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Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me. Edition
Old thread: >>197063
>>197763
Worth reiterating that it actually has a playable demo.
>>197759
>I had a lot of fun with it, though things are too hectic to really pay attention to the artwork.
I could see the art fine, but was in too much of a rush making sure I was attacking as fast as possible (before an enemy turn suddenly starts) to figure out any fancy combos. Hopefully, being introduced to characters more gradually will make it easier.
Still, I chipped in almost immediately after finishing the demo.
I really like how super meter works: you build it during the fight, then what's left at the end turns into health. That way you don't feel like conserving for big enemies or throwing it out at the match's end just because it's "use it or lose it". And since how much you build is limited by the damage enemy's can take, there's no motive to leave the last enemy up as you just have everyone heal.
>>197763
I really enjoyed the demo up until the boss where it decided to wig the fuck out on me and stop reading every other input. But it's a pre-alpha prototype, so things like that are to be expected. Looks great otherwise.
I'm not the only one who thinks the tiger mage is a lot like Eska from Avatar am I? For that matter I guess the setting gives me vibes of Avatar but moved south from East Asia into Indochina.
//youtube.com/watch?v=HJaUGVfqGDc
The phantom pain is cut content
//youtube.com/watch?v=NWlOtBV5zO0
Far Cry Primal looks awesome. I hope they don't go 'lol aliens' or 'lol time travelers' to get guns into the game, but if they do it properly that might be ok. The killer fauna and the lower tech looks like Primal will be a bit harder on the survival aspects.
>>197773
Fuck Konami.
>>197777
>Far Cry: Primal
>not making it an entirely new franchise so it can be given the name "First Person"
IT WAS RIGHT THERE. IT WAS RIGHT THERE AND THEY MISSED IT.
>>197777
Dude I want Turok so bad it's not even funny, just as a DLC even ala Blood Dragon.
>>197780
Hey, you only need to grind for like 800 hours in ARK and you can hunt dinosaurs with guns in that.
I have been filled with determination and emptied again.
HopesAndDreams.mp3
>>197785
You can imagine whatever you like with regards to that character, you only really have his speculation to go on.
The Brazilian Bombshell, Officially Revealed! — Here’s the trailer for SFV’s new addition, Laura Matsuda:
//youtube.com/watch?v=eTTNFgweOB8
If that’s her in-game theme, it’s boss as fuck.
(Also: rumblings from the show where she was officially revealed say a New York stage is in the game, and Alex may be visible in the background…)
>>197792
>Brazil
>Electrical Attacks
So is this going to be something that all Brazilians natively have, or does it mean something more?
is she going into this looking for her long lost brother or something?
>>197793
Not sure that Sean is terribly lost or something.
>>197795
Somethin' wrong there, champ?
>>197797
Yep! Its pretty common. There was lots of japanese immigration to Brazil post WWII. The country's a big cultural melding pot so there's been so much race mixing huge segments of the population have at least SOME japanese ancestry in them. There's a few cases of famous brazilians being more notably part japanese. One of which is Neymar!
But no, its not out there at all.
>>197800
Well. That flew riiiiight over my head.
>>197803
Yes but Joe acts like a borderline autistic version of the AVGN, without the irony of playing a character.
>>197804
What? You upset that he reviewed a game different than your own impression?
Just let him do his dumb shtick and move on to something else.
http://www.pcgamer.com/hl3-txt-dota-2-update/
Gaben why do you play with my heart.
http://www.playstationlifestyle.net/2015/10/09/supermassive-games-until-dawn-2-being-discussed-sales-surpassed-expectations/#/slide/1
Super Massive should make this a horror anthology series. Different cast and setting, but same/improved mechanics.
Shadow Warrior is a pretty good game. Now I'm kinda excited that a second one has been announced.
>>197816
Yea it was a good and tight experience. Interested to see more about the Co-op in the new one, and learn what the overall story is.
https://www.kickstarter.com/projects/613356213/friday-the-13th-the-game
>already have the game in development
>Sean Cunningham, Kane Hodder, Tom Savini, and Harry Manfredini are on board
>devs respect the franchise too much to risk going through a publisher that might ask them to tone it down
Boss as fuck.
>>197837
This just makes me wonder why no one has tried to do a Nightmare on Elm Street game in the "modern" gaming age.
>>197838
That likely comes down to the lack of a good core gameplay idea. How do you make an Elm Street game that isn't just a more action-oriented Silent Hill?
…huh. Scott Cawthon updated his site with two MP3s - music supposedly from the upcoming FNAF World.
I still say FNAF World is some sort of trolling endeavour—but if it is, at least he's not half-assing it.
>>197839
Have the player be Freddy and set it up to where you have to stalk, trap, and elaborately kill the kids
Man. This really has been a great year for videogames. Triple A and Indie.
>>197854
There's been so much stuff coming out, I actually thought some of the stuff has been around for way longer than this year because there's been so many great games since then. Did you know Mortal Kombat X and Cities: Skylines were released this year?
Finally! It came out for real.
//youtube.com/watch?v=_loRDrWCv10
http://www.pcgamer.com/ea-wants-to-make-gigantic-action-games-like-ubisoft-and-take-two/
Yea this isn't going to go well. I mean other than ignoring the pile of franchises they've left forgotten their wake along with the production houses they destroyed.
What could go wrong trying to jump quickly on top of games that have been doing it for a couple of decades now.
>>197860
Especially at a time where people are actually starting to get tired of them.
>>197862
I didn't say it's bothering me. I just think it's a stupid idea is all.
>>197865
Nice to see this starting to get out. FYI they still have to sell this crap to their various legislatures and the one that would strong arm this in the US house doesn't look like he'll get the speaker job to do so. Both Sanders and Trump are solidly against it and its been getting rallies against it in Japan for months.
>>197882
Really wish there was a model of the New 3DS that had the same texture as that and the original SNES and Game Boy.
>>197883
Tragically, the world's Nintendium reserves ran out in the late 1980s and they can't make them like that anymore.
>>197886
Damn shame, nothing felt as good hand held wise as a Game Boy. Prefer that rough feel to the smooth ones out now
>>197886
I pretty sure there was enough leftover Nintendium for the Gamecube at least.
>>197890
>Prefer that rough feel to the smooth ones out now
At the very least, it made them feel less like one would slip out of your hand.
>>197910
Yes, because they were drilling into your hands.
>>197914
Goddamn. Why would you ever pick another Blanka?
Destiny's troubled development from its vanilla release to the critically acclaimed 2015 release of The Taken King.
http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
>>197920
90% of it is tabloid level garbage and Jason Schreier is a big moron but that doesn't mean it's incapable of putting out articles of acceptable quality.
http://steamcommunity.com/games/388090/announcements/detail/108443629625755403
>FNAF4 update (canon) and FNAF4: Halloween Edition (non-canon) will both drop on Halloween
Neat.
>>197921
And why would I want to give them clicks and thus money if 90% is trash? I let my dollars and time speak for me and that entire "news" network and its affiliates need to be torpedoed.
Now that I've got the Platinum in Diablo 3 on PS4 I kinda want a new podcast game.
Anyone else recently complete Tales from the Borderlands?
//youtube.com/watch?v=O0TiqIjF-uk
>>197939
TFTB is alot better than the crap like Walking Dead or Game of Thrones
>>197946
Not seen borderlands and some of the things in Life as Strange kinda burned me out on it. Until Dawn though was oddly compelling.
>>197943
Yeah, I can recall that being a part of his LPs, I believe one of the latter nights in 2 where you have to wind the music box near constantly (Puppet being the "baby").
Fuck me, Bloody Mary in Terranigma is so fucking ridiculously hard. I mean, I remembered that when I started playing it again, but fuck me, this bitch is so fucking absurdly hard.
Finally caved in and started FF XIII, just so I can say I've played every mainline FF. And boy howdy, people weren't kidding about the beginning. That shit fucking draaaaaaaaaaaaaaaaaaags ooooooooooooooooon. It's like a minute of walking in straight line until the next cutscene and then a minute of walking again, for like several hours. At least the battle system seems kinda neat. Overly visually busy, but I like the more frantic pace.
//youtube.com/watch?v=LL2gW7hmXu4
The Sadness Saga continues.
>>197987
At least Ellen Page knows better now god bless the poor soul.
>>197989
Wait, when did she shit all over David Cage that I missed?
>>197987
Whoa whoa whoa whoa whoooooooooooooa.
Is that a game for that tech demo from awhile back? Neat.
I kinda hope it's watch_dogs but better. Or maybe a gunless Dues Ex.
>>197989
You know I think she'd be a fair Raven if DC ever cared to do such a project.
>>197990
Well the creepy scrapbook and the Full Body Nude Models they did of her probably soured a few things.
>>197992
It'll have QTE and Highly cinematic scenes tied to those events. Nothing Free Roaming, and if it follows Two Souls near impossible to achieve a fail state, and you won't be able to tell what are choices and just filler.
As much as I would love to see this be Nomad Soul type Design and Exploration. The way Quantic Dream has turned their games into being more like Films than Games over the years I doubt it.
>>197994
I could forgive the filmness if the games weren't written like utter shit. Until Dawn was able to do it pretty well, why can't Cage?
>>197996
Because the Until Dawn guys were filmmakers who wanted to make a fun experience. David Cage, on the other hand, is so far up his own ass that he has forgotten the very idea of sunlight.
>>197990
>>197994
Defoe and Page have been completely silent about the game ever since it came out barring prerequisite "support" where they both looked suicidal, I can't wait until whatever NDA is up and Ellen comes out saying something like "I should have begged to be in Last of Us instead of condemning them, If only I'd known."
And yes, Ellen wanted to sue them but "making extremely educated guesses about your genitalia and lovingly crafting them into a game without purposefully showing them" is such a completely new level of skiviness that law can't handle it.
Congratulations to Cage, he literally invented a new form of disgusting behavior.
I think Microsoft actually kicked Steam's ass for once with the Elite Controller, people were looking for quality and customization over cheap and singular. And Steam didn't even get the Cheap part right.
>>198001
The Elite Controller looks sweet, but I am in no need of a $150 controller. Already spent money on one of those Halo 5 controller (Master Chief version) and I'm happy with that.
>>197998
I was surprised by the positive reception Until Dawn received. I expected the worse, but everyone seems to love it. Might pick it up soon. Not sure what to make of the FPS VR DLC, though.
Mmm, I would say that comes with the caveat of only getting Until Dawn if you're the sort of person who finds teen horror funny.
>>198008
I wouldn't, sure that helps but the game stands well enough that unless you CAN'T STAND horror tropes you should get it.
Well…uh…something went down in regards to FNAF World today. Scott split the FNAFW promotion off from his main site to its own domain, and earlier today, that site was “hacked” with a message saying they would release the actual FNAFW game later in the day. They made good on their word about twenty minutes ago—and the game is an FNAF reskin of one of Scott’s old games, FighterMageBard. Everyone kind of figured Scott was trolling people, anyway, but he’s left people on the FNAF subreddit wondering if this “game” might have some secrets of its own.
I've watched a few plays of SOMA from differnt LPr most recent being Spoonys attempt since he quit Six hours in.
Points I've found is that the game kinda falls apart on the moral choice thing. Mainly since the first one they set you with isn't very clear and there is not setup for that meaning anything. Still not seen any completion yet so that may do something. Same with the poking of alien AI rectum.
>>198009
Not really, the characters are all stock teen horror characters. That's the idea draw and I certainly am not knocking the game for it, but it's definitely a barrier for entry.
>>198012
We're essentially agreeing on the game itself, just disagreeing on the level of barrier horror tropes cause so I'm good with that.
http://kotaku.com/nintendo-introduces-a-new-account-system-1739331768
IT’S ABOUT MOTHERFUCKING TIME, NINTENDO.
(In before >Kotaku)
Triforce heroes somehow manages to be both dull and exhausting.
So Titanfall deluxe is on sale for $4.99, should I get it? Never touched the game so I don't know much about it.
>>198027
From what I understand, the game's pretty much dead. But a 5$ sale would probably bring some people in. I say give it a shot.
//youtube.com/watch?v=TsaXgePC2No
Well, I’ll be damned. It’s (probably) gonna be a real game.
>>198033
Is it gonna end up being "hey look its all cutesy" until the endgame where they ask you to explore some haunted laboratory and the final boss ends up being an eldritch thing?
>>198037
All we’ve seen of the (actual) game is that trailer; although Scott hasn’t said as much, the troll version of FNAFW seems to hint at boss battles against at least an Eldritchian version of The Purple Guy.
In non-FNAF news, Tekken × Street Fighter—or whatever that game may become—is still in the works:
http://www.eventhubs.com/news/2015/oct/30/tekken-x-street-fighter-needs-some-sort-surprise-fans-arent-expecting-according-harada-character-lineup-decided-long-time-ago/
http://steamcommunity.com/games/208650/announcements/detail/128710596369779495
Akrham Knight PC port still sucks.
>>198040
Yea they quit working on the main game back in September
http://www.krosmaster.com/
Beta ends Nov 5th so if you want the free Arty it time to try it!
Or wait intill later because I did not like that figure when I tried him...
Fun game anyway.
Man Fallout 4 looks fucking terrible, it actually looks like a FO3 mod, it's ridiculous.
>>198065
I think you're forgetting how bad FO3 looked.
4 looks pretty standard for an open world game of its type. Nothing to write home about, but not straight up painful either.
Just serviceable. Besides, people aren't into those games for he looks.
>>198067
No, no it does not look as good as it's competitors. Look at the fucking Witcher. Or what they've shown of Just Cause 3. Or hell, any recent entry in The Ubisoft Game series.
>>198067
>I think you're forgetting how bad FO3 looked.
I've played several hundred hours of New Vegas, with a bunch of visual improvement mods, and have to agree that this looks significantly better, but still not very good.
>>198070
So a question. Is is console limitations or just the age of the Gamebryo engine that is causing this problem for them.
I mean I know Fallout has a certain style they want to maintain. Guess we'll have to wait and see when the release hits if its still working. Steam Refund system will surly be telling.
>>198073
Its literally gonna be the genocide run in Undertale.
>>198075
It's not even the engine, Bethesda's just bad. Catherine was made on Gamebryo (not even Creation, but old Gamebryo) and it looks better than this. Multiple other open world games that look better have come out on these consoles that look better. Even regular ass New Vegas looked better because Obsidian bothered to create a setting with color contrast.
Bethesda is a bad developer that hasn't made an above average game since Morrowind and it looks like FO4 isn't fixing any of 3's issues, fuck that game. If you must get it, get the Game of the Year Edition on sale a year from now and load it with mods, but don't be a part of this bad behavior by buying it at release.
>>198079
They really should stop trying to do this on their own. As they really aren't that good at it. They should have put MachineGames or some guys from Arkane Studios on the team.
>>198085
>They really should stop trying to do this on their own.
Why in the hell would they? Skyrim sold bajillions.
I can't believe what a fucking trainwreck of a movie Silent Hill Revelation was.
>>198087
Got a couple nice songs out of the soundtrack, at least.
>>198091
Awful writing and samey art design is the short version.
Can people on my steam friends list see what steam groups I join?
Because there's an active group for an anime I watch that I'd like to join, but I have friends on steam that I'd rather have not knowing I watch moeshit.
>>198162
It will show up in the "minor events" list, the one you see at the bottom of each day that includes people who have become friends, achievements someone has unlocked, etc. Unless your friends have few friends themselves, or are specifically seeking out your name, it will get lost in the noise.
Though if you post a thread to the group, I think it shows up in the feed proper.
I'm Steam Controllering It up, I'm way into it.
>>198180
A lot more solid than Pat from TBFP described it though about as loud, but I think a lot of his animosity towards it comes from the differences in what we're using it for.
He got it for videogames specifically which it's okay at and takes a lot of getting used to, but I can beat Super Meat Boy with it. It's definitely not a mouse and Keyboard replacement, but I'd say it can handily compete with if not beat a standard Xbox controller once you get over the hump.
What I got it for was a convenience, as long as I don't have to type anything I can browse movies and videos and games while lying down, further more I hooked it up to my lap top and made a system for my parents to watch movies without having to rely on my computer. I'm already going to get another one, to me it's like the new age equivalent of the invention of the TV remote. less a cutting age 1 to 1 perfect gaming tool and more of a REALLY nice comfort device.
Man, fuck playing Darksiders 2 HD on the hardest difficulty. What a fucking clusterfuck. That camera might be the worst I've ever seen in a videogame.
For some reason, Undertale keeps thinking my controller has the analog stick perpetually pointed at up. Is there a launch option that can disable analog? The ingame "POV only" option has no effect.
>>198188
I've heard the virtual keyboard works pretty well for typing.
>>198192
I didn't even know there was such a thing.
Also playing Rise of The Tomb Raider (I feel dumb even typing that stupid, stupid name) and it's exactly like the first one with WAAAAAAAAAAAY more RPG and Metroidvania.
I'm loving it, but if you hated the first one this will be even more poisonous to you.
The games fatal flaw is the lack of Sam and Sam X Lara was literally the best thing about the first one.
Lab Zero got a twenty-day extension on the Indivisible campaign. At the rate it’s going now, they may just crack that 1.5mil mark by the end of the month.
>>198194
Yup. I fucking love the dog they announced.
I'm uncertain about Indisivible's chances but I really hope they make it.
>>198203
Well, the campaign’s just shy of a million after the end of its initial stretch of time. The funding’s gonna have to crank up hard over the next twenty days to make that last 500k.
Sometimes replaying a game you enjoyed on normal on the hardest difficulty really shines a light on its weaknesses, like janky hitboxes and imprecise controls.
//youtube.com/watch?v=w-UgOXP82UI![]()
Well then. About time.
>>198252
Well since they are having them put a log of eggs in the basket with Youtube Red, they'd better make some kinda deal.
My Steam wishlist has basically become my "might buy if it ever leaves early access and turns out alright" list. Not sure how I feel about that.
Yea the "Beta/Early Access" thing has become way too common as of late.
>>198308
Why hire testers when people will do it for free?
>>198308
>>198309
>>198310
You say this as though you're blaming the companies, but 95% of the blame lies on gamers themselves for being willing to pay for it in the first place. If gamers' play habits matched their rhetoric, almost none of the "problems" in the industry (DLC, early access, zero day patches, DRM, etc.) would actually be problems.
>>198314
Yea especially with the rise of the professional gamer. Those that follow them will play while they shill about the game they are playing for a living.
>>198316
Under any other circumstances, people would give no fucks about DOA Xtreme 3, but because Koei Tecmo raised the idea of SJWs getting the American release cancelled, everyone wants to cry about feminists and censorship and how a game that would’ve only ever sold a few thousand copies if it came out here will never be seen on American shelves. The SJW boogeyman argument crumbles when you take into account how Koei Tecmo faced a small amount of visible “SJW-esque” criticism over Dead or Alive 5, yet still released the game—skimpy costumes and all—in the United States; the same goes for Ar Nosurge Plus, Deception IV, and Yoru no Nai Kuni (to be released in the States next year as Nights of Azure), all of which contain sexualized portrayals of female characters. Aside from generalized complaints about the sexualization and objectification of women in videogames, was there any sort of major furor over DOA Xtreme 3 or the other games I mentioned above?
Koei Tecmo most likely figured the game would sell poorly here in the States. Maybe the company wanted a convenient excuse to avoid releasing the game in the States…or maybe it raised the spectre of SJW censorship as a marketing scheme designed to get the game some attention. The content of every other game released by the company this year—as well as the non-existent cultural backlash to those games—dispels that entire “fear of criticism” illusion.
>>198317
Further proof this whole SJW boogeyman stuff is a bullshit ploy: the attached image is a direct quote from Tomonobu Itagaki…from 2006 (source: http://www.ign.com/articles/2006/05/11/e3-2006-the-itagaki-interview). Koei Tecmo is trying to bullshit its way into making DOA Xtreme 3 a bigger seller than it ever would’ve been without this “controversy”.
>>198317
>Aside from generalized complaints about the sexualization and objectification of women in videogames
This shit doesn't apply to DoA. DoA has no bullshit about what it wants its target audience to be: horny teenagers and straight men. And there is nothing wrong with that. It's just porn. DoA doesn't have to appeal to women. This isn't like Metroid or something, where the actual game is what's supposed to drive sales, and oversexualization becomes morally wrong when you consider there may be a fuckton of women who enjoy playing Metroid. With DoA, nobody gives two shits about the actual game. It's porn. There is nothing wrong with making a niche game for a niche audience. The idea that such games (along with porn in general) condition sexism is totally unfounded.
I know this has nothing to do with your argument, but I had to get it off my chest.
>>198319
And all that stuff you just said is largely why there hasn’t been an actual backlash against DOA Xtreme 3 (or DOA 5, for that matter): the people who’d normally protest against such things give no fucks because those games lack the cultural reach of, say, Street Fighter—which means they’re worthless in terms of getting pissed off about how they portray women.
(BTW: I once owned the original Xtreme Beach Volleyball. The actual volleyball portion of the game was surprisingly fun.)
>>198320
I'm not sure what's more impressive, Play-Asia's shamelessly cynical chutzpah or the gullibility of the people falling for it:
Play-Asia: "HEY DID YOU HEAR THOSE DAMNED DASTARDLY FEMINAZIS DON'T WANT YOU TO GIVE US ALL OF YOUR MONEY?"
Cretin: "THEY DON'T? WELL HERE, HAVE ALL OF MY MONEY. THAT'LL SHOW 'EM."
Fucking idiots.
>>198325
And all for a game that a good chunk of the people falling for the bullshit would’ve never bought otherwise.
//youtube.com/watch?v=_qpd8YvUGhs
Oh hey some thanksgiving Johntron.
>>198325
>>198326
Actually it's more like
Play-Asia: "Hey they won't sell the game in America, but we will."
Adults who want to legally purchase a game: "Thanks a lot, bro."
Said Feminazis they are speaking out against are actually literally threatening their business for selling the game.
http://blogjob.com/oneangrygamer/2015/11/former-ign-and-gamespot-journalists-threaten-play-asia-for-supporting-dead-or-alive-xtreme-3/
But ok, ignore all the evidence and say some bullshit about how I hate women or something for believing Play-Asia isn't doing anything wrong.
>>198333
>say some bullshit about how I hate women
Happily.
>>198333
I don’t give a shit about them selling the game—and I doubt the “feminazis” care all that much, either. The real reason people are pissed at Play-Asia is because it chose to market their “we’ll sell the game” decision by playing into the hands of Gamergate’s worst fears, especially when all the other evidence about why Koei Tecmo avoided localizing DOAX3 says it was a decision based on pure economics.
>>198335
Is that any reason to threaten their business, and people's jobs as well? How is this any different from any other company marketing tactics?
>>19833
It is as much a reason to not support, and discourage others not to support, them as if they were paying it forward to Neonazis.
>>198336
>Is that any reason to threaten their business, and people's jobs as well?
Play-Asia's partner companies have every right to reconsider doing business with PA based on things that company does. If PA wants to die on the hill of "we’re gonna sell you the game feminazis don’t want you buying”, none of those partner companies have to die alongside PA.
>How is this any different from any other company marketing tactics?
Most companies market their products based on either the product itself (“Our toothpaste is proven to kill 99.9% of bacteria in your mouth"), reviews by consumers or experts (“Four out of five dentists recommend our toothpaste”), or its standing in the free market (“Our toothpaste is the country’s best-selling toothpaste”). All of those types of marketing try to convince people that the product is good. Play-Asia’s “buy the game that SJWs hate” gimmick is marketing that tries to lure people into feeling as if they’re fighting for a cause by buying a product (e.g., Pepsi vs Coca-Cola, Nintendo vs SEGA), regardless of whether the product itself is any good. Koei Tecmo's decision to avoid localizing DOAX3 was almost surely an economical one; there was no "SJW uproar" over DOAX3 before that Facebook post, and I hadn’t heard of any major campaigns to get the game released in the West before that Facebook post. But as soon as that Facebook post popped up and Play-Asia made its “battlecry” marketing tweet, a whole campaign propped up in support of DOAX3.
As it stands right now, Koei Tecmo needs no Western marketing for DOAX3 (regardless of whether it localizes the game), Play-Asia needs no marketing for its decision to sell the game, and people who buy into the “SJWs want to kill DOAX3” narrative need no other reason to buy a game they likely wouldn’t have bought in the absence of that narrative. KT, PA, and the Gamergate side of the gaming community crafted a narrative that didn’t exist until KT’s Facebook post, then used it as a marketing scheme to sell a game that would’ve sold far fewer copies otherwise. The game could be a shitpile and still sell more copies than normal because of a false narrative concocted in part by a company that wanted to avoid saying it did something for purely economical reasons.
But this shit also further entrenches the Gamergate side of the gaming community against the “SJWs” (and people they consider on the same side as the SJWs/feminazis/whatever). Anything that continues to push the false narratives of “feminazis want to make your games worse” and “SJWs want to kill gaming…FOR YOU” is disgusting on its own; when that shit becomes a goddamned marketing gimmick, I’m inclined to stand against it far more than I would otherwise.
Hey, if EA's "your mom hates this game" campaign worked...
>>198339
And you're doing so much to curb it by bitching about it while trying to seem apathetic.
>>198343
I abhor censorship, but I dislike bad infographics even more. Let’s see: no censorship, “successful” (unknown if any sort of actual campaign forced the change), no censorship, no censorship (yet), “successful” (unknown if any sort of actual campaign forced the change), “successful” (I know there’s been lots of criticism of the “Slave Leia” outfit, but I don’t know if there was an ongoing campaign to have it erased from merch), I’ve gone over that bullshit above, the full game hasn’t been released yet (so things can always change), succesful, semi-successful (I heard of no campaign about having the sliders removed and they aren’t exactly pertinent to the overall game).
So! Of the nine videogames listed on that infographic, three weren’t censored, two aren’t even out as full games yet, none of the four “successful” forms of censorship resulted in the removal of content pertinent to the actual gameplay, and only one of those aformentioned “successes” resulted in a game being pulled from “store shelves” due to content. Oh, and according to other sources, Yohjo Simulator wasn’t getting “overwhelmingly positive” reviews, so it’s highly probable that the game was pulled due to, y’know, sucking complete ass (if you can provide a credible source pointing towards a campaign to get the game removed for its content, feel free to do so). If you were trying to piss me off about censorship, you did a very poor job.
>>198343
I notice that not a single thing you've listed here involves the government preventing people from saying anything. Everything was business decisions about how to make the most money. You're just bitching that companies don't consider your boners to be as valuable as respect from the rest of the audience, and calling it "censorship" so you can pretend you have a case beyond wanting to masturbate to video game characters.
>>198344
Also, it's lying about the "real life gym shorts" thing because it's basing its information on fanservicey anime. In real life, bloomers were phased out a long time ago in favor of sweatpants or regular gym shorts for girls, more or less the same as the sorts of things girls wear as gym clothes in US schools. They still appear in anime because teenage boys masturbating can make anime (and video game companies) a lot of money, but US companies are becoming less willing to openly sexualize underage girls for money due to not liking the reputation it gives them.
Really, arguments like these are actually arguments *against* freedom of speech. It was the companies that release these games that decided to change the content, because they tailor what they release to the market they release in. Whiny teenage gamers (and manchildren who never grew out of their teenage idiocy) then bitch about it claiming that it's censorship when really they're the ones trying to prevent people from being able to say what they want to say--they want to force people to say what they want to hear, instead.
>>198345
Not him, but there's a case to be made for companies trying to appeal to a small minority, which in turn actually turns away an equally small minority, thereby wasting time and money on bitching and moaning about shit nobody cares about and also denying creative artists what they want to make.
>>198347
Also, if companies REALLY wanted to maximize profits, they wouldn't have changed a damn thing. Studies show controversy makes game sales skyrocket. If they cave in, that controversy goes away.
>>198347
>there's a case to be made for companies trying to appeal to a small minority
The issue there is that most major gave devs/pubs won’t actually make games that do this unless the ROI rate is high enough to offset the risk. Koei Tecmo decided not to publish DOAX3 in the West specifically because the ROI would have been minimal (at best) even for a lazy localization; the decision may have been influenced in part by the ongoing discussions about female characters in gaming here in the States, but that wouldn’t have made much of a difference if KT thought the game would sell well enough to weather the storm of controversy. (Again: all of its output this year proves KT gives no fucks about selling “sexy” content in the West.) If we were talking smaller pubs and indie devs—who are more likely to take the risks you’re talking about in a bid for attention in a crowded marketplace—you’d have more of a point.
>>198355
>people upset about Play-Asia’s dumbass tweet promise to stop buying from and supporting the company
>somehow this is wrong because Gaming Journalism
…fucking what
seen some gearing up another run at 4chan. Some kinda connection between Stormfront 4Chan, 8chan and Gamergate.
That's going to be fun
>>198358
Is it even possible to involve Stormfront and still consider yourselflegitimate movement
So it looks like Konami finally acknowledged the secret nukes cutscenes as an actual thing. No wonder they were pulled from that one channel.
HOLY FUCKING SHIT FAR CRY 4's SYRINGE CRAFTING IS THE FUCKING MOST UNINTUITIVE SHIT I HAVE EVER SEEN
http://imgur.com/a/vIEmD
New FNAF World images, taken from the game’s indieDB page. Scott lives!
>>198365
I'm so very confused that this is a real thing that is being made, but hey if he can actually pull it off, good on him!
>>198366
The only thing I’m left wondering about in regards to FNAF World is just what the hell Scott’s going to do for a storyline.
>>198367
Something that starts benign and saccharine but gets more twisted and dark as you peek behind the curtain. Maybe a fake ending that leads to "breaking" the game and then the real adventure begins.
>>198368
I believe Scott said FNAF World would not be a horror game, though that could be a misdirect.
>>198369
Its likely going to be a "hacked" scenario. Maybe aggressive copy protection or just the game becoming more corrupt as you progress along that dark path.
"What are you doing?"
"Nice children don't play like this."
*FREDDY SCREAM*
"This will not end well."
I mean if its utterly a benign throwback to his old work I'd be surprised.
>>198371
Judging from the “preview” he put out a few weeks back (http://freddy-fazbears-pizza.wikia.com/wiki/FNaF_World:_Halloween_Edition), the game is likely to contain at least one nightmarish monstrosity (Purplegeist) as a boss.
I have a strong urge to kill in real life people who dominate me in video games.
I have a fantasy where I'm like the Terminator and my fists are literally made of steel, and I cave their smug face in with a single punch.
Why...are we not talking about this?
http://www.polygon.com/2015/11/30/9822566/platinum-games-teenage-mutant-ninja-turtles-game-activision
>>198409
They've been improving their handle on commerical game development. A Further refinement of the features they started with in Korra.
>>198409
Why the hell are Platinum being handed so many licensed stuff? I mean I'm not complaining, but I would think they're a little too famous/expensive for, for lack of a better word, shovelware.
>>198411
They're not that expensive compared to AAA developers and they have brand power when it comes to action games.
>>198411
>famous/expensive
Uh no, they're perpetually broke. But they're a great prestige get and good to work with so they get picked up a lot.
GUYS
GUYS
NO, REALLY, GUYS.
https://www.epicgames.com/shadowcomplex/
Epic just put the Shadow Complex PC remaster free to dowload. Go and get it, there is no reason not to, awesome game.
//youtube.com/watch?v=r09Di2cEaSs
Mortal Kombat DLC pack 2 trailer is up. Take a look if you haven't seen it.
You know...if you really want too.
>>198431
You are passing on a terrific game for free, just because the ten seconds necessary to make an account? odd.
>>198434
I got too many games on my backlog anyway. I can't be bothered to deal with yet another account right now. Maaybe I'm just looking for an excuse to not play games right now.
Can someone sum up for me what the deal was with Kojima at the VGAs last night?
>>198438
Konami would not allow him to accept the award.
That's pretty much it.
I don't know who's in charge of that company but I feel as though they may be insane. Or at least completely alien tothe concept of good PR.
>>198439
Probably the former, because supposedly it was to dissociate his name from Metal Gear further, and even the biggest idiot would realize by now that would just result in the opposite.
>>198438
Konami literally had a lawyer at the show to prevent Kojima from entering the building, which meant he couldn't accept any awards for MGS5.
On the bright side, whoever was hosting the show apparently called Konami out on their bullshit.
>>198442
Though since Konami is leaving much of that world behind they are kinda being the biggest asshole they could be
>>198445
May as well flip the bird to the whole damn industry if they’re on the way out, I s’pose.
>>198442
Wow, that is a crock of shit. I remember when /v/ posted lots of pictures and sent letters to Goichi Suda when there was that picture of him reading to sign/sell No More Heroes in Japan and no one showed up, maybe they'll do something like that for Kojima.
Capcom revealed the final character of the initial Street Fighter V lineup at today's PlayStation press event: an original character named F.A.N.G. His reveal also showed off a brand new stage - a Shadaloo stage with statues of the Grandmasters in the background - which is apropos, since F.A.N.G. is a Shadaloo operative of some sort.
The first six DLC characters were also revealed: we’re getting Alex, Guile, Balrog, Ibuki, Juri, and Urien.
>>198459
I'm not sure what your screenshot refers to (The new streetfighter game I assume?) but Sagat is not a bad guy and is not one of M.Bison's "Generals/Bodyguards" after a certain point in the storyline.
There's no reason for him to be there.
With Summer Lesson and VR support for DoAX3 announced I started to think. How difficult is it gonna be for socially awkward nerds to masturbate with the girl standing right in front of them so to speak?
>>198464
Sagat has received a surprisingly decent amount of character development over the years. Hell, nowadays he has gone over his feud with Ryu, and even considers him a friendly rival.
>>198483
See, this is why Street Fighter has needed a story mode like the ones in the last two Mortal Kombat games.
>During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage. FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
Y’know, all things considered, handling it this way does make more sense than trying to pack the entirety of the remake into a single game. But this still hurts my soul all the same.
>>198501
To this day I have not played that game, and probably won't because I'm not a fan of RPGs. Is the story the kind of thing that can be broken up like that?
>>198502
Actually, yes; the original game was itself spaced apart to three discs. My hope is that Squeenix at least tries to cram as much story as possible into a single episode rather than selling us a hundred fucking episodes that amount to a single disc of the original game.
>>198501
I'm okay with it being broken into different parts.
Looks like the gameplay will be at least partly based on Kingdom Hearts, which is kinda cool. I wonder if they'll keep the original turn based stuff in as well.
Now that I know the gameplay is different I'll need to go back and play the original again sometime, I never did finish it.
I know it's to be expected, but I'm not big on the aesthetic of the remake. I liked that the original was kind of cartoony a lot of the time. I'm not big on the voiceactors either, but maybe the lines in the trailer aren't final.
I really hope the FF7 remake brings back Aerith's old sassy personality instead of the goody-goody Miss Perfect they've been parading her as with Advent Children and all the other spinoffs.
>>198506
>based on Kingdom Hearts
Actually it just looks like they took FF15's engine, and slapped FF7 onto it. Not necessarily a bad thing. I doubt they'll have a "turn-based" mode though.
>Completely Different Battle System
>Voice Acting
>Multiple episodes to pay for
Yeah I've absolutely no interest in the remake.
>>198510
If they only charge like 10 dollars per episode for six episodes it's not too bad.
>>198511
Let's wait to see how many episodes there are and how much each one will cost, then.
>>198512
Yeah, I like the stylistic changes and the look of the new gameplay (I liked FF12!), but the episodic thing is what worries me.
>>198510
>not wanting voices instead of reading through novels of dialogue
>actually preferring turn based battles
Personally I'm pleased with the direction they're taking. If you remake something, you need to actually REMAKE IT. Make it fresh and new.
>>198501
Multiple parts was likely the only way Squeenix could replicate the sheer content of the original game in modern bells-and-whistles 3D graphics within something resembling a reasonable budget. We do mock modern FFs for being "corridor simulators" but we've reached a crunch point in the industry where we have to ask ourselves if cinematic games of the type the original FFVII pioneered are financially feasible anymore.
>>198517
Are you trying to play to all the cliches? Can't handle reading books & bitches about turnbased battles because you don't have any patience.
Final Fantasy games have never actually been all that text heavy.
Keep in mind that Midgar was basically the size of a football field in the original game, since everything was stylized and way too small. They're trying to make it actual city size now.
>>198510
I'm not sure why you wanted a remake in the first place. If all you wanted was improved graphics on the original you should've just downloaded the mod for the steam port.
>>198517
>wanting to listen to anime-dub quality voice acting the entire game
I'm fine with the new gameplay, excited even, but the VAs in the trailer were just bad. I'd rather read the dialogue if the acting is poor.
Yeah, I really hope there's gonna be a Japanese voice option.
>>198525
I am fairly certain Barret's voice actor was Jet from Cowboy Bebop, generally considered one of the best dubs of all times, and considered even by the staff to be better than the original.
>>198533
The trailer proves they have everything from the intro to the Guard Scorpion boss fight deep in development, if not already finished.
And that’s what worries me about the episodic nature of the remake: that section of the game is a small fraction of the first disc of the original game, and if they’re planning on using the Guard Scorpion fight as an “endpoint” to the first episode of FF7R, they’re likely going to be releasing a lot of episodes.
>>198535
>and if they’re planning on using the Guard Scorpion fight as an “endpoint” to the first episode of FF7R
Why would you even think that?
>>198536
I find it helps to remain cynical of gaming companies these days—especially when they make it easy to do so.
My least conservative guess as to the endpoint of the first “episode” for FF7R would be the point where Cloud ’n The Gang leave Midgar to pursue Sephiroth. Squeenix said it planned for each episode to provide “its own unique experience” and the section of the game I mentioned takes place entirely in Midgar, so it makes the most sense to cut there. That said: I’m not above thinking they’ll cut it earlier than that point so they can make more episodes (and thus more money). Why wouldn’t they milk this project for all it’s worth?
Anyone wanna play some Heroes of the Storm?
https://battle.net/recruit/XF88DQQLC9
>#canon
>>198544
Eh, depents on the level I guess.
Everstone = Forever Young?
Also soucre:
http://www.pokemon.jp/special/kairiky_gym/
http://www.pokemon.jp/special/kairiky_gym/girlstalk/
And think about this, Psychic type male + Human Female = This Guy?(pic)
http://venturebeat.com/2015/12/10/playstation-4-outsold-xbox-one-in-november/
http://venturebeat.com/2015/12/10/november-npd-cod-beats-fallout/
>PS4 is still the king
>And so is COD
>NFS outsold Halo 5
>Releasing Rise of the Tomb Raider during Fallout 4 was a TERRIBLE idea
>And the best-selling Nintendo game was Just Dance for the Wii
Quite a November to remember.
>>198589
>>Releasing Rise of the Tomb Raider during Fallout 4 was a TERRIBLE idea
Did not even realize the game had come out. Well that an the delay on a PC release. And that is the same dang thing. Rise of would have been a great title for the first game.
>>198594
Releasing a title so closely associated with the Playstation brand exclusively on the Xbox One was retardation of the highest degree. I've heard good things about the game, so I do hope its sales pick up once it's released on other platforms.
>>198597
It'll have steady numbers but they won't be what they are expecting, just like last time.
>>198597
Hopefully it will pick up with the inevitable PC release.
http://www.eventhubs.com/news/2015/dec/12/street-fighters-akuma-joins-tekken-7/
Well that's near.
>>198604
As far as cameo characters go, that's pretty cool. It's also surprising to see how great he and his moveset looks in the Tekken engine and how faithful it seems. Makes me actually look forward to Tekken X Street Fighter (whenever that comes out).
Blood Bowl might just be the most frustrating game I've ever played.
//youtube.com/watch?v=i9Op9wNphq4
TUROK IS BACK!!!
Years of mashing the Pacman Pacman button have finally born fruit: Behold, the ending of Noby Noby Boy
https://m.youtube.com/watch?v=4mV5QnfpikQ
>>198659
Hmmm, Freddy did always have different eyes didn't he.
//youtube.com/watch?v=annuTcmB1rw
Oh shit. Dat new Kojima Productions logo.
>>198675
If its exclusive bullshit then I couldn't care less. That garbage is hurting more than it helps gaming in general.
>>198681
Well more that the smaller titles get hurt by this. I'm going by the whole sales numbers they usually aim for and that exclusivity while giving them a set area to shoot for limits where that number can go.
>>198682
Smaller titles actually tend to get some boons in exclusivity, they get a lot more from a platform holder payout than a big game does, and usually they're still allowed to be on PC at least.
>>198683
That's a hope, got back into Metal Gear since the last couple installments got PC releases. Would hate to miss out on whatever he's got planned.
>>198674
Makes sense, he has been pushing the PS hardware for the start of Solid.
>>198680
I'm OK for console exclusivity when it's because Sony/Microsoft/Nintendo funding are responsible for the game's development in the first place, similar to what happened with Bayonetta 2 and Street Fighter V, rather than a situation like Rise of the Tomb Raider where they could've done both systems but were paid off not to. I have no idea which of those scenarios is the case here, but "partnership" makes me think it's something like SFV/Shenmue 3.
http://www.avclub.com/article/hideo-kojima-leaves-konami-partners-sony-first-gam-229901
Relevant link's dead so I don't know if it's still the case but apparently whatever Kojima releases will be available for the PC.
>Xbox One timed exclusive Rise of the Tomb Raider has been listed for PC by Amazon France. The listing has a release date of January 29, 2016.
Holy shit, this wasn't supposed to come out for another six months, how hard do you have to fail on a timed exclusive to lose 4 months off of said exclusivity?
Going head to head with Fallout was THE FUCKING DUMBEST.
Makes me happy though.
>>198691
I see you are growing the dorable Miyazki beard of industry disgust, Mr.Kojima.
>>198692
Finally, PC can experience the joy of a by the numbers shooter
>>198695
The strength of the reboot tomb raider is in collecting the fun lore and exploring using really great traversal mechanics, it's it's advantage over Uncharted. Metroidvania Uncharted hits all the right corners for me.
http://www.digitaltrends.com/gaming/rise-of-the-tomb-raider-baba-yaga-dlc-launches-in-january/
Also holy shit this DLC.
>>198695
It's not the most original game, but it successfully incorporates a lot of mechanics with broad appeal, and is well-made for what it is.
>>198700
Better have a Shadow of the Colossus style Chicken Hut Battle.
I haven't played any of the new tomb raider games, but I've just started playing the PC port of the first one on the original playstation. I'm still getting used to it but I think I finally understand why some people actually like tank controls. I found them really frustrating when I played Silent Hill, but with Tomb Raider you can jump around so much that most of your movement in a fight revolves around that and rolling. It's actually kind of fun.
It's neat to go back and see how different games tried to figure out how to play in a 3D space. They aren't perfect, but in a way I prefer something slightly flawed but unique to the standard control fare, as long as it manages to be at least kind of fun.
//youtube.com/watch?v=MD25QKh6mGA
Here's a neat little something.
I'm looking for a fairly durable PC controller. I like the logitech 20$ ones, but I'm sick of them breaking roughly every year after I get em.
>>198716
xbox ones are the usual goto Xbone windows model as bit better sticks than the 360
Man playing Mad Max right next to Fallout makes the Fallout universe look like the most baby bitch apocalypse ever.
Fucking fallout bourgeoisie eating crispy squirrel meat and shit, s'cuse while I scoop maggots out of this corpse to eat for the first time in days, trying to save this contaminated dog food can so I can eat really fancy later.
>>198720
I can't think of which is less appealing, the Generic Sandbox Game or the Bethesda Fallout.
>>198722
Mad Max got a super bum rap, Fallout 4 is literally nothing without mods so I'd lean towards it.
http://www.gameinformer.com/b/news/archive/2015/12/15/a-game-based-on-biker-mice-from-mars-released-on-mobile-platforms-today.aspx
Well thats left field as fuck.
Square is actually being pretty clever about that whole release date thing. Releasing at the same time as Persona seems unwise.
http://arstechnica.com/gaming/2015/12/loading-screen-boredom-may-behind-us-thanks-to-expiring-patent/?mbid=synd_moz_videogamesgen1
Well this explains why loading screens have sucked for so long.
http://toynewsi.com/news.php?catid=274&itemid=25686
Let the merchandising begin!
//youtube.com/watch?v=PQEVgbMqq7o
//youtube.com/watch?v=-dnSORl9_oI
It makes me sick knowing all these potentially good games were abused or trashed.
With Killer Instinct out on PC I gave it a try, but even though it seems fun, I really can't get on board with this business model.
I feel like they're shooting themselves in the foot by only having one free character at a time. It really doesn't let the player try out different stuff and get a good feel for the kind of content they'd be putting down money for.
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0.019609 (0.000002s): kobak\current: finished setting up all HTML vars 1679305997.109010 - 0.019610 (0.000001s): start rendering html 1679305997.109057 - 0.019657 (0.000047s): loading thread 1679305997.109078 - 0.019678 (0.000021s): called header.php 1679305997.109083 - 0.019683 (0.000005s): kobak\plugins: checking actions for hook "header_meta" 1679305997.109140 - 0.019740 (0.000057s): kobak\plugins: finished running 5 actions for hook "header_meta" 1679305997.109232 - 0.019832 (0.000092s): kobak\cache: loading cache file: kobak_banners 1679305997.109238 - 0.019838 (0.000006s): kobak\cache: checking cache file: kobak_banners 1679305997.109517 - 0.020117 (0.000279s): rendering thread 197762 1679305997.109524 - 0.020124 (0.000007s): rendering reply 197762 1679305997.109572 - 0.020172 (0.000048s): kobak\kmedia: setting up new instance 1679305997.109576 - 0.020176 (0.000004s): kobak\kmedia: finished setup 1679305997.109606 - 0.020206 (0.000030s): rendering reply 197763 1679305997.109645 - 0.020245 (0.000039s): rendering reply 197764 1679305997.109674 - 0.020274 (0.000029s): rendering reply 197766 1679305997.109691 - 0.020291 (0.000017s): rendering reply 197770 1679305997.109706 - 0.020306 (0.000015s): rendering reply 197772 1679305997.109722 - 0.020322 (0.000016s): rendering reply 197773 1679305997.109735 - 0.020335 (0.000013s): rendering reply 197777 1679305997.109753 - 0.020353 (0.000018s): rendering reply 197779 1679305997.109766 - 0.020366 (0.000013s): rendering reply 197780 1679305997.109779 - 0.020379 (0.000013s): rendering reply 197781 1679305997.109795 - 0.020395 (0.000016s): rendering reply 197784 1679305997.109814 - 0.020414 (0.000019s): rendering reply 197785 1679305997.109854 - 0.020454 (0.000040s): rendering reply 197786 1679305997.109891 - 0.020491 (0.000037s): rendering reply 197792 1679305997.109911 - 0.020511 (0.000020s): rendering reply 197793 1679305997.109924 - 0.020524 (0.000013s): rendering reply 197794 1679305997.109937 - 0.020537 (0.000013s): rendering reply 197795 1679305997.109965 - 0.020565 (0.000028s): rendering reply 197796 1679305997.109979 - 0.020579 (0.000014s): rendering reply 197797 1679305997.109993 - 0.020593 (0.000014s): rendering reply 197798 1679305997.110008 - 0.020608 (0.000015s): rendering reply 197800 1679305997.110021 - 0.020621 (0.000013s): rendering reply 197801 1679305997.110053 - 0.020653 (0.000032s): rendering reply 197802 1679305997.110066 - 0.020666 (0.000013s): rendering reply 197803 1679305997.110079 - 0.020679 (0.000013s): rendering reply 197804 1679305997.110094 - 0.020694 (0.000015s): rendering reply 197805 1679305997.110108 - 0.020708 (0.000014s): rendering reply 197808 1679305997.110119 - 0.020719 (0.000011s): rendering reply 197810 1679305997.110134 - 0.020734 (0.000015s): rendering reply 197816 1679305997.110146 - 0.020746 (0.000012s): rendering reply 197817 1679305997.110159 - 0.020759 (0.000013s): rendering reply 197837 1679305997.110175 - 0.020775 (0.000016s): rendering reply 197838 1679305997.110189 - 0.020789 (0.000014s): rendering reply 197839 1679305997.110202 - 0.020802 (0.000013s): rendering reply 197840 1679305997.110218 - 0.020818 (0.000016s): rendering reply 197841 1679305997.110231 - 0.020831 (0.000013s): rendering reply 197842 1679305997.110243 - 0.020843 (0.000012s): rendering reply 197850 1679305997.110269 - 0.020869 (0.000026s): rendering reply 197854 1679305997.110283 - 0.020883 (0.000014s): rendering reply 197855 1679305997.110296 - 0.020896 (0.000013s): rendering reply 197858 1679305997.110312 - 0.020912 (0.000016s): rendering reply 197859 1679305997.110326 - 0.020926 (0.000014s): rendering reply 197860 1679305997.110340 - 0.020940 (0.000014s): rendering reply 197861 1679305997.110357 - 0.020957 (0.000017s): rendering reply 197862 1679305997.110370 - 0.020970 (0.000013s): rendering reply 197863 1679305997.110382 - 0.020982 (0.000012s): rendering reply 197865 1679305997.110398 - 0.020998 (0.000016s): rendering reply 197866 1679305997.110411 - 0.021011 (0.000013s): rendering reply 197882 1679305997.110439 - 0.021039 (0.000028s): rendering reply 197883 1679305997.110453 - 0.021053 (0.000014s): rendering reply 197886 1679305997.110467 - 0.021067 (0.000014s): rendering reply 197890 1679305997.110483 - 0.021083 (0.000016s): rendering reply 197909 1679305997.110495 - 0.021095 (0.000012s): rendering reply 197910 1679305997.110509 - 0.021109 (0.000014s): rendering reply 197911 1679305997.110528 - 0.021128 (0.000019s): rendering reply 197912 1679305997.110555 - 0.021155 (0.000027s): rendering reply 197914 1679305997.110582 - 0.021182 (0.000027s): rendering reply 197915 1679305997.110596 - 0.021196 (0.000014s): rendering reply 197917 1679305997.110615 - 0.021215 (0.000019s): rendering reply 197920 1679305997.110645 - 0.021245 (0.000030s): rendering reply 197921 1679305997.110673 - 0.021273 (0.000028s): rendering reply 197922 1679305997.110695 - 0.021295 (0.000022s): rendering reply 197924 1679305997.110716 - 0.021316 (0.000021s): rendering reply 197937 1679305997.110729 - 0.021329 (0.000013s): rendering reply 197938 1679305997.110742 - 0.021342 (0.000013s): rendering reply 197939 1679305997.110757 - 0.021357 (0.000015s): rendering reply 197940 1679305997.110769 - 0.021369 (0.000012s): rendering reply 197943 1679305997.110800 - 0.021400 (0.000031s): rendering reply 197946 1679305997.110825 - 0.021425 (0.000025s): rendering reply 197947 1679305997.110841 - 0.021441 (0.000016s): rendering reply 197955 1679305997.110854 - 0.021454 (0.000013s): rendering reply 197957 1679305997.110879 - 0.021479 (0.000025s): rendering reply 197975 1679305997.110903 - 0.021503 (0.000024s): rendering reply 197977 1679305997.110935 - 0.021535 (0.000032s): rendering reply 197987 1679305997.110954 - 0.021554 (0.000019s): rendering reply 197988 1679305997.110967 - 0.021567 (0.000013s): rendering reply 197989 1679305997.110980 - 0.021580 (0.000013s): rendering reply 197990 1679305997.110996 - 0.021596 (0.000016s): rendering reply 197992 1679305997.111021 - 0.021621 (0.000025s): rendering reply 197993 1679305997.113219 - 0.023819 (0.002198s): rendering reply 197994 1679305997.113264 - 0.023864 (0.000045s): rendering reply 197995 1679305997.113307 - 0.023907 (0.000043s): rendering reply 197996 1679305997.113326 - 0.023926 (0.000019s): rendering reply 197998 1679305997.113346 - 0.023946 (0.000020s): rendering reply 198000 1679305997.113383 - 0.023983 (0.000037s): rendering reply 198001 1679305997.113405 - 0.024005 (0.000022s): rendering reply 198004 1679305997.113425 - 0.024025 (0.000020s): rendering reply 198005 1679305997.113445 - 0.024045 (0.000020s): rendering reply 198006 1679305997.113460 - 0.024060 (0.000015s): rendering reply 198007 1679305997.113472 - 0.024072 (0.000012s): rendering reply 198008 1679305997.113487 - 0.024087 (0.000015s): rendering reply 198009 1679305997.113501 - 0.024101 (0.000014s): rendering reply 198010 1679305997.113516 - 0.024116 (0.000015s): rendering reply 198011 1679305997.113536 - 0.024136 (0.000020s): rendering reply 198012 1679305997.113556 - 0.024156 (0.000020s): rendering reply 198015 1679305997.113571 - 0.024171 (0.000015s): rendering reply 198021 1679305997.113589 - 0.024189 (0.000018s): rendering reply 198022 1679305997.113603 - 0.024203 (0.000014s): rendering reply 198025 1679305997.113617 - 0.024217 (0.000014s): rendering reply 198026 1679305997.113647 - 0.024247 (0.000030s): rendering reply 198027 1679305997.113663 - 0.024263 (0.000016s): rendering reply 198029 1679305997.113680 - 0.024280 (0.000017s): rendering reply 198033 1679305997.113704 - 0.024304 (0.000024s): rendering reply 198036 1679305997.113733 - 0.024333 (0.000029s): rendering reply 198037 1679305997.113756 - 0.024356 (0.000023s): rendering reply 198038 1679305997.113774 - 0.024374 (0.000018s): rendering reply 198039 1679305997.113788 - 0.024388 (0.000014s): rendering reply 198040 1679305997.113807 - 0.024407 (0.000019s): rendering reply 198041 1679305997.113823 - 0.024423 (0.000016s): rendering reply 198057 1679305997.113851 - 0.024451 (0.000028s): rendering reply 198065 1679305997.113893 - 0.024493 (0.000042s): rendering reply 198066 1679305997.113914 - 0.024514 (0.000021s): rendering reply 198067 1679305997.113932 - 0.024532 (0.000018s): rendering reply 198069 1679305997.113950 - 0.024550 (0.000018s): rendering reply 198070 1679305997.113967 - 0.024567 (0.000017s): rendering reply 198073 1679305997.114007 - 0.024607 (0.000040s): rendering reply 198075 1679305997.114029 - 0.024629 (0.000022s): rendering reply 198078 1679305997.114046 - 0.024646 (0.000017s): rendering reply 198079 1679305997.114075 - 0.024675 (0.000029s): rendering reply 198085 1679305997.114093 - 0.024693 (0.000018s): rendering reply 198086 1679305997.114107 - 0.024707 (0.000014s): rendering reply 198087 1679305997.114122 - 0.024722 (0.000015s): rendering reply 198090 1679305997.114140 - 0.024740 (0.000018s): rendering reply 198091 1679305997.114160 - 0.024760 (0.000020s): rendering reply 198097 1679305997.114179 - 0.024779 (0.000019s): rendering reply 198148 1679305997.114212 - 0.024812 (0.000033s): rendering reply 198162 1679305997.114234 - 0.024834 (0.000022s): rendering reply 198168 1679305997.114249 - 0.024849 (0.000015s): rendering reply 198179 1679305997.114266 - 0.024866 (0.000017s): rendering reply 198180 1679305997.114282 - 0.024882 (0.000016s): rendering reply 198188 1679305997.114300 - 0.024900 (0.000018s): rendering reply 198190 1679305997.114319 - 0.024919 (0.000019s): rendering reply 198192 1679305997.114337 - 0.024937 (0.000018s): rendering reply 198193 1679305997.114353 - 0.024953 (0.000016s): rendering reply 198194 1679305997.114368 - 0.024968 (0.000015s): rendering reply 198199 1679305997.114396 - 0.024996 (0.000028s): rendering reply 198200 1679305997.114426 - 0.025026 (0.000030s): rendering reply 198203 1679305997.114447 - 0.025047 (0.000021s): rendering reply 198204 1679305997.114462 - 0.025062 (0.000015s): rendering reply 198205 1679305997.114474 - 0.025074 (0.000012s): rendering reply 198252 1679305997.114490 - 0.025090 (0.000016s): rendering reply 198263 1679305997.114503 - 0.025103 (0.000013s): rendering reply 198292 1679305997.114518 - 0.025118 (0.000015s): rendering reply 198293 1679305997.114554 - 0.025154 (0.000036s): rendering reply 198307 1679305997.114572 - 0.025172 (0.000018s): rendering reply 198308 1679305997.114585 - 0.025185 (0.000013s): rendering reply 198309 1679305997.114601 - 0.025201 (0.000016s): rendering reply 198310 1679305997.114614 - 0.025214 (0.000013s): rendering reply 198311 1679305997.114635 - 0.025235 (0.000021s): rendering reply 198314 1679305997.114649 - 0.025249 (0.000014s): rendering reply 198315 1679305997.114662 - 0.025262 (0.000013s): rendering reply 198316 1679305997.114676 - 0.025276 (0.000014s): rendering reply 198317 1679305997.114697 - 0.025297 (0.000021s): rendering reply 198318 1679305997.114728 - 0.025328 (0.000031s): rendering reply 198319 1679305997.114749 - 0.025349 (0.000021s): rendering reply 198320 1679305997.114773 - 0.025373 (0.000024s): rendering reply 198323 1679305997.114787 - 0.025387 (0.000014s): rendering reply 198325 1679305997.114801 - 0.025401 (0.000014s): rendering reply 198326 1679305997.114818 - 0.025418 (0.000017s): rendering reply 198327 1679305997.114833 - 0.025433 (0.000015s): rendering reply 198333 1679305997.114848 - 0.025448 (0.000015s): rendering reply 198334 1679305997.114874 - 0.025474 (0.000026s): rendering reply 198335 1679305997.114890 - 0.025490 (0.000016s): rendering reply 198336 1679305997.117299 - 0.027899 (0.002409s): rendering reply 198337 1679305997.117344 - 0.027944 (0.000045s): rendering reply 198338 1679305997.117371 - 0.027971 (0.000027s): rendering reply 198339 1679305997.117392 - 0.027992 (0.000021s): rendering reply 198341 1679305997.117410 - 0.028010 (0.000018s): rendering reply 198342 1679305997.117430 - 0.028030 (0.000020s): rendering reply 198343 1679305997.117470 - 0.028070 (0.000040s): rendering reply 198344 1679305997.117492 - 0.028092 (0.000022s): rendering reply 198345 1679305997.117509 - 0.028109 (0.000017s): rendering reply 198346 1679305997.117531 - 0.028131 (0.000022s): rendering reply 198347 1679305997.117549 - 0.028149 (0.000018s): rendering reply 198348 1679305997.117562 - 0.028162 (0.000013s): rendering reply 198350 1679305997.117583 - 0.028183 (0.000021s): rendering reply 198351 1679305997.117597 - 0.028197 (0.000014s): rendering reply 198352 1679305997.117626 - 0.028226 (0.000029s): rendering reply 198353 1679305997.117656 - 0.028256 (0.000030s): rendering reply 198354 1679305997.117687 - 0.028287 (0.000031s): rendering reply 198355 1679305997.117711 - 0.028311 (0.000024s): rendering reply 198357 1679305997.117728 - 0.028328 (0.000017s): rendering reply 198358 1679305997.117749 - 0.028349 (0.000021s): rendering reply 198359 1679305997.117764 - 0.028364 (0.000015s): rendering reply 198360 1679305997.117781 - 0.028381 (0.000017s): rendering reply 198361 1679305997.117799 - 0.028399 (0.000018s): rendering reply 198362 1679305997.117815 - 0.028415 (0.000016s): rendering reply 198363 1679305997.117831 - 0.028431 (0.000016s): rendering reply 198364 1679305997.117848 - 0.028448 (0.000017s): rendering reply 198365 1679305997.117887 - 0.028487 (0.000039s): rendering reply 198366 1679305997.117910 - 0.028510 (0.000023s): rendering reply 198367 1679305997.117929 - 0.028529 (0.000019s): rendering reply 198368 1679305997.117948 - 0.028548 (0.000019s): rendering reply 198369 1679305997.117966 - 0.028566 (0.000018s): rendering reply 198371 1679305997.117981 - 0.028581 (0.000015s): rendering reply 198372 1679305997.117998 - 0.028598 (0.000017s): rendering reply 198384 1679305997.118019 - 0.028619 (0.000021s): rendering reply 198409 1679305997.118033 - 0.028633 (0.000014s): rendering reply 198410 1679305997.118048 - 0.028648 (0.000015s): rendering reply 198411 1679305997.118065 - 0.028665 (0.000017s): rendering reply 198412 1679305997.118077 - 0.028677 (0.000012s): rendering reply 198413 1679305997.118089 - 0.028689 (0.000012s): rendering reply 198422 1679305997.118105 - 0.028705 (0.000016s): rendering reply 198428 1679305997.118135 - 0.028735 (0.000030s): rendering reply 198429 1679305997.118158 - 0.028758 (0.000023s): rendering reply 198430 1679305997.118175 - 0.028775 (0.000017s): rendering reply 198431 1679305997.118190 - 0.028790 (0.000015s): rendering reply 198432 1679305997.118209 - 0.028809 (0.000019s): rendering reply 198434 1679305997.118226 - 0.028826 (0.000017s): rendering reply 198436 1679305997.118239 - 0.028839 (0.000013s): rendering reply 198438 1679305997.118254 - 0.028854 (0.000015s): rendering reply 198439 1679305997.118268 - 0.028868 (0.000014s): rendering reply 198440 1679305997.118282 - 0.028882 (0.000014s): rendering reply 198442 1679305997.118301 - 0.028901 (0.000019s): rendering reply 198445 1679305997.118315 - 0.028915 (0.000014s): rendering reply 198446 1679305997.118328 - 0.028928 (0.000013s): rendering reply 198447 1679305997.118343 - 0.028943 (0.000015s): rendering reply 198457 1679305997.118357 - 0.028957 (0.000014s): rendering reply 198459 1679305997.118386 - 0.028986 (0.000029s): rendering reply 198460 1679305997.118402 - 0.029002 (0.000016s): rendering reply 198461 1679305997.118417 - 0.029017 (0.000015s): rendering reply 198463 1679305997.118431 - 0.029031 (0.000014s): rendering reply 198464 1679305997.118446 - 0.029046 (0.000015s): rendering reply 198483 1679305997.118460 - 0.029060 (0.000014s): rendering reply 198487 1679305997.118475 - 0.029075 (0.000015s): rendering reply 198501 1679305997.118493 - 0.029093 (0.000018s): rendering reply 198502 1679305997.118507 - 0.029107 (0.000014s): rendering reply 198504 1679305997.118520 - 0.029120 (0.000013s): rendering reply 198505 1679305997.118550 - 0.029150 (0.000030s): rendering reply 198506 1679305997.118565 - 0.029165 (0.000015s): rendering reply 198508 1679305997.118578 - 0.029178 (0.000013s): rendering reply 198509 1679305997.118594 - 0.029194 (0.000016s): rendering reply 198510 1679305997.118608 - 0.029208 (0.000014s): rendering reply 198511 1679305997.118622 - 0.029222 (0.000014s): rendering reply 198512 1679305997.118636 - 0.029236 (0.000014s): rendering reply 198514 1679305997.118649 - 0.029249 (0.000013s): rendering reply 198517 1679305997.118663 - 0.029263 (0.000014s): rendering reply 198518 1679305997.118680 - 0.029280 (0.000017s): rendering reply 198519 1679305997.118699 - 0.029299 (0.000019s): rendering reply 198520 1679305997.118713 - 0.029313 (0.000014s): rendering reply 198521 1679305997.118727 - 0.029327 (0.000014s): rendering reply 198523 1679305997.118741 - 0.029341 (0.000014s): rendering reply 198524 1679305997.118753 - 0.029353 (0.000012s): rendering reply 198525 1679305997.118770 - 0.029370 (0.000017s): rendering reply 198526 1679305997.118782 - 0.029382 (0.000012s): rendering reply 198529 1679305997.118797 - 0.029397 (0.000015s): rendering reply 198530 1679305997.118818 - 0.029418 (0.000021s): rendering reply 198533 1679305997.118834 - 0.029434 (0.000016s): rendering reply 198534 1679305997.118875 - 0.029475 (0.000041s): rendering reply 198535 1679305997.121775 - 0.032375 (0.002900s): rendering reply 198536 1679305997.121836 - 0.032436 (0.000061s): rendering reply 198537 1679305997.121875 - 0.032475 (0.000039s): rendering reply 198538 1679305997.121893 - 0.032493 (0.000018s): rendering reply 198539 1679305997.121906 - 0.032506 (0.000013s): rendering reply 198540 1679305997.121955 - 0.032555 (0.000049s): rendering reply 198542 1679305997.121971 - 0.032571 (0.000016s): rendering reply 198543 1679305997.121998 - 0.032598 (0.000027s): rendering reply 198544 1679305997.122013 - 0.032613 (0.000015s): rendering reply 198568 1679305997.122038 - 0.032638 (0.000025s): rendering reply 198584 1679305997.122052 - 0.032652 (0.000014s): rendering reply 198589 1679305997.122067 - 0.032667 (0.000015s): rendering reply 198594 1679305997.122082 - 0.032682 (0.000015s): rendering reply 198597 1679305997.122096 - 0.032696 (0.000014s): rendering reply 198598 1679305997.122109 - 0.032709 (0.000013s): rendering reply 198600 1679305997.122123 - 0.032723 (0.000014s): rendering reply 198604 1679305997.122136 - 0.032736 (0.000013s): rendering reply 198605 1679305997.122149 - 0.032749 (0.000013s): rendering reply 198606 1679305997.122163 - 0.032763 (0.000014s): rendering reply 198608 1679305997.122187 - 0.032787 (0.000024s): rendering reply 198646 1679305997.122214 - 0.032814 (0.000027s): rendering reply 198647 1679305997.122229 - 0.032829 (0.000015s): rendering reply 198649 1679305997.122242 - 0.032842 (0.000013s): rendering reply 198657 1679305997.122256 - 0.032856 (0.000014s): rendering reply 198659 1679305997.122284 - 0.032884 (0.000028s): rendering reply 198666 1679305997.122299 - 0.032899 (0.000015s): rendering reply 198674 1679305997.122314 - 0.032914 (0.000015s): rendering reply 198675 1679305997.122327 - 0.032927 (0.000013s): rendering reply 198680 1679305997.122342 - 0.032942 (0.000015s): rendering reply 198681 1679305997.122355 - 0.032955 (0.000013s): rendering reply 198682 1679305997.122368 - 0.032968 (0.000013s): rendering reply 198683 1679305997.122382 - 0.032982 (0.000014s): rendering reply 198685 1679305997.122395 - 0.032995 (0.000013s): rendering reply 198686 1679305997.122408 - 0.033008 (0.000013s): rendering reply 198689 1679305997.122422 - 0.033022 (0.000014s): rendering reply 198691 1679305997.122435 - 0.033035 (0.000013s): rendering reply 198692 1679305997.122449 - 0.033049 (0.000014s): rendering reply 198694 1679305997.122482 - 0.033082 (0.000033s): rendering reply 198695 1679305997.122497 - 0.033097 (0.000015s): rendering reply 198699 1679305997.122510 - 0.033110 (0.000013s): rendering reply 198700 1679305997.122524 - 0.033124 (0.000014s): rendering reply 198701 1679305997.122537 - 0.033137 (0.000013s): rendering reply 198702 1679305997.122550 - 0.033150 (0.000013s): rendering reply 198703 1679305997.122564 - 0.033164 (0.000014s): rendering reply 198712 1679305997.122578 - 0.033178 (0.000014s): rendering reply 198713 1679305997.122592 - 0.033192 (0.000014s): rendering reply 198716 1679305997.122612 - 0.033212 (0.000020s): rendering reply 198718 1679305997.122632 - 0.033232 (0.000020s): rendering reply 198720 1679305997.122663 - 0.033263 (0.000031s): rendering reply 198722 1679305997.122692 - 0.033292 (0.000029s): rendering reply 198723 1679305997.122712 - 0.033312 (0.000020s): rendering reply 198724 1679305997.122732 - 0.033332 (0.000020s): rendering reply 198725 1679305997.122754 - 0.033354 (0.000022s): rendering reply 198730 1679305997.122772 - 0.033372 (0.000018s): rendering reply 198742 1679305997.122787 - 0.033387 (0.000015s): rendering reply 198764 1679305997.122803 - 0.033403 (0.000016s): rendering reply 198781 1679305997.122833 - 0.033433 (0.000030s): rendering reply 199870 1679305997.122958 - 0.033558 (0.000125s): called footer.php 1679305997.123763 - 0.034363 (0.000805s): kobak\plugins: checking actions for hook "footer_meta" 1679305997.123849 - 0.034449 (0.000086s): kobak\plugins: finished running 8 actions for hook "footer_meta" 1679305997.123851 - 0.034451 (0.000002s): completed rendering most of the html 1679305997.123906 - 0.034506 (0.000055s): starting debug 1679305997.124734 - 0.035334 (0.000828s): starting debug_t
|
SQL statistics:
time taken: 0.00069499 | SELECT *, ( SELECT GROUP_CONCAT(DISTINCT `kobaboardban`.`boardid` ORDER BY `kobaboardban`.`boardid` SEPARATOR ',') FROM `kobaboardban` WHERE `banid` = `id` GROUP BY `banid` ) AS `active_boards` FROM `kobaban` WHERE ( (`iplong1` = '03eeca4c') OR (`iplong1` <= '03eeca4c' AND '03eeca4c' <= `iplong2`) ) AND `type` IN(-1,0,1,2,3) AND (`id` IN ( SELECT `banid` FROM `kobaboardban` WHERE `boardid` IN(3) ) OR `global` = 1) ORDER BY `type`,`expiration` DESC | no rows found or affected (prepared query) |
time taken: 0.00897098 | SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, s.total_posts, s.total_files, s.total_image, s.total_audio, s.total_video, s.total_swf, s.unique_ip, s.unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid LEFT JOIN `kobapoststats` s on p.boardid = s.boardid and p.postid = s.threadid WHERE p.`boardid` = '3' AND p.`postid` = '197762' AND `parentid` = '0' AND `deleted` = '0' UNION ALL SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, null as total_posts, null as total_files, null as total_image, null as total_audio, null as total_video, null as total_swf, null as unique_ip, null as unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid WHERE p.`boardid` = '3' AND `parentid` = '197762' AND `deleted` = '0' ORDER BY `parentid`,`postid` | no error (prepared query) |
time taken: 0.00067592 | SELECT `boardid`, `parentid`, `postid` FROM `kobapost` WHERE (`boardid` = 3 AND `postid` IN(197063,197759,19833)) AND `deleted` = 0 | no error |
actions:
before_validation | actions: 1 | start: 1679305997.09069300 | end: 1679305997.09071400 | took (total): 0.000021 |
footer_meta | actions: 8 | start: 1679305997.12376600 | end: 1679305997.12384600 | took (total): 0.000080 |
header_meta | actions: 5 | start: 1679305997.10908400 | end: 1679305997.10913800 | took (total): 0.000054 |
setup_html | actions: 4 | start: 1679305997.10892700 | end: 1679305997.10900400 | took (total): 0.000077 |
validation | actions: 1 | start: 1679305997.09074600 | end: 1679305997.10881000 | took (total): 0.018064 |
Rewrite/redirect rules:
Redirect | /^([a-z_\-0-9]*)\/0.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Redirect | /^([a-z_\-0-9]*)\/1.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Rewrite: | /^([a-z_\-0-9]*)\/(\d\w*)s.png$/ | /$matches[1]/thumbs/$matches[2]s.png | |
Rewrite: | /^([a-z_\-0-9]*)\/?(?:\?.*)?$/ | index.php?section=index&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$/ | index.php?section=index&board=$matches[1]&pagenumber=$matches[2] | |
Rewrite: | /^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$/ | index.php?section=catalog&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$/ | index.php?section=thread&board=$matches[1]&thread=$matches[2]&ext=$matches[3] | |
Rewrite: | /^([a-z_\-0-9]*)\/posts_feed\.rss$/ | index.php?section=posts_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^([a-z_\-0-9]*)\/threads_feed\.rss$/ | index.php?section=threads_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^latest_posts\.rss$/ | index.php?section=latest_posts&ext=rss | |
Rewrite: | /^latest_threads\.rss$/ | index.php?section=latest_threads&ext=rss | |
Rewrite: | /^latest_nsfw_posts\.rss$/ | index.php?section=latest_nsfw_posts&ext=rss | |
Rewrite: | /^latest_nsfw_threads\.rss$/ | index.php?section=latest_nsfw_threads&ext=rss |
rules in htaccess format:
RewriteRule ^([a-z_\-0-9]*)\/0.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/1.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/(\d\w*)s.png$ /$1/thumbs/$2s.png [L,QSA] RewriteRule ^([a-z_\-0-9]*)/(?:\?.*)?$ index.php?section=index&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$ index.php?section=index&board=$1&pagenumber=$2 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$ index.php?section=catalog&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$ index.php?section=thread&board=$1&thread=$2&ext=$3 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/posts_feed\.rss$ index.php?section=posts_feed&board=$1&ext=rss [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/threads_feed\.rss$ index.php?section=threads_feed&board=$1&ext=rss [L,QSA] RewriteRule ^latest_posts\.rss$ index.php?section=latest_posts&ext=rss [L,QSA] RewriteRule ^latest_threads\.rss$ index.php?section=latest_threads&ext=rss [L,QSA] RewriteRule ^latest_nsfw_posts\.rss$ index.php?section=latest_nsfw_posts&ext=rss [L,QSA] RewriteRule ^latest_nsfw_threads\.rss$ index.php?section=latest_nsfw_threads&ext=rss [L,QSA]Current time:
2023-03-20 02:53:17