This is the Friday Night Funkin' General. Discuss the game, fan-made creations, & series that have crossed over with Friday Night Funkin': >TANKMEN >Pico >Madness >Spooky Month
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>>433298 It was also set up in two rows of three buttons, like the Sega 6-button controller. Then they released the smaller S controller which used a 2x2 layout and moved the black/white buttons below the normal face buttons, and they were recessed into the plastic face so you don't press them accidentally with your thumb. They moved them to LB/RB positions with the 360.
I wish more pads today used the 2x3 ABCXYZ Sega layout.
>>430520 I have the Kemet expansions and the War for Arrakis expansions still due to come in. I wonder if Tariffs are going to make them more expensive, I already got one email saying I'd need to pay at least an extra 7 bucks for the Kemet expansion and nothing since
>>187574 I'm currently in a Lancer campaign with some IRL friends. We used to play IRL but most ended up moving away to different cities. We still game online together though. I'm currently trying to convince them to let me GM a Traveler campaign.
>>432306 Been playing it again with a couple friends for the first time in a few years. It's been fun playing with them and there's some cool recent maps, but I still can't stand Casual.
Let's get a new general going for general purpose gaming news, and to start it off the most newsworthy piece of fighting game happenings at the moment. EVO MOMENT #38
Capcom Fighting Collection 2 - Official Launch Trailer What's the difference between the arcade and the home console versions of the Powerstone games? What content will be missing in the collection compared to when I played PS2 as a youth on the Dreamcast?
>>433366 From what I read on /v/ and elsewhere, there's a bunch of censoring, and the arcade mode in CvsS2 is the nerfed Gamecube version not the original. Don't know about Power Stone.
Looks like Kaladesh is the artifact centric plane as we saw it in Origins. And Tezzeret is mucking about for reasons, so my bet is on Phyrexians in the second half. Poison counters plus Energy counters, oh my!
>>433368 Like many problems in the hobby industry, it comes down to lack of foresight. They need to keep making new cards to keep people buying their stuff, but the game they designed only needs so many cards to be playable. The solution they hit on was to keep printing gimmick decks. They'll stick to that until gimmick decks stop being profitable.