Since someone wanted a Doom thread lets get one read in preparation for Eternal, this is a haven for all Doom related discussion or posting of music and images.
Random thought; you gotta feel bad about the Elite Guards from Doom 2016 that serve as a source of upgrades for the player. They were cyborg super soldiers and the best chance on the base at fighting off the demons, but because they were such badasses their cybernetics included a kill switch in case of mutiny... which meant they were easily killed off by the same person letting the demons in.
You never see any of them possessed and their bodies are in much better condition than other corpses, just slumped over in pools of their own blood.
Honestly I'm not a fan of the gameplay of the series, but I've gotten really into the lore being revealed in the newest games.
They've somehow managed to knock it out of the park and make an extremely well-expressed character out of a guy that never says a word and kill all the demons. Way better than many other FPS MCs.
Really looking forward to learning more plot from DE.
The whole "Two Weapons Only" deal of modern FPS would have killed Doom. It became so ridiculously everpresent that even when people brought back DUKE NUKEM of all things he only had two weapons at a time.
The only dumb modern thing I can think of with this series is how Doom 3 handled the Flashlight.
>>417990 Duke Nukem Forever had a whole lot of other problems than just having 2 guns. I really wonder how well it would've performed if it was released as intended, without Gearbox putting their paws on it. From the leaked design docs, we know that they axed a third of the game so they can put it into a DLC.
Doom RPG II has three possible player characters; a random doomguy marine named Stan Blazkowicz, a marine Major named Kira Morgan and a science nerd named Riley O'Connor.
While the series have had different protagonists who had their games taking place in the same demonic incident before this happens to make her the only playable female character in the series.
Just a random little fact about the franchise, the Doom RPG games are hardly the most well known part to people.
>>418002 Lame as fuck and constantly running his mouth because he has no actual grit, makes pithy jokes as terrified women die in front of him, wouldn't last 2 minutes in hell.
>>418132 The Right vs Left hand path reaches deep into pre-history, and evangelicals who no doubt created that booklet don't even know where their ideas are coming from.
I can see the appeal of drawing something super cutesy as a demon killer, and a rip&tear berserker as playing with cute fluffy dogs and bunnies (and on that note, original doomguy did have a bunny as a pet). But, where did it originate from?
does anyone have that webm that has a guy taking a video of a game store, with an aisle having a huge animal crossing section on one side, and a Doom one on literally the back of it?
>>418471 In this case it was more specifically the way they had sprung it on the customers after the fact with little warning which caused the greater controversy?
>>417984 The writing of Doom Eternal was notably worse than the previous game, continuing to be so with the dlc.
The stuff about Hayden being an angel-alien was a blatant retcon to what he was set up to be, in the process basically shits all over an interesting concept for something much lamer.
>>420985 I thought that was Samus at first, thought she seemed out of place in wolfenstein. Then realized it was the female variant of the more common blue armoured gatling boss, but less butch looking.
>>421451 I'd be down for a Doom tactical game. Your squaddies wouldn't be quite on the level of a Doom Guy protagonist but make up for it by being a group blasting through a Demon incursion.
For classes would of course have the Marine soldier that evolves into various specialisations for different weapons/combat tactics. But you would also have the likes of scientists or engineers as options in your team with skills that have them fill more of a supporting role to boost overall effectiveness.
>>422526 >Weird how many people had the idea to take a shooter game and instead of firing a gun instead kill things by typing out words.
That's an incredibly old idea actually. I remember House of the Dead having a typing version, that was around 2000 and it was probably an old idea by then.
This is a Doom-related story that is important far beyond the world of the game. https://www.pcgamer.com/hacker-jailbreaks-control-unit-that-stops-farmers-repairing-their-tractors-then-runs-doom-on-it/
>>422858 The important part is that they jailbroke the thing, not that it runs Doom. Everything runs Doom. One guy managed to get Doom running on a room full of potatoes.
He wanted to use a bunch of potatoes to power a raspberry pi to run Doom on, it failed, but in the end he did manage to get a TI-84 running on the potatoes, which could run Doom.
There's invariably going to be another Doom game isn't there. Wonder what the concept for it will be? They shit all over the last thing when it came to Eternal, its not like there's anywhere for that storyline left to go.
>>422346 At some point you have to realize just because you CAN play Doom on something doesn't mean you SHOULD. https://twitter.com/samnchiet/status/1579140903150964736?s
The musician who did the Doom Eternal soundtrack came clean about what a shitshow the entire project was: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce
basically, the project manager working on it was a cunt for the sake of being a cunt and tried burying him on purpose.
>>423965 It's worth reading that article, it explains just how much of a shitshow it was. There are just too many parts to make a summary here. It starts with the project being mismanaged, ends with libel, doxing, abusive & graphic phone threats, and a gag settlement. The dude was basically used not as a musician but as a scapegoat.
>>423966 >It starts with the project being mismanaged, ends with libel, doxing, abusive & graphic phone threats, and a gag settlement That sort of thing is all too common in the modern world of game development.
>>424468 I get most of the new zombies, they are just zombiefied squaddies using new weapons which are included in the name. But what the hell is the Karasawa Zombie meant to be?
>>424474 Seems like a zombie using the Karasawa weapon from Armored Core. Brutal Doom also has that weapon usable by the player, which is where the idea comes from, I assume.
https://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/987-karasawa-zombie#credits >Idea Base: Karasawa from Armored Core
>>425187 Didn't Perfect Dark have something like that, single player levels played in split-screen but unlike the co-op gamemode the second player was a random enemy soldier in the level. When killed they jumped to yet another and even had a suicide pill if they wanted to kill themselves to get closer to the action.
Honestly while the mode in Perfect Dark was an interesting idea didn't seem such a good idea in effect, since the one playing the actual protagonist had to perform their story mode level objectives while the counter-operative could just see what they were doing via the splitscreen and disrupt their ability to progress in the most annoying ways possible while being able to throw away the current mook body with little regard.
>>426108 Yeah I remember this. Honestly with the way Doom fans are always breaking everything to play their game couldn't be quite sure until I checked the date of the video whether it was the one I'd seen or someone else coming along recently and playing Doom on a different Pregnancy test.
Some of the resulting games are so low-res its basically esoteric what is actually happening.
>>426144 My top ones would have to be the guy who got Doom running on actual potatoes, and the one who used a 384 core servers task manager as a matrix display to run the game on.