship designs go I admire them for going back to the basic 64 look, but it just doesn't feel right here. I wish they would have gone a little more hard scifi like they did in Assault. This sort of feels like a step backwards. It also seemed kind of dull and lifeless to me (almost like a beta). It just doesn't have that energy that SF, 64, Assault and even Command and Adventures had.
As for the whole "It's not a sequel or a reboot" I don't know what it is then unless it's a prequel or an alternate universe or something. SF is one of the very VERY few franchises in Nintendos arsonel that actually had story progression and development from game to game despite StarFox, StarFox64, and now this seemingly resetting everything.
It also appears as though Krystal got the axe from what we've seen this far which I find slightly comical. If this truly is them going back to formula to reset things and move forward with a clean slate, great. I just have my reservations about it.
I can't help but feel Codename STEAM is related to this. I think had that been successful, they would have tried marketing this as a new IP. Since that game didn't do as well they're thinking of needing a brand name for a title like this.
>>195980 Supposing that's the case when this sells near zero and is brought up for years to come as one of the most awful ideas anyone has ever had it will hopefully give them the message that at least Codename STEAM sold some copies.
So multiplayer may or may not be happening apparently and if it does it probably won't be online since they are "focusing on a good single player experience". Sweet early 2000's excuse, but it's not like the series has ever had balanced or good multiplayer anyway
>60 fps This is surprising for the Wii and PS4 So that's neat and explains the return to N64 stylization which I'm not sold on.
>>196027 Beyond Total War: Warhammer (which fingers should be crossed on, given Rome II's horrific launch) and American Truck Simulator, that was two-and-a-half hours of boredom. Even EA's conference sparked some interest and emotion.
Personally, I think Dreams the most exciting thing I saw from Sony, making me consider actually getting a PS4 just to play it. Main thing I ran into with Little Big Planet was that I'd know how to start something but couldn't think of a satisfying way to make it into a complete level, so I like the whole shared dreamscape idea it has that lets people make a fragment and let it be part of a greater environ.
Unraveled, incidentally, didn't make me think of LBP just because it's supposedly made to be a more somber/emotional thing in a metaphorical kind of way. What with tying together things that represent memories and someone's past, as opposed to the imagination and creating.
The more I think about the FF7 Remake, the more I realize just how fucking insane this is. Like, holy fuck, Squenix. What the fuck are you doing? There's so much shit in this game. Just the amount of fucking enemy models you'll have to make. There's no cutting costs by using palette swaps, like in any game of later eras where modeling has become so much more involved and expensive. There's like a trillion unique enemies. and all the fucking mini games. And many of the areas don't work when translated 1:1 to 3D, because they totally fucked with scale and perspective. Just making fucking Midgar should cost as much as making a completely new mainline FF. Fucking hell. Let's all buy FFXV and Tomb Raider and the new Hitman and Dude Sex and subscribe to FFXIV, just to keep this fucking company afloat. Though to be serious, I'm already planning on getting XV and DE:MD.
FF7R is going to make Squeenix a MOTHERFUCKING SHITLOAD of money. Shit, I'm thinking about buying it when it comes out, and I don't even fucking own a PS4. Whatever the game costs to make, Squeenix will likely make it back—or at least come close. Squeenix wouldn't be sinking costs into this game if the higher-ups thought they wouldn't make bank with it.
And I highly doubt Squeenix is going to do a 1:1 remake of the game down to every last detail. They’re going to adapt and change whatever is necessary for things to work in a “proportionally correct” fully-3D world; they’re also likely to cut out or rework a fair amount of the story, too. (God knows Barrett could use a whole new script, and this would give Squeenix the chance to make Yuffie and Vincent part of the story instead of just “bonus” characters.)
This isn’t gonna be some half-assed “slap a fresh coat of paint on it” HD remaster or a weak-ass cash-grab that everyone forgets about in a day. This is likely to be as “definitive” a version of FF7 as we’ll ever see—a version no longer hampered by the limitations of design and technology that plagued the original game. I remain cautious about this project and reserve the right to withdraw any positive feelings I have for it upon seeing what Squeenix does with it; for now, I remain optimistic about where this project is headed.
And frankly, I want to see how Squeenix portrays Aerith’s death this time around.
I never finished FF7. I just played it once and got up to this desert area where I lost interest.
I'd really like to go back to the game one day but I think I'm more likely to just play the pc version of the old game than get the remake. Honestly I've never really understood why so many people get so excited about remakes of games.
>>196061 For the same reason people want to see anime asaptions of manga they've already read. They want to revisit something they've already loved with the hope of getting a fresh feeling of wonder while doing so. And prettying it up a lot does that.
>>196061 This has built up HL3 levels of hype at this point. Plus, there's a lot at stake here. Think about it, Ocarina of Time 3D is barely a remake. If Nintendo had completely remade the game like if it were made today, there'd be a shitload of risks they'd have to take, and a LOT to live up to, since OoT is one of the greatest games ever made. No, shut up. It is. And so is FF7. I don't care what you think about the actual games, the fact is they've had an almost incalculable impact on the entire industry.
So to remake something like FF7, they have to not only live up to the original, but surpass it, and not alienate their fans and ruin their image with both the general public and any potential investors that might look at the remake, think it's not very good, and say "Well, they're just not what they used to be." And be scared away from buying SE games ever again. This is not just any remake, or any game. This is not something they can just brush off and say "Oh well, play the original, better luck next time." This is the game that will decide SE's entire future.
If Black Mesa was made by Valve, and not fans, there would probably be an equal amount of hype. Because at the end of the day, it's an interpretation by fans, not the vision of the original creators. I have faith that SE can pull this off, because according to that trailer, all of the old team is coming back to man the helm.
I just realized. The hype over FF7R on the internet is gonna be so huge that a ton of "normies" and younger generations are going to pick this game up fopr the first time. We might witness millions of oblivious people seeing Aeris die all over again. Twitter and Facebook are going to explode. Oh my God, now I can imagine what it must've felt like for GoT book readers when the Red Wedding drew near.
I have to say, despite the performances being wooded at times, Square Enix delivered a great E3 show. It wasn't Western driven as some expected it to be; there was a nice balance of Western and Japanese games. And Nier getting a sequel was a delightful surprise. There's no financial reason why Nier 2 should exist, but Square Enix is moving forward with it because it's what fans want. On top of that, it's a Nier game developed by Platinum Games!
Also, as looked down upon as mobile games are, Lara Croft Go and Kingdom Hearts Unchained actually looked charming. The end announcement of Square Enix creating a JRPG studio to produce JRPGs shows how far the company has come. Square Enix is really getting back to its former glory.
>all of the old team is coming back to man the helm
And this is the most important aspect of FF7R: the people who “ran the show” then are the same people “running the show” now…just with 18 years of added experience working on games under their belt. They’re not gonna want to ruin the magic of their original game with a remake that doesn’t do the original justice. The FF7R crew has resources and knowledge they didn’t have 18 years ago; they’ll use both to create an FF7 that was likely closer to their original vision than the PSOne could’ve ever allowed them to reach—the “definitive” FF7.
All FF7 needs to do is to piss off Belts and Zippers by having Cloud perfectly dress up as his wifu, Lightning, and whoever voices him needs to do their best pissed off Ali Hillis impersonation.
Fallout 4 looks like Beth has admitted that they can't really write a Main Story worth shit and are focusing more on showing off more side activities that you can get lost wasting hundreds of hours doing as you forget about saving Tamriel/The Wasteland. There will probably be lots of bugs, but what matters is the specs for PC and if Todd makes another deal with the devil to turn Beth.net into some extra slice of DRM or announces late in September that Fallout 4 is Win 10 exclusive. Still mad about about what they did with FO3.
But the worst part of E3 by a landslide was the PC event. Jesus Christ, what a fat lot of nothing but shame that was.
>>196091 >>196097 Yeah so let's be clear here: 1. Nomura has nothing to do with FF13 or indeed most titles beyond being a character designer. Toriyama is the one obsessed with Lightning. 2. Nomura was the creator of most of the original FF7's story and characters and the director of the remake. 3. Nomura is keeping the cross dressing.
>>196102 It's really cute how Japanese creators don't expect this much enthusiasm from US players. They say people in Japan are much more reserved and quiet. When Nomura walked out at a KH convention recently, he said he was shocked and overwhelmed by how much energy western fans had.
>>196122 They probably think it's "cultural appropriation", as if things like wearing buckskins or braiding your hair is a custom sacred or unique to Native American tribespeople in the same way that, say, war bonnets and two-spirit identities are. I hate what Tumblr has done to that term. It's a real thing, for stuff like that early 2000's Kabbalah craze which basically treated a Jewish tradition like an aesthetic or hardcore wiggers, but they take it waaay out of control to describe things like white people bellydancing or wearing kimonos and consuming sushi.
For fuck's sake I've seen someone unironically claim that white people listening to Bohemian Rhapsody is appropriation because Freddy Mercury was Parsi (ignoring for now the murky issue of how people of Iranian descent self-identify), notwithstanding the fact that the song is a commercial product made for consumption by the British public (who is primarily white) and therefore doesn't even come close to counting.
>>196135 Nice try, but nope. http://www.salon.com/2014/03/04/why_i_cant_stand_white_belly_dancers/ http://www.complex.com/style/2013/08/clothes-white-people-shouldnt-wear/kimono http://www.huffingtonpost.com/2013/11/25/cultural-appropriation-katy-perry_n_4337024.html http://thisisnotjapan.tumblr.com/post/39701055486/faq (not as extreme as the previous one) http://www.slate.com/blogs/browbeat/2013/08/27/mashiko_s_open_letter_to_bigots_white_sushi_chefs_discrimination_and_racism.html http://www.clutchmagonline.com/2014/05/gotten-paranoid-cultural-appropriation/
As for the last one I can't find the specific post but I can tell you it's from the person responsible for the CD-i Hyrule Warriors edits.
>>196141 Yeah, the director of the FFVII remake already said that he noticed that everything up to 7 has been remade but 5 and 6 and that he thinks he would really like to get to those. And even before that, 5 and 6 were mentioned as targets for a remake in the style of FF3DS and FF4DS but that the systems couldn't handle what they would want to do.
So I'd say a 5 and a 6 remake are fairly likely. Don't know about 8 or 9.
And 7 was a unique case in terms of design with the SD characters outside of battle and the normally-proportioned characters in battle. It made for an odd disconnect when watching cutscenes that involved one design and cutscenes that involved the other. 7 is a chance for Squeenix to fix that issue - one neither 8 nor 9 had, if I recall - by creating a unified design for the game.
Fuck you to anyone who thinks GT Live's reaction to FF7R and Shenmue 3 was unprofessional. I for one am tired as hell of normal people who are still gamers pretending not to be excited for their favorite franchises and instead maintaining a boring facade of professionalism with "Oh, well, that just happened."
>>196195 Nobody thinks it was unprofessional. Just some think that not all of it was genuine. The dude sobbing at Shenmue 3? Sure. The dude jumping up and down on his chair when he already said in a previous video that he doesn't even care if 7 gets remade? Seems a bit hokey. And if you're talking about Giant Bomb being unfazed by the thing, remember that most of them were already old dudes when 7 came out and already didn't care for the original in the first place. Imagine your reaction at a shiny Twilight Princess remake 15 years from now. I bet your first reaction would be a dissapointed "Man, THAT's the one they choose to remake?" It's sad that the Giant Bomb commentary actually gets a bit dull at times, because they've already seen a million big promises disappear in development hell forever and they've become so cynical that the most reaction you get out of them is a shrug and a mite B cool. But at the same time it means that they hardly get swept up in hype and remain analytical, which I appreciate.
>>196199 It's supposed to play more like the older Hitman games, yes. But it also has a massive open world and the way that you get hits is actually via a tiny patch on a set real time date that seeds the target in your world and gives you a small sheet of information about them. Then you have until the next patch hits to find and kill your target. There's still a few set story targets, but most of the game will be that.
Depends on the game. Some games, 30 FPS is the price you pay for pushing the limits of console hardware. Other games, the developers could get to 60 FPS, but it would mean expending resources on optimization when they'd rather spend them elsewhere.
What's the worst is when they build the game such that it bugs the fuck out if it runs faster than 30 FPS, so modders can't easily unshackle the framerate.
>>195868 I didn't see unraveled as being like Little Big Planet. It's a walk through someone's past via the things they interacted with as performed by a personification of memory/emotion, which I think will feel much different than a world of build-a-level shenanigans with a dress-up-able personification of creativity. Same base material, different usage. Could have maybe been implemented in LBP, though, but it'd stick out as an atypical level design... Which for the purposes of LBP is in fact a very good thing, but for Unraveled it could limit the potential audience a bit.
>>196091 No really?! And here I thought this was also the Toriyama made dragon ball! Can I not hope that Nomura gets huffy about someone making a joke at the expense of Lightning without your lack of reading comprehension getting in the way?
>>196292 ...the creator of Dragonball is Akira Toriyama. The creator of Lighting and the FF13 series is Motomu Toriyama. Tetsuya Nomura has absolutely no relation to FF13 or Lightning besides being a character designer.
>listen to Co-Optional Podcast >Total Biscuit genuinely believes the PC Gaming show was the best conference of E3 Jesus, here I thought there's a limit to how much of a transparent, obsessive fanboy someone can be.
>>196299 Really? Because from what I heard he wasn't even responsible for that. Just drew the concept art for it, in the same way that Amano did the concept artwork for FF9 even though someone else was responsible for the actual designs.
>>196309 Funnily enough, I think Nomura did the designs for FF9.
I think Nomura gets a lot of undeserved hate. Many of the Final Fantasies he gets blamed for he was only the character designer for, and he was cleaning up Amano's designs even when Amano was their signature artist....and the thing is, Nomura is flat out a better character designer than Amano, even though Amano is a better artist. Nomura's designs are recognizable from far away and have unique silhouettes and all the other things that really make for good designs, and as beautiful as Amano's art is, it's hard as hell to tell which character you're looking at in any of his pictures of characters without a description. As a concept artist, Amano's great. As a character designer? Not so much.
Plus, even if you hate Nomura's influence on Final Fantasy, he's responsible for TWEWY, which is a pretty strong contender for the best game Squenix ever made.
>>196315 And on that note, Yoshida is the best artist in my eyes. His designs are artful while still being recognizable. They have a sense of grounded dreaminess to them. I want to play his games. I want to dive in those worlds and see his characters and costumes.
>>196310 Let's not forget that he was the monster designer before doing the character designs. A lot of the memorable, instantly recognizable monsters designs that everyone associates with Final Fantasy are his work.
He mentioned in a GAF thread that he wanted to move away from the redubs because they were typecasting him as more of a bitter cynical contrarian than he actually was, and he wanted some licence to be genuinely enthused in childlike wonderment at certain gaming things. Not a bad sentiment in this Youtube Personality age, I'd argue.