>>197763 Worth reiterating that it actually has a playable demo.
>>197759 >I had a lot of fun with it, though things are too hectic to really pay attention to the artwork. I could see the art fine, but was in too much of a rush making sure I was attacking as fast as possible (before an enemy turn suddenly starts) to figure out any fancy combos. Hopefully, being introduced to characters more gradually will make it easier.
Still, I chipped in almost immediately after finishing the demo.
I really like how super meter works: you build it during the fight, then what's left at the end turns into health. That way you don't feel like conserving for big enemies or throwing it out at the match's end just because it's "use it or lose it". And since how much you build is limited by the damage enemy's can take, there's no motive to leave the last enemy up as you just have everyone heal.
>>197763 I really enjoyed the demo up until the boss where it decided to wig the fuck out on me and stop reading every other input. But it's a pre-alpha prototype, so things like that are to be expected. Looks great otherwise.
//youtube.com/watch?v=NWlOtBV5zO0 Far Cry Primal looks awesome. I hope they don't go 'lol aliens' or 'lol time travelers' to get guns into the game, but if they do it properly that might be ok. The killer fauna and the lower tech looks like Primal will be a bit harder on the survival aspects.
>>197797 Yep! Its pretty common. There was lots of japanese immigration to Brazil post WWII. The country's a big cultural melding pot so there's been so much race mixing huge segments of the population have at least SOME japanese ancestry in them. There's a few cases of famous brazilians being more notably part japanese. One of which is Neymar!
>already have the game in development >Sean Cunningham, Kane Hodder, Tom Savini, and Harry Manfredini are on board >devs respect the franchise too much to risk going through a publisher that might ask them to tone it down
>>197854 There's been so much stuff coming out, I actually thought some of the stuff has been around for way longer than this year because there's been so many great games since then. Did you know Mortal Kombat X and Cities: Skylines were released this year?
>>197865 Nice to see this starting to get out. FYI they still have to sell this crap to their various legislatures and the one that would strong arm this in the US house doesn't look like he'll get the speaker job to do so. Both Sanders and Trump are solidly against it and its been getting rallies against it in Japan for months.
Finally caved in and started FF XIII, just so I can say I've played every mainline FF. And boy howdy, people weren't kidding about the beginning. That shit fucking draaaaaaaaaaaaaaaaaaags ooooooooooooooooon. It's like a minute of walking in straight line until the next cutscene and then a minute of walking again, for like several hours. At least the battle system seems kinda neat. Overly visually busy, but I like the more frantic pace.
>>197989 You know I think she'd be a fair Raven if DC ever cared to do such a project.
>>197990 Well the creepy scrapbook and the Full Body Nude Models they did of her probably soured a few things.
>>197992 It'll have QTE and Highly cinematic scenes tied to those events. Nothing Free Roaming, and if it follows Two Souls near impossible to achieve a fail state, and you won't be able to tell what are choices and just filler.
As much as I would love to see this be Nomad Soul type Design and Exploration. The way Quantic Dream has turned their games into being more like Films than Games over the years I doubt it.
>>197990 >>197994 Defoe and Page have been completely silent about the game ever since it came out barring prerequisite "support" where they both looked suicidal, I can't wait until whatever NDA is up and Ellen comes out saying something like "I should have begged to be in Last of Us instead of condemning them, If only I'd known."
And yes, Ellen wanted to sue them but "making extremely educated guesses about your genitalia and lovingly crafting them into a game without purposefully showing them" is such a completely new level of skiviness that law can't handle it.
Congratulations to Cage, he literally invented a new form of disgusting behavior.
I think Microsoft actually kicked Steam's ass for once with the Elite Controller, people were looking for quality and customization over cheap and singular. And Steam didn't even get the Cheap part right.
Well…uh…something went down in regards to FNAF World today. Scott split the FNAFW promotion off from his main site to its own domain, and earlier today, that site was “hacked” with a message saying they would release the actual FNAFW game later in the day. They made good on their word about twenty minutes ago—and the game is an FNAF reskin of one of Scott’s old games, FighterMageBard. Everyone kind of figured Scott was trolling people, anyway, but he’s left people on the FNAF subreddit wondering if this “game” might have some secrets of its own.
I've watched a few plays of SOMA from differnt LPr most recent being Spoonys attempt since he quit Six hours in.
Points I've found is that the game kinda falls apart on the moral choice thing. Mainly since the first one they set you with isn't very clear and there is not setup for that meaning anything. Still not seen any completion yet so that may do something. Same with the poking of alien AI rectum.
Aw, look—Halloween!Nightmare Chica wants to play with you.
The FNAF4 update and FNAF4: Halloween Edition go live Saturday. (Incidentally, the other three games received updates that add a lit jack-o’-lantern to the desk when your computer’s clock is set to October 31st.)
All we’ve seen of the (actual) game is that trailer; although Scott hasn’t said as much, the troll version of FNAFW seems to hint at boss battles against at least an Eldritchian version of The Purple Guy.
>>198065 I think you're forgetting how bad FO3 looked. 4 looks pretty standard for an open world game of its type. Nothing to write home about, but not straight up painful either. Just serviceable. Besides, people aren't into those games for he looks.
>>198067 >I think you're forgetting how bad FO3 looked. I've played several hundred hours of New Vegas, with a bunch of visual improvement mods, and have to agree that this looks significantly better, but still not very good.
>>198075 It's not even the engine, Bethesda's just bad. Catherine was made on Gamebryo (not even Creation, but old Gamebryo) and it looks better than this. Multiple other open world games that look better have come out on these consoles that look better. Even regular ass New Vegas looked better because Obsidian bothered to create a setting with color contrast.
Bethesda is a bad developer that hasn't made an above average game since Morrowind and it looks like FO4 isn't fixing any of 3's issues, fuck that game. If you must get it, get the Game of the Year Edition on sale a year from now and load it with mods, but don't be a part of this bad behavior by buying it at release.
>>198162 It will show up in the "minor events" list, the one you see at the bottom of each day that includes people who have become friends, achievements someone has unlocked, etc. Unless your friends have few friends themselves, or are specifically seeking out your name, it will get lost in the noise.
Though if you post a thread to the group, I think it shows up in the feed proper.
>>198180 A lot more solid than Pat from TBFP described it though about as loud, but I think a lot of his animosity towards it comes from the differences in what we're using it for.
He got it for videogames specifically which it's okay at and takes a lot of getting used to, but I can beat Super Meat Boy with it. It's definitely not a mouse and Keyboard replacement, but I'd say it can handily compete with if not beat a standard Xbox controller once you get over the hump.
What I got it for was a convenience, as long as I don't have to type anything I can browse movies and videos and games while lying down, further more I hooked it up to my lap top and made a system for my parents to watch movies without having to rely on my computer. I'm already going to get another one, to me it's like the new age equivalent of the invention of the TV remote. less a cutting age 1 to 1 perfect gaming tool and more of a REALLY nice comfort device.
>>198308 >>198309 >>198310 You say this as though you're blaming the companies, but 95% of the blame lies on gamers themselves for being willing to pay for it in the first place. If gamers' play habits matched their rhetoric, almost none of the "problems" in the industry (DLC, early access, zero day patches, DRM, etc.) would actually be problems.
Under any other circumstances, people would give no fucks about DOA Xtreme 3, but because Koei Tecmo raised the idea of SJWs getting the American release cancelled, everyone wants to cry about feminists and censorship and how a game that would’ve only ever sold a few thousand copies if it came out here will never be seen on American shelves. The SJW boogeyman argument crumbles when you take into account how Koei Tecmo faced a small amount of visible “SJW-esque” criticism over Dead or Alive 5, yet still released the game—skimpy costumes and all—in the United States; the same goes for Ar Nosurge Plus, Deception IV, and Yoru no Nai Kuni (to be released in the States next year as Nights of Azure), all of which contain sexualized portrayals of female characters. Aside from generalized complaints about the sexualization and objectification of women in videogames, was there any sort of major furor over DOA Xtreme 3 or the other games I mentioned above?
Koei Tecmo most likely figured the game would sell poorly here in the States. Maybe the company wanted a convenient excuse to avoid releasing the game in the States…or maybe it raised the spectre of SJW censorship as a marketing scheme designed to get the game some attention. The content of every other game released by the company this year—as well as the non-existent cultural backlash to those games—dispels that entire “fear of criticism” illusion.
Further proof this whole SJW boogeyman stuff is a bullshit ploy: the attached image is a direct quote from Tomonobu Itagaki…from 2006 (source: http://www.ign.com/articles/2006/05/11/e3-2006-the-itagaki-interview). Koei Tecmo is trying to bullshit its way into making DOA Xtreme 3 a bigger seller than it ever would’ve been without this “controversy”.
>>198317 >Aside from generalized complaints about the sexualization and objectification of women in videogames
This shit doesn't apply to DoA. DoA has no bullshit about what it wants its target audience to be: horny teenagers and straight men. And there is nothing wrong with that. It's just porn. DoA doesn't have to appeal to women. This isn't like Metroid or something, where the actual game is what's supposed to drive sales, and oversexualization becomes morally wrong when you consider there may be a fuckton of women who enjoy playing Metroid. With DoA, nobody gives two shits about the actual game. It's porn. There is nothing wrong with making a niche game for a niche audience. The idea that such games (along with porn in general) condition sexism is totally unfounded.
I know this has nothing to do with your argument, but I had to get it off my chest.
And all that stuff you just said is largely why there hasn’t been an actual backlash against DOA Xtreme 3 (or DOA 5, for that matter): the people who’d normally protest against such things give no fucks because those games lack the cultural reach of, say, Street Fighter—which means they’re worthless in terms of getting pissed off about how they portray women.
(BTW: I once owned the original Xtreme Beach Volleyball. The actual volleyball portion of the game was surprisingly fun.)
Play-Asia: "Hey they won't sell the game in America, but we will." Adults who want to legally purchase a game: "Thanks a lot, bro."
Said Feminazis they are speaking out against are actually literally threatening their business for selling the game. http://blogjob.com/oneangrygamer/2015/11/former-ign-and-gamespot-journalists-threaten-play-asia-for-supporting-dead-or-alive-xtreme-3/
But ok, ignore all the evidence and say some bullshit about how I hate women or something for believing Play-Asia isn't doing anything wrong.
I don’t give a shit about them selling the game—and I doubt the “feminazis” care all that much, either. The real reason people are pissed at Play-Asia is because it chose to market their “we’ll sell the game” decision by playing into the hands of Gamergate’s worst fears, especially when all the other evidence about why Koei Tecmo avoided localizing DOAX3 says it was a decision based on pure economics.
>Is that any reason to threaten their business, and people's jobs as well?
Play-Asia's partner companies have every right to reconsider doing business with PA based on things that company does. If PA wants to die on the hill of "we’re gonna sell you the game feminazis don’t want you buying”, none of those partner companies have to die alongside PA.
>How is this any different from any other company marketing tactics?
Most companies market their products based on either the product itself (“Our toothpaste is proven to kill 99.9% of bacteria in your mouth"), reviews by consumers or experts (“Four out of five dentists recommend our toothpaste”), or its standing in the free market (“Our toothpaste is the country’s best-selling toothpaste”). All of those types of marketing try to convince people that the product is good. Play-Asia’s “buy the game that SJWs hate” gimmick is marketing that tries to lure people into feeling as if they’re fighting for a cause by buying a product (e.g., Pepsi vs Coca-Cola, Nintendo vs SEGA), regardless of whether the product itself is any good. Koei Tecmo's decision to avoid localizing DOAX3 was almost surely an economical one; there was no "SJW uproar" over DOAX3 before that Facebook post, and I hadn’t heard of any major campaigns to get the game released in the West before that Facebook post. But as soon as that Facebook post popped up and Play-Asia made its “battlecry” marketing tweet, a whole campaign propped up in support of DOAX3.
As it stands right now, Koei Tecmo needs no Western marketing for DOAX3 (regardless of whether it localizes the game), Play-Asia needs no marketing for its decision to sell the game, and people who buy into the “SJWs want to kill DOAX3” narrative need no other reason to buy a game they likely wouldn’t have bought in the absence of that narrative. KT, PA, and the Gamergate side of the gaming community crafted a narrative that didn’t exist until KT’s Facebook post, then used it as a marketing scheme to sell a game that would’ve sold far fewer copies otherwise. The game could be a shitpile and still sell more copies than normal because of a false narrative concocted in part by a company that wanted to avoid saying it did something for purely economical reasons.
But this shit also further entrenches the Gamergate side of the gaming community against the “SJWs” (and people they consider on the same side as the SJWs/feminazis/whatever). Anything that continues to push the false narratives of “feminazis want to make your games worse” and “SJWs want to kill gaming…FOR YOU” is disgusting on its own; when that shit becomes a goddamned marketing gimmick, I’m inclined to stand against it far more than I would otherwise.
I abhor censorship, but I dislike bad infographics even more. Let’s see: no censorship, “successful” (unknown if any sort of actual campaign forced the change), no censorship, no censorship (yet), “successful” (unknown if any sort of actual campaign forced the change), “successful” (I know there’s been lots of criticism of the “Slave Leia” outfit, but I don’t know if there was an ongoing campaign to have it erased from merch), I’ve gone over that bullshit above, the full game hasn’t been released yet (so things can always change), succesful, semi-successful (I heard of no campaign about having the sliders removed and they aren’t exactly pertinent to the overall game).
So! Of the nine videogames listed on that infographic, three weren’t censored, two aren’t even out as full games yet, none of the four “successful” forms of censorship resulted in the removal of content pertinent to the actual gameplay, and only one of those aformentioned “successes” resulted in a game being pulled from “store shelves” due to content. Oh, and according to other sources, Yohjo Simulator wasn’t getting “overwhelmingly positive” reviews, so it’s highly probable that the game was pulled due to, y’know, sucking complete ass (if you can provide a credible source pointing towards a campaign to get the game removed for its content, feel free to do so). If you were trying to piss me off about censorship, you did a very poor job.
>>198343 I notice that not a single thing you've listed here involves the government preventing people from saying anything. Everything was business decisions about how to make the most money. You're just bitching that companies don't consider your boners to be as valuable as respect from the rest of the audience, and calling it "censorship" so you can pretend you have a case beyond wanting to masturbate to video game characters.
>>198344 Also, it's lying about the "real life gym shorts" thing because it's basing its information on fanservicey anime. In real life, bloomers were phased out a long time ago in favor of sweatpants or regular gym shorts for girls, more or less the same as the sorts of things girls wear as gym clothes in US schools. They still appear in anime because teenage boys masturbating can make anime (and video game companies) a lot of money, but US companies are becoming less willing to openly sexualize underage girls for money due to not liking the reputation it gives them.
Really, arguments like these are actually arguments *against* freedom of speech. It was the companies that release these games that decided to change the content, because they tailor what they release to the market they release in. Whiny teenage gamers (and manchildren who never grew out of their teenage idiocy) then bitch about it claiming that it's censorship when really they're the ones trying to prevent people from being able to say what they want to say--they want to force people to say what they want to hear, instead.
>>198345 Not him, but there's a case to be made for companies trying to appeal to a small minority, which in turn actually turns away an equally small minority, thereby wasting time and money on bitching and moaning about shit nobody cares about and also denying creative artists what they want to make.
>>198347 Also, if companies REALLY wanted to maximize profits, they wouldn't have changed a damn thing. Studies show controversy makes game sales skyrocket. If they cave in, that controversy goes away.
>there's a case to be made for companies trying to appeal to a small minority
The issue there is that most major gave devs/pubs won’t actually make games that do this unless the ROI rate is high enough to offset the risk. Koei Tecmo decided not to publish DOAX3 in the West specifically because the ROI would have been minimal (at best) even for a lazy localization; the decision may have been influenced in part by the ongoing discussions about female characters in gaming here in the States, but that wouldn’t have made much of a difference if KT thought the game would sell well enough to weather the storm of controversy. (Again: all of its output this year proves KT gives no fucks about selling “sexy” content in the West.) If we were talking smaller pubs and indie devs—who are more likely to take the risks you’re talking about in a bid for attention in a crowded marketplace—you’d have more of a point.
>>198367 Something that starts benign and saccharine but gets more twisted and dark as you peek behind the curtain. Maybe a fake ending that leads to "breaking" the game and then the real adventure begins.
Judging from the “preview” he put out a few weeks back (http://freddy-fazbears-pizza.wikia.com/wiki/FNaF_World:_Halloween_Edition), the game is likely to contain at least one nightmarish monstrosity (Purplegeist) as a boss.
>>198442 Wow, that is a crock of shit. I remember when /v/ posted lots of pictures and sent letters to Goichi Suda when there was that picture of him reading to sign/sell No More Heroes in Japan and no one showed up, maybe they'll do something like that for Kojima.
Capcom revealed the final character of the initial Street Fighter V lineup at today's PlayStation press event: an original character named F.A.N.G. His reveal also showed off a brand new stage - a Shadaloo stage with statues of the Grandmasters in the background - which is apropos, since F.A.N.G. is a Shadaloo operative of some sort.
The first six DLC characters were also revealed: we’re getting Alex, Guile, Balrog, Ibuki, Juri, and Urien.
>>198459 I'm not sure what your screenshot refers to (The new streetfighter game I assume?) but Sagat is not a bad guy and is not one of M.Bison's "Generals/Bodyguards" after a certain point in the storyline.
With Summer Lesson and VR support for DoAX3 announced I started to think. How difficult is it gonna be for socially awkward nerds to masturbate with the girl standing right in front of them so to speak?
>During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage. FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
Y’know, all things considered, handling it this way does make more sense than trying to pack the entirety of the remake into a single game. But this still hurts my soul all the same.
Actually, yes; the original game was itself spaced apart to three discs. My hope is that Squeenix at least tries to cram as much story as possible into a single episode rather than selling us a hundred fucking episodes that amount to a single disc of the original game.
>>198501 I'm okay with it being broken into different parts.
Looks like the gameplay will be at least partly based on Kingdom Hearts, which is kinda cool. I wonder if they'll keep the original turn based stuff in as well.
Now that I know the gameplay is different I'll need to go back and play the original again sometime, I never did finish it.
I know it's to be expected, but I'm not big on the aesthetic of the remake. I liked that the original was kind of cartoony a lot of the time. I'm not big on the voiceactors either, but maybe the lines in the trailer aren't final.
>>198501 Multiple parts was likely the only way Squeenix could replicate the sheer content of the original game in modern bells-and-whistles 3D graphics within something resembling a reasonable budget. We do mock modern FFs for being "corridor simulators" but we've reached a crunch point in the industry where we have to ask ourselves if cinematic games of the type the original FFVII pioneered are financially feasible anymore.
The trailer proves they have everything from the intro to the Guard Scorpion boss fight deep in development, if not already finished.
And that’s what worries me about the episodic nature of the remake: that section of the game is a small fraction of the first disc of the original game, and if they’re planning on using the Guard Scorpion fight as an “endpoint” to the first episode of FF7R, they’re likely going to be releasing a lot of episodes.
I find it helps to remain cynical of gaming companies these days—especially when they make it easy to do so.
My least conservative guess as to the endpoint of the first “episode” for FF7R would be the point where Cloud ’n The Gang leave Midgar to pursue Sephiroth. Squeenix said it planned for each episode to provide “its own unique experience” and the section of the game I mentioned takes place entirely in Midgar, so it makes the most sense to cut there. That said: I’m not above thinking they’ll cut it earlier than that point so they can make more episodes (and thus more money). Why wouldn’t they milk this project for all it’s worth?
>>198594 Releasing a title so closely associated with the Playstation brand exclusively on the Xbox One was retardation of the highest degree. I've heard good things about the game, so I do hope its sales pick up once it's released on other platforms.
>>198604 As far as cameo characters go, that's pretty cool. It's also surprising to see how great he and his moveset looks in the Tekken engine and how faithful it seems. Makes me actually look forward to Tekken X Street Fighter (whenever that comes out).
>>198681 Well more that the smaller titles get hurt by this. I'm going by the whole sales numbers they usually aim for and that exclusivity while giving them a set area to shoot for limits where that number can go.
>>198680 I'm OK for console exclusivity when it's because Sony/Microsoft/Nintendo funding are responsible for the game's development in the first place, similar to what happened with Bayonetta 2 and Street Fighter V, rather than a situation like Rise of the Tomb Raider where they could've done both systems but were paid off not to. I have no idea which of those scenarios is the case here, but "partnership" makes me think it's something like SFV/Shenmue 3.
http://www.avclub.com/article/hideo-kojima-leaves-konami-partners-sony-first-gam-229901 Relevant link's dead so I don't know if it's still the case but apparently whatever Kojima releases will be available for the PC.
>>198695 The strength of the reboot tomb raider is in collecting the fun lore and exploring using really great traversal mechanics, it's it's advantage over Uncharted. Metroidvania Uncharted hits all the right corners for me.
I haven't played any of the new tomb raider games, but I've just started playing the PC port of the first one on the original playstation. I'm still getting used to it but I think I finally understand why some people actually like tank controls. I found them really frustrating when I played Silent Hill, but with Tomb Raider you can jump around so much that most of your movement in a fight revolves around that and rolling. It's actually kind of fun.
It's neat to go back and see how different games tried to figure out how to play in a 3D space. They aren't perfect, but in a way I prefer something slightly flawed but unique to the standard control fare, as long as it manages to be at least kind of fun.
Man playing Mad Max right next to Fallout makes the Fallout universe look like the most baby bitch apocalypse ever.
Fucking fallout bourgeoisie eating crispy squirrel meat and shit, s'cuse while I scoop maggots out of this corpse to eat for the first time in days, trying to save this contaminated dog food can so I can eat really fancy later.
With Killer Instinct out on PC I gave it a try, but even though it seems fun, I really can't get on board with this business model.
I feel like they're shooting themselves in the foot by only having one free character at a time. It really doesn't let the player try out different stuff and get a good feel for the kind of content they'd be putting down money for.