Welp, I got the Borderlands 2 Vita. It was get the old model, get the slim model by itself, or the bundle all for the same price. I honestly was thinking of getting the original since the screen was apparently sex if sex was a screen on a handheld gaming device, but I really game on the go and opted for the ergonomics instead. I bet the game doesn't even fit on the included memory card, but ehh.
>>187250 Hmm, according to the legal spiel, the bundle code can be used for two systems under the same account. So if I find a good deal (like during winter sales), I can get another Vita and play co-op with my little brother, if I'm reading it right.
>>187403 You can keep them afterwards, I think. But if your Playstation Plus subscription lapses you'll lose them. Except for Discounted games that you purchase--you get to keep those even if you drop your Plus subscription.
>>187537 People expecting Last of Us 2 and its just going to be the Masterpiece Edition or whatever they were calling it. Updating the models and such. Anything really good supposed to be coming out of this E3?
Well crud, and they are doing a massive theater thing for their presentation. Sony could well squander the lead they've gained over the others if people aren't enthralled. I mean the things I noticed out the the montage were Watchdogs (released) Last of Us GOTY Masterpiece whatever (rerelease) and that 18xx something exclusive game I forget the exact name of.
Unless Microsoft has a gigantic bombshell announcement that completely wrecks anything Sony has to show off, Sony’s got this generation locked up. Microsoft fucked up too much with the Xbone and Nintendo…yeah…
>Publisher Aksys Games confirmed plans to bring Guilty Gear Xrd SIGN to PlayStation 3 and PlayStation 4 in North America this fall. There's currently no word on its release in other western territories, but hopefully we'll hear something soon.
>Guilty Gear Xrd SIGN is set a year after Guilty Gear 2: Overture, and features 15 playable characters, including all-new antagonist Ramlethal Valentine. Signature systems like Roman Cancels are back but "significantly expanded and improved." As usual, Arc System Works' 2D art and animation is a focal point, and Daisuke Ishiwatari is back for the soundtrack.
>looks amazing now running at native res >you can do combo attacks with different offerings >faction system adds a whole nother layer Soul Sacrifice Delta is so fucking good, you guys. I've waited way too long to get it, even after hearing TBFP gushing about it on the podcast.
>Spring 2015 release window >They started work on this right after finishing Artorias of the Abyss, planning it for Sony's new hardware >The world and story is completely new, and the setting takes full advantage of the PS4's capabilities >The expected spec for the game is 30fps at 1080p >The keywords for the game is "blood" and "beast" >There will be melee and long range weapons (guns) this time >Character customization is confirmed >There will be no map display in the game >He wants combat to not just focus on action but also the strategic element >The combat in the game is designed to feel like a life or death struggle >There will be online elements of some sort, and it will involve players "discovering" together
>>187799 >announced right after the fan translation was released Good job being timely with that shit, Squeenix. I would have bought the game had it been released on PSP within a reasonable time frame in the US like it should have been.
>>187836 It's even more of a movie that MGS4. Even the gamplay segments are predetermined from what we've seen so far. There's no point to it. Just make it a movie and call it a day rather than try and trick people into thinking it's a game.
Having a blast with the Destiny Alpha. I don't normally play online games and I wasn't even a Halo devotee, but this game has me hooked. The Online co-op mission was a thrill to play; Capture the Flag was also fun (although, I suck at getting kills); and there's plenty of side missions scattered across Old Russia. Even in its alpha stage, Destiny is visually beautiful. Some great lighting and scenery to view.
My only concern with this game is whole sci-fi world Bungle is building with Destiny will end up being forgettable. The Navi robot has more of a personality in the E3 trailer than shown in the single-player mission. This may be a personal issue, though. The lore of Mass Effect and Skyrim bore the fuck out of me, but I know there's a lot of people out there who adore them
Guess Borderlands 2 was exactly what the Vita needed. Although, I'm not too confident sales will rise or be stable next month. Didn't know the previous Vita models were being out-phased the previous months, which explains the poor(er) sales it got.
>>188392 In a smart world, Sony would go "Oh, hey, you've rented this game X times for Y total dollars, which happens to be >= the MSRP. Therefore, the game is now yours to keep!"
This won't happen. Incidentally, I'm surprised that Steam hasn't tried something like this; they do "free play" weekends for games fairly regularly, and I think that titles <12 months with middling reviews would benefit greatly from "rentals", even if they have demos. Ideally, the renter would only have to pay the full MSRP less the rental price if they decided to fully purchase it.
>>188921 Excluding the tone down image of the Mudokon pop, I think New 'n' Tasty is shaping up fine.
On the subject on tone, /vr/ (http://archive.foolz.us/vr/thread/1761247/#q1761247) recently talked about the original Oddworld games and how Exoddus cranked up the humor. I commented about Much's Oddysee being more silly than morbid and how that didn't work. What I'll always remember about Abe's Oddysee is how the dark the story was, yet, these little moments of oddball humor kept the game from being a downer. That tone in balance was perfect and I want to see that again in the next Oddworld game.
>>188927 What I've noticed though is that it's done in a more CG, cartoony style, whereas the original, due to the PS1's limitations, looked like stopmotion/claymation, like it was made by Aardman Animations, which added a lot to its unique atmosphere.
Played a good amount of New 'n' Tasty today. Gotta say I'm loving it so far. New control scheme is a huge improvement from the original, although there are a few moments where death is still caused by not jumping by the right amount. I usually annoyed when 2D games prohibit use of the D-Pad (Strider remake), but it makes sense to use the analog stick in this game.
The save points and quick saves are very helpful when trying to guide Mudokons to safety. Didn't realize Abe has a health bar now, but it works to limit the instant deaths caused by tiny mistakes. Scrabs and multiple gun shots still do you in. Even with the saves, there's still some challenging puzzled in this games. Currently playing on normal. May try Hard after beating the game (which I believe is more like the original, in terms of vulnerability).
Now that the game has officially been released, I can finally mention my surprise in discovering there were 299 Mudokons in need of saving. 45 died because I left the factory too early. Not all the secret areas are located in the same place in the original, I think, because of the new perspective.
While yesterday's news of Digimon All-Star Rumble coming to U.S. was encouraging, I still suggest everyone sign the Digimon Story Cyber Sleuth localization petition, which is about 3,000 signatures away from hitting 50K to get Bandai Namco's attention.
Been playing Akiba's Trip today on the Vita. Enjoying the game's sense of humor, but I have a feeling the combat will get stale, as I play on. Loading screens are frequent, but it's not Sonic 2006 bad. They go by pretty fast. Nice music going on here. All the Jpop and anime ads really does make you feel like you're in Akiba.
I've only played the 360 demo and thought it was okay. Maybe it's because I'm not really a builder, but I wasn't as engaged with Minecraft, like everyone else was. With that said, I think a game like Minecraft is best suited for handhelds, so I might get the Vita version, if I decide to give it another go.
Damn impressive the retail version is holding on strong at the sales charts.
I have all these videogames, yet whenever I got a bit of time to fill, I catch myself going back to Soul Sacrifice Delta. It's just fun. I hope Playstation TV means that more people get to experience this game.
>>189300 I suggest not giving Mojang any more money, or at least not getting a version that doesn't let you use mods if you ever want to. I might try using QEMU to emulate the Raspberry Pi version, if I do I'll try to say something about it here.
//youtube.com/watch?v=Z4xGYArNT6s Oh man, I want this game, like, yesterday. Also, we've got a release date for the West: http://blog.us.playstation.com/2014/08/19/freedom-wars-launching-october-28th-for-ps-vita/
Never played a Neptunia game before Re;Birth--and I know Compile Heart doesn't have the greatest reputation--but I had fun here. Judging by what critics complained about the original game, Re;Birth fixes a lot of the problems that plagues the PS3 game. Good RPG for the Vita, IMO.
>>189556 After all the shit that happened in the last few weeks, this bit of "internet drama" is utterly pleasant. Though it definitely stinks for the guys who don't get their waifu swag just because they live in a different country. As European myself, I can relate. We get shat on nigh constantly when it comes to games that aren't grand strategy or point'n'clicks.
So the Yuropistan PSN sale made me finally cave in. Got Demon Gaze and Atelier Totori+. Demon Gaze was getting praised to high heavens by everyone who played it, so I knew that I would eventually get it at some point anyway. And I always kinda wanted to get into the Atelier series, because they seem comfy as fuck and I was told Totori would be the best place to start. But both of these games are gonna be goddamn time vampires...
Oh okay, Demon Gaze has that kinda thing where regular enemies of an area do like 5-10 damage and then the boss suddenly does 200, while you still have 150 hp max after half an hour of grinding. I don't think I like that.
>>189672 Yeah. That's one of the things I didn't like about Demon Gaze. Took me forever to grind, just to defeat the first and second demon. Than, after winning pic related, normal combat is pretty much a breeze. Bad difficulty balance.
>>189676 >finally beat Chronos after a drawn-out 25 minute slugfest >almost entirely out of healing items >game makes you fight another even harder boss right afterwards This game is killing me inside. Even Strange Journey had less bullshit.
Also, a bunch of other announcements during that conference, that hardly anyone in the West outside of the hardcore weeb audience probably cares for (not in the least because some of them likely won't come out in the West). So apart from the usual fare of ports and "definitive editions" there's a new Ys, Disgaea 5, a new Senran Kagura, a Dragon Quest musou (I know this basically prints money in Japan, but yawwwwn), a new 2hu, God Eater 2 Rage Burst, Yakuza 0, which takes place in 1988, and a waifu simulator for Project Morpheus made by fucking Tekken Team (wat?).
>>190042 >so the talk is selling off everything and having the gaming division be its own entity That's not gonna happen. Sony is fucking giant. One of those "too big to fail" type deals. The Japanese government is gonna jump in before anything happens.
Good God, the online server bullshit with DriveClub is crazy. Who would have guess this would be the game to suffer severe server issues at launch and not Destiny? Granted, Activision is better at this online thing than Sony. Along with Microsoft, since Forza Horizon 2 worked like a charm (thanks, cloud).
I just want to play the free edition for free and not pay.
Disregarding the sound advice that you should never buy games with your penis I went ahead and got titty ninjas for Vita. And I don't regret it one bit. It's fun as fuck. It's like the perfect mix of musou and cuhrayzee.
>>190822 That's possibly because it's really fucking hard to take decent gameplay screenshots in a fast-paced game like this on the Vita. I tried. This is the only one where you can even remotely tell what's going on.
>>191073 Bloodborne doesn't come out until next year, so if one were to come, it wouldn't be announced now. If you're from the UK, there'll probably be a PS4 Bloodborne bundle. There's a new a bundle for ever new game release, it seems.
Why do you people ask for an FF7 remake over and fucking over? There's absolutely no way it wouldn't suck and/or tarnish the original. There is a way to make it a good remake, and Square COULD do that, but everyone would bitch over things being different and fresh. They wouldn't go that far. So instead of reworking the game from the ground up they take the original game and change JUST enough to where it seems fresh, but since the things they change don't mesh well with what was unchanged (the bane of all remakes) it'll fall flat on its face.
I'm not sure how I feel about the new Drinkbox game. Guacamelee was pretty good and the artstyle is fucking incredible. But from what little we've seen from the gameplay it just looks like some shitty swipe the screen mobile game. I remain cautiously optimistic, though. //youtube.com/watch?v=eyOcYpELq7A
>>191989 From what I understand it will be a bit like a surgery game, the idea is to simultaneous defeat opponents while surgically removing pieces of them for the purpose of either implanting them into your body or crafting things from them. You mess up and the piece isn't viable or isn't as good.
Sony prioritizing the PlayStation brand has been long overdue, but it's great to see it finally happening.
The PlayStation division has been terrific all year by working with big and small developers, and connecting with the community. The PSX convention was a tremendous success and I hope to see more reaching out like that from Sony.
>>192765 No idea about Sly but you could list for days all the things wrong with the Silent Hill HD collection, the voice actors are different and were chosen poorly, it's optimized worse, the graphics are inferior particularly textures which are swapped for significantly worse ones, the fog doesn't obscure things correctly, the sound effects are wrong, the monster sounds are down graded, the voice direction is all wrong, etc, etc, etc,etc.
The list literally just keeps going, anything you could possible fuck up they burned down and fucked up the ashes.
Well, I watched the 1886 playthrough. Super boring. Felt like a supernatural action movie that was rejected for not having enough action. Maybe the gameplay segments make up for it, but I'm not willing to try it out myself.
>Accessibility Options: “Yukimura” introduces a wide variety of options to make their PS4 entertainment experience even more accessible. Options include text to speech, enlarged text, bolder fonts, higher contrast UI, zoom for displayed pictures, invert colors on screen and more. Users will also be able to reassign buttons for DualShock 4, making it easier for users with limited manual dexterity or limited reach and strength to play
>We knew early on that we didn’t want to just up-res Ratchet & Clank for PS2. We started out thinking of Ratchet & Clank on PS4 as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story (as seen in the film). We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 games while infusing some of the best elements from the Ratchet & Clank Future games.
>We ended up with a new game, with elements based on the original — but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more… all constructed to take advantage of the graphical prowess of PS4. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.
>>195903 Sony killed it this year. Even though a lot of the games showcased were multiplat, the fact that they showed Last Guardian, FF7 remake and Shenmue III all on the same day pretty much seals the deal for who's going to win this gen in terms of sales. The fact that they're multiplat doesn't even matter. Plus they just kept showing game after game after game, they spent their presentation time on just showing games instead of talking about them or making awkward jokes. The only system-related stuff they talked about was social media crap, and they didn't give much focus to that at all. Sony seems to be the only one to really "get it" so far.
>>196240 He's gone into further detail about it before. More into how it's flatly disadvantageous to he customer and how customer support of the practice makes no practical sense unless you're a fanboy.
In this video he said the only advantage it could have would be to tease each other about them. Which is, as he says, childish and spiteful. No one but those vested in the console company have any reason to cheer over it. That's what he's saying.
//youtube.com/watch?v=TYY-J3ckeSI So this was released three years ago by Media Molecule, obviously using the sort of tools made for Dreams but presented in a way that makes it seem more like something other developers could also use for their own games, as well as users making stuff at home. That's good, since I'm pretty sure even if it for some reason isn't quite producing finished work it'd at least help games get prototyped first to try out new ideas more often.
>>196258 Nintendo's exclusives are mostly first/second party or sponsored directly by them, so it's a different situation. If not for Nintendo these games wouldn't exist, as opposed to where Sony/Microsoft are paying third parties to cut their customer base in half. I think Jim Sterling also made some similar points in one of his videos once.
>>196258 >>196260 They're further only implemented on the one console, which allows the game to rely on the particulars of the system, simplifying development. He specifically said the complaint was about one or two things being exclusive despite the entire rest of the game being ported. If the base engine could be ported well enough but not a handful of elements, what made those parts more difficult to run on other consoles?
>>196272 No, I wouldn't say it's the cuteness so much as the whole "yearning to bring together everything of sentimental value" metaphor it's built around. And not on the part of the creator, who likely believes in it, just EA for featuring it.
Quick warning: If you're using the DS4 for gaming on your PC, DON'T upgrade to Windows 10. Programs like Inputmapper no longer work on it. You can only use your DS4 for games that support it natively anymore.
There's a "quick" and dirty fix for the DS4 issue. Turn DS4Windows on, enable "Hide controller", terminate explorer.exe in the task manager, connect your controller and start up explorer.exe again. It might take a few academic turn-it-off-and-on-agains until you no longer get an error message in DS4Windows, but so far it worked for me.
It's honestly been ages since I last turned on my PS4. And after the Bloodborne DLC hits and is done with, it's gonna be quite a while until I see something on the horizon for it. Things are looking up starting summer '16, though.