/cog/ - Traditional & Video Gaming

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No.193153
/FGG/ Fighting Game General IIIAnonymous
Image:142345868500.png(291kB, 634x510)1420602355850.png
Round 1!
DISCUSS!


Old:
>>189199
No.193154
/FGG/ Fighting Game General III
Image:142345880900.jpg(1.06MB, 3312x1800)xenowish.jpg
Xenoverse walkthrough:
http://www.saiyanisland.com/2015/02/dragon-ball-xenoverse-complete-walkthrough/

Posted image is known characters and alts. Releases late this month in the US.


SkullGirls Beowulf getting voice soon, Robo-Fortune probably released for open beta soon.
No.193155
/FGG/ Fighting Game General III
Replies:>>193159
Image:142345906900.jpg(480kB, 1848x2144)xenocharactersandcolors.jpg
>>193154
Xenoverse Dragon Ball wishes.
No.193156
/FGG/ Fighting Game General III
Image:142345918800.png(954kB, 1024x708)B9OeHOFCUAACASf.png-large
Robo-Fortune gameplay (most of her normals) plus last weeks stream. Some pretty solid matches and actual commentary for once:
http://www.twitch.tv/ugclive/v/3761954?t=14m25s
No.193159
Anonymous
Replies:>>193163
>>193154
>>193155
Got those images sort of back to front didn't you.
Also not all of those characters are playable, regardless thanks for posting them.

//youtube.com/watch?v=5qw3nVl2iAIyoutube thumb
Roster and Costume video, obvious spoilers

A little thing thats rather interesting in this is that Ginyu has a costume that is Goku with a Scouter while Goku has a costume that is Ginyu.
Just an interesting way to do that thing instead of what you would expect.
No.193163
Anonymous
Replies:>>193164
>>193159
>All of those duplicate costumes on the same character. Goku alone has like 4 variations of his ripped gei, and Vegeta has no pink shirt
>for_what_purpose.jpg
No.193164
Anonymous
Replies:>>193165
>>193163
Actually for one thing Goku has similar variations on his Gi because they are being accurate to the show.
Each of them are the same overall martial-arts outfit but have different symbols to represent the different masters he trained under.

Also the different 'costumes' for the series characters are not just costumes, they also have different stats and special moves, another reason Goku has so many to himself.
No.193165
Anonymous
>>193164
I get they're being show accurate, but it still feels kind of lazy and that they could have done a little more with the costume/ alt move concept. For one aside from the "super evil" versions of some characters, there aren't any specific alternate timeline ones.
This could have lead to some pretty interesting things and it feels like a completely missed opportunity.

Also in regards to many characters having outfits extremely similar to others, but having different strengths and moves, this can create some battlefield confusion especially in 2v2 or 3v3 matches. Due to the core nature of the game, this shouldn't be too problematic, but it is worth noting in my opinion.


Also the game already has an infinite: Super Saiyan then Deathball spam. If you're hit once it's game over. (super armor while charging it seems, plus another can be charged while one is already out. Also it tracks, is huge, and has a ton of hitstun.) The good news is that you can beat it by simply running away in a circle around the attacked until SSJ runs out.
No.193170
Anonymous
Speaking of Xenoverse does anyone know the details of how the "Mentor" system is going to work for your original character?
No.193174
Anonymous
Replies:>>193184
>>193170
From what I've seen, it looks like they're divided into two factions: Hero and Villain. No idea if you can train under both or if you have to define your alignment.
As far as mechanics go, it looks like they give quests and the more things you do for them the more that gets unlocked including exclusive moves. I do not know if they are unlocked for purchase or if they are simple earned and do not need to be bought.

They can also show up and assist you during story missions or power up attacks in those missions.

Money, unlocked accessories, and even moves seem like they carry over between characters as well.
No.193184
/FGG/ Fighting Game General III
Image:142362485400.png(167kB, 550x199)Screen Shot 2015-02-10 at 10.19.24 PM.png
>>193174
>>193170

You can only have 12 mentors total it looks like.
You can also only have 8 characters (unlocked through story mode)

Also there is of corse a lot of grinding to unlock things. Namely hidden characters.
No.193186
/FGG/ Fighting Game General III
>>193184
You can only have 12 mentors at a time, but your mentor unlock things go to all your characters so no need to worry about grinding Goku more than once for instance.

Also some mentors are apparently very rare to encounter and will randomly spawn in the HUB city (or so it seems). Bills is among this rare breed with Goku being more uncommon.
No.193190
Anonymous
Replies:>>193192
>>193184
What do the bars and circles represent?

And is that 12 mentors total meaning per created characters or for everyone combined?
No.193192
Anonymous
>>193190
Common sense says the circles are some kind of loyalty level and when the bar fills up, you have completed that level and will move onto the next.
No.193218
Anonymous
Replies:>>193221
Image:142376075300.gif(1.25MB, 300x169)wedonehere.gif
While streaming animation, Persona confirmed that Robo-Fortune has lasers (probably making use of Mikes modification to the engine to allow for true beams). So get ready for beam assists with Peacock on point and Double anchors. RIP everyone and everything. Robo now used more for just her assists than Double used to be used for an anchor. Calling it.
No.193221
Anonymous
Image:142376140200.gif(964kB, 518x320)QAPGQF6.gif
>>193218
//youtube.com/watch?v=8oLLnl7uiFsyoutube thumb

God has come to reap the sinners.
No.193225
Anonymous
Image:142377013500.png(1,018kB, 1007x903)killerinstinctone-aganos-concept.png
//youtube.com/watch?v=rBJsq8jPqzQyoutube thumb
http://shoryuken.com/2015/02/05/meet-aganos-killer-instincts-towering-war-golem/

Killer Instinct's golem has a name, and right off the bat he looks better than Omen.
No.193227
Anonymous
>>193225
Aww shit those Babylonian beards look fucking sweet.
No.193228
The Sneaky Tiki
>>193225
Anything looks better than Omen.
No.193243
Anonymous
Replies:>>193251
No.193251
Anonymous
>>193243
I enjoy seeing "Chrono" getting beat down repeatedly. Would only be better if it was the Egyptian cat.
No.193273
Anonymous
http://www.saiyanisland.com/2014/12/dragon-ball-xenoverse-info-on-the-five-custom-character-races/
No.193275
Anonymous
Skullgirls updates from tonight:
//youtube.com/watch?v=ykjOLoNoMv4youtube thumb

They also recorded and crowdsorced a crowd for some voice work on what's probably Beos arena stage. Also Beos voice actor was revealed as were Robos remaining normals and a first look at one of her mechanics.
No.193278
TeethandHunger
Replies:>>193279
Image:142389933500.png(14kB, 400x384)TEETHANDHUNGERVt.png
Someday I'll get TeethandHunger as a playable character in Skullgirls.
You all will see. One day it'll happen. It'll be cool.
No.193279
T4 was here
Replies:>>193288
>>193278
As long its after squidgirl its fine.
But how will you look FROM DIFFRENT ANGLES!
No.193288
TeethandHunger
>>193279
>But how will you look FROM DIFFRENT ANGLES!

Monstrous my friend. Monstrous.
Hell, that could be the level 3 super: Darkside of the Monster.
Pink Floyd reference! Get It?!
No.193316
Anonymous
>Robo-Fortune
- Hey look, it's Robo-Fortune! She has all her normals and both ground and air throws, so here she is! Welcome her with open arms and cynical nitpicking of everything, like usual. :^)

>General
- Removed non-interpolated rendering of opponent characters during super flashes on PC only. It's still there on consoles because it helps framerate, and has been there since the beginning.

>Beowulf
- Two new colors! Since I already said what they were, I won't repeat myself here. ;^)
- Moonsault wolves are now behind Beowulf; also fixed the lifebar not displaying health chunks for the first 3 hits. Thanks Kalaner!
- Improved effect for Blitzer, thanks Brian!
- Added missing frame for the end of taunt and command grab whiff.
- Fixed odd bug where if you successfully hit with Moonsault, it prevented Beowulf's team from being able to DHC into Airwulf for the rest of the game (unless you whiffed with another Moonsault). Thanks Sweetyfluff!

>Cerebella
- Damage adjustments:
- Kanchou 1400->1000.
- s.HK 625+725 -> 600+700.
- Pummel Horse 200*6 -> 175*6.
- j.D+MP 1000->800; j.HP 1000->950.

>Double
- Monster's puddle is now placed 180px in front of Double; attack startup from puddle after detecting opponent 9f -> 4f; detection area slightly smaller, attack area remains the same size.

>Eliza
- s.LP opponent knockup height returned to normal, hitstun still shorter.
- For Dive of Horus, Horace does not stop if Eliza is hit when she is the point character. He still stops if she is hit when she is an assists. 50% 66% scaling on hit still present.
- Fix bug where Throne of Isis sometimes wouldn't appear even though Eliza does the pose. Just summoning the attack was being counted as hitting with it. Thanks BDetective!
- Damage adjustments:
-- j.LK, s.HPx3 last hit (knockdown version), c.HK, all -150.
-- j.MK, s.HK 2nd hit, s.MK 3rd hit, all -100.
-- s.LK, c.LK, c.MK both hits, s.MKx2 chop, s.MP, all -50.
-- j.HK -25.
-- Sekhmet j.M -300, s.H -200, j.H -250.
Sample combo difference specifically using only the most-nerfed moves:
Sekhmet corner j.M->s.H, s.H, j.M->s.H, jump, falling j.L->j.M->s.H, s.M(all hits)->H, s.Lx3->M(all hits)->H = 9591->8088.

>Fukua
- Damage adjustments:
-- j.HK dmg 750->500, extra damage scaling removed.
-- (j.HK->)HP dmg 700->500.
-- j.HP dmg 900->800.
-- s.MP, c.MP, s.MK damage now all 550.

>Painwheel
- Unfly command returned to 2 punches / PP. Nobody really liked the other way, myself included.
No.193317
Anonymous
Replies:>>193319
Crap I missed some of the DLC by a large margin, fuck paying Five bucks now.
No.193319
Anonymous
>>193317
The game has sales almost weekly on Steam. Just keep your eyes on the twitter. It's very easy to get the characters for under $2 if you wait.
And $5 is still better than ArcSys (for instance) which tend to charge around $8 a character.
No.193330
Jumpman
//youtube.com/watch?v=B9JqcQgT3KYyoutube thumb

All characters are in from the JP release.
No.193342
Anonymous
Replies:>>193348
Image:142426026700.jpg(253kB, 1600x900)1424159892439.jpg
DBZ is a terrible show but this fighting game has captured my interest.
No.193345
T4 was here
Replies:>>193346
//youtube.com/watch?v=knyixMmGr7kyoutube thumb
Wonder if it will have Amiibo support.
No.193346
Anonymous
>>193345
If they make the arcade cabinet have it. Might not be enough profit to make Amiibos that can only be used in an arcade cabinet(s) in Japan.
No.193348
Anonymous
Replies:>>193352
>>193342
Plague will be on board as well I think. Wonder if 4chan will summon him again for more art.
No.193352
Anonymous
>>193348
Last /co/ saw of those two was that he had turned them into catgirls instead for a project that's totally not like 85% inspired by CoC. Also he said DBZ was stupid (and he's right, but it's part of the charm) so he's trying to distance things a bit.
Instead he'll probably ignore it and just draw more Katia after Kaz hospitalizes himself opening a bag of bread and misses two more months of updates.
No.193385
Mr. Stone !zWb42fBPMM
Replies:>>193397
http://www.eventhubs.com/news/2015/feb/19/arcsys-developing-2d-dragon-ball-fighting-game-dragon-ball-z-extreme-butoden-featuring-over-100-characters-coming-japan-summer/

>new 2D DBZ fighting game

YAAAAAAAAAAAAAAAAAAAAA—

>on 3DS

—ay?
No.193397
Anonymous
Replies:>>193405
>>193385
Who cares? DBZ fighters went downhill after Budokai 3.
No.193405
Anonymous
>>193397
Xenoverse looks a lot better than Budokai 3.

Also this new game is developed by ArcSys so that's a plus. If it ever does get translated, I'll probably pick it up. The 3DS could really use a good handheld fighter. Last one Nintendo had was Bleach: Dark Souls.
No.193406
The Sneaky Tiki
Replies:>>193409
//youtube.com/watch?v=KZUMC_awP5Qyoutube thumb

Sure, Fuck yeah I'll take Kayako Saeki as a fighting game character.
No.193407
The Sneaky Tiki
Kim Wu, Eye Doll and Tusk are the three characters that I think are just gonna remain in limbo because they are....pretty terrible.
No.193409
Anonymous
Replies:>>193413
>>193406
I don't know why but the character concepts behind Xbone Killer Instinct remind me of Darkstalkers, what with stuff like firebeings, zombies, werewolves, and ghost chicks.
No.193412
Anonymous
//youtube.com/watch?v=1cKCrSd3TcYyoutube thumb

Watch all the way through
No.193413
The Sneaky Tiki
>>193409
Yeah, I really like that they are going this way.
No.193422
Jumpman
http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/18355/Dead-or-Alive-5-is-our-first-broken-game-for-2015-let-it-be-the-last.aspx

Not even ports are safe.
No.193459
Mr. Stone !zWb42fBPMM
Image:142480841400.png(800kB, 1024x576)B-oKj12UsAAJ-8p.png
Because I’m a blind fucking idiot who needs a good fist to the face, here’s the new SFV trailer and the news about its online beta in the right thread:

//youtube.com/watch?v=1JT-IvFkUhAyoutube thumb

>[W]e will be performing the largest and most ambitious online beta program in franchise history with Street Fighter V on PS4 and PC! These tests will be essential to collect your feedback and to ensure that Street Fighter V is the best iteration yet. In North America, players who pre-order the game will automatically be enrolled into the beta program. More details, including timing on the beta program will be revealed in the future so stay tuned for updates.
No.193461
Anonymous
>>193459
Holy shitsnacks that looks amazing.
No.193462
Anonymous
Replies:>>193463
>>193459
Why's he a Frankentoon? I don't follow Street Fighter lore that much.
No.193463
The Sneaky Tiki
Replies:>>193464
>>193462
He's the guy whose death basically starts Street Fighter, it's like Coulson dying in The Avengers, it's the death that glues a unified force against Bison together, he's Guile's trainer and though he was never actually in the games he was a top seed in the universe.

For example Bison, the main villain uses a bunch of science and magic to be one of the most powerful guys in the universe....Charlie could beat him with kicks, but (depending on which version) he is killed through an act deception by Bison and dies a hero which guides Guile to follow in his path.

To have him brought back as a subservient Frankenstein to use against Guile is like an ultimate "FUCK YOU" from Bison (at least I assume it's Bison who resurrected him.)
No.193464
Mr. Stone !zWb42fBPMM
Replies:>>193465
>>193463

>though he was never actually in the games

I guess the Alpha series doesn't count, then?
No.193465
The Sneaky Tiki
>>193464
Sorry, I glazed the exceptions, of there are some but usually he's dead.
No.193466
Anonymous
Replies:>>193467
>>193459
That design looks terrible
No.193467
The Sneaky Tiki
>>193466
It kinda should, it's Charlie as a Frankenstein, if he looked like a million bucks after be dead for, what 10 years plus? it would be extra lame.
No.193468
Mr. Stone !zWb42fBPMM
>>193467

And that’s assuming Bison brought him back (which the trailer’s stinger would seem to hint at). The jewel in Charlie’s forehead makes me think there's a connection to the Illuminati—and thus to Gill.
No.193469
Anonymous
Replies:>>193470
>>193467
Except he looks JUST THE SAME except for the dumb blue chunk of his face and the the silly staples between them, you can't claim his body has rotted when that's the case.
No.193470
The Sneaky Tiki
>>193469
of course not, but I like Frankensein's so....obviously I'm pro this design.
No.193504
The Sneaky Tiki
Cassie Cage has some really good taunts.
No.193511
The Sneaky Tiki
No.193512
The Sneaky Tiki
Image:142506035600.png(388kB, 341x670)Erronblackgunninja.png
Also I have decided gun ninja will be my main.
No.193513
T4 was here
Replies:>>193515
Image:142506354200.gif(2.47MB, 450x300)Twilight_sparkle_yes.gif
//youtube.com/watch?v=RnTv6PKmCB4youtube thumb
>Mileena wants her throne back
Its almost just what I wanted from her story in this game!
No.193515
The Sneaky Tiki
>>193513
Yeah, they finally gave her some real importance.
No.193551
Anonymous
Ok so Xenoverse... haven't had a chance to play it yet since I'm still trying to hunt down an operating system for my new PC, but there are some things already emerging...
first you collect all 7 then use that table http://forum.cheatengine.org/viewtopic.php?p=5580578#5580578 to freeze materials/items and you can wish over and over without losing your balls
No.193638
Anonymous
Trying to collect all 7 dragonballs is such complete bullshit, there's waaaaay too much random chance involved.

If you want to unlock everything you need to collect them something like 5+ times.
No.193644
Anonymous
Protip for Mentors; watch these:
http://www.saiyanisland.com/2015/02/dragon-ball-xenoverse-learn-moves-with-masters-do-more-damage-with-z-assist/

Also you'll need to use their most recentl given skill a few times in battle before you can move on (this doesn't seem to apply for their special evasive skills though). You'll also want to to Parallel missions using them as an ally. Do all this and you should be able to easily rank up with your mentors.
No.193647
Anonymous
Replies:>>193651
Image:142555990300.jpg(37kB, 510x527)1000x1000.jpg
I've been grinding for a couple of days now, fighting countless time patrol members, and they still aren't dropping the last dragonball I need, only those shitty Bonus Badges.
Is something stopping them from dropping the 1 Star Ball in my save or what?
No.193651
Anonymous
Replies:>>193661
>>193647
Are you grinding the same missions? I could swear I heard that the balls all have to come from different missions. There was a guy I was watching stream and he kept getting balls, but I guess they were all the same 4 balls so they didn't stack in his inventory or something.

Are you just missing the One Star and are getting non One Star balls or are balls just not dropping?
No.193661
Anonymous
Replies:>>193681
>>193651
Balls just aren't dropping at all, only the badges to be sold for cash. I've been mainly doing the stage where you have 5 minutes to beat freiza before namek explodes and if you beat him fast enough a time patrol guy shows up but I've been getting the same result on other stages, not to mention there's been one or two times where the CPU assistant has gotten the last hit on the patrol member and I've only gotten one badge too.
No.193668
Anonymous
>Playing Ginyu Force on Earth mission
>Oh hey sweet a time patroller
>Beat his ass with ease
>Get goodies
>Proceed to get three moves and an equip
>Have my ass savagely beat by Ginyu and die
>"No biggie, I'll get rezed"
>Goku is literally just floating there 10 feet away not doing anything while Piccolo gets his ass beat and dies
>Goku attempts to then res Piccolo, gets beaten off, then comes over to me
>Dies right next to me
>Lose it all

Fast forward to later that night
>Mentor under Vegeta and grind him to max
>Final mission
>Doing well
>SSJ
>Ok fine, get a little beaten down, but I've got thi-
>SSJ2
>Full health
>Un targets
>Get comboed to death for free in 10 hits
>Ok fuck, now I know
>Restart
>itkeepshappening.jpg
>He's even using SSJ spam
>Ok Time to finally use items
>One of each healing item
>Still get stompped
>Ok ok ok... fuck. It's ok, I have a hidden power up in my pocket.
>Dip into my pool of 66 skill points
>Drop like 12 into my stats
>Still get mud stompped
>Level up twice just from ass beatings
>I've been at this single thing for over an hour
>ONE. MORE. TIME.
>Proceed to perfect Vegeta up until SSJ2 where he starts doing spam, but manage my Ki and Stamina well
>Lands a fist clash thing twice. Epic as shit
>My basic Ki blasts cut through his ki blast spams
>Stuns due to Frieza
>Start opening up cans of whoopass with Weekend Destroyer or whatever (some Raditz move that makes a purple explosion and stuns)
>Launch from that into juggle combos
>Land meaty combos and then go into resets
>Rinse and repeat
>NOWWERETALKEN.swf
>Vegeta calls off the ass beating and quits mid combo
>Rage

Thank you you smug son of a bitch... you taught me how to git gud.
No.193677
Anonymous
Xenoverse is great but the later missions putting you against multiple opponents who can all spam their ultimates freely is retarded.

Hand to hand becomes pointless, might as well respec and put all my points into ki blasts and spam back if I want to actually finish stages in any decent time, ar at all against some of them.
No.193681
Anonymous
>>193661
Hmm... Best I can say is to make sure you land he last bit on the time cop. The game tends to prevent you from getting goodies when a computer does something instead of the player. Same sort of thing happens occasionally if an NPC kills off an enemy needed to trigger a "Warning" extra.

Also holy duck balls things just don't drop.
I spent over three hours farming godamn cibamen trying to get the last skill needed to have all the 1 stars.
The long grinds missions are the worst since they take forever and drops are uncommon in them to start with. It's akin to torture.
No.193708
Anonymous
Image:142584722700.jpg(146kB, 1280x720)Towa_and_Mira_xenoverse.jpg
>>Just completed Xenoverse
Its pretty clear this fighting game is a prequel to the story that was portrayed in Dragonball Online
No.193710
Anonymous
Xenoverse builds:
https://steamcommunity.com/app/323470/discussions/0/617329505859300058/

Actually starting to get worn down. I just can't deal with grinding the same mission for hours for a single drop that can only be triggered on an ultimate finish that never seems to trigger even through you do everything needed for it.

This all wouldn't be so bad if I could at least get into an online fight or team up.
No.193711
MESIAS
//youtube.com/watch?v=Z11ceiVBoA8youtube thumb
Kayako Saeki/Sadako with a Nanigata. I'm more than okay with this.
No.193739
Anonymous
Replies:>>193740
Johnny Cage confirmed playable in MKX so rest easy knowing the best character NRS has ever done returns.
No.193740
Anonymous
Replies:>>193746
Image:142611176200.png(1.03MB, 1280x720)mk_x_-_new20150311-001864_png.png
>>193739
Is it stupid of me to be a little bit bummed that there are so many returning characters? I guess I just want them to start revealing new characters as opposed to confirming old ones.

That being said, the game still looks awesome and Daddy Cage's design is great.
No.193746
Anonymous
Replies:>>193748
>>193740
Nope. I was hoping they'd pull a Third Strike here, but they're throwing in quite a few returning characters to I guess keep the game feeling like Mortal Kombat and bring in that brand recognition that those characters have. IE "no Reptile no buy"
No.193748
The Sneaky Tiki
>>193746
At least the characters returning are aged.
No.193753
Anonymous
Find it hard to care about the story of mortal kombat with the level of bullshit its reached.

Even in the last installment which was supposed to be cutting out the fat and chaff with a time travel retcon it got really stupid, everyone being jobbed and then Raiden thinking it was a great plan to try making a deal to sell the souls of those who trusted him to Quan Chi.
No.193766
Anonymous
Xenoverse Soul stuff:
http://pastebin.com/9YwCHJUs

Someone on 4chan is also working through number crunching and writing notes about how each super functions, its damage, and usage.
No.193775
The Sneaky Tiki
Replies:>>193778
No.193778
Anonymous
>>193775
I knew it was going to happen, but I was hoping they would have waited until MK13 to do it.
Can't get hype until I see gameplay though. His simplistic character design is going to feel really out of place in MK I think, just like how Freddy was last game and boy howdy did it not make sense for him to be there. Not to mention they totally dropped the ball on his moveset. "Hey here's a guy that is some sort of ghost that exists in dreems and murders teens there by warming and twisting himself and the dreamworld... ok now lets put him in MK and just have him throw claw glove projectiles."
No.193781
The Sneaky Tiki
>>193778
Yeah, Jason makes much more sense, I hope most of his moves are from the movies, spear gun projectile and Sleeping bag capture combos.
No.193782
Anonymous
Replies:>>193783
>>193778
MK is getting as bad as Soul Calibur for the stupid celebrity guest fighters gimmick.
No.193783
The Sneaky Tiki
>>193782
At least Jason is a character people actually want in MK.
No.193787
Anonymous
Replies:>>193788
So the dlc pack for Xenoverse just added two new mentors, and I still have 3 1/2 off the base game mentors still to train.
Its just using the techniques they give you and choosing them as support characters in Parallel Quests that raises their friendship right?

How rare is Beerus as a mentor? I saw him in passing but didn't talk to him since I was still in the middle of learning from cell, did I just pass up a gift from god and will be lucky to see him again any time soon?
No.193788
Anonymous
>>193787
>How rare is Beerus as a mentor? I saw him in passing but didn't talk to him since I was still in the middle of learning from cell
nigga you dun fucked up, but cell's kind of rare too...

For mentor grinding, you don't even need the mentor with you, just score well on the quests. Bringing your mentor may raise their approval of you slightly higher, but I don't think its been proven yet. They do seem to gravitate towards you more and help knock off enemies attacking you or double team more frequently than normal however. They'll also give you Z boosts once in a while if you max them out.

As for using their skills, aside from evasive moves, you absolutely need to do that. I had 18 at max for the longest time and she wouldn't let me do her last mission, then I decided to just spam her latest attack a lot and eventually it opened up.
No.193799
Anonymous
This weeks Skullgirls updates. Final stage revealed:
//youtube.com/watch?v=tovnjxCYdvkyoutube thumb
No.193800
Anonymous
Replies:>>193802
//youtube.com/watch?v=dsTTnYkdU9oyoutube thumb

MKX has its first guest character, available only in the Kombat Pack.
No.193802
Anonymous
>>193800
If he gets Crystal Lake stage then I'm in. Double so if the stage fatality is him dragging them to the bottom.
No.193807
Anonymous
Replies:>>193810
Image:142642798200.png(167kB, 520x245)Xenoverse-520x245-1412221492.png
So wish there was a way in Xenoverse to make more than 8 characters, got so many more ideas ready to go...
No.193810
Anonymous
Replies:>>193811
>>193807
While you can't change the physical appearance of your characters or their stats without dragon balls, you can at least save costumes and move sets as presets you can pick from for each character.
No.193811
Anonymous
>>193810
I'm aware you can have multiple costumes/movelists per character it isn't really helpful (and I already mess around using them anyway. I want to make at least 8+ more characters from scratch, including different bodies and names.
No.193854
Anonymous
speaking of DBZ... http://thedaoofdragonball.com/blog/philosophy/rza-dbz-black-men/
No.193872
Anonymous
>>193854
Looking up to such badly written characters as representative of the journey of your race through history seems somewhat self-insulting though

Saiyans are quite frankly shit, especially Goku who is just a terrible character in Z that doesn't deserve to steal the spotlight back from every younger fighter who was supposed to surpass him and take over the role as protector of Earth.
No.193873
Anonymous
>>193854
Uh, seeing as the original Saiyan race was portrayed as a group of cruel and barbaric imperialists, not to mention the atavistic simian motif, that might not be the most flattering comparison to make.
No.193929
Anonymous
Replies:>>193934
So the thing everyone expected happened... and also two things no one did:
//youtube.com/watch?v=cve4ye_25_Eyoutube thumb

Still not enough to get me interested in the clunkiness of MK or a current gen system.
No.193934
Anonymous
>>193929
So DLC and nonsensical cameos galore? Yeah I can see why you'd be unimpressed.
No.193935
T4 was here
//youtube.com/watch?v=aGaDqao99ZEyoutube thumb
HAHA! Nice.

//youtube.com/watch?v=EZIaoAH15jYyoutube thumb
Still hope Mileena new lips gets some sort of explanation.
Like she got real jelly one valentine's day or something.
No.193965
Anonymous
new footage for the Japanese 3DS DBZ game:
//youtube.com/watch?v=0eH-0yOA834youtube thumb

Godamn what is with the Japanese cramming as much shit as possible into such a small space for all their advertising?
And while the outtro wasn't on the TV spot, you should never make it longer than the actual video I mean come on.
No.194020
The Sneaky Tiki
Replies:>>194031
//youtube.com/watch?v=63q8picjUMMyoutube thumb

I...don't really like Cinder face...or head...they did a WAAAAAAAAY better job turning Glacius into an actual thing.
No.194021
The Sneaky Tiki
Actually yeah it's just the face, his armor looks cool.
No.194030
Anonymous
//youtube.com/watch?v=le4IuZp0G7Iyoutube thumb

Killing hippies with mind bullets.
No.194031
T4 was here
Image:142748858800.jpg(131kB, 600x720)vengeful_by_mooncalfe-d8n720b.jpg
>>194020
Aw man thats some shit.
And is it just me or does Cinder look wooden?

But whatever right, we get a classic skin sooner or later anyway.
No.194033
T4 was here
//youtube.com/watch?v=UPGj1o2LLTkyoutube thumb
That statue.

Man, Mileena most be so pissed.
No.194122
Anonymous
Dragon Ball Z: Extreme Butoden for the 3DS footage:
https://youtu.be/8ToWsG8i_s4

Also Beowulf for Skullgirls seems to be finished and L0 has apparently submitted the console patch for his update.
No.194123
The Sneaky Tiki
Full MKX Roster.


Returning Characters
Ermac
Jax
Johnny Cage
Kano
Kenshi
Kitana
Kung Lao
Liu Kang
Mileena
Quan Chi
Raiden
Reptile
Scorpion
Shinnok
Sonya Blade
Sub-Zero

New Characters
Cassie Cage
D'Vorah
Erron Black
Ferra & Torr
Jacqui Briggs
Kotal Kahn
Kung Jin
Takeda Takahashi

Non-playable Characters
Bo' Rai Cho
Baraka
Fujin
Jade
Kabal
Nightwolf
Rain
Sindel
Smoke
Stryker

DLC Characters
Goro
Jason Voorhees
Predator
Tanya
Tremor
No.194133
Anonymous
Replies:>>194134
>>194123
For being all about shake ups and new characters that is a pitiful display.
No.194134
The Sneaky Tiki
Replies:>>194137
>>194133
...The Fuck are you talking about? Are you forgetting that the roster is 3X larger since each character has 3 movesets? How in the fuck is that a pitiful display?
No.194135
T4 was here
Image:142807195700.jpg(31kB, 600x400)Spoiler image
>>194123
It's missing something...
No.194136
The Sneaky Tiki
Do you people want Armageddon again?
No.194137
Anonymous
Replies:>>194138
>>194134
They were touting that there would be a lot of mew characters and all that, but the bulk are returning. As for being 3x larger due to 3 styles... not buying that.
It's a difference of a slightly altered costume and damage plus and minus an attack or two.
No.194138
The Sneaky Tiki
>>194137
Well I disagree so I guess we're at an impasse.
No.194184
The Sneaky Tiki
Replies:>>194185
Image:142831654100.png(262kB, 400x504)kicinderfacerevpng-7821af_400w.png
//youtube.com/watch?v=yx1lI9C3dfEyoutube thumb

This is amazing, it's exactly why you want someone like Max in your stable.
"HOLY SHIT, EVERYONE HATES CINDER'S FACE, WE NEED TO PR OUT OF THIS! Quick somebody show Max the new design, he'll get hyped and show everyone how cool the new design is."

But yeah this is much better as is the new mask having no visible mask which is great.
No.194185
T4 was here
>>194184
Yeah, Max makes a great hype man.
No.194192
The Sneaky Tiki
//youtube.com/watch?v=8xDhSpEFxlMyoutube thumb

BEHOLD! THE MOST PERFECT TRAILER MUSIC EVER CHOSEN!

They know so perfectly who they are it's beautiful.
No.194207
Anonymous
Replies:>>194208
>>194192
It depresses me how many haters are in the comments. Because this trailer is awesome and the music is perfect.
No.194208
The Sneaky Tiki
>>194207
It's really weird, do they not think Mortal Kombat is Mortal Kombat?
No.194209
T4 was here
>>194192
Eh, I have heard worse.
Yeah not a fan of that music type.
No.194218
Jumpman
Replies:>>194220
Image:142849938600.png(80kB, 618x377)cough.png
Heh.
No.194220
Anonymous
Replies:>>194221
>>194218
Well MK HAS gotten just as, if not more popular than SF in recent years.
No.194221
The Sneaky Tiki
>>194220
I would argue in Western Culture it is FAR more well known than Street Fighter.
No.194222
The Sneaky Tiki
Replies:>>194223
>>194221
pop culture i mean.
No.194223
Jumpman
Image:142851888200.jpg(158kB, 620x350)street fighter 2.jpg
>>194221
>>194222
I beg to differ. Memories of Street Fighter 2 still resonate to this day.
No.194224
DudeWithMoney !SFwR6DnH/Y
Replies:>>194228
Mortal Kombat was a bigger figure in American fighting games than Street Fighter for maybe all of five minutes back in the nineties. In America, and nowhere else.
No.194228
Anonymous
Replies:>>194233
>>194224
In the 90's. But MK 9 and X are miles better than what the first 3 games ever did. I would also argue they're better, and more satisfying fighters than Street Fighter 4 or MvC 3.
No.194233
DudeWithMoney !SFwR6DnH/Y
>>194228

I can't speak for MKX, but I played MK9 and I thought it was just garbage as a fighting game. Shoddy hitboxes and bizarrely I satisfying presentation.
No.194259
Anonymous
No.194261
The Sneaky Tiki
Replies:>>194262
No.194262
Mr. Stone !zWb42fBPMM
>>194261

>Don’t you owe me some sunglasses?

…fucking beautiful, NRS. Just…fucking…beautiful.
No.194304
Anonymous
http://www.gamesradar.com/yoshinori-ono-says-street-fighter-5-pc-ps4/

>with Street Fighter 5, we have a fantastic opportunity to create something with a larger scope, a game that encompasses all that Street Fighter has become in the last few years, but which also expands on that to become something it has never been before as well. So now we want to create something that nobody is expecting. It’s going to be a title that caters to fans, of course, but one that also invites completely new players onto the scene. Street Fighter 4 was about reviving a passion. Street Fighter 5 is about growing that passion.”

What does it mean...
No.194305
Nøpe
>>194304
Marketing.
No.194307
Jumpman
Replies:>>194309
Image:142899446700.jpg(44kB, 600x623)CCiE7WUUsAAgxau.jpg
I detect there's a problem with Mortal Kombat X on PC.
No.194308
Anonymous
>>194304
I wish this was the Streetfighter RPG that had been planned years ago
No.194309
Anonymous
Replies:>>194312
>>194307
Mortal Kombat's bullshit is unacceptable

http://m.uk.ign.com/articles/2015/04/14/mortal-kombat-x-features-microtransactions-for-easy-fatalites
No.194310
Jumpman
Image:142901198000.png(64kB, 575x325)Screenshot 2015-04-14 at 6.40.01 AM.png
http://www.reddit.com/r/MortalKombat/comments/31q5ok/mortal_kombat_x_day_one_update_ps4/
No.194312
Mr. Stone !zWb42fBPMM
>>194309

Woooooooooooow.

NRS, you likely knew people would get pissed off at you for all that microtransaction shit, and you did it anyway. I gotta hand you the Johnny Cage Brass Balls Award for that.
No.194313
Anonymous
No.194314
Anonymous
Replies:>>194315
Reminder kids, don't preorder AAA games.
No.194315
Nøpe
>>194314
Or anything for that matter
No.194322
Jumpman
http://kotaku.com/meet-mortal-kombats-first-gay-character-1698060987

Neat.
No.194323
Anonymous
>>194322
Oh the dude replacing Kang for this jaunt. The Bow Guy.
No.194324
Anonymous
Replies:>>194325
>>194322
I never thought Mortal Kombat of all series would communicate issues like homosexuality with nuance. Especially when you compare that to Dragon Age which does an admirable job on some issues but is hamfisted to high hell when it comes to characters like Dorian.
No.194325
Anonymous
>>194324
Bioware's good with worldbuilding but their writing isn't really what I'd consider subtle.
No.194326
Mr. Stone !zWb42fBPMM
Replies:>>194327
>>194322

Huh. Well, that’s awesome. And NRS handled it with class and respect. And no ‘even for Mortal Kombat’ snipe here—they handled it better than a lot of other games/franchises have. (Now I half-expect Street Fighter V to add a gay character and somehow blatantly call attention to the fact.)
No.194327
Anonymous
>>194326
Apparently for SF5 Capcom consulted with some trans groups on how to present Poison tastefully this time around. No idea if they they pulled it off well or not though.
No.194328
Mr. Stone !zWb42fBPMM
Replies:>>194329
>>194327

No, that happened during SFxT development, and the lessons learned probably carried over into Ultra SF4. Poison’s not even confirmed for SFV (yet).
No.194329
Anonymous
>>194328
Whoops, my bad. Yeah meant SF4, though I guess this had been going on before that.
No.194330
Anonymous
Replies:>>194331
>>194327
Oh thats really cool of them. Aesthetically she's always been a pretty good fit with the rest of the Capcom titles of the sort so I don't think they're gonna suddenly dress her like a nun if anyone's concerned with that.

I think it all comes down to not doing the whole
>S-SHE USED TO BE A MAN?! *GULP*
>*puuuuke*
No.194331
Mr. Stone !zWb42fBPMM
>>194330

Yeah, that's kinda what happened in SFxT’s early stages. From the SF Wiki:

>In early developments of Street Fighter X Tekken, footage was shown of Ryu and Chun-Li's win quotes to Poison (i.e. "Your looks really can be deceiving. I'll be careful not to fall into your trap" and "You're not very lady-like at all! I felt like I was fighting against a guy..." respectively). Other characters were later revealed to have quotes along the same lines, some even worse, including Kuma outright saying Poison smells like a man and doubting she's in any way a woman. Sometime after the footage was shown, a prominent LGBT rights group contacted Capcom about the dialog, stating that it was highly offensive, ignorant and insensitive towards trans individuals. Capcom agreed to change the quotes, leaving only Yoshimitsu's remark about her being a "freshly-recruited kunoichi", Craig Marduk's more vague comment that he doesn't sweat the small stuff and only cares that she's attractive, and Poison's mirror match quote where she tries to recall a song, "The something-or-other in the mirror", referencing Michael Jackson's "The Man in the Mirror."
No.194332
Anonymous
>>194327
Street fighter is a game of stereotypes. This PC shit is getting out of hand. poison was fine as is, but I'm ready for full on ham handedness now. Funny that she should get special treatment while say T. hawk is apparently totally fine along with DJ.
No.194334
Anonymous
>>194332
Naw, while those two are made of potentially offensive stereotypes nobody gives them shit in-universe and their traits aren't used to demean them, whereas for Poison it's not just the players but even the characters who tend to be "ewwww she has/had a dick gross" or "she's not really a woman" which is pretty closeminded stuff. A better comparison would've been if Deejay was like Sambo or if characters called him a lazy darkie after fighting her, or if male characters freaked out over Eagle supposedly hitting on them. I do agree T. Hawk needs to be changed though, quite a few Indigenous Americans and Mexicans can't stand him for a long time. Most Jamaicans I know are pretty cool with Deejay though.
No.194336
Mr. Stone !zWb42fBPMM
>>194332

>This PC shit is getting out of hand.

Political correctness is for politicians. For everyone else, it's called "not being an asshole".

The whole "Poison's not a real woman" is the kind of shit transgendered people (as a whole group) face every day. Capcom recognizing that and pulling back on those types of lines in SFxT was a welcome gesture towards that particular community. Remember, they could've done away with all the hints of her (still canonically questionable) transgender status and had everyone refer to her in ways that didn’t even hint at her gender.

As for Dee Jay and T. Hawk: Dee Jay is an edge case (and >>194334 already explained why), though I'd agree that T. Hawk is far more of a broadly-drawn stereotype and needs an overhaul. But even so, that is Capcom's call to make, not mine. While I'd love to see a bit more cultural sensitivity on their part, I also understand that my desires alone won't trump Capcom’s design decisions. An organized effort to make Capcom change any character—from T. Hawk to Poison—would need to happen for any change to occur.

It’d be one thing if it was just a single character who was a known asshole that was mocking Poison's gender status. But when you have two of the franchise’s ‘heroes’ doing it, you really gotta wonder why that's necessary.
No.194337
Anonymous
>>194334
>if characters called him a lazy darkie after fighting her
Shit, pretend that "her" is a second "him".
No.194338
Anonymous
>>194332
>Street fighter is a game of stereotypes.
Thus
>Aesthetically she's always been a pretty good fit with the rest of the Capcom titles of the sort

Stereotypes are one thing, but even black characters in SF aren't treated with blackface or such.
And besides, if you really want to look at it right, T. Hawk could've possibly portrayed one of the northern native tribes such as the Tarahumaras, thus breaking the stereotype of Mexico's only natives being Mayans/Aztecs, given the northern part of that country was anthropologically very similar to America's south western native tribes. But then again, its not like it's not a stereotype either way. Apparently racial controversy gets ignored when it helps complain about another controversy.
No.194341
Anonymous
Replies:>>194342
>>194332
Just take off the mask already, this is about you not wanting games to frame mental illness as normality. Seen before, seen again.
No.194342
Anonymous
Replies:>>194345
>>194341
You sure? You'd say they'd want a little representation, don'tcha think?
No.194343
Anonymous
Replies:>>194346
Image:142918483600.jpg(339kB, 1920x1080)dragon-ball-xenoverse-0112-01.jpg
Is there any way at all to make more than the current maximum of custom fighters in Xenoverse?

I'm loving this character creator so much, have a bunch more ideas for them.

They might as well have made the actual fighters nonplayable and given you all the slots for customs, they are so much better to play as than the default series characters.
No.194345
Anonymous
>>194342
I doubt many people would qualify derogative comments as "representation".
No.194346
Anonymous
Replies:>>194354
>>194343
So far 8 is the most you can have and with the ability to save costume and move sets to swap between characters, that's all I find that I'm really needing.

I will say that I wish there was a bettwe way to reset your stats though or at least change your stats based on your costume/ move selection presets you make. Collecting the dragon balls just to switch back and forth from making my Frieza a melee rushdown to a midrange comboer is pretty annoying.
No.194347
Anonymous
Replies:>>194348
http://www.eventhubs.com/news/2015/apr/15/has-ryu-wandered-his-way-super-smash-audio-files-referencing-ryu-and-fire-emblems-roy-may-have-been-found-newest-smash-patch/#comments

This would not surprise me at all if it happened. Roys clone ass being included makes it all the more believable sadly.
No.194348
Anonymous
>>194347
Sadly?
No.194349
Anonymous
Replies:>>194350
>>194348
Half of the characters they will have sold us if this holds up will be clones unless they make some substantial changes to Roy which I doubt they'd do since Lucas seems to be very much the same as he was in Brawl and Mewtwo with a few minor improvements to his move functions maintains everything from Melee.
No.194350
Deon
>>194349
I imagine all the missing Brawl characters could come back.
Brawl and Sm4sh are very similar, so porting would be really easy.
That they already have Lucas footage is good evidence.
No.194351
Anonymous
Replies:>>194352
>>194348
Not him, but I really don't see the point in bringing Roy back. I mean, we already have a Marth clone with Lucina, why add another? I guess I shouldn't be surprised considering we had two different Fox clones in Brawl, but still.
No.194352
Anonymous
>>194351
Yeah, but it's not like you have to buy him.
No.194354
Anonymous
>>194346
Its not enough when you love making custom characters, setting alternate movesets & costumes for the 8 characters it lets you make so far isn't enough.
No.194356
Anonymous
People have said its impressive that the conversion was done at all DKR3D was also good.
No.194357
T4 was here
No.194362
Anonymous
Replies:>>194363
No.194363
Mr. Stone !zWb42fBPMM
>>194362

>Dislikes
>spray on tans

HAH.
No.194365
T4 was here
Image:142945151600.jpg(66kB, 800x600)iMP.jpg
Anyone else remember this?
//youtube.com/watch?v=hdfotbaBDIoyoutube thumb

Yeah they sold it one fighter per cd.
Did not work out.
Got all the dino ones on sale.

Now if I could only find pics off the sexy fighters for /pco/.
Or pic of it at all it seems...
No.194376
The Sneaky Tiki
Replies:>>194391
Image:142966973600.png(1.22MB, 1280x601)tumblr_nn1io9yY4R1rsrdjco4_1280.png
The MKX Concept art is god tier.
No.194378
Anonymous
//youtube.com/watch?v=HWR-ZxYdKy8youtube thumb

It doesn't get much saltier than this.
No.194391
Anonymous
>>194376
NRS has been knocking it out of the park with the character designs lately.
I'll admit I actually kind of enjoyed a lot of the oversexualized female designs in MK9 because they were so hilariously shameless and over-the-top, but it's great that the women finally get to wear outfits as badass-looking as the menfolk's now.
No.194394
The Sneaky Tiki
Replies:>>194395
>>194391
And have central story roles, MKX is baffling because aside from the gory fight mechanics it has one of the best presentations in Fighting Games, characters with subtle sexualities, clear motives, important roles for female characters, ultra clean hud, etc.
No.194395
Anonymous
Replies:>>194410
>>194394
And you can have a four way mother/daughter brawl.
No.194403
Jumpman
>>194391
>I'll admit I actually kind of enjoyed a lot of the oversexualized female designs in MK9 because they were so hilariously shameless and over-the-top, but it's great that the women finally get to wear outfits as badass-looking as the menfolk's now.

I didn't really hit me until story mode, when I saw Sonya wear the same cleavage outfite from MK9 and how vastly different her appearance was in X.
No.194410
Sharkman Jhones
Replies:>>194453
>>194395

There are tag-team battles?

Also, Sindel isn't playable. She, along with Baraka and Rain are sorry mode fights only.
No.194445
The Sneaky Tiki
Aria will be the final most likely boss character of Killer Instinct season 2, it's unknown if she'll be playable.

Gargos it seems we'll have to wait until season 3 for.
No.194453
Anonymous
>>194410
I could swear there was a tag team mode. And aww no banter on who's kid is the least a disappointment.
No.194464
The Sneaky Tiki
MKX made EVERY character amazing except Reptile, everyone hates Reptile now, he really shoulda been a ninja again.
No.194525
Anonymous
Replies:>>194526
//youtube.com/watch?v=V3LdojemPysyoutube thumb

The new Cinder has an attitude.

ARIA looks like something out of Zone of the Enders.
No.194526
The Sneaky Tiki
>>194525

It sounds like they told him "be Spider-Man during his time as a sellout wrestler before Uncle Ben dies."
No.194532
Anonymous
Video:143018874300.webm(845kB / 0:00:07 / vp8, 640x360)1430177836461.webm
Guess those shitty $40 plastic cake toppers are good for something after all.
No.194533
Anonymous
>>194532
>PARENTING
No.194546
Anonymous
Replies:>>194548
Well Mewtwo released today... and guess what? No customs... sort of.
//youtube.com/watch?v=dgcPVyFnbw4youtube thumb
No.194547
Bunker
>>194532
GO TO YOUR ROOM!!
No.194548
Deon
>>194546
Interesting.
Does that mean they were going to do but didn't but the leftover data is still there, or is it just a coincidence it does those things.
No.194549
Anonymous
Image:143025635200.png(23kB, 116x137)346at95.jpg.png
>>194532
>Thats an amiibo
No.194560
Deon
Image:143031100300.jpg(85kB, 500x500)octagonal gate.jpg
I didn't used to get what people meant by octagonal vs round gates, but every once in a while I'll try to do an attack and it'll go in the wrong direction and now I understand.
No.194561
this is relevant
No.194562
Anonymous
Replies:>>194563
>>194560
And no other controller has such things. Damn shame.
No.194563
Anonymous
Replies:>>194564
>>194562
A necessary sacrifice for true 360 degree movement.
No.194564
Anonymous
>>194563
Though how often is that a needed thing? I've find an octagon design better for dodging and similar commands.
No.194570
Anonymous
Replies:>>194573
http://skullgirls.com/2015/04/skullgirls-2nd-encores-new-features/
Also Robo Fortune is like 98% finished and just needs a little more balancing. She even has all her moves, colored frames, and voice lines.
No.194573
thatother1dude !!/PKS88+dMMc
Replies:>>194574
>>194570
>Samson: Patrick Seitz

Is this a recast, or was "Del Stetson" just a stage name Seitz was using until now?
No.194574
thatother1dude !!/PKS88+dMMc
Replies:>>194575
>>194573
Nevermind

https://twitter.com/Seitz_Unseen/status/593583795078475778
No.194575
Anonymous
Replies:>>194576
Image:143036528100.png(253kB, 500x350)dioctagon.png
>>194574
Please, I don't care if you're his voice actor, just let the "It was me DIO" meme die already.
No.194576
Anonymous
>>194575
Oh lighten up, it's all been leading up to that single moment. For YEARS.
And now this single beautiful moment will be lost like tears in the rain...
No.194614
Teethandhunger
Image:143045569200.png(936kB, 1024x576)Spoiler image
Ok guys. Guys.
I've been talking to the Skullgirls guys. They've finally given me the greenlight and the ok to tell you guys that TeethandHunger will be a playable fighter in the Skullgirls game. totally not a late April Fools joke
Ok, now let me tell you about the story.
So one day T.Hunger comes across the body of some orphans killed by the slavers. Needing fresh heads to speak with (perhaps even feeling sorry for them), Hunger takes the freshest heads and attaches them to a slimy, tongue like organ. That organ connects directly to the monsters brain. The "tongue" semi-revives three heads, and Hunger is able to speak. The drawback is that TeethandHunger gets strong urges from the three heads. The urge to find their friends. Acting on these feelings (pitying the three perhaps) walks toward the bright lights of the city along with Bob, the giant who lives inside T.Hunger.

Once you finish the storyline, you unlock a NEW ONE! YUP, those guys fucking love so much that wrote up a whole new one. With a different model too. Shown in the next post. Ok, this might all be a late april fools gag
No.194616
Teethandhunger
Image:143045803100.png(941kB, 1024x576)Spoiler image
Ok, the second storyline goes like this:

Yep! Miss Fortune and I get team up in this storyline! Those nasty gangster got the jump on her and made off with her body. Unfortunately for them her head rolled into the alley that TeethandHunger was passing though. Not wanting to pass up a good head (because random severed heads rolling around is actually a common thing where Teeth is from) pick her up and attaches her to the tongue. T. Hunger is suddenly confused by the fact that not only can he not speak, but the head is now talking on it's own. Miss Fortune has taken parshel control of Hunger's body and can also hear his thoughts.
The two come to terms on this arrangement quickly as the gangsters come to claim the head of Miss Fortune. The unlikely two delver Monstrous PUN-isment to the no good gangsters. Seeing a retreat is in order the remaining thugs run off with Miss Fortune's body. Having survived the Head and the monster have a chat. They come to an agreement: Retrieve Miss Fortune's body, eat anyone who gets in their way, and make puns. Make puns everywhere!


The Skullgirls creators are going to bring back the voice actress for this. Redoing all Hungers lines in her voice.
I wish. Happy late april/may fools day. Maybe one day guys. Maybe one day.
No.194710
Anonymous
Replies:>>194712
//youtube.com/watch?v=e1uQbzZ9Tcsyoutube thumb

It looks like Jason has super armor in lieu of the ability to run.
No.194712
Anonymous
Replies:>>194718
>>194710
Might be a move, most likely his X-ray. Every character has super armor when doing their X-ray.
No.194718
Anonymous
>>194712
//youtube.com/watch?v=SaLbSWdA4cwyoutube thumb

He does get super armor, but only for one of his variations.
No.194731
The Sneaky Tiki
Replies:>>194736
Image:143090669000.png(975kB, 898x1402)The_New_Blood.png
I REALLY hope he has a "Kane Hodder in The New Blood Costume", I fucking HATE Reboot Jason where he just looks like a dude instead of an unstoppable tabula rasa poltergeist revenant possessing the flesh of his long dead corpse which has mutated through numerous evil magics of resurrection to match his age and malice.
No.194736
Anonymous
Image:143092129600.jpg(282kB, 1886x806)fridaythe13thpart3_pic1.jpg
>>194731
Come one Tiki it's not like Jason started as a the revenant you describe, until part 3 he WAS just a guy, the reboot (which I found perfectly okay, not the best but also not the worst entry in the series) did not made up that.
No.194739
Mr. Stone !zWb42fBPMM
>>194736

Technically, it was likely 6 that made Jason an undead revenant. From 2 to 4, he was just a guy who could withstand a hellacious amount of punishment. 6 was where Tommy Jarvis spiked a dead Jason in the chest and a bolt of lightning took care of the rest.

(Personally? I was kinda hoping NRS would give him an Über-Jason costume for shits and giggles. Though I suppose the “take the mask off and drop it to the ground” win animation would’ve run into problems there.)
No.194740
Anonymous
Replies:>>194882
>>194739
Six is when he gets that shock therapy courtesy of dumbass Tommy and truly becomes superhuman, but a number of fans (myself included) count the end of part three as the last we see of a living Jason, his wound being too great to be surviivable untreated, and being obviously declared dead by the police.
No.194741
Sharkman Jhones
I honestly think that not giving him at least one other movie's Jason look as a costume was a missed opportunity.

I'm wondering if it's some sort of distribution rights or other such nonsense issue. Like, "Oh, (Insert company here) had the DVD and likeness rights for Jason X, so he can't get a costume from that because they wanted money, but the original was okay."
No.194808
Anonymous
Image:143112971000.jpg(825kB, 3594x2480)08_aria01.jpg
http://www.eventhubs.com/news/2015/may/08/when-fighting-aria-you-are-not-fighting-one-character-youre-fighting-three-killer-instincts-newcomer-has-three-forms-and-marvel-assists/

ARIA fights like a character from MKX with MvC-like assists.
No.194809
Anonymous
Replies:>>194830
>>194808
Looks pretty cool although they could've afforded to make her waist thicker. I like my gynoids meatier.
No.194824
Anonymous
>>194808
It must be nice to have creative freedom because your product has no cohesive theme.
No.194830
Anonymous
>>194809
If all her main parts fly with levitation stuff, I guess it makes sense to have her body look like it relies on the same levitation power to at partly support its weight.
No.194880
Mr. Stone !zWb42fBPMM
Replies:>>194881
Image:143142637200.jpg(130kB, 1024x576)Spoiler image
A camera hack for the PC version of Mortal Kombat X allows us to see Jason's face during his standard win animation.

Click the Spoiler’d thumbnail…IF YOU DARE.
No.194881
The Sneaky Tiki
Replies:>>194888
>>194880
Disappointing in design, moves AND intros, not much hope for Predator after this shameful display.
No.194882
The Sneaky Tiki
>>194736
>>194739
>>194740
Well now that he's out and awful and I was right cuz he's BORING AS SHIT.

But just to address this, Jason is a revenant the entire series, the dream from the first movie is psychic warning Jason is about to be resurrected, canonically he drowns as a child and is resurrected by his father whom he immediately killed for abandoning him and his mother, a side effect of his resurrection is having aged and further deformed into adulthood.

Now they cut this from the part 2 and just left it a "mystery" as to how he survives dying from drowning as a child to come back in part 2 because they wanted it more about the kills, but this is all still canon and from the official comics, it's Jason's father who builds the shrine to his wife's head.

Jason cannot be killed, even after the damage Tommy inflicted he was alive, just dormant, even if Tommy hadn't caused his electo-ressurection which beefed him up he'd have still resurrected eventually.
No.194888
Anonymous
Replies:>>194899
>>194881
>>194882
I don't know what you were expecting, but I think he turned out pretty great.
No.194889
Anonymous
Replies:>>194899
Does he have a stage and is it Crystal Lake Pier?
No.194899
The Sneaky Tiki
>>194888
He turned out nothing, he should be "Props: The Mortal Kombat character," instead he's "buffs buffs and more buffs" which is lame.

He should be Soul Calibur 2 Link, bullshit weapons from all the movies out of hammerspace constantly.

>>194889
No and no. Again, pretty lame.

This after they had Freddy too, who was similarly "Blade Glove punches" which nothing unique or interesting.
No.194901
Anonymous
Replies:>>194910
>>194899
>bullshit weapons from all the movies out of hammerspace constantly

I think I prefer the "unstoppable killer who shrugs off everything thrown at him" approach myself.
No.194905
Anonymous
Replies:>>195102
//youtube.com/watch?v=TA1J2fSbu4Eyoutube thumb

Yoshimitsu has a new look for Tekken 7.
No.194906
Anonymous
Replies:>>194910
>>194899
Functionally, they made Jason into a fantastic fighting game character, especially for Mortal Kombat. Interesting mechanics, great moves, and pretty good balance overall. It sounds like what you want is Fanservice: The Character; you want references and callbacks that realistically could get in the way of being a viable character to just play as. Which is fine to think so, your opinion is your own after all.
No.194910
The Sneaky Tiki
>>194901
>>194906
I just don't think they succeeded with the character at all, he feels like he needs more time in the oven especially, but I will concede it's a step up from Freddy who might as well have been a character skin.
No.195064
Anonymous
Replies:>>195069
>>194882
>canonically he drowns as a child and is resurrected by his father whom he immediately killed for abandoning him and his mother

Hmmm you are taking a comic as canon, one that pulled out of it's ass that Jason's dad was part of a lineage of warlocks and that he owned the Necronomicon. I've read some of the novelizations to the movies, and the one based on Jason Lives does have his dad showing up, and the old man was unaware of all the weird shit going on with his stranged son.
No.195069
The Sneaky Tiki
>>195064
The director commentary on part 2 says that the comic is the back story so I'm going off that, the novels are far less canonical.
No.195074
Anonymous
Image:143205003200.png(52kB, 318x470)tumblr_lzd54q3IsO1qbvm7v.png
//youtube.com/watch?v=epPou9RzeKMyoutube thumb
No.195075
Mr. Stone !zWb42fBPMM
>>195074

That projectile reversal move. Holy shit.
No.195079
Mr. Stone !zWb42fBPMM
Also, take a close look at Bison in the trailer. He's got white/grey hair. Perhaps all the body transfers are finally taking its toll on his soul and it's reflecting upon his body.
No.195102
Anonymous
Replies:>>195105
>>194905
Is tekken yoshimitsu just supposed to be an alien that inherited the sword or is that just the kind of extreme malfestation that happens to you if you don't protect yourself from the demon sword by replacing your sword arm with a robot arm like the soul calibur yoshimitsus do.
No.195103
Anonymous
>>195074
Oh wow, it looks like they really changed him up this time around. Very cool.
No.195105
Anonymous
>>195102
Yoshimitsu has always been a heavily chromed cyber-samurai? Had to have his body rebuilt with cybernetics after almost dying.
No.195113
Mr. Stone !zWb42fBPMM
Replies:>>195122
GET READY FOR THE NEXT CHALLENGER. From EventHubs:

>The next character reveal likely won't be coming from Street Fighter 4 according to a recent Tweet from Street Fighter 5's producer, Yoshinori Ono. In it, he states that the new character is someone we haven't seen for a while. That knocks out a ton of options, and leads into the hype of looking at other Street Fighter Alpha characters or Street Fighter 3 characters making an appearance. It might even mean the release of a fighter from the first game.

Betting on Alex.
No.195122
Anonymous
Replies:>>195124
>>195113
If Charlie wasn't there already, I would guess Remy.

I miss Remy.
No.195124
Anonymous
Replies:>>195177
>>195122
Street Fighter III had fantastic designs, man. Aside from a few misses they managed to beat the KOF aesthetic at its own game.
No.195171
Anonymous
Combo Breaker this weekend:
http://www.eventhubs.com/news/2015/may/22/combo-breaker-2015-live-stream-ft-justin-wong-nuckledu-ricki-ortiz-k-brad-cd-jr-sonicfox-zero-air-kaneblueriver-arturo-sanchez-kdz-and-more/
No.195172
The Sneaky Tiki
Image:143232404200.png(471kB, 797x448)reptile.png
I haven't seen this level of "FUCK YOU" since Megaman in Cross Tekken.
No.195177
Mr. Stone !zWb42fBPMM
Replies:>>195178
>>195124

Rugal > Gill, though.
No.195178
Anonymous
Replies:>>195181
>>195177
Gill being one of said misses.
No.195181
Mr. Stone !zWb42fBPMM
>>195178

Hey, I like Gill's design. I just like Rugal's better.
No.195182
Anonymous
Replies:>>195225
Image:143234191500.jpg(442kB, 1565x815)image.jpg
No idea why Skullgirls doesn't get center stage on Sunday night since it has one of the most entrants, but whatever.

Also you should be watching Skullgirls pools. They're outstanding.
No.195216
The Sneaky Tiki
Replies:>>195226
//youtube.com/watch?v=-sMDIfbQNbwyoutube thumb

okay, this is some impressive shit.
No.195225
Anonymous
Replies:>>195243
>>195182
Between all the downtime from broken streams and shitty connections and the mystery game tournament consisting of only 2 fighting games while a part of a fighting game competition... I bring you this 3 hour gem from UFGT last year:
//youtube.com/watch?v=0JALnMXvf7Myoutube thumb
No.195226
The Sneaky Tiki
>>195216
//youtube.com/watch?v=W6Mef4YYJ_Myoutube thumb

Jeez, she sounds like so much fun!
No.195243
Anonymous
Replies:>>195244
No.195244
Mr. Stone !zWb42fBPMM
>>195243

IT'S LIKE I’M BACK IN X-TIER
No.195264
Anonymous
//youtube.com/watch?v=rGOYkP893Toyoutube thumb
Dast butt blasted scrub...
No.195279
Jumpman
http://gearnuke.com/ultra-street-fighter-iv-ps4-suffers-laggy-menus-blurred-textures-issues/

Good job, Capcom.
No.195292
The Sneaky Tiki
//youtube.com/watch?v=-8Bai_eSKCAyoutube thumb

YUP, THAT'S A COOL MOTIVE
No.195297
Anonymous
http://www.siliconera.com/2015/05/28/the-next-blazblue-may-have-tag-battles-creator-wants-siliconera-readers-feedback/

Well at least it's something a little different this time.
I fucking swear ASW is worse than Capcom with rereleasing the same game.
No.195305
Anonymous
Video:143285480400.webm(418kB / 0:00:01 / vp8, 640x360)SilentHatefulCrossbill.webm
Mane6 teasing some stuff on their Twitter, very much reminding everyone they are still hard at work on their four-legged-fighting game.
No.195327
Anonymous
that Skullgirls engine and Faust design. Something could come of this.
No.195339
Anonymous
combo breaker top 8 Skullgirls restream tonight on team spookys twitch at 8pm eastern tonight.
No.195374
Anonymous
Replies:>>195378
//youtube.com/watch?v=B-LsEgfJnkMyoutube thumb

Kazumi Mishima makes the transition from boss to playable character, and she's bringing her tiger with her.
No.195378
Anonymous
Replies:>>195379
>>195374
Why is she so young compared to Heihachi? Ghost or resurrected?
No.195379
Anonymous
>>195378
There's a lot of demon blood running in the Mishima family. Jinpachi was like 200 years old.
No.195384
Anonymous
Replies:>>195385
oh hey another 50/50 conflip mixup character
http://shoryuken.com/2015/06/01/netherrealm-studios-streaming-live-with-kombat-kast-dedicated-to-tanya/
No.195385
Mr. Stone !zWb42fBPMM
>>195384

>50/50 coinflip

Goddammit, thanks for the Saltybet flashbacks. FUCKIN’ BOKOSUKA WARS. >:O
No.195451
Jumpman
http://www.techtimes.com/articles/57665/20150603/playstation-rolls-out-updates-for-ultra-street-figher-iv.htm

SFIV patch for PS4 is up today. Still amazed Sony/Capcom allowed this to happen.
No.195687
Mr. Stone !zWb42fBPMM
Battle System Trailer for SFV:

//youtube.com/watch?v=AeqCrpHlqQgyoutube thumb
No.195732
Mr. Stone !zWb42fBPMM
Guess who’s back to settle it in Smash? If you guessed Roy, you’re right.

But he’s not coming alone.

http://www.eventhubs.com/news/2015/jun/13/ryu-and-roy-have-made-their-way-super-smash-bros-4/
No.195733
Anonymous
>>195732
Oh hey the thing people guessed about when Mewtwo came out turned out to be right.
Shame about ANOTHER FUCKING CLONE, but at least we get Ryu out of it.
No.195735
Mr. Stone !zWb42fBPMM
>>195734

Diggin’ the MIDI-ish feel of those non-CPS2 Ken and Ryu tracks.
No.195737
Anonymous
>>195734
>no Guile theme because why the fuck not and Yoko is there
Aww.
No.195738
Anonymous
Image:143421054800.png(1.06MB, 1600x900)CHYnVvHWIAER9DA.png
Well played.
No.195741
Anonymous
Replies:>>195743
>>195732
>Ryu
>Roy

Fukken dropped. Worst smash confirmed.
No.195742
Anonymous
Replies:>>195743
What's Ryu's fourth B attack going to be?
No.195743
/cog/ general
>>195742
Probably a counter. Seems to be the default when they can't think of something.

>>195741
Ryu seems a bit out of place with his character model (yes, more than Snake), but at least he's not the second clone of another character. The gall they have adding Fire Marth as paid DLC, with no customs to boot, is astounding.
No.195744
Anonymous
>>195743
Wow, you haven't posted here for a while.
No.195747
Anonymous
>>195743
Especially when we already got four FE reps.
No.195748
Anonymous
Replies:>>195750
>Ryu gets two final smashes
What the fuck.
No.195749
Anonymous
Replies:>>195751
How long til we get a Mishima in Smash?
No.195750
Anonymous
>>195748
Ehhh sort of. It's based on how far away you are from the target. The dragon punch is if you're close and looks to be able to KO in the mid 50's and the Hadoken looks really shit and trigges if you're far away.

Apparently Roy has unique tilts now and retains his old arcing swing for his neutral B rather than the others thrusts so at least that's something.
No.195751
Mr. Stone !zWb42fBPMM
>>195749

Heihachi's gonna be a costume for one of the Mii Fighters, so there's that.
No.195756
Anonymous
might as well get it out of the way
https://youtu.be/is1Cv2KlZMo
No.195758
Anonymous
Replies:>>195759
https://sourcegaming.wordpress.com/2015/06/13/e3-update-pre-patch-notes/

A breakdown of the three new fighters and more.
No.195759
Anonymous
Replies:>>195761
>>195758
Holy hell Ryu is far more complex than I could have hoped for. If Shulk is any indication though he'll be top tier... but then again he has the shitty normal range of Mac...
No.195761
Mr. Stone !zWb42fBPMM
>>195759

The range of the Hadouken looks phenomenal - further than at least Mario and Luigi's projectiles, judging from that video of his gameplay - so he's got that working for him. Some of his attacks look like they'll make up for the range issue with sheer brute force, too (e.g. the Joudan Sokutogeri).
No.195762
Mr. Stone !zWb42fBPMM
Replies:>>195765
All that new stuff in Smash? Available now. Nintendo's servers are likely kill right now, tho'.
No.195763
Anonymous
>People are complaining about how hard it is to do a Hadoken
>"These inputs are too complicated!"
>I share a planet with people who think a quarter circle is a complex and difficult input
No.195765
Deon
>>195762
Extremely kill.
No.195766
Anonymous
>>195763
One of the reasons why Smash and its playerbase are looked down upon by the fighting game community.
No.195769
Mr. Stone !zWb42fBPMM
Replies:>>195770
>>195763

Smash isn't geared towards the type of people who would normally play Street Fighter, so to those people, a quarter-circle IS something of a complex and difficult input. It's not really fair to mock them because they didn't master the goddamn Hadouken at the age of ten.
No.195770
Anonymous
>>195769
Sorry, but if you have working thumbs and think that a quarter circle is difficult and you're over the age of 4, you deserve to be mocked. It has nothing to do with fighting games. It is a single baby step above holding a direction and pushing a button like every other smash character does already.
No.195771
Mr. Stone !zWb42fBPMM
>>195770

Back when I was a kid, my parents used to play vidyagaems with me and my brother. They even played Street Fighter II with us a few times. I tried to teach them the Hadouken motion, and they just couldn't ever make it stick. They were both well over four years old, and they both had working hands.

So do my parents deserve to be mocked for being unable to "master" the quarter-circle motion?
No.195773
Anonymous
Image:143431498400.jpg(328kB, 622x936)Constant Faggotry.jpg
>>195770

This is why nobody likes fighting game people
No.195774
Anonymous
Replies:>>195775
>>195771
My grandmother, parents and 7 year old niece all know how to do it and picked it up pretty quick, so I'm going to say yes.
"Just do a quarter circle forward. Hit down then roll forward until its a hard right or left depending on where you're facing" for my grandmother, the arrows on the front of an arcade cabinet where enough for my parents, and my niece had the benefit of info graphics showing you how being in the game when she first picked up UMvC3
No.195775
Mr. Stone !zWb42fBPMM
Replies:>>195777
>>195774

So you’re fine with mocking people that have little-to-no experience playing fighting games not getting the concept of the quarter-circle motion or being unable to do it consistently? Shit, I know the Shoryuken motion by heart, and even I don't land it every time I try it—do I deserve to be called names and mocked for my lack of "mastery"?

If you wonder why the Fighting Game Community has a bad reputation, think about how you’d honestly answer those questions.
No.195777
Anonymous
Replies:>>195784
>>195775
Dragon Punch is far far different than a quarter circle and even pros will flub the input from time to time. The problem for me is that I simply cannot understand how anyone at all can ever say that a quarter circle motion is difficult or at least complain about it to such a degree as the smash community is as though it was dialed combos in MK or even the pretzel motion. As stated earlier I have seen people from all walks of life and all age groups quickly pick it up and figure it out so I cannot see how anyone can ever say that the quarter circle is a complex motion to make.
No.195779
Anonymous
>$3.99 (Mewtwo) + $3.99 (Lucas) + $3.99 (Roy) + $5.99 (Ryu) = $17.96 + $18.52 (cost of all Mii Costumes) + $3.98 (DLC stages) = $40.46 plus applicable taxes
This shit is adding up quick
No.195780
Anonymous
Image:143431797300.jpg(69kB, 688x387)There can be only one Roy.jpg
No.195784
Mr. Stone !zWb42fBPMM
Replies:>>195786
>>195777

So you can’t understand it. Fine. But mocking people for it—don’t you think that’s a bit much?
No.195786
Anonymous
>>195784
Not him, bit yeah, calling something as simple as a quarter of circle a "complex motion" does deserve some ribbing.
No.195788
Anonymous
Replies:>>195841
>>195786
That sounds like hipster trash talk. "Oh, you bought your coffee table from Ikea? Yeah, I built mine from driftwood using a handsaw. I guess it's a little too complicated for some people but if you REALLY care about your furniture..."

I mean seriously, fuck off with that. No one thinks you're impressive because you can play video games better than six year olds or little old grannies. You get enjoyment out games like that, and that's fantastic. But it is in no way something worthy of jockeying for status over.
No.195789
Deon
Boy Ryu feels weird.
And like usual, I keep bringing out the wrong things at the wrong time when I try to use his advanced inputs.
No.195840
Anonymous
>>195786
It's a fucking quarter circle motion, a simple swing of your thumb, something that has been used by fighting games since ever. That's like, the most anti-hipster thing I can't think of, something so common and normal that it would be ridiculous to call it "obscure" as the whole hipster cliche goes. And I think you are missing out the little detail that plenty of Smash fans (and I do play Smash, I am one of them, not a "jock") obssess over the old argument of Smash's status as a "real" fighting game, so it is funny that when prompted over what's normalt fighting game inputs they get lost. That you are getting up in arms, getting so mad, trying to argue that a quarter of circle motion is complicated and complex, and seeing it as some sort of witch hunt against the poor Smash fans (of which again, I am one, but I can see the hilarity of the situation) that in reality it's just some laughs at the expense of an ironic situation, is madness to me.
No.195841
Anonymous
Replies:>>195865
>>195788
>six year olds or little old grannies

got any proof that that's where the complaints come from?
No.195843
Mr. Stone !zWb42fBPMM
>>195840

You’re mocking people—either for not being able to do a joystick motion consistently or for not having experience with doing the motion at all, but you’re doing it. And you’re acting like you’re better than the Smash fans who are having trouble with performing the inputs. And that isn’t making you look like anything but a douchebag.

I’ve played fighting games ever since I could put a quarter into a Street Fighter II machine (and even before that if you count Yie Ar Kung Fu and International Karate as fighting games). I went from never getting the Hadouken motion right to pulling it off consistently (enough)—and that was after months of on/off playing SFII in the arcade. And yeah, I have sympathy for the people who think the QCF is “difficult” because I didn’t immediately get it, either. So you’d do well to cool it on making yourself sound better than the people who don’t get the QCF, be a little more welcoming and helpful towards people who want to learn how it’s done, and be a little less willing to laugh at them because they don’t know how to do a goddamn joystick motion (or at least do it consistently).
No.195852
Anonymous
>>195840
>plenty of Smash fans [...] obssess over the old argument of Smash's status as a "real" fighting game

Probably only a select few elitist that need approval from the KoF crowd, I'm guessing. Or whoever it is calls Skullgirls the My Little Pony of fighting games.
No.195865
Anonymous
>>195841
Why does it matter who it's coming from? You're still acting like you're better than other people because of how easy you find QCF. Even if it's a 25 year old hardcore gamer who would find the game more appealing without having to put in QCF motions, why are they not allowed to feel that way in your mind?
No.195869
Anonymous
Replies:>>195904
None of these people, but I kind of have to agree. The (small) handful of people whining on a few smash forums do deserve to be mocked a bit if they can't do such a basic input.

I think a lot of the "outrage" people are having here stems from the fact that the people ribbing those who can't Hadoken is that they are seeing what they feel. The casuilization of Fighting Games. Or rather who companies like Capcom and others seem to focus on when they want to make fighters "more accessible" such as the auto block gem debacle in SFxT.

There is a skill gap involved in fighters to be certain and the very first gate is execution. however for simple motions most everyone can do a simple quarter circle as discussed and making fun of those who can't figure it out is, in my opinion, on the level of making fun of people who can't figure out that you need to jump over goombas.

It's funny for a minute, then it just gets sad. In a world that is rapidly becoming so godamn PC about everything, it's important to realize that there are things out there deserving of a good ribbing and this is one of them.

and it's not like they can't just use regular smash commands with him anyway, he just gets better if you can clear the super small execution gap he has.
No.195897
Anonymous
Replies:>>196017
Mother fucking Birdie returns for Street Fighter 5
No.195904
Mr. Stone !zWb42fBPMM
>>195869

Political correctness is for politicians. For everyone else, it’s called NOT BEING AN ASSHOLE. You wanna be an asshole? Don’t be shocked when someone tells you that you’re acting like one.

The “outrage” stems from people like you and the guy justifying your mockery by essentially saying “these people don’t speak my language”. When it comes to games, each genre has its own “language”—be it specific lingo or controller motions or whatever. If you mocked a relative newbie to FPS games for not being able to do something “basic”—something that’s so second nature to seasoned FPS players that they barely think about it—you’re doing the same thing as mocking fighting game newbies for not “getting” the QCF.

And I chose the language analogy specifically because this feels similar to a native English speaker mocking someone who doesn’t speak English well and struggles to pronounce even basic words we don’t think twice about saying every day. The mockery comes from a place of ego: you mastered it and can do it without thinking twice, so why can’t these worthless chumps?

That’s why I have a problem with mocking Smash players who don’t/can’t get the QCF: maybe they want to try and get it, but all you’ve given them is scorn and derision—rather than, you know, a fucking chance to learn. You say all this crap about the casualization of fighting games as if Smash is the future of ALL fighting games, when you know that isn’t true in the slightest. It’s all a way for you to continually mock Smash fans for playing “Babby’s First Fighting Game” and feel superior about how you know all the latest SF4 tech and how you can keep up with Mahvel 3 commentary at EVO.

You don’t want to help Smash players learn and get better and maybe lean them into “better” fighting games. You want to feel smug about something so basic being second nature to you. That you mock people for what you perceive as an “entry level” part of the fighting game “language” says far, far more about you and your ego than it ever will about Smash players or the “casualization” of fighting games. If this is how the rest of the FGC reacts to “casual” Smash players, I’d rather hang out with the “casual” Smash players and have fun.

People like you make me ashamed to call myself a fighting game fan.
No.195921
Anonymous
are the people complaining about quarter-circle motions saying that they shouldn't be in smash?

if not, it's not actually a problem

it's the difference between being a newbie and being a scrub, the fgc of all people ought to know that
No.196015
Anonymous
>>195771
Only if they insist that they be called Fighting Game Players, like Smash Babbies.
No.196017
Anonymous
>>195897
I'm excited. He looks cool still, despite being out of shape. I guess I'm just happy that there's more than just Bison's grey hair (I thought he had new forever young bodies to swap into?) that indicates age, considering that Ryu, Chun-Li, and Cammy specifically, barely look a few years older than 4, let alone 3.

I want them to be far more daring with the designs. I know these are the money making iconic darlings, but absolutely NO ONE would be upset if we got Gouken Aged One Armed Post Oro Ryu, yknow.
No.196067
Anonymous
Wait is Birdie white again?
No.196111
Jumpman
Video:143458713600.webm(2.99MB / 0:00:14 / vp8, 1280x720)1434584034840.webm
>If you’ve seen recent Street Fighter V footage from E3 you’ve probably noticed something a little different about Chun Li. People are remarking that because Chun Li’s breasts act as if they were made out of jello, Street Fighter has gone “full Dead or Alive” in the upcoming sequel.

>This is not actually the case, though! Fighting game commentator James Chen reports that Chun Li’s absurd breast physics are actually a bug. Capcom associate producer Peter Rosas confirmed this peculiar hiccup to me this morning.

>“The whole Chun-Li jiggle thing is a glitch that only happens on the second player side of the E3 build and it will be fixed,” Rosas said.

http://www.kotaku.com.au/2015/06/street-fighters-ridiculous-new-breasts-are-a-glitch-capcom-says/

That's quite a glitch.
No.196114
Anonymous
Replies:>>196230
>>196111
>Linking Kotaku
Reported. Hid. Calling the Cops. Praying for your family.
No.196170
T4 was here
No.196230
Anonymous
>>196114
can't wait for that shit site and the rest of gawkers ilk to die thanks to based Hogans lawsuit.
No.196235
Anonymous
>>196111
so PR gags are "glitches" now

two-faced cowards, they know what they did but don't want to be judged for it