Chaos Sector / Chaos Galaxy are games obviously inspired by Super Robot Wars (though not quite the same kind of tactical experience). Basically strategy games where you build up your forces of battleships and mechs to take over enemy planets.
The setting is very "space ancient Chinese empire which is on its last legs and needs to deal with rebels and invaders gnawing at the cracks", get to choose from various factions to play as.
Panzer Paladin is a good retro platformer where you're a super fighting android piloting a giant robot armed with various destructible melee weapons you can break to cast spells.
In-game there's actually an editor that lets you design and stat out weapons pixel by pixel which then can be dropped by minibosses.
Also you can jump out of your mech to fight on foot with a laser-whip, its required for some sections where you use the whip to swing between hooks but it can also come into play when the robot gets taken out of action like in a boss fight, possible to continue on foot and win.
>>418824 What kind of games do people like best in the mecha genre? Straight up action shooter/slashers? Tactical games? Or wider strategy games where giant robots are the preferred weapon? Rpgs? Simulations?
Do people like games where it features both the mech you pilot and your character getting out of their machine to do stuff on foot?
>>419608 The ability to tower over and trample enemy soldiers and tanks and unleash untold devestation with shoulder or arm mounted rocket launchers, destroying numerous enemy troops with just one shot. The feeling of power, basically.
Fist of Mars might just be a SRW-knockoff set in the Zone of the Enders universe where you can defuse most of the difficulty by setting attacking and dodging to manual instead of automatic but I loved it.
Was great seeing more love giving to LEVs in your team and having them actually be useful. Love when the gruntier mechs are focued on in mecha series instead of just the 'gundams'.
>>420298 The original battleship/carrier for SRW30
>Design: Kazutaka Miyatake
>The first ship of the Dreistreiger class of all-purpose battlecruisers. It combines the functions of an aircraft carrier, which carries a wide variety of manoeuvrable weapons, with those of a battleship, which is the centre of tactical operations. It is a very large trimaran (three-body ship) of 2 km in length, and its main engine is an over-technology large helical laser tandem compressed light quantum thermonuclear fusion reactor. It has launch gates for humanoid manoeuvre weapons in various parts of the ship, and in particular, behind the vertical super-robot launch gate in the upper centre of the ship, there is a huge hangar that can hold several large machines.
Speaking of the SRW franchise I'd say one of my favourite OG mech designs from it would be the SRX, hardly controversial to state but its a strong design. (second I'd probably say all the various Gespenst models, its an amazing-looking Grunt mech that still kicks ass, quite literally in certain respects)