I've just been spending a massive amount of time planning out what recruits I'm going to make when we finally get the game. I've got Dutch's team from Predator lined up, the cast from resident evil, an ex-member of EXALT wearing their bandana that's been shown as an option along with other originals etc etc.
>>198998 The fact they've expanded the scale of customization so much as well as letting you save them to your "Character Pool" and even share the characters with others is a pretty nice addition to the sequel.
Goddamn I've played this game so hard last night I fucked up my eyes! Worth it, but I'm still a little lost when it comes to running a resistance movement, worried I might end up screwing myself over when the aliens really start ramping up their own stuff.
I've got no problem with it. Yeah, some of the pieces are kinda stupid-looking, but it also plugged a lot of empty spaces in terms of cosplay-character creation. The added hair options alone were a godsend.
No it didn't. The only DLC available on day one was the resistance pack, which was a pre-order bonus (and frankly, kind of nothing). Anarchy's Children didn't come out until mid-March, a month and a half later.
>Soldiers are shown socializing with one another on the Avenger. However, this isn't just window dressing; the game actually tracks the relationships between each soldier, based on factors like how many missions they've been on together, who has healed who, shooting enemies flanking them, and carrying unconscious soldiers out of battle. It then matches those soldiers up while on the Avenger. So when you see soldiers laughing and talking in the bar or exercising together in the guerilla warfare school, it's because those soldiers have actually become Fire-Forged Friends in battle.
Is this actually a thing? Read it off of Tvtropes. If its actually a feature built into the system that is actually pretty damn awesome, its such a hidden thing that nearly everyone is going to overlook but they did it anyway.
>>418314 Nerfnow needs to go back to doing porn of its characters, it's the only goddamn reason most of us are reading it - the comic isn't even funny and half the time it's just making fun of its own inability of coming up with jokes/plot/art.
>>418795 The seem to be putting alot of work into expanding it. It was still scummy what they did to people who backed it but now it might actually be worth playing having come out of Epic 'beta testing'.
Wonder if when we'll get XCOM3 and what it'll be like, they've said they are still planning on making it even though they are working on the Marvel game at the moment.
Who are the humans even meant to be fighting at that point? Will it be a new foe entirely, something from beneath the ocean (considering that glowing light at the end of XCOM2) based on the foes from Terror from the Deep or a reboot of the aliens from Apocalypse?
Storm is going to be one of the heroes in the game? Seems odd, like I don't hate it as I do some of the heroes shown already, but it seems like another slot that could have gone to an actual midnight son.
>>423857 Venom is an enemy in the normal game but it seems like they'll make him recruitable via DLC pack. Now since Scarlet Witch is both an enemy and a team member in the game wonder what that means for the Hulk, since like them he's also someone who got corrupted into a henchmen by the villain of the game and is fought as a boss.
>You hate to see it Is there any good non-Xcom Xcom-style games? Both Xenonauts and Pheonix Point ended up pretty much a disappointment, UFO: After--- was an example of a competing franchise from back but its pretty odd and janky.