Blue is the warmest color inspired character design told you where things were going as soon as Chloe was introduced and confirmed for lesbians. Ending being save the town or save the one person whom you've been saving the entire game(and who's deaths are the thing fucking shit up) I guess it was supposed to mean something because it would mean letting her die. I don't know where they were going with that
And such a set plot and mechanic, I really don't see how they could go into a second game without giving away the plot. Unless its totally unconnected and has a new mechanic.
Strikes me a lot like SOMA interesting idea but its still missing a few parts to tie it all together.
Of all the cinematic attempt games this year I feel Until Dawn is still the strongest.
Sam not in the game, barely a mention and her possession not being a core reason Lara embarks on more of these expeditions. Regardless of Rhianna Pratchett original intent was a developing relationship becoming further romantic over the course of the games the possession of a friend by an elder god alone should be a big reason searching out other sites and hunting for a cure.
But it seems that is going to be nixed from what has been going around. Damn shame rather wanted to see something of that nature instead of the super speed romance that they dump into games most the time.
Setup seems like its going to lead to a rather flaccid part 3 unless DLC fills in some gaps.
>>198843 My god yes, furthermore the back buttons replaced my actual buttons within a half hour of using it, never before has anything felt so sleek and fun.
I have two fingers on my left hand that are reconstructed and get sore fast when I'm playing games and with the back buttons not only are they not uncomfortable, I can actually press buttons with them and not curl up into a ball with pain because you can adjust sensitivity so I turned it all the way up on the left side, I honestly can't imagine going back.
>>198842 I was honestly embarrassed that I was willing to pay so much but with how great it feels and given what a roaring success this has been I wouldn't be surprised if a slightly less custom version becomes the standard at a greatly reduced cost. This is the gold standard all controllers should aspire to.
>>198897 I don't think the price will. Oculus is first-to-market with such a product, and it will likely see a price drop within a year (especially if the other companies get theirs out in 2016). They're owned by Facebook, to boot, who can prop them up if it looks like a long-term strategy will pay off.
VR is here to stay now, but hoooooo boy are we going to have some awkward years as various things are figured out, to the point that shovelware Wiimote titles will seem like works of Leonardo fucking da Vinci in comparison.
>>198909 Well the PS2 was underpowered by comparison, and the Dreamcast and Gamecube didn't have as much third party support. PS2 had loads of titles, but the XBox could be said to win out in quality for the multiconsoles that did exist. The 7th Gen had essentially the same issues, the PS4 was hard to work with and the Wii was a nightmare.
>>198967 You name him Flynn Taggart and you make him nuts like the comic while dialing him up on the Irish scale 25%, just enough to give him a very distinctive voice, not that he'll be talking much anyway.
>>198965 I dunno, if they were smart enough to take the piss filter off is it really so unlikely they took the extra year to speed the game up 10-20% and toss in a few more less canned animations?
Wouldn't be the first time Bethesda was too eager to show off undercooked footage, as for music who gives a fuck; two days of tinkering and there will be a classic Doom music restoration mod.
>>198969 Did I say FO4? Look, Bethesda varies wildly in quality because it hinges a lot more on the developer, for instance you wouldn't talk shit about Machine games would you? Well Id is essentially a new group in all but name.
All I'm saying is that it's been a year since we've even seen footage, maybe give grinding that axe a minute until we at least see new footage.
>>198977 Do you not remember the massive fan backlash to DOOM taking "Too much of that fucking dumb mod" It was the backlash you heard just after people got done critiquing the music, the animations, the filter, the lack of the original creators, the boring weapons and the art style.
So another trailer for media Molecule's Dreams came out this last October but I didm't notice? //youtube.com/watch?v=hNSH1vKOK9o Seems very nice, and if something gonna get me to get a PS4 I'm pretty sure this is it. On the other hand, I don't like subscription based multiplayer and didn't get it for the XBox either, so that's a sticking point since doing stuff online is meant to be a big part of Deams. On the other hand, the same is true of Little Big Planet on the PS3, and I've only rarely done online stuff with it.
>>198996 how do the story and companions stack up.
Thinking about that a bit as one waits for E3 and some announcement for the next Dragon Age, likely the final one since Trespasser setup a sequel and that incoming even will be big and end the Inquisition storyline. And knowing EA Bioware won't be around after the next ones in both Mass Effect and Dragon Age.
That was the best part of Bioware is the majority of well written companions or at least intresting ones. Them being gone will leave it to Obsidian and whatever forms from the Bioware ashes.
>>199001 Just figuring on the US ones at the moment I don't know how long it'll take CDProjekt to come up with something new series since Witcher 3 is their last of that one. and Cyberpunk 2077 is still some time away. Though I am intrested to see what comes out from them after that. Hoping for something classic fantasy.
I've been trying Dragon's Dogma out. Besides one crash, it's worked great.
Also, this happene: >make a very short main character and a pawn twice their height >wade through a stream in a cave >both light a lantern >water gets up to the PC's waist, snuffing out lantern >pawn is still high and dry >also, bending down to pick up an item put out the lantern in shallower water
Create-a-character size actually does something? That's new.
I'm currently playing pic related as my first Metroidvania. I grew up with Classicvania and had played every one of those, and was told this was a great place to start the newer ones, since it has Classicvania elements in it or something.
I'd played all of the Metroid titles as well and it's very easy to see the resemblance. I like how the RPG elements aren't overbearing beyond basic level ups, equipment and stat increases. I also like the card system, which gives you a bunch of abilities but is remarkably easy to use and understand. One thing I absolutely do not like though is the map. Unlike every Metroid game that has a map, there's no marker that indicates what kind of obstacle obstructs a path that you need a specific upgrade to get through. I apparently am supposed to remember which paths I haven't explored, yet can currently get to.
>>199005 Small characters can actually go into little tunnels and big characters are less likely to be knocked over or picked up by harpies and such. Also their weight does matter for weighted switches. A party of all small pawns might not actually activate it. Gender of your party members also matters at times, actually.
So I played the (2013) Syndicate last night. From begging to end. Wow. I usually don't hate the games I play, but damn. That story line was some contrived, idiotic, lazy, confusing, Deus Ex: Human Revolution wannabe bullshit that I've had the misfortune to play though. Lily Drawl...I dislike her VERY much due to bullshit writing. I didn't have any real problems with anything else. The beginning of the boss fights wear thin. The Gauss rifle is fully automatic with lock-on homing bullets and the flamethrower where fun to use. Agent Jules Merit was an ok murder hobo till he became the last boss. The info you find laying around is presented in a boring way. I didn't want to read any of it and I found a lot. Oh and the person you play as, Klio, could be a fucking dolphin robot for all we know. We get ONE shot of him near the end of the game. He also talks like Chrono from Chrono Trigger. The end of the game sucks too.
Bottom line, the game is ok except for the story and characters. If I ever start an LP this will the first game I play. This game actually made me mad.
>>199023 New Mario RPG looks good. Wonder what other RPGs are going to be coming out. Part of me thinks either the announcement of Dragon Age 4 :Inquisition 2 or the reveal that its going to come out in the Fall since its still the same story as the last one. Maybe even the next Mass Effect.
Talk from CDProjeckt on what next Fantasy RPG they'll be doing would also be great.
>>199024 You mean the Paper Mario/Mario&Luigi crossover?
I dunno, Sticker Star was pretty terrible and it looks like this one is mostly using stuff from that. Not just bringing stuff over, but like, the whole direction of the game looks bland to me for the same reasons PM:SS was.
>>199030 I kind of wish they would just let Paper Mario die at this point. The first two games are two of my favorite games of all time, but I'd rather the series end now than keep having bad games come out for it.
Playing co-op with the Shovel Knight amiibo. While the Custom Knight was staying about on par with the natural progression of health and magic growth, the custom knight's unique skills are obscenely overpowered. The Infinidagger, in particular.
http://nichegamer.com/2016/01/mighty-no-9-delayed-again-into-spring-2016/ >MFW MN9 got delayed AGAIN Jesus Christ Almighty. As one of the very few people wanting to play this, I understand game development is tough and shit happens, but I'm kinda losing my patience with them now...
I'm not particularly bothered by the delay itself (forget it, Jake, it's game development) but I can see why some people might be. Especially since the delays are associated with the online functions of the game, which I'm pretty sure all of zero of the saltines give a shit about.
So! Scott Cawthon released his Five Nights at Freddy’s RPG, FNAF World, late last week. Fans of the franchise had a…mixed reaction. A day after its surprise release, Scott posted a message on Steam that said he realized he’d released the game too early, as it lacked features commonly found in RPGs (such as stat screens and descriptions of attacks, items, et cetera) and replaced the teased 3D overworld with a 2D one. Fans were understanding, and they'd hoped that Scott would continue updating the game—which he promised to do—so it would become a better game.
Earlier today, Scott announced that he’d pulled FNAF World from Steam. and he will authorize refunds to anyone who bought the game no matter how long they’ve played it. (Steam will have to approve that, of course.) He plans to continue polishing the game, too. And when the “polished” version is ready, Scott will re-release FNAF World—only this time, he’ll release it on GameJolt, where the full version of the game will replace the original demo and “always be free”.
Mad motherfuckin’ respect to Cawthon for owning his mistakes in the best possible way.
>>199071 In context she specifically asked for the main character to help her with that particular problem (that she faints around girls which is admittedly not something you want in a battle), and she doesn't get with you unless you actively pursue the S link. It's still a shitty situation all around, and drugging people against their consent is skeevy even if it gets what they asked you for done, but for people to continue referring to it as "gay conversion therapy" is disingenuous.
>for people to continue referring to it as "gay conversion therapy" is disingenuous
That has more to do with the idea of going through with that relationship path seeming like a (fantastical) form of “conversion therapy”. Given how conversion therapy is controversial at best in the United States, Nintendo’s choice to shy away from anything that could be seen as supportive of the practice—and squash a potential backlash from LGBT customers—makes perfect sense.
>>199083 You can pet dudes too, not that it makes things any better. Especially since Harold's son is CLEARLY underage, like some of the girl characters, yet you can still marry and produce a child with all of them and you don't even have the excuse of time travel this time around.
>>199109 Eh, having played the original she was kinda meh to me. Not as bland as the other characters save for Conrad, but not particularly interesting in and of herself either. Doesn't help she's kidnapped for most of the game.
Yea damn shame all that Pratchett was planning ended up getting cut from the game. Sam going insane shoved off into an asylum and her "best friend" heading off to gallivant for Last Crusade treasure and claim her Tomb Raider mantle built on daddy issues.
>>199114 There would have been more, plans were for a development across all three games. But they came out past march saying Lara would be a Lone Wolf forever. Which basically brings us back around to this being Last Gen Lara again. So why should I care. Lesbians aside making Lara a person that had a team and that cared for people I thought was a good turn.
I cringe at what she'll reveal was cut after the next game comes out and the contract is up.
>>199154 Its all on which can sidestep the Executive overreach. Hope Bioware can at least eek out one last hurrah at least for Dragon Age since they wrote a decent lead into a final conflict with their Institution Storyline. Dunno about Mass Effect:Andromeda hope E3 gives some info on that.
>>199166 I kinda hope the Final Bossman still continues in one form or another. It probably won't. But I wish it could. I normally hate the Talking Heads format with all the punditry, and especially with how the game community is these days, but Bosman always kinda made it a lighthearted conversation. Plus I always liked his bossa nova intro. Lil' national pride speaking there.
>Start article off by talking about how bad Sonic is. >Ignore any recent good Sonic games, if not call the good games bad as well. >Mention that time Sonic kissed a human. >Spell doom for the Sonic news that you’re reporting on.
It's been 8 months since Nintendo has even mentioned Federation Force, at this point it seems like they were downright vocal about Devil's Third by comparison.
My guess is every art asset is getting completely revamped and it's gonna get a rereveal in a year or two once they RAW UNYIELDING RAGE dies down, it might possible even get snowballed into something else.
>>199192 And it's sitting in my Steam library unplayed this whole time, a testament to lack of time management. Though though I do think "recent" from a development and consumer standpoint aren't the same thing.
Anyway, speaking of developments with Sega, it seems they're currently giving away some Steam games: http://store.steampowered.com/sale/makewarnotlove3
Man I can't wait for Nier 2. Yoko Taro by himself has been growing closer and closer to acceptability with shitty teams each game, I can't imagine what Actual Developer Platinum Games is going to do with him.
>>199251 The weirdest part is that whole thing is because he's a shy person that doesn't want his face shown in public.
But yeah, D1 was interesting but complete trash, Nier was better written but just alright gameplaywise, D3 was... better than Nier on a systems level but somehow even worse on a technical one? Story was weirder but more dumb than Nier. But now none of that matters! Now he can just get utterly shitfaced and yell garbage, while Platinum makes the actual game!
>>199302 Both have been screwed over by their respective industries both alone and in the joint venture. Nice to see them being cool together. Hope they get to do more games together or at least a Not Metal Gear film that turns into a lead in to Pacific Rim 2.
>>199331 Hopefully they won't pull that same sort of shit. Bravely Default was a pretty good game, and the groundhog day thing isn't NECESSARILY an unworkable idea, but the way they handled it made it tedious instead of fun. If Bravely Second avoids that and keeps the good parts of BD, it'll be a great game.
>>199337 Nah. I'm not into the over-negativity that gamer culture goes for these days. Being fun and charming is enough to get dubbed a good game for me, even if it has a lot of flaws. I didn't say FANTASTIC game or "GOAT" or something. It was good. I can see a lot of ways the sequel could improve upon it, but I do not regret buying it.
>>199338 >>199341 I don't understand, are you trying to start some sort of argument by referring to everyone else under this nebulous label of 'gamers' and their 'gamer culture' as if they were one mind? Being critical of something that is notably flawed is hardly a big deal.
>>199345 Hey, I beat it, it was fucking horrible, I get to bitch as much as I want when something wastes my time after I pay for it. Forget video games, all media is judged on the same criteria. Quit being an idiot.
Okay, here is what I want, I want Far Cry with Dinosaurs. I want Tomb Raider 2's crafting, upgrades and tombs. I want Prey's physics and I want a combination of it abilities and both it and Turok 2's weapons. I want Severed/Metroid's status system.
God just the idea of this game makes me wanna cry that it will never exist.
>>199346 One of the chief reasons I abandoned /v/ (besides the constant drumbeat of "ironic" racism) is that it was becoming hard to impossible to find posters unironically liking a video game. It was like everyone had been peer pressured into becoming the negativist nancies imaginable. I'd hate for us to adopt the same mentality.
>>199353 The industry wasn't great to begin with and, with each passing decade, it became only worse. Then there is the fact that humans tend to become at the very least cautions and, usually, jaded and cynical after their optimism and hopes are crushed time and time again, after they are cynically deceived time and time again. Add these two together and you'll get the reason why many of vocal ones are very critical of newer games and very skeptical in general. What I don't understand is how you are just now learning this.
As for your accusations, I've played Trine 1 & 2 and Treasure Adventure Game recently. Even though I'm not into platformers normally, I liked them all (although Trine 2 was a mixed bag and I find the first game better). Also note that I only mentioned relatively recent releases because I assume you don't care all that much about older games, which comprise the majority of what I've been playing for the last 5-10 years. Why didn't I try to talk about those three? First, they are pretty old news in this as of late rapidly changing world. Second, I don't think I have anything original to say about them.
>>199355 Completely forgot about Shadowrun: Hong Kong. Mixed feelings with this one as well: while their world-building and characters are very good, I liked changes to gameplay even less than what they did in Director's Cut (which is no surprise, seeing as they were building upon it and told they would well in advance). Also their storytelling didn't provide nearly enough options for casters even for an average campaign, let alone one so obviously deeply involved in magics like SRHK is. It is like they suffer partial amnesia from campaign to campaign: every time some new bunch of archetypes find themselves getting a short stick. But wait, that's me bitching about a video game, you don't want it.
Trying to get back into Final Fantasy is nauseating, there is nothing I hate more than missable items and 4 is a goddamn NIGHTMARE because there aren't any comprehensive lists and literally one missed item destroys my enjoyment of these games.
>>199355 >As for your accusations Woah woah, I'm not accusing anybody of anything, I'm just relating that in general I more enjoy people gushing over the game they just played than whining about it. I got a 9-5 working job, weekends sewn up writing fiction, no internet at home and the newest console I have is a PS2, so all I can do is enjoy video games by proxy.
>>199407 Excellent news, I'll try to see what I can do with it. Though MAME apparently works entirely differently than I thought it did, in that it has a prebuilt list of games rather than having you choose a machine architesture and then select an arbitrary ROM from the directory. All that means is that I can't easily load arbitrary hex files to see what happens.
Since that's not at all the actual point of the system, there's little reason for that to change, so it's likely that the more practical option for me is to stick with virtual machiens designed from scratch for such purposes.
One reason for MAME’s move to open source had to do with museums: they could have used MAME to help preserve and display older arcade games, but MAME’s old license prevented any “commercial” use of MAME (museums do take in money, after all). Now they’re free to use MAME without any such restrictions in place.
For me its Dead Space 3 "First Level". Finally using those boosters and oxygen upgrades to their fullest. Being a Space Engineer again reviving old wrecks to investigate a centuries old prior outbreak. Then we go down to to Hoth. Fucking Hoth with some of the exploration blocked off by Co-op bullshit.
Plenty of times I've dreaded a game to actually get into the final act. Because I was enjoying myself and I didn't want to trigger some arbitrary timer or lock myself off from further exploration. This was one of the first times I'd dreaded the game starting.
Looks like they're trying to end the console wars in a peaceful way and it could be very beneficial to both business and consumers. But I'm starting to miss the 90s era when Nintendo, Sega and Sony were throwing shit at each other.
>>199501 Given that Microsoft wants to unite all its platforms, and PC games can already work cross-platform with Sony, it seems a safer move to be more lenient on the console side than to attempt putting a tighter hold on what PC games can do. Plus it doens't technically require any direct interaction with Sony: If both consoles allow for connection to private servers developed by the game dev companies themselves, then said servers can act as a bridge between those consoles.
>>199617 Heh, yeah. I found it funny that although the Witcher 3 only got 1 award and it was 'Least Worst'. And link again, because the link I posted is now dead, so I'm posting a non-broken link. But I won't post it again if it gets broken again. ==> //youtube.com/watch?v=HceF1alMnPw And the results are interesting to read as well. ==> https://2015.vidyagaemawards.com/results
Saw the Shantae and the Pirate's Curse getting played by SBFP and thought it looked pretty great, so I thought I'd try getting into the series starting with the first one on GBC. Aaaand it's not great. Kinda shitty in fact. Lots of shitty old game design relics and faux pas. Like blind faith jumps into enemy pits and enemies spawning right on top of you resulting in unavoidable hits (and BOY is there a lot of that). And the walk speed is. So. Fucking. Sloooooooow. Impressed with the graphics and amount of systems, though. Certainly an ambitious title for its time and platform, but also a massively flawed one.
I don't think I'll be sold on VR until someone forcibly slaps one of the headsets on me. Because everything I've seen so far makes it look like nothing more than a shitty overpriced gimmick. It feels an awful lot like Kinect.
>>199625 I had the same thought as you in starting at the beginning to get into the series and you are 100% right. The first one has not aged well at all. I'm sure you played enough, so just move on to the next one and get hype for Half-Genie Hero.
He's officially my favorite support in the game and I'm not even a fan. [spoiler]He fucking tells you to play the Sega Dreamcast, knows everyone from Dreamcast exclusive games, and walks away from explosions in his assist. Second assist favorite is Felicia[/spoilers]
Posting the character list for pxz2 because I'm near the end of the game. It seems there are going to be dlc character teams because I still have slots open for teams, but I can't find any news on future dlc.
“Ghostbusters, is a third-person action role-playing game positively charged for thrilling couch co-op with up to four players locally. As rookie Ghostbusters, players can level up their characters’ gear and abilities by tackling objectives, defeating ghastly creatures and discovering hidden collectibles in Manhattan’s most haunted haunts. There are four heroes to choose from, and each has his or her own unique personality and play style, bringing special strengths to support the team.”
https://www.humblebundle.com/friends-of-nintendo-3ds-wiiu?utm_source=Humble+Bundle+Newsletter&utm_campaign=2016_04_26_Humble_Friends_Of_Nintendo_Bundle_Launch_responsive&utm_medium=email&utm_content=CTA_Button For euro this time!
Severed's reviews are almost all 9.5 out of ten, it's 14 dollars, released yesterday and at a about a 6-7 hour completion rate it is a compact and enthralling game drawing positive comparisons to classic megaman meets infinity blade.
If you own a Vita, (yeah, I know you don't, that's the sad part) don't sleep on this.
>>199865 Welp, I caved and bought a Shantae game, the two Momodora games, and Sayanora Umihara Kawase.
Umihara Kawase is the only series out of those I've actually played before, but Momodora looks fun and I've heard good things about Shantae.
I guess $30 for four games isn't too bad.
Also for the record, fuck the artwork for the Umihara games. It's a fun platforming series with good tether mechanics, but all the artwork for it makes it look like a damn hentai game. It really doesn't reflect the game itself at all.
With Killer Instinct out on PC I gave it a try, but even though it seems fun, I really can't get on board with this business model.
I feel like they're shooting themselves in the foot by only having one free character at a time. It really doesn't let the player try out different stuff and get a good feel for the kind of content they'd be putting down money for.
>>199993 >What with Tracer becoming an impromptu Anti-SocJus mascot, and all the rule 34 that followed. I just want to browse the Overwatch tag without digging through a million mouth-breathers demanding their god-given right to out-of-character cheesecake, is that too much to ask?
>>200016 Hanzo's gotta be used right. He's essentially a different flavor of Sniper. One match where we were defending, I had the entire enemy team grouped into one little alcove as Bastion with supressive fire, and this Hanzo that I didn't even know was on our team ran up and launched his Ultimate at the wall they were hiding behind, got 5 or 6 kills. I was impressed.
On the bright side, Disney’s apparently going to stick with licensing out its properties from now on, so theoretically there is the potential for Marvel vs. Capcom 4 (or at least a re-release of UMvC3).
>>200031 I honestly don't know how Inifinity was doing, but it's looking like Disney was desperately looking for somewhere where they could "trim the fat" and please shareholders, since its stock was going down pretty rapidly.
>>200036 that really should have been the marketing first but really there are way too many of that crap for it to be anything but somewhat successful
Amiibo have the advantage of adding one dedicated platform support (while not very broad and kinda unclear as to what games are good with them) Also the stands are nice and people want the figures.
Lego Dimensions is freaking Lego so that's its own advantage.
Skylanders has a massive history to it going in and clearly the one that people go to.
Disney putting out that Marvel Combat thing with Hulk Fists and Iron Man blasters and Ultron Drones likley didn't help. Just going to add to the confusion of what is working with what. As much as they are on the ball with Films they need better people in their marketing and license department.
It was never going to be a massive hit going as a game first. Collectable figures I think the Darkwing Mabel battle showed how much some would throw into that just wanting figures.
>>200037 Watching some Doom LPs stuff. Gore is kinda meh. Its has some takedowns and stuff but the impacts and the speed of it all it doesn't feel chunky enough. There is no real meaty feel to them being ripped apart or torn in half. Blood isn't covering your weapons and faceplate by the end of a level. Its nowhere as brutal as New Order.
Random question but whats the maximum amount of mercs you can hire in Jagged Alliance 2 with the 1.13 mod?
I've heard it was somewhat low and I'm the kind of OCD that likes to collect as many team members as possible. Is it possible to make a simple edit to increase the amount (since I was going to have to do the same for starting cash anyway)?