Since someone wanted a Doom thread lets get one read in preparation for Eternal, this is a haven for all Doom related discussion or posting of music and images.
Random thought; you gotta feel bad about the Elite Guards from Doom 2016 that serve as a source of upgrades for the player. They were cyborg super soldiers and the best chance on the base at fighting off the demons, but because they were such badasses their cybernetics included a kill switch in case of mutiny... which meant they were easily killed off by the same person letting the demons in.
You never see any of them possessed and their bodies are in much better condition than other corpses, just slumped over in pools of their own blood.
The whole "Two Weapons Only" deal of modern FPS would have killed Doom. It became so ridiculously everpresent that even when people brought back DUKE NUKEM of all things he only had two weapons at a time.
The only dumb modern thing I can think of with this series is how Doom 3 handled the Flashlight.
>>417990 Duke Nukem Forever had a whole lot of other problems than just having 2 guns. I really wonder how well it would've performed if it was released as intended, without Gearbox putting their paws on it. From the leaked design docs, we know that they axed a third of the game so they can put it into a DLC.
I can see the appeal of drawing something super cutesy as a demon killer, and a rip&tear berserker as playing with cute fluffy dogs and bunnies (and on that note, original doomguy did have a bunny as a pet). But, where did it originate from?
>>420985 I thought that was Samus at first, thought she seemed out of place in wolfenstein. Then realized it was the female variant of the more common blue armoured gatling boss, but less butch looking.
>>421451 I'd be down for a Doom tactical game. Your squaddies wouldn't be quite on the level of a Doom Guy protagonist but make up for it by being a group blasting through a Demon incursion.
For classes would of course have the Marine soldier that evolves into various specialisations for different weapons/combat tactics. But you would also have the likes of scientists or engineers as options in your team with skills that have them fill more of a supporting role to boost overall effectiveness.
This is a Doom-related story that is important far beyond the world of the game. https://www.pcgamer.com/hacker-jailbreaks-control-unit-that-stops-farmers-repairing-their-tractors-then-runs-doom-on-it/
There's invariably going to be another Doom game isn't there. Wonder what the concept for it will be? They shit all over the last thing when it came to Eternal, its not like there's anywhere for that storyline left to go.
>>423965 It's worth reading that article, it explains just how much of a shitshow it was. There are just too many parts to make a summary here. It starts with the project being mismanaged, ends with libel, doxing, abusive & graphic phone threats, and a gag settlement. The dude was basically used not as a musician but as a scapegoat.
>>423966 >It starts with the project being mismanaged, ends with libel, doxing, abusive & graphic phone threats, and a gag settlement That sort of thing is all too common in the modern world of game development.
>>425187 Didn't Perfect Dark have something like that, single player levels played in split-screen but unlike the co-op gamemode the second player was a random enemy soldier in the level. When killed they jumped to yet another and even had a suicide pill if they wanted to kill themselves to get closer to the action.
Honestly while the mode in Perfect Dark was an interesting idea didn't seem such a good idea in effect, since the one playing the actual protagonist had to perform their story mode level objectives while the counter-operative could just see what they were doing via the splitscreen and disrupt their ability to progress in the most annoying ways possible while being able to throw away the current mook body with little regard.