The single player seems pretty good, though those animations need to be shorter and seriously where is the goddamn E1M1 remix, that needs to either be front and center or play over the final level.
The MP seems boring as fuck but in fairness who cares about the multiplayer of fucking DOOM.
So this is something I found really amazing, the protagonist is Doomguy from 1 & 2 + the novels and RIP AND TEAR, AKA Flynn Mctagart though like Doom 1 & 2 he goes unnamed, straight up it continues right off the Novels 100 years after he locks himself in hell to police the demons for eternity.
Well I mean, from an art standpoint Battleborn is just flat out uglier than Overwatch. Its designs don't really mesh very well together, and while Overwatch leans into established tropes and does some subtle remixes, Battleborn's designs feel like they are an abstraction. Also not helping matters is the "lol so random!" humor in commercials that often falls flat (which is a shame because the story of a Vampire going around and extinguishing every sun in the galaxy is rad as hell).
Overall Battleborn feels like one of those creative artistic french cartoons like Arthur and the Invisibles. The designs have this uncanny unappealing factor to them.
It's been about three months since I last switched on my PS4. Not that I regret getting it, since there's still a ton of games coming for it that I want, but those are still ways off and right now it feels kinda shitty to only have it collect dust as my Bloodborne/Diablo machine.
This must be the worst rubber-band AI I've ever seen in a racing mini-game, aside from Canary Mary. I can deal with the ridiculous street traffic of Victorian London, but when I pass a rival carriage, I don't expect it to come roaring back up like it has rockets attached.
>>200100 Carriage races aside, this one's not bad. Nothing spectacular, but decent for an annual release. I can't compare it to Unity because I skipped Unity.
>You can't complain about a thing if you don't pay for it! You have no stake in it! >If you pay for it, you can't complain! You get what you pay for, that's your problem!
>>200102 It's more like a thing specifically where if you are one of those people still supporting Assassin's Fucking Creed you have only yourself to blame.
So youtube likes to dredge up old videos I've seen and spit them back at me from time to time and today I was reminded just how fucking incredibly terrible Randy Pitchford and Gearbox are with the whole Aliens: Colonial Marines debacle. Not just for making a shitty game and lying to everyone about it, taking preorders and DLC and presenting fake mock-ups for reviewers, but then not even feeling a slight shred of responsibility afterwards, practically dancing around and mocking people who were upset by the status of the game. And Randy acted the victim all the while, moaning about how evil "entitled gamers" were and that sales in the marketplace were the only legitimate judge of quality.
Like, this is cartoonishly off-the-charts evil behavior and I am so glad Battleborn bombed. I feel like after all the complete bullshit Konami pulled last year people forgot completely about what Gearbox did, but they absolutely shouldn't and this company should be held accountable for their actions.
>>200104 Pretty sure one of the biggest reasons for Battleborn flopping is people being really fucking wary of Gearbox and their shitty business practices. The Gearbox name has become fucking poison.
Random question but whats the maximum amount of mercs you can hire in Jagged Alliance 2 with the 1.13 mod?
I've heard it was somewhat low and I'm the kind of OCD that likes to collect as many team members as possible. Is it possible to make a simple edit to increase the amount (since I was going to have to do the same for starting cash anyway)?
Sale of GOG that includes games in the Creatures series. If you like intricate, neurology-focused biology simulations vaguely disguised as virtual pet games, then this is probably your bag. https://www.gog.com/promo/20160520_weekend_promo_rising_star_games_et_al
>>200146 Bethesda will be talk of the Fallout 4 DLC, Dishonoured 2, Doom 2. Maybe some new Elder Scrolls.
EA Sports, Maybe Star Wars games, some things about the Last games Bioware will be making (really hoping Dragon Age Inquisition 2 just to finsh the series) Clarify the rumors of Mass Effect Andromeda, maybe it'll be a return to form of one.
Rest don't care about their presentations since none of that will likely attain to PC gaming.
The demo they put out for it really was quite bad. I doubt it was totally indicative of the final product but neither it nor anything else they've shown has given much reason to looking forward to it. Instead of irrationally placing all your hopes on MN9, go buy Shovel Knight, that next dlc can't be far off.
There was a Witcher sale earlier this month that had the game + pass for 50 on GoG.
They're not likely to have the full package as a regular product for quite some time. Mind you, I like Witcher 3 so much that I rebought the full thing, and the game is super long, so even at 85 I think it's an incredible value.
>>200173 Oh for sure. I know its likely got another year or so because now they've got it all out the team is going to go back and take it all apart and then put it back to better all shiny and chrome.
Rehash the textures to look even better. Tweak some skins they didn't think turned out quite right.
It's what I like about the team after they've built the game they'll tear it apart and rebuild it again because they know it can be better.
I'll likely buy the pack if it goes on sale sometime again once my schedule clears up.
How's the Potions system in the game anyway. Thing I liked about One was being able to stack potion effects into one going by ingredients.
>>200174 I think after Blood and Wine they're going to start winding down on W3 actually. There will be patches but maybe not a full EE (many EEesque updates have already occurred anyway). Need to start focusing on Cyberpunk.
Potions are something I find cool in the books but hate in the games, as I hate crafting in general. 3 makes the potions the least annoying: once you make something, you've made it forever, and it will automatically refill by using liquor in your inventory when you meditate. But unless forced to I still refuse to make anything but Swallow and Cat unless a quest demands it.
I have my gripes with the gameplay and character building but it's fine, certainly a world apart from the nightmare that was W1. The game stands above on its storytelling.
RPGs I consider TW3 better than: Morrowind, Planescape Torment, Arcanum, Vampire The Masquerade Bloodlines, Deus Ex, Dragon Quest 8, FF7, FF9, Soul Nomad and the World Eaters, Fallouts 1, 2, and NV, the Soulsborne franchise
>watching a DOOM letsplay (TheRadBrad’s, for those that care) >he gets to the BFG9000 >that fucking “you have a new gun” animation when he finally grabs it
"I believe this curse was cast on me by a certain vagrant I dismissed at a party once. Sadly, all I can remember of him is that he sold mirrors." MOTHERFUCKER
So do you need to play the previous Witcher games before playing Witcher 3? I own all three on Steam, but I petered out about halfway through the third act of Witcher 1 and never came back to it.
I went into 3 having only read the first two books and played W1 and would say no, not really. Returning characters from the games in 3 are all pretty well established in 3 itself, and a lot of the more important characters are actually making their first non-book showings, most notably Yen and Cir, but also Djikstra and (Blood and Wine) Regis.
W1 is just not a very good game, it doesn't adapt the book characters well and besides the Grandmaster himself adds nothing terribly interesting of its own. W2 is notably better but still can't hold a candle to 3 and still leans on a lot of the Look How Mature And Dark We Are Because Video Games things that 1 did. Play 3, and if you're really curious go back and look at the other stuff.
MAAAAAAYBE read The Last Wish and Blood of Elves beforehand but I don't know that you even need to do that.
>>200265 Still not a big fan of Laylee's nose but her speech mumbles are adorable. The game looks more fast paced than Banjo Kazooie does. Hopefully it controls well.
>>200267 We live in an age when twin stick controls have been perfected by many developers already. I don't think bad controls in a 3D platformer are possible, unless the development team is crap.
>Technical art director Mark Stevenson added: “We wanted to make sure that Wii U gets the right attention. There is a lot of nostalgia around Banjo, Banjo heralds from Rare’s Nintendo’s days, and we are all massive Nintendo fans as well.”
What format do GOG sell their games in? I plan on learning to rip music from pretty much everything (and not just PS1), and would very much love to know the format.
>>200294 I think GOG downloads as an installer. From what I've been reading about people trying to transfer game files downloaded from GOG.
What's peoples deal with Steam anyway? Last I heard their end statement was "if service ever goes offline then everyone will get storage media with their games on it."
>>200296 Well that's understood. I did read that GOG is trying some kinda Pairing thing with Steam. If you have a Steam copy they'll give a copy through their service DRM free.
Course the list of games that works for right now is quite small
I can understand why as that is a lot more processing line that has to be handled and SLI has never really been 100% across the board effective. Small handful of games will work fantastic and the rest is a mixed bag with the more cards being used causing bugger effects and over-processing errors.
Also they may be discontinuing their M Class Laptop line and just using the same chips as their desktops.
What do people think of the development of "Yandare Simulator"?
Stealth games aren't especially my cup of tea but seeing the work put into its development and some of the amusing side material/fanwork is rather interesting.
>>200302 >What do people think of the development of "Yandare Simulator"? Worthless in a world where the new Hitman is also the best Hitman, and creepy even in worlds where that isn't the case.
>>200302 My little sister is talking about that game all the time, and played it (allegedly, I don't buy it). She thinks talking about the game would make her feel older.
>>200304 You are a bad onii-chan who is ignoring the feelings of his dear imouto. You must fix this mistake.
>>200303 Honestly it only seems to be on the level of Postal 2, and hell if you are going to play a game based around being a yandere then you should be an actual crazy stalker with the consequences that entails. Speaking of the likes of Postal 2 or Hitman it is interesting in that the design of the game gives the player many options on how to complete their objective including methods that avoid murder all the way up to a true pacifist route where you match the other girls up with other guys to get them out of the way.
>>200308 Short review: if you heard the news that they're making a Warcraft movie and thought "Cool! I'd like to see that!" you'll probably enjoy this movie fine. If you thought "I don't think that'll be very good." this movie won't do much to prove you wrong.
I went in with a passing familiarity with the series, having never really played any of the games myself, and left satisfied, but just barely. The acting ranged from pretty good (most of the orcs) to completely generic (most of the humans). The story jumps around way too much, with several scenes only lasting a minute or so. I feel the script could have really used a re-write to cut out the less important scenes and story arcs and give us more time with our main characters, who are barely introduced before being thrown into the plot.
Still, the film isn't without merit. It had some cool scenes, I liked some of the characters (mostly the orcs), and it ends in an interesting place that actually makes me curious as to what happens next. If they do make another one, I'll probably go see it.
>Now we know why Megaman was being neglected by Capcom. If this is all Inafune could crap out with full creative control, can you imagine the trash he was creating in-house?
Also, as brought up in the comments section of the video: it's kind of damning when games like Shovel Knight, the FNAF series, Undertale, and Stardew Valley—all independently developed by either one person or a handful of people, and all developed on small budgets—can outshine a game that cost more to make than any single one of them (and likely more than all of them combined).
I honestly wouldn’t be surprised to see this game show up in Hardcore Gaming 101’s kusoge articles come next year. Anime fans on prom night are laughing at how much MN9’s Kickstarter backers are crying.
>>200468 >I haven’t seen a full playthrough of MN9 Oh, wow, from teh way you were talking about how big a failure MN9 was, I assumed you had played it.
>>200473 It was never going to get that. The moment it started to diverge from Megaman mechanics the bitching has been incessant. Either from fans that can't get their heads out of their backsides about these kinda things or that special breed of idiot that wants to see the demise of Kickstarter games because they are a company loyalist that only thinks they can make games or that someone should magically make a game themselves without outside money.
Oh. Oh, boy. Look, I love Mega Man games—played all the classics up to 8, tried out MM9, nearly beat the first two Game Boy games, whipped a couple of the MM Zero games, smacked down the MMX games up to X5, and even played fuckin’ Mega Man Soccer—and a high-quality modern-day Mega Man “clone” would’ve been just fine with me. The formula doesn’t need too much innovation; a game that surrounds the formula with responsive contols, makes use of all the weapons in fun ways, and offers some increasingly-hard-yet-still-conquerable platforming action would’ve been anywhere from acceptable to “hell yeah motherfucker”. That MN9 didn’t offer any of those things (from everything I’ve seen and read) is far more of a failure than it “diverging from the mechanics” of a typical Mega Man game. But I suppose that’s better than nothing.
>>200477 I fucking love SEGA's online marketing team. This and the Sonic Facebook page are fucking gold.
Now if only someone could do something about the games.
On another note, I recently picked up Katamari Forever. I don't know if the rest of the series is the same (this is my first game for it) but this is hard as fuck. This game keeps kicking my ass and then blatantly insulting me for it. I'm also playing Dark Souls for the first time, a game that's known for being difficult, and it's honestly way easier than Katamari Forever.
I thought this was gonna be a fun ball rolling game but there's a lot of pressure. Ive never ears anything about this series being hard though.
There are stages in the older Katamari games that are exceptionally hard, yes. I’d say the games as a whole are challenging, but in a “dammit I will beat it this time” sort of way, which is the right kind of challenging.
I realize now I became so disinterested in the goings on of MN9 that I forgot to give them my name for the credits. Though at least it seems like a lot of people did. I'll always know that I'm Mighty No. 1860
Oh, I just stopped the credits after my Mighty Number came up. I didn't realize the credit roll for MN9 takes 4 hours to scroll through all the backer names. "You get your name in the credits!" probably shouldn't be the bottom tier reward in your kickstarter.
Got Tales of Symphonia PC on the summer sale, because the initial issues have supposedly been fixed. And I didn't encounter any major ones so far, but there's no saving that texture quality. Yeeesh. I'm curious how it holds up otherwise, though. Been decades since I last played it and I remember it being the biggest, longest, most exhaustive game I ever played.
Perhaps late on this, and I know other people have pointed it out, but this seems to have started because no one making the image had an 8th-grade math student's grasp of calculating volume or bothered to look at a physical comparison.
//youtube.com/watch?v=MvBo_rKleNw This looks pretty interesting. Not much else to say, since it's just a teaser, but apparently this failed on Kickstarter and then somehow found an investor.
The SFV story mode thing was entertaining. Nothing spectacular—several characters got shafted in terms of screen time/development, notably Laura—but it’s a fine little bridge between SFIV and SFIII as well as a good first effort from Capcom for this sort of thing.
I kinda hope they do another one when the second round of DLC characters is finished, given how the mid-credits stinger teased Gill.
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
GAMEPLAY FEATURES
-Cohesive “lived in” world - Scorn takes place in open-ended world with different interconnected regions. Each region is a maze like structure with various rooms and paths to discover .All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose - you just need to work out what it is.
-Full body awareness – player will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.
-Inventory and ammo management - is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
- Scorn part 1 of 2? Is the game split into parts?
Yes, we are planning to release it in two parts, with the first part coming in 2017. These two parts represent everything that will ever be done. There will be no DLC, expansions or sequels. Ever.
>It's about as dumb as Street Fighter plots always are
In fairness, it took a franchise reboot for Mortal Kombat to have anything resembling a coherent storyline. Capcom isn’t about to do that (and I don’t even know if it could), so what we got was about the best that anyone could expect from this effort. And yeah, Necalli got shafted nearly as bad as Laura.
Laura at least had an incredibly hype walk-on scene. Necalli was just there to pretend to be relevant and then waste people's time.
Like, I'm not commenting on him gameplay-wise, but as a character concept and in terms of visual design he's about as lame as is theoretically possible.
//youtube.com/watch?v=6tPLibNqNeE Just how many of these companies are there? This isn't near the first time people have raised issues about this practice.
If—IF—they put it up, do your best to check out the Jak & Daxter 100% run from this year’s SGDQ. 2am East Coast Time + a Canadian speedrunner + a commentary couch willing to get him into trouble = the best fucking “speed”run of the event.
SGDQ 2016 raised nearly 1.3 mil for Doctors Without Borders, beating last year’s mark by around 80k. They beat the mark during the final scheduled game (Super Mario RPG), which meant the show got to pull out a special encore run (a four-person 70-stars race in Super Mario 64).
>Influencers Were Paid Thousands of Dollars to Promote ‘Shadow of Mordor’
Should have put that money to hiring a competent port team for Arkham Knight.
Baffling as SoM is actually a rather good game I like the Orc Hierarchy system starting fights and influencing the outcome of things from the shadows along with the Treasure Hunting and Exploration aspects that are way better than the Tomb Raider Reboot.
Yeah, everyone was puzzled about WB choosing Shadow of Mordor for this, since it was generally seen as a good game by people who weren’t paid to suck WB’s dick.
(Well, that, and why WB’s film division didn’t spend some dosh to “influence” the discussion around BvS.)
As we all knew it would be. New Ghostbusters game is crap.
Outside of the Original Cast game. How would one make a good Ghostbusters game. My idea would be Base it in a new City with you being the Stalwart young dupe that decided to buy a franchise. I'd play it out pretty much Mass Effect style. Having to go around and recruit a group into to battle some rising tide big dimensional intruder at the end.
>>200656 Multiplayer co-op fps tower defense game. Ghosts took over the city and your GB base is the last refuge. As waves of ghosts come you and your friends run around zapping them and placing traps and stuff. Get points/money for beating ghosts and saving civilians, use it to upgrade gear and get new kinds of traps. See how far you can expand your sphere of safety as stronger ghosts start attacking.
Run far outside of the safe area you've made and there are super tough enemies but much higher prizes and more civilians to save than usual. Make a mad dash for them while your friends stay behind to protect the base with less manpower than usual. If you run out of hp outside of the safe area then you're stuck until someone comes to save you. Run out of hp inside the safe area and you're out until the start of the next wave.
It'd be more of a multiplayer arcade style game than a long term thing, with suspend play being available but once you lose that's it for that file.
Left 4 Dead might be a good comparison but base it around defensive combat rather than retreat and stealth. Though you could throw some of that in too.
I'm not really a big ghostbusters fan so I don't know if this is what fans would be into but I'd enjoy playing it.
>>200660 Anything were you actually get to be Ghostbusters I think would go over well. Maybe it Vive compatible and that would get scores of people.
That's the reason Ghostbusters itself works as a fandom. They don't have to pretend they can be Ghostbusters as some fan fiction addon. They legit can be a franchise and be one of the team. Again that is something Sony should have capitalized on rather than just be regulated to lore and comics.
Was looking on the eshop for a paint program when I noticed SmileBASIC was pulled from it. http://nintendoeverything.com/homebrew-exploit-prompts-smilebasics-removal-from-the-3ds-eshop/ Not really surprising that a coding system managed to have some kind of exploit that let people mess with things outside of it. Hopefully it'll get fixed, since while I still have access to my version, I think a lot of people would enjoy playing around with it.
Anyway, now I'm still wondering what art program would be best to get, and more importantly wether to get one for the 3DS or WiiU. I gues it'd make sense to stick with a version of Art Academy since I'm mostly interested in something that'll help me learn and practice better. I don't know of the other paint programs try to be educational as well. Anyone here with experience using one of them to give an opinion?
>>200683 It's not out yet, so I'm not sure how you expected someone here to have checked it out already. I did plan on buying it on release, since the Chrono Trigger pedigree definitely piqued my interest, it looks beautiful with its watercolor backgrounds and I wanna send a message to Squeenix that I love their new company direction, but I'm honestly kinda swamped right now. I've still got Tales of Symphonia, Grim Dawn and Binding of Isaac keeping me busy.
>>200668 I don't have a 3ds so I can't comment on that, but I don't like the Wii u screen or stylus for drawing. There's not enough friction so it just feels slippery, and I don't think there's any pressure sensitivity besides touching or not touching (could be wrong on this) which would make it especially terrible for drawing.
>>200698 No Tiki, Drakengard 1 is an awful, awful game. The game part is the shittiest action game past the PS1, and the story is all the worst parts of Berserk tonally, it's like if Black Swordsman was a whole title unto itself. Even Taro himself recognizes how bad it is, it's why he went in such a different direction for Nier and 3. I'm not so hot on 3 but even that's better than 1.
>>200699 >I'm not so hot on 3 but even that's better than 1.
Words cannot truly capture how wrong you are.
1 is by no means awful, busted mind you, but at very worst a 6.5 out of 10 with my favorite characters and story in a gamee, 2 & 3, especially 2 aren't fit to wipe your ass with.
I've played all of them, Nier and 1 are the best, fuck sake I'm playing 1 now, as I do every six months or so.
I would sooner dig my fingernails out with a rusty spoon than play 2 & 3.
2 is literally the worst game I have ever played in my existence and 3 is...nothing, it has nothing, it is nothing and the less said about it and it's """"""""""""""""""""humor"""""""""""""""""""""""the better.
But all of this is inconsequential, all that matters is that Hymir's Finger is still the best weapon ever.
I went to that Sonic 25th Anniversary event and got to play a level of Sonic Mania. Physics actually felt very good and the animation on everything was gorgeous. Looking forward to the full game. Hopefully Generations 2 will be good as well.
The event itself was a lot better than I expected. Complimentary chillie dogs, onion rings and (up to 2) beers were an unexpected but welcome surprise.
>>200710 There was a lot going on besides what was on stage, and other than a few announcements and the Crush 40 performance the stage really wasn't the focus of the event. I'm surprised the stream didn't show the crowd during those parts where it's just Sonic dancing on stage, that was sort of the time when everyone just mingled and drank and stuff.
It looks like the stream was pretty terrible but being there in person was fun.
>>200710 The numerous audio problems were a joke as well as the stream randomly cutting out. I hope someone got fired for that.
The crowd being so autistic though was what really made me embarrassed to be a Sonic fan. Maybe it was just a problem with Johnny's mic, but I was in disbelief over none of the audience knowing the words. Johnny put the mic to a girl's face for her to sing, and she just froze. He got on the ground and put the mic RIGHT up to the audience several times, only for them to do nothing. Except for that one asshole who grabbed the mic and screamed into it like a retard. These people are Sonic fans and they don't know Crush 40?
Aside from that, Sonic dancing and stuff was just standard fair. It's still cringey, but it's a fun kind of cringey. One that you can laugh at with fellow fans.
Heeeeeeeyyyyyyy Guys, you know your favorite anticipated game of the year is gonna probably be beta testing soon. That's right Dead Island 2 with their new developer Sumo Digital, as reported here in christian today the only source for horror game news: http://www.christiantoday.com/article/dead.island.2.release.date.news.game.expected.to.launch.this.year.despite.lack.of.update/88974.htm will maybe start soonishly with their beta testing. "But Hunger, shut up and go back to sleep. You're still loopy from nose and coughing meds." NO! You stop sassing me and sign up for beta testing here: http://di2beta.com/index.php. I'll be good for you get some exercise by joining this beta thing. THIS IS A GOOD IDEA!
The stock sank 18 percent to 23,220 yen at the close in Tokyo, the maximum one-day move allowed by the exchange, wiping out 708 billion yen ($6.7 billion) in market value. After debuting in the U.S. earlier this month, Pokemon Go launched in Japan on Friday and became available in Hong Kong on Monday.
The correction comes after Pokemon Go’s release almost doubled Nintendo’s stock through Friday’s close, adding $17.6 billion in market capitalization. Nintendo is a shareholder in the game’s developer Niantic Inc. and Pokemon Co., but has an "effective economic stake" of just 13 percent in the app, according to an estimate by Macquarie Securities analyst David Gibson.
>Nintendo: "We don't own Pokemon Go, it's not even on our consoles, it's a Phone app."
And thus like survivors fleeing the Titanic they became a ghost ship.
>>200725 >>200726 It's another reminder that stock prices aren't controlled by company performance, but by perception of performance, and how different those can be.
http://www.ign.com/articles/2016/08/17/gamescom-2016-konami-announces-metal-gear-survive >Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes into an alternate universe, where they’re forced to battle a force of crystalline zombies and, it seems, at least one Metal Gear itself. What.
>>200873 >spins up an arrow with rockets just to shoot it at point blank range How could they make a trailer that anticlamactic without specifically trying to?
>>200886 I think it was because people thought you could only get the CoD 4 Remaster with the collector's edition of Infinite. That and a million other factors like it being cool to hate on CoD and the big CoD crowd not really caring all that much about space battle and rather wanting to shoot more communists and brown people in a desert.
>>200887 Personally, the turning point came when I was watching the Best Friends E3 stream and the gameplay trailer premiered, I was sitting there thinking "man, that's a really cool semi-realistic take on a space battle," then the logo came up and I remembered "oh yeah, I'm supposed to hate this, aren't I?"
It looks like a nice break from sub-Tom Clancy nonsense, and if breaking from sub-Tom Clancy nonsense puts off the twelve-year-old bigot brigade then that can only be a positive for the rest of us.
>>200888 Yea it looks like it'll have a solid chunk of Space Flight sim that doesn't bog it down with micromanagement. Which I've been wanting to play for a while but such games are in short supply.
Yea I don't want to remember what was and now its just...meh. Space Marshall hunting alien scum in a alien city. Now that would have been worth playing.
>>200894 >>200896 Prey 2 was never going to happen and Prey isn't pretending to be a reboot, it's literally just the name. Just forget it and enjoy your Chris Avellone space horror game.
>>200898 Well that looks a hell lots better than what I thought it would be earlier. Afraid it was gonna be some kinda SOMA type game and didn't want that again. Fuck that game climbed too far up its own ass.
So what's people's complaints about No Man's Sky anyway? From a programming standpoint it's an impressive feat I think the code could use a few tweaks and some additional generation protocols but it's an impressive start.
I feel this and a certain other game which will not be named. That things became more what people expected based on their own wants and not what was ever stated.
>>200904 >and not what was ever stated That's the core of the problem. They were incredibly vague when talking about the game. They kept talking about the impressive planet generation algorithm and when asked what you would actually do in that game they couldn't really offer a succinct answer (maybe intentionally so because they knew that the core gameplay loop wouldn't be terribly exciting to most people, at least that's what the naysayers claim). And when you leave things vague the mind starts to wander and filling in the blanks and people became convinced you could ANYTHING in the game. It's an entire universe after all!
I think part of that was how the engine was designed they they really didn't know how it would work until put out into the wild. Now that they see how it's working and what it struggles with they can now tweak and patch it till it functions as they wanted it so.
Right now it's all a matter of tuning and tweaking what is already an impressive process engine and maybe it'll work out past those hiccups of it being just a resource scrounge between jumps to plot points.
Seen some bitch that "well this part is like this, and this part is like that." And this game is doing all those things in one game.
>>200921 >is something weird going on site-wise? It's a recurring malfunction. Sometimes new threads don't become visible for hours after posting, even if the image is still counter as posted (thus you'll be told you have a duplicate if you try again with the same).
>>200932 Pretty sure this whole racism thing won't solve itself in the next few years, so I doubt this will ever feel dated and "stale". Hamfisted? Sure. I can't speak to the quality of the writing. But not dated.
The Augs=Minorities/the poor metaphor was never a strong one, and leaning HARDER on it has always seemed like a great way to bring the whole edifice crashing down
>>200934 Makes even less sense due to last game those getting augs were upper level folk that could pay for the regular anti-rejection drugs.
I never got the idea that they were in enough numbers to make that even remotely a saleable idea. Hell no fiction I've seen that has cybernetics has that balance for it to work. Its either such a rare thing to be special and unusual or so ubiquitous to the point nobody gives a damn.
Maybe one bigot will pop up but be quickly hushed up upon learning his target and rip his limbs off and punch a hole in his chest.
Now some incident making them illegal and targeted for removal from society. Yea that I could see maybe working.
That's not quite true. There were basically two classes of people getting augs: rich fucks turning themselves into Superman for fun, and working-class people forced by their employers to accept augmentation in order to keep up. The first class could afford neuroposyne no problem. The latter class had a lot more trouble with it.
The point being that boy, BOY do they not earn any of that Mechanical Apartheid business, and they mostly come off as super shitty from what I've seen.
Doesn't seem Faridah Malik makes a reappearance which is a shame since even though as an augment they weren't the obvious ones and more neural interfaces that allowed her to be a better pilot.
I liked her as after you saved her it seemed like she was an alternative to the turncoat bitch that would be a cool companion to trot Jensen around in this new game.
Game series has always felt a little sloppy in that when it tries to start handling the "Bigger Issues" it all goes to shit from a narrative standpoint.
I'll miss her. I mean finally a pilot that wasn't actually an AI that was programmed to stab me in the fucking back some point later in the game.
Not actively but being in Tongs employ its not clear cut. Can't trust anyone connected to the Illuminati. Yea I do forget that he's human since he's only briefly seen and its just an alternate color of the Denton model.
>>200950 Oh man. When the video about the Animated Series project came out I wanted so badly to volunteer to do cleanup and inks. I had to friggin matra-tier remind myself I already have a shitload of work to do.
>>200952 Yeah, there's a buncha animation programmes nowadays in lotsa schools. Most of them are good at teaching the fundamentals so yeah, no doubt its in good hands!
>>200953 Make quality fanart and send it to them. Never underestimate what good fanart can do to boost the morale of the team behind a small fan project.
>>200955 They cannot do that legally cause Nintendo will kill them.
No, animated series. They are currently almost done with voice actors, half done with the script for season 1, and getting more animators: //youtube.com/watch?v=Tdyx1lGlJQc
I'd say they are doing decently, and if Nintendo decides to be nice for once, it will eventually get done.
And as an extra note, that's exactly how it should be, since otherwise there would be nothing stopping a publisher from looking at the work you submitted to them, telling you to fuck off, and then publishing it themselves under their name without needing to pay you any royalties. If copyright only kicked in at publication, your work could get stolen totally legally.
You can apparently move between rooms this time around, but that’s about all anyone knows about what’s gonna happen in Sister Location. Scott is really fucking good at teasers and fake-outs; remember how he made everyone think FNAF 2 was a direct sequel?
>>200984 guy really needs to go into film marketing after all this is wrapped up for him. He's got a real good head for teasers and would be great at buidling it for films.
Scott released FNAF 4, which was supposed to be the final game in the main series. He then released FNAF World, pulled it after complaints of it feeling unfinished and rushed, re-released it (100% free!) with several major fixes and overhauls, and gave it two major updates in the months afterward. He also released FNAF: The Silver Eyes, a novel that ties into the franchise but is set in an alternate universe. A few months ago, Scott said that he never said he couldn’t change his mind about another FNAF game, then started teasing Sister Location on his website. That game is due out on the 7th of October. (After the FNAF World debacle, he promised to stick to any given release date he offered for future games so he wouldn’t rush to release something.)
Oh, and in relation to FNAF 4: As far as I know, nobody has opened The Box yet.
>>200989 >Scott released FNAF 4, which was supposed to be the final game in the main series. Oh wow. For the longest time, I thought 3 was supposed to be the end one. What with all the Only One Animatronic and all that.
>>200998 Not going to install a OS that could possibly break something. Regardless if I have a update disk for it.
I'm talking about the overall arbitrary forcing of support being dropped for everything that isn't windows 10 and the arbitrary requirement of Windows 10 being necessary to run some games. Next iteration of the Intel Chips out next year will only support Windows 10 and they are dropping Skylake 7/8/8.1 support then as well.
>>200998 Nah, I made the original>>200993 post and I posted it because some things just no longer work properly with Win 10. In particular, I had to write a batch file so I could run an exetutable that's acting up in Win10, due to being written for 7 and not having been updated since. Which I only found out after like 20 minutes of research. Win 10 has its advantages. My system used to be way more unstable in 7 and I haven't had a single freeze or BSoD since I updated, but there's definitely disadvantages as well. (Like Win 10 actively blocking use of the Dualshock 4 with its Xbox app that's running in the background).
>>201001 For sure its less system heavy and can help some older systems run better because of that.
Just its attempt to forcefully update me more than once rubbed me the wrong way. So any other problems that pop up just confirm to me that isn't something I shouldn't use.
>>201000 >arbitrary forcing of support being dropped for everything that isn't windows 10 That's not arbitrary at all. Earlier versions of Windows are no longer supported because they're out of date and not having outstanding issues fixed, because they're several years obsolete at this point. It's absurd to expect companies to continue supporting outdated programs just because you grew up in the 90's and are too set in your ways to learn programs newer than Windows XP.
>>201003 XP had support for over a decade. 7,8 and 8.1 will be sunset the oldest just being 7 years and 8.1 with 5 and technically 8.1 only had support for about a year after which they just quit working on improving it.
XP's support cycle was extended multiple times, not because of anything to do with gaming, but because it was so thoroughly successful as a platform for enterprise software.
>>201006 Many that just do processing and such with older programs. Microsoft had to settle a couple of lawsuits that broke their systems. I think one was a monitoring station in Africa for wildlife. Windows 10 update broke their tracking software.
>>201006 >can’t afford the upgrade You mean the free upgrade Microsoft provided for users of older versions of Windows?
>>201007 >Many that just do processing and such with older programs. Generally because they're too lazy to update to newer alternatives, rather than cost issues--there are free options available for most software that will perform just as well as paid software if you're willing to put the work in to make them work. The people who are both cheap AND lazy have no one but themselves to blame for out-of-date software breaking. Even if you missed out and/or were ineligible for the free upgrade to Windows 10, you could at least be using a modern version of Linux to do your work on.
As a former IT guy and current software engineer, it's one of my pet peeves to see businesses unwilling to go to the trouble of maintaining their cyber-infrastructure. It's hard for me to have sympathy for the companies when I know the people who are having to deal with that bullshit are underpaid IT drones who get blamed when shit doesn't work even though the higher ups are actively sabotaging them with their bullshit "Let's use 10 year old computers and obsolete, unsupported software forever" policies.
>>201009 That depends entirely on what sort of work they're doing. Linux is the best option if you're doing web hosting or if you're doing a lot of automation, but if most of your workers are clerks/secretaries/etc. then they're probably going to work best on Windows, and it's best for compatibility of the IT department uses the same OS as the rest of the staff in most cases.
Linux is still not really ready for casual end-user use, despite Ubuntu trying like hell to make it so. That makes it bad for business uses where the majority of the users aren't, by necessity, pretty tech-savvy.
(This is a reply to a post on /mtv/ about WWE games.)
WWE’s 2K games—which stretch back to the SmackDown vs. Raw franchise, which itself was an evolution of the SmackDown! franchise—aren’t all that great. The gameplay has been tweaked and “overhauled”, but it still runs on the same Yuke’s-developed gameplay engine that ran the original SmackDown! almost two decades ago, and lots of people still thought No Mercy was a better game than the SmackDown! series.. There are changes every year, sure, but there aren’t enough changes to make it feel like a truly fresh gameplay experience from year to year. That doesn’t even get into the long-standing issues with the franchise (such as the lack of a true Survivor Series Match and 2K removing features from one game only to bring them back in another as “new” features).
And realistically, there isn’t really a way to make a pro wrestling game that is an actual “pro wrestling simulator” because pro wrestling is a performance art. A “pro wrestling simulator” that tries living up to that descriptor would involve planning out matches, not playing them—that is, it would mean trying to stage a performance that achieves the “correct” crowd reaction within given parameters (e.g., time limits, wrestlers involved, the story driving the match). And while it might be neat to see what people would do in that regard (“I’ll show those fucking Young Bucks what actual ring psychology really is!” - Jim Cornette, probably), I can’t imagine mass audiences would be as receptive to the idea as they are to the “fighting game” approach that wrestling games have taken since, well, the advent of pro wrestling videogames.
And if I can interject my personal opinion, the SmackDown!/SvR/WWE 2K franchise has always had shitty gameplay. I preferred the AKI-developed N64 games—WCW and WWF—to the Yuke’s-developed SmackDown games because the control scheme and gameplay felt…well, for me, I’d say they felt “right”. The AKI games felt more like games of skill with little room for error thanks to the control scheme and the Spirit system, whereas the Yuke’s games’ “floatier” gameplay always seemed like it was more luck than skill that played a role in who won a match. Maybe that comes down to personal preference. Alls I know is, I’d rather play a game more like No Mercy (or Fire Pro Returns) than any game in the WWE 2K series.
Say, do YOU like violent kill-deaths (professional term) AND 80's rock about firday night/running for life? Then this new PAX West Trailer 2016 -- Friday the 13th: The Game is for you.
The animations could use a little work, but the game appears to be coming along nicely regardless of that opinion. And damn, that song plays to the aesthetic in all the right ways.
Favorite kill-death™? I gotta go with the spear through the head.