Watched about the first half of the game on release night (the guy who played it was…not good at it). Good, good shit. The switch back to the horror aspects of the franchise after the slow lurch (and then swift fall) into action-adventure served this game well.
I just hope we get some insight into that ending sooner rather than later. How the bloody hell does Umbrella, in any form, still exist?
So, the first DLC for RE7 has already dropped, and it has a bit of gameplay that maybe should have been in the main game: a "minigame" where you have to escape, but you also have to avoid letting on that you are trying to escape.
>>201617 I dunno. Is this the same timeline? I mean we know a Raccoon City incident occurred but from what some have deduced this outbreak isn't Umbrella Corp in origin and seems to stem from a Rival company Tentsu as can be seen in the specimen containers. Be weird if this calls back to RE1 so much that Wesker is back to being a "good guy".
Guess that is something else that will be touched upon in the DLC.
On one hand, I agree with you — companies have to learn when to let certain media properties "die" and stay dead. Some movies, games, etc. do not need sequels, remakes, or reboots. (And "Resident Evil 6" was about as good an ending to the franchise as it was going to get at that point.)
On the other hand, "Resident Evil 7" has proven itself good enough to justify its continuation of the "Resident Evil" franchise. If Capcom can take the franchise in a new (or at least good) direction after this game, why should the franchise end with this game — especially if the franchise is still a solid moneymaker for Capcom?
Also its kinda a Sideboot(?) of the series or something. Raccoon City incident still occurred but everything else after that is kinda up in the air. As noted by the different Umbrella Logo and whatever the Bakers connection is back to Raccoon City as noted by the picture of
>>418250 Between the Drain Deimos, the Nemesis tentacles, the death scene involving a “head parasite” zombie, and the death scene involving a Hunter γ (the Hunter swallows Jill whole while she’s still alive)…yeah, some of the people who made this game had some particular fetishes they wanted to see played out in photorealistic 3D.
Started playing today, and I am definitely not having as much funwith RE3 remake as I did with RE2 remake. Like, I actually felt a bit sad when I realized that the Gravedigger wasn't in the park (an area that got cut to a ridiculosly tiny size), I liked that boss fight in the original. I really hope they don't mess too much with the last part of the game.
>>418268 I think Max Dood put it best in his post-Hardcore playthrough review when he said it feels like a tour of the best parts of RE3 rather than a true remake like RE2R. He also had problems with the game trying to push big zombie shootouts a-lá RE4 without accounting for RE3R’s gameplay style, the lack of being able to play through much of the opening minutes, the lack of overall exploration in comparison to the original RE3, and how Nemesis largely felt like a pushover.
He also played through the game on Nightmare difficulty (with no buffs[!]). He was liking the game better on that difficulty until he hit a brick wall in the final two bosses, the second of which he spent several hours trying to beat. ("I guarantee you no one playtested this game.")
Damn, they did mess up the last part of the game, both in look and feel. I am well aware that I am nitpicking like mad here but I really missed Paracelsus Sword, doubly so because the new handheld railgun doesn't really add anything, the fact that it is handheld is purely cosmetic. Plus, finishing of the Nemesis by unloading the magnum on its face was WAY more visceral and cathartic.