/md/ - Murder Drones

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No.77240
MULTIPLANETARY DESOLATIONAnonymous
Image:173039843854.png(556kB, 2480x3508)IMG_3522.png
ITT: discuss /mdrpg/, potential ideas, issues, homebrew, don’t be afraid to ask questions, I might not answer immediately but I probably will eventually ;)

Any feedback is appreciated! :):):)
No.77242
Anonymous
Homebrew anchor ⚓️
No.77245
Anonymous
Ideas anchor ⚓️
No.77247
Anonymous
Issues/questions anchor ⚓️
No.77250
Anonymous
OH I FORGOT TO POST A LINK TO THE GAME!!!!

here: https://files.catbox.moe/31jehf.pdf
No.77254
Anonymous
Replies:>>77255
Hi :3
No.77255
Anonymous
Replies:>>77306
>>77254
hi ;)
No.77306
Anonymous
>>77255
Happy birthday!
No.78136
Anonymous
Replies:>>78161
Might wanna eventually link this in the main thread. Didn't know this was here
No.78161
Anonymous
No.78647
Anonymous
Just read through the draft. Its pretty neat. Keep it up
No.78667
Anonymous
>>77240
Just did a skim through the PDF. Seems quite well thought just from the first glance, although I'll try to give more in-depth feedback once I've really dug into it
Depending on just how well I can wrap my head around this I might just end up making an effort to translate thread Stuff into this system!
No.78668
Anonymous
Would love to see some story threads to use or enemies
No.79266
Anonymous
I'll give this a read through when I can, looks neat
No.82066
Anonymous
Replies:>>311843
Can't wait for the content
No.82290
Anonymous
Image:173083961157.jpg(30kB, 516x516)tfw dad found the nanite jar.jpg
>>77240
Alrighty, so I've given this a more in-depth read. I'll list my more notable observations below
NOTE: My personal experience with TTRPGs, both as a player & a GM, is just a couple ticks above 'normie' but shy of what I'd consider 'average' so naturally take anything I say with this in consideration
-

>From what I can tell just from looking at the breakdown for 'Attributes', 'Sub-Attributes' & 'Skills' everything appears to be in good order (or at least is 'mathed' out reasonably)
>Combat looks to be pretty simple & to-the-point (certainly easier to comprehend than something complicated like GURPS). The re-roll of initiative for each turn is a pretty neat way to keep players on their toes, although the current lack of any critical hit system is a tad disappointing
>I really like how thorough the trait system is at this point in development, especially considering that this is designated as version (0.1)

Keep up the good work anon! I'm particularly looking forward to the "quick start chart" for creating NPCs & Enemies!
No.310164
Anonymous
Bump
No.311843
Anonymous
Image:176590839273.jpg(26kB, 300x267)IMG_20251216_190607.jpg
>>82066
No.389895
Anonymous
bump
No.390241
Anonymous
Replies:>>390780
IT'S BEEN 2 YEARS. WHEN IS SOME ANON GONNA FUCKING DO ANYTHING WITH THIS AND POST IT TO THE THREADS LIKE THAT ONE /QUEST/ THING I SAW A LONG TIME AGO
No.390780
Anonymous
Replies:>>391021
>>390241
We got an anon running a solo drone GURPS! Storytime eventually!
No.391021
Anonymous
Replies:>>391026
>>390780
Yeah about that... Anon just fell down the stairs, lost more than half of his HP and nearly broke one of his legs... so that may have to wait a bit
No.391026
Anonymous
Replies:>>391203
Image:179106646313.png(63kB, 874x811)original character and 1 more drawn by itanon - 712987de672d6777ce6fb90155ffb49e.png
>>391021
>IRL accurate anon

Kek
No.391203
Anonymous
Replies:>>393289
Image:179112521034.png(75kB, 700x691)muhdick.png
>>391026
Anon just nearly died to getting critically hit in the balls, thankfully his armor was able to absorb the attack. Also a question about the story time.... I never posted one before I'm currently writing a log of what happens while I play, should I post the whole thing or just an abstract up of what happened?
No.391267
Anonymous
Image:179114520235.png(93kB, 1455x841)Invnetory.png
>I needed to make a program just to make keeping track of inventory easier
Alright I admit, I should have asked myself if I should make the infinite complexity robot lover autism simulator not if I could. Also story time might come a bit later in the week, I want Anon to at least stop being a droneless broke ass before posting and he's barely got parts for that (I think)
No.393289
Anonymous
Replies:>>393532
>>391203
>story time

Just follow the /tg/ rules: don't drop the whole log, give the general set of events, and feel free to add/remove detail as needed to better tell the "story" (i.e. however you ended up half-dead to stairs would probably be a good moment to drag in specific rolls/stats for). Excited to hear its nearly ready
No.393532
Anonymous
>>393289
Will do my best
>Excited to hear its nearly ready
I admit it's taking me longer than I thought, without my usual players I don't have reason to put brakes on my autism and I end up hyper focusing on elements only I care about (strict inventory management, time keeping, Hardcore Factorio mod tier crafting system). Anon is currently doing his best to not die and learning the art of throwing grenades into rooms and then body blocking the door and hoping it's strong enough that the explosion doesn't kill him
No.393533
Anonymous
Image:179171927836.png(92kB, 769x595)combatmisc.png
Forgot picture
No.393543
Anonymous
Image:179172719938.png(39kB, 256x256)DroneToken(notrepresentative).png
Small update
>Good news:
Anon has finally fixed up a drone
>Average news:
The drone needs to recharge for a long time
Anon's shelter has only 36 days of power remaining
>Bad news:
Anon has used up most of his spare parts, leaving him without the means to repair the labour bot he found
Anon has only two days of water remaining
No.393698
Anonymous
AAAAAND I think I played enough to make a story time worth posting, now I just need to write one from a 10 page word document, I'll do my best to finish it up quickly