Looks like Steam Summer Sale dates have been leaked, and they're a bit early compared to previous years: http://www.ign.com/articles/2015/05/29/steam-summer-sale-2015-dates-leak >The Steam Summer Sale will begin on June 11 and last until June 20, according to a prematurely-revealed social post. Funny gif that is too big to upload here: http://media.giphy.com/media/3oEduNiXJuU6biIYda/giphy.gif
And just in time for the summer sale, Steam opens up refunds to everyone. There's a limit of 14 days and less than two hours played, but it's still something in case a game turns out to be crap.
>>195389 This coming out so close to sale time makes me suspect the sales won't exactly be phenomenal. Sure you'll get your occasional great deal, but I'm not exactly riding the hype train right now.
Still, it's good they're finally implementing a refund policy.
>>195395 I think it's the other way around. They announced the policy prior to the sale in order to offer the same discounts but sell more units. Even at $5 a lot of people hem and haw about buying a game; with a refund policy, Valve is betting that these people will go ahead and purchase it, expecting to use the refund policy if they don't like it or it doesn't work. From this Valve is counting on two things: 1) Even if 100% of the people who are uncertain about a game do get a refund, that's still money Valve can have sitting in a bank account making interest 2) It's not going to be 100%; a lot of those people will buy it and forget about it until 14 days are over, or go over the two hour limit
So I don't expect anything to diminish in this summer sale, though I don't think we'll have the same race thing that happened last year (and was a clusterfuck.) They'll probably try another new thing, likely still involving gems.
>>195410 If a person wanted to play an indie game for free, that person would pirate it. This is a non-issue, and reeks of a devs not being confident of their own games.
>Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
So, they have accounted for the possibility of shitheads abusing the refunds. So, what's the problem?
>>195456 And it's just as likely that the move will help with indie games. Unknown people/studios won't get a whole lot of sales immediately because gamers will be wary of the product, especially if scores are only middling. But, if they can give it a run themselves (assuming a game so short wouldn't have a demo in the first place), they're more likely to buy it, and if they buy it there's a chance they'll keep it. If they couldn't try it out they wouldn't buy it in the first place.
>>195456 If your games are really that short, then chances are you probably shouldn't have been charging for them in the first place. Even shit like The Slaughtering Grounds has more content to offer.
>Steam sales! >Play a minigame to help unlock more sales and cards and shit! And now I can't log in because the fucking "New location" window won't pop up to let me put in the code (that I've received in my e-mail six times.)
THANKS GABEN, I DIDN'T WANT TO GIVE YOU MONEY ANWAY
I enjoy the minigame, but I wish Steam would do at least a one-day "beta test" to work out bugs before the sale starts. Like how actions become unresponsive when you're on the page for so long, and sometimes they won't respond in any kind of quick time so you don't know if the responsiveness is completely dead or if you even clicked the button correctly (especially for respawning; at best the clock stops counting down.)
>>195694 That's just a result of the sudden huge influx of users at once and the systems in play being unable to update all that information as it happens. But it's not like they could have stress tested it.
It should get better as the week progresses and the tide balances out.
>>195698 >But it's not like they could have stress tested it. By releasing it in a "beta" mode a day early where everyone who participates gets an extra card or two but the results don't affect anything, yes, they could have.
LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG
Seriously, why Valve never learns about their problems of traffic during sales? It's always the same, why it has to happen over and over and over and over every goddamn time just so they end investing in servers anyway?
>>195701 You would think that they would have learned something from many recent failed launches that involved online play, like SimCity, being a game company themselves. Guess not!
Oh, looks like lag issues are mostly fixed. Still some annoyances with response, but oh well.
However, the minigame itself is getting irksome. My game has been on Lv30 for almost two hours now; we beat the boss very early on, but the mega monsters in the side lines keep respawning (it looks like we're finally down to the last one). The minigame doesn't automatically move people away from empty lanes, so Lane 1, 2, and 3 have roughly the same number of players but the only monster is in lane 3. Hopefully they'll put in something such that inactive players will be automatically moved to a non-empty lane, then moved back if they're still not active by the time the next level begins.
These huge lag spikes happen with ->EVERY<- major MMO/online event. If it could fixed as easily as everyone seems to think it can, one might assume that someone would have come up with a strong and viable solution by now. Especially considering they've far more perspective on the capabilities of these systems than the average user.
Though going back to the beta idea, maybe disguising it as just another clicker game just a bit before the sale might have helped. Though I can't imagine by much.
>>195711 >one might assume that someone would have come up with a strong and viable solution by now. The "cloud" was supposed to be the solution. Rent some server space, spin them up, and arrange the DNS to point people to a more basic version in the "cloud" when the main servers are overloaded. At least then you might get some basic things done, or at the very least a message saying "whoa nelly we can't handle the traffic, please try again in a few". It would at least keep people from refreshing over and over, wondering if the problem was their own browser/computer/connection.
>>195713 Have you ever considered the possibility that maybe the reason it still keeps happening is because it isn't actually as simple as waving a magic wand at a server rack and shouting "cloud?"
Oh, I understand the Team health now. Each of the ten bars represents how many people have that % range left. Left most means dead, which explains why it's almost always full since most people aren't doing upgrades and so die quickly. If you watch when it's mostly empty, it will trend towards the right.
>>Looking through friends games for the Monster minigame Summer Sale gimmick >>Everyone's level are at the few hundred mark >>Except for one which is well over FOUR THOUSAND
>>195781 Most likely got lucky and there are LOTS of people running scripts in the room. By day 2 people had figured out how to make the game own kick its own ass.
>>195781 >look at friends list of games >most haven't even broken level 1000 >my game is at lvl 7177 >outside of boss levels we're clearing one level about every two seconds >literally, often there's not even time for a level to fully spawn before we're on to the next level top kek
>>195787 This. I got a script from a friend and I'm just letting that bitch run constantly. I'll check back every so often to spam powerups and improve my auto/real click and health.
>Someone got an achievement in Hunie Pop wtf is that >Hentai dating sim based on match-3 puzzles Oh >Look at reivews >“As a Christian, I cannot recommend this game to fellow believers.” >Christ Centered Gamer ahahahaha
>>195787 I thought I was doing pretty well when I had a badge that said was in a game that got above 1800. These new script-broken games sort of render that moot.
>one friend's group is almost up to 8 million Holy crap. Every single person in there must be running a script. They probably pass hundreds of levels in the blink of an eye.
Got Recettear on a whim and I'm surprised how much I'm enjoying it. While the combat is kinda boring the sale mechanics are a lot deeper than I thought they'd be.
>>196269 I've played it and enjoyed it a lot, but I've had a problem with the mouse having trouble with stuff farther to the edge. Did they fix that yet?
>>196286 It's keyboard driven. The only time I use the mouse is to rescale the window or reset the game. Haven't experienced any problems with it other than sometimes I boot it up and can't do anything, but I can just exit out and restart it.
HAUL TIME. This summer, Gaben took me for: - Goat Simulator - Antichamber - Waveform+Soundtrack+DLC - Borderlands 2 GOTY - Rock of Ages - Child of Light - Papers, Please - The Talos Principle Soundtrack+Prototype DLC Total taken: $27.89 (And about $15 in purchasing cards from the Marketplace)
I've got a couple of Gem Sacks on steam but whenever I click the button to unpack them nothing happens, its like there might as well not be a button there at all.
Is anyone else having that problem? Its really annoying.
The initial reviews for the Steam Controller are here. The range seems to be "this is terrible" to "a good keyboard substitute, but hard to get used to and not much better for games designed for a standard controller".
In related news, despite not being officially supported by Steam Link, the Dualshock 4 actually works on it.
I'll be reinstalling my OS soon, and I wanted to ask you how to save my savefiles from games that don't use the Steam Cloud, like Super House of Dead Ninjas, Hotline Miami or Skyrim.
>>197896 Never done it either, but my guess would be to uninstall and then save the files that are left over in the game folders to USB. Those should be your saves and customizations, right?
>>197896 If you right click a game in your Library and go to properties, I believe there's a tab or option for Save Files that should make it easy to import/export.
But I'm away from my computer and haven't done such a thing before, so I may be 100% wrong.
>>198777 Just going in line with the Christmas noir theme this year. I think there's a comic too. They work just like regular steam cards, trade em, sell em, make them badges, whatever.
>>198777 Looks like the mystery cards get turned into regular cards, so each day the next mystery card changes to give some more details. Badges can still be crafted while it's a mystery, though.
>Steam is down for Christmas. Gamers on Twitter are reporting issues getting onto the download service. But that is not Steam’s biggest issue. Bugs are causing gamers to randomly get access to other people’s account information.
>>199761 Not the most memorable FF for me, but still enjoyable. I'd say get it. I've also looked at the special features which include a no encounter modes. Which gave me a hardy chuckle. Good for Lets Plays I guess.
Speaking of Steam in a steam thread, what do you guys think of Steam Machines: Stand-alone devices for enjoying the Steam gaming. For a stupid non-building computer thing like me, are they any good?
No Encounter modes are godlike for backtracking to get a treasure or optional boss or whatnot. They're legitimately the only thing that make Bravely Default's second half at all bearable.
>>199763 >>199764 Do the special features/cheats affect unlocking achievements? It sounds like they could be a big help for some of the more difficult ones.
>>199763 The steam machine actually seems like a great idea - but I consider it pretty overpriced. Though the fact that I already have hundreds of games on steam I can't have someone else use while I work on my laptop makes it seem kind of worth it. Plus the fact that while I can run a lot of games on my machine, it's still not suitable for some of the triple A titles I've gotten (and will probably keep getting in the future) as gifts.
I do have a steam link. And its worked great so far! But it definitely has me wanting for more in those cases where I want a bigger game to run on my work computer as I'm in the living room.
Honestly, if you have the games, fits your budget, and want a dedicated game computer/console hybrid, I say go for it.
What kind of boosters http://steamcommunity.com/app/377840/discussions/0/361787186419888498/
High speed mode (doubles all movement speeds, both in and out of battle) (F1/RB on pause menu) • Always full ATB/Trance/HP/MP (F2/LB on pause menu) • 9999 damage (F3/LT on pause menu) • No random encounters (F4/RT on pause menu) • Master abilities (equipping an item automatically unlocks its abilities permanently) (F5/in Config menu) • Level and magic stone max (F6/in Config menu) • Gil max (F7/in Config menu)
This is a quote from another steam thread: "Although the good thing at least is that the 3 most game-breaking boosters are a one-time only activation and not a toggle on/off, so you get the reward of grinding and finishing the game with the boosters area clear."
Like for instance in cutscenes the eidolons are shown as retardedly powerful, the cutscenes designed for this purpose wanks all over them with entire kingdoms being destroyed in a single attack and its supposed to be the reason why everyone wants them, but then they are shown to be completely worthless against Garland or anything under his command and basically cease to be a big deal really.
>>199803 Your summoners aren't able to access the full power of their summons. Kuja had technology that allowed Brahne to, but even then only with dozens of Black Mages adding their power to the spell. But Eiko was too young to be a proper summoner, and Dagger's horn was removed when she was a child.
>>199814 No, it's specifically said in-game. We witness Brahne having the Black Mages power the spell in the assault on the Iifa tree, and Eiko explains about the ways of the Summoner tribe when you meet her, and lets other bits slip over the course of the game afterward.
A Summoner is supposed to have a single Eidolon they've bonded with specifically, which happens at age 16 (Eiko is only six). Summoners use their horns to communicate with their Eidolons. Eiko was shocked when she learned Garnet was a summoner because she didn't have a horn, (you find out later that it was removed when she was adopted--I want to say Dr. Tot was the one that revealed this) so the fact that she could do summons at all was unbelievable to Eiko.
>>199816 >>199806 The problem is that even the very strongest Summon or an entire island full of summoners is worthless next to the power of the airship Invincible as proven time and time again, so why exactly was Kuja spending all this effort trying to get a better Summon and thought it was somehow important when such things are meaningless compared to the power of his master?
>>199817 Well remember, Invincible's power always came in the form of taking over control of Eidolons. The ship by itself wasn't powerful and wouldn't give Kuja any advantage against Garland
Got a massive amount of games in my wishlist I want to buy.
Also got a massive amount of card sets that are just one card away from being badges, would be cool if I was getting extra stuff for making badges during one of those events.
Just completed a regular card set and converted them into a badge, then amongst the other stuff I got was a mysterious ??? card (number 3) for the Steam Summer Sale 2016.
Let's see... picked up the first two Monkey Island games, Brutal Legend, Crusader Kings II, Hatoful Boyfriend, Qvadriga, Stanley Parable, Orion Trail, Transformers: Devastation and some stuff that I can't even remember.
Yes, I did watch TotalBiscuit's video, why do you ask?
Image:146777422600.png(332kB, 640x480)Steam Summer Sale 2016.png
>>200604 How much did CKII cost you? And did you grab all of the expansion packs?
I spent all my money allotted allowance (read 60$) for Steam on the GOG sale had before the steam summer sale even began. >Arcanum >Planescape Torment >Pillars of Etenity >Witcher 1 >System Shock 1 & 2
Shipping was a bit much so I went to the local GameStop to pick up one of the Steam Controllers. Feels pretty good and I do like the dual action triggers. Tuning the trackpads and the haptic feedback is a lot of trail and error. But Having Zoom and Shoot rigged to one button is great.
>>200605 It was 75% off, so about £7.50, but that was just basic CKII. I've heard some of the expansions don't really add anything, and I couldn't be bothered to spend that much money on everything, even at 75% off for everything. I might pick some up in future sales, once I know what's worth having and what isn't... after I play the damn thing, of course.
The sale seems to be until August 1, and I guess it's to celebrate the new movie. I've heard Starfleet Academy is kinda clunky, but the other two seem pretty darn spiffy. I just hope they work on Windows 10...
>>200732 25th Anniversary is a good point and click.
A TNG A Final Unity is also a good one. Used the disk as a soundcard checking utility since that was for some reason the only way to get sound to work in dos only if I ran that disk first.
>>200736 A Final Unity was ace. It's probably the closest any game has ever got to simulating commanding a Federation starship. Most other games you're either flying the Enterprise with a joystick or it's all space battles all the time, but without the away teams or the diplomacy or the Moral Quandary Of The Week puzzle-solving it's just not "Star Trek".
>>200736 >>200738 >TNG: A Final Unity Ffffuuuuuuuuuck! I've been trying to remember what it was called! I remember looking at that game in an electronics store back when I was little, and having my mind blown by the blurb. Looks like the game's abandonware, which I guess is fine because then I won't feel bad for pirating it.
The weeklong monday deals usually aren't all that great, but this week's there's Grim Dawn, the new Shadow Warrior, The Fall and Titan Souls on sale and those are all definitely worth checking out.
>>200781 There's also some decent Lord of The Rings games on there, including Shadows of Mordor >>200787 Well, they put Marvel Ultimate Alliance 1 & 2 up on Steam a week ago; just wait a year or so, and they'll have worked out all the bugs and made sure it actually work with an official Microsoft controller... probably.
>>200792 Well, that's a given; Stick of Truth came out on Steam for the same price, and now it's little over half that. Publishers do this shit because they know there'll always be a couple dozen idiots who'll stump up that cash on Day 1. Shit sucks, but what can you do?
>heard good things about Armello on /tg/ >then hear that it's not that great (at least, not worth paying more than half price for) >when it's on sale, there's never more than 25% off
Question about trading. I've got a load of keys I got trading off things before the market bottom dropped out. Does trading require that Steam Guard BS? Because I've not been able to get that to work at all.
Yup, if you don't have Stema Guard then any trading transactions will be delayed for two weeks (I think, not sure about the exact span of the delay), which means nobody is going to want to trade with you.
It kinda sucks. I understand why they put such a system in place, but I don't own a mobile or tablet so I can't sign up for it either. Or get the next tier of the Community Ambassador badge...
Sort of a related spinoff, but when I look over my friends list (of people I don't know personally but friended for a reason or another) at people who it says haven't logged on in months I feel worry, are they alright? Have they passed away? Obviously countless people die every day but through this tenuous connection with people I barely even knew it inspires much greater feelings.
I want to enjoy the Friday the 13th game itself but everything else about it has been so atrocious so far.
Like today, I've without fail been kicked from every game I've played midway due to supposed 'Connection Issues', not being able to complete a single game is the breaking point frustration-wise.
>>202052 I'm glad. First attempt was marred by terrible quality control. The idea is sound, you just have to present mods that players would want to spend money on instead of overpriced trinkets.
>>202137 It had much bigger problems than that--mostly related to mods that were based on other mods, which works when everything is free, then breaks completely when you introduce the ability to charge people.
That's what the new paid mods will only be ones made for the store.
I've got 100% achievements in 67 games of my library but my Steam profile says I only have it in 66. This gross injustice against the sweat of one's brow infuriates me.
>>417550 Doesn't have any such issues here, but sometimes it takes a few seconds for something like the store or library page to load. Used to be instantaneous.
So I try to buy a game and Steam just gives the Paypal authentication error message. Double check the card data, the login data, try manually logging in to paypal or use the saved info, or even buying from a browser - nothing. As a last resort I attempt to reinstall Steam... only to notice that it deletes the ENTIRE steam directory, which includes quite a bunch of custom stuff I put into each folder over the years.
Nope.
Luckily I have backups, but this is still a dick thing. It reminds me of the misfortune I had with the Half-life uninstaller, 20 YEARS ago, where I put the game on a separate drive and it ended up deleting half the drive on uninstalling the game.
So the Halloween sale has been ongoing, that's fine, its never the more interesting of the annual Steam sales.
But on the other hand there was an update and THEY CHANGED THE FUCKING LIBRARY LAYOUT and as you might imagine its a terrible alteration. Why the fuck do companies feel the need to keep doing this?
>>417704 I noticed the library layout change yesterday. And yeah, it sucks, but at least a few things (like discussion forums) are easier to access. But I hate that stupid masonry column layout. If you could nix that and change it back to show only news, and set the sidebar to have smaller font again, it would be more usable.
Either way I mostly just launch the same 2-3 games by right clicking the steam icon on the taskbar, so I decided to just ignore the new design entirely.
>Why the fuck do companies feel the need to keep doing this? Because of how corporate culture works. A new design is seen as a bold new direction in the eyes of the investors Minor improvenets or evolutions of an existing design are seen as no improvements or stagnation, and a waste of resources. It doesn't matter if the new design is less functional or that it doesn't have a place for existing features. The investors and CEOs generally don't even use the product, so they wouldn't even know about that. In their eyes, the new design is something cool and marketable, so they get approved.
It's why so many times you have a successful product that, instead of getting continuous improvements, gets a complete rewrite from ground-up that makes it less usable over time. There were so many popular applications that suffered from that.
OK, I found one issue with the new design, there's no way to check the game news/updates now. I tended to just go through all of my games to see if any showed up any news/updates that might be worth checking out, but this is impossible now. In fact I can't even find any place to check the game updates now; and due to SEO manipulation it's not even possible to look up this issue on google.
Steam's being weird at the moment, things don't always load like when you click on screenshort/guides tabs or you won't be able to see forum replies. Usually have to try again later.
Gonna buy Pathfinder Kingmaker Enhanced Edition when it goes on sale. Assuming it does during the sale in a couple of weeks. Including the Expansion content.
Happened to complete a badge and got a 'Mysterious Card - 7' among the rewards so thats the cards for the Winter Sale event prepped, wonder if there will be any fancy gimmick this year.
So I had this long standing problem with my computer, where the mouse cursor would stop all animation some time after booting, then eventually some games would even stop showing the cursor altogether. First I thought it was a manifestation of the infamous AMD cursor corruption bug, since I recently changed drivers, but rolling back made no difference. Logging out and back in from my user account fixed the issue but of course this was not a long term fix.
After eliminating all factors, I found out that the culprit was Steam. If I restarted the steam client, the cursor fixed itself.
Steam is the closest thing I have to a gf/wife. Takes my money and gives me good times while always being there for me in my home as we spend our lives together.
I worry what will become of my Steam account when I'm gone, because it has all these bloody games I've spent so much money on and it seems a waste for it to just end when I do.
Steam have been having a fair amount of little sales, as in for a particular publisher's catalogue, but am looking forward to the next proper Steam Sale.
I have a sickness of the mind when it comes to collecting Steam badges. Had to go out of my way to get the current 'Spring Cleaning' one. Then had to idle in a couple of games I didn't enjoy playing just so the trading cards would drop.
I used to be able to buy extra games on steam from selling all those stupid card things that came with games, but they started requiring phone validations for those a few years back...
>>418455 There's waiting involved. Something like two weeks, I forgot. At which point the prices completely shift and the card is impossible to sell at the price you put it up at.
Steam summer sale is live. Doesn't seem if there's a specific gimmick to it but they've introduced some new cosmetic shop for your profile that uses points you get whenever you buys games.
>>418524 I kind of feel the same, luckily for me it's only when looking at my wishlist. It sucks that there are so many games I want to try, but just don't feel any motivation to play them anymore.
There have been 2 new games since May I bought and I feel pretty good that I actually am playing those instead of just having them for no reason. About the only games in my actual library I bought but haven't played are titles that were given away for free, and Armikrog which cost like 2€ on sale.
>>418593 Can confirm, it's happening here too. I had my computer still on for the past week and steam kept staying online during that duration, but I had to reboot and now it's not connecting.
I've got so many games on Steam now that I know will never actually play, sorted into their own folder in the library to get them out of the way. Out of sight Out of mind.
This easy digital store is becoming almost as much a curse as a boon.
>>419197 That's the entire idea, by making buying as easy as possible and making big ass sales several times a year, they are making you spend more. Because if you see a good sale, your first reaction is to impulse buy it, and by making it so easy to spend money they prevent you from second guessing yourself.
It's why I refuse to install banking apps on my smartphone or use bank cards to pay. It stops me from impulse buying and forces me to think about what I need the most with whatever cash I have. I only use bank cards to pay when I'm doing a necessary purchase and out of cash. As for banking apps, that's just a recipe for financial ruin.
They've been making marketing tricks like that since forever. A classic example is pricing everything *99, because 499 looks cheaper than 500.
But the bigger issue is after all these years I'm burnt out on videogames, even games I've looked forward to for long periods of time waiting for them to get out of early access I'll buy when they are on sale for an appropriate sum... then find myself no longer so entranced to start them anymore.
>>419729 I don't know what you mean by that, I just go to thepiratebay.org, and use the magnet links. Maybe you are using one of the jillion clone domains, which more often than not fill the site with malicious ads?
Damn, the SaGa Frontier remaster is coming to Steam in a few weeks, but the store page says it runs on Windows 8 and I've got 7. The OS has been gravy so far despite being discontinued but of course sooner or later something like this was gonna crop up.
>>419799 Its a jrpg, but a bit more unique than the standard examples. The Saga Frontier/Romancing Saga games have various unusual gimmicks to them that differ further between games like multiple potential main characters to choose from, lots of optional party members, forms of permadeath and "generational" storylines. That's why I was looking forward to this so much since I played Romancing Saga 2 and 3, the remasters of which are already up on Steam.
>>419798 >>419799 An article about some of the new features in the remaster. https://www.rpgsite.net/news/10916-square-enix-details-additions-made-to-saga-frontier-remastered
People should also check out Troubleshooter: Abandoned Children. Its a solid combination of modern XCOM strategy gameplay and rpg character customization.
Your company in it is basically one of various bounty hunter groups comprised of specialists that law enforcement calls in to bolster their forces when dealing with major violent crime and the like.
>>419798 That's Saga Frontier released now. Wanna buy it but nowadays its better to wait awhile for the inevitable early doors patching to happen to a game.
>>419827 Regarding Troubleshooter there's been some major new info released on upcoming developments. https://rpgcodex.net/forums/threads/troubleshooter-abandoned-children-isometric-tactical-korean-srpg.130559/page-35#post-7281605
Kenshi has sold so much on Steam during the current Open World sale that it has apparently "run out" of store keys, temporarily preventing it from selling?
Was kind of excited because I thought there was a Steam sale happening.
Turns out just to be a special event where a bunch of new demos are released to build hype and anticipation for upcoming games. Still some time to go before the actual Summer sale.
>>420201 Yeah, I sold all the bullshit trading cards on the marketplace, if I only get as much as 2-3€ for them I'll already be able to get one or two of the cheaper games that's been on my wish list, once the sale kicks in.
Is something wrong with Steam The activity section loads really slowly and has a weird box at the top with three critters trying to get me to find friends or connect my online accounts together
>>420903 To be honest if a game can't capture your attention after 10 minutes, then it might not be that good. Unfortunately nowadays that 10 minutes is the unskippable company logos and game intros and "make an account" screens.
>>420866 Bought an rpg based on that Axe Cop comic and have begun playing it the past couple of days. It looks like an old Nes one but its both a bit different and also kind of jank.
Like specifically the battle system and how it handles level ups in somewhat nonstandard for the sort of jrpgs. Seems to have alot of content to it and opens up more the further you get into it.
Do people have any particular feelings about owning games that have been removed from sale on Steam? Comes to mind because just got an update about one of the games in my library (that I never play) will no longer be sold.
A capcom sale and a jrpg sale are both things being run at the same time just now. Though the capcom one is being given greater prominence on the store page.
Honestly the only game might've been interested in getting from capcom was monsterhunter world but even with the sale its too pricy for just a casual want.
Outer Worlds is doing a bundle where you can get the game and the expansion pass for £20. Kind of want to buy it but still feeling uncertain.
Played (and completed) it on my friends Playstation back when it came out, feel like owning it on PC now that its at a decent price. Just got money anxiety nowadays what with everything being more expensive.
Is it even possible for Steam to go away (barring the likes of a nuclear apocalypse that decimates civilization >>421432 )? Simply seems too profitable and too important to so many people that it will ever run out of customers.
This may seem like a random thing to bring up but then it sprang from a random thought I had last night trying to sleep as was assailed by questions of mortality in the dark hours.
It annoys me there's a deal on "The Watch Dogs" franchise on Steam but the only actual game in the franchise I'd want to give a go isn't available on it because of developer bitchyness.
>>421936 That's pretty fucking neat. Certainly better than what they did with Borderlands 1, re-releasing it as a GOTY Edition which actually fucked up the gun inventory system.
(on the other hand, with Borderlands 3, they gave Borderlands 2 a free DLC to tie it together with the sequel... BL2 was 7 years old at the time).
Steam has got some sort of store puzzle as the gimmick of this years summer sale. They give you a clue and you have to find the game on the store; First answer was Guitar Billionaire and now I'm trying to work out the second.
There's a Publisher sale for Thunderful up for the next couple of days. Most notable part when I was browsing through the selection is that includes Deadly Premonition 2.
The original game in the Mafia series is free to claim on Steam until the 5th of September. Its probably going to be delisted so people will have to buy the remastered version, so if you want it hurry and claim the thing now.
There's something wrong with Steam at the moment. You can't post replies, either to to the updates devs make in your activity section or to the forums. You can see your own but anyone that isn't a dev's post will just appear as-
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How the hell do people end up getting their "Steam Level" up into the thousands?
Mine is over a hundred and relatively its above the various other people on my friends list, what crazy are these individuals getting up to that bloats it that high? Do you have to gift the pure soul of a sacrificed holy child to Lord Gaben himself perhaps.
Radiant Silvergun is finally getting a Steam release: https://store.steampowered.com/app/2450820/Radiant_Silvergun/
however, it isn't done by Treasure themselves like the Ikaruga port was. It is outsourced. Most interestingly, Ikaruga had support for keyboard/mouse controls (odd for a shmup, I know), the port of Radiant Silvergun won't.
Deviator [Demo] | Boss Challenge Similarities to Hollow Knight apparently but the game is suppose to be for those that enjoyed HK and is waiting for Silk Song a few people said. I'm still in the process of viewing the boss battles but the demo is out I guess and Steam is holding an event on Monday.