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New thread for LPs and other such things.
Old one's still gonna be on the first page for a while with how dead this place is, but here's a link anyway: >>193479
Also, you should all watch the Contradiction Quick Look on Giant Bomb. It's amazing.
Wow, the ending of Her Story was seriously underwhelming, but maybe that's because I already saw the final twist coming from midway through the first video.
//youtube.com/watch?v=nV01ZMI49EE
There is something weird about this guy but I cant put my finger on it.
Been genuinely playing Contradiction and I'm getting that all too familiar adventure game anger. Especially when something someone says directly contradicts what someone else said, but you can't nail them on it, because that's not how the game's internal logic works.
//youtube.com/watch?v=dXxrOPXxhpA
Dan: What game is this?
Arin: It's Sonic Adventure.
Dan: Excellent. Is it good?
Arin: No.
This and Mario Galaxy is gonna provide some good material in the coming weeks.
>>196848
They have to be playing a glitched version of the game or something. In all my years of playing this and watching other people play it, this has never happened.
>>196854
No, I believe it. They somehow introduced more bugs when porting the game to the Gamecube.
Also, most people were smart enough to just hold forward for those parts of the level, and the game (usually) handles that fine.
>>196857
So Arin was intentionally stopping to fuck with the game's physics, just so he can go "See? That happened for no reason, this game sucks!" just to be a douche?
>>196858
It'd be just to be a douche if he were playing on his own.
He's running a show and has to do something entertaining and people eat shit like that up. Why the hell do you think they're playing another shitty 3D sonic in the first place?
>>196866
Dr Robotnik's nefarious speed traps are exactly why Let's Players keep coming back to Sonic games. Even the Megadrive originals were often strung together with scotch tape and hope, made by programmers who crossed their fingers and prayed the players would do exactly what they were supposed to do - the more complex the engine they had to use, the more the games resembled a Jenga tower that would fall to pieces in a light breeze. Surefire comedy gold.
>>196858
If you count 'navigating the world using the standard control options but without doing the exact thing the game is praying you do' as 'fucking with the physics', sure.
>>196873
It doesn't matter that the game might break if you don't hold forward. The fact of the matter is what kind of idiot doesn't hold forward when you're automatically being pushed through dash pads in a straight line?
>>196877
Well for one thing, up on the control pad only occasionally actually represents the direction Sonic is moving on the screen. For another, the game literally tells you to keep going whichever way you want when the camera angle changes. And for another, it most DEFINITELY matters that the game breaks if you deviate from the developer's exact vision. If the game can't handle any input but up without breaking hysterically, why not just take control away from the player during those sequences?
>the game isn't glitchy, he's playing it wrong!!!
>if you don't hold forward all the times you must be STUPID
>if you run into bugs it's your fault for not playing on autopilot
sonic fans, everyone
>The fact of the matter is what kind of idiot doesn't hold forward when you're automatically being pushed through dash pads in a straight line?
some people actually played the old sonic games and remember that those reward you for not just holding right all the time
the whole "go fast 100% of the time" nonsense is why most sonic games are shit - they're bad platformers and bad racing games
>>196880
Not him, but that doesn't excuse that Arin is deliberately messing with the game. Sonic Adventure is not Sonic 06. Glitches like that during normal gameplay don't happen 80% of the time. Especially not on the Dreamcast original.
Its a gameshow where the main draw to a sonic game is seeing how its fucked up even if it means making it fuck up.
Yeah, its scummy and they're not really coming clean about it, but in a metatextual context its clear as day.
>>196883
>Not him, but that doesn't excuse that Arin is deliberately messing with the game.
You make it sound like Arin is entered some complicated Super Mario World algorithm crap (//youtube.com/watch?v=FkQdwUns7H8). He slowed down a bit and didn't hold forward. The game should NOT have fucked up like that. Either in the original version or the Gamecube port released five years later. Poor collision detection like that is inexcusable.
>>196885
You're right. It shouldn't have. Because I just popped in SADX for the Gamecube just now, and played Emerald Coast. And I did the exact same shit he did, not holding forward. Guess what the fuck happened? Nothing. Sonic stopped for a bit and kept going. He made it through the loop. He didn't clip out of the world.
I replayed it 4 more times just to be sure. Same deal. Then I played it 5 more times and attempted to go backwards while being pushed instead of not pressing forward. I fell ONCE, but only because the camera screwed up and I accidentally walked off the edge. So if I can play the same damn part 10 times in different ways, and nothing fucking happens, then the Grumps have to be doing something wrong. This is not fanboyism. This is BASIC science.
I know it's the hip and cool thing these days to hate all Sonic games, but if Sonic Adventure was really this glitchy, absolutely nobody would see it in a bright light.
>>196886
Really, I think we all know what this is. Game Grumps has been shedding viewers so he's trying to recapture the Sonic 2006 attention.
>>196883
>>196884
>>196886
>>196887
how about you present some fucking PROOF
if there is a way to deliberately produce the fuckups shown then someone probably already documented it
I'm not googling it, you're making the accusation, you have to present proof
>So if I can play the same damn part 10 times in different ways, and nothing fucking happens, then the Grumps have to be doing something wrong. This is not fanboyism. This is BASIC science.
because software (especially something from the late 90s, which also happened to be new territory for the company at the time) is totally guaranteed to be bug-free and anyone finding a bug is just some evil liar trying to make the game look bad
10 times? that's statistically irrelevant
do you seriously believe running a program 10 times without failure even counts as evidence towards proper functionality?
anecdotal evidence isn't science
I played through sonic 3 & knuckles like a dozen times and I fell through the floor for no discernible reason once; you'd now claim that I'm stupid for having it happen or I manipulated the game in some way, right? bugs? unthinkable in muh favorite nostalgia game, dissenters are just full of hate and hack games or apply TAS-level tricks to make them look bad!!!
also look up what probability is, you don't seem to understand the concept
this shit is fucking unreal, I can't believe fanboy retards can get this mad over someone running into bugs in a decade-old game and making fun of it
you sound like viral marketers
"arin's an angry moron who likes to bitch about games, therefore he manipulates muh grorious sonikku game into glitching out to trash-talk it artificially; that's 100% sound logic, don't you dare to disagree you SONIC-HATER"
are you fuckheads listening to yourselves?
"not fanboyism" my ass
>if Sonic Adventure was really this glitchy, absolutely nobody would see it in a bright light.
hello there stranger, welcome to the internet; you have a lot to learn
if sonic 06 had been the first 3D sonic game, you'd never hear the end of the rampant apologism; sonic fans would praise it as a classic despite all the bugs and shit gameplay because being the first grants a lot of leeway
same as pokemon genwunners calling the first game challenging or "deeper" or "better designed"
if you believe that arin being arin is proof enough that he "manipulated the game", you either need to go back to 8chan or apply as a videogame journalist because you clearly favor your personal narrative over actual logic
>>196888
I'm not typically prone to saying this, but I believe it fits here: your autism is showing.
>>196893
did you pay your 10bux yet, mr wannabe e-superhero?
>>196888
>10 times? that's statistically irrelevant. do you seriously believe running a program 10 times without failure even counts as evidence towards proper functionality?
As a game tester, I can tell you with 100% confidence that yes, running something 10 times is the standard to test issues amd functionality. Especially for prioritizing fixes.
>>196895
and that's why games are pretty much bug-free oh wait even AAA games ship with bugs
but sure, let's pretend that proves arin somehow produced a bug that doesn't occur otherwise because insulting sonic is hipsterism but hating game grumps is a right opinion
>>196896
I don't care about Arin or Sonic.
I'm just telling you the industry standard for Q&A as set by professionals against your personal opinion.
>>196896
>but hating game grumps is a right opinion
...but hating Game Grumps IS the right opinion.
So are we suggesting that Arin is somehow competent enough in anything to be able to purposefully break the game?
And of course they're trying to recollect Sonic 06 here. Hell Arin even made a Jon esque noise in the second episode, but the problem is that Danny is a place where jokes go to die. He just says "right" or "Sorry I wasn't paying attention" most of the time. The two do not mesh well together and due to Dan's unwillingness to carry on a joke or concept, Arin has had to step up the zaniness to 12 to try and make up for it.
That said I have never really been into Sonic games at all so I can't tell you if this one is as busted as the other 3D sonics seem to be, but I can say from an objective standpoint that it does not appear to be a good game from my own personal standpoint glitches or no.
>>196898
How about everyone else who's played this game on Youtube and that glitch never happened? Or the ridiculous amount of people who reviewed it and didn't say one word about glitches happening for no reason? Plus the suspiciousness of them trying to rekindle the Sonic 06 flame like >>196901 says.
No it's not proof, there's a substantial amount of evidence here.
>>196902
>No it's not proof, there's a substantial amount of evidence here.
No, you have a conspiracy theory. While saying that other tubers haven't commented on any glitches is not to say that do not and cannot exist. 3D Sonic games are certainly no stranger to bugs and glitches. How would they be able to possibly glitch the game out in the loop twice on disk if it "totally never happens"? Are you suggesting they have a way to trigger such glitches on a whim? Or perhaps that the editing team has the time and resources to edit video to match what Arin and Dan say (which would need to be scripted)?
I would suggest they may be playing on an emulator or with a cheat device however which can cause code to break down a bit from time to time depending on the quality of the emulator, rom, and/or what codes were used.
That said, the single instance of a glitch we've seen thus far, fake or no, does not counter just how poorly the game has aged.
>>196904
All I'm saying is that the probability of glitching the game out multiple times in a single section of the first level is EXTREMELY unlikely and uncommon. Yes, 3D Sonic games are no stranger to bugs and glitches. But the ones before Sonic 06, especially SA1 and SA2, have SUBSTANTIALLY less. To where the average player will most likely never encounter one. The reality is that if this were a common thing, people would be pointing out every time they review it. But they don't. They comment on the game's poor design choices, yes, and I would never suggest that the game has aged well. But glitches? They seriously, honest to god don't happen as often as the Grumps are suggesting them to.
>I would suggest they may be playing on an emulator or with a cheat device however which can cause code to break down a bit from time to time depending on the quality of the emulator, rom, and/or what codes were used.
This is what I'm suggesting, that they're emulating the game and using that as being indicative of the game's quality. I once joined a stream of someone playing the Dreamcast version on an emulator, and it was buggy out the ass. That has nothing to do with the actual disc and the actual system.
The Grumps don't emulate games, so if they were running this one on emulator it would be a pretty big divergence from how they've historically played. Plus, the Dolphin emulator shows text on the top left of the screen whenever the memory card is accessed, and has a persistent glitch with SADX where some text is invisible. No sign of that so far.
And how exactly do you propose this whole thing went down? Did Arin play through a chunk of the game, decide it wasn't glitchy enough to be entertaining, and then went back and played it again on an emulator, all for the purposes of tricking us into thinking the game is glitchier than it truly is? Please. Even when the game's working perfectly, it's still brazenly shitty enough for ragging on it to be entertaining.
The simpler answer, and the far more likely one, is that they just stumbled onto a glitch. The Sonic Adventure games may not be the bug-laden disasters that Sonic 06 and Boom were, but they're not exactly known to be bug-free, and the Sonic Adventure DX rerelease is well known to have added in some extra collision detection issues. Maybe it's some idiosyncrasy of how Arin controls the game, or maybe some sort of weird situational factor that's causing it to trigger more easily for him than for you. But regardless, there's no reason, except blind fanboyism, to suspect foul play.
>>196909
Literally has nothing to do with me thinking he's a scumbag.
Holy shit, I am so sorry. I did not intend for a running argument with my comment.
>>196910
Oh that clears it up, then. Now I know why you think a random-ass person is a total scumbag because you're a pissbaby.
>>196912
Arin isn't a random-ass person. He's an e-celebrity. Hating him doesn't make me a baby, it makes me a normal fucking person who's followed him for years.
This has gone from being an argument to you acting like a 12 year old and throwing childish insults at me to start shitty drama.
>>196910
>I-its not b-because I like S-sonic, baka!!
>>196911
It's not your fault. This shit just happens sometimes.
>>196913
>He's an e-celebrity
>Hating him [...] makes me a normal fucking person
>you acting like a 12 year old
The lack of self awareness here is astounding.
That game is busted on Gamecube yo, everyone knows that.
So what if he does a video series to parse some of it's shittiness?
>Matt is a fan of Jason Aaron and his run on Thor
>doesn't like Trad Moore's art for All-New Ghost Rider
Man all this shit taste.
>>196919
This is the podcast that gave us Superman Is a Genre, how can you be surprised?
>>196919
>liking Trad Moore's art in Ghost Rider
Let me guess, you're also a huge fan of Humberto Ramos Spider-Man, right?
>>196922
And let ME guess. You think adhering to a house style on a western comic is appropriate for a book regardless of genre or aesthetic outside of the penciller's ability to draw something that isn't static and anatomically stiff.
>>196922
Looks fine to me. It's not the most realistic but I don't see the problem here.
>>196927
>aren't going to appeal to a large audience
And yet somehow cartoons with that style get orders of magnitude more viewers than comics. And Archie, for all it's terrible, gets more readers than DC or Marvel.
>>196929
Certain comic book nerds want all their comics to look the same and get very distressed when things fall outside the allowed styles.
>>196931
Now you're moving the goalposts. Your initial argument was that it wouldn't appeal to a wide audience. That's not a question of your taste or my taste, that's infinitely more objective. You may not be able to show what's "objectively appealing," but you can definitely provide evidence of what's mainstream and what isn't.
Dawko got to release the first video of gameplay footage of Five Nights at Freddy’s 4:
//youtube.com/watch?v=km3J6z-9c-s
>>196940
And Razzbowski, the other LPer who got early access to FNAF4, put up an FNAF4 gameplay video of his own:
//youtube.com/watch?v=lVbeFpkJzbI
>>196941
Night 2: //youtube.com/watch?v=kUoAbUZsWgQ
Night 3: //youtube.com/watch?v=GiTukMmOsHQ
And that’s as far as the demo goes.
>>196938
I'm not moving goalposts, I still maintain that Trad Moore's art isn't liked by the mainstream. If it was, why did Ghost Rider crash and fail so badly despite how hyped up it was? There was significant marketing around the book, it debuted at 50,072 issues, a very good start for a Ghost Rider title, and then fell to 29,429 at issue #2. Even taking into account typical drop-off from #1 that is shedding a huge amount of readers. The series continued to lose people all the way until #11 and its cancelation (12,490).
Compare this to Ms. Marvel, another title that received a significant amount of marketing push that also debuted at 50,286, yet only dropped to 38,357 for it's second issue, and maintained 29,851 readers at issue #11 (which is more than Ghost Rider had as of issue #2). Heck at issue #15, with a new artist, it jumped back up to 32,156.
But let's compare it to the title you mentioned earlier, Thor, which seemed to have stabilized at 69,000+ at issue #5. (and checking the most recent numbers, issue 8 was back up to 86,000). Any Thor title that manages to stay above 65k is an impressive feat, no matter how many anons on /co/ complain "Whor is ruining muh comics!"
So, given the numbers, it doesn't surprise me when someone says they enjoy Thor but didn't like Ghost Rider. I'm more surprised when I find someone who says they DID enjoy Ghost Rider, given the absolutely abysmal numbers. Now we can argue that Thor is a character with much more marketing pull because it has a successful Marvel movie, a longtime character/Avenger, etc. That's why I included Ms. Marvel's numbers (who debuted nearly identical to Ghost Rider). I point to the fact that the sales of Ghost Rider went off a cliff by issue two as problems people had with the art style. I don't think writing can "turn off" people on a book by issue #2 like that unless it is an absolute travesty (even then you'd have to wonder as one of the chief criticisms leveled at Thor is its weak writing). It has to be the art, which doesn't have mainstream appeal. In fact Moore's Ghost Rider is more analogous to Ubeatable Squirrel Girl which debuted at 41,693 and dropped to 24,621, or She-Hulk which debuted at 41,921 and dropped to 26,675. These titles have art styles that don't have a wide appeal, and the books shed readers as a result.
//youtube.com/watch?v=1VqELuUbidk
On stage Kaizo.
I'm the original poster and I'm sorry for even bringing it up. Wasn't meant to be serious. Though I still stand by calling Aaron's Thor(s) shit.
>>196944
I've been waiting for this!
Vinny has been getting far too powerful of late, the return of Creeper Cam is just what's needed to quell any rebellious vassals.
Also god damn Jeff is the eternal master of mugging
>watch the tail end of GBeast stream
>holy crap, Vinny upped his Rocket League game! it's gonna be way tougher for the San Francisco team this time
>Ryckert posts a video of himself playing solo matches
>nevermind
That dude is at nigh pro level at this point. He really does get obnoxiously competitive with stuff like this.
//youtube.com/watch?v=n_EPOFr_4ho
Matt, Woolie, and Liam embark on Rareware's final adventure before the Microsoft era.
>>196982
>Sitting through another half-hour of Liam exclaiming "no, but everyone is wrong, this game is REALLY good!"
Ha ha nope, fuck that shit.
>>196989
Adventures wasn't good as a Star Fox game, but once you get past the superficial stuff like the stupid item names and made-up language, and the fact that it's such a blatant Zelda clone, it was a fine game on its own.
>>197005
A lot of that is because of it getting shoved into development hell. When it was Dinosaur Planet on the N64, a lot of the graphics and stuff were seen as pretty great for the system, and I believe it was less of a Zelda clone. While getting pushed to the Gamecube allowed it to boost the graphics a lot, stapling Star Fox on it required the game to become "safe", in order to not tarnish the brand, and turned it into more of a Zelda clone. And then it tarnished the brand anyway.
>>197016
I can't think of any stage of development where Prince Tricky, an escort quest that constantly needs to be refueled with mushrooms, was a good idea. I just can't see it. That's not a fun game mechanic no matter how you slice it.
>>197020
>Escort Mission
Not quite. He couldn't die and result in hours of lost gameplay like every other escort ever. He was more of a set of abilities that they tied to a secondary character for some reason with a little bit of virtual pet added to the mix. Also he was vaguely important to the plot maybe.
//youtube.com/watch?v=pvVq3Cth6FM
More Sonic and Zack Snyder love.
//youtube.com/watch?v=CTeZca7tIpk
I figured they'd be doing Rising Thunder since the Street Fighter V beta shut down. I've got a code for anyone who's interested.
UXGV6-UULQO-IF7ZL-0232Z-YD96M
I actually haven't watched Best Friends in a while. None of their current playthroughs really interest me. I just want more GoT and Life is Strange, but it looks like those won't happen for a while.
>>197060
I kind of feel the same. Most of the games they've been doing lately just aren't my thing. The Starfox one is OK, not because I like the game though I don't care enough to be bothered that they do, and more because I find the furry snark amusing.
Enjoyed Film and 40s, but Dan's ignorance of... everything really burns when he's talking about my academic focus (Cold War).
Also boy did I lose my shit when Jeff's joke prediction of Halo Wars 2 came true.
//youtube.com/watch?v=iAqCGhzqNg0
Oh my god they just keep adding more and more animations to Fox's item getting, and they happening over and over, I'm going to lose my mind and it's only part 5.
WHO LOOKED AT THIS AND THOUGHT "YEAH, NO, THAT'S OKAY! THAT'S GREAT! LOVE IT!"
>>197096
Possibly the same people who thought that making players run through each level of Donkey Kong 64 five times was a good idea.
Man it's hard to feel the drama in the Game of Thrones game when half the time the sound doesn't even work. Also on a side note I just found out Beskha and Nanafua have the same voice. That explains why the voice acting for Nanafua always sounded a little off to me. Too obvously a young woman pretending to be old.
//youtube.com/watch?v=KIOXBEcxtAk
Matt and Liam are really bad detectives.
Dan explains why he's been pushing to play FFVII and how important GG has been to reintroducing him to games.
//youtube.com/watch?v=aY_bJEGWs40
Dan: Ocarina of Time. When we do it, not if.
>>197160
Saw someone deduce what the ending will likely be and the reason for the time erasure storm. Knowing what the game feels like I say they are probably right.
//youtube.com/watch?v=Jy2XJkJMpC8
>Liam trying to figure out the code
It's the Shrine of the Silver Monkey all over again.
>>197186
I have never in my existence used the phrase "get a life" in earnest.
But in this case.....
//youtube.com/watch?v=ciaYKjBxneA
I've reached the other side.
>197186
>He doesn't agree with /v/'s inexplicable obsessions and hate-boners, such a dumb fellow!
Good thing he didn't laugh at the 60-fupps dilettantes and has a penis. He'd need police protection by now if not.
//youtube.com/watch?v=pckfTImQAEU
>Defending the Test of Strength
No, Liam. Stop it. Stop it right this instant.
>>197207
It was on twitter in response to relationship developments and the spiral from saving the father to a LPer
Chloe's death is the central point and the more Max saves her from dying the worse things become. Though that could be invalidated in the last acts with something crazy which will let Max save her, maybe bringing her old girlfriend back so that she's safe, but Max cannot be with her. First part is their speculation second is my idea how things could pan out since it feels a lot like a David Cage style French game.
>>197210
That's the theory going into the stretch, I've not listened to the best friends LP of it for a couple of parts since they all started ending with massive stinger cliff hangers. Wouldn't be surprised if Liam starts talking about similar going into the final acts, then we are handed something that flips the script.
>>197211
>Wouldn't be surprised if Liam starts talking about similar going into the final acts, then we are handed something that flips the script.
He did already in the most recent video.
>>197212
I'm too far behind in the series to care now. Yeesh. Its not fun enough for me to keep to it as background sound that I use with LPs while I work or game.
Ross and Holly episodes are actually pretty entertaining. BFP... rustlemania 2 needs to be over.
>>197240
Rustlemania has been great, Zone-tan's drunken intro was hilarious.
Mario Party Party 5 might be the best live show Giant Bomb has ever done, the crowd was perfect and you couldn't write the perfect series of twists and turns it is comprised of.
>>197259
>Mario Party Party 5
//youtube.com/watch?v=G3-7F2L_IOE
It is a crime that no one's mentioned the return of the Scary Game Squad.
//youtube.com/watch?v=Lo2mwlWZMzk
//youtube.com/watch?v=cAdom-W5iGk
//youtube.com/watch?v=cVnNXzKZvoM
I think my favorite let's play right now is Two Best Friend's play Until Dawn.
>>197302
I really hope it gets scary, that is when the Squad is at their best. Drunk and Scared and screeching at every shadow.
>>197303
I'll take a look at that.
But overall damn, the games that Sony literally throws money surprises me sometimes.
Also fuck you Ward, two girls vanished here last year so stop being an asshole.
//youtube.com/watch?v=tWPJwrCigS8
Oh, Froggy.
Eh the more they go down this game the less I'm interested in actually playing it. Sure seeing the player reactions but the whole bit of it doing EVERY horror movie setup just loses some of the bite.
I don't think I can stomach Gunjumper Liam going through MGSV. I'll wait for Metal Gear Scanlon.
Liam is good at Metal Gear and I don't get why some people are upset about that. Him casually slipping and diving through the world is hilarious.
It's like the people who said he was disrespecting Aria just because he had the game memorized.
>>197333
Alot of people who watch lp's are the same sort of people that leave comments on youtube, dumb whiny shits.
>>197333
I'm not saying he's bad at the game. I'm just saying the way he plays is bad for my heart.
>>197336
Love they are playing it straight up Mystery Inc Style, getting the clues and solving the mysteries.
I've heard that there is an everyone wins scenario and I think it includes the sisters as well. All plays I've seen so far cannot do this but does any know of one where they decided to "let it go" at the beginning.
Was watching some old grumps things and ran across a mario party playthroughs after watching some runbow... and suzie really is the antifun.
//youtube.com/watch?v=DdTCnj20m0
//youtube.com/watch?v=UAjhCup6a5E
//youtube.com/watch?v=cOXLoitZiK8
That was a damn good let's play.
Hope we get more squad action on Halloween.
Also seeing quite a few LPer doing some streams recently now that Youtube is rolling out the stuff for that. So far the app looks better than Twitch.
>>197407
Yea that was awesome. Loved how they played it by type instead of how they would aside from Matt. Also how invested they became about keeping them alive. I could watch the squad take on Life is Strange.
So did they fuck up or does Emily stay a bitch regardless? Kinda wish there was a option to Nuke the Windego Spirit, Hanna would likely still kill herself for what she did regardless even if she could be saved
>>197423
Emily stays a bitch no matter what happens. She does however have a little bit in the ending credits where she's genuinely concerned for Matt and a little remorseful about treating him badly, if he stays alive.
>>197424
I do agree with them that was a cheap death, and they things tend to become a little less troubling when you realize there was only one real threat
//youtube.com/watch?v=NDaA1VY8ags
The moral of this episode is: Always do the opposite of what Pat tells you to do.
>>197426
In hindsight you can tell what that is. Windego trap
Final Thoughts on the game story.
If this does get some kinda sequel or DLC that delves deeper into all of the goings on inside the mountain. I've got a feeling we don't know the whole story as to why there is a curse. We've gotten the "Don't do" stuff but for such a curse to manifest there has to be a "patent zero" and since after transformation these suckers appear to be mostly ageless I've got a feeling there is a First Nation Windego trapped or imprisoned deep within the mountain.
Maybe some bastard that fucked with a powerful chief and was banished and wandered deep into the caves before getting tapped transforming as he starved or someone that did something to anger the gods in the first place and was imprisoned deep within the mountain by the tribe as a repentance and punishment for their actions and they transformed and they've been reaching out over the centuries to those in the weakened state and then getting them to partake and share its curse. I mean there has to be some connection to that kinda thing. Miner Windegos were nowhere near as Spidery Long Limbed as Hannah.
Oh~ bonus episode.
//youtube.com/watch?v=bUNkd26K7B8
>>197433
So kinda right. maybe. So the Omega Windego is the one that posses Hannah what of the others? Was it just that the Cabin and the Surrounding Area was her territory or was the fight between those groups something different. Again there is more history that I don't think it getting through. Next game should feature one of the Tribesmen and maybe some of this crew talking to them to get some answers. It wouldn't surprise me if part of the curse was linked to a massive tribal conflict that lead to tons of death resulting in cursed land. Wonder what it would take to cleanse the area.
You see this is a good seed for a horror series, giving some explanations but leaving out enough so they can go elsewhere.
>oh hey the grumps are doing MGSV... That's not going to end well for anyone involved
>Arin and Suzie are doing it
My god it's like the anti-entertainment of let's plays. The antithesis of enjoyment to watch... I almost want to watch it now just to see how bad it'll go.
>>197439
Arin's good when he doesn't go into games blind. Bloodborne was pretty enjoyable, ending notwithstanding.
>>197439
It's okay, just a husband and wife having fun playing a game they both like, kinda explains Arin's ego a bit too, Suzy really tries to pump him up all the time and he fishes for it.
Yeah I mean, a silly game playthrough is no reason to want to murder somebody.
>>197444
Dodger should be a squaddy. Though I don't know how she'd handle her Evan Williams.
>>197468
These thumbnails do a great job of ensuring I'll never click on the video.
Not that you should ever watch a non-Giant Beast playthrough of Contradiction anyway.
//youtube.com/watch?v=0XONd-_X7X8
A Link Between Worlds begins and Dan's thumbs are too big for the 3DS.
Fuck Ross, I mean really.
//youtube.com/watch?v=2dE8WBKXyiE
//youtube.com/watch?v=bGulKYvg-2Y
>>197520
Those are literally the easier ones he made.
Take a tip from Paul Anka on how to beat people like Ross.
//youtube.com/watch?v=SlKao_Pox5A
//youtube.com/watch?v=urfSEYWoXQ4
Between this and the soul-crushing ReBoot LP, Woolie's salt level is at an all-time high.
Woolie has said he's pretty stoked about the coming LP with Matt.
I hope to all things higher and powerful it's Undertale. The writing, characters, music and plot makes for truly fantastic moments. That game deserves more exposure.
Man, Liam was not kidding about Starfox making a return. What an upset.
>>197569
Woolie/Matt LPs are never that interesting.
I liked Wolf Among Us, Shaolin Monks and Def Jam. GoT has been pretty good as well. Matt and Liam is the weaker combo because they are too similar in disposition.
>>197562
>>197570
I'm honestly amazed I'd never heard (or at least didn't remember) something so stupid that happened before.
>>197569
>I hope to all things higher and powerful it's Undertale.
Matt retweet Slowbeef's post about it, so even if that's not what Woolie was talking about, they'll probably do it after not too long.
>>197561
Aw that brings me back~
I still want a good General Scales fight...
>this post brought to you by the theme of yiff
//youtube.com/watch?v=OEDaQWIn7zE
I have to say, I like how hype Matt and Pat are for the big plot twist. And the secondary reveal.
//youtube.com/watch?v=YhCHkwtn4u8
//youtube.com/watch?v=STQ7dGP_ORg
//youtube.com/watch?v=2ASF0SwsK9s
They got a mostly perfect game on a blind playthrough.
>>197709
If you are keyed to the methodology of the movies its working with that can work.
//youtube.com/watch?v=o_ePjBHCsCo
Another great Kickstarter game.
>>197747
A bungled QTE cost them a portion of Mike's chase scene and they didn't get all of the totem pieces.
>>197748
Also, by failing to escape the "psycho" as Sam, they missed out on Josh's confidential files and messages from his therapist that show just how mentally ill he is. But they picked up on that before the end.
>>197750
They find the journal at the end, what was the reaction or had they already figured that part out. I already watched the Spooky Run and its to good a game for me to sit through it again without playing it.
//youtube.com/watch?v=8h4A4goLdjc
Pat really showed this alien balls on this one.
//youtube.com/watch?v=uUbApOb1wWk
For a guy who likes survival horror games and their puzzles so much, Pat really struggled with these.
//youtube.com/watch?v=7RyL6flPbCw
Super Best Friends Play - Transformers Devastation
I'd buy it. It looks good.
//youtube.com/watch?v=bWUadx-fskQ
Let's Play fanfiction.net
//youtube.com/watch?v=IdvYBHpEWIY
Watch the scrub lords (minus Liem no I don't care if I spell his name right) collectively lose their shit as they play Dong Dong Never Die.
>>197812
>tfw you have the same name as the hot cowgirl chick
At least we're not also from the same place.
I don't think I have ever been this mad about videogames before. Like, putting-off-the-phone-call-with-my-parents-I-had-planned-because-I'm-so-mad levels of mad.
>>197825
Dota 2. Trying to get the last hero on my ten-hero challenge and it just will not happen. Six, seven games in a row of crushing defeat. And then when I finally find myself on the winning team, about ten minutes before we would have won, after like an hour of back and forth...the game just disconnects me, and refuses to reconnect. There's nothing wrong with my internet, it loads other things just fine, but it simply will not communicate with the game server at all.
And the real kicker is, because I disconnected and then didn't come back, the game counted it as an abandon, so now I have to play five games of low priority queue. In low priority, you have to play all random. You can't choose your hero. So I have to play five more games before I can even TRY to get back to getting this last hero.
The only time in recent memory when I was even close to this mad about video games was when I was trying to beat the Belfry Gargoyles in Dark Souls 2 with a dual caestus build.
I've seen how to beat The Ryckoning. Patrick is not going to beat The Ryckoning.
>>197829
Wait, is he STILL playing? He started right when I left for work this morning.
I had heard it was impossible to figure out but didn't know he was literally just going to bang his head on it forever.
>>197830
Nah, he's still just keeping to his regular streaming hours for now. I saw another streamer beat it.
>>197831
Oh OK.
I think this Dan vs Pat stuff is fucking gold. I liked Pat as part of the team even if his written stuff was bad, it was sad to see him first exiled to Chicago and then cut from even Lang and Max's stuff and forced to go to the Koraku mines. It's good to have him back.
http://www.twitch.tv/sodiumeyes/v/20089234
>>197833
This is a link to someone completing Ryckert's stage The Ryckoning. So spoilers if you want to know the solution or would rather go along for the ride with Patrick.
So I've got an idea for a stream show. Partly scripted other part playing physical games (board, cards etc) with people in the stream. Would such a thing work in Twitch or would it be more suited for the newer Youtube Streaming stuff?
>>197843
There have been LPs like that on SA for ages, often for wargames, so yeah that can work.
>>197844
A copy of RISK 2210 is in the roster for one of the first I've got a thought for in my roster along with a selection of older card and . Was thinking of adding games from the 80s and 90s as I come across them. Also adding a "Potluck" game made up from various pieces of others if I cannot get a complete version.
http://www.twitlonger.com/show/n_1snlj3r
Isn't he like in his 20's still? Fuck, man...
>>197851
I thought he was like 30 something.
>>197852
Facial hair ages you up.
Or down if you have peach fuzz in highschool.
>>197856
I remember a podcaster from the mid 00s that was diagnosed like that. Believe were in their mid 30s.
Glad to hear he intends to fight and I hope it goes well for him.
//youtube.com/watch?v=I4Re5YiNSxQ
More Scary Game Squad!
Did not expect them to do SOMA. Last I heard they were hinting at Layers of Fear.
Yahtzee is amazingly ignorant about Dark Souls.
>>197872
And a lot of other things. Funny, but whenever he and Gabe try to have social commentary hour it's... I mean it's not Gamergate, but it's the sort of people who get fooled by it.
>>197872
That's why I don't bother to watch his videos anymore, even if I don't feel particularly strongly about the guy.
Yahtzee is the dumbest pile of shit.
>>197878
Yea the nitpicking for nitpicking sake has grown thin
>>197879
Not really. I mean he and Gabe have at best a faint grasp of politics but whoop de doo, let's players. He's a good comedian and a decent developer/writer. ZP is like, the most ancillary thing he does.
He really doesn't know as much about Dark Souls as someone who has played so much of it should though. How do you play DS2 4 times and not know what the jester set does?
>>197870
Everyone else is tackling SOMA and people wanna see four drunk knuckleheads screech and get scared.
//youtube.com/watch?v=8I0-8CxDS0w
Getting some more Scary Squad action
https://youtu.be/CT8JySzk38QQ
Kleptaku reports: Dark Souls 3 is a Souls game
>>197908
Know a person getting into this, may drop by their Discord server and see what is going on sometime.
I like they gave the mana pool back and an easier way to refill that once you start running dry. Hope they are more into Co-ops taking on bosses with more than just a health boost to the boss.
Did that in Dark Souls 2 a bit and it was pretty fun baiting and then moving so another could get in the shot then hitting a few spells and laying down a heal or two.
Felt a lot more involved than "Memorize the pattern, then dodge and swing till dead."
I want the Co-op battles to trigger different move sets in a boss to make it a different experience.
God damn it Choose Your Own Adventure is just going to turn into week after week of Life is Strange isn't it?
>>197918
Maybe they take some of that over to Playdate, if they end up enjoying the game that much.
//youtube.com/watch?v=lg-xoC-koYM
I didn't see this one coming at all.
>>197918
I kinda want to see Scary Game Squad play Life is Strange. Just to see how quickly they pick up on what the ending is. Save the girl or save the world/town Probably get wise to it after what triggers the first time jump.
//youtube.com/watch?v=XWs9eXStw6k
oof getting some feels in the Squad.
//youtube.com/watch?v=vd4uERzFobQ
Now The Ryckoning was an asshole level, but this is straight up bullshit.
>>197935
Would make a Life is Strange playthrough very interesting. Wonder if the endless falling down stairs tragedy of Chloe would deaden them to the ending
http://fortune.com/2015/10/22/youtube-red-content-creators/
Guess its a good thing TBFP started their own site.
>>197945
Wow. Fuck Google and YouTube for that shit.
>>197945
Is this real? Because jesus.
>>197945
>Guess its a good thing TBFP started their own site.
Which they've admitted has been a failure. Which has been the reason they started that Vessel thing.
>>197951
I wouldn't have had a problem with it if the vids on that site weren't of such low quality compared to being viewed on Youtube. They to hire a better computer engineer or something.
>>197945
YouTube has a pretty strong monopoly in regards to video streaming, but I could honestly see this creating room for a competitor. They're shooting themselves in the foot here.
>>197952
Site should have bigger vids for sure. I still listen to the podcast on a regular basis for news and whatnot.
//youtube.com/watch?v=0uPoFGNASwg
Questions answered which leads to more questions for the Scary Game Squad.
>Catching up on Metal Gear
>"Elementary School Abuse-chan"
Okay so I haven't and won't watch Ultra Despair Girls, but I at least need an episode and timestamp for when they find that shit out because I have to imagine Woolie fucking loses it.
>>197997
Latter half of 14 I think. It's not as interesting a reaction as you'd expect.
Every time they host one of those "let's watch this press conference" videos, I am reminded how utterly fucking terrible the videoplayer on the SBFP site is.
>>198024
This is why I continue to watch them on Youtube. If they want an alternative it has to work.
>>198028
Like the old Blistered Thumbs. That was a good setup. Still miss that site.
//youtube.com/watch?v=lQ8ZwK8ERGI
//youtube.com/watch?v=qoxSNe4BX88
Still some people complaining about how the Squad is playing the game. But I like that they are in discussion on the nature of things.
//youtube.com/watch?v=KQJhucmYKYw
This is still the funnies!
//youtube.com/watch?v=yVEHR583hUc
Another Two Best Friends adventure. Its SOMA but like Until Dawn I get a kick out of the different takes that are brought to the table when you have more than one person playing the game. Also noticing some of the common things that people miss.
Ninja Brian is finally here to play Burger Time.
//youtube.com/watch?v=geMeTxDtF3w
Dan realized what Ash Ketchum was a joke about live on GB's Extra Life stream.
Klepokalypse is fucked, but I still think The Ryckoning is Dan's magnum opus.
//youtube.com/watch?v=96sbmBUz5Oo
Liam is trying so hard to make Warren the next Kenny.
>>198141
Not like it matters given the endings Town full of assholes and broken toys or the death prone friend/love interest
//youtube.com/watch?v=WV6i6m9SEuU
Anything to get rid of Warren.
Today's CYOA is maybe the single greatest instance of FMVinny in Giant Bomb history. Maybe not quite the saga that is Contradiction but other than Harvester I can't think of anything matching it in terms of insanity besides Harvester.
The first two places for Giant Bomb's GOTY this year seem fairly predictable given how much they all loved MGSV and how weirdly OBSESSED Jeff and Dan are with Mario Maker. Especially Jeff. Like, holy shit. This man won't rest until Mario Maker gets Game of the Century.
http://superbestfriendsplay.com/video/best-friends-watch-fatal-fury-the-movie/
Matt's living the dream.
>>198416
That's cool, wonder what they'll play.
I like Ninja Brain being on board.
//youtube.com/watch?v=qpZeMkthdZ8
Best Friends Play Final Fantasy X. Full LP this time, not just the card games.
The length of podcasts has gotten out of hand lately. Not that I'm complaining.
>>198531
I like it, I have to do a lot of work at my computer so it makes for nice listening without making me feel like I'm missing out by not watching the video.
That podcast with Plague had me laughing the hardest I ever had. Not just because of Plague, everyone, Woolie, Pat, and Matt seemed to be on their "A" game for quips. "I like it when I'm right on a macro level."
//youtube.com/watch?v=hFEkpKXSiqc
//youtube.com/watch?v=bwmbgewZ3-o
Getting drunk off of cheap wine is the most appropriate way to play Sonic 06.
//youtube.com/watch?v=RhYgTP8JZFQ
This Old Hunter playthrough is amazing. So much better than the base game LP. Matt and Woolie yucking it up in the background while Pat is having his balls on full display is the best.
//youtube.com/watch?v=GpuELrhx4to
Great video. This is an interesting game, but it seems horribly one-sided in the baby's favor.
I am perpetually amazed by the box Yahtzee and Gabe live in for two people who do regular shows and include a critic. Listening to them recount the Game Awards and not know who anyone is or recognize half the titles is kind of mind blowing. I guess Gabe has the excuse of it being a hobby but Yahtzee is ostensibly part of the industry.
The infinite power of Vinny, now in video game form
http://youtu.be/RCjakvJHsiU
http://www.giantbomb.com/articles/drew-scanlons-top-10-games-of-2015/1100-5353/
>no Halo
>no flight sim
>Monster Hunter
Drew, you continue to be a mystery.
//youtube.com/watch?v=zQ4ZNEkqDT4
Game Grumps featuring only Arin
Austin I know you have a lot of indie friends, and you are absolutely right that it's good we can have personal narratives in commercial games now
HOW did you get Cibele in there
//youtube.com/watch?v=SXhE4douAPo
So many people in the comments are salty about blitzball.
I'm happy Yahtzee and Gabe opted to skip the DLC because I can stop watching them now.
//youtube.com/watch?v=yijoBOz-Ptw![]()
Shitty Games Done Slow - Mindjack by the Best Friends
Saturday Feb 13th, 6pm EST
http://www.twitch.tv/superbestfriendsplay
http://yukimeansnow.tumblr.com/post/138907243349/pat-gets-in-and-out-of-bed-in-7-easy-steps-1-you
OH
MY GOD
//youtube.com/watch?v=dRvDKsUN-dI
YES! YES! YES!
>>199261
Oh I thought that'd still be Vessel exclusive.
Yeah it's real good but I think Woolie and Liam will have destroyed Pat by the end, he can't take it.
>>199268
>It was uploaded Tuesday night and says "72 hours", but they probably didn't want that and Fisticuffs to go up at the same time.
Matt mentioned they've been having trouble with videos just shitting themselves and can't fix it until they get back from magfest so the schedule this week is supposed to be fucked up.
Is Xcom on yt yet because you non-vessel folks are in for some shit, Woolie is straight up a collaborator.
oh my god the 2nd Xcom video is EVEN BETTER
Oh my god, Pat's making all these dumbass mistakes and saying things that are wrong and it's rustling my jimmies and
is this what being a Blitzball fan is like?
>Xcom 3
Lol, Pat managing to barely scrape out a win only for the AI to use all of its remaining moves killing civilians so he still fails the mission.
Yeah nothing was gained by posting that Friendcast. A shame.
>Something awful paywall popped back in today
Exhausting day ruined even further...
>Pat's X-com 2 run.
I'm not enjoying this at all. The mission fails, the death of most of his squad members, the "oh no, I've made many mistakes despite playing this at home" (implying that the mistakes are on purpose for comedic effect), and woollie's matt-like attitude toward this play though kills it for me.
I can't watch "NBA: Spike Lee's NTR Sim" ether.
>>199357
NBA may very well be my favorite playthrough they've ever done.
I wish X-com was on an easier difficulty, because absolutely nothing pat has done was on purpose, that's all failure par the course for the kind of run they are doing.
>>199357
>implying that the mistakes are on purpose for comedic effect
lol no they aren't, Pat is 100% eating shit for real, the increasing sloppiness of it is also totally in line with how he handles shit going bad in general and with being forced to play fast while talking (it's also in character for someone used to savescumming and playing on lower difficulty settings)
I think the utter devestation of it is great, if you want someone playing Xcom well just go watch Beaglerush, if you want Collaborator Woolie and all 3 of them loosing their goddamn minds at guns that are INSIDE THE ALIEN missing it you watch SBF
>>199358
>I wish X-com was on an easier difficulty
Being doomed to end quickly was kind of the point of a going Ironman on Commander, but Pat said they might do a full LP on Veteran once the game runs better.
https://mobile.twitter.com/AngriestPat/status/704084850568011776
>>198173
This is old shit, but I'm just now catching up on SBFP stuff and I got to vent some shit, specifically about their Life is Strange LP
>At the top of it, Liam and Matt shit on Woolie and Pat for making shitty choices for the hell of it in these kinds of games
>Liam proceeds to make shitty choices throughout the game, usually for the hell of it or as he put it, "Because I want to see"
>That final choice. Like, come on. Them being wishy-washy about the ending they got is how I feel about watching them get the ending that we got of watching them play this game with the ending they got, which is a really dumb sentence.
And after typing this all out, I'm now over it. So I guess we're good. Still clicking Submit though.
>>199362
Ending is kinda meh. Its either Lesbogeddon or "Kill the Girl save the Town" So I've heard.
>>199363
The Save the Town ending at least gives some nice closure of everything, also runs for a hell lot longer than the other. Destroy the Town really is just the game going, "...really? Well alright, here you go, I guess".
>>199364
Well they pretty much aligned the town being mostly scumbags so weighting the choices a bit. Town feels like the one that was written first. A bitter note that no matter what she can't be saved and must die. Number of times one has to roll back the other times she dies kinda cements that. The gun practice death is still a riot. And sets off her black comedy of errors.
//youtube.com/watch?v=6A9r1V1qHy0
They are not bullshiting about the animals.
http://www.crunchyroll.com/naruto-shippuden/episode-185-animal-district-558876
//youtube.com/watch?v=LDJKvrzJMCU
ONE BOSS. FORTY-FIVE MINUTES. ZERO COMPETENCE.
>>199374
It was pretty bullshit that trying to removed Haste failed several times in a row, but they really couod have done more to prevent a KO every turn. Like having Auron lower Magic Attack of a few turns of Cheer.
>>199374
Seriously, against that boss? These two are so incompetent it isn't even comical.
Glad I didn't follow this lp.
//youtube.com/watch?v=xdYMCKAAbSM
I'm no RPG expert, but boosting the physical attack of your resident spellcaster seems like a pretty pointless endeavor. This LP has become a comedy of errors.
Who's up for Evrae Round 2?
Sword of the Berserk Guts Rage Grumpcade with Ego and Ross. That's right two 's's, fuck you Ross.
//youtube.com/watch?v=bBzBm4SfPT0
Posted that because their has been a over abundance of Best Friends in the threads.
Now to post three Best friends LPs.
Two Best Friends Play Deus Ex Human Revolution part one I'm replaying this myself.
//youtube.com/watch?v=1v65VTFv3Cs
Super Best Friends Play SUPERHOT 55 min long Looks like the game will go some where.
//youtube.com/watch?v=LPrz3JkvuNs
Best Friends Play Far Cry Primal 45 min long Badgers have same affect on monsters .
//youtube.com/watch?v=09CN4U4cEzU
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0.024577 (0.000441s): kobak\post: get_posts: applying quote backlinks to posts 1680270137.202247 - 0.025415 (0.000838s): kobak\post: query: finished. 1680270137.202259 - 0.025427 (0.000012s): kobak\thread: query: posts queried, setting up thread object. 1680270137.202273 - 0.025441 (0.000014s): kobak\thread: query: finished. 1680270137.202349 - 0.025517 (0.000076s): kobak\plugins: finished running 1 actions for hook "validation" 1680270137.202418 - 0.025586 (0.000069s): kobak\current: Template file found 1680270137.202422 - 0.025590 (0.000004s): kobak\current: setting up HTML vars 1680270137.202427 - 0.025595 (0.000005s): kobak\html: setting up new instance 1680270137.202450 - 0.025618 (0.000023s): kobak\html: finished setup 1680270137.202453 - 0.025621 (0.000003s): kobak\current: setting up per-page HTML vars 1680270137.202462 - 0.025630 (0.000009s): kobak\plugins: checking actions for hook "setup_html" 1680270137.202550 - 0.025718 (0.000088s): kobak\plugins: finished running 4 actions for hook "setup_html" 1680270137.202552 - 0.025720 (0.000002s): kobak\current: finished setting up all HTML vars 1680270137.202555 - 0.025723 (0.000003s): start rendering html 1680270137.202601 - 0.025769 (0.000046s): loading thread 1680270137.202625 - 0.025793 (0.000024s): called header.php 1680270137.202630 - 0.025798 (0.000005s): kobak\plugins: checking actions for hook "header_meta" 1680270137.202691 - 0.025859 (0.000061s): kobak\plugins: finished running 5 actions for hook "header_meta" 1680270137.202776 - 0.025944 (0.000085s): kobak\cache: loading cache file: kobak_banners 1680270137.202782 - 0.025950 (0.000006s): kobak\cache: checking cache file: kobak_banners 1680270137.203107 - 0.026275 (0.000325s): kobak\plugins: checking actions for hook "after_postmessage" 1680270137.203119 - 0.026287 (0.000012s): kobak\plugins: finished running 1 actions for hook "after_postmessage" 1680270137.203132 - 0.026300 (0.000013s): rendering thread 196830 1680270137.203136 - 0.026304 (0.000004s): rendering reply 196830 1680270137.203184 - 0.026352 (0.000048s): kobak\kmedia: setting up new instance 1680270137.203188 - 0.026356 (0.000004s): kobak\kmedia: finished setup 1680270137.203225 - 0.026393 (0.000037s): rendering reply 196831 1680270137.203257 - 0.026425 (0.000032s): rendering reply 196833 1680270137.203283 - 0.026451 (0.000026s): rendering reply 196836 1680270137.203307 - 0.026475 (0.000024s): rendering reply 196837 1680270137.203324 - 0.026492 (0.000017s): rendering reply 196838 1680270137.203357 - 0.026525 (0.000033s): rendering reply 196848 1680270137.203380 - 0.026548 (0.000023s): rendering reply 196852 1680270137.203409 - 0.026577 (0.000029s): rendering reply 196854 1680270137.203428 - 0.026596 (0.000019s): rendering reply 196857 1680270137.203442 - 0.026610 (0.000014s): rendering reply 196858 1680270137.203459 - 0.026627 (0.000017s): rendering reply 196859 1680270137.203472 - 0.026640 (0.000013s): rendering reply 196864 1680270137.203487 - 0.026655 (0.000015s): rendering reply 196866 1680270137.203503 - 0.026671 (0.000016s): rendering reply 196868 1680270137.203517 - 0.026685 (0.000014s): rendering reply 196873 1680270137.203533 - 0.026701 (0.000016s): rendering reply 196877 1680270137.203551 - 0.026719 (0.000018s): rendering reply 196879 1680270137.203566 - 0.026734 (0.000015s): rendering reply 196880 1680270137.203584 - 0.026752 (0.000018s): rendering reply 196882 1680270137.203616 - 0.026784 (0.000032s): rendering reply 196883 1680270137.203635 - 0.026803 (0.000019s): rendering reply 196884 1680270137.203649 - 0.026817 (0.000014s): rendering reply 196885 1680270137.203671 - 0.026839 (0.000022s): rendering reply 196886 1680270137.203708 - 0.026876 (0.000037s): rendering reply 196887 1680270137.203728 - 0.026896 (0.000020s): rendering reply 196888 1680270137.203753 - 0.026921 (0.000025s): rendering reply 196889 1680270137.203782 - 0.026950 (0.000029s): rendering reply 196891 1680270137.203804 - 0.026972 (0.000022s): rendering reply 196893 1680270137.203825 - 0.026993 (0.000021s): rendering reply 196894 1680270137.203841 - 0.027009 (0.000016s): rendering reply 196895 1680270137.203877 - 0.027045 (0.000036s): rendering reply 196896 1680270137.203894 - 0.027062 (0.000017s): rendering reply 196897 1680270137.203907 - 0.027075 (0.000013s): rendering reply 196898 1680270137.203925 - 0.027093 (0.000018s): rendering reply 196900 1680270137.203958 - 0.027126 (0.000033s): rendering reply 196901 1680270137.203981 - 0.027149 (0.000023s): rendering reply 196902 1680270137.204001 - 0.027169 (0.000020s): rendering reply 196904 1680270137.204020 - 0.027188 (0.000019s): rendering reply 196905 1680270137.204081 - 0.027249 (0.000061s): rendering reply 196906 1680270137.204098 - 0.027266 (0.000017s): rendering reply 196907 1680270137.204119 - 0.027287 (0.000021s): rendering reply 196908 1680270137.204157 - 0.027325 (0.000038s): rendering reply 196909 1680270137.204211 - 0.027379 (0.000054s): rendering reply 196910 1680270137.204242 - 0.027410 (0.000031s): rendering reply 196911 1680270137.204257 - 0.027425 (0.000015s): rendering reply 196912 1680270137.204271 - 0.027439 (0.000014s): rendering reply 196913 1680270137.204310 - 0.027478 (0.000039s): rendering reply 196914 1680270137.204337 - 0.027505 (0.000027s): rendering reply 196915 1680270137.204354 - 0.027522 (0.000017s): rendering reply 196916 1680270137.204369 - 0.027537 (0.000015s): rendering reply 196917 1680270137.204381 - 0.027549 (0.000012s): rendering reply 196918 1680270137.204396 - 0.027564 (0.000015s): rendering reply 196919 1680270137.204412 - 0.027580 (0.000016s): rendering reply 196920 1680270137.204425 - 0.027593 (0.000013s): rendering reply 196922 1680270137.204455 - 0.027623 (0.000030s): rendering reply 196924 1680270137.204469 - 0.027637 (0.000014s): rendering reply 196925 1680270137.204483 - 0.027651 (0.000014s): rendering reply 196926 1680270137.204500 - 0.027668 (0.000017s): rendering reply 196927 1680270137.204527 - 0.027695 (0.000027s): rendering reply 196928 1680270137.204544 - 0.027712 (0.000017s): rendering reply 196929 1680270137.204560 - 0.027728 (0.000016s): rendering reply 196930 1680270137.204575 - 0.027743 (0.000015s): rendering reply 196931 1680270137.204600 - 0.027768 (0.000025s): rendering reply 196932 1680270137.204628 - 0.027796 (0.000028s): rendering reply 196934 1680270137.204642 - 0.027810 (0.000014s): rendering reply 196936 1680270137.204678 - 0.027846 (0.000036s): rendering reply 196938 1680270137.204706 - 0.027874 (0.000028s): rendering reply 196940 1680270137.204730 - 0.027898 (0.000024s): rendering reply 196941 1680270137.204746 - 0.027914 (0.000016s): rendering reply 196942 1680270137.204763 - 0.027931 (0.000017s): rendering reply 196943 1680270137.204777 - 0.027945 (0.000014s): rendering reply 196944 1680270137.208005 - 0.031173 (0.003228s): rendering reply 196945 1680270137.208068 - 0.031236 (0.000063s): rendering reply 196958 1680270137.208083 - 0.031251 (0.000015s): rendering reply 196960 1680270137.208124 - 0.031292 (0.000041s): rendering reply 196968 1680270137.208141 - 0.031309 (0.000017s): rendering reply 196969 1680270137.208155 - 0.031323 (0.000014s): rendering reply 196978 1680270137.208170 - 0.031338 (0.000015s): rendering reply 196979 1680270137.208183 - 0.031351 (0.000013s): rendering reply 196981 1680270137.208197 - 0.031365 (0.000014s): rendering reply 196982 1680270137.208214 - 0.031382 (0.000017s): rendering reply 196989 1680270137.208229 - 0.031397 (0.000015s): rendering reply 196990 1680270137.208243 - 0.031411 (0.000014s): rendering reply 196991 1680270137.208259 - 0.031427 (0.000016s): rendering reply 196992 1680270137.208273 - 0.031441 (0.000014s): rendering reply 197005 1680270137.208288 - 0.031456 (0.000015s): rendering reply 197016 1680270137.208303 - 0.031471 (0.000015s): rendering reply 197020 1680270137.208319 - 0.031487 (0.000016s): rendering reply 197031 1680270137.208331 - 0.031499 (0.000012s): rendering reply 197032 1680270137.208344 - 0.031512 (0.000013s): rendering reply 197048 1680270137.208361 - 0.031529 (0.000017s): rendering reply 197060 1680270137.208374 - 0.031542 (0.000013s): rendering reply 197061 1680270137.208388 - 0.031556 (0.000014s): rendering reply 197067 1680270137.208406 - 0.031574 (0.000018s): rendering reply 197068 1680270137.208423 - 0.031591 (0.000017s): rendering reply 197089 1680270137.208437 - 0.031605 (0.000014s): rendering reply 197096 1680270137.208455 - 0.031623 (0.000018s): rendering reply 197107 1680270137.208467 - 0.031635 (0.000012s): rendering reply 197108 1680270137.208484 - 0.031652 (0.000017s): rendering reply 197160 1680270137.208503 - 0.031671 (0.000019s): rendering reply 197166 1680270137.208517 - 0.031685 (0.000014s): rendering reply 197172 1680270137.208530 - 0.031698 (0.000013s): rendering reply 197182 1680270137.208562 - 0.031730 (0.000032s): rendering reply 197185 1680270137.208577 - 0.031745 (0.000015s): rendering reply 197186 1680270137.208628 - 0.031796 (0.000051s): rendering reply 197187 1680270137.208650 - 0.031818 (0.000022s): rendering reply 197193 1680270137.208664 - 0.031832 (0.000014s): rendering reply 197194 1680270137.208680 - 0.031848 (0.000016s): rendering reply 197197 1680270137.208717 - 0.031885 (0.000037s): rendering reply 197206 1680270137.208741 - 0.031909 (0.000024s): rendering reply 197207 1680270137.208764 - 0.031932 (0.000023s): rendering reply 197208 1680270137.208781 - 0.031949 (0.000017s): rendering reply 197209 1680270137.208795 - 0.031963 (0.000014s): rendering reply 197210 1680270137.208810 - 0.031978 (0.000015s): rendering reply 197211 1680270137.208845 - 0.032013 (0.000035s): rendering reply 197212 1680270137.208892 - 0.032060 (0.000047s): rendering reply 197219 1680270137.208914 - 0.032082 (0.000022s): rendering reply 197233 1680270137.208943 - 0.032111 (0.000029s): rendering reply 197240 1680270137.208975 - 0.032143 (0.000032s): rendering reply 197241 1680270137.208996 - 0.032164 (0.000021s): rendering reply 197256 1680270137.209076 - 0.032244 (0.000080s): rendering reply 197259 1680270137.209097 - 0.032265 (0.000021s): rendering reply 197260 1680270137.209125 - 0.032293 (0.000028s): rendering reply 197302 1680270137.209167 - 0.032335 (0.000042s): rendering reply 197303 1680270137.209187 - 0.032355 (0.000020s): rendering reply 197305 1680270137.209202 - 0.032370 (0.000015s): rendering reply 197315 1680270137.209250 - 0.032418 (0.000048s): rendering reply 197317 1680270137.209274 - 0.032442 (0.000024s): rendering reply 197318 1680270137.209290 - 0.032458 (0.000016s): rendering reply 197323 1680270137.209308 - 0.032476 (0.000018s): rendering reply 197328 1680270137.209333 - 0.032501 (0.000025s): rendering reply 197332 1680270137.209354 - 0.032522 (0.000021s): rendering reply 197333 1680270137.209373 - 0.032541 (0.000019s): rendering reply 197334 1680270137.209387 - 0.032555 (0.000014s): rendering reply 197335 1680270137.209414 - 0.032582 (0.000027s): rendering reply 197336 1680270137.209438 - 0.032606 (0.000024s): rendering reply 197337 1680270137.209452 - 0.032620 (0.000014s): rendering reply 197340 1680270137.209465 - 0.032633 (0.000013s): rendering reply 197343 1680270137.209479 - 0.032647 (0.000014s): rendering reply 197352 1680270137.209496 - 0.032664 (0.000017s): rendering reply 197378 1680270137.209509 - 0.032677 (0.000013s): rendering reply 197379 1680270137.209530 - 0.032698 (0.000021s): rendering reply 197407 1680270137.209545 - 0.032713 (0.000015s): rendering reply 197414 1680270137.209561 - 0.032729 (0.000016s): rendering reply 197419 1680270137.209595 - 0.032763 (0.000034s): rendering reply 197423 1680270137.209615 - 0.032783 (0.000020s): rendering reply 197424 1680270137.209630 - 0.032798 (0.000015s): rendering reply 197425 1680270137.209659 - 0.032827 (0.000029s): rendering reply 197426 1680270137.209679 - 0.032847 (0.000020s): rendering reply 197429 1680270137.209712 - 0.032880 (0.000033s): rendering reply 197430 1680270137.209742 - 0.032910 (0.000030s): rendering reply 197433 1680270137.209760 - 0.032928 (0.000018s): rendering reply 197435 1680270137.209778 - 0.032946 (0.000018s): rendering reply 197439 1680270137.209792 - 0.032960 (0.000014s): rendering reply 197440 1680270137.209805 - 0.032973 (0.000013s): rendering reply 197442 1680270137.209821 - 0.032989 (0.000016s): rendering reply 197443 1680270137.209833 - 0.033001 (0.000012s): rendering reply 197444 1680270137.209875 - 0.033043 (0.000042s): rendering reply 197449 1680270137.209900 - 0.033068 (0.000025s): rendering reply 197461 1680270137.209915 - 0.033083 (0.000015s): rendering reply 197468 1680270137.212812 - 0.035980 (0.002897s): rendering reply 197470 1680270137.212897 - 0.036065 (0.000085s): rendering reply 197493 1680270137.212919 - 0.036087 (0.000022s): rendering reply 197520 1680270137.212948 - 0.036116 (0.000029s): rendering reply 197523 1680270137.212966 - 0.036134 (0.000018s): rendering reply 197542 1680270137.212996 - 0.036164 (0.000030s): rendering reply 197561 1680270137.213019 - 0.036187 (0.000023s): rendering reply 197562 1680270137.213062 - 0.036230 (0.000043s): rendering reply 197569 1680270137.213095 - 0.036263 (0.000033s): rendering reply 197570 1680270137.213113 - 0.036281 (0.000018s): rendering reply 197571 1680270137.213135 - 0.036303 (0.000022s): rendering reply 197572 1680270137.213150 - 0.036318 (0.000015s): rendering reply 197573 1680270137.213162 - 0.036330 (0.000012s): rendering reply 197574 1680270137.213196 - 0.036364 (0.000034s): rendering reply 197577 1680270137.213229 - 0.036397 (0.000033s): rendering reply 197580 1680270137.213254 - 0.036422 (0.000025s): rendering reply 197619 1680270137.213271 - 0.036439 (0.000017s): rendering reply 197620 1680270137.213291 - 0.036459 (0.000020s): rendering reply 197635 1680270137.213304 - 0.036472 (0.000013s): rendering reply 197709 1680270137.213320 - 0.036488 (0.000016s): rendering reply 197712 1680270137.213352 - 0.036520 (0.000032s): rendering reply 197734 1680270137.213373 - 0.036541 (0.000021s): rendering reply 197747 1680270137.213392 - 0.036560 (0.000019s): rendering reply 197748 1680270137.213411 - 0.036579 (0.000019s): rendering reply 197750 1680270137.213425 - 0.036593 (0.000014s): rendering reply 197751 1680270137.213439 - 0.036607 (0.000014s): rendering reply 197752 1680270137.213454 - 0.036622 (0.000015s): rendering reply 197756 1680270137.213466 - 0.036634 (0.000012s): rendering reply 197765 1680270137.213479 - 0.036647 (0.000013s): rendering reply 197769 1680270137.213493 - 0.036661 (0.000014s): rendering reply 197789 1680270137.213506 - 0.036674 (0.000013s): rendering reply 197812 1680270137.213520 - 0.036688 (0.000014s): rendering reply 197823 1680270137.213560 - 0.036728 (0.000040s): rendering reply 197824 1680270137.213582 - 0.036750 (0.000022s): rendering reply 197825 1680270137.213603 - 0.036771 (0.000021s): rendering reply 197828 1680270137.213627 - 0.036795 (0.000024s): rendering reply 197829 1680270137.213644 - 0.036812 (0.000017s): rendering reply 197830 1680270137.213678 - 0.036846 (0.000034s): rendering reply 197831 1680270137.213694 - 0.036862 (0.000016s): rendering reply 197832 1680270137.213709 - 0.036877 (0.000015s): rendering reply 197833 1680270137.213724 - 0.036892 (0.000015s): rendering reply 197834 1680270137.213737 - 0.036905 (0.000013s): rendering reply 197843 1680270137.213750 - 0.036918 (0.000013s): rendering reply 197844 1680270137.213770 - 0.036938 (0.000020s): rendering reply 197848 1680270137.213795 - 0.036963 (0.000025s): rendering reply 197851 1680270137.213809 - 0.036977 (0.000014s): rendering reply 197852 1680270137.213840 - 0.037008 (0.000031s): rendering reply 197853 1680270137.213855 - 0.037023 (0.000015s): rendering reply 197856 1680270137.213883 - 0.037051 (0.000028s): rendering reply 197857 1680270137.213898 - 0.037066 (0.000015s): rendering reply 197864 1680270137.213911 - 0.037079 (0.000013s): rendering reply 197868 1680270137.213958 - 0.037126 (0.000047s): rendering reply 197870 1680270137.213982 - 0.037150 (0.000024s): rendering reply 197872 1680270137.214012 - 0.037180 (0.000030s): rendering reply 197874 1680270137.214036 - 0.037204 (0.000024s): rendering reply 197878 1680270137.214056 - 0.037224 (0.000020s): rendering reply 197879 1680270137.214072 - 0.037240 (0.000016s): rendering reply 197880 1680270137.214088 - 0.037256 (0.000016s): rendering reply 197881 1680270137.214101 - 0.037269 (0.000013s): rendering reply 197884 1680270137.214133 - 0.037301 (0.000032s): rendering reply 197885 1680270137.214163 - 0.037331 (0.000030s): rendering reply 197908 1680270137.214179 - 0.037347 (0.000016s): rendering reply 197913 1680270137.214192 - 0.037360 (0.000013s): rendering reply 197918 1680270137.214212 - 0.037380 (0.000020s): rendering reply 197919 1680270137.214254 - 0.037422 (0.000042s): rendering reply 197926 1680270137.214270 - 0.037438 (0.000016s): rendering reply 197930 1680270137.214307 - 0.037475 (0.000037s): rendering reply 197934 1680270137.214328 - 0.037496 (0.000021s): rendering reply 197935 1680270137.214345 - 0.037513 (0.000017s): rendering reply 197942 1680270137.214365 - 0.037533 (0.000020s): rendering reply 197944 1680270137.214382 - 0.037550 (0.000017s): rendering reply 197945 1680270137.214402 - 0.037570 (0.000020s): rendering reply 197948 1680270137.214420 - 0.037588 (0.000018s): rendering reply 197950 1680270137.214453 - 0.037621 (0.000033s): rendering reply 197951 1680270137.214470 - 0.037638 (0.000017s): rendering reply 197952 1680270137.214486 - 0.037654 (0.000016s): rendering reply 197954 1680270137.214499 - 0.037667 (0.000013s): rendering reply 197956 1680270137.214514 - 0.037682 (0.000015s): rendering reply 197962 1680270137.214528 - 0.037696 (0.000014s): rendering reply 197971 1680270137.214542 - 0.037710 (0.000014s): rendering reply 197997 1680270137.214564 - 0.037732 (0.000022s): rendering reply 198002 1680270137.214586 - 0.037754 (0.000022s): rendering reply 198024 1680270137.214601 - 0.037769 (0.000015s): rendering reply 198028 1680270137.214627 - 0.037795 (0.000026s): rendering reply 198034 1680270137.214646 - 0.037814 (0.000019s): rendering reply 198035 1680270137.214665 - 0.037833 (0.000019s): rendering reply 198042 1680270137.214683 - 0.037851 (0.000018s): rendering reply 198043 1680270137.214697 - 0.037865 (0.000014s): rendering reply 198046 1680270137.214715 - 0.037883 (0.000018s): rendering reply 198126 1680270137.214730 - 0.037898 (0.000015s): rendering reply 198135 1680270137.214743 - 0.037911 (0.000013s): rendering reply 198140 1680270137.214755 - 0.037923 (0.000012s): rendering reply 198141 1680270137.217277 - 0.040445 (0.002522s): rendering reply 198147 1680270137.217337 - 0.040505 (0.000060s): rendering reply 198173 1680270137.217356 - 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0.041187 (0.000022s): rendering reply 199285 1680270137.218033 - 0.041201 (0.000014s): rendering reply 199286 1680270137.218050 - 0.041218 (0.000017s): rendering reply 199291 1680270137.218071 - 0.041239 (0.000021s): rendering reply 199305 1680270137.218086 - 0.041254 (0.000015s): rendering reply 199312 1680270137.218098 - 0.041266 (0.000012s): rendering reply 199327 1680270137.218113 - 0.041281 (0.000015s): rendering reply 199357 1680270137.218127 - 0.041295 (0.000014s): rendering reply 199358 1680270137.218143 - 0.041311 (0.000016s): rendering reply 199360 1680270137.218157 - 0.041325 (0.000014s): rendering reply 199361 1680270137.218175 - 0.041343 (0.000018s): rendering reply 199362 1680270137.218222 - 0.041390 (0.000047s): rendering reply 199363 1680270137.218242 - 0.041410 (0.000020s): rendering reply 199364 1680270137.218273 - 0.041441 (0.000031s): rendering reply 199365 1680270137.218312 - 0.041480 (0.000039s): rendering reply 199366 1680270137.218330 - 0.041498 (0.000018s): rendering reply 199374 1680270137.218356 - 0.041524 (0.000026s): rendering reply 199380 1680270137.218376 - 0.041544 (0.000020s): rendering reply 199381 1680270137.218390 - 0.041558 (0.000014s): rendering reply 199389 1680270137.218410 - 0.041578 (0.000020s): rendering reply 199429 1680270137.218520 - 0.041688 (0.000110s): called footer.php 1680270137.219562 - 0.042730 (0.001042s): kobak\plugins: checking actions for hook "footer_meta" 1680270137.219650 - 0.042818 (0.000088s): kobak\plugins: finished running 9 actions for hook "footer_meta" 1680270137.219652 - 0.042820 (0.000002s): completed rendering most of the html 1680270137.219693 - 0.042861 (0.000041s): starting debug 1680270137.220651 - 0.043819 (0.000958s): starting debug_t
|
SQL statistics:
time taken: 0.00060320 | SELECT *, ( SELECT GROUP_CONCAT(DISTINCT `kobaboardban`.`boardid` ORDER BY `kobaboardban`.`boardid` SEPARATOR ',') FROM `kobaboardban` WHERE `banid` = `id` GROUP BY `banid` ) AS `active_boards` FROM `kobaban` WHERE ( (`iplong1` = '03eefa49') OR (`iplong1` <= '03eefa49' AND '03eefa49' <= `iplong2`) ) AND `type` IN(-1,0,1,2,3) AND (`id` IN ( SELECT `banid` FROM `kobaboardban` WHERE `boardid` IN(3) ) OR `global` = 1) ORDER BY `type`,`expiration` DESC | no rows found or affected (prepared query) |
time taken: 0.01576090 | SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, s.total_posts, s.total_files, s.total_image, s.total_audio, s.total_video, s.total_swf, s.unique_ip, s.unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid LEFT JOIN `kobapoststats` s on p.boardid = s.boardid and p.postid = s.threadid WHERE p.`boardid` = '3' AND p.`postid` = '196830' AND `parentid` = '0' AND `deleted` = '0' UNION ALL SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, null as total_posts, null as total_files, null as total_image, null as total_audio, null as total_video, null as total_swf, null as unique_ip, null as unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid WHERE p.`boardid` = '3' AND `parentid` = '196830' AND `deleted` = '0' ORDER BY `parentid`,`postid` | no error (prepared query) |
time taken: 0.00041509 | SELECT `boardid`, `parentid`, `postid` FROM `kobapost` WHERE (`boardid` = 3 AND `postid` IN(193479)) AND `deleted` = 0 | no error |
actions:
after_postmessage | actions: 1 | start: 1680270137.20311000 | end: 1680270137.20311700 | took (total): 0.000007 |
before_validation | actions: 1 | start: 1680270137.17824500 | end: 1680270137.17825800 | took (total): 0.000013 |
footer_meta | actions: 9 | start: 1680270137.21957000 | end: 1680270137.21964700 | took (total): 0.000077 |
header_meta | actions: 5 | start: 1680270137.20263500 | end: 1680270137.20268900 | took (total): 0.000054 |
setup_html | actions: 4 | start: 1680270137.20246600 | end: 1680270137.20254700 | took (total): 0.000081 |
validation | actions: 1 | start: 1680270137.17839200 | end: 1680270137.20233900 | took (total): 0.023947 |
Rewrite/redirect rules:
Redirect | /^([a-z_\-0-9]*)\/0.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Redirect | /^([a-z_\-0-9]*)\/1.html(?:\?.*)?$/ | $matches[1]\/ | 302 |
Rewrite: | /^([a-z_\-0-9]*)\/(\d\w*)s.png$/ | /$matches[1]/thumbs/$matches[2]s.png | |
Rewrite: | /^([a-z_\-0-9]*)\/?(?:\?.*)?$/ | index.php?section=index&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$/ | index.php?section=index&board=$matches[1]&pagenumber=$matches[2] | |
Rewrite: | /^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$/ | index.php?section=catalog&board=$matches[1] | |
Rewrite: | /^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$/ | index.php?section=thread&board=$matches[1]&thread=$matches[2]&ext=$matches[3] | |
Rewrite: | /^([a-z_\-0-9]*)\/posts_feed\.rss$/ | index.php?section=posts_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^([a-z_\-0-9]*)\/threads_feed\.rss$/ | index.php?section=threads_feed&board=$matches[1]&ext=rss | |
Rewrite: | /^latest_posts\.rss$/ | index.php?section=latest_posts&ext=rss | |
Rewrite: | /^latest_threads\.rss$/ | index.php?section=latest_threads&ext=rss | |
Rewrite: | /^latest_nsfw_posts\.rss$/ | index.php?section=latest_nsfw_posts&ext=rss | |
Rewrite: | /^latest_nsfw_threads\.rss$/ | index.php?section=latest_nsfw_threads&ext=rss |
rules in htaccess format:
RewriteRule ^([a-z_\-0-9]*)\/0.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/1.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/(\d\w*)s.png$ /$1/thumbs/$2s.png [L,QSA] RewriteRule ^([a-z_\-0-9]*)/(?:\?.*)?$ index.php?section=index&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$ index.php?section=index&board=$1&pagenumber=$2 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$ index.php?section=catalog&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$ index.php?section=thread&board=$1&thread=$2&ext=$3 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/posts_feed\.rss$ index.php?section=posts_feed&board=$1&ext=rss [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/threads_feed\.rss$ index.php?section=threads_feed&board=$1&ext=rss [L,QSA] RewriteRule ^latest_posts\.rss$ index.php?section=latest_posts&ext=rss [L,QSA] RewriteRule ^latest_threads\.rss$ index.php?section=latest_threads&ext=rss [L,QSA] RewriteRule ^latest_nsfw_posts\.rss$ index.php?section=latest_nsfw_posts&ext=rss [L,QSA] RewriteRule ^latest_nsfw_threads\.rss$ index.php?section=latest_nsfw_threads&ext=rss [L,QSA]Current time:
2023-03-31 06:42:17