Looks like Steam Summer Sale dates have been leaked, and they're a bit early compared to previous years: http://www.ign.com/articles/2015/05/29/steam-summer-sale-2015-dates-leak >The Steam Summer Sale will begin on June 11 and last until June 20, according to a prematurely-revealed social post. Funny gif that is too big to upload here: http://media.giphy.com/media/3oEduNiXJuU6biIYda/giphy.gif
>>195395 I think it's the other way around. They announced the policy prior to the sale in order to offer the same discounts but sell more units. Even at $5 a lot of people hem and haw about buying a game; with a refund policy, Valve is betting that these people will go ahead and purchase it, expecting to use the refund policy if they don't like it or it doesn't work. From this Valve is counting on two things: 1) Even if 100% of the people who are uncertain about a game do get a refund, that's still money Valve can have sitting in a bank account making interest 2) It's not going to be 100%; a lot of those people will buy it and forget about it until 14 days are over, or go over the two hour limit
So I don't expect anything to diminish in this summer sale, though I don't think we'll have the same race thing that happened last year (and was a clusterfuck.) They'll probably try another new thing, likely still involving gems.
>Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
So, they have accounted for the possibility of shitheads abusing the refunds. So, what's the problem?
>>195456 And it's just as likely that the move will help with indie games. Unknown people/studios won't get a whole lot of sales immediately because gamers will be wary of the product, especially if scores are only middling. But, if they can give it a run themselves (assuming a game so short wouldn't have a demo in the first place), they're more likely to buy it, and if they buy it there's a chance they'll keep it. If they couldn't try it out they wouldn't buy it in the first place.
>Steam sales! >Play a minigame to help unlock more sales and cards and shit! And now I can't log in because the fucking "New location" window won't pop up to let me put in the code (that I've received in my e-mail six times.)
THANKS GABEN, I DIDN'T WANT TO GIVE YOU MONEY ANWAY
I enjoy the minigame, but I wish Steam would do at least a one-day "beta test" to work out bugs before the sale starts. Like how actions become unresponsive when you're on the page for so long, and sometimes they won't respond in any kind of quick time so you don't know if the responsiveness is completely dead or if you even clicked the button correctly (especially for respawning; at best the clock stops counting down.)
>>195694 That's just a result of the sudden huge influx of users at once and the systems in play being unable to update all that information as it happens. But it's not like they could have stress tested it.
It should get better as the week progresses and the tide balances out.
>>195698 >But it's not like they could have stress tested it. By releasing it in a "beta" mode a day early where everyone who participates gets an extra card or two but the results don't affect anything, yes, they could have.
LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG
Seriously, why Valve never learns about their problems of traffic during sales? It's always the same, why it has to happen over and over and over and over every goddamn time just so they end investing in servers anyway?
Oh, looks like lag issues are mostly fixed. Still some annoyances with response, but oh well.
However, the minigame itself is getting irksome. My game has been on Lv30 for almost two hours now; we beat the boss very early on, but the mega monsters in the side lines keep respawning (it looks like we're finally down to the last one). The minigame doesn't automatically move people away from empty lanes, so Lane 1, 2, and 3 have roughly the same number of players but the only monster is in lane 3. Hopefully they'll put in something such that inactive players will be automatically moved to a non-empty lane, then moved back if they're still not active by the time the next level begins.
These huge lag spikes happen with ->EVERY<- major MMO/online event. If it could fixed as easily as everyone seems to think it can, one might assume that someone would have come up with a strong and viable solution by now. Especially considering they've far more perspective on the capabilities of these systems than the average user.
Though going back to the beta idea, maybe disguising it as just another clicker game just a bit before the sale might have helped. Though I can't imagine by much.
>>195711 >one might assume that someone would have come up with a strong and viable solution by now. The "cloud" was supposed to be the solution. Rent some server space, spin them up, and arrange the DNS to point people to a more basic version in the "cloud" when the main servers are overloaded. At least then you might get some basic things done, or at the very least a message saying "whoa nelly we can't handle the traffic, please try again in a few". It would at least keep people from refreshing over and over, wondering if the problem was their own browser/computer/connection.
Oh, I understand the Team health now. Each of the ten bars represents how many people have that % range left. Left most means dead, which explains why it's almost always full since most people aren't doing upgrades and so die quickly. If you watch when it's mostly empty, it will trend towards the right.
>>195781 >look at friends list of games >most haven't even broken level 1000 >my game is at lvl 7177 >outside of boss levels we're clearing one level about every two seconds >literally, often there's not even time for a level to fully spawn before we're on to the next level top kek
>>195787 This. I got a script from a friend and I'm just letting that bitch run constantly. I'll check back every so often to spam powerups and improve my auto/real click and health.
>Someone got an achievement in Hunie Pop wtf is that >Hentai dating sim based on match-3 puzzles Oh >Look at reivews >“As a Christian, I cannot recommend this game to fellow believers.” >Christ Centered Gamer ahahahaha
>>196286 It's keyboard driven. The only time I use the mouse is to rescale the window or reset the game. Haven't experienced any problems with it other than sometimes I boot it up and can't do anything, but I can just exit out and restart it.
HAUL TIME. This summer, Gaben took me for: - Goat Simulator - Antichamber - Waveform+Soundtrack+DLC - Borderlands 2 GOTY - Rock of Ages - Child of Light - Papers, Please - The Talos Principle Soundtrack+Prototype DLC Total taken: $27.89 (And about $15 in purchasing cards from the Marketplace)
The initial reviews for the Steam Controller are here. The range seems to be "this is terrible" to "a good keyboard substitute, but hard to get used to and not much better for games designed for a standard controller".
In related news, despite not being officially supported by Steam Link, the Dualshock 4 actually works on it.
>Steam is down for Christmas. Gamers on Twitter are reporting issues getting onto the download service. But that is not Steam’s biggest issue. Bugs are causing gamers to randomly get access to other people’s account information.
>>199761 Not the most memorable FF for me, but still enjoyable. I'd say get it. I've also looked at the special features which include a no encounter modes. Which gave me a hardy chuckle. Good for Lets Plays I guess.
Speaking of Steam in a steam thread, what do you guys think of Steam Machines: Stand-alone devices for enjoying the Steam gaming. For a stupid non-building computer thing like me, are they any good?
>>199763 The steam machine actually seems like a great idea - but I consider it pretty overpriced. Though the fact that I already have hundreds of games on steam I can't have someone else use while I work on my laptop makes it seem kind of worth it. Plus the fact that while I can run a lot of games on my machine, it's still not suitable for some of the triple A titles I've gotten (and will probably keep getting in the future) as gifts.
I do have a steam link. And its worked great so far! But it definitely has me wanting for more in those cases where I want a bigger game to run on my work computer as I'm in the living room.
Honestly, if you have the games, fits your budget, and want a dedicated game computer/console hybrid, I say go for it.
What kind of boosters http://steamcommunity.com/app/377840/discussions/0/361787186419888498/
High speed mode (doubles all movement speeds, both in and out of battle) (F1/RB on pause menu) • Always full ATB/Trance/HP/MP (F2/LB on pause menu) • 9999 damage (F3/LT on pause menu) • No random encounters (F4/RT on pause menu) • Master abilities (equipping an item automatically unlocks its abilities permanently) (F5/in Config menu) • Level and magic stone max (F6/in Config menu) • Gil max (F7/in Config menu)
This is a quote from another steam thread: "Although the good thing at least is that the 3 most game-breaking boosters are a one-time only activation and not a toggle on/off, so you get the reward of grinding and finishing the game with the boosters area clear."
Like for instance in cutscenes the eidolons are shown as retardedly powerful, the cutscenes designed for this purpose wanks all over them with entire kingdoms being destroyed in a single attack and its supposed to be the reason why everyone wants them, but then they are shown to be completely worthless against Garland or anything under his command and basically cease to be a big deal really.
>>199803 Your summoners aren't able to access the full power of their summons. Kuja had technology that allowed Brahne to, but even then only with dozens of Black Mages adding their power to the spell. But Eiko was too young to be a proper summoner, and Dagger's horn was removed when she was a child.
>>199814 No, it's specifically said in-game. We witness Brahne having the Black Mages power the spell in the assault on the Iifa tree, and Eiko explains about the ways of the Summoner tribe when you meet her, and lets other bits slip over the course of the game afterward.
A Summoner is supposed to have a single Eidolon they've bonded with specifically, which happens at age 16 (Eiko is only six). Summoners use their horns to communicate with their Eidolons. Eiko was shocked when she learned Garnet was a summoner because she didn't have a horn, (you find out later that it was removed when she was adopted--I want to say Dr. Tot was the one that revealed this) so the fact that she could do summons at all was unbelievable to Eiko.
>>199816 >>199806 The problem is that even the very strongest Summon or an entire island full of summoners is worthless next to the power of the airship Invincible as proven time and time again, so why exactly was Kuja spending all this effort trying to get a better Summon and thought it was somehow important when such things are meaningless compared to the power of his master?
Let's see... picked up the first two Monkey Island games, Brutal Legend, Crusader Kings II, Hatoful Boyfriend, Qvadriga, Stanley Parable, Orion Trail, Transformers: Devastation and some stuff that I can't even remember.
Yes, I did watch TotalBiscuit's video, why do you ask?
>>200604 How much did CKII cost you? And did you grab all of the expansion packs?
I spent all my money allotted allowance (read 60$) for Steam on the GOG sale had before the steam summer sale even began. >Arcanum >Planescape Torment >Pillars of Etenity >Witcher 1 >System Shock 1 & 2
Shipping was a bit much so I went to the local GameStop to pick up one of the Steam Controllers. Feels pretty good and I do like the dual action triggers. Tuning the trackpads and the haptic feedback is a lot of trail and error. But Having Zoom and Shoot rigged to one button is great.
>>200605 It was 75% off, so about £7.50, but that was just basic CKII. I've heard some of the expansions don't really add anything, and I couldn't be bothered to spend that much money on everything, even at 75% off for everything. I might pick some up in future sales, once I know what's worth having and what isn't... after I play the damn thing, of course.
The sale seems to be until August 1, and I guess it's to celebrate the new movie. I've heard Starfleet Academy is kinda clunky, but the other two seem pretty darn spiffy. I just hope they work on Windows 10...
>>200736 A Final Unity was ace. It's probably the closest any game has ever got to simulating commanding a Federation starship. Most other games you're either flying the Enterprise with a joystick or it's all space battles all the time, but without the away teams or the diplomacy or the Moral Quandary Of The Week puzzle-solving it's just not "Star Trek".
>>200736 >>200738 >TNG: A Final Unity Ffffuuuuuuuuuck! I've been trying to remember what it was called! I remember looking at that game in an electronics store back when I was little, and having my mind blown by the blurb. Looks like the game's abandonware, which I guess is fine because then I won't feel bad for pirating it.
>>200781 There's also some decent Lord of The Rings games on there, including Shadows of Mordor >>200787 Well, they put Marvel Ultimate Alliance 1 & 2 up on Steam a week ago; just wait a year or so, and they'll have worked out all the bugs and made sure it actually work with an official Microsoft controller... probably.
>>200792 Well, that's a given; Stick of Truth came out on Steam for the same price, and now it's little over half that. Publishers do this shit because they know there'll always be a couple dozen idiots who'll stump up that cash on Day 1. Shit sucks, but what can you do?
Question about trading. I've got a load of keys I got trading off things before the market bottom dropped out. Does trading require that Steam Guard BS? Because I've not been able to get that to work at all.
Yup, if you don't have Stema Guard then any trading transactions will be delayed for two weeks (I think, not sure about the exact span of the delay), which means nobody is going to want to trade with you.
Sort of a related spinoff, but when I look over my friends list (of people I don't know personally but friended for a reason or another) at people who it says haven't logged on in months I feel worry, are they alright? Have they passed away? Obviously countless people die every day but through this tenuous connection with people I barely even knew it inspires much greater feelings.
>>202137 It had much bigger problems than that--mostly related to mods that were based on other mods, which works when everything is free, then breaks completely when you introduce the ability to charge people.
That's what the new paid mods will only be ones made for the store.
So I try to buy a game and Steam just gives the Paypal authentication error message. Double check the card data, the login data, try manually logging in to paypal or use the saved info, or even buying from a browser - nothing. As a last resort I attempt to reinstall Steam... only to notice that it deletes the ENTIRE steam directory, which includes quite a bunch of custom stuff I put into each folder over the years.
Luckily I have backups, but this is still a dick thing. It reminds me of the misfortune I had with the Half-life uninstaller, 20 YEARS ago, where I put the game on a separate drive and it ended up deleting half the drive on uninstalling the game.
>>417704 I noticed the library layout change yesterday. And yeah, it sucks, but at least a few things (like discussion forums) are easier to access. But I hate that stupid masonry column layout. If you could nix that and change it back to show only news, and set the sidebar to have smaller font again, it would be more usable.
Either way I mostly just launch the same 2-3 games by right clicking the steam icon on the taskbar, so I decided to just ignore the new design entirely.
>Why the fuck do companies feel the need to keep doing this? Because of how corporate culture works. A new design is seen as a bold new direction in the eyes of the investors Minor improvenets or evolutions of an existing design are seen as no improvements or stagnation, and a waste of resources. It doesn't matter if the new design is less functional or that it doesn't have a place for existing features. The investors and CEOs generally don't even use the product, so they wouldn't even know about that. In their eyes, the new design is something cool and marketable, so they get approved.
It's why so many times you have a successful product that, instead of getting continuous improvements, gets a complete rewrite from ground-up that makes it less usable over time. There were so many popular applications that suffered from that.
OK, I found one issue with the new design, there's no way to check the game news/updates now. I tended to just go through all of my games to see if any showed up any news/updates that might be worth checking out, but this is impossible now. In fact I can't even find any place to check the game updates now; and due to SEO manipulation it's not even possible to look up this issue on google.
So I had this long standing problem with my computer, where the mouse cursor would stop all animation some time after booting, then eventually some games would even stop showing the cursor altogether. First I thought it was a manifestation of the infamous AMD cursor corruption bug, since I recently changed drivers, but rolling back made no difference. Logging out and back in from my user account fixed the issue but of course this was not a long term fix.
After eliminating all factors, I found out that the culprit was Steam. If I restarted the steam client, the cursor fixed itself.