/cog/ - Traditional & Video Gaming

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Replying to /cog/431306
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No.431306
Overlord GeneralAnonymous
Image:174510699596.jpg(74kB, 543x543)Hero or villain.jpg
Edition: "Because in the end, evil always finds a way."

>Overlord is set in a high fantasy world, where the player takes the role of a resurrected warrior known simply as the Overlord, who has control over hordes of goblin-like creatures known as "minions". The player must defeat seven corrupt ruling heroes in order to reconquer the lands and establish his lordship over its inhabitants. The game features a corruption feature, similar to that of the Fable games, but allowing the player to "be evil... or really evil", where certain actions and choices affect different aspects of the story and gameplay. While the Overlord is controlled in a third person perspective, the way minions are controlled brings elements of real time strategy and upgrades bring those of role-playing games. The game also uses black humour and often parodies and satires traditional fantasy setting and plot.

>TQ: evil or really evil?
No.431346
Anonymous
How would (you) design Overlord 3?
No.431381
Anonymous
Overlord 1 and to some extent Overlord 2 isn't about being really evil, since all your enemies are down the gutter stereotypes of heroes. Like Halfling who is really fucking fat and can't stop eating or Roman Empire larp. Killing them proves to be net positive for locals, unless you purposely fuck locals up too
No.431382
Anonymous
>>431381
2 Overlord was more evil than 1, in 1 you could use the powers of an Overlord in an entirely benevolent fashion like you say.

Its entirely down to player choice.
No.431417
Anonymous
Image:174515588402.jpg(123kB, 1049x575)Spoiler image
>>431381
>isn't about being really evil
No.431663
Anonymous
Suprised there wasnt mounted combat to go along with the mounted Minions. Though now that I day that, it was probably engine issues