/md/ - Murder Drones

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Replying to /md/77240
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No.77240
MULTIPLANETARY DESOLATIONAnonymous
Image:173039843854.png(556kB, 2480x3508)IMG_3522.png
ITT: discuss /mdrpg/, potential ideas, issues, homebrew, don’t be afraid to ask questions, I might not answer immediately but I probably will eventually ;)

Any feedback is appreciated! :):):)
No.77242
Anonymous
Homebrew anchor ⚓️
No.77245
Anonymous
Ideas anchor ⚓️
No.77247
Anonymous
Issues/questions anchor ⚓️
No.77250
Anonymous
OH I FORGOT TO POST A LINK TO THE GAME!!!!

here: https://files.catbox.moe/31jehf.pdf
No.77254
Anonymous
Replies:>>77255
Hi :3
No.77255
Anonymous
Replies:>>77306
>>77254
hi ;)
No.77306
Anonymous
>>77255
Happy birthday!
No.78136
Anonymous
Replies:>>78161
Might wanna eventually link this in the main thread. Didn't know this was here
No.78161
Anonymous
No.78647
Anonymous
Just read through the draft. Its pretty neat. Keep it up
No.78667
Anonymous
>>77240
Just did a skim through the PDF. Seems quite well thought just from the first glance, although I'll try to give more in-depth feedback once I've really dug into it
Depending on just how well I can wrap my head around this I might just end up making an effort to translate thread Stuff into this system!
No.78668
Anonymous
Would love to see some story threads to use or enemies
No.79266
Anonymous
I'll give this a read through when I can, looks neat
No.82066
Anonymous
Can't wait for the content
No.82290
Anonymous
Image:173083961157.jpg(30kB, 516x516)tfw dad found the nanite jar.jpg
>>77240
Alrighty, so I've given this a more in-depth read. I'll list my more notable observations below
NOTE: My personal experience with TTRPGs, both as a player & a GM, is just a couple ticks above 'normie' but shy of what I'd consider 'average' so naturally take anything I say with this in consideration
-

>From what I can tell just from looking at the breakdown for 'Attributes', 'Sub-Attributes' & 'Skills' everything appears to be in good order (or at least is 'mathed' out reasonably)
>Combat looks to be pretty simple & to-the-point (certainly easier to comprehend than something complicated like GURPS). The re-roll of initiative for each turn is a pretty neat way to keep players on their toes, although the current lack of any critical hit system is a tad disappointing
>I really like how thorough the trait system is at this point in development, especially considering that this is designated as version (0.1)

Keep up the good work anon! I'm particularly looking forward to the "quick start chart" for creating NPCs & Enemies!