>>199861 It's worse in one way. The gamecube had Windwaker (yes I know, Wii U HD re-release) and the Wii had Skyward Sword as 'exclusives' to their respective consoles. This would mean the WiiU has no traditional Zelda on it as an exclusive and would lead other zelda fans to be upset at the lack of a return of their 'investment' into the Wii U. I have a friend who refers to their Wii U as "that Splatoon and Sm4sh playing device". But, yes, another Twilight Princess.
They really gotta make an Amiibo game. Something like Infinity but Nintendo flavoured.
I, personally, was thinking they could make a 3D Mario Maker as a sequel to the 2D version. With a level creator a la Minecraft, and a limited little space to get creative, and you could make it for different characters who each have unique abilities! Dumb idea for sure, but if other Toys to Life games do that sort of thing, I don't see why Nintendo couldn't jump on it.
That would mean that Nintendo actually putting out a featured piece of tech and actually putting development into properties around it instead of their usual token handful.
Upsets me that its never happened and likely never will.
>>199877 That was actually a sensible revision to fix the problems with the inital model. The infrared camera does a lot so the 3D actually isn't shit.
Yea its a pretty good hardware revision. Faster Processors and such. C-Stick isn't the best but its a step in the right direction.
Personally I'd designed a smaller directional stick and put it in the top right corner instead of in the inner side. Also nub design isn't too hot and a bitch to break in. Anyone know decent mods to improve its tactile grip and by that its response.
//youtube.com/watch?v=VP3CPiSOBRs The Squid Sisters are getting amiibo that... make them perform songs? So you can get the splatfest effect when splatfests aren't a thing any more?
>>199880 >I’d be happy with a Zelda game that actually tried something different instead of being the same goddamn “Zelda formula” game again.
What is the "Zelda Formula"? Like, what are you interested in them getting rid of? Because all I can think of being the same is the fact that you have 7 to 8 dungeons you go through... and most of the dungeons have been wildly different. I mean sure you have your forest/fire/water dungeons, but each time they introduce new mechanics, new weapons, new boss fights, etc.
Wii U having to suffer through another terrible holiday is painful for owner, but Nintendo is making the right decision here. Whatever the NX is, it needs to have games at launch. Nintendo can't repeat the same mistake of releasing a console too early like it did with the Wii U.
Based on statements from the recent investor meeting, NX and mobile (not handhelds; smartphones) will be a big focus for Nintendo. Animal Crossing and Fire Emblem as mobile games makes extreme sense; interested in seeing that turn out.
Zelda NX rumors like Linkle being playable has me exited too.
The formulaic feeling of Zelda games past ALttP is discussed as part of this video. But to sort-of summarize the idea into a question or two: Just how new are those mechanics and weapons and boss fights in each successive “proper” Zelda game? Are they new because they actually haven’t been done before in a Zelda game, or are they new because they haven’t been done with whatever gimmicky control scheme Nintendo’s come up with?
Darn it, I dropped my Wii U like a moron and now it can't accept game discs any more. And Nintendo's support site requires accounts for managing repairs but doesn't work properly. I knew I should have gotten more of my games digitally... On the plus side, Affordable Space Adventures was very fun. I played it co-op with my friend, and that really helped.
Played through Star Fox Zero with a friend today. Everything you've heard about the control scheme is true. In corridor mode it's alright, it gets janky in all-range mode, and once a boss shows up and the camera fixes on it it becomes a nightmare. We're not sure it's a bad control scheme as such, but it's definitely a weird and unintuitive one that we never quite got used to.
Despite that, we still enjoyed a lot of the game, and it wasn't all the nostalgia rush. There's a lot of cool stuff in there. But that control scheme, man.
>>199899 It really makes you think, like. Nintendo really wanted to make games designed around the Controller. Like, how else would you design a Star Fox with the gamepad in mind? Just have it as a map/status screen, and aim with the second stick?
...Now that I think about it, that would probably work. But honestly, that's how I pictured a Star Fox title would be on the Wii U ever since I realized it was a new console and not a peripheral.
Was it an OK concept with bad execution? Or was it just unsalvageable?
I'm honestly not sure. I'm not even sure it's not a good control scheme that just happens to require huge amounts of player adjustment to work with, a la God Hand.
>>199901 That's what I've heard. Any stream that ends with anyone annoyed with it, usually has them playing for little over 10 minutes with it, a la Giant Bomb: //youtube.com/watch?v=_XhXb-7rdTc
I love these guys but it feels like they just threw it out after just a moment. On the other hand, the Completionist says after a full playthrough he could handle it with ease and in second nature. Except for the Lock On moments with Bosses, but that seems to be a common complaint with everyone.
I played it enough to complete the game with two people passing the controller back and forth with each successive mission and...I don't know. It still never really felt natural, although it did feel less horrible after a while.
Bosses could always go fuck themselves, though. That was awful.
>>199903 Well thats a big shame. I've been a big Star Fox fan since childhood and the fandom was always ready to declare the series dead because every release since 64 has had good elements but overall is brought down by a nigh-fatal element...
I could use some more vanilla Star Foxing, nintendo. No need to re invent the wheel every time. Same with F-Zero, you don't need to put something new in there, just give us an HD version of GX and we're happy.
Yeah, it's pretty sad that almost ten years later, Star Fox 64 is still pretty unambiguously the strongest game in the series, and I say that as someone who is way kinder to Zero and Command than most people. Every time they try to add shit to it to move it away from the Star Fox 64 formula, the game winds up worse for it. All anybody really wants is Star Fox 64 again, but with new levels.
I'd be happy with Nintendo not using nearly the same goddamn story for every StarFox game. Give us a new enemy to deal with besides Andross! Expand the StarFox universe beyond the usual collection of planets! Do something fucking different instead of going the Mega Man route and giving us the same game with slightly different story/gameplay details!
StarFox could be a huge franchise if Nintendo would stop trying to “perfect” what it already got down pat—story- and gameplay-wise—with StarFox 64.
>>199907 Assault was SO close. It had such strong arwing missions. I didn't even mind Krystal and the story was how good the arwing missions were. But the land bits were so painful. Especially nowadays after having so many 3rd person shooters.
Command could've been good too.
I'd be open to a Monster Hunter system where its basically taking odd jobs and quests with maybe an overarching storyline. Just. Don't touch the gameplay.
The stories of Dinosaur Planet, Assault, and Command were all terrible furry fanction-tier, though. Like you say for Nintendo to stop giving you the same story for every Starfox game but did you actually play the last three entries? They were very different from SNES Starfox and Starfox 64... packed to the gills with melodrama, flat voice acting, and bad writing. They made the dregs of Penders-era Archie Sonic look like a well-crafted epic.
I hope they are WAY more careful with Star Fox's story in the future.
>>199910 The best way is to just go Mario with it. Barebones save the day from the villain with cliche dialogue for flavor. Some things story just ruins.
Depending on who you ask, Star Fox Zero could either have bad controls or a steep learning curve. I'm in the latter camp which that should not be taken as bad thing. The flight controls feel great and after some time, looking between the TV and Gamepad becomes second-nature. That being said though, I had more fun with co-op. Having a focused pilot and gunner just makes more sense with those controls.
I don't have any objection to Star Fox Zero rehashing the same narrative as the older titles; as others have pointed out, attempts to get away from it haven't gone well for the series. I do have a problem with how the game was literally the same story as Star Fox 64, except worse. Everything about that introduction and cutscenes was worse than the text crawl at the beginning of Star Fox 64.
No. The Zero text crawl was awful. It was easily twice as long as the 64 one without telling the player even a single additional piece of relevant information. It was just painfully drawn out and slow. Any possible advantage to having it be read by Fox himself is shredded by the voice actor's flat performance; he's totally serviceable for the short quips that typifies most of his line reads, but for a sustained exposition dump he's just not up to the task.
The worst part was the part when he started giving us a rundown of characters' personalities. Who thought we needed that? Before the first mission's halfway over you'll know exactly what each character's deal is. Talk about not trusting the player with the narrative.
All I know is seeing the Arwings turn into robot chickens is super goddamn lame.
The Arwing is like one of the coolest space ships from a nintendo game, and the Landmaster was really cool too (the submarine was acceptable, its not like it really got all that play). But having an Arwing transform into a dumb looking robot chicken for ground combat is bad enough while also making the iconic original design lamer by association.
(Also found out it was originally conceived in the unreleased 'Star Fox 2' which was a surprise)
>>199919 What's not cool about dogfighting in sleek space fighters? Barrel rolls and looping to turn the tables on the guy trailing you before blasting him to moon dust.
Is it weird that I want a Lylat Fox Wars that is a sandbox Strategy RPG where you go around taking mercenary contracts to get funds to build up your tech, ships and generally pimp your rides. And none of the characters past 64 are in it.
To be fair the inspiration for this is because its not been completely unheard of for the series to dabble in very light strategy elements.
>>199925 Eh, I wouldn't want it myself. I'd like for the series to actually stick to being an on-rails game.
I wouldn't mind the idea of building up your arwing over the course of each playthrough though, using kills or points or whatever as currency. A sort of RPG element like that could be pretty interesting.
So I replayed Assault today as a little refresher. And honestly, I didn't hate the on-foot missions as much as I remembered. I think there's definitely a right way to do it. Maybe actually focus on shooting and mobilty since Assault didn't handle either very well as opposed to level design. But... I feel like its doable.
Also, I dunno about a Strategy RPG, but maybe definitely a style that could still fit in with their "Space Mercs" image.
Gamecube was more powerful hardware than the PS2 and Dreamcast, (Xbox is still an argument to this day depending on what you wanted done). N64 was more powerful hardware than the PSOne and Saturn. SNES was more powerful than the Genesis. If we go way back to the NES, the Master System was technically more powerful but didn't allow for sprite flipping?
>>199934 Excuse me? Didn't the N64 use fucking cartridges in the age of CDs?? Nintendo lost FF7 because it was impossible to put it on a cartridge. And the fucking Gamecube, even though I love that lunch box, had minidiscs. Better specs don't mean everything, just look at the PS3. AND I'll just leave this here.
>>199935 >Excuse me? Didn't the N64 use fucking cartridges in the age of CDs?
oh yeah man they got all those sweet looking FMVs that took forever to load and really held up to the test of time. Look, the PSOne was hilariously outmatched by the N64.
PS1: 33.8 Mhz 32-bit CPU N64: 93.7 Mhz 64-bit CPU
Mini-discs were for faster load times (compare 12 seconds to 3 seconds).
Don't even get started on the PS3, that janky piece of shit could barely run multiplats as well as the 360 due to its ass-backwards cell architecture that didn't actually improve gameplay, it was just a new piece of tech that Sony wanted to cram into every electronic whether the logic structure made sense for the device or not.
>>199939 FMVs were a pointless gimmick that people liked because they were pretty, even though the games themselves looked worse than their Super Nintendo equivalents most of the time. Seriously, Final Fantasy IV through VI looked better than FFVII for 99% of the game. And yes, N64 games did almost always look better than Playstation 1 games if you ignore the FMVs.
If you want to watch pre-rendered movies on a disc, buy a goddamned DVD rather than ruining beautiful sprite based graphics with shitty 3D and breaking immersion on video games with movies of characters that look nothing like the characters that you use in the actual game.
By all means, tell us why someone liking FMVs is an objectively horrible thing that makes said someone a horrible person.
…what’s that? Someone’s enjoyment of FMVs—a subjective experience from person to person—doesn’t actually make that someone a horrible person? Someone liking FMVs doesn’t personally affect you? Oh, well, who the fuck cares, then.
Actually, it does--people responding to lazy game makers throwing mini-movies with long periods of zero interactivity into video games by creaming themselves over the fact that "OH MY GOD! I JUST SAW A MOVIE! ON MY TELEVISION SET!" make game makers cater to them with increasingly elaborate (and interminable) set pieces.
People like you are the reason Xenosaga had times when you would go two hours without being able to actually play the goddamned game you bought because they're showing an unending cutscene. Because FMV apologists don't just let them get away with being awful at telling a story using the tools of the medium they're actually working in (as opposed to just inserting clips from another medium entirely), they encourage them in it.
Interesting that you should mention the disc/cartridge thing, as rumors are floating about that Nintendo will return to cartridges—think 3DS, but bigger—with the NX.
>>199953 Maybe not even that much bigger given the increase in memory chip sizes. I'd love a return to carts. Only one I've lost over the years was due to a TV falling on it. Also I want the NX to be a gray bastard. Drop this shiny black and white nonsense.
>>199961 >Isn't that the entire comcept of downloading a game to your hard drive Yes, and even better, SSDs. Lack of shitty carts is not what causes load times, the consoles being underpowered is.
Least if its a Nintendo cart its got a reason for existing and they won't make priority memory cards that only run on garbage restricted by bad programming.
>>199974 The point isn't console wars, it's that using the 3DS, a thing with less graphical prowess than the fucking PSP, as an argument regarding technology is ludicrous. Portables in general aren't a valid ground to argue from.
>Portables in general aren't a valid ground to argue from.
They are if the technology of 3DS cartridges is going to be a basis—if not the basis—for the rumored NX cartridge technology. Don’t go working yourself up into a frothing rage over the 3DS beating the PSP, okay? Shit happens.
>>199977 >Don’t go working yourself up into a frothing rage over the 3DS beating the PSP, okay? Shit happens. This has nothing to do with that (they're different gens in the first place so what are you talking about) and I own both anyway. My point is that's the level of backwards tech you are arguing for, a 240p screen and physical media.
It works for the 3DS. …okay but seriously, do you think Nintendo is just gonna make, what, 2GB carts for the NX? The whole point of bringing up 3DS cartridge tech is to give you an idea of how the rumored NXT carts might work—not to say Nintendo would merely "scale up" 3DS carts for the NX and have it use the same specs as the 3DS.
I think I'd rather have flash based based memory alongside the game itself, simply to avoid taking up so much space on the console's hard drive with large numbers of games. Though if they do go with a new optical format, I'd like the disk to have a case rather than leaving the read surface exposed.
Well shoot, my Wii U is back and working fine, but that's because they clearly just gave me a new one and it only has my Nintendo ID transferred over and none of my saves. My hard drive doesn't even recognize so I have to wipe it and download everything again.
Honestly though I'm ready for a game that doesn't use water/fire/grass for the starter trio. Do electric/water/ground or fighting/psychic/dark or something.
But then I'll probably pass on this game anyway so whatever.
>>200022 My favorite of the starters so far. It looks like a little Barn Owl with a bowtie and I love it. It could also be based on a Pueo, a Hawaiian subspecies of the short-eared owl. It looks more like the non-native Barn Owl though.
>>200022 Yeah while I haven't hated previous starter ens as much as other people do this is the first time since Totodile that I flat-out loved a design this much.
Trying to restore all my downloads to my Wii U makes me realize how it's really only designed to download one thing at a time. Getting a queue going causes it to slow down to the point of crashing a few times.
>>200238 I'm not crying about it and I am playing those games, what I'm doing is critiquing a TERRIBLE business decision on Nintendo's part.
Let me put it this way, you want to market your most well known FPS shooter series as a multi-player shooter kids shooter, probably spurred on by the success of Splatoon, I get that.
It's FUCKING TERRIBLE IDEA, but I get it.
So you chibify the characters and give the game Nintendo 64 graphics, you are obviously shooting at an E rating because the very concept of what you are doing is disgusting to anyone that actually likes the series....only to get a T rating.
Could this game be anymore doomed? With an E rating it might have been a cool shooter for kids like Splatoon but they managed to fuck even that up.
But by all means defense squaddy, you make it about me hating the game and not me seeing this as an extremely flawed decision.
>>200241 >>200241 >So you chibify the characters and give the game Nintendo 64 graphics, you are obviously shooting at an E rating because the very concept of what you are doing is disgusting to anyone that actually likes the series....only to get a T rating.
Thanks for speaking for everyone, Tiki. Your reactions to things are unquestionably the only possible reaction to things, and no one else who likes Metroid could ever have a different opinion than you or else they're Not True Metroid Fans.
>>200238 Anyone who wants a good metroid clone should check out Momodora: Reverie Under the Moonlight. I just played it recently and loved it. Kinda short but I'll definitely play through it again.
By the way, how was that F-Zero clone that got a digital release on wii u? Looked pretty fun.
I really hope that Breath of the Wild isn't Hyrule after the water went away like some people think because that'd completely undermine the ending of Wind Waker.
>>200453 Same. I thought the ending already got diminished a bit by ST showing they found the new land and everything, but the whole ocean receding would be too much.
That aside I'm looking forward to the game. Hopefully it'll be as good as it looks. I just hope combat is hard enough to be engaging.
>Gamer Gate is mad because they think Nintendo is making fun of them >Zoe Quinn and her supporters are mad because they think Nintendo is making fun of her
I feel like, per it being Nintendo (and having seen the whole scene), this is less likely an attack on Miss Quinn or indeed even an ancient watergate joke as some are incorrectly suggesting, but more like a LUDICROUSLY tone deaf attempt to joke about how all scandals are -gate now.
Nintendo aren't evil. They're just eternally out of touch. Criminally so, in many cases, but stupidity before maliciousness and all that.
Is there some context here that's making people think this is an actual reference rather than just a quintet of dancing mushroom men? Or do people just see the words "Five Guys" and immediately think "Haha, that's the number of people an internet person's boyfriend claimed she slept with, therefore it's a reference!"
Is it someone in the treehouse taking shots? Probably not, but it can be (and has) been construed as such and people have, at best, pinned it to Nintendo's ongoing problem of not wanting to acknowledge anything outside of its little bubble, this being the same company who cited not wanting to "make social commentary" as their reason for no gay tomodachis. Well, that or they've taken it up as a sign that Nintendo is joining the fight against "the SJW menace." Depends on the viewer.
>>200506 Honestly I don't think it's supposed to be anything. Looks like stupid people on the internet having confirmation bias and seeing what they want to see.
>>200508 >Honestly I don't think it's supposed to be anything. I mean it's at the very least a Watergate joke which, yeah Nintendo, keeping your finger on the pulse of that kid audience.
>>200503 >That Nintendo keeps themselves in a bubble and don't understand what other dog turds they've stepped in is a sign of their ignorance, not their evil! > >Someone, somewhere along the line should have CAUGHT this though, god damn Ninty get your act together.
Okay, I really have to take issue with this. Even if it is a reference to GamerGate, that isn't in and of itself a "dog turd." It's a joke that uses the scandal as a framing device. Its a reference that still manages work with the absurdity of the situation (where the humor is derived) organically. It isn't maliciously attacking some person on the Internet, overtly or covertly.
And frankly, the people saying "omg Nintendo is anti-women I'll never buy their products again/canceling my pre-order!" already did this song and dance JUST A WEEK AGO when Link wasn't going to be female. And then AGAIN when Nintendo fired Alison Rapp for perfectly legitimate reasons. At some point the threat of withheld sales is going to lose its sense of potency!
And I shouldn't even have to get into what a joke it is to have the idea that Nintendo is anti-women, particularly the Treehouse, when most of their on-camera presenters were women! Women who delighted in taking off Link's clothes and have him run around naked. Now, I personally found that funny, but holy smoke dudes, ya'll need to wake up and pull your head out of your butt if you think a company has some sort of bias against gender, creed, or color just because of a bleeding -gate joke.
Yeah, I mean, who thought a Watergate reference was the right way to go?
On the bright side, Nintendo obliquely labelled GamerGate as "an online hate campaign": http://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate
>>200518 I mean I can Quinn herself a pass because anyone who had to go through all that bullshit thrown their way would definitely come out with an understandable chip on their shoulder, even if I think she's wrong in her evaluation of this particular joke but anyone else? Holy reaching Batman, regardless of whether you're one of the retards offended by this "gross and horrible attack on women", or you're one of the retards who suckle at Breitbart's anus and think "see Nintendo is with us in the fight against dem dirty Smooth Jazz Waluigis lololol triggered shitlooooords!"
>>200546 Lotta cool programming ability put into that. Its like the ReShade program for PC games. Utilizing a better algorithms that gets better performance and more features.
>>200546 I was never a Nintendo kid, and never will be. But with that amazing thing, I could finally play some of ZE BEST GameCube and Wii titles without buying a Nintendo console (I always buy my games on disks though).
Good analysis. The Pokemon Co. deserve more credit than Nintendo for experimenting with mobile earlier and enlisting a better mobile partner for Pokemon Go. Miitomo - the highly publicized mobile game from Nintendo and DeNA - fading into obscurity doesn't boost great confidence in future projects. It's fine as a first step, but the severe loss in active players shows Nintendo has a lot to learn about mobile gaming, and they have to learn fast because the audience that made the Wii a hit are out there playing with their iPhones.
>>200669 Nintendo is a dinosaur from a by-gone era where 1st party games meant something. Their dated understanding of online features and are not third-party friendly are just the tip of the iceberg. I also feel they aren't handling their "smash bro" IPs as well as I would want. If Nintendo had a shit PR department they'd be as bad a Konami, but they have built so much good will with their customers that even after showing only 2 games at E3 even non-nintendofags went crazy over it. And don't get me started on their youtube shenanigans.
Don't take my ranting the wrong way, I still have hopes for nintendo. If they ditch their prehistoric zaibatsu ways, they might not be relegated to only the handheld market. And for fucks sake if the NX is VR I'm going to be so salty.
They have said repeatedly that the NC isn't VR. They were also very forthcoming on what the E3 showing was going to be, and the detail on both the titles was lavish.
Considering that they're icing out the WiiU soon and quite possibly the 3DS as well, their current behavior makes sense.
Still, I don’t expect Nintendo to chase that specific trend any time soon. Speculation abounds about the NX doing something with mobile/console synergy, so I’d place bets on something like that rather than any VR nonsense.
>>200670 >If they ditch their prehistoric zaibatsu ways, they might not be relegated to only the handheld market. Jesus nerds get up their own ass with how much better they think they understand the market than the people actually working in it and doing genuine market research.
A generation ago Nintendo redefined the gaming market, this generation they did poorly, so now they're apparently "relegated to the handheld market" (as though the handheld market weren't the most profitable sector for gaming these days anyway, but that's beside the point). Just like the nerds were saying they were when the N64 came out, or the Gamecube.
>>200671 >Considering that they're icing out the WiiU soon and quite possibly the 3DS as well, their current behavior makes sense.
I don't see the 3DS getting the ax anytime soon, but I also don't see it getting a successor either. I think Nintendo will keep the 3DS going for the sake of die hard fans, but in time their focus will shift from handheld to mobile.
2015: >global sales of the 3DS family was an eye-watering hit-or-miss on its target of 9 million with 8.73 million units. Nintendo has reduced its sales forecast for this fiscal year by 13 percent to 7.6 million.
2016: >“Nintendo’s 3DS hardware is struggling from lack of new titles,” Masaru Sugiyama, an analysts at Goldman Sachs Group Inc., wrote in a report on Monday. “The platform is peaking out.”
And then there's this: >The handheld gaming market is shrinking quickly due to the rise of mobile gaming. Portable game consoles are still only owned by 14% of the U.S. population, while the near-ubiquitous smartphone is owned by five times as many Americans.
This has been the trend with Nintendo for thirty years now. Introduce a Gimmick/Device and then barely ever build anything that uses it. Amiibo wasn't going to be any different. Least with the Lego stuff you've for something that's more than a statue to play with.
I bought a Shulk Amiibo because it was available and I knew it unlocked a few things in Xenoblade, and because I thought it was a sort of nice figure to have on my entertainment system. I don't think I could ever see myself COLLECTING the things, but owning one or two of characters you like seems kind of fun even with the limited functionality they have.
Blargh. Stuck in AM2R. How do you do the in-air dash or whatever that smashes walls where a dash is needed but there isn't enough room to build up speed? Is there a specific technique to doing it, or do I need a specific item to do it (and if so, where in the bloody hell do I find it)?
>>200806 I remember having to Shinespark a few times for Zero Mission (not sure if I did this exactly).
It was for the only time so far I've ever gotten 100% completion for a Metroid-type of game. It'll probably remain such, because in hindsight I only ever tried that because this was back when I couldn't afford many games (instead of having a bunch I never get to) and wanted to get as much from them as possible.
>>200816 Probably not because they thought it was ready, bust just because they realised they just let Metroid's 30th aniverssary pass without doing anything and everyone else noticed. To me the only glaring problem is the highlights on the armour being a bit sharp. Shifting everything over to the elft a bit would also help with the composition a lot since things look a bit sqeezed to the right.
Those seem like they can be fixed easily enough. Similarly, I would think run speed is something they might have already tweaked based on playtesting.
>>200819 It comes out on the 18th, it couldn't be more final.
It looks worse than Hunters for fucksake, the demos out.
>>200822 No one will DDoS Nintendo because >>200817 >>200818 Exactly. Nintendo had enough rope to hang themselves on this and they did an airtight job.
>>200823 >Exactly. Nintendo had enough rope to hang themselves on this and they did an airtight job. I at least (and I believe Dude) was referring to your complaining about it, not the game (though no, I don't care about that either).
>>200830 The point being that those games are a everywhere, they just aren't called Metroid. If you want a once great Nintendo franchise buried by garbage, it's Fire Emblem. No substitutes for that shit!
>>200845 Difficulty Settings have objectively made Fire Emblem games better than previous titles. The only reason to object to them is if you feel like your hipster cred is being ruined by letting "casuals" play in the same sandbox as you.
>>200846 The difficulty settings are a good addition.
The new art design, return of breeding (the worst part of 4), the focus on grinding FOR bvreeding, and the awful map design form a really horrifying blend
If that's the case, sure, lets add more difficulty settings to games where the challenge was a game mechanic. I won't have to search frantically for bonfires anymore. I won't miss that.
>>200851 >If that's the case, sure, lets add more difficulty settings to games where the challenge was a game mechanic.
Challenge is not a game mechanic, ever. There are really only three things "challenge" in a game can be: 1.) a voluntary obstacle people take on for the purpose of increasing their own level of enjoyment/engagement 2.) bad game design excused as intentional or artistic or 3.) a dick measuring contest for gaming hipsters.
Difficulty settings don't do anything to remove a player's ability to engage in #1, which is the only one of the three that is a positive or even neutral thing for a game to offer.
>>200851 >I won't have to search frantically for bonfires anymore. I won't miss that. Oh, so you decided to turn off permadeath then? Because I sure didn't.
Shovel Knight actually does have a very intelligent kind of difficulty setting in its in-level save system. You can leave the savepoints alone and play on easy, or you can break them open and "loot" them for more gems, i.e. playing on "hard."
>>200895 Really? I remember people saying they hoped that's exactly how it would end when it was first announced. Makes Samus actually relevant to the game, and makes her look badass when even in defeat she manages to escape or at least get captured on her own terms.
Actually, let me look up the ending myself and oh look she not only lives but also saves your life twice during the ending, first by exploding enemies and secondly by saving you from drifting off into deep space without a ship. Saying the game ends with you killing Samus is nothing short of deceptive.
>>200899 >>200900 >>200901 Okay, fair enough, I really fucked that up, I wasn't try to be deceptive I just got angry when the rocks fell on her before fully finishing the video.
>>200900 Though to be fair, just because you create create something doesn't mean you can't then fuck it up.
>>200911 Mario isn't a habitual terrible seller. Metroid is. And my point, as you'd recognize if your head wasn't lodged firmly up your ass, is not that we "should kill" Metroid but rather that it's been dead for ages anyway.
It's a franchise which never did well and which you can get the benefits of elsewhere. Tiki's whining is founded on nothing.
And Metroid is basically the same core story retold with a slightly different perspective or aesthetic. (It’s like StarFox in that respect. And that whole “fuck this franchise” treatment.) How many times do you want to see/play as Samus fighting the same creatures over and over again? Ooooh, Ridley and Kraid for the twentieth fucking iteration—what a fucking thrill! Oh look, Mother Brain is alive—again! We get the fucking point, Nintendo, try something new for a motherfucking change.
…look, I’m not actually as salty about this as the paragraph above implies, but if you’re upset about the Metroid franchise getting the shaft, maybe ask yourself whether it’s the franchise or the gameplay that you love. Because a majority of the Metroid franchise is about telling the same one-dimensional story—with the same one-dimensional protagonist and many of the same enemies—in multiple iterations.
I'm not a huge Metriod person but I do want to say that I feel like the story, like Star Fox, has massive untapped potential. Also like Star Fox when they tried to lean more into a new direction with the story they fumbled the ball horribly, then didn't try again. And that's really a complaint I have with a lot of Nintendo games now that I think about it. The gameplay in many of these games is very fun and addictive (often better implemented than any other 3rd-party clones), and that causes me to become attached to the characters in these games, and in turn I want to see their "stories" unfold and evolve. I want to see what happens to Star Fox, Samus, and even Mario. However Nintendo seems to either not want to attach a more complex story to their games or is unable to do so without it turning into a mess.
>>200910 I beat it already. I literally own every existing Metroidvania. Currently waiting on Ghost Song, Hollow Knight and Bloodstained. All of which I backed.
>>200965 Probably once they figure out what they can have on it barring licensing issues.
Mario Worlds, All-Stars, Kart and RPG are a given. Likely the DKC Trilogy, Pilotwings, F-Zero Super-Metroid, Link to the Past. Some of the classic JRPG might be hard like Final FantasyIII(6) and Crono Trigger. Along with Megaman X series and Street Fighter Titles.
I don’t think anyone expected to see any third-party games on the NES Mini’s lineup, so licensing can’t be a huge hurdle. In any case, the one game I’d want to see in any SNES Mini lineup would be Earthbound.
>>200966 >Some of the classic JRPG might be hard like Final FantasyIII(6) and Crono Trigger. Doubtful. Those are all on Virtual Console, and every other platform Squenix can get them onto. Square's not going to pass up an opportunity to milk a franchise.
>>200970 The thing is, these aren't for the people who would buy them on VC. These are for casuals who used to play games but don't now. People who can navigate digital distribution (or emulators) have no use for these, Ninty and co want that casual cash.
>>200966 Not really looking to buy one, but I wonder if it'd have Mario Paint. No reason to pass up a chance to inspire more people to develop stuff. Espeically given that I could see some parents giving their kids retro stuff before current gen consoles to avoid having to deal with them doing stuff online so early, as that's simpler than using parental controls.
I love Rhythm Heaven Megamix so much, I'm torn between if I want all the other games on virtual console, or just all the minigames from them as DLC for Megamix.
>>201040 The problem with Mario Paint is that it would require the mouse. I guess they could get around it by making the device work with USB mice, but would they really want to go to that much trouble for one game?
>>201046 Oh, that's right. I only played Mario Paint once at a firend's house, and he'd unfortunately lost the mouse so only the music editor was usable.
I just noticed, that while it is extremely hard to get a good look at it on the DS, the Phantom Sword's scabbard clearly does not have the same design in Hyrule Warriors as it does in Phantom Hourglass. Curious.
Waluigi won a weekend at a fancy mansion-turned-resort-hotel, and arranged with Wario to meet there. But Wario arrived first, and is super bored because no one's letting him hog all the food or emit disgusting gasses as he is want to do. It's up to Waluigi to use Dr. Crygor's boo-summoning bubble wand and drive out everybody cramping on Wario's style, and steal their money while he's at it, in Waluigi's Insufficiently Haunted Mansion!
Something people noticed about the Switch trailer: Nintendo didn’t include a single young kid in it.
For a company with a well-known (and sometimes unfair) reputation of aiming its product towards children, that Nintendo didn’t associate kids with the Switch says a lot about what demographic it might be aiming at this time around.
>>201271 I think they're still going to strive to be the clean family-friendly company they've always tried to be, but they may have realize that millions of kids who grew up playing Nintendo games are parents themselves now.
The song choice for the trailer, the footage of games with Nintendo IP, and the Switch iconography itself scream “all ages”, but it seems they'll actually try to attract gamers of all ages with a wider swath of games (the Skyrim footage suggests as much).
The Game Awards weren’t all about Geoff Keighley’s bromance with Hideo Kojima, y’know. Nintendo actually showed something off—Breath of the Wild, in fact.
Some neat games, more Wii wagglan gimmick for CASUALS, EA can eat shit, IMO Switch could have been better if the left thumbstick was below the d-pad (but that's my DualShock love). Grafiks look mostly impressive.
Yeah, the position of the joystick on JoyCon R seems like it'll be bothersome, but otherwise, I am sold on the system itself.
I just want to know if that snowboarding/skiing game in that montage trailer near the end is supposed to be a new "1080 Snowboarding". (If it is: FUCK YEAH, SIGN ME THE FUCK UP FOR THAT.)
Confirmed via the Switch website: Capcom will release "Ultra Street Fighter II: The Final Challengers" for the system. It is basically "Super SFII Turbo HD" with Evil Ryu and Violent Ken as playable characters, the choice to switch between HD graphics and pixel graphics, and what appears to be a Dramatic Battle Mode.
>>201548 >a new Bomberman game is out, after not hearing about the one on Wii until it was dissappeared from stores >for the Nintendo Switch, which I won't get on principle because I didn't put up with Microsoft or Sony going subscription-for-online-play either I'm dead and this is my torment.