Chaos Sector / Chaos Galaxy are games obviously inspired by Super Robot Wars (though not quite the same kind of tactical experience). Basically strategy games where you build up your forces of battleships and mechs to take over enemy planets.
The setting is very "space ancient Chinese empire which is on its last legs and needs to deal with rebels and invaders gnawing at the cracks", get to choose from various factions to play as.
Panzer Paladin is a good retro platformer where you're a super fighting android piloting a giant robot armed with various destructible melee weapons you can break to cast spells.
In-game there's actually an editor that lets you design and stat out weapons pixel by pixel which then can be dropped by minibosses.
Also you can jump out of your mech to fight on foot with a laser-whip, its required for some sections where you use the whip to swing between hooks but it can also come into play when the robot gets taken out of action like in a boss fight, possible to continue on foot and win.
>>418824 What kind of games do people like best in the mecha genre? Straight up action shooter/slashers? Tactical games? Or wider strategy games where giant robots are the preferred weapon? Rpgs? Simulations?
Do people like games where it features both the mech you pilot and your character getting out of their machine to do stuff on foot?
>>419608 The ability to tower over and trample enemy soldiers and tanks and unleash untold devestation with shoulder or arm mounted rocket launchers, destroying numerous enemy troops with just one shot. The feeling of power, basically.
Fist of Mars might just be a SRW-knockoff set in the Zone of the Enders universe where you can defuse most of the difficulty by setting attacking and dodging to manual instead of automatic but I loved it.
Was great seeing more love giving to LEVs in your team and having them actually be useful. Love when the gruntier mechs are focued on in mecha series instead of just the 'gundams'.
>>420298 The original battleship/carrier for SRW30
>Design: Kazutaka Miyatake
>The first ship of the Dreistreiger class of all-purpose battlecruisers. It combines the functions of an aircraft carrier, which carries a wide variety of manoeuvrable weapons, with those of a battleship, which is the centre of tactical operations. It is a very large trimaran (three-body ship) of 2 km in length, and its main engine is an over-technology large helical laser tandem compressed light quantum thermonuclear fusion reactor. It has launch gates for humanoid manoeuvre weapons in various parts of the ship, and in particular, behind the vertical super-robot launch gate in the upper centre of the ship, there is a huge hangar that can hold several large machines.
Speaking of the SRW franchise I'd say one of my favourite OG mech designs from it would be the SRX, hardly controversial to state but its a strong design. (second I'd probably say all the various Gespenst models, its an amazing-looking Grunt mech that still kicks ass, quite literally in certain respects)
>>420853 Because it happened to be dubbed and broadcast in the country and alot of people saw it when they were younger?
Same thing happened with Voltes V and Daimos in the Philippines, though they got an additional boost when the tyrannical regime ruling the country banned them for enflaming rebellious thought with their plotlines which then ironically lead to them becoming symbols of resistance.
>>420968 >Front Mission Speaking of- >>418824 They are remaking the first Front Mission game which seems like something relevant to talk about for this topic. Only ever played FM3 so can't really comment on how good the other games in the series are. Still it seems like some big news.
>>418824 13 Sentinels is popular and justifiably so. Though to be upfront its heavily a VN kind of game with the mech combat being a strategy game that takes place in segments where you are on defence against hordes of enemies.
SUPER ROBOT WARS 30 - Suparobo Channel Announcement for the new content in SRW30 just dropped and its pretty major. They even got all new original upgrades or variants to mechs from existing anime designed for it
>>420182 Actually tried this one. The writing of the story is way too up its own ass and takes up so much of the playtime, the actual mech fighting competition matches don't last very long and mostly depend on having better parts or moves equipped.
Enter the Breach is a good mecha-based puzzle game masquerading as a strategy game.
If you want more of that gameplay style there's a new game kind of like it called Kaiju Wars, being a similar premise where you need to hold off giant monsters from destroying a city during stages, but that one only has a single giant robot unit amongst the forces you control.
>>421966 Into the Breach is getting a free update (Advanced Edition) which is adding a bunch of new content like mechs, pilots, enemies etc https://www.pcgamer.com/into-the-breach-is-getting-a-free-advanced-edition-expansion/
>>422203 >Even Mechwarrior is a franchise that came into existence by literally ripping off designs taken from anime shows.
You are going to be hard pressed coming up with non-anime-inspired mechas given that anime gave birth to the genre. I can't even think of any western original "giant robot" designs except maybe the AT-ST and AT-AT from Star Wars.
>When you play Into the Breach as a beginner Or maybe just when you play most mech games where you are supposed to be protecting a city, Robot Alchemic Drive was quite bad when it came to the collateral damage.
Game called Volta-X is being removed from Steam on the 5th of August (only found out because I own it, must have bought it during some sale) https://store.steampowered.com/app/1282930/VoltaX/
Like usual for Steam games removed from the store you can still play if you purchased it beforehand, so if for whatever reason you wanted to buy the thing get to it in the next few days (not sure if also being removed from the Switch store)
https://twitter.com/kriegsfront/status/1584352955058180097 This is a really cool update from the Kriegsfront devs.
Seeing shots actually exist and threaten other units than the one you are aiming at directly, requiring them to evade, is interesting. Unusually its just a graphic in strategy games that if it misses the thing you are shooting at will just become harmless.
Dunno if you'd strictly call it a Mecha Game, since the mechs are just one of the types of units, but have been pretty obsessed with playing Chaos Galaxy 2 recently after buying it during the winter Steam sale. Its a sci-fi space 4X type of strategy game and feels as if heavily inspired by the likes of Koei's Romance of the Three Kingdoms games, makes sense since it seems to be made by an asian indy dev.