Watched about the first half of the game on release night (the guy who played it was…not good at it). Good, good shit. The switch back to the horror aspects of the franchise after the slow lurch (and then swift fall) into action-adventure served this game well.
I just hope we get some insight into that ending sooner rather than later. How the bloody hell does Umbrella, in any form, still exist?
So, the first DLC for RE7 has already dropped, and it has a bit of gameplay that maybe should have been in the main game: a "minigame" where you have to escape, but you also have to avoid letting on that you are trying to escape.
>>201617 I dunno. Is this the same timeline? I mean we know a Raccoon City incident occurred but from what some have deduced this outbreak isn't Umbrella Corp in origin and seems to stem from a Rival company Tentsu as can be seen in the specimen containers. Be weird if this calls back to RE1 so much that Wesker is back to being a "good guy".
Guess that is something else that will be touched upon in the DLC.
On one hand, I agree with you — companies have to learn when to let certain media properties "die" and stay dead. Some movies, games, etc. do not need sequels, remakes, or reboots. (And "Resident Evil 6" was about as good an ending to the franchise as it was going to get at that point.)
On the other hand, "Resident Evil 7" has proven itself good enough to justify its continuation of the "Resident Evil" franchise. If Capcom can take the franchise in a new (or at least good) direction after this game, why should the franchise end with this game — especially if the franchise is still a solid moneymaker for Capcom?
Also its kinda a Sideboot(?) of the series or something. Raccoon City incident still occurred but everything else after that is kinda up in the air. As noted by the different Umbrella Logo and whatever the Bakers connection is back to Raccoon City as noted by the picture of
>>418250 Between the Drain Deimos, the Nemesis tentacles, the death scene involving a “head parasite” zombie, and the death scene involving a Hunter γ (the Hunter swallows Jill whole while she’s still alive)…yeah, some of the people who made this game had some particular fetishes they wanted to see played out in photorealistic 3D.
Started playing today, and I am definitely not having as much funwith RE3 remake as I did with RE2 remake. Like, I actually felt a bit sad when I realized that the Gravedigger wasn't in the park (an area that got cut to a ridiculosly tiny size), I liked that boss fight in the original. I really hope they don't mess too much with the last part of the game.
>>418268 I think Max Dood put it best in his post-Hardcore playthrough review when he said it feels like a tour of the best parts of RE3 rather than a true remake like RE2R. He also had problems with the game trying to push big zombie shootouts a-lá RE4 without accounting for RE3R’s gameplay style, the lack of being able to play through much of the opening minutes, the lack of overall exploration in comparison to the original RE3, and how Nemesis largely felt like a pushover.
He also played through the game on Nightmare difficulty (with no buffs[!]). He was liking the game better on that difficulty until he hit a brick wall in the final two bosses, the second of which he spent several hours trying to beat. ("I guarantee you no one playtested this game.")
Damn, they did mess up the last part of the game, both in look and feel. I am well aware that I am nitpicking like mad here but I really missed Paracelsus Sword, doubly so because the new handheld railgun doesn't really add anything, the fact that it is handheld is purely cosmetic. Plus, finishing of the Nemesis by unloading the magnum on its face was WAY more visceral and cathartic.
>>419485 You could still shoot supernatural monsters, the classic werewolf weakness is a silver bullet. In terms of general gameplay you might say this is a direct continuation of 7, has the same player character.
After all these years of avoiding RE6 I am finally taking a shot at that game, and I am already seeing why it is so disliked among the fanbase.
I mean, I understood that one of the main complains was that the game got immensely "actionized", and that Leon's campaing was allegedly the closest to the traditional RE flavor. Thing is, I am playing Leon's campaign and it already feels like a full action game not much different to Uncharted or the Tomb Raider reboot. The way the inventory works, the gunplay, the dodging and sliding mechanics, the much more prevalent melee, the quick healing... everything is clearly geared to have you dancing around the stage guns blazing and fists-a-swinging. I can't imagine what lies ahead if the three other campaings are supposed to be even more action heavy.
Alos, holy shit Helena is annoying.
>hey, can you please explain me what's going on >I will, but first we must do a thing >OK we did thing, now tell me >yeah, but first we go to a place and I will say everything >OK we got to place, now what's going on here? >good job but first we need to find X and then I swear everything will be explained >OK we found X. You know, I could help you better if I knew what's up >In a minute, but now we have to...
Welp, I ended Leon's campaign. It gets a bit better, but it is not great by any means. The guy who transformed into a zombie dinosaur was stupid but the fight was good, but then the final boss is... a giant monster fly? And not even a cool looking one, it's just an ugly looking bigass fly.
Seems that the campaing with Sherry and Wesker's kid features a pursuer enemy similar to Nemesis and Mr. X, gonna try that one.