But with the massive amount of modding tools/support this game is going to have as standard no doubt >recruit snek-waifu will be one of the early examples.
I've just been spending a massive amount of time planning out what recruits I'm going to make when we finally get the game. I've got Dutch's team from Predator lined up, the cast from resident evil, an ex-member of EXALT wearing their bandana that's been shown as an option along with other originals etc etc.
>>198998 The fact they've expanded the scale of customization so much as well as letting you save them to your "Character Pool" and even share the characters with others is a pretty nice addition to the sequel.
>>199008 Create a team of Dwarfs. Either it will be impossible to headshot them or the game will fling them off into space trying to connect with their hitbox
Goddamn I've played this game so hard last night I fucked up my eyes! Worth it, but I'm still a little lost when it comes to running a resistance movement, worried I might end up screwing myself over when the aliens really start ramping up their own stuff.
>>199156 Christ that Final Battle was pretty insane right? So many enemies to deal with coming at you from the sides while you try to chase down the bosses
>>199174 Enforcer was a fun arcadey game, they need to bring that bot back and weld it into the modern canon, have him solo the entire next alien invasion!
Or y'know someone goes and mods Enforcers into Xcom2, that would work as well.
I've got no problem with it. Yeah, some of the pieces are kinda stupid-looking, but it also plugged a lot of empty spaces in terms of cosplay-character creation. The added hair options alone were a godsend.
No it didn't. The only DLC available on day one was the resistance pack, which was a pre-order bonus (and frankly, kind of nothing). Anarchy's Children didn't come out until mid-March, a month and a half later.
>Soldiers are shown socializing with one another on the Avenger. However, this isn't just window dressing; the game actually tracks the relationships between each soldier, based on factors like how many missions they've been on together, who has healed who, shooting enemies flanking them, and carrying unconscious soldiers out of battle. It then matches those soldiers up while on the Avenger. So when you see soldiers laughing and talking in the bar or exercising together in the guerilla warfare school, it's because those soldiers have actually become Fire-Forged Friends in battle.
Is this actually a thing? Read it off of Tvtropes. If its actually a feature built into the system that is actually pretty damn awesome, its such a hidden thing that nearly everyone is going to overlook but they did it anyway.
Characters look lame, squaddies are individuals instead of generics like in previous games and not allowed to die. XCOM: Chimera Squad - Game Reveal Trailer Seem somewhat insufferable.
The game itself is cheap though, if you buy it on steam its 50% off.
>>418314 Nerfnow needs to go back to doing porn of its characters, it's the only goddamn reason most of us are reading it - the comic isn't even funny and half the time it's just making fun of its own inability of coming up with jokes/plot/art.
Also it turns out the Snake on the team in the upcoming Chimera Squad is a big old racist she thinks all offworlders should go back where they came from, Earth is for Earthlings like her
In a sense related to the Xcom franchise, Phoenix Point is finally coming to Steam now that Gollop has finished sucking Epic's cock for payment like a quite literal prostitute.
Is it somewhat less garbage now than it was at time of release? As they package it with dlc and promised bug fixes to try and erase their previous scummy tactics.
>>418795 The seem to be putting alot of work into expanding it. It was still scummy what they did to people who backed it but now it might actually be worth playing having come out of Epic 'beta testing'.
>>419056 >>418795 Turns out even with over a year worth of time to develop it PP is still a buggy poorly balanced mess. Not unplayable but certainly no XCOM-killer.
They are SERIOUSLY pushing costumes as a money-making tool for this marvel xcom game.
The main difference between the different Editions of the game is how many alternate PREMIMUM costumes they come with for the various heroes. The most expensive one is over a hundred bucks! Fuck.
Wonder if when we'll get XCOM3 and what it'll be like, they've said they are still planning on making it even though they are working on the Marvel game at the moment.
Who are the humans even meant to be fighting at that point? Will it be a new foe entirely, something from beneath the ocean (considering that glowing light at the end of XCOM2) based on the foes from Terror from the Deep or a reboot of the aliens from Apocalypse?
Midnight Suns is doing a gimmick to drum up attention, Deadpool has taken over their twitter and official website in an attempt to get himself added to the game.
Storm is going to be one of the heroes in the game? Seems odd, like I don't hate it as I do some of the heroes shown already, but it seems like another slot that could have gone to an actual midnight son.
>>423857 Venom is an enemy in the normal game but it seems like they'll make him recruitable via DLC pack. Now since Scarlet Witch is both an enemy and a team member in the game wonder what that means for the Hulk, since like them he's also someone who got corrupted into a henchmen by the villain of the game and is fought as a boss.
They're making little animated shorts to hype up Midnight Suns. Really seem to be going all-in in terms of building attention to this game for some reason.
>You hate to see it Is there any good non-Xcom Xcom-style games? Both Xenonauts and Pheonix Point ended up pretty much a disappointment, UFO: After--- was an example of a competing franchise from back but its pretty odd and janky.
>>424062 There's so many franchises with gacha phone games that include OC characters to pigout for Some of the designs are notably better or more fitting to the series style than others
Whyis there not an Xcom sort of game but set in a Fantasy-Medieval setting? Obviously the invading force is going to be something magical or from another dimensional rather than little grey men in flying saucers, but still keeping the same concept of the otherworldly threat building up while your scholars and wise-men discern the secrets of the remains you bring back letting your force grow in strength to combat it.