>>423376 Would that make this the first time there's been a playable female character for GTA that wasn't online OC? Anyway character customisation seems to still be a thing for the protagonists as expected.
>>424026 Does it need an explanation? Its like being a protagonist in an H P Lovecraft story, and being forced to behold something so utterly inhuman and beyond what you know your mind cracks as it attempts to understand.
>>424385 Those no-hit full-combo runs of SOR4 or so damn impressive. It took me so much practice to be able to do crap like that on every stage, no way I'd be able to do a full arcade run with it. Being able to do an uninterrupted full combo on the final level feels so fucking awesome.
>>424777 Yeah, the one with Jean-Claude Van Damme. They didn't have the time to get the effects done (or anything else for that matter), so it mostly had characters mimicking the special moves. Ryu's actor mimicked the double palm move but from close range without extending his arms, and they put in a frame of flash when it "hits". It's kind of a similar pose as in that webm.
I re watched it a while back and interestingly enough it has a LOT of attacks taken straight from the game, and not just the silly looking special moves but minor stuff you wouldn't notice if you didn't have the games frames memorized. Ryu, Ken, Bison and Cammy all do their throw moves for example.
Its kind of fucked how much fanservice, of a blink-and-you'll-miss it variety, is contained within death animations in Metal Slug. Maybe just because animators were having fun and thought no one would really notice because it happens so quick, right?