An important thing that must be remembered, since particular companies go out of their way to remove Roms from existence of games they will never go back to thus depriving people of a chance to experience them.
This goes double for games that were never translated and thus you only ever had a chance to play through fan-translation-patches. Anyone have personal stories when it comes to that? Live A Live was mine, in the process became one of my favorite rpgs now. https://fantasyanime.com/legacy2/live_about.htm
The ones behind the patching http://agtp.romhack.net/
Feel free to talk/share about emulators overall, which ones you prefer, asking for technical help to get them running optimally or simply express oldfag nostalgia over the topic.
>>419440 >Anyone have personal stories when it comes to that?
I got as far as extracting text in some games I wanted to see translated, but I don't have the ability to do things like re-arrange script files to add translated text, or get around things like the compression it uses so I can only insert random stuff in RAM while the game is running. Shit is not as easy as one thinks, especially for older games that have script baked in to the game code.
There's one game I really wanted to emulate back in the day (Robot Alchemic Drive) because it never came out in Europe. But when I tried the thing was so slow and stuttering as to be unplayable. Wonder if it was a problem with my PC or a problem of emulation.
>>419448 >PS2 game You either used a toaster of a PC, or you misconfigured the emulator. I was playing PS2 games on emulators as far back as 2007 or so. I remember the huge jump in speed when they made it multicore capable, after the first dual core Athlon 64 X2s came out; Disgaea finally ran at full speed.
>>420272 >Isn't it the case that there are some games that simply don't emulate well?
That's inevitable given that the PS2 library is thousands of games, but as far as I know most titles already emulate perfect. Worst case is that you have to use software video modes, meaning no upscaling but in return much less video bugs.
N64 and Xbox emulators are the ones still shit, PS2 is near perfect by now.
>>420455 That's pretty cool actually. Does that need to be emulated though? I'd guess it would only need some simulator/wrapper that handles the custom sony parts and then runs everything else natively. It's not like the OG Xbox where it uses pc derivative hardware parts - the AMD console SoCs were actually released on PC motherboards.
>>420127 It needs to be said again, fuck Nintendo.
Specifically because of the 3ds/Wii-U store going down; their anti-emulation fanaticism combined with their refusal to actually sell legacy content legitimately. Literally the only way to get access to some stuff is piracy because they just won't let you p[ay them for it to begin with.
A group on Reddit has just released their Persona 2 Eternal Punishment PSP romhack to give it a translation. https://www.reddit.com/r/Megaten/comments/w8rjrt/persona_2_eternal_punishment_psp_eng_release/
Someone shared this translation over on 4chan's /vrpg/ and it actually looks like an interesting game. >Private Eye Dol is a 1995 detective adventure game developed by HuneX and published by NEC Home Electronics for the PC-Engine Super CD-ROM2 system. Released late in the PC-Engine’s lifespan, it showcases a highly polished presentation that often makes it feel more like a next-generation game, with large and detailed graphics, full voice acting, and features such as text scaling that are rarely seen on the console. Perhaps its biggest distinguishing element is its RPG-like overworld, which provides a higher degree of freedom compared to traditional menu-driven Japanese detective games.
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