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New thread for LPs and other such things. Old one's still gonna be on the first page for a while with how dead this place is, but here's a link anyway: >>193479 Also, you should all watch the Contradiction Quick Look on Giant Bomb. It's amazing.
Been genuinely playing Contradiction and I'm getting that all too familiar adventure game anger. Especially when something someone says directly contradicts what someone else said, but you can't nail them on it, because that's not how the game's internal logic works.
>>196866 Dr Robotnik's nefarious speed traps are exactly why Let's Players keep coming back to Sonic games. Even the Megadrive originals were often strung together with scotch tape and hope, made by programmers who crossed their fingers and prayed the players would do exactly what they were supposed to do - the more complex the engine they had to use, the more the games resembled a Jenga tower that would fall to pieces in a light breeze. Surefire comedy gold.
>>196873 It doesn't matter that the game might break if you don't hold forward. The fact of the matter is what kind of idiot doesn't hold forward when you're automatically being pushed through dash pads in a straight line?
Well for one thing, up on the control pad only occasionally actually represents the direction Sonic is moving on the screen. For another, the game literally tells you to keep going whichever way you want when the camera angle changes. And for another, it most DEFINITELY matters that the game breaks if you deviate from the developer's exact vision. If the game can't handle any input but up without breaking hysterically, why not just take control away from the player during those sequences?
>>196880 Not him, but that doesn't excuse that Arin is deliberately messing with the game. Sonic Adventure is not Sonic 06. Glitches like that during normal gameplay don't happen 80% of the time. Especially not on the Dreamcast original.
Its a gameshow where the main draw to a sonic game is seeing how its fucked up even if it means making it fuck up. Yeah, its scummy and they're not really coming clean about it, but in a metatextual context its clear as day.
>>196883 >Not him, but that doesn't excuse that Arin is deliberately messing with the game.
You make it sound like Arin is entered some complicated Super Mario World algorithm crap (//youtube.com/watch?v=FkQdwUns7H8). He slowed down a bit and didn't hold forward. The game should NOT have fucked up like that. Either in the original version or the Gamecube port released five years later. Poor collision detection like that is inexcusable.
>>196885 You're right. It shouldn't have. Because I just popped in SADX for the Gamecube just now, and played Emerald Coast. And I did the exact same shit he did, not holding forward. Guess what the fuck happened? Nothing. Sonic stopped for a bit and kept going. He made it through the loop. He didn't clip out of the world.
I replayed it 4 more times just to be sure. Same deal. Then I played it 5 more times and attempted to go backwards while being pushed instead of not pressing forward. I fell ONCE, but only because the camera screwed up and I accidentally walked off the edge. So if I can play the same damn part 10 times in different ways, and nothing fucking happens, then the Grumps have to be doing something wrong. This is not fanboyism. This is BASIC science.
I know it's the hip and cool thing these days to hate all Sonic games, but if Sonic Adventure was really this glitchy, absolutely nobody would see it in a bright light.
if there is a way to deliberately produce the fuckups shown then someone probably already documented it I'm not googling it, you're making the accusation, you have to present proof
>So if I can play the same damn part 10 times in different ways, and nothing fucking happens, then the Grumps have to be doing something wrong. This is not fanboyism. This is BASIC science.
because software (especially something from the late 90s, which also happened to be new territory for the company at the time) is totally guaranteed to be bug-free and anyone finding a bug is just some evil liar trying to make the game look bad
10 times? that's statistically irrelevant do you seriously believe running a program 10 times without failure even counts as evidence towards proper functionality? anecdotal evidence isn't science I played through sonic 3 & knuckles like a dozen times and I fell through the floor for no discernible reason once; you'd now claim that I'm stupid for having it happen or I manipulated the game in some way, right? bugs? unthinkable in muh favorite nostalgia game, dissenters are just full of hate and hack games or apply TAS-level tricks to make them look bad!!! also look up what probability is, you don't seem to understand the concept
this shit is fucking unreal, I can't believe fanboy retards can get this mad over someone running into bugs in a decade-old game and making fun of it you sound like viral marketers
"arin's an angry moron who likes to bitch about games, therefore he manipulates muh grorious sonikku game into glitching out to trash-talk it artificially; that's 100% sound logic, don't you dare to disagree you SONIC-HATER"
are you fuckheads listening to yourselves? "not fanboyism" my ass
>if Sonic Adventure was really this glitchy, absolutely nobody would see it in a bright light.
hello there stranger, welcome to the internet; you have a lot to learn
if sonic 06 had been the first 3D sonic game, you'd never hear the end of the rampant apologism; sonic fans would praise it as a classic despite all the bugs and shit gameplay because being the first grants a lot of leeway
same as pokemon genwunners calling the first game challenging or "deeper" or "better designed"
if you believe that arin being arin is proof enough that he "manipulated the game", you either need to go back to 8chan or apply as a videogame journalist because you clearly favor your personal narrative over actual logic
>>196888 >10 times? that's statistically irrelevant. do you seriously believe running a program 10 times without failure even counts as evidence towards proper functionality? As a game tester, I can tell you with 100% confidence that yes, running something 10 times is the standard to test issues amd functionality. Especially for prioritizing fixes.
So are we suggesting that Arin is somehow competent enough in anything to be able to purposefully break the game?
And of course they're trying to recollect Sonic 06 here. Hell Arin even made a Jon esque noise in the second episode, but the problem is that Danny is a place where jokes go to die. He just says "right" or "Sorry I wasn't paying attention" most of the time. The two do not mesh well together and due to Dan's unwillingness to carry on a joke or concept, Arin has had to step up the zaniness to 12 to try and make up for it.
That said I have never really been into Sonic games at all so I can't tell you if this one is as busted as the other 3D sonics seem to be, but I can say from an objective standpoint that it does not appear to be a good game from my own personal standpoint glitches or no.
>>196898 How about everyone else who's played this game on Youtube and that glitch never happened? Or the ridiculous amount of people who reviewed it and didn't say one word about glitches happening for no reason? Plus the suspiciousness of them trying to rekindle the Sonic 06 flame like >>196901 says.
No it's not proof, there's a substantial amount of evidence here.
>>196902 >No it's not proof, there's a substantial amount of evidence here. No, you have a conspiracy theory. While saying that other tubers haven't commented on any glitches is not to say that do not and cannot exist. 3D Sonic games are certainly no stranger to bugs and glitches. How would they be able to possibly glitch the game out in the loop twice on disk if it "totally never happens"? Are you suggesting they have a way to trigger such glitches on a whim? Or perhaps that the editing team has the time and resources to edit video to match what Arin and Dan say (which would need to be scripted)?
I would suggest they may be playing on an emulator or with a cheat device however which can cause code to break down a bit from time to time depending on the quality of the emulator, rom, and/or what codes were used.
That said, the single instance of a glitch we've seen thus far, fake or no, does not counter just how poorly the game has aged.
>>196904 All I'm saying is that the probability of glitching the game out multiple times in a single section of the first level is EXTREMELY unlikely and uncommon. Yes, 3D Sonic games are no stranger to bugs and glitches. But the ones before Sonic 06, especially SA1 and SA2, have SUBSTANTIALLY less. To where the average player will most likely never encounter one. The reality is that if this were a common thing, people would be pointing out every time they review it. But they don't. They comment on the game's poor design choices, yes, and I would never suggest that the game has aged well. But glitches? They seriously, honest to god don't happen as often as the Grumps are suggesting them to.
>I would suggest they may be playing on an emulator or with a cheat device however which can cause code to break down a bit from time to time depending on the quality of the emulator, rom, and/or what codes were used.
This is what I'm suggesting, that they're emulating the game and using that as being indicative of the game's quality. I once joined a stream of someone playing the Dreamcast version on an emulator, and it was buggy out the ass. That has nothing to do with the actual disc and the actual system.
The Grumps don't emulate games, so if they were running this one on emulator it would be a pretty big divergence from how they've historically played. Plus, the Dolphin emulator shows text on the top left of the screen whenever the memory card is accessed, and has a persistent glitch with SADX where some text is invisible. No sign of that so far.
And how exactly do you propose this whole thing went down? Did Arin play through a chunk of the game, decide it wasn't glitchy enough to be entertaining, and then went back and played it again on an emulator, all for the purposes of tricking us into thinking the game is glitchier than it truly is? Please. Even when the game's working perfectly, it's still brazenly shitty enough for ragging on it to be entertaining.
The simpler answer, and the far more likely one, is that they just stumbled onto a glitch. The Sonic Adventure games may not be the bug-laden disasters that Sonic 06 and Boom were, but they're not exactly known to be bug-free, and the Sonic Adventure DX rerelease is well known to have added in some extra collision detection issues. Maybe it's some idiosyncrasy of how Arin controls the game, or maybe some sort of weird situational factor that's causing it to trigger more easily for him than for you. But regardless, there's no reason, except blind fanboyism, to suspect foul play.
>>196922 And let ME guess. You think adhering to a house style on a western comic is appropriate for a book regardless of genre or aesthetic outside of the penciller's ability to draw something that isn't static and anatomically stiff.
>>196927 >aren't going to appeal to a large audience And yet somehow cartoons with that style get orders of magnitude more viewers than comics. And Archie, for all it's terrible, gets more readers than DC or Marvel.
>>196929 Certain comic book nerds want all their comics to look the same and get very distressed when things fall outside the allowed styles.
I think I'm free to pass it as "objectively bad" just as much as you are for saying someone has shit taste for not liking it, because essentially all we're doing is screaming our aesthetic opinions at each other like a bunch of retards.
>>196931 Now you're moving the goalposts. Your initial argument was that it wouldn't appeal to a wide audience. That's not a question of your taste or my taste, that's infinitely more objective. You may not be able to show what's "objectively appealing," but you can definitely provide evidence of what's mainstream and what isn't.
I'm not moving goalposts, I still maintain that Trad Moore's art isn't liked by the mainstream. If it was, why did Ghost Rider crash and fail so badly despite how hyped up it was? There was significant marketing around the book, it debuted at 50,072 issues, a very good start for a Ghost Rider title, and then fell to 29,429 at issue #2. Even taking into account typical drop-off from #1 that is shedding a huge amount of readers. The series continued to lose people all the way until #11 and its cancelation (12,490).
Compare this to Ms. Marvel, another title that received a significant amount of marketing push that also debuted at 50,286, yet only dropped to 38,357 for it's second issue, and maintained 29,851 readers at issue #11 (which is more than Ghost Rider had as of issue #2). Heck at issue #15, with a new artist, it jumped back up to 32,156.
But let's compare it to the title you mentioned earlier, Thor, which seemed to have stabilized at 69,000+ at issue #5. (and checking the most recent numbers, issue 8 was back up to 86,000). Any Thor title that manages to stay above 65k is an impressive feat, no matter how many anons on /co/ complain "Whor is ruining muh comics!"
So, given the numbers, it doesn't surprise me when someone says they enjoy Thor but didn't like Ghost Rider. I'm more surprised when I find someone who says they DID enjoy Ghost Rider, given the absolutely abysmal numbers. Now we can argue that Thor is a character with much more marketing pull because it has a successful Marvel movie, a longtime character/Avenger, etc. That's why I included Ms. Marvel's numbers (who debuted nearly identical to Ghost Rider). I point to the fact that the sales of Ghost Rider went off a cliff by issue two as problems people had with the art style. I don't think writing can "turn off" people on a book by issue #2 like that unless it is an absolute travesty (even then you'd have to wonder as one of the chief criticisms leveled at Thor is its weak writing). It has to be the art, which doesn't have mainstream appeal. In fact Moore's Ghost Rider is more analogous to Ubeatable Squirrel Girl which debuted at 41,693 and dropped to 24,621, or She-Hulk which debuted at 41,921 and dropped to 26,675. These titles have art styles that don't have a wide appeal, and the books shed readers as a result.
>watch the tail end of GBeast stream >holy crap, Vinny upped his Rocket League game! it's gonna be way tougher for the San Francisco team this time >Ryckert posts a video of himself playing solo matches >nevermind That dude is at nigh pro level at this point. He really does get obnoxiously competitive with stuff like this.
>>196989 Adventures wasn't good as a Star Fox game, but once you get past the superficial stuff like the stupid item names and made-up language, and the fact that it's such a blatant Zelda clone, it was a fine game on its own.
>>196990 >>196991 >>196992 Adventures, looking at it as a single entity in a vacuum, is at best a mediocre game. One that would have simply faded into obscurity long ago had the StarFox franchise not been stapled to it.
>>197005 A lot of that is because of it getting shoved into development hell. When it was Dinosaur Planet on the N64, a lot of the graphics and stuff were seen as pretty great for the system, and I believe it was less of a Zelda clone. While getting pushed to the Gamecube allowed it to boost the graphics a lot, stapling Star Fox on it required the game to become "safe", in order to not tarnish the brand, and turned it into more of a Zelda clone. And then it tarnished the brand anyway.
I can't think of any stage of development where Prince Tricky, an escort quest that constantly needs to be refueled with mushrooms, was a good idea. I just can't see it. That's not a fun game mechanic no matter how you slice it.
>>197020 >Escort Mission Not quite. He couldn't die and result in hours of lost gameplay like every other escort ever. He was more of a set of abilities that they tied to a secondary character for some reason with a little bit of virtual pet added to the mix. Also he was vaguely important to the plot maybe.
>>197060 I kind of feel the same. Most of the games they've been doing lately just aren't my thing. The Starfox one is OK, not because I like the game though I don't care enough to be bothered that they do, and more because I find the furry snark amusing.
Man it's hard to feel the drama in the Game of Thrones game when half the time the sound doesn't even work. Also on a side note I just found out Beskha and Nanafua have the same voice. That explains why the voice acting for Nanafua always sounded a little off to me. Too obvously a young woman pretending to be old.
>>197207 It was on twitter in response to relationship developments and the spiral from saving the father to a LPer
Chloe's death is the central point and the more Max saves her from dying the worse things become. Though that could be invalidated in the last acts with something crazy which will let Max save her, maybe bringing her old girlfriend back so that she's safe, but Max cannot be with her. First part is their speculation second is my idea how things could pan out since it feels a lot like a David Cage style French game.
>>197210 That's the theory going into the stretch, I've not listened to the best friends LP of it for a couple of parts since they all started ending with massive stinger cliff hangers. Wouldn't be surprised if Liam starts talking about similar going into the final acts, then we are handed something that flips the script.
I've heard that there is an everyone wins scenario and I think it includes the sisters as well. All plays I've seen so far cannot do this but does any know of one where they decided to "let it go" at the beginning.
>>197407 Yea that was awesome. Loved how they played it by type instead of how they would aside from Matt. Also how invested they became about keeping them alive. I could watch the squad take on Life is Strange.
So did they fuck up or does Emily stay a bitch regardless? Kinda wish there was a option to Nuke the Windego Spirit, Hanna would likely still kill herself for what she did regardless even if she could be saved
>>197423 Emily stays a bitch no matter what happens. She does however have a little bit in the ending credits where she's genuinely concerned for Matt and a little remorseful about treating him badly, if he stays alive.
If this does get some kinda sequel or DLC that delves deeper into all of the goings on inside the mountain. I've got a feeling we don't know the whole story as to why there is a curse. We've gotten the "Don't do" stuff but for such a curse to manifest there has to be a "patent zero" and since after transformation these suckers appear to be mostly ageless I've got a feeling there is a First Nation Windego trapped or imprisoned deep within the mountain.
Maybe some bastard that fucked with a powerful chief and was banished and wandered deep into the caves before getting tapped transforming as he starved or someone that did something to anger the gods in the first place and was imprisoned deep within the mountain by the tribe as a repentance and punishment for their actions and they transformed and they've been reaching out over the centuries to those in the weakened state and then getting them to partake and share its curse. I mean there has to be some connection to that kinda thing. Miner Windegos were nowhere near as Spidery Long Limbed as Hannah.
>>197433 So kinda right. maybe. So the Omega Windego is the one that posses Hannah what of the others? Was it just that the Cabin and the Surrounding Area was her territory or was the fight between those groups something different. Again there is more history that I don't think it getting through. Next game should feature one of the Tribesmen and maybe some of this crew talking to them to get some answers. It wouldn't surprise me if part of the curse was linked to a massive tribal conflict that lead to tons of death resulting in cursed land. Wonder what it would take to cleanse the area.
You see this is a good seed for a horror series, giving some explanations but leaving out enough so they can go elsewhere.
>oh hey the grumps are doing MGSV... That's not going to end well for anyone involved >Arin and Suzie are doing it My god it's like the anti-entertainment of let's plays. The antithesis of enjoyment to watch... I almost want to watch it now just to see how bad it'll go.
>>197562 >>197570 I'm honestly amazed I'd never heard (or at least didn't remember) something so stupid that happened before.
>>197569 >I hope to all things higher and powerful it's Undertale. Matt retweet Slowbeef's post about it, so even if that's not what Woolie was talking about, they'll probably do it after not too long.
>>197748 Also, by failing to escape the "psycho" as Sam, they missed out on Josh's confidential files and messages from his therapist that show just how mentally ill he is. But they picked up on that before the end.
>>197750 They find the journal at the end, what was the reaction or had they already figured that part out. I already watched the Spooky Run and its to good a game for me to sit through it again without playing it.
Dota 2. Trying to get the last hero on my ten-hero challenge and it just will not happen. Six, seven games in a row of crushing defeat. And then when I finally find myself on the winning team, about ten minutes before we would have won, after like an hour of back and forth...the game just disconnects me, and refuses to reconnect. There's nothing wrong with my internet, it loads other things just fine, but it simply will not communicate with the game server at all.
And the real kicker is, because I disconnected and then didn't come back, the game counted it as an abandon, so now I have to play five games of low priority queue. In low priority, you have to play all random. You can't choose your hero. So I have to play five more games before I can even TRY to get back to getting this last hero.
The only time in recent memory when I was even close to this mad about video games was when I was trying to beat the Belfry Gargoyles in Dark Souls 2 with a dual caestus build.
I think this Dan vs Pat stuff is fucking gold. I liked Pat as part of the team even if his written stuff was bad, it was sad to see him first exiled to Chicago and then cut from even Lang and Max's stuff and forced to go to the Koraku mines. It's good to have him back.
So I've got an idea for a stream show. Partly scripted other part playing physical games (board, cards etc) with people in the stream. Would such a thing work in Twitch or would it be more suited for the newer Youtube Streaming stuff?
>>197844 A copy of RISK 2210 is in the roster for one of the first I've got a thought for in my roster along with a selection of older card and . Was thinking of adding games from the 80s and 90s as I come across them. Also adding a "Potluck" game made up from various pieces of others if I cannot get a complete version.
>>197879 Not really. I mean he and Gabe have at best a faint grasp of politics but whoop de doo, let's players. He's a good comedian and a decent developer/writer. ZP is like, the most ancillary thing he does.
He really doesn't know as much about Dark Souls as someone who has played so much of it should though. How do you play DS2 4 times and not know what the jester set does?
>>197918 I kinda want to see Scary Game Squad play Life is Strange. Just to see how quickly they pick up on what the ending is. Save the girl or save the world/town Probably get wise to it after what triggers the first time jump.
>Catching up on Metal Gear >"Elementary School Abuse-chan" Okay so I haven't and won't watch Ultra Despair Girls, but I at least need an episode and timestamp for when they find that shit out because I have to imagine Woolie fucking loses it.
Another Two Best Friends adventure. Its SOMA but like Until Dawn I get a kick out of the different takes that are brought to the table when you have more than one person playing the game. Also noticing some of the common things that people miss.
Today's CYOA is maybe the single greatest instance of FMVinny in Giant Bomb history. Maybe not quite the saga that is Contradiction but other than Harvester I can't think of anything matching it in terms of insanity besides Harvester.
The first two places for Giant Bomb's GOTY this year seem fairly predictable given how much they all loved MGSV and how weirdly OBSESSED Jeff and Dan are with Mario Maker. Especially Jeff. Like, holy shit. This man won't rest until Mario Maker gets Game of the Century.
That podcast with Plague had me laughing the hardest I ever had. Not just because of Plague, everyone, Woolie, Pat, and Matt seemed to be on their "A" game for quips. "I like it when I'm right on a macro level."
//youtube.com/watch?v=RhYgTP8JZFQ This Old Hunter playthrough is amazing. So much better than the base game LP. Matt and Woolie yucking it up in the background while Pat is having his balls on full display is the best.
I am perpetually amazed by the box Yahtzee and Gabe live in for two people who do regular shows and include a critic. Listening to them recount the Game Awards and not know who anyone is or recognize half the titles is kind of mind blowing. I guess Gabe has the excuse of it being a hobby but Yahtzee is ostensibly part of the industry.
>>199268 >It was uploaded Tuesday night and says "72 hours", but they probably didn't want that and Fisticuffs to go up at the same time. Matt mentioned they've been having trouble with videos just shitting themselves and can't fix it until they get back from magfest so the schedule this week is supposed to be fucked up.
Is Xcom on yt yet because you non-vessel folks are in for some shit, Woolie is straight up a collaborator.
I'm not enjoying this at all. The mission fails, the death of most of his squad members, the "oh no, I've made many mistakes despite playing this at home" (implying that the mistakes are on purpose for comedic effect), and woollie's matt-like attitude toward this play though kills it for me.
>>199357 >implying that the mistakes are on purpose for comedic effect lol no they aren't, Pat is 100% eating shit for real, the increasing sloppiness of it is also totally in line with how he handles shit going bad in general and with being forced to play fast while talking (it's also in character for someone used to savescumming and playing on lower difficulty settings)
I think the utter devestation of it is great, if you want someone playing Xcom well just go watch Beaglerush, if you want Collaborator Woolie and all 3 of them loosing their goddamn minds at guns that are INSIDE THE ALIEN missing it you watch SBF
>>199358 >I wish X-com was on an easier difficulty Being doomed to end quickly was kind of the point of a going Ironman on Commander, but Pat said they might do a full LP on Veteran once the game runs better.
>>198173 This is old shit, but I'm just now catching up on SBFP stuff and I got to vent some shit, specifically about their Life is Strange LP >At the top of it, Liam and Matt shit on Woolie and Pat for making shitty choices for the hell of it in these kinds of games >Liam proceeds to make shitty choices throughout the game, usually for the hell of it or as he put it, "Because I want to see" >That final choice. Like, come on. Them being wishy-washy about the ending they got is how I feel about watching them get the ending that we got of watching them play this game with the ending they got, which is a really dumb sentence. And after typing this all out, I'm now over it. So I guess we're good. Still clicking Submit though.
>>199363 The Save the Town ending at least gives some nice closure of everything, also runs for a hell lot longer than the other. Destroy the Town really is just the game going, "...really? Well alright, here you go, I guess".
Well they pretty much aligned the town being mostly scumbags so weighting the choices a bit. Town feels like the one that was written first. A bitter note that no matter what she can't be saved and must die. Number of times one has to roll back the other times she dies kinda cements that. The gun practice death is still a riot. And sets off her black comedy of errors.
>>199374 It was pretty bullshit that trying to removed Haste failed several times in a row, but they really couod have done more to prevent a KO every turn. Like having Auron lower Magic Attack of a few turns of Cheer.