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Replying to /co/229671
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No.229671
Archie General: Life without ArchieAnonymous
Replies:>>230158
Image:140911303100.jpg(67kB, 650x366)257010-2758d15e-0bcd-11e4-b0ba-27d7e67cfe8c[1].jpg
Did Mega Man get delayed again? I recently moved and am doing address change gobblygook and can't tell.
No.229672
Autonymoose !x4vv0ZYuAo
Oh yeah, old thread: >>227247
No.229673
Anonymous
Just got Mega Man yesterday myself. It's pretty good, but X really needs a bump in the rating. It's a little sanitized, and made worse by Jamal Peppers' bad action shots. Good issue overall still, and Cossack and Wily's relationship is very interesting.
No.229709
Anonymous
Replies:>>229716
Image:140933658900.png(267kB, 571x309)edgehogboom.PNG
//youtube.com/watch?v=SD3ouPrg-lEyoutube thumb

>ancient evil awakens

blunder/10

also some shadow footage at the end
No.229716
Anonymous
>>229709
//youtube.com/watch?v=1MOSdUF9t3wyoutube thumb

Also here's some PAX footage of Sonic Boom for anyone interested
No.229720
Deon
Image:140940438200.jpg(1.10MB, 1986x3056)Spoiler image
//youtube.com/watch?v=Y4OLQB7ON9wyoutube thumb
No.229759
Anonymous
Image:140952912800.png(192kB, 328x383)1401397845150.png
>Mega Man 7 delayed until late September
>Mega Man 9 delayed until late May
>Mega Man 8 still coming out mid September.

FOR WHAT PURPOSE?
No.229760
Anonymous
Replies:>>229763
>>229759
If you mean the reprint graphic novels, Archie's apparently been having a lot of scheduling issues with those lately. Best guess is they had a major printing issue a few months ago and had to push everything back to compensate.
No.229763
Anonymous
>>229760

Even so they delayed 7 and 9, but NOT 8.

That doesn't make sense.
No.229778
Anonymous
>>229763
...Well then that's just plain weird.
No.229793
Growlbro !wkJFsRXOQo
Replies:>>229794
So... Crossover is over. That certainly was a thing!

It was the kind of story you know they could have just done in two parts but got stretched to four because TRADES.
No.229794
Anonymous
>>229793
It was alright. Not an amazing pitch for X, and not an amazing story for Mega Man, but it was a decent story which used the time to set up other, better things. Waves of Change and Chaos Chaper too both were alright, not amazing but enjoyable little stories. The book is definitely in more of a buildup phase, despite the whole Unleashed world-shattered status quo. Hopefully when we get to Mega Man 3 or Sonic's after-werehog arc or SU's next arc, there'll be less constant exposition and more room to breathe.
No.229795
Anonymous
Replies:>>229838
Image:140969127200.jpg(210kB, 781x1022)sally 3.jpg
No.229796
Anonymous
So with this DCMA thing going on in regular /co/, does that mean we will never again have another ride?
No.229798
Autonymoose !x4vv0ZYuAo
>>229796
Only if Archie submits one and uses the most popular scans to put them in the hash table.
No.229807
Anonymous
Replies:>>229808
Would Penders be able to sue if we posted old Archie issues he wrote?
No.229808
Anonymous
>>229807
Who would he sue? He could get the mods to take it down, but 4chan's not really liable as long as they pretend not to support that behavior.
No.229809
Autonymoose !x4vv0ZYuAo
Replies:>>229810
http://www.ign.com/articles/2014/09/03/archies-sonic-the-hedgehog-comics-to-feature-sega-tie-ins
No.229810
Anonymous
Replies:>>229814
>>229809
While I'm happy this is a thing, Boom is looking up to be the biggest failure since Sonic 06.
No.229814
Autonymoose !x4vv0ZYuAo
Replies:>>229815
>>229810
Yes, I have seen nothing that says "good Sonic game". I would be quite happy to be proven wrong, but anyone who got sucked into the Sonic Cycle on this one deserves whatever disappointment they get.
No.229815
Anonymous
>>229814
I don't think the Sonic Cycle applies this time. This has looked bad from the very beginning. Pretty much every Sonic fan I know knew this would be bad from the moment they saw the four shadows pic.
No.229824
Growlbro !wkJFsRXOQo
>>229796

Wait, go back a bit. What? You can't storytime on /co/ anymore?
No.229827
Bunker !OFOzVPOG0g
>>229824
Threads can be taken down by DMCA, though that is mainly for /b/ and people positing nudie celeb stuff
No.229831
Autonywork !x4vv0ZYuAo
>>229824
There's no rule saying that, but now companies can submit images to have blocked from posting, meaning that Marvel/DC/etc. could submit known scans of comics to shut down story-timing.

I'm sure that there would be one hell of a game of catch-up if someone decided to modify images to get around the block.
No.229832
Mr. Stone !zWb42fBPMM
Replies:>>229833
Oh my Christ, 4chan has ContentID now?
No.229833
Anonymous
>>229832
it's had contentid for a long time, the forbidden image database mostly was for cp though
No.229838
Anonymous
>>229795
This picture always bothers me

because anything but blobfeet on a Sonic character looks wrong. Except the 3-toed thing Nicole had going on. That or Blob-feet, anything else doesn't work.
No.229840
Anonymous
Image:141002250500.png(290kB, 445x514)1398822675304.png
>>229759
>>229763

Update: Mega Man 8 has also been delayed now until January, at least the order they're coming out in now makes sense.
No.229867
Anonymous
>>229838
I'm the opposite. The toe-less design is off-putting in general if the character is flesh. Sega's blob-foot thing just seems lazy and weird.
No.229868
Anonymous
>>229838
I dunno, natural paw-looking feet are significantly less creepy to me than the more anthromorphicized ellipsoid-with-toes pic I've seen in a lot of fanart (not sure if done in canon).
No.229870
Autonymoose !x4vv0ZYuAo
>>229868
>not sure if done in canon
I'm pretty sure it has been, especially during the "dark years", and the five toe thing just seemed unnatural to me then. I'll have to look through my back issues to see if I can figure out which issues they showed feet...
No.229874
Anonymous
Replies:>>229876
>>229868
Old Archie had a mix of humanoid feet (creepy realistic detail) cartoony feet, and blob feet.

New Archie is just blob feet.
No.229876
Anonymous
Image:141028174500.png(219kB, 600x400)Sonic characters have no toes.png
>>229874
So how the games do it.
No.229877
Anonymous
>>229876
Just because it's how the games do it doesn't mean it's good.

I mean most cartoon characters, especially animals have cartoonish 4-finger hands. Sonic characters have realistically proportioned human 5-finger hands. And yet have blob feet. It's really, really weird. I know they never take their shoes off in the games, but it's still really uncanny.
No.229878
Anonymous
Replies:>>229885
>>229876
Blob feet work oddly well with sandals for Sonic characters. It doesn't work when they're totally barefoot, but with sandals it looks pretty right.
No.229880
Autonywork !x4vv0ZYuAo
>>229877
>Just because it's how the games do it doesn't mean it's good.
I don't think that was the implication. The Archie books now adhere far more strictly to game canon and design (was the design a SEGA thing?), which will include blob feet. Thankfully, we are probably going to have few situations where there wouldn't be shoes, and those that do arise will likely obstruct the feet with something.
No.229881
Anonymous
Image:141031329100.gif(41kB, 314x324)Big_the_Cat_Sonic_Channel[1].gif
>>229877
>They never take their shoes off in the games
some don't wear full-on shoes
No.229882
Anonymous
Replies:>>229884
Image:141031338600.png(335kB, 393x544)New_Muttski[1].png
>>229880
Not likely
No.229883
Anonymous
Image:141031344900.jpg(75kB, 248x288)Pearly_the_Manta_Ray[1].jpg
>>229880

They had ane entire arc set with barefoot characters. I don't think a single fish (or aquatic mammal) wore shoes
No.229884
Autonymoose !x4vv0ZYuAo
Replies:>>229887
>>229882
>>229883
...I thought those were sandals+socks (Muttski) and shoes (Pearly).
No.229885
Anonymous
Replies:>>229888
>>229878
Only because with the straps, it looks more like a shoe and thus more natural.
No.229887
Anonymous
Replies:>>229891
Image:141034602600.jpg(66kB, 170x395)Razor_the_Shark[1].jpg
>>229884
And you thought Razor wore something, too?
No.229888
Anonymous
Image:141034608900.jpg(172kB, 896x1253)CBR-STH-02[1].jpg
>>229885

They actually designed Muttski with toes, but the final cut did not have them because SEGA style
No.229889
Sharkman Jhones
>>229877

This comic comes to mind: http://emeraldcoastcomics.net/Sonic_Eggs/issue2/Page-8.eggs
No.229891
Autonymoose !x4vv0ZYuAo
Replies:>>229897
>>229887
I didn't think anything about his feet, actually. Nor the others until they were pointed out. I'm sure there are plenty more examples of bare feet that I missed/mistook.
No.229897
Anonymous
Replies:>>229898
>>229891
Then you would agree that its not as bad as you thought and you just thought itw as weird, because you're imagining sonic (who is never barefoot in the games) with blob feet

because he'd look freaking weird whatever he has because his shoes are a part of his design
No.229898
Autonywork !x4vv0ZYuAo
No.229903
Anonymous
Replies:>>229908
>>229883
Granted apparently they were originally supposed to have flipper-like feet.
No.229908
Anonymous
>>229903
Actually some of them do have flipper blob feet, with a wider toe than heal

Look at Razor
No.229909
Anonymous
Replies:>>229915
I wonder how the guy who told Iizuka about Archie feels knowing everything that's happened is his fault.
No.229915
Anonymous
Replies:>>229917
No.229917
Anonymous
>>229915
The whole reason Archie has gone through so many Sega mandates is because someone asked Takashi Iizuka, head of Sonic Team, about the Archie comics at a con, and he said he'd never even heard of them and that he'd look into it.
No.229918
Anonymous
>>229917
That is pure grade conspiracy theory.
No.229923
Anonymous
Replies:>>229925
>>229917
If that's true in any level, then it proves that Sonic Team (or Sega of Japan in general) has their collective heads in their asses.
A comic series based on your bread&butter mascot that's lasted 2 decades, and you're just recent learning about it?
No.229925
Autonymoose !x4vv0ZYuAo
Replies:>>229934
>>229923
Japan still has enough underlying xenophobia that it wouldn't surprise me much.
No.229934
Anonymous
Replies:>>229935
>>229925
It's still comes off as unprofessional and asinine for someone in his position to be that clueless, even for such a culture.
No.229935
Anonymous
Replies:>>229936
>>229934
Iizuka's only in charge of the devs, he would have nothing to do with overseas marketing.
No.229936
Anonymous
Replies:>>229938
>>229935
Just saying that the director of Sonic Team should know about something Sonic related that's been around for over 20 years and counting.
Of course, that's if this whole statement is even true.
No.229938
Anonymous
Replies:>>229959
>>229936
It's tie-in merchandising that is endemic to a non-native region. While *we* may enjoy it, it's fairly insignificant from the perspective of the people who own the property.
No.229940
Anonymous
Image:141065444800.png(379kB, 709x543)wilybuddy.png
>wily-cossack interactions

If Dawn of X did something right, it was this. We really did need some stuff for Dr.Cossack before Megaman 4 rolled around, and this has been great

I wonder if we'll get a sneaky Beat cameo before his canon appearance?
No.229959
Anonymous
Replies:>>229960
>>229938
But it's the principle of matter that he has zero knowledge it before hand. Yes, it's not this job to keep track of everything. But the franchise has always been more successful in the States. His property is doing well, if not better international than locally, and he doesn't even care to know why.
Not even a "Oh yeah that little manga-whatever."
No.229960
Anonymous
Replies:>>229961
>>229959
The comic is read by less than a tenth of the American audience, and there are other people who are paid to pay attention to the overseas fandom. His job in no way requires him to know about the comic. And again, this is a stupid rumor that was clearly not the cause of Sega's stricter guidelines since they came about in 2006.
No.229961
Anonymous
Replies:>>229964
>>229960
Actually, this was around 2011 or so, when it got to the point of where Sonic's parents were no longer allowed to be called his parents, the SatAM cast redesigns were discussed, and Metal Sonic was denied any form of character development.

And I specifically remember this "rumor" being spread all around /co/ and even +/co/, with most claiming it to be true, and I believe there was evidence posted as well. Is it a rumor? Maybe, but the reason it's significant is it started spreading BEFORE we ever saw extreme mandates in the issues.
No.229964
Anonymous
>>229961
The parents mandate had been in effect long before we learned it was in effect, and Metal Sonic's was clearly in response to Sonic 4 Episode 2. It's a stupid rumor that's easily believable because Sega's a quick scapegoat, but as far as we've seen the mandates haven't gotten "more strict" in years. We're just learning about them long after the fact.
No.229983
Anonymous
http://atopthefourthwall.com/sonic-super-special-7/
Guess who's gonna talk about Sonic.
Funny, that "cameo" doesn't look like him.
Also, wonder if Ian still comes around here.
No.229985
Anonymous
>>229983
Either Ian's swamped with work, or he was told to stay away. Or he just doesn't like us
No.229988
Anonymous
>>229983
>Funny, that "cameo" doesn't look like him.
Doesn't look like...who? That was Evan Stanley, the woman who penciled Issue #257.
No.229990
Anonymous
Like Linkara. She pretty much pointed that out, I think.
No.229991
Anonymous
>>229990
Oh, sorry, thought you meant the cameo in the review, not the comic.
No.229992
Anonymous
>>229990
The colorist colored his hair differently, probably becuase he didn't know it was a cameo
No.229993
Anonymous
Replies:>>229994
Image:141091574500.jpg(595kB, 900x1388)Spoiler image
HAHA. TIME FOR SOLICITS

Sonic 268

"TEST YOUR MIGHT with the first chapter in an all-new 4-part SAGA! "Champions" Part One: Sonic is in for the fight of his life! Casino Park is holding an epic fighting tournament, and the grand prize is a much sought-after Chaos Emerald! How many fighters will answer the call? Which champions will make the roster? The knock-down, drag-out battle for the world starts right here! Featuring new cover art from Sonic rising star Evan Stanley, plus all-new variant art introducing Breezie the Hedgehog by Sonic artist Jonathan H. Gray!"
No.229994
Anonymous
Image:141091580900.jpg(604kB, 900x1388)Spoiler image
>>229993

I stopped posting variants for the most part since they've been pretty lazy past few months. I'll make an exception this time.

Sonic 268 Variant.
No.229995
Anonymous
Image:141091593100.jpg(600kB, 900x1388)Spoiler image
Sonic Universe 71

"Spark of Life” Part One: Nicole detects a distress signal from the Digital World—but how can that be if nobody is supposed to know about the Digital World?! Sally, Tails and Big must travel to Isolated Island to answer the call for help! Who is Dr. Ellidy? And in what way does he link the lives of Sally and Nicole? Featuring a stunning new cover by Tracy Yardley and “Web Lynx” Variant cover art by rising Sonic star Rafa Knight!
No.229996
Anonymous
Image:141091603500.jpg(710kB, 900x1388)Spoiler image
Sonic Boom 3

Sonic Boom #3: Hammer Spaced! Amy’s most precious possession, her piko hammer, has gone missing! And if she can’t find it, her hammer won’t be the only thing she’ll lose! While the boys are on a hammer-hunting quest, Sticks tries to show Amy a new arsenal—but will she survive the experience?! Don't miss the exclusive tie-in comic to the new TV Show and Video Games from Sega, featuring cover art from Sonic comics legend Tracy Yardley and a special "TEAM SONIC" variant edition!
No.229997
Anonymous
Image:141091613000.jpg(545kB, 1248x1920)Spoiler image
Mega Man 44

The blue-BOMBastic conclusion to LEGENDS OF THE BLUE BOMBER is here! The battle is about to reach its shocking conclusion—or will it? Based on the legendary game Mega Man 3 comes “Legends of the Blue Bomber” part 4! Hard Man is all set to destroy Mega Man—so why is he offering his enemy a free recharge? Spark Man won’t hold back as he sets out to avenge his fallen brothers! Meanwhile, Dr. Wily puts the finishing touches on his greatest creation to date, meaning this isn’t the end of Mega Man’s battles!
No.229999
Anonymous
>>229994
I really like Breezie's redeign. Sexy but not objective.
No.230004
Anonymous
>>229994
holy
CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAP! Hype Train maximum!
No.230033
Anonymous
Replies:>>230034
now that 4chan is a sjw shithole, I hope this thread will go by much faster.
No.230034
Anonymous
Replies:>>230042
>>230033
Aw, don't cry, anon.

You can always go on stormfront if ya wanna speak your mind!
No.230042
Autonymoose !x4vv0ZYuAo
I got MM 41 yesterday, which means that my copy of 40 is probably lost to the ages. I'll have to swing by the LCS to pick it up. What is this "Original Archie Seal of Quality"?

>>230034
Uh, I think anon was hoping that the 4chan fallout would get more people to +4, not that he wanted a place to rant.
No.230049
Anonymous
Replies:>>230062
>>230042
If you email Archie's order support and tell them you didn't get an issue in but got the issue after it, they'll usually mail out a replacement.
No.230057
Anonymous
Am I the only one who doesn't like how "Western" Sonic is nowadays?

I look at Sonic CD and the Sonic OVA, and that's how I imagine Sonic to be stylized. Heavily surreal and filled to the brim with J-Pop.
No.230058
Anonymous
>>230057
I always liked 2 and Knuckles, with somewhat realistic environments enhanced to the point of surreal absurdity.
No.230061
Anonymous
>>230057
I know I dont like how Sonic hecame Segas only property these days. remember the days of drea mcast when they had a ton of cool propwrties going on?
No.230062
Autonywork !x4vv0ZYuAo
Replies:>>230092
>>230049
Yeah, but going to the LCS was faster and I don't mind doing it for a single issue... except that my LCS didn't have #40, either. Weird. So I guess I'll be contacting Archie.

>>230057
I would say that, outside of the games themselves, Sonic is a western property. We've had numerous cartoons, merchandise, and other such things. Sega of America had a huge hand in SEGA's general popularity back in the early-mid 90s, doing far better versus Nintendo here than their parents did in Japan. Sonic was a part of that, including a slight rebranding for America.
No.230091
Anonymous
>>230042
>What is this "Original Archie Seal of Quality"?

A parody of the Nintendo seal that used to appear on game covers.
No.230092
Anonymous
Replies:>>230157
>>230062
I'm not saying he's NOT a western property, but when thinking of "how Sonic should be", at least in terms of setting and style, my mind always comes back to Naoto Oshima's imagining of the series. Surreal, psychadelic, with a hint of classic anime mixed in.

And to be honest, it seems like Sega, at least with the non-BOOM Sonic games, is going in that route judging by The Lost World. It's not perfect (rather than surreal and inspired, it looks more like a typical Mario game) but it looks more like the classic titles come to life than any other Sonic game I know of.

Now if only the writers took notes from Ian and took the game's stories and characters just a TINY bit more seriously...
No.230157
Anonymous
Replies:>>230159
>>230092
>it looks more like the classic titles come to life than any other Sonic game I know of.
More than the classic games themselves?

>Now if only the writers took notes from Ian and took the game's stories and characters just a TINY bit more seriously...
How is he not treating Unleashed seriously? To me it seems like he's taking it more seriously than Unleashed did. People are actually freaked out that the world is breaking apart, he explaiend how the oceans didn't cascade into the core, and he's not wrapping it up right away.
No.230158
Anonymous
Replies:>>230169
Image:141173908400.png(373kB, 684x424)Xander time travel.PNG
>>229671
Can we just take a moment to sit back adn talk about what the hell this part was about? I think no one talked about it with all the Sonic stuff happening in this scene
No.230159
Anonymous
>>230157
I think you misread my post.

"If only the writers took notes from Ian and treated the games more seriously" as in the official Sonic writers doing that, not Ian.
No.230168
Autonymoose !x4vv0ZYuAo
Well, I gotta hand it to Archie Support. I e-mailed them that I never got MM#40 on Monday, they responded Tuesday that they would send one out, and it arrived today in very nice packaging. I was expecting to forget about it and be surprised by the mail in like two weeks.
No.230169
Anonymous
Replies:>>230170
>>230158
Its really interesting. The first question to ask is ¨At what point in the game series does Wily get hospitalized?¨ I'm guessing its part of the Staroid arc.
No.230170
Anonymous
Replies:>>230175
>>230169
Friend of mine said he thought the voice was Eggman, and this is the intro to the second crossover.

Whatever it is, it takes place who knows when, as it could be any time between Mega Man III and Mega Man 10, if Payne is traveling in a straight line to the future.
No.230175
Anonymous
>>230170
I think it's Mr. X. I'm not really sure how Mr. X connects to Wily (the comic seems like it might actually support them being different people) but it could be before Mega Man 6.
No.230258
Jumpman
Image:141211075100.jpg(35kB, 440x480)ByzTVF3IYAEvEIc.jpg
Top lel, Archie.
No.230412
Anonymous
>Another Worlds collide is coming SOON

aw snap

Do you think we'll get a X cameo? It'd be nice if we get a "don't worry, X might still be a thing" moment. Also, due to Dark Gaia possibly being around for the crossover, will we get the introduction for Evil Energy early in Archie Megaman?
No.230413
Anonymous
Image:141272053100.jpg(43kB, 440x472)1412718645589[1].jpg
Why did you spoiler the news announcement?
No.230420
Autonywork !x4vv0ZYuAo
For those that want a link: http://www.polygon.com/2014/10/7/6938879/worlds-unit-in-mega-man-sonic-crossover-series
Wasn't there a suggestion that this would happen a while back? Something in the back of my mind tells me it was hinted at either in the crossover, the comics afterward, or someone at Archie (not necessarily Ian.)

I hope Kaminski understands that if you make this a regular thing you won't see the huge boost in sales every time... Now, if it was lead up to a cross-over Sonic/Mega Man game, that would be something, but I don't know how such a game would even work.

I wonder if this will take over the books again or have its own mini. I'll be highly annoyed if it reboots "Sonic's World" again...
No.230421
Anonymous
Replies:>>230422
>>230420

Paul will never understand that. He looks at declining sales and wanting to copy MARVEL since he so clearly wants to work for them does what they would do. Shit events everywhere.
No.230422
Anonymous
Replies:>>230424
>>230421
Man I really hope not. Part of why I read ArchieSonic and Mega Man is that they don't have a billion books and one-offs to keep track of. Doing a yearly event that completely fucks whatever storyline is happening would just kill the books for me.
No.230424
Anonymous
>>230422

It's already begun, Mega Man will have had three crossover events in a two year period with Worlds Unite, the original Worlds Collide, Dawn of X and Worlds Unite.

I very much doubt Mega Man will go a year with out having an event now.
No.230425
Anonymous
Animation based on latest StH issue.

//youtube.com/watch?v=dpT34m1pqHkyoutube thumb
No.230426
Anonymous
Replies:>>230438
>>230420
Something tells me this is to cash in Smash Bros.
No.230428
Growlbro !wkJFsRXOQo
Replies:>>230438
>>230420

>Now, if it was lead up to a cross-over Sonic/Mega Man game, that would be something, but I don't know how such a game would even work.

People are literally playing that game RIGHT NOW on 3DS.
No.230438
Autonywork !x4vv0ZYuAo
>>230428
Yeah, that sounds reasonable to me.

>>230426
That's a fighting game with a whole butt-load of other fighters. I suppose they could make a SonicMan The Fighters game and focus just on MegaMan/Sonic characters, but I was thinking about an action platformer. Of course, that would require Capcom to give a shit about the MegaMan franchise, at least enough to allow SEGA to develop or farm out development.

I also don't know how you'd mix MegaMan's classic difficulty with the desired speed in Sonic games.
No.230439
Anonymous
>>230438
It feels like Mega Man needs a serious revamp before it can go anywhere new. The concept's still strong but everything else is still stuck in the NES days.
No.230443
Anonymous
Replies:>>230444
>>230439

Well if they didn't have events every fucking year we'd probably be a lot farther now.

Oh and for people wondering no it's not going to be a limited series like some people had deluded themselves, will be taking up comic issues like Worlds Collide did before http://bumbleking.com/forum/viewtopic.php?p=409521#p409521
No.230444
Anonymous
Replies:>>230445
>>230443
I think >>230439 was talking about the games themselves, not the comic.

I'm one of the few people that think ZX and Advent were great games. If they had a Metroid style map system, they'd be much better, because otherwise it's hard to know where to go. Turning it into a Metroidvania felt like a step in the right direction when it comes to evolving the series.
No.230445
Autonywork !x4vv0ZYuAo
Replies:>>230446
>>230444
Yes, a MegaMatroidvania game sounds like it would work incredibly well, especially considering the abilities that MegaMan gets can easily be used as "keys" to new areas.
No.230446
Anonymous
>>230445
Play ZX then, because that's what it is.
No.230448
Anonymous
Replies:>>230468
>I don't know where the "limited series" angle is coming from - a wire got crossed somewhere, I guess.

>"Worlds Unite" will be featured in the regular comics like before. I can't get into anything else - don't want to steal their thunder in NYCC - but it isn't going to be a separate limited series.

Who the fuck thought this was a good idea?

Probably Paul
No.230450
Anonymous
Yeah come on, we had this shit 2 years ago. Not even Marvel/DC does this kinda shit.
No.230468
Anonymous
>>230448

Paul and his raging boner for events/emulating Marvel.
No.230473
Growlbro !wkJFsRXOQo
...Wouldn't they make MORE money if they sold four comics in a month instead of three? Why this need to hijack the main story now? Penders era Sonic had specials all the time.
No.230474
Autonywork !x4vv0ZYuAo
>>230473
But then you could only have relevant variant covers for one series; if there's anything Paul likes more than "epic" mash-ups interrupting storylines, it's variant covers.

Of course, in all this complaining we should remember that at least he's not paying his wife to write fan-fiction or taking random artists from the web under the guise of "Many Hands".
No.230475
Anonymous
>>230473
A.) People want readers to transfer from this event to the main ones, that's easier in the main books.
B.) Buying four comics every month is a huge drain that not a ton of people will accept.

I would have gladly paid extra for this to not take up space in the main series, but having four books wouldn't automatically equal more cash. Especially with a smaller userbase, it could easily cannibalize the other books instead of supporting them. Penders era Sonic had specials all the time, but Penders era Sonic was also renowned for its incredibly shitty business and story decisions. Just look at what the Super Specials were after a couple entries.
No.230477
Mr. Stone !zWb42fBPMM
Replies:>>230479
Image:141288929500.jpg(201kB, 610x768)ArchiePred02.jpg
http://comicsalliance.com/archie-comics-dark-horse-archie-meets-predator/
No.230479
Anonymous
Replies:>>230480
>>230477
but why
No.230480
Mr. Stone !zWb42fBPMM
No.230481
Autonywork !x4vv0ZYuAo
Replies:>>230482
Does Paul have editorial control over the Archie side of Archie as well? 'Course, as the article points out, Archie is no stranger to weird mash-ups. Sonic/MegaMan makes sense (blue, platformers, video games, both written by Archie already), but then you have things like Punisher meets Archie...
No.230482
Anonymous
>>230481
The issue isn't really the concept, Mega Man and Sonic crossover is a fine idea. It's more the constant events, constant variant covers, and all-too-frequent gimmicks like After the Credits. Combined with Archie's books all going up to 3.99, the business side of Archie's been annoying as all hell lately. Which is too bad, because the writing and art has been top notch, really.
No.230499
Anonymous
>>230438
>That's a fighting game with a whole butt-load of other fighters. I suppose they could make a SonicMan The Fighters game and focus just on MegaMan/Sonic characters, but I was thinking about an action platformer. Of course, that would require Capcom to give a shit about the MegaMan franchise, at least enough to allow SEGA to develop or farm out development.
>
>I also don't know how you'd mix MegaMan's classic difficulty with the desired speed in Sonic games.

At this point, I don't trust either Capcom or Sega to make a crossover game. Sega is too experimental and likes to rush things out the door. While Capcom's greedy slacker style of things has caught up with them as of recent.
No.230504
Deon
Replies:>>230505
Call back with Archie gets the Sonic vs Mario crossover.
No.230505
Anonymous
Replies:>>230508
>>230504

That would require Nintendo to even give Archie the time of day.
No.230508
Autonywork !x4vv0ZYuAo
Replies:>>230512
>>230505
While I would be surprised if they contacted or listened to Archie anytime soon, Nintendo has been licensing out Mario stuff more as of late; mainly to companies making products for its consoles (Bayo2, Monster Hunter 4G), but with the huge financial hits they've been taken as late I wouldn't be surprised if they do a short run with Archie to see if they can get some of that sweet, sweet licensing money.

'Course, they would probably tie Ian's hands more than SEGA does...
No.230512
Anonymous
>>230508

That would require a fundamental policy change as Miyamoto's "NO STORY. EVER" belief is a lot of whats driving the fact the only licensing Nintendo does being for toys etc. I doubt they'd go for a full comic.
No.230517
Anonymous
Replies:>>230519
Image:141300245000.jpg(481kB, 900x2417)WORLDS-UNITE-PROMO-0ae53.jpg
Uh...wow.
No.230518
Anonymous
Replies:>>230530
>>230512
But nintendo properties are no stranger to having comic adaptations in Japan.
Zelda, Metroid, Mario (who even got a movie) all that jazz has been adapted.

Who knows how NOA might handle it, though. They put a lot of work into their image.
No.230519
Anonymous
Replies:>>230528
>>230517
I think that picture is draining what little hype I've got for this right now. That they revealed NOTHING during Comic-Con sure didn't help.
No.230528
Anonymous
>>230519

We've learned more about it in two posts by Ian at Bumbleking than the entire NYCC panel.

Which is kind of fucked.
No.230530
Autonymoose !x4vv0ZYuAo
Replies:>>230535
>>230512
Yeah, but sooner than later Miyamoto will retire and whoever takes his place (Sakurai?) might be more open to story.

>>230518
>Japan
This is the main problem. They'll get all sorts of stuff in Japan, but for some reason don't like to work with America. Hell, half of the Nintendo property special editions are available only at their single fucking Nintendo store in NYC.

Yeah, we had the Super Mario Brothers Show and more back in the 90s, but after the movie they seemed to really step back from licensing in America.
No.230535
Anonymous
>>230530

The move is WHY they stepped back from licensing in America, they've still never forgotten it.
No.230546
Anonymous
Well from what I've heard, the Pikmin movie/animated shorts are mainly a "research project" for the compnay.
I get the feeling the results of this research would involve more forrays into adapting their properties for cinema and television.

If that means they'll make the products in Japanese territory or if they'll go into Hollywood, who knows.
No.230645
Anonymous
http://comments.deviantart.com/4/10323982/3581642229
No.230653
Anonymous
Replies:>>230663
>>230645
What the fuck is Archie doing?
No.230662
Anonymous
Replies:>>230663
>>230645
What the literal, actual, shitting fuck.

Has Archie gone mad? This whole shift into DC-tier of handling things seems so sudden.
No.230663
Anonymous
Replies:>>230682
>>230653
>>230662
Considering Ben Bates recently said he wasn't doing interiors for any comics because he was overworking himself, and he's saying Archie himself instead of the company, I think he's making a joke. Not to say that Archie hasn't been bonkers on the executive and editor level, but I think this one really isn't on anybody.
No.230665
Anonymous
Replies:>>230666
Oh so is Ben Bates the guy Tyson Hesse replaced?
No.230666
Anonymous
>>230665
Ben Bates has done a couple comics for Sonic and Mega Man, but he's never been a consistent like Yardley! or Butler. The Archie comic's been trying out a lot of new artists lately, and with their freelance policies a person essentially has to reapply every month (this is not a great policy for the writers and artists like Flynn and Yardley where they have to renegotiate every month, but it does allow for some flexibility like when Waves of Change suddenly needed a fill-in.)
No.230670
Anonymous
Replies:>>230671
>>230666
Oh.
Thats interesting.

But I can hardly imagine thats an ideal situation for an artist, especially if he's been constantly renewed.
I mean I'm a freelance artist myself and I know I'd trade in a couple of income opportunities for a little job security.
And maybe a few benefits here and there.
No.230671
Anonymous
Replies:>>230685
>>230670
Yeah it's not ideal at all, Archie's policies are actually fairly outdated and unfair. Ben Bates hasn't worked on any comic for more than a couple months at a time though, and considering how hard he works already I don't think he ever will even if he comes back to comic book interiors. I was mostly just explaining that Tyson Hesse didn't really replace Ben Bates, he's just one of many in the rotating line of Archie artists, and that Ben Bates isn't talking about Archie the company in his DA post.
No.230682
Autonywork !x4vv0ZYuAo
>>230663
>he's saying Archie himself instead of the company
Yeah, made me think it was a joke or brush-off.

Or Bates has gone stark-raving mad.
No.230685
Anonymous
Replies:>>230687
>>230671
Ah well. I see.

...I'm glad for Hesse, though!
Loved his stuff for years.
No.230687
Anonymous
>>230685
Sonic Argh?
No.230763
Anonymous
Image:141376147900.jpg(204kB, 1024x751)happy_grandparents_by_wanda091-d81ubcy[1].jpg
Archie Sonic will never again dwell on the background of the characters.
No.230766
Anonymous
>>230763
Who's the hippie?
No.230806
Anonymous
>>230763
I see you've already forgotten Sonic Origins is a thing. It might not dwell on game characters' backgrounds, but it's still showing us other characters' backgrounds.
No.230807
Anonymous
>>230763
Kind of glad for that honestly, I wasn't a big fan of how much the Sonic comic used to obsess over the past.
No.230920
Anonymous
Replies:>>230921
>>230666
>with their freelance policies a person essentially has to reapply every month (this is not a great policy for the writers and artists like Flynn and Yardley where they have to renegotiate every month, but it does allow for some flexibility like when Waves of Change suddenly needed a fill-in

Hi, you don't know what you're talking about. Please stop spreading insanity as fact.

Freelancers, once established, are offered jobs when available and appropriate. There's no constant "reapplying" or "renegotiating" every month. You get offered the job and you get paid for your work at a flat rate per type of work, usually per page.
No.230921
Anonymous
>>230920
I apologize, the way it was explained to me was wrong. I should have checked into it more.
No.231116
Anonymous
Replies:>>231118
Image:141462010500.png(315kB, 700x659)aoki_(fumomo).png
So... no talk about Sonic Boom's time slot? Or do we just chalk it up to Cartoon Network being assholes again?
No.231118
Nøpe
Replies:>>231119
>>231116
Someone may not have a lot of faith in the project (for fair reason, the game hasn't garnered much favorable hype) and didn't want to pay for a better slot.
No.231119
Anonymous
Replies:>>231120
>>231118
Plus the show looked promising at first, but now interest is dying, because as more trailers and previews come out, the general consensus seems to be that it's just not living up to its potential and hype. Complaints of bad timing, stiff animation, and worst of all, an abundance of cringe-worthy jokes.

I don't want to be that guy, but if Sonic 06 was the 9/11 of the franchise, Sonic Boom is the Titanic.
No.231120
Autonywork !x4vv0ZYuAo
>>231119
>it's just not living up to its potential and hype
I don't think there was any to begin with. When they revealed the cast to be clothed in bandages and scarves (Western version of BELTANZIPPER, I guess), I doubt any Sonic fan had much potential. The Sonic Cycle just never kicked in for this one.

I just don't know how "Jak & Daxter but with Sonic" ever got past the conception stage.
No.231252
Autonywork !x4vv0ZYuAo
Replies:>>231292
>Sonic #266
>"either we wrecked their forces super bad or it's a trap"
>"but it's probably a trap"
>"we need to go anyway"
>trap is sprung
>"Oh no I walked us into a trap"

I do like that Roboticization is still acknowledged.
No.231292
Anonymous
>>231252
>I do like that Roboticization is still acknowledged.
I don't. That shit has no place in a Game-Sonic centered world
No.231293
Anonymous
>>231292
I can't roll my eyes hard enough at this.
No.231294
Mr. Stone !zWb42fBPMM
>>231292

Bitch have you ever played a Sonic game the 16-bit games had animals popping out of the goddamn robots once you whapped them roboticization has a goddamn place in a game-centric Sonic world what the fuck is wrong with you learn your goddamn history son.
No.231308
Anonymous
>>231294
One would argue that putting animals inside robots to act as pilots is different from turning the animals into robots
No.231313
Mr. Stone !zWb42fBPMM
>>231308

Shh I'm trying to poke fun at someone and sound like a raging lunatic at the same time you're killing the vibe.
No.231314
Sharkman Jhones
>>231308

They weren't pilots, I think in the absolute original games they were powered by their life force, or something.

Given that the Freedom Fighters still exist, it can be taken that Archie Sonic is a hybrid of the modern Sonic Games and the old DiC cartoon, so acknowledging Roboticization isn't some sort of Sonic Heresy. Hell, Uncle Chuck still exists.
No.231316
Autonywork !x4vv0ZYuAo
>>231314
I think the animals have been used as an energy source in every game where they pop out of robots. That was part of the core motivation for Amy's story in Sonic Adventure.

DiC probably went with Roboticization because the animal's use in Sonic 1/2 was fairly nebulous; plus, the idea of loved ones being turned against you leads to great conflict stories and worked better in a passive medium than "blow up a bunch of robots to free rabbits every episode." Platform games of the day had little in the way of plot, which is why we got two very different Sonic cartoons.
No.231320
Anonymous
>>231292
Thank God you have no say in the matter.
No.231353
Anonymous
I just think that Ian is taking too much from SatAM. Add in the stuff that doesn't contradict the games. You have a chance to make Eggman Eggman, instead he wants to keep him as "2edgy4u" Archie Eggman
No.231354
Anonymous
>>231353
I don't think he's really that much darker than his Sega self anymore. He is a little but not by a lot.
No.231357
Anonymous
Replies:>>231359
>>231353

If you want more game-centered stories, why not play the games?
No.231359
Anonymous
Replies:>>231360
>>231357
Already did. I would like some more because I think it's an interesting setting that the games, by virtue of being games, don't go as in depth on as they could. We're long past the days where to read Sonic's comic, you first had to hate the source material.
No.231360
Anonymous
>>231359
Yes, because comic adaptations have NEVER strayed from the original source material EVER.
No.231362
Anonymous
>>231353
"Eggman" Eggman nearly destroyed the planet 3 times on propose. How is roboticization any worse than a eldritch abomination?
No.231365
Anonymous
http://www.sonicretro.org/2014/11/sonic-boom-round-table-the-sidekickcan-an-evil-genius-crash-on-your-couch-for-a-few-weeks/

So yeah, Sonic Boom is the most hilariously awful trainwreck since Sonic 06. Oh god, Sega. I have no idea how you're getting out of this one.
No.231367
Anonymous
>>231365
Sonic Boom is nowhere as bad. It's just average, funny but nothing remarkable.
No.231371
Anonymous
Replies:>>231372
>>231365
You link to reviews that call it alright for a kid's show and then you say it's an awful trainwreck?
No.231372
Anonymous
>>231371
I mean the entire "Sonic Boom" project, not the show itself. Plus the show is just "ok" and it's in the CN death slot. Not only is it in danger of not even getting a second season, but if it's cancelled it probably won't even be missed. Given how inhumanly putrid the tie-in game is, I'd call it a trainwreck.
No.231402
Growlbro !wkJFsRXOQo
Replies:>>231405
No.231405
Anonymous
Video:141574373700.webm(2.90MB / 0:00:28 / vp8, 640x360)1415739777773.webm
>>231402
Oh it gets worse. Much worse.

//youtube.com/watch?v=D8V0vM_ra6Myoutube thumb
//youtube.com/watch?v=u6oVMY4E9KAyoutube thumb

Gentlemen, we are witnessing the new Sonic 06.
No.231406
Autonywork !x4vv0ZYuAo
Replies:>>231407
>>231405
I don't understand what is happening in the second video.
No.231407
Anonymous
>>231406
Sound glitches and loops.
No.231408
Anonymous
Replies:>>231419
>>231405
This is unacceptable in 2014.
Even games which are considered bad nowadays are playable unlike this.
No.231419
Anonymous
Replies:>>231420
>>231408
This was unacceptable in 2006.
No.231420
Mr. Stone !zWb42fBPMM
>>231419

I guess SEGA didn’t…
(•_•)
( •_•)>⌐■-■
(⌐■_■)
…live and learn.
No.231432
Anonymous
>>231294
>>231308
>>231314
One thing is that it's tiny animals that pop out in the games, which might be entirely different from the larger anthropomorphic beings that actually fight Eggman, with the latter freeing the former as more an animal right issue than a slavery one.
No.231454
Anonymous
Replies:>>231455
Well I guess the question on everyone's minds is:

will Ian give a shoutout to some of the glitches in the comic?

Because I bet he'd enjoy a "one of the gang gets stuck on the grindrail" gag

But I'm not sure if he'll be able to do Knuckles's "I must go, angel island needs me" glitch jump thing
No.231455
Autonywork !x4vv0ZYuAo
Replies:>>231458
>>231454
Even if he'd enjoy it--and many of us would certainly enjoy it--I doubt it would get in. The relationship between Archie and SEGA seems pretty strained at the moment, so putting in something like that which might upset SEGA is a no-no.

An artist might try to sneak something in, but since Archie does month-to-month employment that puts them at a huge risk (it's far easier to just not renew something than to fire.)

Maybe in a few years we could get a joke reference, but certainly not in the Sonic Boom comic. Speaking of, I will be surprised if the comic survives through 2015.
No.231458
Anonymous
>>231455
>month-to-month employment

Please stop. Archie writers and artists are freelancers with some exceptions. Just like the writers and artists at EVERY comic company.

(But seriously, what started this? This is the second time someone has been "GUYS THE ARCHIE ARTISTS ARE HIRED MONTH-TO-MONTH" in this thread.)
No.231459
F-ing
>>231458
I'm sorry. I just asked about Tyson Hesse (who's work I really really like) replaced an artist on a certain book.
No.231462
Autonywork !x4vv0ZYuAo
Replies:>>231464
>>231458
I'd have to see if I can track it down, but I recall that being said by Ian himself on the prior boards. Not that they have to renegotiate every month, but that there's no guarantee they'll be the ones doing the next issue after they complete one. Month-to-month (or issue-to-issue, if you prefer) sounds like freelance to me.

And just because it happens at every comic company doesn't make it a good thing.
No.231464
Autonywork !x4vv0ZYuAo
Image:141601938800.png(58kB, 1834x776)DELETEME.png
>>231462
Ah, here we go:
http://plus4chan.org/b/co/res/218759.html#218800

Image related in case link becomes broken. So unless something has changed in the last year, looks like it's (roughly) month-to-month employment.
No.231465
Anonymous
Image:141607894800.jpg(79kB, 1280x720)Rotor tries to explain his fetish.jpg
No.231476
Anonymous
Replies:>>231482
Image:141614687300.png(190kB, 726x362)IseeDouble.png
wut?
No.231482
Anonymous
Replies:>>231490
>>231476
Other than the color and vague catness, what's so similar?
No.231490
Anonymous
Replies:>>231507
>>231482
I think he's making a comment on how there are both anthro and feral cats.

Though it's not like cartoons haven't done this before.
No.231507
Anonymous
Replies:>>231508
>>231490
I swear, I don't see how it's so difficult for so many to understand! The animals that walk like humans, talk like humans, and wear cloths likes humans are a different species from the animals that do not walk and talk. It's not that complex.
No.231508
Autonywork !x4vv0ZYuAo
Replies:>>231510
>>231507
Yup, like how we have pictures of humans and monkeys together. 'Course, most people don't keep monkeys as pets...
No.231510
Anonymous
>>231508
Yeah, but that's not because of any sort of cultural taboo or because it's weird, it's because monkeys are a lot of work and aren't truly domesticated and are expensive. If monkeys were as cheap and as easy to raise as cats, I guarantee you they would be at least the third most popular pet in the world, if not #2 or even #1.
No.231511
Anonymous
I watched the existing episodes of Boom, and honestly...they were pretty good. Episode 4 wasn't all that great, but the other three were pretty good at least. The jokes made me legitimately laugh at times, the animation is passable, and Eggman is awesome.

My only real gripe is that the show *begs* to be a full half-hour instead of two separate 11 minute episodes. The plots feel a little rushed as it is. I'm hoping it switches to that format once the show enters its second season, but I won't get my hopes up. I also don't like Sticks. She is horribly unnecessary, and so far she hasn't contributed anything to the show. Plus, she's just not very funny, which is probably why I didn't like episode 4 as much. She's tolerable at least.
No.231518
Jumpman
Replies:>>231523
Image:141641009400.jpg(109kB, 700x737)B2z58dbCUAAa7oA.jpg
No.231523
Deon
Replies:>>231525
>>231518
No need to get all crotchety about it.
No.231525
Anonymous
>>231523

It's pronounced kroh-shey.
No.231530
Anonymous
Replies:>>231536
Do we know how much hair has Ian pulled out of his head from all the nonsense in the Sonic Boom story?
-Shadow for no reason
-Shadow is a jerk for no reason
-Sonic and Lyric forget each other between games
-The games having a totally different tone from the show
-there is absolutely no explanation for anyone.
No.231532
Jumpman
Is it true that Ian submits scripts to Sega for every Sonic game recently released, but gets rejected?
No.231536
Anonymous
>>231530
Fortuantly, Boom doesn't seem to have any "this episode takes place after this episode" sort of content, so with a little leeway Ian can do pretty much what he wants, so long as there isn't already a epsiode about it upcoming

As for Shadow being kind of a ass: It's very likly he had no MARIIAAAA moment because GUN probably doesn't exsist in Boom, so he's more like Sonic Adventure 2 Shadow, but with no reasons to become a good guy at the end.
No.231539
Anonymous
Image:141652526100.jpg(50kB, 300x461)sonic270.jpg
Solicitation Time

Sonic 270

'Champions,' Part 3. The battle for the Chaos Emerald is reaching a fevered pitch! Hero versus hero! Villain versus villain! Will Dr. Eggman be content to play by the rules? Will Metal Sonic come in and shake things up? And what exactly is the secret history between Metal Sonic and casino mogul Breezie? All of the answers await you in this thrilling, penultimate chapter! Featuring all-new cover art from one of the newest Sonic superstars Jennifer Hernandez, plus a special 'Marvel at the Showdown' variant cover by the incomparable Brent McCarthy!
No.231540
Anonymous
Image:141652534800.jpg(38kB, 300x461)Spoiler image
Sonic Universe 73

It starts with a spark! 'Spark of Life,' Part 3. Shocking truths are exposed as Dr. Ellidy reveals the tragic origin of the beloved A.I., Nicole! Meanwhile, Phage erupts from the shadows of the Digital World to sew chaos on the island! Can our heroes rally to save Nicole and drive off this new threat? Night is falling, and terrible monsters are closing in! Don't miss this exciting next chapter in the latest Sonic Universe epic, featuring all-new cover art from Sonic artist supreme Tracy Yardley, and a special new 'EXTREME BFFs' variant cover from My Little Pony artist Agnes Garbowska!
No.231541
Anonymous
Replies:>>231545
Image:141652542300.jpg(49kB, 300x461)Spoiler image
Sonic Boom 5

Sonic Boom is your antidote to comics that lack amaze-ma-tude! Eggtoberfest! Dr. Eggman's sick and tired of no one trusting him! How on earth can he take advantage of people if they don't trust him to begin with? The answer? Eggtoberfest! Just one small problem: the mechanical master forgot to hire ride operators for his carnivorous carnival creation! So it's Sonic to the rescue! If a good guy helps a bad guy, is that 'helping' at all? Ponder this and other philosophical queries in the latest action-packed issue of Sonic Boom, written by Sonic Boom TV Series writer Bill Freiberger! Featuring cover art from Patrick 'SPAZ' Spaziante and an X-RAY variant from the newest superstar Diana Skelly!
No.231542
Anonymous
Image:141652549000.jpg(44kB, 300x461)Spoiler image
Mega Man 46

DING DING DING! Get ready for the fight of the century with: Mega Man versus Break Man! 'The Ultimate Betrayal' Part Two: This is it, the day has finally arrived-it's the epic-beyond-epic duel you've been waiting for as brother battles brother and the Blue Bomber brings the ruckus to the Prodigal Son! Everything has been building to this battle of two siblings-and the fate of the world is at stake! The Mega Man 3 game adaptation reaches a fever pitch in this exciting installment, featuring cover art from Patrick 'SPAZ' Spaziante and a special 'brother versus brother' variant by acclaimed artist Justin Harder!
No.231544
Anonymous
Replies:>>231546
If the Boom comic doesn't bring back El Gran Gordo, all hope is lost.
No.231545
Anonymous
>>231541
>Bill Freiberger
Hm... don't see his writing credits for Boom. Only credits I see is for "Riese of Lyric"

Well that sucks.
No.231546
Anonymous
>>231544

I kinda doubt SEGA is gonna allow that.

If they did we'd have gotten El Gran Gordo on the wrestling themed variant cover for the regular book announced awhile ago.
No.231560
Anonymous
Replies:>>231561
Image:141657805500.jpg(267kB, 992x735)censorededit_by_glitcher-d86ykwi[1].jpg
Ha! I didn't know this was a thing
No.231561
Autonymoose !x4vv0ZYuAo
>>231560
>phew, we put a vest on her, she's not naked anymore
No.231563
Anonymous
Replies:>>231566
Should we make a separate thread for all Sonic related stuff now that Boom is out, and leave the Archie thread for MM/Worlds Collide/other things?
No.231564
Anonymous
Replies:>>231565
Image:141660758300.jpg(81kB, 500x400)1416578782683.jpg
S.O.S.

SonAmy shippers rampaging in the streets. There's fire everywhere, people are dying. Please send help
No.231565
Nøpe
>>231564
What gets me is that he's still wearing those stupid bandages.
No.231566
Autonywork !x4vv0ZYuAo
Replies:>>231567
>>231563
Nah. On the old boards we mulled that same question after WC came to an end and decided that the Archie threads were never fast enough to need to be broken up. They're only slower now...
No.231567
Anonymous
>>231566
True, but isn't it strange calling it Archie General when let's be honest, most posts here are going to be related to Sonic and of course Boom, which isn't even Archie related save for the comic?
No.231572
Deon
Image:141662237500.jpg(1.62MB, 1986x3056)Spoiler image
>>231567
I'm still sad that Archie died.
No.231577
Anonymous
Replies:>>231578
>>231567
we talk about the Sonic and Mega Man games and they are only tangentially related to the comics
No.231578
Anonymous
Replies:>>231605
>>231577

>Mega Man
>Games

I don't understand.
No.231605
Anonymous
>>231578
Xover was a thing (and still is, until March), when these threads started
No.231657
Anonymous
Replies:>>231658
Did Penders argue that he owns the idea of an alternate, evil Sonic? Could Ian not take Ashura and slap it over Scourge's character, bringing him back in?
No.231658
Anonymous
>>231657
He's argued he owns the idea of alternate evil Sonic.
No.231659
Anonymous
Image:141690419900.jpg(89kB, 313x334)1372881087760.jpg
>>231658
How...but...Shadow? Metal Sonic?

I know it's been two years but WHAT?
No.231669
Anonymous
>>231659

Archie is such bad standing with SEGA they don't dare question anything Penders does at this point just to shut him up.
No.231672
Anonymous
>>231659
They're not alternates, just doppelgangers.
No.231673
Anonymous
>>231658
No, he argued that he owns the idea of "Evil Sonic". He owns the evil Sonic from another dimension, which is what Scourge originally was, and still was by the reboot. And it could be argued that he owns that concept.

However, he does NOT own the concept of an alternate evil Sonic. He simply owns the concept of the evil Sonic that he created: Sonic, from an alternate dimension, only evil. If Eggman had created Scourge from scratch, based on Sonic's DNA and abilities, Penders could not claim to own that.

I'm not saying Archie should ever attempt this, but it's important to know.
No.231683
Anonymous
Image:141696770500.jpg(99kB, 400x619)69436.jpg
>>231673
It's similar to Medieval Spawn aka Spawn On A Horse.

It was one of the characters Neil Gaiman co-created and successfully sued Todd McFarlane over. McFarlane created Dark Ages Spawn to take the character's place. The courts ruled against McFarlane and said Dark Ages Spawn was derivative of Medieval Spawn making it also co-owned by Gaiman.
No.231684
Anonymous
>>231673

I'm sure if Archie ever did attempt a new version of an evil Sonic that wasn't from another universe Penders would double down and say he owns the idea of an evil version of Sonic.
No.231737
Anonymous
Sonic Boom #2 was just read and it was pretty good, but the best part was the cover reading "Based on the HIT video game and tv series!"

The series is mediocre and the games both suck. The comics are the only really enjoyable part of the franchise, yet SEGA has them jump the gun to try and get people to think this train wreck of a franchise is any good. Reminds me of how Penders called the "lost ones" a hit series. Really, they should know by now that Archie Sonic fans know the word "hit" means nothing.
No.231738
Anonymous
Newest episode of Sonic Boom had a Sonichu reference!
No.231740
The Sneaky Tiki
>>231737
DS version didn't suck, it was just mediocre, though your point remains valid.
No.231785
Anonymous
Replies:>>231809
>>231737
The show's ratings are actually pretty good, it's doing surprisingly well.

And even then, a terrible Sonic game is still more successful than any of Penders' projects will ever be.
No.231809
Anonymous
Replies:>>231812
>>231785
why do you suppose CN put it in a death slot?
No.231812
Anonymous
Replies:>>231813
>>231809
They don't own it, and CN does not give half a shit about shows it did not make itself.
No.231813
Anonymous
>>231812
then why even put it on CN?
No.231814
Anonymous
>>231813
It's still a huge network, and it's not as if Disney or Nickelodeon are incredibly different in that regard.
No.231847
Anonymous
>>231813
Because no matter how bad CN treats shows; it's still the best option between them, Disney's Tween Station and the Spongebob Channel.
No.231989
Anonymous
Image:141843287600.jpg(131kB, 720x997)worldsunite.jpg
Welp.
No.231990
Anonymous
>>231989

Sticks: "I knew it. The Robot Apocalypses is here. But I was ready for you. I have my Anti-Robot Apocalypses necklace on."
X: "....I've never meant an organic maverick before."


Countdown to Sticks/X shipping fanart in 10...9...8
No.231994
Anonymous
>>231989
Why though? Is Boom being a part of this a Sega mandate?
No.231995
Autonymoose !x4vv0ZYuAo
Replies:>>231997
>>231994
Could be a SEGA thing, could be Archie trying to use Worlds Unite to get more interest in the Sonic Boom comic.

But how will it work? Will there be only Boom Sonic? Both Boom and regular Sonic? A half-Boom, half-werehog abomination?
No.231997
Anonymous
Replies:>>231998
>>231994
>>231995
Maybe it's just ohIdunno for fun?
No.231998
Anonymous
Replies:>>231999
>>231997
Sonic Boom isn't fun though. In fact I'd call it anti-fun.
No.231999
Anonymous
Replies:>>232001
>>231998

The show and comic are fun.
No.232001
Anonymous
Replies:>>232011
>>231999
The show is quickly becoming The Eggman Show Starring Sonic. It's ok, at best. The schtick of "Eggman isn't evil this time, really" is already getting old and the jokes make me roll my eyes. TheAnd the comic is far too early in its run for a freaking crossover event. Plus since the show writers will be taking over the comic soon, that will probably just be "ok" as well.

Sonic Boom as a whole is a shitstain in the franchise's drawers right now.
No.232003
Anonymous
Replies:>>232005
Seeing as how the Sonic franchise has had a spastic colon for over a decade or two, that must be saying something.
No.232004
Anonymous
Anyone see Ian's response as to why X should be in this? it's a bit worrying and he shows his lack of understanding of the franchise.
No.232005
Nøpe
Replies:>>232006
>>232003
The whole thing screams "We are still hip with the cool kids! Look how relevant we are!" But coupled with a disaster of a broken game.

Sonic has been trying to reinvent itself with every game sense 06. They really have no idea what they're doing, and it's only become more and more obvious with each release.
The incomplete fairy tale collection for the Wii
Unleashed adding a pointless and sluggish battle system to the mix.
Colors trying to give less serious tone back to the series.
Generations trying to marry the classic style with the modern.
Sonic 4 trying to continue the old series.
Lost World adding yet another style to the mix.

There's no direction to this. They just keep pressing the big red reset button on it and seeing what sticks, then ignoring what does to try something else. I certainly don't want the series to go stale, but at least try to find a general tone and style to agree on.
No.232006
Anonymous
Replies:>>232011
>>232005
its like Sonic is the opposite end of the spectrum from Mario. Why did they decide Sonic needed this sporadic change anyway?
No.232011
Anonymous
Replies:>>232012
>>232001
In truth, in most of the games after Sonic'06, Eggman is the only character that's enjoyable.

>>232006
Partly to experiment on the "speed and coolness" of Sonic's character. Partly to cover up all their corner-cutting. And partly because they know the games will sell regardless.
No.232012
Anonymous
>>232011
>In truth, in most of the games after Sonic'06, Eggman is the only character that's enjoyable.

Part of Sonic Boom's job was to reinvent the characters, not just redesign them. Make EVERYONE enjoyable. So far it's failing that job, badly.
No.232019
Anonymous
Replies:>>232040
>>232004
Grow the fuck up, Mav. You don't speak for everyone, stop acting like it.
No.232021
Anonymous
Replies:>>232025
>>232004
Not really, he's right. X isn't doom and gloom all the time, it's allowed to be casual or make a joke every now and again. It's serious, but not so serious that it'd be destroyed by something poking fun at it. The only series that is unrelentingly grim is Mega Man Zero. I'd worry more that the crossover looks like a clusterfuck than "not getting" the franchise. Mega Man X is not particularly hard to understand.
No.232025
Anonymous
>>232021
>it's allowed to be casual or make a joke every now and again.

Not to be that guy, but when has the X series ever had comedy relief?
No.232027
Anonymous
>>232025
Dedicated comedy relief? They don't really have that unless you want to consider Double before he betrays the group. But characters like Douglas, Axl, Layer, Tornado Tonion? They are absolutely silly and fun, and wouldn't be able to exist if Mega Man X was immune to fun.
No.232028
Anonymous
>>232027
Exactly. If the series was 100% serious GRIMDARK and there were worries about disrupting a tone, you would NEVER have a reploid who apologizes while attacking with giant fucking cat paws, a superstrong plant/ballerina reploid who attacks because she's pissed you walked in on her practicing her dance moves, or goofy cameos like Auto watching TV or, yes, Street Fighter Dr. Light. If they can include anything like that, and they have, then there's no harm in occasionally treading into lighter territory.
No.232031
Anonymous
Replies:>>232037
>>232027
>Double
Silly, until you realize he's a cold-blooded killer.
>Douglas
He never did anything at all, let alone anything silly.
>Axl
Ok, I'll give you that. But he shows up waaaaay late in the series.
>Layer
What? There's nothing silly about her. Do you mean Palette? Even then, it's not her character that's silly, it's her voice and design.
>Tornado Tonion
You could name several bosses honestly, but they're cannon fodder for specific issues, not like they're recurring characters.
No.232033
Anonymous
Replies:>>232037
>>232025
For starts, the Mavericks bosses are robotic cartoon animals. Even the threatening one can't take them 100% seriously. And some of their reactions to the weaknesses are comedic. Prime example is Crystal Snail and how you can play keep-away with his shell.

Everyone has made jokes about Zero's gender-confusing design; Alia's bad timing as a navigator, or how Dr. Light has upgrade capsules for everything everywhere.
No.232037
Anonymous
>>232027
>>232031
>>232033
>For starts, the Mavericks bosses are robotic cartoon animals. Even the threatening one can't take them 100% seriously.
Why not? Most every one of them, especially in the original game, are bigger and stronger than X. You make a good point about the comedy in the boss fights, but most of that is not related to the narrative at all. When Spark Mandril freezes then unfreezes constantly, that's because you know, as a player, how to fight him, not because he was intended to be a comedic character.

>Everyone has made jokes about Zero's gender-confusing design; Alia's bad timing as a navigator, or how Dr. Light has upgrade capsules for everything everywhere.

None of these are intended bits of humor. No one in the series ever asks Dr. Light how he gets the capsules everywhere. No one confuses Zero for a girl, and no one notices Alia's bad timing. heck, if anything, Alia is frustrating, not funny.

Even while you do something silly to a guy like cut off Flame Mammoth's nose or leave Magna centipede limping without a tail, that's not really all that comedic. You're still a pacifist forced to KILL YOUR FRIENDS because they all decided to KILL other people.
No.232040
Anonymous
Replies:>>232048
>>232019
>Grow the fuck up, Mav.
I've actually been doing quite a bit of this recently, believe it or not. I was focusing on some of my other annoying tendencies, but yeah I'll work on that next.
No.232047
Anonymous
>>232037
>Why not? Most every one of them, especially in the original game, are bigger and stronger than X.
Look at them. They all have very bright and colorful designs. It the same with comic book heroes and villains. They CAN taken seriously but not so seriously that you feel truly scared of them.

>None of these are intended bits of humor.
In universes that's true. But it's things that players can and have make fun of.

Megaman X has dark themes but the setting isn't grim. We are never meant to be weighed down by the morality of X's position. We know he hates fighting, but we never, EVER see him depress or mourn over the lives lost. Even Zero, who we see to have real emotional attachments isn't bothered by his actions for very long.
There is enough darkness added to make you think about the seriousness of the story. But not enough to make you ignore the silliness. Just like a lot of anime and comic books.i
At the end of the day, it's just a few humanoid robots in oddly designed armor fighting robotic versions of Disney or Looney Tune characters.
No.232048
Anonymous
Replies:>>232059
>>232040
Long as you don't internalize it into self depreciation.
No.232049
Anonymous
Replies:>>232058
>>232037
>You're still a pacifist forced to KILL YOUR FRIENDS because they all decided to KILL other people.


And if you just pick up the game and hit start, you don't know that at all. You know that you are a bright blue humanoid guy shooting the bad guys and the elephant's nose fell off. You can look into backstory and frame a context around it and tell yourself it's so sad and deep and angsty, but that's not the tone actually being portrayed right then and there.

There are dark themes in X, even if you have to look for them and excuse the awkward presentation, but not so much that it's absolutely immune from lighter stuff. It's not like looking at the Holocaust and saying "No, no humor there. Ever." You can skew things towards darker and grimmer if you want, but you can also inject some lightness too. If it was such SRS BUSINESS from the start they probably wouldn't have let the colorful dancing cucumber robot get past the early concept stage in the first place.
No.232050
Anonymous
Image:141868635100.jpg(1.14MB, 1193x1835)Spoiler image
Time for solicitations.

Mega Man 47
The penultimate chapter to the ultimate Mega Man epic is here! “The Ultimate Betrayal” Part Three: Mega Man must brave the many difficult challenges of Dr. Wily’s newest castle! Awaiting Mega Man in the trapped-filled halls of the ferocious fortress is the vicious and super-powerful Doc Robot! After seeing the pure destruction from this ferocious machine at Light Labs, does our hero even stand a chance? Or is the dreaded Doc Robot truly unstoppable?! The answers to these questions and more, plus cover art from the legendary Patrick “SPAZ” Spaziante and a special new variant cover from fan-fav T.REX, all in this latest MEGA-issue!
No.232051
Anonymous
Image:141868643300.jpg(1.23MB, 1193x1835)Spoiler image
Sonic 271
Grab a front row seat for the finale to the brawl-iest, punch-iest, contest-iest Sonic comic saga yet! “Champions” Part Four: It’s the battle you’ve all been waiting for (again!): Sonic versus Knuckles—for the title and the Chaos Emerald! The old rivalry blazes to life as the True Blue and Rad Red throw down for glory—and for the fate of the entire world! But with the vengeful Hooligans waiting in the shadows, and Metal Sonic en route, will they even get to finish their fight, or will their foes beat them to the punch? Featuring new cover art from Sonic art legend Tracy Yardley and a super-special new ARCADE VARIANT by the latest Sonic art superstar RAFA KNIGHT!
No.232052
Anonymous
Image:141868651700.jpg(1.03MB, 1193x1835)Spoiler image
Sonic Universe 74
The final showdown for the fate of the digital realm is HERE! “Spark of Life” Part Four: It’s pandemonium aplenty in this conclusion to the stunning “Spark of Life” story arc! Who, or what, is Phage? Introductions aren’t necessary—she’s creating havoc for our heroes anyway! Tails and Big—menaced by badniks and Dark Gaia Monsters alike! A Chaos Emerald—about to fall into enemy hands! Nicole—on the brink of deletion! Will Sally sacrifice it all to save her friends and the world? Only the dramatic conclusion to SPARK OF LIFE can tell! Featuring cover art from Sonic comic artist extraordinaire Tracy Yardley, and a special SEGA-art TAILS variant cover!
No.232053
Anonymous
Image:141868660200.jpg(1.17MB, 1193x1835)Spoiler image
Sonic Boom 6
What…What is that sound? No, really—what on earth is that noise? Waitaminute… is that the sound of go-karts??? IT… IT—IS! LET THE RACE BEGIN IN “EVERYBODY’S SUPER SONIC RACING” PART ONE! (IS THE CAPS LOCK STILL ON, OH WAITAMINUTE, there we go. Much better.) When Dr. Eggman sponsors a go-kart race around Sonic’s Island home, you know that dude is up to no good. The rules are as follows: no special powers, no weapons, and everyone has to drive a kart to keep things fair. Since when does Eggy care about “fair”? What will happen to throw this race into a SPIN? How many rhetorical questions can we ask in one paragraph of solicit text?? Find out in this hyperbole-packed issue! Featuring cover art from Sonic comic extraordinaire Tracy Yardley, plus a new BOOM-Crew Sega art variant!
No.232054
Anonymous
Image:141868667300.jpg(1.29MB, 900x1213)sonicsuperspecial14.jpg
And Super Sonic Special Magazine 14 has a Worlds Unite prequel so I'll post that too even though I don't generally post reprint issues.

As Archie Action Comics races toward the WORLDS UNITE crossover event, prepare yourself with an all-new prequel tale: THE GENESIS PORTAL! When a strange energy signature appears on Sonic’s shattered world, what could it mean for our heroes and their fight to save the planet? And what ominous implications will this have for the WORLDS UNITE event? Featuring new story and art from the superstar Archie Sonic team! The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! This issue also features a special encore selection from the history-making “WORLDS COLLIDE” storyline, and much, much more! All this plus the extra features you love, an interview with Sonic newcomer Diana Skelly AND a super special shiny foil-enhanced cover featuring art by Sonic comic superstar Ben Bates!
No.232058
Anonymous
>>232049
>And if you just pick up the game and hit start, you don't know that at all.
The problem with that argument is that we're talking about translating the elements of the game into the comic book. They aren't going to ignore all the story bits, because they can't exactly adapt gameplay into narrative formula (at least, not as much as they could adapt the story).

Look, design, I can get. Some of those dudes can be a bit ridiculous looking, however, their stories and such, while on the back-burner in the games, will (or should be) at the forefront of the comic.
No.232059
Anonymous
>>232048
Is it not alright for someone to have a crisis every once in awhile? I had a lot of stuff going on in my life last month.
No.232063
Anonymous
Replies:>>232064
>>232058
So you think that with MORE room to actually talk and interact with each other on a more personal and realistic basis outside of a video game-based structure, the characters will never be able to crack jokes or poke fun at things.

Ok.
No.232064
Anonymous
>>232063
Not him but of course that's going to happen, it's Ian Flynn. Just never to the extent Classic does, surely.
No.232065
Anonymous
Replies:>>232067
>>232064
Why not? Arguably the characters in X are supposed to be more "human" and emotional than those in Classic. Unless everyone really wants X to have no personality beyond fret and mope.
No.232066
Anonymous
>>232058
>They aren't going to ignore all the story bits
They're not going to ignore all the ridiculous bits either. Even tragedies can have a bit of fun sometimes.
No.232067
Anonymous
>>232065
Well for one thing, a more serious tone would set the book apart from MM Classic and give it its own identity.
No.232070
Anonymous
>>232067
It would also get really boring really fast. You need a bit of lightness sometime. I'd already argue that the MM comic is already tackling the source material with more depth and seriousness than the games. You seem to be caught up in this tornado of panic that the same wouldn't happen to X for some idiotic reason.
No.232072
Anonymous
Mav here

I'm not saying there shouldn't be light moments in the comic, but I agree with >>232064 and >>232067
I really don't want to see, and really don't expect to see, for example, things like when Mega Man was confused about the stage design in Mega Man III. Most of the locations in X are quite clear about what they are.

There are a lot less things that make sense for the characters to riff on, especially personality wise

>Unless everyone really wants X to have no personality beyond fret and mope.
During the events of the games, that's all X ever does. If he starts wise-cracking between being fretting over everything, it would be extremely out of character. There are rare moments where X is happy. Heck, I think the only time in the X series X isn't sad or worried was when he found out Zero was alive. The highlight of his existence is finding out his best friend isn't dead. He's a very sad person and has a very sad life.
No.232075
Anonymous
>>232072
>During the events of the games, that's all X ever does. If he starts wise-cracking between being fretting over everything, it would be extremely out of character. There are rare moments where X is happy. Heck, I think the only time in the X series X isn't sad or worried was when he found out Zero was alive. The highlight of his existence is finding out his best friend isn't dead. He's a very sad person and has a very sad life.

It would be out of character to have X be a smart-mouth, but it wouldn't be OOC to see him have some moments of fun. They can show that he has a interest in music, sports, art, cooking, and/or animals. They can give him friends outside of the Maverick Hunters Units and/or a love interest like that mermaid Marty from the manga. Even just commenting in things like how Mega's comment about Crashman lack of hands.

The comics allowed them to give classic characters a lot of personality beyond what can be seen from the games and that can be done for X too.
No.232079
Anonymous
>>232072
If all X ever did was mope and whine, I'd probably want the book dead and him with it. He has a life with a lot of tragedy, that doesn't mean he has to Hamlet-monologue every minute of the day.
No.232084
Anonymous
>>232072
>The highlight of his existence is finding out his best friend isn't dead. He's a very sad person and has a very sad life.

Jesus, no wonder you aren't happy with anything. This is what you want. This is what you look forward to.
No.232118
Anonymous
>>232084
I'm happy with plenty of things.

I'm only looking forward to it because that's how I understand the franchise to be. That's just what I got from the games. Fun games about a tragic character. X is a tragedy. He has a crappy life, and it ends by becoming a cyber elf and Elpizo stabbing his body.

I've played all the games, they're all rather pessimistic, to my understanding.
No.232119
Anonymous
>>232084
I will admit I tend to talk about what I don't like over what I do, though
No.232155
Deon
Replies:>>232163
I thought that they had forgotten they were going to convert the rest of my Life With Archie subscription (cut short due to it ending) into something else, but here I have my copy of Archie Comics Annual #256
It's gonna be a real slow burn if this is a literally annual publication.
No.232163
Anonymous
Replies:>>232215
>>232155

Not unless #1 came out in 1759. They changed your subscription to Archie Double Digest. It comes out monthly.

http://comicbookdb.com/title.php?ID=13378

I don't know why #256 is randomly called an Annual. That's weird.
No.232188
Rat
Replies:>>232189
Dying to read Lost Hedgehog Tales...
No.232189
Anonymous
Replies:>>232194
>>232188
I bet the new crossover sidetracked that just a little.
No.232194
Rat
>>232189
Oh god youre probably right. BRB after crossover.
No.232215
Deon
>>232163
I guess it must be the annual xmas special.
What a nice gift to get something worthwhile in the mail.
No.232264
Anonymous
Image:141966953000.png(613kB, 717x697)latest.png
Please, Ian, you have to make a reference to how Toadman would always never attack you if you shot at him and just ran to the otherside of him when he jumps over you.
No.232265
Anonymous
>>232264
I'm guessing that was to balance out his attack being undodgable, but dang Toad Man. That's pretty lame.
No.232266
Mr. Stone !zWb42fBPMM
>>232264

The only boss in MM history easier to deal with than him is Metal Man, and that’s chiefly because Metal Man’s pattern is easy as fuck to work around. (Also in the Robot Master Rematch you can use Metal Blade to kill him in, like, two or three hits which is fucking hilarious. God bless the Metal Blade, brokenest of the broken weapons.)
No.232274
Anonymous
>>232264

Only if you use certain weapons though.

Try hitting him with something other than the Mega Buster or his weakness and he'll tank it and do Rain Flush anyways. Most notably if you try to fight him with Rush Coil for whatever reason. Weird AI quirk I guess.
No.232284
Anonymous
Replies:>>232301
Image:141979946200.jpg(523kB, 1916x1172)cubot on the subject of eggman lackeys.jpg
No.232301
Anonymous
>>232284
If I didn't know this was Sonic Boom, that would be interesting.
No.232325
T4 was here
//youtube.com/watch?v=8Uj0K4GvRIcyoutube thumb
And now I want to replay it...
No.232353
Anonymous
Has it ever been said what the original Death Egg's purpose was? The official media has never stated it, and western media said it was for mass roboticization. As far as the games go, the only harmful thing it was doing was using the Chaos Emeralds to fuel it.
No.232355
Anonymous
>>232353
It doesn't use the Chaos Emeralds to fuel it in the games. We don't really know what it was going to do in the games, aside from be a giant aerial fortress.
No.232357
Anonymous
>>232353
To blow up Alderaan, duh.
No.232401
Anonymous
Replies:>>232402
Any chance that the new franchise the one Archie guy said would be in "Worlds Unite" being Freedom planet? that would be quite spiffy.
No.232402
Anonymous
>>232401
It's technically possible, but incredibly unlikely. Freedom Planet's way too tiny to warrant a comic of its own or be a real selling point, whatever's planned to be in Worlds Unite will likely have its own series coming out of the event. It's probably something else from Sega or Capcom, with the highest chances being Mega Man X (while not an exciting answer by any means, we already know it's in and it will likely finally get a real debut afterwards.)
No.232425
Anonymous
So Ken Penders is now claiming that he didn't establish Remington as Kragok's son and that Ian did it. I swear this man is a poster child for 1984-style propaganda.
No.232426
Anonymous
>>232425
Technically he didn't, did he? He badly implied it a lot but he never actually got around to saying it or doing anything with it. The other writers had to pick up his slack: this is something he absolutely should admit to, because it's admitting his lazy ass didn't pay off even the most basic story beats it set up.
No.232427
Anonymous
>>232425
Question: where is he saying that? His forum is even deader than it used to be and his twitter is nothing but trying to sound like an expert on social issues.
No.232429
Anonymous
Replies:>>232438
>>232426
That's the thing, he DID say it. He said he didn't know when he'd get around to telling it in the comic and so flat out announced it years ago. That's why Bollers and Flynn used it at all.

>>232427
Twitter.
No.232438
Anonymous
Replies:>>232539
Image:142093807100.jpg(352kB, 703x850)revisionist history by Ken Penders.jpg
>>232426
>>232427
>>232429
Here. It's interesting how he forgets his own Word of God stuff but manages to "remember" being responsible for starting Antoine and Bunnie as a couple.
No.232474
Anonymous
Image:142120147500.jpg(246kB, 771x1186)Spoiler image
Time for solicits again.

Mega Man 48

"The Ultimate Betrayal" Part Four: The cataclysmic conclusion! Dr. Light built Gamma to be the definitive answer to all global disasters—unfortunately it looks like all of its power might just be turned against poor Mega Man! As the battle rages, the entire castle stronghold begins to collapse. How will anyone get out of this one alive—and will they at all? Don’t miss the epic conclusion to this Mega Man 3 game adaptation storyline, featuring new cover art from fan-favorite Brent McCarthy and a special Capcom art variant!

Side note, especially lazy variant for this using the Game Boy Mega Man 3's promo art. With Skull Man dead center.
No.232475
Anonymous
Image:142120156300.jpg(245kB, 771x1186)Spoiler image
Sonic 272

"A Ray of Hope": As Sonic and the Freedom Fighters continue their journey to save the shattered planet, Sonic and Chip journey to Apotos to uncover the secrets of the Gaia Gate! Meanwhile, Knuckles and the Freedom Fighters take on a TITANIC challenge of their own! Does Sonic have a hope in saving the world? Will battle tear the freedom fighters apart first? Find out the answers to these and more exciting questions as our heroes journey to the much-awaited crossover event of the year—WORLDS UNITE! Featuring new cover art from Edwin Huang (Uncanny Skullkickers) and a crazy-new Metal Sonic game art variant provided by Sega!
No.232476
Anonymous
Image:142120165300.jpg(195kB, 771x1186)Spoiler image
Sonic Universe 75

Which has a whopping EIGHT variant covers.

"Fury": The race is on as Sonic chases down Metal Sonic for one of the sought–after Chaos Emeralds! But when their chase takes them to a very unexpected place, Sonic’s worth as a hero may be put to the test! Can Sonic win the day, secure the emerald and retain his sense of self by the end? As our journey to WORLDS UNITE crashes to a close, join us in celebrating the longest-running Sonic the Hedgehog spin-off comic in history with 7.5 variant covers from your favorite Sonic artists! Featuring cover art from Patrick "SPAZ" Spaziante, Tracy Yardley, Ben Bates, Tyson Hesse, EGA Studios, Patrick Thomas Parnell, Lamar Wells, Evan Stanley and Jonathan H. Gray! To name a few!
No.232477
Anonymous
Image:142120169700.jpg(351kB, 771x1186)SonicBoom7.jpg
Sonic Boom 7

It's wacky-racin' adventure in "Everybody’s Super Sonic Racing" Part Two: Dr. Eggman’s fun and “friendly” go-kart challenge has turned deadly! But, really, who didn’t see that “twist” coming? Can Sonic salvage the race and prove to the bad doctor he can win fair and square? More importantly—can Sonic survive long enough to return to the race course?! Discover the fate of life, limb and ego in this super-fast story with cover art from Sonic comic fav Jamal Peppers, and an all-new "insubordination" variant cover from painter Erik Ly! …And BOOM goes the dynamite!
No.232478
Anonymous
Also some more info on Worlds Collide Complete, mainly it has material from Mega Man 23 & 28 and Sonic the Hedgehog 247 and 252.
No.232539
Anonymous
Replies:>>232548
>>232438
There are all those people in his current forums?
No.232548
Anonymous
Replies:>>232773
>>232539
No, that was a chat Ken held 10 or 15 years ago, where he revealed Remington was Kragok's son. Now he's apparently forgotten that. Or he's saying he might not be able to legally use that anymore if Ian was the one who established it in the comic. One of the two.
No.232773
Anonymous
>>232548
Serves him right.