/cog/ - Traditional & Video Gaming

Thread stats: 133 posts, 83 files (76 image(s), 7 video(s))

Toggle poster info Replying to /cog/418824 Close window
Options
save file
image:160385084473.png(1.11MB , 800x834 , 27e77d30abe8f0026ad3fc56b62a6008.png)
Lets get a discussion of mecha games going. What are your favorites?
No.418825
Anonymous
>>418824
I don't even remember the last time I played a mecha game. I think Lost Planet was the last one. Unless you count RTS titles with mechas, in which case C&C3 KW has a bunch of them.
No.418826
Anonymous
>>418825
Hard to say with CnC. Its like asking if F.E.A.R. is a mech game. I'd at least say that Total Annihilation and Supreme Commander are mech games because of piloted robots being a focus.
save file
image:160387958164.jpg(267kB , 1920x1080 , dd.jpg)
Its been awhile since I played a mecha game really, there really needs to be more of them on Steam.

Games I've got there and played include BATTLETECH and Hardcore Mecha.
No.418831
Anonymous
Replies:>>421910
>>418829
They actually added a couple of Gundam games, one for the Breaker series and one for G Generation, the only problem was the ones they chose are the shittiest examples from the whole runs.
save file
image:160406460100.png(99kB , 600x400 , Chaos Galaxy.png)
Chaos Sector / Chaos Galaxy are games obviously inspired by Super Robot Wars (though not quite the same kind of tactical experience).
Basically strategy games where you build up your forces of battleships and mechs to take over enemy planets.

The setting is very "space ancient Chinese empire which is on its last legs and needs to deal with rebels and invaders gnawing at the cracks", get to choose from various factions to play as.
save file
image:160761598870.jpg(141kB , 1024x576 , 1607453485210.jpg)
Been playing MASS Builder.
Its kind of shallow in its action gameplay but the mech designing gimmick is fun.
No.419179
Anonymous
Panzer Paladin is a good retro platformer where you're a super fighting android piloting a giant robot armed with various destructible melee weapons you can break to cast spells.

In-game there's actually an editor that lets you design and stat out weapons pixel by pixel which then can be dropped by minibosses.

Also you can jump out of your mech to fight on foot with a laser-whip, its required for some sections where you use the whip to swing between hooks but it can also come into play when the robot gets taken out of action like in a boss fight, possible to continue on foot and win.
save file
image:160953413607.jpg(856kB , 795x2054 , characters4.jpg)
Supercharged Robot Vulkaiser
Side-scrolling shooter game.
No.419461
Anonymous
>>418825
This isn't out yet but its mecha and something I've got my eye on, mite b gud?
https://zechatactics.com/newsletter/
No.419608
Anonymous
Replies:>>419613
>>418824
What kind of games do people like best in the mecha genre?
Straight up action shooter/slashers?
Tactical games? Or wider strategy games where giant robots are the preferred weapon?
Rpgs? Simulations?

Do people like games where it features both the mech you pilot and your character getting out of their machine to do stuff on foot?
No.419613
Anonymous
Replies:>>419704
>>419608
The ability to tower over and trample enemy soldiers and tanks and unleash untold devestation with shoulder or arm mounted rocket launchers, destroying numerous enemy troops with just one shot. The feeling of power, basically.
save file
image:161393514120.jpg(77kB , 640x747 , Metal Fatigue.jpg)
Metal Fatigue is a pretty good mech-focused RTS. The gimmick of being able to individually redesign your Combots with limbs you tear off your enemies was fun.
No.419704
Anonymous
>>419613
So would you get the same thrill from playing as any old giant monster?
Or does the giant robot aesthetic specifically make things work for you.
save file
image:162124183386.jpg(204kB , 675x1200 , D7zB2CdUIAIn_it.jpg)
No.420122
Anonymous
https://www.gematsu.com/2021/05/kadokawa-games-announces-new-age-space-opera-strategy-rpg-relayer

Possibility of being something to look on with interest? Can only hope.
Replies:>>421863
save file
image:162353381414.jpg(106kB , 1000x562 , 1000.jpg)
Unusual upcoming mech related game. Like the use of black and white.
Wolfstride - Official Gameplay Trailer | Summer of Gaming 2021youtube thumb

https://store.steampowered.com/app/1331210/Wolfstride/
save file
image:162584849713.png(218kB , 1000x1000 , BiS.png)
Fist of Mars might just be a SRW-knockoff set in the Zone of the Enders universe where you can defuse most of the difficulty by setting attacking and dodging to manual instead of automatic but I loved it.

Was great seeing more love giving to LEVs in your team and having them actually be useful.
Love when the gruntier mechs are focued on in mecha series instead of just the 'gundams'.
No.420313
Anonymous
Replies:>>420314
>>420298
Shit, this might legitimately be getting a western release on Steam. Licensing issues be damned.

https://twitter.com/HD_Kirin/status/1415067288223371266
save file
image:162656259999.jpg(1.01MB , 1760x1261 , 1626561996927.jpg)
People not more excited for SRW 30?
Replies:>>420385
save file
image:162670480344.jpg(402kB , 1586x1050 , metal dick measuring.jpg)
Replies:>>420577
save file
image:162721711725.jpg(147kB , 1280x720 , 1627200224208.jpg)
>>420298
KAIJUFAGS PREPARE YOUR ANUS
save file
image:162809757448.jpg(395kB , 1489x1600 , 1628096146406.jpg)
save file
image:162809765072.jpg(445kB , 1489x1600 , 1628096284268.jpg)
save file
image:162809774492.jpg(414kB , 1489x1600 , 1628096350275.jpg)
Replies:>>422736
save file
image:162816163867.jpg(345kB , 1600x900 , 1628047175075.jpg)
>>419127
You can do fun stuff with it indeed.
save file
image:162824643104.jpg(251kB , 1280x720 , Dreistreiger.jpg)
>>420298
The original battleship/carrier for SRW30

>Dreistreiger

>Design: Kazutaka Miyatake

>The first ship of the Dreistreiger class of all-purpose battlecruisers. It combines the functions of an aircraft carrier, which carries a wide variety of manoeuvrable weapons, with those of a battleship, which is the centre of tactical operations. It is a very large trimaran (three-body ship) of 2 km in length, and its main engine is an over-technology large helical laser tandem compressed light quantum thermonuclear fusion reactor. It has launch gates for humanoid manoeuvre weapons in various parts of the ship, and in particular, behind the vertical super-robot launch gate in the upper centre of the ship, there is a huge hangar that can hold several large machines.

And its fucking gigantic.
save file
image:162852963391.jpg(1.86MB , 1352x2160 , 1628529387422.jpg)
>>420332
>HUEG
save file
image:162853272332.jpg(99kB , 444x720 , RAD.jpg)
>>418824
This game is Rad.
save file
image:162919029122.jpg(1.3MB , 1250x2025 , fanon wikis are some mad shit.jpg)
I'm always curious how many future games will be made for the super robot wars franchise, will Japan itself have to be destroyed utterly before it could be stopped?
Replies:>>422300
save file
image:163008000672.jpg(599kB , 850x1039 , I actually want quite a few of these.jpg)
save file
image:163045603886.gif(526kB , 480x480 , SRX.gif)
Speaking of the SRW franchise I'd say one of my favourite OG mech designs from it would be the SRX, hardly controversial to state but its a strong design. (second I'd probably say all the various Gespenst models, its an amazing-looking Grunt mech that still kicks ass, quite literally in certain respects)

What OGs do other people like from the series.
No.420431
Anonymous
Replies:>>420432
>>420109
Can't believe this got a Gurren Lagann DLC crossover.
No.420432
Anonymous
Replies:>>420433
>>420431
Nowhere near as weird as Scatman John getting an Ultraman crossover.
No.420478
Anonymous
This is kind of rare, the television ad for one of the crossover mecha games that wasn't the mainline Super Robot Wars
CM バンプレスト スーパーロボットスピリッツ (N64) [ Super Robot Spirits ]youtube thumb
Replies:>>420543
save file
image:163237133460.png(1.85MB , 2200x2800 , E_5OJGqVIBE2mo4.png)
PV2 for SRW 30
『スーパーロボット大戦30』第二弾PVyoutube thumb

Some small things revealed, there's going to be a PV3 released and it feels like they might have held stuff back for it.
save file
video:163238353771.webm(1.18MB , 1280x720 , 1632383362765.webm)
save file
video:163266246679.webm(2.64MB , 1280x720 , fan srw.webm)
Fanfiction can be some crazy shit.
No.420543
Anonymous
Replies:>>420544
>>420497
『スーパーロボット大戦30』DLC参戦作品PV | スパロボチャンネルyoutube thumb
They put out a trailer showing off the first wave of DLC units.
The Sakura Wars inclusion is a big surprise.
save file
image:163439378222.png(559kB , 1200x691 , 1634370058963.png)
From playing the demo people have said the male MC (Edge) of SRW30 is pretty much just Gintoki.
No.420577
Anonymous
>>420351
https://www.nicovideo.jp/watch/sm39404868
Replies:>>420581
save file
video:163492765532.webm(1.25MB , 720x404 , 1634925064072.webm)
Combattler looks beefy as hell in the upcoming game.
Replies:>>420582
save file
video:163492790878.webm(1.54MB , 720x404 , 1634925884327.webm)
>>420580
No.420589
Anonymous
>>420298
The trophies for the game are now known.
Could be unwanted spoilers or could be a good way to try and gauge some of the upcoming content of the game, check it out if you want.

https://www.exophase.com/game/super-robot-wars-30-psn/trophies/
No.420617
Anonymous
>>418824
Found out some surprising mecha gaming news, Grendizer is getting a videogame?

Teaser Goldorak / Goldrake / Grendizer Video Game | Microids & Endroadyoutube thumb
Replies:>>420853
save file
image:163774995130.jpg(417kB , 1761x2500 , 1637180571449.jpg)
>>420617
France fucking loves Grendizer (or Goldorak as they call it)
save file
image:163845699465.jpg(186kB , 1600x1500 , Mazingolfer Z.jpg)
save file
image:164010739201.png(2.26MB , 1920x1080 , 6dbf14e0966806b426d9d18f7f5a6a51efe5a64f.png)
The second DLC pack for SRW 30 is coming out on the the 24th.
But honestly the mechs included in it are pretty shit.

I'm way more excited about this guy being added as FLC instead.
No.420853
Anonymous
Replies:>>420854
>>420706
Ok, but WHY? I've had Goldorak figures as far back as 1990, and I didn't realize what it was until 18 years later.
No.420854
Anonymous
>>420853
Because it happened to be dubbed and broadcast in the country and alot of people saw it when they were younger?

Same thing happened with Voltes V and Daimos in the Philippines, though they got an additional boost when the tyrannical regime ruling the country banned them for enflaming rebellious thought with their plotlines which then ironically lead to them becoming symbols of resistance.
save file
image:164029395582.jpg(163kB , 1024x768 , 1640230897447.jpg)
save file
image:164041834227.jpg(124kB , 640x572 , a94b5ff4d8a0544e71ecafad36586f2f_original.jpg)
>>419127
FIRE

ALL

MISSILES
No.420968
Anonymous
>>418824
https://store.steampowered.com/app/1561740/Kriegsfront_Tactics/

Not released yet but got me excited, seems something of a spiritual homage game to Front Mission.
Always love the option to customise your mechs.
save file
image:164460605949.jpg(18kB , 1280x720 , 1.jpg)
>>420968
>Front Mission
Speaking of-
>>418824
They are remaking the first Front Mission game which seems like something relevant to talk about for this topic.
Only ever played FM3 so can't really comment on how good the other games in the series are. Still it seems like some big news.
Replies:>>421225
save file
image:164520547477.jpg(149kB , 1266x712 , FL5A3-vX0AU_Bte.jpg)
>>419461
Lineup of robot designs from its development
save file
image:164710152560.png(385kB , 788x502 , chunky.png)
>>421067
Speaking of;
How do people feel about mechs with shields?
No.421233
Anonymous
>>420968
https://twitter.com/kriegsfront/status/1502819542975672322
Very "front mission". Even has quad-mechs.
No.421256
Anonymous
Was just browsing through the JRPG sale on Steam and came across this.
https://store.steampowered.com/app/824550/SD_GUNDAM_BATTLE_ALLIANCE/

Any idea if it'll be good?
Makes me think of the Dynasty Warriors Gundam games with them crossing over and it being action gameplay.
save file
image:164945447210.jpg(982kB , 2048x1090 , 1649228369247.jpg)
>>418824
13 Sentinels is popular and justifiably so.
Though to be upfront its heavily a VN kind of game with the mech combat being a strategy game that takes place in segments where you are on defence against hordes of enemies.
save file
image:164977790072.png(598kB , 1273x720 , 1649776280398.png)
SUPER ROBOT WARS 30 - Suparobo Channelyoutube thumb
Announcement for the new content in SRW30 just dropped and its pretty major.
They even got all new original upgrades or variants to mechs from existing anime designed for it
Replies:>>421602
save file
image:164977791830.jpg(1.5MB , 1920x1080 , 1649776139219.jpg)
>>421480
save file
image:165072268852.gif(2.95MB , 400x225 , dgg.gif)
>>421480
>>421481
just about jizzed my pants on starting the stage that gets you horse riding dygenguar
save file
image:165073300605.jpg(242kB , 2048x2048 , Quad Walker tank concepts.jpg)
No.421612
Anonymous
This looks interesting, its an upcoming fantasy jrpg that reminds me of Chrono Trigger which also gives the party the ability to summon, move around and fight in mech armors.

Chained Echoes - Release Window Traileryoutube thumb

Dunno if people would say it is truly 'mecha' but seems worth bringing up.
save file
image:165147246847.png(2.03MB , 1007x1462 , WIG13SNT.png)
>>421440
Animu Visual Tower Defence Simulator Novel.
save file
image:165305065946.jpg(113kB , 1131x796 , 123121231.jpg)
Related
>>420968
Its neat when mech settings in games flesh things out with different combat robot manufacturer companies, with their own quirks and gimmicks.

Which you then just chop up and use the parts to customise your own unique fighting robots.
No.421863
Anonymous
>>420182
Actually tried this one. The writing of the story is way too up its own ass and takes up so much of the playtime, the actual mech fighting competition matches don't last very long and mostly depend on having better parts or moves equipped.
save file
image:165506701660.png(5.15MB , 1920x1080 , 01_EN_キービジュアル.png)
>>418831
There's a pretty good looking Gundam game coming to steam in the next few months.
Its a franchise crossover sort with action gameplay kind of like that Gundam Warriors.
Replies:>>422045
save file
image:165528851819.jpg(63kB , 1024x576 , etb.jpeg)
Enter the Breach is a good mecha-based puzzle game masquerading as a strategy game.

If you want more of that gameplay style there's a new game kind of like it called Kaiju Wars, being a similar premise where you need to hold off giant monsters from destroying a city during stages, but that one only has a single giant robot unit amongst the forces you control.
save file
image:165581390642.jpg(183kB , 640x441 , Alienrebels-front.jpg)
This is a case where I actually loved the 'censored' version of a game much more than the original. Robot Soldiers are cooler than dudes in wife beaters.
No.422045
Anonymous
>>421966
Into the Breach is getting a free update (Advanced Edition) which is adding a bunch of new content like mechs, pilots, enemies etc
https://www.pcgamer.com/into-the-breach-is-getting-a-free-advanced-edition-expansion/
save file
image:165614491776.png(114kB , 1170x482 , 1656009494865.png)
save file
image:165697342259.jpg(354kB , 1920x1080 , wp4519344.jpg)
Happy America Day.

Take a moment to go polish your constitutionally-protected robot suit of FREEDOM.
No.422203
Anonymous
Replies:>>422206
Why can the west not into Mecha games?
Even Mechwarrior is a franchise that came into existence by literally ripping off designs taken from anime shows.
No.422206
Anonymous
>>422203
>Even Mechwarrior is a franchise that came into existence by literally ripping off designs taken from anime shows.

You are going to be hard pressed coming up with non-anime-inspired mechas given that anime gave birth to the genre. I can't even think of any western original "giant robot" designs except maybe the AT-ST and AT-AT from Star Wars.
No.422208
Anonymous
>>422206
The Iron Giant? The tripods from War of the Worlds?
No.422456
Anonymous
>>421910
Trailer for SD Gundam Battle Alliance showing what some of the DLC will be.
SD GUNDAM BATTLE ALLIANCE - First Paid DLC & Free Demo Announcement Traileryoutube thumb
save file
image:165875032758.jpg(113kB , 640x955 , 11.jpg)
>When you play Into the Breach as a beginner
Or maybe just when you play most mech games where you are supposed to be protecting a city, Robot Alchemic Drive was quite bad when it came to the collateral damage.
save file
image:165919412326.jpg(817kB , 2000x1000 , voltax.jpg)
Game called Volta-X is being removed from Steam on the 5th of August (only found out because I own it, must have bought it during some sale)
https://store.steampowered.com/app/1282930/VoltaX/

Like usual for Steam games removed from the store you can still play if you purchased it beforehand, so if for whatever reason you wanted to buy the thing get to it in the next few days (not sure if also being removed from the Switch store)
save file
image:165963850545.jpg(569kB , 1656x1280 , steelmurrica.jpg)
save file
image:166001400414.jpg(14kB , 1920x1080 , flipper xlr.jpg)
>>422736
>NICE!
save file
image:166039886851.png(223kB , 1049x1742 , azbEoQ3.png)
Wish they would make a new Gihren's Greed game.
Replies:>>423053
save file
image:166047653177.png(528kB , 624x752 , LeoEWACS.png)
I just want to say I love the Leo mobile suit, I love it so much and wish it was playable in more Gundam videogames.

>>421910
Hopefully it will appear in this, and not just the base model but some of the variants too.
No.422888
Anonymous
Well, this is certainly something. And it has a mecha in it?

https://twitter.com/TuxedoPato/status/1560259972230811649
No.423053
Anonymous
>>422844
Seems most of the mook suits are just NPC enemies rather than ones you can get.
save file
image:166220166522.jpg(143kB , 720x719 , 425319004.jpg)
>>422206
Its not 'inspired' in the case of BattleTech. It was taking specific designs from anime series 1-to-1.
save file
image:166256968715.jpg(22kB , 1792x1016 , FcEIhXFX0AQu_oi.jpg)
>>419461
https://twitter.com/jushiip/status/1563073865190109190
Has mech modification confirmed so I'm really excited, its one of my favourite things to do in giant robot games.
save file
image:166307837117.jpg(118kB , 640x620 , 1533603137.jpg)
Front Mission 1 and 2 are getting remakes released on the Switch mentioned in the Nintendo Direct.
But it also says there is a Front Mission 3 remake coming as well!
save file
image:166507976012.jpg(97kB , 1024x768 , Zone_of_the_Enders_2___Jehuty_by_neofireatlarge.jpg)
>>420293
sad that the franchise is dead
save file
image:166533906202.jpg(1kB , 250x279 , cute pig.jpg)
>>423290
Which route is better- Alisa or Emma?
No.423729
Anonymous
Replies:>>423795
Is Mechwarrior 5 any good? Have been noticing its on sale and will be until the 17th.

The game itself seems well reviewed but the DLC's reputation is notably more Mixed.
No.423795
Anonymous
>>423729
I guess it wasn't good enough to warrant a reply...
No.423838
Anonymous
https://twitter.com/kriegsfront/status/1584352955058180097
This is a really cool update from the Kriegsfront devs.

Seeing shots actually exist and threaten other units than the one you are aiming at directly, requiring them to evade, is interesting.
Unusually its just a graphic in strategy games that if it misses the thing you are shooting at will just become harmless.
save file
image:166750898245.png(2.95MB , 1220x1700 , Super Robot Wars.png)
Replies:>>423940
save file
image:166767751085.jpg(117kB , 1080x1080 , tg.jpg)
>>423930
Fuckin Sick
No.423940
Anonymous
Replies:>>423941
>>423937
looks like a badnik from a Sonic game.
No.423941
Anonymous
>>423940
Sonic would be fucked if he went up against the Tallgeesenik, Metal Sonic doesn't have shit on that beast.
Replies:>>424069
save file
image:166937625377.png(1.92MB , 1920x1080 , 237ecc527591cc53c31e8b70486758ed69396199.png)
A giant robot/monster game called Dawn of the Monsters is getting a new fighter added to it, a Voltron-inspired giant robot.

Was decided by vote against some other concepts, just happy since it was the one I voted for personally.
save file
image:166937629874.png(1.09MB , 1500x844 , 69157526a7932b955a05d8f46820e101e01330d2.png)
>>424068
(this was the other two options if anyones curious)
Replies:>>424152
save file
video:167009334506.webm(2.47MB , 900x720 , ZoEFoM MainTheme.webm)
>>420293
save file
video:167009336275.webm(2.63MB , 900x720 , ZoEFoM Intermission.webm)
>>424151
No.424250
Anonymous
People looking forward to ARMORED CORE 6?

//youtube.com/watch?v=MlH3L6nmKVMyoutube thumb
Replies:>>424338
save file
image:167082745212.jpg(438kB , 1200x1713 , Big Bro Armored Core Is Back.jpg)
>>424250
No.424338
Anonymous
>>424250
>>424260
Yknow, since Armored Core has been revived... maybe they could also slip a Metal Wolf Chaos cameo into the game while they're at it?
save file
image:167421891343.png(46kB , 800x450 , fb8526223ac05554bae85a616267cdc8c0ec8a14.png)
Dunno if you'd strictly call it a Mecha Game, since the mechs are just one of the types of units, but have been pretty obsessed with playing Chaos Galaxy 2 recently after buying it during the winter Steam sale.
Its a sci-fi space 4X type of strategy game and feels as if heavily inspired by the likes of Koei's Romance of the Three Kingdoms games, makes sense since it seems to be made by an asian indy dev.
No.424447
Anonymous
Replies:>>424590
Phantom Brigade is gonna fucking finally hit 1.0
Phantom Brigade 1.0 Launches on February 28, 2023!youtube thumb
No.424537
Anonymous
>>420617
Its been awhile but heres a trailer giving an idea what gameplay will be like.
UFO Robot Grendizer - The Feast of the Wolves Reveal Trailer | PS5 & PS4 Gamesyoutube thumb

Would be cool if Mazinger also makes an appearance, like near the end of the game.
save file
image:167752106967.png(272kB , 553x368 , kriegsfront pilots.png)
I'm excited that there's a number of good looking mecha games in development at the moment but also pissed off that they aren't available YET.
No.424579
Anonymous
>>424576
>"IT'S A GUNDAAAAAAAAAAAAAAAM!!"

GUNDAM EVOLUTION: Season 3 Update - IGNITIONyoutube thumb

>*EXPLODES*
No.424590
Anonymous
>>424447
Phantom Brigade seems like it might be another Phoenix Point.

load average: array(3) { [0]=> float(0.22) [1]=> float(0.28) [2]=> float(0.26) }

total load time: 0.0212s

code time: 0.0167s;

query time: 0.0045s

code time percentage: 78.7736%

query time percentage: 21.2264%

queries: 2

memory usage: 2.34MB

memory peak: 2.35MB


Controls:

sectionstring(6) "thread"
pagenumberstring(0) ""
extstring(4) "html"
extendedparamsarray(2) { ["board"]=> string(3) "cog" ["thread"]=> string(6) "418824" }
langNULL

Time log:

1679717367.6659: beginning

1679717367.66 - 0.000000 (0.000000s): script started

1679717367.666347 - 0.000447 (0.000447s): core files loaded

1679717367.666419 - 0.000519 (0.000072s): kobak\debug: setting up new instance

1679717367.666438 - 0.000538 (0.000019s): kobak\debug: finished setup

1679717367.666443 - 0.000543 (0.000005s): kobak\kcfg: setting up new instance

1679717367.666501 - 0.000601 (0.000058s): kobak\kcfg: finished setup

1679717367.666506 - 0.000606 (0.000005s): kobak\controls: setting up new instance

1679717367.666512 - 0.000612 (0.000006s): kobak\controls: finished setup

1679717367.666514 - 0.000614 (0.000002s): kobak\modules: setting up new instance

1679717367.666516 - 0.000616 (0.000002s): kobak\modules: finished setup

1679717367.666570 - 0.000670 (0.000054s): kobak\modules: loading module kobak

1679717367.666574 - 0.000674 (0.000004s): kobak\pages: setting up new instance

1679717367.666582 - 0.000682 (0.000008s): kobak\pages: finished setup

1679717367.666585 - 0.000685 (0.000003s): kobak\plugins: setting up new instance

1679717367.666587 - 0.000687 (0.000002s): kobak\plugins: finished setup

1679717367.666710 - 0.000810 (0.000123s): kobak\kobak: setting up new instance

1679717367.666715 - 0.000815 (0.000005s): kobak\kobak: finished setup

1679717367.666717 - 0.000817 (0.000002s): kobak\cache: setting up new instance

1679717367.666719 - 0.000819 (0.000002s): kobak\cache: finished setup

1679717367.666720 - 0.000820 (0.000001s): kobak\cache: loading cache file: kobak_cache

1679717367.666726 - 0.000826 (0.000006s): kobak\cache: checking cache file: kobak_cache

1679717367.666877 - 0.000977 (0.000151s): kobak\current: setting up new instance

1679717367.666883 - 0.000983 (0.000006s): kobak\current: finished setup

1679717367.666886 - 0.000986 (0.000003s): kobak\errors: setting up new instance

1679717367.666891 - 0.000991 (0.000005s): kobak\errors: finished setup

1679717367.667188 - 0.001288 (0.000297s): kobak\modules: finished loading module "kobak"

1679717367.667192 - 0.001292 (0.000004s): kobak\modules: finished loading 1 module(s)

1679717367.667196 - 0.001296 (0.000004s): kobak\current: creating default rewrite rules

1679717367.667198 - 0.001298 (0.000002s): kobak\current: starting validation of current section

1679717367.667207 - 0.001307 (0.000009s): kobak\plugins: checking actions for hook "before_validation"

1679717367.667232 - 0.001332 (0.000025s): kobak\plugins: finished running 1 actions for hook "before_validation"

1679717367.667238 - 0.001338 (0.000006s): kobak\current: finished validating section

1679717367.667243 - 0.001343 (0.000005s): kobak\current: finished validating prerequisites

1679717367.667247 - 0.001347 (0.000004s): kobak\current: finished validating optional inputs

1679717367.667251 - 0.001351 (0.000004s): kobak\plugins: checking actions for hook "validation"

1679717367.667259 - 0.001359 (0.000008s): KOBAK BBS: validating board

1679717367.667299 - 0.001399 (0.000040s): kobak\ban: query: querying posts

1679717367.667306 - 0.001406 (0.000007s): kobak\db: setting up new instance

1679717367.667309 - 0.001409 (0.000003s): kobak\db: Attempting to connect to database

1679717367.667833 - 0.001933 (0.000524s): kobak\db: Successfully connected to database

1679717367.667841 - 0.001941 (0.000008s): kobak\db: finished setup

1679717367.668691 - 0.002791 (0.000850s): KOBAK BBS: loading board specific plugins

1679717367.669077 - 0.003177 (0.000386s): KOBAK BBS: finished loading board specific plugins

1679717367.669084 - 0.003184 (0.000007s): KOBAK BBS: validating thread

1679717367.669090 - 0.003190 (0.000006s): kobak\thread: query: start

1679717367.669094 - 0.003194 (0.000004s): kobak\thread: query: thread mode set, calling posts query.

1679717367.669107 - 0.003207 (0.000013s): kobak\post: query: querying posts

1679717367.672884 - 0.006984 (0.003777s): kobak\post: query: constructing new post objects

1679717367.676106 - 0.010206 (0.003222s): kobak\post: query: starting lookups for thread locked statuses

1679717367.676174 - 0.010274 (0.000068s): kobak\post: query: setting up references/backlinks

1679717367.676356 - 0.010456 (0.000182s): kobak\post: get_posts: applying quote backlinks to posts

1679717367.676852 - 0.010952 (0.000496s): kobak\post: query: finished.

1679717367.676859 - 0.010959 (0.000007s): kobak\thread: query: posts queried, setting up thread object.

1679717367.676887 - 0.010987 (0.000028s): kobak\thread: query: finished.

1679717367.676920 - 0.011020 (0.000033s): kobak\plugins: finished running 1 actions for hook "validation"

1679717367.676969 - 0.011069 (0.000049s): kobak\current: Template file found

1679717367.676972 - 0.011072 (0.000003s): kobak\current: setting up HTML vars

1679717367.676976 - 0.011076 (0.000004s): kobak\html: setting up new instance

1679717367.677000 - 0.011100 (0.000024s): kobak\html: finished setup

1679717367.677004 - 0.011104 (0.000004s): kobak\current: setting up per-page HTML vars

1679717367.677012 - 0.011112 (0.000008s): kobak\plugins: checking actions for hook "setup_html"

1679717367.677109 - 0.011209 (0.000097s): kobak\plugins: finished running 4 actions for hook "setup_html"

1679717367.677112 - 0.011212 (0.000003s): kobak\current: finished setting up all HTML vars

1679717367.677114 - 0.011214 (0.000002s): start rendering html

1679717367.677162 - 0.011262 (0.000048s): loading thread

1679717367.677195 - 0.011295 (0.000033s): called header.php

1679717367.677203 - 0.011303 (0.000008s): kobak\plugins: checking actions for hook "header_meta"

1679717367.677287 - 0.011387 (0.000084s): kobak\plugins: finished running 5 actions for hook "header_meta"

1679717367.677383 - 0.011483 (0.000096s): kobak\cache: loading cache file: kobak_banners

1679717367.677388 - 0.011488 (0.000005s): kobak\cache: checking cache file: kobak_banners

1679717367.677669 - 0.011769 (0.000281s): rendering thread 418824

1679717367.677674 - 0.011774 (0.000005s): rendering reply 418824

1679717367.677747 - 0.011847 (0.000073s): kobak\kmedia: setting up new instance

1679717367.677751 - 0.011851 (0.000004s): kobak\kmedia: finished setup

1679717367.677782 - 0.011882 (0.000031s): rendering reply 418825

1679717367.677802 - 0.011902 (0.000020s): rendering reply 418826

1679717367.677819 - 0.011919 (0.000017s): rendering reply 418829

1679717367.677851 - 0.011951 (0.000032s): rendering reply 418831

1679717367.677883 - 0.011983 (0.000032s): rendering reply 418839

1679717367.677919 - 0.012019 (0.000036s): rendering reply 419127

1679717367.677945 - 0.012045 (0.000026s): rendering reply 419179

1679717367.677968 - 0.012068 (0.000023s): rendering reply 419195

1679717367.678000 - 0.012100 (0.000032s): rendering reply 419306

1679717367.678032 - 0.012132 (0.000032s): rendering reply 419461

1679717367.678049 - 0.012149 (0.000017s): rendering reply 419553

1679717367.678078 - 0.012178 (0.000029s): rendering reply 419608

1679717367.678098 - 0.012198 (0.000020s): rendering reply 419613

1679717367.678117 - 0.012217 (0.000019s): rendering reply 419614

1679717367.678148 - 0.012248 (0.000031s): rendering reply 419666

1679717367.678171 - 0.012271 (0.000023s): rendering reply 419704

1679717367.678187 - 0.012287 (0.000016s): rendering reply 419713

1679717367.678226 - 0.012326 (0.000039s): rendering reply 420109

1679717367.678266 - 0.012366 (0.000040s): rendering reply 420122

1679717367.678283 - 0.012383 (0.000017s): rendering reply 420182

1679717367.678350 - 0.012450 (0.000067s): rendering reply 420293

1679717367.678388 - 0.012488 (0.000038s): rendering reply 420298

1679717367.678430 - 0.012530 (0.000042s): rendering reply 420313

1679717367.678451 - 0.012551 (0.000021s): rendering reply 420314

1679717367.678480 - 0.012580 (0.000029s): rendering reply 420323

1679717367.678541 - 0.012641 (0.000061s): rendering reply 420332

1679717367.678581 - 0.012681 (0.000040s): rendering reply 420339

1679717367.678627 - 0.012727 (0.000046s): rendering reply 420351

1679717367.678671 - 0.012771 (0.000044s): rendering reply 420359

1679717367.678715 - 0.012815 (0.000044s): rendering reply 420368

1679717367.678749 - 0.012849 (0.000034s): rendering reply 420369

1679717367.678779 - 0.012879 (0.000030s): rendering reply 420370

1679717367.678808 - 0.012908 (0.000029s): rendering reply 420374

1679717367.678838 - 0.012938 (0.000030s): rendering reply 420377

1679717367.678873 - 0.012973 (0.000035s): rendering reply 420378

1679717367.678906 - 0.013006 (0.000033s): rendering reply 420385

1679717367.678939 - 0.013039 (0.000033s): rendering reply 420386

1679717367.678969 - 0.013069 (0.000030s): rendering reply 420403

1679717367.679005 - 0.013105 (0.000036s): rendering reply 420417

1679717367.679039 - 0.013139 (0.000034s): rendering reply 420420

1679717367.679070 - 0.013170 (0.000031s): rendering reply 420427

1679717367.679100 - 0.013200 (0.000030s): rendering reply 420431

1679717367.679123 - 0.013223 (0.000023s): rendering reply 420432

1679717367.679140 - 0.013240 (0.000017s): rendering reply 420433

1679717367.679155 - 0.013255 (0.000015s): rendering reply 420478

1679717367.679175 - 0.013275 (0.000020s): rendering reply 420497

1679717367.679213 - 0.013313 (0.000038s): rendering reply 420498

1679717367.679243 - 0.013343 (0.000030s): rendering reply 420507

1679717367.679274 - 0.013374 (0.000031s): rendering reply 420543

1679717367.679296 - 0.013396 (0.000022s): rendering reply 420544

1679717367.679325 - 0.013425 (0.000029s): rendering reply 420545

1679717367.679348 - 0.013448 (0.000023s): rendering reply 420556

1679717367.679377 - 0.013477 (0.000029s): rendering reply 420577

1679717367.679396 - 0.013496 (0.000019s): rendering reply 420580

1679717367.679428 - 0.013528 (0.000032s): rendering reply 420581

1679717367.679464 - 0.013564 (0.000036s): rendering reply 420582

1679717367.679494 - 0.013594 (0.000030s): rendering reply 420589

1679717367.682252 - 0.016352 (0.002758s): rendering reply 420617

1679717367.682342 - 0.016442 (0.000090s): rendering reply 420706

1679717367.682393 - 0.016493 (0.000051s): rendering reply 420741

1679717367.682423 - 0.016523 (0.000030s): rendering reply 420849

1679717367.682455 - 0.016555 (0.000032s): rendering reply 420853

1679717367.682474 - 0.016574 (0.000019s): rendering reply 420854

1679717367.682495 - 0.016595 (0.000021s): rendering reply 420874

1679717367.682526 - 0.016626 (0.000031s): rendering reply 420885

1679717367.682556 - 0.016656 (0.000030s): rendering reply 420968

1679717367.682579 - 0.016679 (0.000023s): rendering reply 421033

1679717367.682611 - 0.016711 (0.000032s): rendering reply 421067

1679717367.682643 - 0.016743 (0.000032s): rendering reply 421225

1679717367.682671 - 0.016771 (0.000028s): rendering reply 421233

1679717367.682689 - 0.016789 (0.000018s): rendering reply 421256

1679717367.682710 - 0.016810 (0.000021s): rendering reply 421440

1679717367.682740 - 0.016840 (0.000030s): rendering reply 421480

1679717367.682765 - 0.016865 (0.000025s): rendering reply 421481

1679717367.682790 - 0.016890 (0.000025s): rendering reply 421515

1679717367.682814 - 0.016914 (0.000024s): rendering reply 421602

1679717367.682840 - 0.016940 (0.000026s): rendering reply 421609

1679717367.682883 - 0.016983 (0.000043s): rendering reply 421612

1679717367.682902 - 0.017002 (0.000019s): rendering reply 421670

1679717367.682926 - 0.017026 (0.000024s): rendering reply 421777

1679717367.682951 - 0.017051 (0.000025s): rendering reply 421778

1679717367.682974 - 0.017074 (0.000023s): rendering reply 421863

1679717367.682992 - 0.017092 (0.000018s): rendering reply 421910

1679717367.683018 - 0.017118 (0.000026s): rendering reply 421966

1679717367.683047 - 0.017147 (0.000029s): rendering reply 422011

1679717367.683072 - 0.017172 (0.000025s): rendering reply 422045

1679717367.683096 - 0.017196 (0.000024s): rendering reply 422052

1679717367.683120 - 0.017220 (0.000024s): rendering reply 422126

1679717367.683145 - 0.017245 (0.000025s): rendering reply 422164

1679717367.683162 - 0.017262 (0.000017s): rendering reply 422203

1679717367.683177 - 0.017277 (0.000015s): rendering reply 422206

1679717367.683196 - 0.017296 (0.000019s): rendering reply 422208

1679717367.683209 - 0.017309 (0.000013s): rendering reply 422300

1679717367.683235 - 0.017335 (0.000026s): rendering reply 422456

1679717367.683250 - 0.017350 (0.000015s): rendering reply 422506

1679717367.683279 - 0.017379 (0.000029s): rendering reply 422569

1679717367.683306 - 0.017406 (0.000027s): rendering reply 422664

1679717367.683330 - 0.017430 (0.000024s): rendering reply 422736

1679717367.683347 - 0.017447 (0.000017s): rendering reply 422741

1679717367.683371 - 0.017471 (0.000024s): rendering reply 422801

1679717367.683395 - 0.017495 (0.000024s): rendering reply 422844

1679717367.683478 - 0.017578 (0.000083s): rendering reply 422888

1679717367.683496 - 0.017596 (0.000018s): rendering reply 423053

1679717367.683509 - 0.017609 (0.000013s): rendering reply 423129

1679717367.683535 - 0.017635 (0.000026s): rendering reply 423218

1679717367.683558 - 0.017658 (0.000023s): rendering reply 423290

1679717367.683585 - 0.017685 (0.000027s): rendering reply 423561

1679717367.683609 - 0.017709 (0.000024s): rendering reply 423600

1679717367.683636 - 0.017736 (0.000027s): rendering reply 423641

1679717367.683659 - 0.017759 (0.000023s): rendering reply 423729

1679717367.683678 - 0.017778 (0.000019s): rendering reply 423795

1679717367.683691 - 0.017791 (0.000013s): rendering reply 423838

1679717367.683705 - 0.017805 (0.000014s): rendering reply 423930

1679717367.683721 - 0.017821 (0.000016s): rendering reply 423931

1679717367.683743 - 0.017843 (0.000022s): rendering reply 423937

1679717367.683768 - 0.017868 (0.000025s): rendering reply 423940

1679717367.683786 - 0.017886 (0.000018s): rendering reply 423941

1679717367.683805 - 0.017905 (0.000019s): rendering reply 424068

1679717367.683842 - 0.017942 (0.000037s): rendering reply 424069

1679717367.683898 - 0.017998 (0.000056s): rendering reply 424151

1679717367.685912 - 0.020012 (0.002014s): rendering reply 424152

1679717367.685961 - 0.020061 (0.000049s): rendering reply 424250

1679717367.685981 - 0.020081 (0.000020s): rendering reply 424260

1679717367.686007 - 0.020107 (0.000026s): rendering reply 424338

1679717367.686024 - 0.020124 (0.000017s): rendering reply 424411

1679717367.686049 - 0.020149 (0.000025s): rendering reply 424447

1679717367.686066 - 0.020166 (0.000017s): rendering reply 424537

1679717367.686080 - 0.020180 (0.000014s): rendering reply 424552

1679717367.686105 - 0.020205 (0.000025s): rendering reply 424576

1679717367.686122 - 0.020222 (0.000017s): rendering reply 424579

1679717367.686137 - 0.020237 (0.000015s): rendering reply 424590

1679717367.686151 - 0.020251 (0.000014s): rendering reply 424598

1679717367.686246 - 0.020346 (0.000095s): called footer.php

1679717367.686658 - 0.020758 (0.000412s): kobak\plugins: checking actions for hook "footer_meta"

1679717367.686726 - 0.020826 (0.000068s): kobak\plugins: finished running 8 actions for hook "footer_meta"

1679717367.686728 - 0.020828 (0.000002s): completed rendering most of the html

1679717367.686765 - 0.020865 (0.000037s): starting debug

1679717367.687165 - 0.021265 (0.000400s): starting debug_t


1679717367.68788000: end


SQL statistics:

time taken: 0.00081897 SELECT *, ( SELECT GROUP_CONCAT(DISTINCT `kobaboardban`.`boardid` ORDER BY `kobaboardban`.`boardid` SEPARATOR ',') FROM `kobaboardban` WHERE `banid` = `id` GROUP BY `banid` ) AS `active_boards` FROM `kobaban` WHERE ( (`iplong1` = '22efad90') OR (`iplong1` <= '22efad90' AND '22efad90' <= `iplong2`) ) AND `type` IN(-1,0,1,2,3) AND (`id` IN ( SELECT `banid` FROM `kobaboardban` WHERE `boardid` IN(3) ) OR `global` = 1) ORDER BY `type`,`expiration` DESC no rows found or affected (prepared query)
time taken: 0.00371695 SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, s.total_posts, s.total_files, s.total_image, s.total_audio, s.total_video, s.total_swf, s.unique_ip, s.unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid LEFT JOIN `kobapoststats` s on p.boardid = s.boardid and p.postid = s.threadid WHERE p.`boardid` = '3' AND p.`postid` = '418824' AND `parentid` = '0' AND `deleted` = '0' UNION ALL SELECT p.*, r.time r_time, r.reason r_reason, r.ipmd5 r_ipmd5, r.ipcrypt r_ipcrypt, r.password r_password, r.userid r_userid, null as total_posts, null as total_files, null as total_image, null as total_audio, null as total_video, null as total_swf, null as unique_ip, null as unique_user FROM `kobapost` p LEFT JOIN `kobareport` r on p.boardid = r.boardid and p.postid = r.postid WHERE p.`boardid` = '3' AND `parentid` = '418824' AND `deleted` = '0' ORDER BY `parentid`,`postid` no error (prepared query)

actions:

before_validation actions: 1 start: 1679717367.66721100 end: 1679717367.66722800 took (total): 0.000017
footer_meta actions: 8 start: 1679717367.68666200 end: 1679717367.68672300 took (total): 0.000061
header_meta actions: 5 start: 1679717367.67720500 end: 1679717367.67728400 took (total): 0.000079
setup_html actions: 4 start: 1679717367.67701600 end: 1679717367.67710600 took (total): 0.000090
validation actions: 1 start: 1679717367.66725300 end: 1679717367.67691500 took (total): 0.009662

Rewrite/redirect rules:

Redirect /^([a-z_\-0-9]*)\/0.html(?:\?.*)?$/ $matches[1]\/ 302
Redirect /^([a-z_\-0-9]*)\/1.html(?:\?.*)?$/ $matches[1]\/ 302
Rewrite: /^([a-z_\-0-9]*)\/(\d\w*)s.png$/ /$matches[1]/thumbs/$matches[2]s.png
Rewrite: /^([a-z_\-0-9]*)\/?(?:\?.*)?$/ index.php?section=index&board=$matches[1]
Rewrite: /^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$/ index.php?section=index&board=$matches[1]&pagenumber=$matches[2]
Rewrite: /^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$/ index.php?section=catalog&board=$matches[1]
Rewrite: /^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$/ index.php?section=thread&board=$matches[1]&thread=$matches[2]&ext=$matches[3]
Rewrite: /^([a-z_\-0-9]*)\/posts_feed\.rss$/ index.php?section=posts_feed&board=$matches[1]&ext=rss
Rewrite: /^([a-z_\-0-9]*)\/threads_feed\.rss$/ index.php?section=threads_feed&board=$matches[1]&ext=rss
Rewrite: /^latest_posts\.rss$/ index.php?section=latest_posts&ext=rss
Rewrite: /^latest_threads\.rss$/ index.php?section=latest_threads&ext=rss
Rewrite: /^latest_nsfw_posts\.rss$/ index.php?section=latest_nsfw_posts&ext=rss
Rewrite: /^latest_nsfw_threads\.rss$/ index.php?section=latest_nsfw_threads&ext=rss

rules in htaccess format:

RewriteRule ^([a-z_\-0-9]*)\/0.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/1.html(?:\?.*)?$ $1/ [R=302,L,QSA] RewriteRule ^([a-z_\-0-9]*)\/(\d\w*)s.png$ /$1/thumbs/$2s.png [L,QSA] RewriteRule ^([a-z_\-0-9]*)/(?:\?.*)?$ index.php?section=index&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/([0-9]*)\.html(?:\?.*)?$ index.php?section=index&board=$1&pagenumber=$2 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/catalog\.html(?:\?.*)?$ index.php?section=catalog&board=$1 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/t([0-9]*)\.(html|json|rss)(?:\?.*)?$ index.php?section=thread&board=$1&thread=$2&ext=$3 [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/posts_feed\.rss$ index.php?section=posts_feed&board=$1&ext=rss [L,QSA] RewriteRule ^([a-z_\-0-9]*)\/threads_feed\.rss$ index.php?section=threads_feed&board=$1&ext=rss [L,QSA] RewriteRule ^latest_posts\.rss$ index.php?section=latest_posts&ext=rss [L,QSA] RewriteRule ^latest_threads\.rss$ index.php?section=latest_threads&ext=rss [L,QSA] RewriteRule ^latest_nsfw_posts\.rss$ index.php?section=latest_nsfw_posts&ext=rss [L,QSA] RewriteRule ^latest_nsfw_threads\.rss$ index.php?section=latest_nsfw_threads&ext=rss [L,QSA]

Current time:

2023-03-24 21:09:27