Welp, I got the Borderlands 2 Vita. It was get the old model, get the slim model by itself, or the bundle all for the same price. I honestly was thinking of getting the original since the screen was apparently sex if sex was a screen on a handheld gaming device, but I really game on the go and opted for the ergonomics instead. I bet the game doesn't even fit on the included memory card, but ehh.
>>187250 Hmm, according to the legal spiel, the bundle code can be used for two systems under the same account. So if I find a good deal (like during winter sales), I can get another Vita and play co-op with my little brother, if I'm reading it right.
>>187403 You can keep them afterwards, I think. But if your Playstation Plus subscription lapses you'll lose them. Except for Discounted games that you purchase--you get to keep those even if you drop your Plus subscription.
>>187490 "Down the line?" Raidou 1 came out the same time as Nocturne, I've been playing it on and off for weeks. I didn't know Digital Devil Saga came out with them though.
>>187537 People expecting Last of Us 2 and its just going to be the Masterpiece Edition or whatever they were calling it. Updating the models and such. Anything really good supposed to be coming out of this E3?
Well crud, and they are doing a massive theater thing for their presentation. Sony could well squander the lead they've gained over the others if people aren't enthralled. I mean the things I noticed out the the montage were Watchdogs (released) Last of Us GOTY Masterpiece whatever (rerelease) and that 18xx something exclusive game I forget the exact name of.
>>187545 Well, it's only what he was allowed to see. If they've got a bomb in storage I doubt more than a handful of people even know about it at this point.
Unless Microsoft has a gigantic bombshell announcement that completely wrecks anything Sony has to show off, Sony’s got this generation locked up. Microsoft fucked up too much with the Xbone and Nintendo…yeah…
>Publisher Aksys Games confirmed plans to bring Guilty Gear Xrd SIGN to PlayStation 3 and PlayStation 4 in North America this fall. There's currently no word on its release in other western territories, but hopefully we'll hear something soon.
>Guilty Gear Xrd SIGN is set a year after Guilty Gear 2: Overture, and features 15 playable characters, including all-new antagonist Ramlethal Valentine. Signature systems like Roman Cancels are back but "significantly expanded and improved." As usual, Arc System Works' 2D art and animation is a focal point, and Daisuke Ishiwatari is back for the soundtrack.
>looks amazing now running at native res >you can do combo attacks with different offerings >faction system adds a whole nother layer Soul Sacrifice Delta is so fucking good, you guys. I've waited way too long to get it, even after hearing TBFP gushing about it on the podcast.
>Spring 2015 release window >They started work on this right after finishing Artorias of the Abyss, planning it for Sony's new hardware >The world and story is completely new, and the setting takes full advantage of the PS4's capabilities >The expected spec for the game is 30fps at 1080p >The keywords for the game is "blood" and "beast" >There will be melee and long range weapons (guns) this time >Character customization is confirmed >There will be no map display in the game >He wants combat to not just focus on action but also the strategic element >The combat in the game is designed to feel like a life or death struggle >There will be online elements of some sort, and it will involve players "discovering" together
>>187799 >announced right after the fan translation was released Good job being timely with that shit, Squeenix. I would have bought the game had it been released on PSP within a reasonable time frame in the US like it should have been.
>>187836 It's even more of a movie that MGS4. Even the gamplay segments are predetermined from what we've seen so far. There's no point to it. Just make it a movie and call it a day rather than try and trick people into thinking it's a game.
Goddamn, I wish there was an actual way to capture Vita footage. I would make so many webms of fighting the Lizardmen and NPCs. This shit is genuinely CURAHZY.
Having a blast with the Destiny Alpha. I don't normally play online games and I wasn't even a Halo devotee, but this game has me hooked. The Online co-op mission was a thrill to play; Capture the Flag was also fun (although, I suck at getting kills); and there's plenty of side missions scattered across Old Russia. Even in its alpha stage, Destiny is visually beautiful. Some great lighting and scenery to view.
My only concern with this game is whole sci-fi world Bungle is building with Destiny will end up being forgettable. The Navi robot has more of a personality in the E3 trailer than shown in the single-player mission. This may be a personal issue, though. The lore of Mass Effect and Skyrim bore the fuck out of me, but I know there's a lot of people out there who adore them
Guess Borderlands 2 was exactly what the Vita needed. Although, I'm not too confident sales will rise or be stable next month. Didn't know the previous Vita models were being out-phased the previous months, which explains the poor(er) sales it got.
>>188390 At least you kept the game after you dished out $10. The normal price of the game IS $14.99. If that picture is legit, why would I rent it for 90 days for the same price to just buy it?
>>188392 Yeah, I'm not really sure what this service is supposed to do. Besides make money. Sometimes a demo doesn't give the best idea of a game, but if I'm ever unsure I just wait for a big sale.
>>188392 In a smart world, Sony would go "Oh, hey, you've rented this game X times for Y total dollars, which happens to be >= the MSRP. Therefore, the game is now yours to keep!"
This won't happen. Incidentally, I'm surprised that Steam hasn't tried something like this; they do "free play" weekends for games fairly regularly, and I think that titles <12 months with middling reviews would benefit greatly from "rentals", even if they have demos. Ideally, the renter would only have to pay the full MSRP less the rental price if they decided to fully purchase it.
>>188921 Excluding the tone down image of the Mudokon pop, I think New 'n' Tasty is shaping up fine.
On the subject on tone, /vr/ (http://archive.foolz.us/vr/thread/1761247/#q1761247) recently talked about the original Oddworld games and how Exoddus cranked up the humor. I commented about Much's Oddysee being more silly than morbid and how that didn't work. What I'll always remember about Abe's Oddysee is how the dark the story was, yet, these little moments of oddball humor kept the game from being a downer. That tone in balance was perfect and I want to see that again in the next Oddworld game.
>>188927 What I've noticed though is that it's done in a more CG, cartoony style, whereas the original, due to the PS1's limitations, looked like stopmotion/claymation, like it was made by Aardman Animations, which added a lot to its unique atmosphere.
>>188954 Munch's Oddysee sucked, and Stranger's Wrath was just a spinoff, and they can't even get this remake right. I don't think I even want a new game.
Image:140606928400.jpg(443kB, 1920x1080)Oddworld_ New 'n' Tasty_20140722124405.jpg
Played a good amount of New 'n' Tasty today. Gotta say I'm loving it so far. New control scheme is a huge improvement from the original, although there are a few moments where death is still caused by not jumping by the right amount. I usually annoyed when 2D games prohibit use of the D-Pad (Strider remake), but it makes sense to use the analog stick in this game.
The save points and quick saves are very helpful when trying to guide Mudokons to safety. Didn't realize Abe has a health bar now, but it works to limit the instant deaths caused by tiny mistakes. Scrabs and multiple gun shots still do you in. Even with the saves, there's still some challenging puzzled in this games. Currently playing on normal. May try Hard after beating the game (which I believe is more like the original, in terms of vulnerability).
Now that the game has officially been released, I can finally mention my surprise in discovering there were 299 Mudokons in need of saving. 45 died because I left the factory too early. Not all the secret areas are located in the same place in the original, I think, because of the new perspective.
While yesterday's news of Digimon All-Star Rumble coming to U.S. was encouraging, I still suggest everyone sign the Digimon Story Cyber Sleuth localization petition, which is about 3,000 signatures away from hitting 50K to get Bandai Namco's attention.
I like how this Japanese commercial for Oddworld: Abe's Oddysee lives up to almost all the cliches we associate with Japan. But nothing can ever top the Crash Bandicoot music video.
Been playing Akiba's Trip today on the Vita. Enjoying the game's sense of humor, but I have a feeling the combat will get stale, as I play on. Loading screens are frequent, but it's not Sonic 2006 bad. They go by pretty fast. Nice music going on here. All the Jpop and anime ads really does make you feel like you're in Akiba.
I've only played the 360 demo and thought it was okay. Maybe it's because I'm not really a builder, but I wasn't as engaged with Minecraft, like everyone else was. With that said, I think a game like Minecraft is best suited for handhelds, so I might get the Vita version, if I decide to give it another go.
Damn impressive the retail version is holding on strong at the sales charts.
I have all these videogames, yet whenever I got a bit of time to fill, I catch myself going back to Soul Sacrifice Delta. It's just fun. I hope Playstation TV means that more people get to experience this game.
>>189300 I suggest not giving Mojang any more money, or at least not getting a version that doesn't let you use mods if you ever want to. I might try using QEMU to emulate the Raspberry Pi version, if I do I'll try to say something about it here.
//youtube.com/watch?v=Z4xGYArNT6s Oh man, I want this game, like, yesterday. Also, we've got a release date for the West: http://blog.us.playstation.com/2014/08/19/freedom-wars-launching-october-28th-for-ps-vita/
Image:140900221500.png(691kB, 590x657)get this nep off of me.png
Never played a Neptunia game before Re;Birth--and I know Compile Heart doesn't have the greatest reputation--but I had fun here. Judging by what critics complained about the original game, Re;Birth fixes a lot of the problems that plagues the PS3 game. Good RPG for the Vita, IMO.
Also, wow, on the Nep LE edition being sold out withing minutes. But fans are mad because international shipping wasn't accepted as promise and are 1-Star bombing the game.
>>189556 After all the shit that happened in the last few weeks, this bit of "internet drama" is utterly pleasant. Though it definitely stinks for the guys who don't get their waifu swag just because they live in a different country. As European myself, I can relate. We get shat on nigh constantly when it comes to games that aren't grand strategy or point'n'clicks.
>>189557 >We get shat on nigh constantly when it comes to games that aren't grand strategy or point'n'clicks. Remember boys and girls, support your Swedes and Germans, they work hard for you.
So the Yuropistan PSN sale made me finally cave in. Got Demon Gaze and Atelier Totori+. Demon Gaze was getting praised to high heavens by everyone who played it, so I knew that I would eventually get it at some point anyway. And I always kinda wanted to get into the Atelier series, because they seem comfy as fuck and I was told Totori would be the best place to start. But both of these games are gonna be goddamn time vampires...
Oh okay, Demon Gaze has that kinda thing where regular enemies of an area do like 5-10 damage and then the boss suddenly does 200, while you still have 150 hp max after half an hour of grinding. I don't think I like that.
>>189672 Yeah. That's one of the things I didn't like about Demon Gaze. Took me forever to grind, just to defeat the first and second demon. Than, after winning pic related, normal combat is pretty much a breeze. Bad difficulty balance.
>>189676 >finally beat Chronos after a drawn-out 25 minute slugfest >almost entirely out of healing items >game makes you fight another even harder boss right afterwards This game is killing me inside. Even Strange Journey had less bullshit.
>>189743 Always neat to see the raw Video of games before whatever compression they had to put it though. I've heard the old Wing Commander FMV stuff is really nice.
Also, a bunch of other announcements during that conference, that hardly anyone in the West outside of the hardcore weeb audience probably cares for (not in the least because some of them likely won't come out in the West). So apart from the usual fare of ports and "definitive editions" there's a new Ys, Disgaea 5, a new Senran Kagura, a Dragon Quest musou (I know this basically prints money in Japan, but yawwwwn), a new 2hu, God Eater 2 Rage Burst, Yakuza 0, which takes place in 1988, and a waifu simulator for Project Morpheus made by fucking Tekken Team (wat?).
I know optional bosses are supposed to be hard, but they optional boss in Ys is the most retarded fucking bullshit thing I've ever seen. It's just shit. Not difficult. Just utter shit.
>>190037 Its a wonder how much they'll retain IP wise. Can Sony be a Nintendo? I mean be a dedicated games company moreso than have a stable of known IP they can draw from.
>>190042 >so the talk is selling off everything and having the gaming division be its own entity That's not gonna happen. Sony is fucking giant. One of those "too big to fail" type deals. The Japanese government is gonna jump in before anything happens.
Sword Art Online: Hollow Fragment isn't a very good game, but God damn, I so do get sick enjoyment out of these horribly cliche anime scenes. So bad it's good.
I thought the Atelier games would be ultra comfy. Instead they're incredibly stressful. I don't think I can take another game of multi-tasking while constantly being on a clock.
Good God, the online server bullshit with DriveClub is crazy. Who would have guess this would be the game to suffer severe server issues at launch and not Destiny? Granted, Activision is better at this online thing than Sony. Along with Microsoft, since Forza Horizon 2 worked like a charm (thanks, cloud).
I just want to play the free edition for free and not pay.
Disregarding the sound advice that you should never buy games with your penis I went ahead and got titty ninjas for Vita. And I don't regret it one bit. It's fun as fuck. It's like the perfect mix of musou and cuhrayzee.
>>190822 That's possibly because it's really fucking hard to take decent gameplay screenshots in a fast-paced game like this on the Vita. I tried. This is the only one where you can even remotely tell what's going on.
>>190829 Yeah, Shinovi Versus is fully 3D, though. Not 2.5D like that. Tried a few more times to take some decent screenshots, but those endeavours weren't any more successful either.
>>190830 This one's really funny, though. You don't really notice the hilarious anatomy in the middle of the action, so I had a good guffaw when I saw this.
Still no Bloodborne bundle announced, either. Chances are starting to look pretty slim. So I'm gonna hold off on getting one. A bundle would've pushed me over the edge.
>>191073 Bloodborne doesn't come out until next year, so if one were to come, it wouldn't be announced now. If you're from the UK, there'll probably be a PS4 Bloodborne bundle. There's a new a bundle for ever new game release, it seems.
Is the the Anniversary model came in the same kinda textured plastic casing as the original. I can't tell if its Glossy Gray or not. Controller looks really good in Gray though.
Why do you people ask for an FF7 remake over and fucking over? There's absolutely no way it wouldn't suck and/or tarnish the original. There is a way to make it a good remake, and Square COULD do that, but everyone would bitch over things being different and fresh. They wouldn't go that far. So instead of reworking the game from the ground up they take the original game and change JUST enough to where it seems fresh, but since the things they change don't mesh well with what was unchanged (the bane of all remakes) it'll fall flat on its face.
I'm not sure how I feel about the new Drinkbox game. Guacamelee was pretty good and the artstyle is fucking incredible. But from what little we've seen from the gameplay it just looks like some shitty swipe the screen mobile game. I remain cautiously optimistic, though. //youtube.com/watch?v=eyOcYpELq7A
>>191989 It looks a little TOO similar to Guacamelee for me. I guess that's Drinkbox's signature style, but I'd like it if they could branch out a little more.
>>191989 From what I understand it will be a bit like a surgery game, the idea is to simultaneous defeat opponents while surgically removing pieces of them for the purpose of either implanting them into your body or crafting things from them. You mess up and the piece isn't viable or isn't as good.
>>191995 Actually, Guacamelee had a wee bit of coverage here in Mexico when it came out. They interviewed the nationals on staff. Well... National. It was just the one.
Sony prioritizing the PlayStation brand has been long overdue, but it's great to see it finally happening.
The PlayStation division has been terrific all year by working with big and small developers, and connecting with the community. The PSX convention was a tremendous success and I hope to see more reaching out like that from Sony.
So I may be getting a PS3 for christmas. Any must have exclusives I should pick up? I tend to like RPGs with heavy customization/ team building aspects, and pick up and play games like shooters.
Infamous 2's ending was perfect, a definite end in an industry afflicted with franchises. Sadly they fucked it up and dug up the corpse for Second Son, a game which actually IS terrible.
>>192297 Picked up the Sly collection, Infamous 1 & 2 (packaged together), and to my utter surprise and delight the Jojo's All Stars game.
Pretty damn happy about that last one and I wish I had picked up two other games around the same price range, but I was rushed on my way to the airport and wasn't the one buying.
I'm thinking about Lost Planet 2 or 3 if I can find it so I can get my sci-fi fix and picking up MGS: Ground Zeroes.
>>192765 No idea about Sly but you could list for days all the things wrong with the Silent Hill HD collection, the voice actors are different and were chosen poorly, it's optimized worse, the graphics are inferior particularly textures which are swapped for significantly worse ones, the fog doesn't obscure things correctly, the sound effects are wrong, the monster sounds are down graded, the voice direction is all wrong, etc, etc, etc,etc.
The list literally just keeps going, anything you could possible fuck up they burned down and fucked up the ashes.
Removed content, graphical and audio glitches out the ass, glitches that are game-breaking altogether, fucked up music, and the comic-y outlines around the characters are gone.
Is there anything coming to the PS4 that I also can't get on PC this year? All of the current gen has this problem, but 2015 looks pretty lean for this console at the moment.
Well, I watched the 1886 playthrough. Super boring. Felt like a supernatural action movie that was rejected for not having enough action. Maybe the gameplay segments make up for it, but I'm not willing to try it out myself.
>>193424 You know what a serious problem with games reviews is? A 6/10 should be a slightly below average game, something entirely worth playing, but not for everybody.
But games reviews generally speaking, tend to start treating anything rated below a 7 or 8 as unplayable garbage that were a waste of resources and everyone should feel bad for having worked on it.
>>193439 Having a yes/no recommendation is basically what we do already. Scores really just get in the way. People should be actually reading the reviews and judging based on that anyway.
>>193440 Not really. People really go against critics who go and give any of their preferred games less than a 9 or a 10. At least with unscored reviews you deter a little from that.
For PS3 is there any way I can get a party chat going without using a games party function? It's annoying as fuck having to pause conversations while waiting for levels to load.
>Accessibility Options: “Yukimura” introduces a wide variety of options to make their PS4 entertainment experience even more accessible. Options include text to speech, enlarged text, bolder fonts, higher contrast UI, zoom for displayed pictures, invert colors on screen and more. Users will also be able to reassign buttons for DualShock 4, making it easier for users with limited manual dexterity or limited reach and strength to play
I started playing this last night. Ugh I forgot how cute everything is, its breaking my heart. I love the Servbots, I love police lady, I love Tron. Why Capcom, why?
The flash sale and a big sale on PS TVs has injected some life into Soul Sacrifice Delta online again. It's been a while since I last played. I forgot how good that game is.
>We knew early on that we didn’t want to just up-res Ratchet & Clank for PS2. We started out thinking of Ratchet & Clank on PS4 as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story (as seen in the film). We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 games while infusing some of the best elements from the Ratchet & Clank Future games.
>We ended up with a new game, with elements based on the original — but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more… all constructed to take advantage of the graphical prowess of PS4. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.
>>195903 Sony killed it this year. Even though a lot of the games showcased were multiplat, the fact that they showed Last Guardian, FF7 remake and Shenmue III all on the same day pretty much seals the deal for who's going to win this gen in terms of sales. The fact that they're multiplat doesn't even matter. Plus they just kept showing game after game after game, they spent their presentation time on just showing games instead of talking about them or making awkward jokes. The only system-related stuff they talked about was social media crap, and they didn't give much focus to that at all. Sony seems to be the only one to really "get it" so far.
And wasn't Sony the company pushing the PS4 as the "central entertainment hub" machine a couple of years ago? I know MS was doing it with the XBone, but I think Sony laid it on a bit thick too.
>>196225 I can't fucking stand Totalbiscuit, so I'm just gonna assume that this is gonna be sour grapes and PC masterrace dickwaving. So basically every single one of his videos.
>>196240 He's gone into further detail about it before. More into how it's flatly disadvantageous to he customer and how customer support of the practice makes no practical sense unless you're a fanboy.
In this video he said the only advantage it could have would be to tease each other about them. Which is, as he says, childish and spiteful. No one but those vested in the console company have any reason to cheer over it. That's what he's saying.
//youtube.com/watch?v=TYY-J3ckeSI So this was released three years ago by Media Molecule, obviously using the sort of tools made for Dreams but presented in a way that makes it seem more like something other developers could also use for their own games, as well as users making stuff at home. That's good, since I'm pretty sure even if it for some reason isn't quite producing finished work it'd at least help games get prototyped first to try out new ideas more often.
>>196258 Nintendo's exclusives are mostly first/second party or sponsored directly by them, so it's a different situation. If not for Nintendo these games wouldn't exist, as opposed to where Sony/Microsoft are paying third parties to cut their customer base in half. I think Jim Sterling also made some similar points in one of his videos once.
>>196258 >>196260 They're further only implemented on the one console, which allows the game to rely on the particulars of the system, simplifying development. He specifically said the complaint was about one or two things being exclusive despite the entire rest of the game being ported. If the base engine could be ported well enough but not a handful of elements, what made those parts more difficult to run on other consoles?
I still think timed exclusives are an importan business move. Especially for games based on social and mob mentality like COD where its like, "play 24 hours day one, leave it by next week."
>>196262 It's a dick move. It's annoying that I have to choose between what is far better looking in terms of visuals with probably 60fps (PC) and what has more actual content (consoles).
Eh, I'm glad someone else said it. I was thinking the same kind of thing because otherwise Unraveled seemed woefully forgettable, and they had that closeup on his trembling hands.
>>196272 No, I wouldn't say it's the cuteness so much as the whole "yearning to bring together everything of sentimental value" metaphor it's built around. And not on the part of the creator, who likely believes in it, just EA for featuring it.
>>196735 Well it's black; black things display dust a lot quicker/ harsher than other colors. Same amount of dust as usual, you can just see it more clearly.
Quick warning: If you're using the DS4 for gaming on your PC, DON'T upgrade to Windows 10. Programs like Inputmapper no longer work on it. You can only use your DS4 for games that support it natively anymore.
There's a "quick" and dirty fix for the DS4 issue. Turn DS4Windows on, enable "Hide controller", terminate explorer.exe in the task manager, connect your controller and start up explorer.exe again. It might take a few academic turn-it-off-and-on-agains until you no longer get an error message in DS4Windows, but so far it worked for me.
It's honestly been ages since I last turned on my PS4. And after the Bloodborne DLC hits and is done with, it's gonna be quite a while until I see something on the horizon for it. Things are looking up starting summer '16, though.
>>187247 Playing sometimes Borderlands the pre sequel with my roommate. I remember playing it for the Switch awhile back and had some problems for the game but ps4 feels smoother.