>>193018 OP said "Last thread hit autosage" which usually only the Generals do. Also it linked to a general Nintendo Direct instead of something specifically Zelda related. Also the thumbnails for both the last General and Zelda thread look similar to where you might mistake it for the other just glancing at it.
Been playing Bioshock Infinite's Clash in the Clouds DLC for a bit recently. Everything was going smoothly until I got to the last map, and Wave 5 has TWO Handymen. Death by a million leaps, fuck.
I think I'll go back to earlier ones and focus on getting the Blue Ribbons I haven't gotten yet, then using the money to buy all the remaining weapon upgrades (I focused entirely on the gallery pieces first... and didn't know you had to buy the remaining four Vigors; I thought you got them at some other point, so I went through the first two maps without them.)
Pretty amusing that a Christian game websites does better reviews than most mainstream ones, and all it takes is separating scores based on their beliefs from scores based on the actual game. https://www.christcenteredgamer.com/index.php/reviews
>>193036 Amiibos are as close as we'll get to Pokemon in real life.
Mark my words, Pokemon Holylight/Hellfire will have heavy Amiibo integration. Certain Pokemon can only be had through activating an Amiibo, some can only be evolved through items obtained from an Amiibo, you can "upload" your Pokemon's stats to its respective Amiibo to use in other things (like a Pokemon arcade game, or just at a friend's house), people will literally be walking around with Pokeballs attached to their belts. They might even make the game itself F2P and cash in entirely on the Amiibos.
>>193039 >Amiibos are as close as we'll get to Pokemon in real life.
I don't believe you're right about that. As the robotics and AI fields advance, do you honestly not think that we are going to, at some point, see full blown customized virtual pets? Heck, I wouldn't be surprised if, ten or twenty years from now, the Pokemon games themselves have at least a spinoff line where the Pokemon themselves are fully simulated virtual lifeforms.
>>193044 It must feel good to be so much better than all the mindless masses and really see what all the "sheeple" don't. Incidentally could you tell me a good place to buy cheap flannel and thick hipster glasses?
>>193047 >soulless rehashes The only series I can honestly say that does this is the NSMB series. And that's kind of the point as it was meant to be a return to the old form with modern alterations. And maybe Pokemon. But fuck Pokemon.
>shit all over beloved icons from the early days of gaming What do you mean by this?
>>193057 >And that's kind of the point as it was meant to be a return to the old form with modern alterations.
That's a shitty point then because SMB3 and SMW are superior to SMB1. They're also superior to every single 2D Mario game after them because fuck effort, kids don't know what a SNES is and the only old fans who haven't jumped ship are going to buy anything. SMW romhackers put more effort into 2D Mario games than Nintendo is ever willing to do again.
>>193066 >That's a shitty point then because SMB3 and SMW are superior to SMB1 That's not the point being made at all. The point is the game is the most accurately named 'soulless rehash' of their series because the central point of the series is banking on nostalgia for the old Mario style.
As for other M, that was just a bad game. Very very few liked it, Nintendo fan or not. I don't think many people said "Shut up, you're just a CoD-loving racist!" in response to lambasting it.
>>193070 >the central point of the series is banking on nostalgia for the old Mario style
And that's exactly the problem because the NSMB games are consistently worse than their over-a-decade-old predecessors due to failing to offer either challenge or innovation. Also, trying to copy SMB1 was doomed to failure from the beginning because combining its limited level design with improved platforming physics could only result in something thoroughly boring.
>As for other M, that was just a bad game. Very very few liked it, Nintendo fan or not. I don't think many people said "Shut up, you're just a CoD-loving racist!" in response to lambasting it.
>>193072 >That's not the impression I got back then. Not that anon, but what he said was the impression I got. People were (rightly, I think) angry that Team Ninja made Samus into a submissive soldier who could take no action on her own. Plus the gameplay was mediocre.
>>193049 I thought I read some time ago that that patent actually ended and they never bothered to renew it. Unfortunately I can't find the article that told me this, but I believe that's why the Xbox One controller can have the D-pad that it has.
>>193072 >That's not the impression I got back then. I'm interested to hear who you were talking to then, because I hang out almost exclusively with Nintendo fans and I don't recall anyone ever saying a kind word about Other M.
>>193078 >I'm interested to hear who you were talking to then, because I hang out almost exclusively with Nintendo fans and I don't recall anyone ever saying a kind word about Other M. I don't think lambasting the game and saying someone is a Cod-loving racist are the same thing, anon.
>>193082 >I don't think lambasting the game and saying someone is a Cod-loving racist are the same thing, anon. Please re-read the comment. Calling someone a "cod loving racist was the apparent response to the game meeting criticism. As mentioned by: >>193047
Also, keep in mind the quality of the NSMB series wasn't the point of discussion. It was which series could justifiably be labeled a rehash.
>>193078 >>193082 Moviebob's opinion was the most extreme, but he was hardly alone with his position. The game triggered a lot of "Behead those who insult Nintendo"-style reactions when people shat on it.
http://www.mcvuk.com/special-features/read/the-big-game-dead-or-alive-5-last-round/0165 >"We have to deal with mod issues from an IP holder perspective," Last Round Director Yohei Shimbori says. "We would like to ask PC users to play our game in good moral and manner. Otherwise, we won't be able to release a title for PC again." >“Their abilities are very balanced and we want to present all of them as dynamic, strong, sexy and confident.” lololol "We're putting out a game with scantily clad women, don't mod it to remove their clothes entirely."
>193160 >193162 See, now personally, Molyneaux's ability to dream bigger than he can deliver is one of my favorite things about him. I really respect his ability to keep trying even if what we get is never as much as what he wants to give us. I like that there are still people in the industry out there at least TRYING to accomplish great things with the medium when so many other people are just phoning it in. In a lot of ways I see him as the forerunner to the Indie Developer with Big Dreams, before the indie dev community really took off the way it has in the last few years.
>>193166 But all it does is bring to surface how average at best and disappointing his games are. Goddus sucks, the fable series has built so little on what they initially wanted that they've all but abandoned what made the series interesting in the first place, and curiosity was hardly "life-changingly amazing by any definition", even the oh-so prestigious reward of getting to be an inexperienced developer for goddus.
>>193172 He really seems to be missing a step. Course that could be said for most overblown developers them getting a pass while not innovating past their original development. John Romero the only one I know actually getting shunned by the industry for his failure.
>>193160 >>193172 Really, nothing about Godus ever looked like it was going to offer something Black and White didn't, and in fact it seemed like a transparently bare-bones strategy game with no real pretense of simulation involved. SO if it's not even meeting those goals, that's pretty bad. What annoys me more than his promises, though, is how Molyneux seems to manage people, and specifically how it's like he doesn't trust anyone but himself to have an imagination.
For instance, he doesn't have a real grasp of humor or character design himself, despite most games he's worked on being praised for humorous elements provided by other team members. But with games like Project Milo and Godus, he prefers to just avoid the issue with land characters in a serious setting rather than let someone else write.
And while at Microsoft, he had direct authority over Rareware, and there's no way he wasn't involved in quashing their plans for everything but Kinect Sports. I'm pretty sure he doesn't like the idea of someone else getting more of their ideas actually working in-game than him, and if he's to continue making games it should be from a position lacking authority.
>>193284 Average Joe who got too big for his britches or not, it doesn't excuse his horrible attitude and behavior. The same really goes for any person in any position. Don't act like an asshole and people will be less likely to treat you as one.
>>193377 While I hate that this will probably have microtransactions, I do like the apparent gameplay. Sonic games should be about GOTTA GO FAST, and this seems to have it (as far as I can tell, it's about tapping to jump, but otherwise you auto-run).
>>193378 >Sonic games should be about GOTTA GO FAST
Spoken like someone who never actually played the Genesis ones. Going fast should be the result of you playing well, not the baseline. Compare the maps of, say, Sonic Advance 2 to those of the Genesis games and tell me again it should be all about speed.
Length can show more potential, but at the end of the day it's an easy-to-measure metric that means very little, like workplaces that judge productivity by how often you're in the office or how many lines of code you produce. If The Order (which is what I assume led to >>193393) was a fantastic game, its short length wouldn't matter much. Consider the original Portal, which clocked about six hours, but got rave reviews. In the absence of a fun game, though, a short length becomes another negative to pile on top.
Artificially padding a game with fetch quests to make it longer is only going to decrease enjoyment, so even 40-hour games will be rated poorly.
I'm more of the mind that length is one of those tangible details that people use to berate/praise a game. Someone saying "Portal sucked because it was too short!" doesn't strike me as someone who has a legitimate gripe with length, but with some other aspect of the game that they can't put into words—which is why they point to the tangible detail of length.
For me, the only time game length becomes a legitimate aspect of criticism is when a game artificially pads its gameplay to extend playing time—and not in a way that you can skip or avoid. But making a game ‘too long’ in that fashion makes me think it’s more a matter of design than an objective measurement of ‘length’, so I’d still be on the fence.
Length matters. It is a factor for consideration in determining your opinion on a game. If a game is long or has a lot of replayability, or a short and tightly-crafted experience, it matters. That is the point of the Total Biscuit review. That's why posts like >193395 are moronic and miss the point entirely.
So far I've had very positive experiences with f2p, it was bound to happen that one comes along that just completely shits the bed. Fucking Neverwinter. Not only is the microtransactions bullshit really fucking egregious with like 70% of all items in shops only being available for the cash currency (or other types of currency that you can only randomly get from chests which require cash currency to open), but there are fucking QUEST ITEMS that you can only get by paying money for it. This game is utter trash. Avoid at all costs.
Man, Co-OP is the death of a Resident Evil game, like ALL the worst one have it, one person is not two people and nothing is as immersion and horror disrupting as a clumsy AI stumbling in front of you throwing off your aim and immediately killing themselves on a monster.
I know this is suppose to be "Ashley 2.0" with a gameplay hook but they fucked up the two most important details about Ashley, you stick her in dumpsters before fights start because her AI isn't good (amazingly it's significantly better than RE:R2 AI) and most of the game is played without her.
Like it's really sad that this is a fucking awesome game because of the part of it that has NOTHING to do with Resident Evil.
AND GO FUCK YOURSELF WITH THIS FLASHLIGHT/POINTING GIMMICK
I SHOULD NOT NEED TO SHINE A LIGHT ON AN OBJECT THAT I, THE PLAYER, CAN SEE BEFORE MY CHARACTER CAN PICK IT UP, FURTHER MORE IF A CHARACTER WHO CAN'T USE GUNS PICKS UP AMMO I SHOULD NOT HAVE TO GO INTO MY MENU AND CLEAN HER OUT, ESPECIALLY SINCE BY GIVING HER THE FLASHLIGHT YOU MADE HER THE ONLY ONE THAT CAN FIND AMMO. Fucksake, you took every wrong possible lesson you could from everything.
The character switching is the death of gameplay flow.
RE:R2 has failed in every capacity RE:R succeeded in except Raid Mode.
Like RE:R is the franchise that's supposed to save RE and you fucked it up REALLY REALLY bad after just one game, plus holy shit this game is ugly, like the first one is a 3DS game and looks way better....heads in this one are...weird, like no joke RE2 has better head tracking, like it feels like an N64 game with a high res texture.
Also, and to me this is most damning, these are possibly the lamest mosters since Silent Hill: Shattered Memories/Silent Hill:Downpour.
They are decrepit "Warblargle" stumbling straight towards you zombies like the first RE games, but with the controls of RE4 plus a dodge, thus making them laughable.
The game has a FUCKING APPLAUSE SIGN EXCEPT INSTEAD OF APPLAUSE IT SAYS "HORROR" Like the game literally tells you via stupid bracelets "You are supposed to be scared now, are you scared? I bet your scared."
It's a real mess and it's so sad that even the rebirth of RE has made the same stupid mistakes.
The very very few new things it has tried to do are really bad, replacing the easy to use and fun scanner with characters? FUCKING TERRIBLE....I'm trying to think of anything else new it did but I'm REALLY struggling, the "HORROR IS HAPPENING YOU SHOULD BE SCARED BRACELET" I guess.
The new inventory management as result of the two characters is as obtuse as the original RE1.
It feels like Vincent Price designed a RE game, when he was at the lowest point of his career.
>>193482 Yeah because when I think Platinum, I think hot cash profits. Come on Tiki, be reasonable. Even aside of that though, the Xbox division of Microsoft is infamous in that it has literally never been profitable, hence that weird free money thing with Bing awhile back. It's the exact opposite of Sony where Playstation does really well and bails out other divisions that are failing to sell, I dunno, tvs.
>>193491 Which is weird because Sony consistently makes better electronics all across the board. And even when it's a product that's not up to par, they do make up for it with its school of beautiful industrial design.
I have a soft spot for their studio headphones. There's really no other brand that comes close.
JESUS THE CAMPAIGN IS SO TERRIBLE, if Capcom had a fucking brain they'd just make a Raid Mode game, I mean that's all Revelations is good for but if they just focused on Raid Mode and forgot the story completely it would be so much better.
Valve's final controller design been shown at GDC, and it's an ugly motherfucker.
>Hands-on reports of the new controller seem to be telling us the same story we heard with previous redesigns - the controller is unique and fun to use, but very hard to learn and even harder to explain to someone who has never used it before.
Also, the GDC indie bullshit awards and the developer's awards or whatever both sucked donkey dildos, big surprise.
The problem with 8 is the problem with Xbone is the problem with kinect and that is that MS' PR is atrocious, they sour things and then by the time they fix them people are soured.
Like the point of 8, which if heavily modded and updated is indeed kinda usable but in it's original form was a broken shit pile that was literally the end of Ballmer's career resulting in the entire company being reshuffled with MASSIVE layoffs to fix 8 specifically.
Which was moot and they realized that the brand had become so toxic they needed distance from 8, hence 10.
That's also why they are trying to hype up gutting the Xbone to replace the bones of 8 with 10.
After Xbone they've been getting better since that was LEGENDARILY EMBARRASSING but they keep doing stupid shit like belittling 7 in a world where 8, which is worse than both ME and Vista in sales terms, exists. Thus, as I originally said, is fucking embarrassing and points out they are still out of touch though they really need to get their shit in order for 10 because all wagons are hitched to it, especially the xbone.
>>193697 I'd say that it is. Its Blizzard Dota(no shit) without all the fluff and bullshit like item builds, last hitting and denying. Plus it has the classic Blizzard flare and more then one FUCKING map/mode!
But I guess it could get boring down the line and the pricing is kookoo for cocoa puffs. 20 euro for a fucking unicorn is nuts BUT for 40 you can get it in a bundle with TONS of other awesome stuff. What are they even smoking!?
Anyway if you want to play it NOW and dont have a code I would say the founder's pack is a good deal. Mostly because it has Raynor and he is my favorit to play. He can take out a whole row of minons with his skillshot, buff both minons and teammates, selfheal and nuke. What a hero! And for the 2500 extra gold you can get LiLi how is like the easies healer ever. Just press Q and she throw a healing potion to the most damaged hero next to her. So fun and easy~
Also my Blizzard ID is Tentomon4#2853 See you in the storm or other blizzard game. (plz add me, I dont have ANY friends in my list...) >>193703 A Bug girl?
It's kinda funny. When you're asking someone who's played like 20 hours of a game what he thinks of it, they're probably gonna tell you all the things they like about it. And when you're asking someone who's played 1000+ hours of that game, they're gonna tell you how fucking terrible that game and everyone who plays it is and how you shouldn't even bother.
I tried, I really tried to sit through even 5 minutes of "Dontemaycry:We tried really hard to make it less of a shockingly embarrassing fuck up edition" and I have a vein bulging out of my head and a pounding migraine 6 hours later.
It is SO FUCKING TERRIBLE it literally causes me physical pain.
I feel dirty linking to Kotaku, but they posted a relatively level-headed (and super long) article about SFM porn, with a focus on StudioFOW. http://kotaku.com/the-people-who-make-brutal-video-game-porn-1690892332
>>193771 Easily one of the best games for the Oculus Rift. A genius and fun idea that could be exciting or frustrating depending on who you're playing with. A similar title, Black Hat Oculus, is also looking really good. //youtube.com/watch?v=Vo-xm54JIBs
>>193772 Oh right, I tried Oculus at Calcon last feb, cool but as a glasses user I had some problems with it, but I can see myself getting a VR headset instead of a new tv down the line so I can get the cinema experiences with having to sit next to people. To bad they did not have internet at the con so no one got to try Elite. But it had a sick mechwarriors game that I would play again.
>>193795 Honestly it's good to play a little solo before you get into multiplayer if it's your first time, just to get used to the game. The multiplayer doesn't throw you in the deep end, but it assumes you already know the basics.
The FNAF general stopped bumping and I don’t wanna make a new thread just for this, so I’mma put this little bit of news here.
Scott Cawthon jumped into someone’s charity livestream a few days ago and donated $250,000 (well, a dollar shy of that, but you get the picture) to St. Jude Children’s Research Hospital. Even if you don’t like the FNAF series, you gotta admit that Scott’s a damn awesome guy.
>>193828 Well, Scott is a Christian. But just because he might believe in prolife doesn't exactly mean he's going to dump the donations into a group for it. If he said he's donating it to a children's hospital, I should hope he's donating to the children's hospital. He doesn't seem to be the kind of person who would bait and switch like that.
>>193829 Yeah, not every person who leans prolife is necessarily a psycho about it. If Scott was going to do something so publicly with his name on it I doubt a fakeout is involved. Tumblr needs to calm down.
>>193834 I don't like it either but strawmanning isn't cool. None of the people I know with that sentiment actually think bombing Planned Parenthood is a good idea, and I don't think someone is worth boycotting or kicking out of their job over that belief.
>>193828 Even if it is true Tumblr likes to blow statements out of context (e.g. claims about the handsome man from Saudi Arabia being gay, some guys painted as white supremacists when they actually saved a black man from a lynchmob). And that's when they aren't blatantly making shit up out of whole cloth.
>>193843 No Tumblr, you're fucking wrong yet again. The majority of pro life supporters are women and the argument is they think babies are being killed, just like with stem cell research. >psychotic I'd love to see where you got your MD.
>>193843 Sure there are. http://rationalwiki.org/wiki/Morality_of_abortion Plus the members of the autistic, Down syndrome, or LGBT community who fear that bigoted parents of babies with the "wrong" genetic markers will abort them. I don't agree with them, think all their fears are validated, or think that even if they were they would outweigh the benefits, but you're drastically oversimplifying things for the sake of your strawman. But why are we even talking about this? This doesn't have to do with video games?
>>193875 Sasha, and yeah kinda, the basic jist is that her family of adventuring badasses looted something good out of a dungeon which may or may not be the living sword she uses and somebody hated and massacred them for it.
They wiped out her whole family in such a way they they are trapped in what is essentially hell despite not belonging there, you were fatally wounded but made undying by a creature who gives you the sword.
The quest of the game is to rescue the desecrated corpses of your family from a world where heaven and hell have spilled over onto the earth so that they aren't eternally trapped in torment, the devs were really clear it's not about resurrection, but preventing eternal damnation.
The catch is that the longer spent doing this the more inhuman the character becomes and needs to be, like here is what she looks like just after getting the helmet, it's a helmet that has altered her eyes, but as she upgrades it it fuses with her head and physically enlarges her eyes while removing the third eye since while it's previous owner had 3 she only has 2, it's not a morality thing but what the universe does to to any who live in her state caught in between.
TL;DR: Collect your families corpses and book it out of hell before you become a demon...though you'll need to get demon-y.
Greatest Sonic Boom game, a Mean Bean Machine clone? I wouldn't know, I haven't played the other ones. http://www.cartoonnetwork.com/games/sonic-boom/link-n-smash/index.htm It's fine tile matching, but Robotnik somehow didn't make it into the game at all.
>>193905 >So Kojima and his whole staff have been essentially laid off. Looks like there's definitely some staff shifting going on, though most of the exact details are unknown at the moment. A statement from Konami explained the changes by saying that they're making things more "in-house": http://www.ign.com/articles/2015/03/19/kojima-reportedly-leaves-konami-konami-responds >As we have already announced, we are shifting our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business. Konami Digital Entertainment (including Mr. Kojima), will continue to develop and support Metal Gear products. Please look forward to future announcements. Sounds like they got some shiny new MBAs at the top of the chain who want to restructure, synergize, and monetize.
I honestly feel its more like Kojima's been trying to get non-MGS projects greenlit for years and finally making due on his threats to leave Konami. That's why he's always been saying "its my last Metal Gear." I dunno if they're a public or private company, but its to spook the board into letting him have something.
Now its clear Silent Hills was just him getting more leverage to negotiate with?
Either way, I think this just means more games in the future.
>>193914 Speaking of YGO, I know I'm a little late to the party, but man, it's just unplayable at this point. Synchros were good. XYZs were fine. But this Pendulum shit is absolutely ridiculous. It's not JUST a few broken archetypes that are broken this time around: The entire mechanic fucks the whole game up.
I know how Konami's "release broken shit, fix broken shit" cycle works, but this time I firmly believe I'm in the majority when I say pendulums are an absolutely nonsensical bullshit mechanic that needs to be removed. To me it's on the same level as banding.
>>193924 Kojima barely had any involvement in the first, apart from working on a prototype from which Platinum only took the slice&dice tech. Him leaving has no fucking impact on it whatsoever. If it even exists and is being worked on in the first place, which is still nothing more than a rumor.
>>193932 He was never gonna get to do what he wanted, sure a game with the actual name ZOE 3 will never come out but it was NEVER gonna come out with him working at Konami, at least now there is a chance for a spiritual successor.
>>193958 Snatcher was not a small scale project at all. It would be if you made something like it nowadays, but it sure as fuck wasn't back then. I doubt Kojima wants to go back to making VNs anyway. He wants to make blockbusters.
I never really understood the apparent need to radically change a character in design and or attitude while they still have a fanbase. When has that ever worked out well aside from decades dead games like Kid Icarus and Prince of Persia? You usually end up alienating the remaining fans and failing to grab the interest of new ones. It just seems extremely risky.
>>193997 The 'mainstream' audience is larger, therefore more potential profit. In order to make an existing IP with a dedicated fanbase palatable to the 'mainstream', the fanbase (aka neeeeeeeerds) needs to be cut off so it doesn't scare the newcomers away.
>>194174 Its Episodic, next is supposed to come out in a couple of months I think. I think the next episode of that Life is Strange game is out and Best Friends will get on that likely next month or later in this one. Should be fun.
>>194212 I can see it working better as a 1-hour "film" than a full-blown feature length thing, kinda like how Shovel Knight and other indie devs' games are the better for their smaller scale than triple-A games.
>>194255 Not surprised for another toy-collection game, but I am surprised it's from LEGO. Just you wait, these are the new dance/sing/music game fad: we'll see a ton of other companies throwing their hat in for this over the next few years and it will die off in the same way, but with more plastic kitsch left over...
>>194256 Yo dawg I heard you like vidya so I put a gaem in yo gaem so yo can collect while yo collect.
>The release of Silent Hills for PS4, Xbox One, and PC has been allegedly cancelled due to the departure of Kojima Productions from Konami, according to recent reports online. Gamespot previously reported that a dispute between Kojima Productions and its publisher Konami occurred leading to a senior staff being given restricted access to corporate internet, emails, and phone calls.
>Cyberland also reported that Kojima Productions did not allow Konami to use Fox Engine in making the game. Since the release of its astounding playable teaser, Silent Hills has garnered thousands of fans. With the recent split-up between Konami and Kojima Productions, fans are devastated as the it brings the release date of the game in jeopardy.
>"Silent Hills has been cancelled. Hideo Kojima did not allow Konami to use the Fox Engine to make the game and Konami has since put the game on ice and my sources tell me that the project is now effectively cancelled," Cyberland reports.
>Despite the conflict, Kojima assured players that he will remain fully involved with Metal Gear Solid V: The Phantom Pain. "I want to reassure fans that I am 100% involved and will continue working on 'Metal Gear Solid V: The Phantom Pain,'" Kojima said. "I'm determined to make it the greatest game I've directed to date. Don't miss it!"
>Gamespot reports the current status of Kojima Productions and Konami: "Konami has begun erasing the Kojima Productions logo from all official Metal Gear art, and it has demoted Kojima off its executive team. Meanwhile, Kojima Productions' branding has also been removed from Twitter, the official Metal Gear website, and even the LA office listing."
>With the fall out between Kojima and Konami, director Guillermo Del Toro finds himself in yet another cancelled project due to reasons he was not involved in.
I know at 4am time zones are swapped and other people in the world are up, but why do Russians and Chinese join American game servers, then speak over the mic and talk in their native language as if anyone can understand them?
And is there a cultural difference I don't know about where some people who do this in their countries talk *constantly*? I particularly notice it with Spanish and Portuguese.
Dina finally either got fired or left Comcept, and is acting like a retard on her twitter. Too bad Comcept didn't care enough about the people who gave them money to get rid of her sooner. Game probably would have turned out as bland as it is either way, though.
>>194285 >>194499 Hmm, as I thought it's a shoop. Title is cribbed from the Bayonetta 2 review and such and such. Not that Polygon doesn't have serious issues with self-righteousness, and their Xenoblade 3D review is pretty meh, suffers from blog-level tone and I'm already spotting a few outright errors in it.