>>418184 Fighting games had the real power levels ignored for 30+ years now (just look at how every MK boss gets beaten) so it's easier to just assume that everyone starts at the same base power level. It's a bit more difficult to assume you can play survival horror against a character who is impervious to damage and has a sixth sense to detect living beings.
I mean okay the game might be fun but it still looks stupid to have Oolong with a rocket launcher duking it out with Cell.
Given that the thumbnail on the latest TFS video includes Hatchiyack, I would have to agree. The real question is: Will they use the original, the remake, or both?
First off, this is the most up to date Pastebin I could find. Doesn't have everything, especially not TM's increasing number of non-Nasuverse side projects like Zvesda (which you should watch), but it's your meat and potatoes. http://pastebin.com/KE0ePxbD
Second, we've got two new Ufotable FSN videos!
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flcl Season 2 & 3 confirmed https://www.facebook.com/adultswim/posts/10153948493286745 >Toonami is proud to announce an original co-prodution with legendary studio, Production I.G, “FLCL” seasons 2 and 3! Looks like Production I.G. acquiring the rights to fooly cooly last year weren't for show. What are your thoughts?
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>>93927 >https://twitter.com/PixelMatt64/status/881641801723064320 Can't tell much from the trailer honestly, other than that the Pillows will make it worth watching again regardless of anything else that happens.
>>93851 You should see it. It's dark, edgy, often horrifying, and fucks with your mind. Chapters came out out of order though, so the correct viewing order would be 5-6-1-2-3-4.
Do not know what that is, but the production period has to be late 90s or early 00s.
Refer to OP pic for currently running series in Weekly Shonen Jump, if you're not sure wether to post about a running manga here or in the /jam/ general. This thread is generally only for discussing manga that are or have at one point been published in Weekly Shonen Jump.
Anyway, I'm not really liking how much they're sticking to the Adventure script. I appreciate the nostalgia trip, but so far they're going through the motions in a series of references, from fighting Kuwagamon, to Ogremon and Leomon fighting, (and Leomon dying, but who didn't see that coming). And in the next one Patamon dies?.
And I don't know, but the obligatory inner struggles that the kids overcome don't really feel that special. I mean this is the whole team reaching Mega. It's implied this should be something life-changing, but it doesn't feel any more special or different from the problems they faced as kids. I really hope the rest of the movies try to break away from the formula of "kid faces problem, overcomes it, Digimon evolves". It was fine when the audience were young, but an adult audience is gonna get sick of real fast unless they pull some twists.
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