>>421533 >>421546 Should obvious novelty peripherals get something of a pass. Since they are clearly not designed to actually be functional and are instead made specifically for collectors to put in a visual display on a shelf.
Okay, here's the most ridiculous and also coolest controller of all time: the Sega Activator. It's a ring of sensors that project beams of infrared light to the ceiling; when you move a limb in one of the directions, it breaks the light and it is registered as a button press. So you can control Street Fighter by actually punching and kicking.
In practice it didn't work well because the idea is fucking stupid.
>>421565 >Should obvious novelty peripherals get something of a pass. fuck no they shouldn't. they are still mass produced fully functional controllers.
Something that was brought up in another thread >>421342 but bears repeating. Are a promotional thing for the new Sonic movie that came out
Fluffy controllers are such a fucking bad idea, even if you aren't a filthy fuck with cheeto hands yours still naturally put out sweat and oil. In no time at all these are gonna be matted and disgusting with the human grime, and its not like you can even just wipe them down like you can with normal smooth plastic controllers.
>>421587 >Why don't gamepads have Turbo/Auto switches anymore. 1. not enough space for every button 2. fewer games would benefit from it. Games either have autofire now to be more accessible, or don't require super fast button mashing.
I mean, in the 16/32-bit era it would help you to fire faster with Megaman or Metal Slug. But with Tomb Raider or Halo, it makes zero difference.
>>421645 >Modern consoles are basically DVD players, it counts. No, modern consoles are PC set top boxes with a custom OS, and the CDI predates even DVD players (arguably the menu controls on the DVD was inspired by the CDI).
>Also there were a number of games that were developed specifically for it. Yeah and Dragons Lair was ported to DVD as well.
ROB was a stupid videogame peripheral gimmick. But on the other hand he got to become a fighter in Smash Bros. So he could have done worse for himself.
I loved my SNES bazooka. As a lightgun accessory it is needlessly oversized and awkwardly designed for its purpose but still was the best (So cool it was used as the basis for a plot-important prop in the Mario Bros movie).
The NES Zapper wasn't bad either to be honest. Better to have one that looks like a sci-fi raygun than a lightgun that is trying too hard to look real and tactical.
>>421816 That's actually pretty neat for flight simulators. I'm actually looking for one of those trays you can install on gamer chairs, to hold the keyboard/mouse. It would mean that I don't need a table, and I could just convert that area to store my hi-fi gear (amp, speakers, a console or two maybe).
Its more a peripheral than any sort of control device but do people remember the REZ vibrator, designed to keep your girlfriend occupied while you played the game?
Vibrating in response to your actions in-game as your played said techno trance shooter.
Gameboy got a lot of weird ass stuff for it. There was a camera, which isn't as silly considering that all mobile devices have a built-in camera nowadays, except that the Gameboy had 4 shades of black as color. And it also got a *printer*.
>>422514 It seems like multiple teams of people thought being able to play DDR using only your hands was an important cause and moved to fill that intrinsic need.
>>422125 Thinking about it I'm sure plenty of controllers of various shapes and vibration capabilities have been used as sexual devices by lonely gamer girls. Maybe even some of the ones posted in this thread.
>>423571 That's not that dumb, although not optimal. I find myself often using the controller one handed in stuff like RPGs when grinding. One question I'd have is which way is up on the d-pad.
it does have a design flaw in that it looks like fixed left handed. The d-pad should be possible to re-align to the other side for right handed usage. But if I'd use this for grinding rpgs with one hand, I'd probably use my left hand for that while doing other things with my right hand. However this way it wouldn't be that useful for, say, handicapped people who only have one hand.
>>423977 It was actually pretty forward thinking in a lot of ways. The analog "nipple" was designed in a way so it never breaks or starts drifting. It didn't use potentiometers but some magnetic thing. And the controller had a cable dongle, the dongle was designed to accommodate additional controller expansions between the dongle and the controller. They had a patent for it, but none of the expansions were made. The Dreamcast would revisit this with the two VMU controller slots.
>>423978 >The analog "nipple" was designed in a way so it never breaks or starts drifting. It didn't use potentiometers but some magnetic thing Sounds like a useful feature, why did no one else do that?
>>426097 It's what you get when every site recompresses the posted images, you'll be able to post the same thing without the site being able to tell you that it is a duplicate.
>>421565 IIRC the chainsaw RE4 controller is supposed to have a sensor, theregore when you take out your gun you actually point the controller to the screen instead of using the analogs like you would do with a regular controller. So something like the Wii RE4 port, which was amazing.
>>421643 >>421642 To be fair, these weren't suppose to be used with action games, but rather those shitty interactive movies or educative games. I honestly see myself playing simple RPGs or VNs on a modern PC used as media center with these kind of controllers with no issues.