Old one's being too big for its britches over there: >>189967
Picked a random pic from my screenshot folder as OP. Then I had to convert it to .png, which kinda destroyed the spontaneity of it all. Still much preferable to CP, though.
After playing and enjoying the fuck out of Freedom Wars I got really into Lost Planet 2 after I've been told that it was similar. It's kinda sad that I can't play it with other people and all, but it's still a ton of fun. I don't know why so many people hate it. Also, this train cannon level was fucking amazing to do solo. It was hectic and tense as fuck.
Who here has tried This War of Mine? The subject matter seems pretty interesting and the idea that it's a war game that actually tells story through the gameplay itself is kinda compelling.
>>191669 DQ probably although I'd say AC:U is more deserving. Or maybe not, because shitty as it is AC:U is pretty fucking funny for all the wrong reasons. DQ is just boringly mediocre.
I've come to the depressing realization that I'm fucking terrible at videogames. And it's definitely not for a lack of practice. I just suck. I will never stop sucking. It will only get worse.
>>191679 Tfry stuff that doesn't take a lot of hand eye coordination, like Portal, or p&c adventure stuff. Things you can actually take your time with.
>>191685 You really don't have to keep posting his videos on here, he's big enough that I'm sure enough lots of people here are subscribed to him that they know what he's saying already or otherwise have no interest in seeing his stuff. As for the actual video I'm too tired to comment but I agree with 70%, disagree with 20%, and tepidly agree with the remaining 10% but see it in a different light. How I usually am with his vids in general.
This is the best response over the childish remarks about IGN's Pokemon OR/AS review. Especially since those who are complaining about the "Too much water" comment only read the bullet point.
tl;dr: What are some must watch lets play or lpers?
Too long, did read: I stopped playing vidya like 8 years ago but now its everywere and I'm tired of people talking about shit I'm not into. I have no time to seat an play by myself but I've discovered that lets play video make an awesome background noise while I work, so this is a chance to get back in fashion. What are some must watch things? What are the best lp's of must play games?
Are any of the Crash games post-PS1 worth playing (Twinsanity, Crash of the Titans, Mind over Mutant)? I'll admit I hate the redesign in Titans but I do like the idea of co-op. If it's a fun game I don't want my love/nostalgia of the original games to keep me from playing them
>>191732 Chip Cheezum is one of my perennial favorites, supergreatfriend doesn't have a ton of games but he's good as far as completionists go, and TBFP is hit or miss but usually more on the hit side. Chuggaaconroy is decent if you like Nintendo games. Don't waste your time with Game Grumps. They're not even really LPers, and I just don't really find them funny anymore.
>>191732 >I have no time to seat an play by myself You certainly do. You just choose to spend your precious free time differently, which is totally fine. If you feel alienated because your friends are spending theirs with playing games, watching LPs isn't gonna help at all. If you're interested in it, ask your friends if they can help you get into it. Playing games together is always a lot more fun. If you're not interested, just accept that it isn't for you and try to get your friends to talk about stuff you care about or just take your lumps. Hell, I'm the complete reverse. I love talking to my friends about games, art and science, but as soon as the conversation veers to the latest gossip and who's fucking who now, I completely punch out. All that said, if you want to watch LPs because you genuinely enjoy them, that's totally cool. We've got an entire thread for that stuff:>>190608
>>191746 >Can't heard that name without cringeing since the Aquaman video Are there really people who stopped watching TBF because they think DC is lame?
https://www.indiegogo.com/projects/help-this-fat-retard-balance-a-budget >This fat dumb pile of pig shit can't into balancing. If you give him a dollar he'll spend two and if you give him 3.3 million he'll release half a game, hire DJ Phil Fish, and then fire half the studio.
Looks like Linden Lab ditched patterns in favor of buying Ipad only junk. Annoying. It looked like a lot of nice things could be made with it, but was the kind of thing I felt I should wait until I have a job to spend money on.
Are SLI Rigs still that uncommon that they don't test for them that well? I don't have one specifically for that reason that I hear a good number of games can't handle that kinda processing.
>>191894 Oh grow up, Nomura never changes the designs of existing Disney characters, not counting the main trio. He hasn't even had the belts and zippers obsession for quite a while. Just look at FFXV.
>>191903 >Just look at FFXV Again, that's because he didn't actually design the clothes. Square was smart and had a pro fashion designer named Hiromu Takahara do them.
Tetsuya Nomura is actually a really fucking good artist. His work on Dissidia did a great job of adapting Amano's art and his Disney drawings and storyboards for Kingdom Hearts look just like the real thing. But yeah he really needs to be banned from actually designing the characters (and sometimes even that isn't enough).
Out of all video games that would make excellent movies, I really, really wish Castlevania was one. I actually think it has more potential than Metal Gear, to be honest. Just don't base it on Lord of Shadow for god's sake.
>>192066 Funny because Lords of Shadow was an attempt to move things in the direction of a film like style, I agree with you though, I think Julius would be a cool way of doing it.
Like everyone knows the cycle even if they don't know the games, Dracula is killed and comes back, narrate a "Belmont's killing Dracula through out history" sequence and get across things like the Vampire Killer.
Then have it lead into the story of the man who would change it all, Julius.
Then you can toy with expectations and how much of a Dandy he is, plus his story has never been told and he's reasonably modern, leaving room for Soma as sequel material.
There was a bit of a translation kerfuffle involving NIS and their financial status vis a vis the sales of Disgaea 5. It turned out to not be much in the end but the comment that interested me is that the producer says their target sales number is 150k. 150k. I can't believe that, has AAA production gone so insane that teams are shuttered for 3 million while niche companies like NIS chug along with 150k?
>>192070 >has AAA production gone so insane that teams are shuttered for 3 million while niche companies like NIS chug along with 150k? Yes. And we've known this for a while now.
>>192067 I don't like that idea, because I think if there were a Castlevania movie, the hero must be Simon. Plus I think Julius's story doesn't really need to be told, I think the fact that it's left to the imagination makes it cooler. And yeah, the reason Castlevania would work is that everyone knows about the Dracula cycle, and Dracula in general. Plus there'd be a SHITLOAD of sequel material for different time period settings. I actually typed up my own vision, which admittedly takes some liberties.
>1st movie: Take the plot of Dracula's Curse and replace Trevor with Simon, Trevor changed to being Simon's father. The movie mainly establishes the Belmont clan and does a lot of what the original Dracula novel did in having everyone in the real world, specifically the church react to the demons and vampires spreading up everywhere. Simon, Grant, Sypha, and Alucard who's also established and introduced here. >2nd movie, starring Richter. The plots of Rondo and SotN can be combined here to include Alucard, though the plot is still mostly Rondo, and having Maria be a teenager. Ending would reference the original Dracula novel, since it's public domain and part of the canon. >3rd movie: Based on Portrait of Ruin, including references to Quincey Morris's diaries from the Dracula novel and removing Eric Lecarde. >4th movie: Based on Lament of Innocence as a prequel. >5th movie: Based on Aria of Sorrow, probably taking a few elements from Dawn as well, and set in the U.S. as opposed to Japan. This would end the series.
>>192090 I dunno, it looks more like they superimposed the game pad screen shot (as one does), but they put it on too big, which is accentuated by the blur. It looks the same from every other angle.
>>192261 Was I the only one who played on Minimalistic mode? I really enjoyed how enveloping it was without a constant HUD, subtitles and tooltip icons distracting from whatever was happening.
>>192291 I think Volition recognizes that GTA and all the open-world action games in the same vein are kind of absurd to begin with, so they just decided to take it to the extreme and make their series as batshit insane as they could after Saints Row 2.
No Man's Sky sounds like an interesting game on paper, but I can't really get excited about it due to a lack of knowledge as to what it exactly is. Expectations and hype are at such massive levels that I'm anticipating a GIGANTIC level of hype backlash.
Replaying Dead Space 1 & 2 (The only existing Dead Space games, Lost Dead Planet Space doesn't count, that fucking awful terrible shit) and wow, going from 1 to 2 is just like this perfect example of how EA was going to shit.
Like you can tell from Dead Space 2, which is good, they were COMPLETELY FUCKING MISSING THE POINT, like there was ZERO chance Dead Lost Space Planet was going to succeed because it was the natural progression of the path to shit and mediocrity they were following.
Image:141964699800.jpg(208kB, 1300x719)Dead Space 3 completely accurate.jpg
>>192356 Like, I'm kinda thinking about trying the same thing with Mass Effect actually just to see if it's the same way, because Dead Space aged like fine wine.
Dead Space 2 aged like boot leather, still works but looks shoddy after a while because the flaws really come through.
Space Planet Lost Dead was unsalvagable at launch.
>>192357 I did enjoy the first bit of Dead Space Three. Jumping from Ship to Ship. Never have I dreaded a game so much then it tore me away from zipping about the space exploring those old hulks to trudging around in the damn snow. I mean that was fun to me utilizing a often underused mechanic that we'd not really gotten to see that much in the previous games. But hey fuck that its time to trudge around on the surface doing nothing special UNLESS I WAS IN CO-OP which I wasn't. Fucking hell locking off places in the game with that kinda gate.
Also the reasoning behind building hordes of Zombie generators after the second game showed it was a bad idea is bullshit.
>>192359 I knew it was bad the second I saw a ladder.
Ladders in Dead Space 3 literally meant the people making the game had no idea what game it was.
Ladders don't exist in the first two games for a reason, ladders in space don't make sense for a lot of reasons which is why they only had lifts.
If you can't grasp the concept of HOW PEOPLE GET FROM POINT A TO B IN YOUR GAME YOU HAVE FUCKED UP IN THE MOST SPECTACULAR WAY POSSIBLE.
Ladders mean the FRAMEWORK the game was built on is wrong.
Plus, they blew their load, they InFamous 2'd the ending, it's over, World's eaten, everyone is a big dumb ball of dead people planet, you literally have to reboot the entire universe or completely ignore the game's ending like Second Son did.
A FUCK THE DESIGNS, Why is everything in Dead Space 3 stolen from Lost Planet? The previous suits are incredibly iconic, nothing else looks like them....so you got rid of them for fucking FUR-LINED GENERIC SPACE MARINE COSTUMES?
THE SUITS LET YOU BE IN SPACE, WHY IN FUCK WOULD YOU NEED FUR INSULATION ON A SPACE SUIT, IT PROTECTS YOU FROM ABSOLUTE ZERO, -40 IS NOTHING COMPARED TO THAT GODDAMN IT'S FUCKING TERRIBLE.
In think Dead Space Lost Planet is literally one of the worst games ever made because it destroys such a fantastic universe so thoroughly and completely, usually you need a couple of failed games to do that to a successful franchise, this one slam dunked it.
The Spacebase thing actually IS super shitty on DF's part, and many have grown pretty disillusioned about their project management skills between that and two Kickstarters with rocky dev cycles.
That said if you think they come anywhere near Ubi you're nuts.
>>192378 That makes sense, considering that /v/ has distanced a lot from the gators and how that is now an 8chan problem. Also, notice how there's no mentions of GG so far.
>>192382 I don't wanna go too deep into it, but yeah it started off ugly and its grown uglier. Hell, I was on the side of the 'gate for a while until I took a step back and realized it was fucked.
>>192390 And that the Uncharted Team was sacked from Naughty Dog a while back which might upset the next in the series, am looking forward to their Star Wars project I've been heard about since the 1313 died.
You ever see the release date of a game that doesn't feel that old, and then get kind of blown away by how much time has actually passed since that game's release date?
Got Kingdoms of Amalur: Reckoning™ from the Steam sale and I'm really enjoying my time with it so far. It's basically an Elder Scrolls game with somewhat less freedom but way better combat and none of the jankiness. It doesn't really solve many of the big problems of those, but I love how they're addressing one of it when NPCs in some fetch quest go "Wait, aren't you the Queen of the Fae? Why are you wasting your time with this menial fucking shit?"
Whoops, didn't see you there thread, and my deletion password isn't working. Oh well, mailed Anonex.
So I recently got around to playing Skyrim since my friend has it on his account and ours are linked. I kind of like it but two big things jump out: 1. Holy fuck this game is busted. Like, worse than Morrowind, Oblivion, or either Fallout. I had bosses not spawn and dead enemies jam in geometry, restricting me from quest relevant loot. 2. I know that viking rpg isn't exactly a commonly treaded ground and it is better than Oblivion but the setting is just... with Morrowind it's so crazy you could swap swords, bows, and magic for sabers, blasters, and the Force and call it a Star Wars planet. Since it's not weird I can't be hooked much into reading most books or even talking to people. I didn't care about the main quest and did the mages for mechanical reasons, but the one quest I was hooked into, the civil war, is also apparently the most broken line in the game.
It's kind of cool but god I wish Bethesda would hook that much larger Oblivion/Skyrim audience in for a much weirder setting and story like Morrowind had with 6.
>>192466 It basically does the same story except with a lot more weight and pathos. Great story about the effects a "parent" can have on a child through their actions instead of trying to be so high minded it loses its train of thought.
>Colin Moriarty, Nick Scarpino, Tim Gettys, and I (Greg Miller) quit our jobs at IGN.com, and it's all your fault.
>In September, you changed our lives. We launched a Patreon for Kinda Funny, and your response was beyond (BEYOND!) our wildest expectations. The support, the Tweets, the shares -- it all showed that we really had built the community of best friends we’re always talking about. And, once we knew that, all we wanted to do was make more content for you.
>Enter Kinda Funny Games. Now that we don’t work for IGN, we can talk about the stuff you’ve always wanted us to talk about on YouTube -- games.
http://www.patreon.com/kindafunnygames
Surprising move. Going independent seems to be the trend, with Jim Sterling being the previous example. I applaud it.
Guess sort of fix the "game media problem" by having "us" pay them for it instead.
Thats why I helped kickstart a "progressiv" swedish gaming podcast.
Nah, it was for the T-shirt ,poster and I liked there Retrogaming podcast they did before. Even if I only got one of them in the end... And it did not jell with me, do to all the ranting about shitposting I never heard off and dont care about.
Also I have a hard time keeping up with the new games do to my HUGE back log(thanks steam and local buz dieing), so why waste time with something that would just spoil them mouth/years before I play them.
I would rather hear about how life blighted Pat this week instead.
I'm now in that lull where I just finished a grand 60 hour RPG and kinda want something to play that's a bit lighter, yet nothing really keeps my attention for long, so I feel I'm just shitting away my time.
There’s no easy-to-check list of what games they have (which is a boneheaded move if you ask me), but the Most Downloaded Items lists will give you a good idea of what truly good/popular games are available.
>>192550 Superbestfriendcast and Giant Bombcast. I don't need to be constantly on the pulse of the gaming industry. It's enough to get updated with the most important stuff once a week. Except for Vita news, because nobody cares about the poor thing and Matt always acts like a giant fucking baby the second Vita is mentioned. I go to /vitagen/ for that. That place is cancerous as fuck, but they do a good job of updating Vita-relevant news.
Fightan gaem stuff? Eventhubs. Everything else? I know people are gonna kick me for it, but a mix of Kotaku and Polygon. I don’t keep up with the industry like I used to, so knowing the "broad strokes" news (which Kotaku and Polygon do well enough for my tastes) is all I need.
>>192550 I know everyone's gonna laugh at me for this, but neoGAF's pretty good as an information clearing house. I'm not a member, but I've been lurking there for the last few months (more than I used to, anyway). Like the peeps above, I don't really follow industry developments unless I'm personally interested in them (like the PS4 launch in China that's meant to happen in the next few days - "meant to" being the operative word right now).
>Around 18 months ago, during an informal chat with an extremely well-placed individual in the hardware manufacturing business, an interesting nugget of information dropped into the conversation - Nintendo was already accepting pitches from third parties on the hardware make-up of its successor for Wii U. Two names were mentioned: AMD and Imagination Technologies, creators of the PowerVR mobile graphics tech. With the lack of backing sources, that little aside never made it to print, but as Nintendo strives to bounce back from the Wii U sales disappointment, eyes inevitably turn towards future platforms.
>>192558 The fact that Nintendo is working on its next console isn't anything new or surprising as they've done it for ages. The idea that they're going to 3rd parties for advice is interesting though.
>>192563 They have mentioned that they're branching out with their properties. That and the recent blessing allowing fans to make what they like so long as they don't make money off it shows they're trying to branch out.
>>192563 I remember a rumour going around that chip makers were being tendered for some unspecified "console hardware". The tenderer being Nintendo seems obvious in retrospect. It feels like Nintendo is repeating the same moves Sega made after the ker-splat the Saturn made - it might not have turned out well for Sega, but it was the only move they could have made if they wanted to stay in the console business, and it honestly should have worked, it was only dumb stupid luck that they didn't.
The gap between the Saturn and the Dreamcast was just four years, so 2016 seems about the right time frame for this machine to show up. Importantly, Nintendo has two advantages that Sega didn't: the first is their lucrative handheld business that's already seen them through one dry spell, and the second is that there's no massive launch looming over the horizon waiting to steal their thunder - both Sony and Nintendo are settling into looooong development cycles, and it's likely they'll be wrapping up their current systems around the time Nintendo are wrapping up their NEXT system. The big danger I foresee is mobile gaming making the whole console market redundant, but that eventuality is still a hell of a lot of years out.
>>192588 Eh, I don't know about the Luigi's Mansion 2 guys' track records so I don't know if it would've been any good, just that it would've probably played better than Other M.
>Kotaku has heard from a number of GameStop sources that the retail chain is preparing to take reservations on the New 3DS starting tomorrow, though none of those sources were able to confirm that specific release date. [UPDATE (3:59pm): Shortly after publication of this article, a GameStop source confirmed to Kotaku that the above poster is real.]
>>192596 About. Fucking. Time. I'll have to look around and see if any sites are offering bonuses for pre-order/reservation. Good thing I just got a bonus at work, looks like I'll put a bit of it towards one...
I've been clamoring for digital downloadable versions of wii games for awhile now, so I'm pretty happy with the announcement. Particularly as I was interested in getting Galaxy 2 and Punch Out!!
Oh man, I'll finally be able to buy a special edition console. MM N3DS XL will be MINE. I wonder why they're not releasing the smaller version in America? Not a big deal to me, since I wanted the XL, but it seems odd since only the small model can do the faceplates, to my knowledge.
>Xenoblade Chronicles X reel They made jumping an actually useful thing. It was so useless in the original.
>>192616 Jesus man I wish they would just bump up the damn saturation on those locales. It looks better now than the original trailers made it out to be, but everything's still so drab and grey compared to the original which made amazing use of color. Feels bad when even Tumblr screenshots look more visually appealing than the raw footage because of the saturation filters they slap onto them.
http://arstechnica.com/gaming/2015/01/developer-publishers-didnt-want-a-female-lead-in-our-video-game/ >"Square Enix was the only publisher that didn't want us to change a single thing about the game," studio co-founder Jean-Maxime Moris said in the video. "We had other publishers telling us, 'make it a male lead character.' And Square Enix didn't even question that once."
>>192662 And on a related note Hotline Miami 2 was refused classification in Aussieland. To which Devolver said "fuck that, just pirate the game and enjoy"
>>192666 Crap why does this feel like the excuse that was being peddled as to why Remember Me wouldn't do well. "Because its a woman protag" not because it was a grab bag of half baked mechanics none really implemented fully.
>>192668 Uh, no? The Remember Me creator said they had a hard time finding a publisher because of the female protagonist. This is a reoccurring complaint with devs. Maybe they did say that is why it failed too, but that would be later and less important.
>>192669 I just don't know since we've got reports going back as far as the '80s when Sierra put out Perils of Rosella and people could have cared less if the protag was male or female as long as the game held up. I really want to know more about his statement, mainly those publishers that didn't want the project.
>>192668 >half baked mechanics none really implemented fully. You started the sentence talking about Remember Me then ended it talking about almost every AAA title this decade.
>>192671 Thing is, games back then had a very different audience than they do now. They've expanded and practically become the Hollywood Blockbuster of this generation. Games were much more niche back then. Hell, I'd go as far as to say gamers were generally more/better educated people back then.
>>192672 That's kinda true, to be a gamer back in the '80s and '90s you had to be dedicated and savvy especially if you were a PC gamer. Any machine you could buy wouldn't play much anything being put out and you'd have to invest time and effort to bring it to a state where it could run those titles being put out.
Remember Me wanted to be Arkham Asylum so bad it could taste it, but lacked the polish and environmental design that makes Arkham work. It also made a really big mistake in that while the combat system wasn't bad as such (although it was never Arkham's equal), you spend so much of the game without real options so you have to just do the same combos over and over again. The first few chapters were exercises in pure tedium. It really soured a lot of players to the combat altogether, a feeling which lasted well after they had unlocked more combo options and the gameplay opened up somewhat.
So yeah, I doubt the female protagonist was the only reason it didn't do well in sales. However, I doubt it helped it, and I really can believe the developers when they say that publishers wanted them to change her to a more dudebro-palatable version.
Remember Me would have benefited from ditching combat entirely and pushing memory remixing, the selling point of the game should not be something you only do 4 times in the whole game.
>>192686 Yea and have it be not so cruel as brainwashing. Have it be more revealing the truth of things instead of clouding things further by creating a lie.
>>192689 NO, no way, lie more, more cruelty, more manipulation. I as the player should have the ability to make a guard gun down all of his co-workers because he thinks they murdered his family then snap him back to reality so he shoots himself. I want this tech to be awful and evil and broken regardless of who uses it, for the simple reason that is complete and utter control of a human being and no one should have that ever.
And also because that's way more fun as far as gameplay goes.
>Freedom Plante torture scene So for as awesomely hardcore I find this scene, it makes the game a bit hard to recommended. SOME may feel the mood whiplash is to much and get turned of by the game for it. To bad, it has those female main characters with 3d personality that SOME has be going on and on about games needing more off.
Eh maybe I'm just worrying about nothing again... Still the fact that the "head tails" have blood on them is something I really like because now I know those weird things coming off her head its not her hair and makes Lord Brevon look even more ruthless. And the VA, DAWN M. BENNETT (thanks ctrl+v) does a great job. To good some could say. >that scream of pain Spinechilling~
http://www.ign.com/articles/2015/01/20/nintendo-discontinues-club-nintendo-to-make-way-for-a-new-membership-programme >Club Nintendo will be shut down, replaced >No information, points, or accounts will transfer to the new system (details TBA) >Spend those coins to get free, shitty games or re-releases >Nintendo survives primarily on first party games and loyalty from fans >Hey fans, fuck you! What the every-loving-fuck are you doing, Nintendo.
>>192730 Also aside from those initial years, Club Rewards have been kinda shit and the Regionalism of the things cause a bit of problems. Glad I tossed mine in for that T-Shirt now.
>>192730 But you can link your Club Nintendo account to your NNID, right? If not, why not just do that so people can maintain something? Why shut the whole thing down?
>>192713 In what way? Sure there are problems with moodwhiplash, pacing, set ups and pay offs and thinks that you care about Milla in the end.(I would have changed it to FOR MY FRIENDS, feels more epic and inclusive) But I still like it more then all those AAA that tries to be so serious but fail. Like say Tomb Raider.
So go ahead an tear the story a new one, I want to hear it!
>>192769 People have been saying it's the former. According to Japanese players, it's said (explained or implied, I don't know) that the Shadow you face in that game is just a Shadow clone and not the authentic one. I wonder if this holds true to the US version now.
>"We have the game set up in such a way that we can expand upon it if that is the desire," Robb told me. "Our plan is one we pushed for as consumers. Never split the community, no pay to win, all that kind of bullshit that are hallmarks of DLC plans specifically made to leech money out of people." >hallmarks of DLC plans specifically made to leech money out of people.
>$15 A MONSTER >$7 A HUNTER >$100 DELUXE ULTRA EXTREME EDITION (DOES NOT INCLUDE ALL DLC) >$30 SEASON PASS (DOESN'T INCLUDE ALL DLC) >NOT MADE TO LEECH MONEY OUT OF PEOPLE
>"I don't quite understand the knee-jerk negative reaction to DLC...[When] I have a game I really love and I play it for a while and I want more, I want more. I'll pay for it. I don't mind." I DON'T KNOW IF I REALLY LOVE IT BECAUSE I'M NOT SHILLING OUT $150 FOR THE FULL PRODUCT. I SHOULDN'T EVEN HAVE TO PAY FOR STUFF THAT SHOULD HAVE BEEN IN THE GAME IN THE FIRST PLACE
>"I think a lot of people probably feel like [DLC] is milking the community," Robb admitted. "That's fair because a lot of companies approach it that way." YOU'RE DOING IT RIGHT NOW, BEFORE THE GAME IS EVEN OUT
I'M NOT EVEN TALKING ABOUT A YEAR DOWN THE ROAD I'M TALKING $150 RIGHT OUT OF THE GOD DAMN GATE
>>192787 >I DON'T KNOW IF I REALLY LOVE IT BECAUSE I'M NOT SHILLING OUT $150 FOR THE FULL PRODUCT. I SHOULDN'T EVEN HAVE TO PAY FOR STUFF THAT SHOULD HAVE BEEN IN THE GAME IN THE FIRST PLACE Well there's your problem. You're thinking of the "Full Product" as "everything that the programmers have made related to this particular game." You think that you are entitled to their entire output because you bought the base product, which doesn't include all those things.
Why do you need every monster? Why do you need every hunter? Are you really going to play all of those bits of content? Or are you just bitching because you think you deserve those pieces of content whether you play them or not?
You are upset because you think you deserve everything related to this game for a lower price than it actually costs to buy those things. You have two choices here: either don't buy the things that you don't think are worth the price, or buy them. Bitching about it just gives the people who think that gamers are entitled babies more reason to believe it's true.
Never ever fucking announce DLC before your game is even out. What the fuck? Of corse people are going to accuse you of shady shit like withholding content just to charge them later since that's pretty much exactly what you're doing. Season passes are a cancer and when you have THIS MUCH DLC confirmed before the game is even out of corse people will feel cheated and you know what? They're right.
>>192793 In the same sense that buying a booster pack for Magic the Gathering is paying for Magic twice.
But I mean what I'm basically getting at here is: cry more, Gamers. Try playing Warhammer or MTG or even D&D and come back and tell me how bad you have it having to pay $1.99 for completely optional content.
>>192800 Pfft. Cry more, tabletop gamers. Try buying Spider-man or Batman or even Justice League and come back and tell me how bad you have it not having to pay $3.99 for only 24 pages in a 100-or-such page run.
fuck off faggot. Videogames aren't your shitty card games.
>>192789 >>192791 >>192800 Yes, cutting a game into pieces and selling them seperately at a markup is totally a business model we should encourage! Criticism of the industry is Entitlement(tm)! Every game should switch to the TCG model of selling content, disagreement makes you an Entitled(tm) baby! Criticism is evil and Entitled(tm)! Entitlement(tm)!
People who know nothing about videogames shouldn't post about videogames. Most videogames aren't TCGs. Most videogames shouldn't be priced like TCGs.
Why do you need every level in a platformer? Why do you need every character in a fighting game? Why do you need every weapon in an FPS? Why do you need every car in a racing game? Let's divide up every game into smaller parts so that the full set of options is guaranteed to surpass the current 'regular' price of a game! Of course, the price for the base game stays the same because we poor publishers are literally starving! You're stealing the bread out of our mouths you Entitled(tm) whiny crybabies! You Anti-Fans(tm) are killing our developers with your Hate Campaigns(tm)!
The micropayment-raised generation throws rocks at the critics as the publishers try to kill videogames.
>>192802 >Yes, cutting a game into pieces and selling them seperately at a markup is totally a business model we should encourage! Unfortunately for your argument, that's not what's happening. They are delivering you a full game that can be played from beginning to end, and you are crying because you can't use a specific character to do it, or can't explore a bonus dungeon. They haven't split the game into pieces, they have added additional pieces you can play for a higher price. Now obviously you're going to argue that it still counts as splitting the game into pieces because they made the bonus content at the same time as the actual content, and saying that it's all a single product justifies your outrage.
But it is absolute nonsense that only makes sense to bratty video game fans--no one dealing with real world products would ever say that making an action figure and the car that goes with it at the same time means you're entitled to the car when you buy the action figure.
>>192791 I'm perfectly willing to pay for a title, but I expect that title to have all the pieces when I buy it, and if they're willing to add a little something on the side later, I should hope it's reasonably priced. Especially for a game like this.
>>192806 >No one dealing with "real world products" gets called a moron for disliking a product by the press covering it either. Not sure how that's relevant, but if one were more self-aware, one might have to ask if the reason gamers get called morons for their reactions more often than any other fangroup might be because gamer culture encourages and celebrates moronic behavior.
Bought Ground Zeroes on PS3 back when it was on holiday sale for $6 and man oh man do I dislike the new control scheme. MGS3 did it better and if I bought it for $40? Super upset for how short it is.
I'm torn on my opinion about it. On one hand I don't really think that the gameplay was all that great as least in my past experiences with other Metal Gear titles. On the other, it's the first game in a very very long time to invoke an emotion within me and actually get me thinking... buuuuut that was all from a cutscene.
Where exactly is the division between the 'base game' development and the 'bonus content' development when they're both being done by the same fucking team, at the same fucking time? How the hell is this not carving off content arbitrarily in order to make more money?
Stop making dumb comparisons to physical products with non-analogous business models. Video games are not action figure, and video games that arent Hearthstone are not TCGs. A better comparison would be a movie with eight different releases, each of which having different scenes in them, and you had to buy all right to see the entire movie. If you think that shit would fly, you're crazy.
You do have a point hidden under your smug bullshit attitude but it's not the one you were thinking of earlier. The moronic behavior common among gamers is to continue supporting the companies that openly treat them with contempt (and not, as you believe, "Entitlement(tm)").
>>192815 >I don't understand analogies so let me continue to ignore arguments
Why would I expect anything else?
"[negative event] happens to [group] therefore it should be assumed that [group] deserved it" is not sound logic. There, is that neutral enough for you?
>>192812 GZ got really grim and gritty compared to other Metal Gears. Not to mention all those hate boners for the US, but it makes sense given the bazaar backstory the series has now
>>192816 More like "[negative event] consistently happens to [group] over and over again, from multiple unrelated groups, and pretty much any time someone unaffiliated with [group] becomes aware of them, they have the same reaction."
Like the logic you're using here is "The fact that everyone thinks the Ku Klux Klan is racist is no reason for the Ku Klux Klan to take a look at its own behavior and ask 'why do people keep thinking we're racist?'" Sometimes if everyone has the same bad reaction to you, you have to start asking if maybe you're the problem.
>>192818 Now you're moving the goalposts. This isn't about politics, it's about "Entitlement(tm)" and similar responses to criticism. The people who yell "gamers are Entitled(tm) babies" are mostly industry spokespeople and journalists who have something to gain from siding with companies. They are not "multiple unrelated groups".
>any time someone unaffiliated with [group] becomes aware of them, they have the same reaction
Except that no one else cares about gamers complaining about the industry's business practices. Don't conflate this with the political issues.
>thinly-veiled accusation of racism
I avoided political analogies because they would be terribly out-of-scale in this context, but of course you had to go there. Just for fun, try replacing some of the words in your last statement with different politically-charged ones. You should notice that your logic still isn't sound. (Don't actually do this in your reply, you're already trying your hardest to avoid actual discussion.)
>>192819 >The people who yell "gamers are Entitled(tm) babies" are mostly industry spokespeople and journalists who have something to gain from siding with companies. They are not "multiple unrelated groups". I have seen the same accusations made by non-gaming critics such as film critics, and from non-gaming news organizations and bloggers any time a piece of gaming news enters mainstream news, for example in reaction to the Mass Effect 3 rigmarole and Gamer Gate.
>>192820 >any time a piece of gaming news enters mainstream news
Only the worst cases enter mainstream news because mainstream news don't care about gaming. Mainstream news don't care when companies call gamers thieves for taking advantage of the free market, openly lie to their customers, blame the customers for anti-customer features or failures on the company's part or generally try to deflect criticism by outright mocking or insulting their audience. Stop selectively ignoring the facts. Inform yourself.
>Mass Effect 3
That one actually did go overboard. Of course, people who know that mainstream news don't cover all of gaming also know that there is a core of truth to the ME3 criticism instead of using it as a strawman to discard any and all negative reaction (i.e. what you are doing). It's also telling when people commenting on the ME3 shitstorm opened with something along the lines of "I didn't play the game" before attacking the people who did and disliked it, as if that already implies wanting to "kill videogames as an artform".
>Gamer Gate
Politics, not criticism of industry practices. Not relevant to this discussion (which started with >>192789).
After beating Super Meat Boy, fully, I think I've decided that I don't like intentionally hard games. I feel like Mario is the only series that has ever properly been "Nintendo hard" without sacrificing fun, because it feels more naturally hard. The levels just happens to be difficult, it's not like the designers said "And this part will surely kill the player and make him start over!"
If I've died 30 times in the same level, something is wrong with the game itself, not me. Because at that point, I'm not having fun anymore, I'm playing just to beat it and get it off my chest. I don't feel satisfaction or accomplishment when I finally beat it, I feel exhausted. And then I groan when I realize how many more I have to go which are probably just as hard, if not harder.
Call me a casual if you want, and I've never played DMC or Souls, but that's just me.
>>192822 "Nintendo Hard" usually refers to unfair or borderline-unfair difficulty though. The only Mario game that actually qualifies for that is Lost Levels.
If you die thirty times in a row in any area of the Souls games, you should probably find a different area and come back to it later.
But that's the Souls games. Games like Super Meat Boy and Hotline Miami are based on starting over over and over again, and that's why they make respawning and retrying almost completely painless.
>>192825 The problem with Super Meat Boy though is that even if I learn, and have gone through the level a hundred times, it's still extremely difficult to get through it. Tiresome. If I have nothing left to learn from repeated deaths, the only thing left to gain is frustration. Which is perfectly fine until it happens 50 times in a row. Because with this game, you have to be pitch-perfect with your jumps, momentum, timing, everything. Most other games give you options on how to pass obstacles, but here there's only one way and absolutely no room for human error.
>>192825 Yeah, at that point it's basically a dolled up Dragon's Lair and their ilk. Which is fine if you like that kinda stuff, but a lot of people aren't.
>>192826 I don't consider myself that good at most games, but I did beat all the F-Zero GX story missions on their hardest difficulty, and there's a certain level of satisfaction I get whenever someone points to that as being particularly challenging.
If you want a real F-Zero challenge play diamond cup on the hardest setting. That shit is bananas.
Gat outta Hell has been pretty sweet so far. Got the 360 version so I could have my custom boss show up
Minor question: is Nolan North the only voice for male boss in it? It was kind of weird hearing my boss speaking in his voice when in the previous couple of games I had used Male Voice 1.
>>192852 My character model imported just fine, it takes your most recent save from SR4 (xbox 360 in my case) for the Boss it uses in GooT cutscenes, I just wondered if it defaults to the Nolan voice since it wasn't the one I had originally set.
>>192854 That is what I am trying to ascertain by asking others what their experiences are. In my gut I'm sure I've seen the opening cutscene with a non-Noaln voice. It could just be the voice of player 1 (Troy Baker?) that isn't in this one, or some sor of error when it was reading the data.
>>192878 There are a few auteurs in western games. Like Tim Schafer, or Peter Molyneux, or Ken Levine. And of course indie games that are often solo efforts. But yeah, for the most part when I think of games or series from major publishers that are tied to a specific creator, rather than a team or a publishing house, most of the ones that come to mind are Japanese.
http://gematsu.com/2015/01/dragons-dogma-online-free-play-title-ps4-ps3-pc I've actually had quite good experiences with f2p co-op games so far (Path to Exile, Vindictus and Warframe) but goddamn, this is still Capcom. They're gonna muck it up, aren't they?
>>192878 >>192879 I have a policy that games made without the original creator's (or developer's) involvement don't exist. It's strange, but for example, I only ever care about the Final Fantasies with Hironobu Sakaguchi's name on them. Same with Kirby and Sakurai. It's hard though, because this may prevent me from enjoying legitimately great games without their names on it (Kirby Canvas Curse or Return to Dream Land) or includes really shitty games that actually DID have their involvement (Skyward Sword, Other M)
You think this is an autistic way of going about it?
>>192897 Yeah, probably. Especially with a series like Final Fantasy where it's more of a brand than a proper series. Setting aside their title and a handful of recurring motifs, I think there is more of a case to be made for Final Fantasy Tactics, Vagrant Story, Final Fantasy 12, FFTA, FFTA2 and FF12: Revenant Wings being a series than there is to say that Final Fantasy 7 and Final Fantasy 9 are part of the same series.
>>192897 I think it's a bit unnecessary. Yes, it's often different from the original creators vision, but that doesn't make them automatically bad. Nor does it erase the original games. I try to take it on a case by case basis. Generalizations I've had in the past have kept me from some good experiences, so I'm trying to be more specific in my discernments.
Resident Evil Revelations 2 has a BEAUTIFUL HUD, like fuck, it's one of the most aesthetically pleasing I've ever seen, like bright and clear it makes it super clear this was a Raid Mode game first and a horror second.
>>192897 My brother has the same exact problem. It's a generalization that tends to be true, but frequently also isn't for examples like you mentioned. If a game isn't made by the same creator I tend to be more wary of it, but I'd rather wait a long time to see how my friends received it rather than reject it outright.
>>192899 Not him, but Sakaguchi was in fact involved with Tactics/Vagrant/TA and 12 through half its development.
Not counting 15, which looks incredible, I can't think of any games where he's NOT credited where I wouldn't classify them as mediocre or just awful. See: all of the FF7 compilation.
>>192903 The first Revelations went back to the original RE-style horror, with ammo that is somewhat limited and great atmosphere. I have the 3DS version and recommend it, but the HD version is probably the better way to go if you're first getting it.
>>192903 Yeah, it's worth it, probably the best RE game since 4. What Capcom did was split the series, Revelations will draw from 1-4 and be more in keeping with the classic spirit of RE and the main series will be mediocre nothing that attempts to be Call Of Duty before anything resembling Resident Evil.
So it's weird but Revelations is now the actual resident Evil games and THEY ARE DEFINITELY WORTH IT, both versions of Revelations are very good but I'm a PC game so I'd go with HD but that's just me.
>>192907 So is this just the result of tossing the script and going from scratch or the result of people raised on '90s H-Games doing a Western take on them?
The dude who makes it is nuts. Look up his "field research" videos or his response to someone pointing out the issues with giving the Hispanic girl maracas.
I love how Dying Light is being received, like at first people were like "Mirror's Edge + Dead Island yeah, okay" and now that people are playing the full game they are beginning to see the Far Cry and that while nothing it does is exactly original it is an EXTREMELY competent game that nails something that most games struggle with, a story that is compelling.
>>192926 Butthurt Pewdiepie fans I imagine. Also possibly those people I'd rather not mention, which ignores the fact that he's been hugely popular for years, and the fact that his Youtube channel is a pretty quality one with interesting and useful content, even though I'm generally against THAT and take issue with some of his positions regarding it.
Like seriously, some of the claims people have been passing around about TotalBiscuit as a result are absolutely insane (that he beats his wife because of a funny Sims vid where they were obviously fucking around, that he's a racist who supports police brutality because he stood up for MiracleOfSound in some spat about racism, that he's some Randian anarchocapitalist who hates the poor because of some out-of-context statements about Jim Sterling's patreon, and so on).
>>192927 He's a twat, but I personally would not go that far. I mean, I like some of the guy's content, but he definitely has some issues regarding image management.
http://www.nintendoworldreport.com/news/39514/wii-u-sales-up-3ds-sales-down-in-third-quarter >Nintendo has remained profitable in the third quarter ending December 31, but 3DS hardware sales are way down. Gee, it's almost like they announced a new version of their hardware but then didn't give a release date or try to get it out by Christmas...
Well Dying Light seems like a wait for a sale title. Since while it does include some Far Cry style mechanics it doesn't seem as expansive and engulfing as those titles.
>>192929 >Gee, it's almost like they announced a new version of their hardware but then didn't give a release date or try to get it out by Christmas...
It's been going that way for a while now. It's why Nintendo released so many 3DS variations over the years. Mobile gaming has made its impact and sales in the U.S. and Europe lag behind Japan's.
>>192933 You can say the same about Far Cry, they were just rushing through it, by my guess the game has 48 hours plus of actual missions which are all worth doing because the writing on the side missions is great, it's so fucking massive I haven't even seen the second section of the world and I'm still finding shit I've never seen before.
I've been playing it for a solid 2 days, I was done with Far Cry 3 and 4 by this point.
>>192897 While I'm not quite this extreme, i do have it in my head that I think a series should have ended with a certain installment. I don't like shit that goes on forever, so I think if it were me, I'd say "Ok, this is the last game, let's move on now".
>>192897 I can see where you're coming from but yeah, you'll miss out on a lot of great games going about it that way, and you'll still play some shitty ones on occasion. Looking at who actually worked on a game can give you insight about why it turned out the way it did, but if a game is good then go ahead and enjoy it. I don't know if your way of looking at things is autistic, but it does seem very arbitrary.
Something may not seem as "official" or "true" without the original creator's involvement, but it can still be really good and enjoyed for what it is. I mean, is the only Batman stuff you like by Bob Kane?
>Doot doot doot playing XCOM Long War >Everything's going great, I've got lasers and carapace and a good airforce and a huge roster of awesome troops and-- >LATE SEPTEMBER INTENSIFIES
Holy SHIT it's a neverending barrage of missions and UFOs. After a gauntlet of like 3-4 heavy missions in a row I had a day with 3-4 more missions that I had to pass up because I simply did not have the troops ready for it. A single day. I actually had to bitch out of a TERROR MISSION because I had nobody to send on it above the rank of Sergeant, and when I got there I was immediately pressed in on one side by Cryssalids and by seekers and mechtoids on the other. Mind you, the country it was in was fucked anyway, and the whole rest of the continent had already dropped out of the project, so the consequences for bailing on it weren't huge...but still, holy shit.
>>192940 From what I'm hearing: >"You can only use channels or videos that contain copyrighted content related to game titles specified by Nintendo" >No Smash games >"The advertisement revenue share is 70% for channels and 60% for videos. (This rate may be changed arbitrarily.)"
>>192965 >Does that 70/60% go to Nintendo or the video uploader? And do we know what games are eligible for this?
Here's a clearer explanation.
>Nintendo says that YouTube users can earn 70 percent for registered channels or 60 percent for individual videos. In other words, you’d be licensing Nintendo’s content for 30 or 40 percent of the ad revenue. And the company says it can "arbitrarily" change these rates at any time.
>Additionally, payouts can take up to two months via Paypal. In other words, Nintendo doesn’t pay you until it is paid by YouTube advertisers.
>Nintendo has an extensive, but not complete, list of its software eligible for this program available. Missing from the list are major titles like Bayonetta 2, Hyrule Warriors, and Super Smash Bros. for Wii U.
Like him or not, PewDiePie he makes a great point here.
>First off all, they have every right to do this and any other developer / publisher have as well. There’d be no “let’s play” without the game to play. And we (YouTubers) are humble to this fact.
>But what they are missing out on completely is the free exposure and publicity that they get from YouTube / YouTubers. What better way to sell / market a game, than from watching someone else (that you like) playing it and enjoying themselves?
>This is why a tiny one man indie game like Minecraft could grow into a 2.5 billion dollar deal. That’s 2.5 billion… Made possible, largely because of the exposure it got from YouTube!
...
>I also think this is a slap in the face to the YouTube channels that does focus on Nintendo game exclusively. The people who have helped and showed passion for Nintendo’s community are the ones left in the dirt the most.
>And finally, when there’s just so many games out there to play. Nintendo games just went to the bottom of that list. Even if more publishers starts implementing this idea of sharing revenue. Then fine, there’s always going to be plenty of games out there, ready to become the next “Mienkraft” - Sounds cheesy, but it’s true.
...
>Added note: I’ll still play Nintendo games that I want to play on my channel as usual. I’m lucky to be in a situation where losing ad revenue on a few videos wont matter. However, many people on YouTube are not in that situation.
>Everyone loses in this scenario that Nintendo has created, that’s why I’m against it.
>>192994 So, /v/ is still mad about Bioware? Ubisoft is kinda understandable, but this is a bit ridiculous. I actually was expecting to see Sonic Boom to swap all the bad ones. Also, I wanted Alien: Isolation to win some awards. I Wasn't surprised to see Goat Simulator on the bad awards, though.