>>194077 90% of the weapons buff when? Like fuck man, the scaling on everything but the Logarius wheel, Ludwig's Holy Blade and Chikage is busted by comparison.
Aw man, Dream Wheelchair guy is asleep again! Better wake him up with a weaponless punch. >he die for it OOPS! Hope this dont bites me in the ass later...
>>194200 Ayup. Very much designed by focus testing and committee. But so is almost every other videogame case art. Apart from Nintendo games, who consistently deliver a jumbled fucking mess.
Fuck, man. Doing my second playthrough now and going strength/arcana as opposed to skill/bloodtinge and I'm doing SO MUCH DAMAGE. The Tonitrus is insane. Every buffed hit is like a charged attack from another weapon and you can hit fast. Sadly it doesn't have a lot of durability and you kind of have to limit using it to bosses and unique enemies.
Ludwig's really does seem like the ur-weapon especially once you take full advantage of arcane gems. Though I tend to only use the greatsword mode rather than the longsword one because fuuuuuck that stab's so good.
>>194241 I love the Witch fight. It's so atmospheric and I actually kinda enjoy the gimmick. It's like a fixed Pinwheel even though it's honestly not much harder.
Also, if we're talking about lame bosses, Micolash takes the cake. Which is great, because that's the intention to begin with. One of my favorite bosses in the series because of how hilarious it is.
>>194247 It's just annoying to me, it's a stupid mob fight which reminds me of nothing so much as a combo of the Congregation mixed with the DeS mindflayers.
Wow, yeah. The Chalice stuff is not fun. Not in the least. I should've just left it alone and kept my overall great impression of the game. That's now a bit of a blemish, even if only optional.
Literally the only thing preventing me from playing this game is the goddamn fucking stupid Great Firewall of China, and my inability to configure a router to bypass it.
>>194371 I thought the Chinese PS4 wasn't region locked? I mean, yeah, online play is still region-locked so notes and invasions and Jolly Cooperations are out, but if you imported a disc from Hong Kong or Taiwan and slotted it into the machine it'd work just fine offline.
If you imported your PS4 off the grey market, it'd be even easier, surely?
It isn't region locked, but every. Single. PSN. Server. that isn't the stupid goddamn Chinese one (which supports all of ten shitty games, it's worthless) is Great Firewalled. So even if I buy an imported disc, no patches or anything like that.
I have a VPN so I SHOULD be able to get around this idiotic block by configuring this router to connect to it, and running the PS4 through that. But haha, haha, haha, fucking nope, I can't get the fucking thing to work.
(I'm so fucking close! But routers are fucking mystery machines to me, man, I don't know what the fuck I'm doing with them)
The improved loading times are still pretty long. At least loading into the Hunter's Dream is fairly quick now. And hey, they give you stuff to read again.
Loving the game, but damn, the bad camera angles are hard to justify in a game where a single mistake can cost you everything. Framrate issue didn't become apparent until I traveled to Old Yharnam.
Also, why was everyone giving Arin so much grief for not transforming his saw cleaver in Game Grumps? It's more effective to keep it unsheathed in battle.
Blood-Starved Beast was actually not that bad of a fight as I was expecting. Managed to kill him on my first try, but it did have the last laugh, as I died from poison right after. First boss gave me the most problem, actually, but that was when I was still learning the ins and outs of the game.
>>195336 Is this your first Souls game? You kinda make it sound like that. If so, I'm envious. You're in for one hell of a ride. I'd suggest not watching too much LPers before finishing the game yourself. Kinda defeats the point of a game that's all about exploration. Camera has been an issue in all the Souls games, tbh. It actually helps to not lock on against larger enemies. It might take some practice to control your character and the camera at the same time, but it'll ultimately pay off.
>>195337 >Is this your first Souls game? You kinda make it sound like that.
Yeah, kinda. I played a bit of Dark Souls on the 360, but Bloodborne is the first to get my undivided attention.
I understand the point of Let's Plays ruining the experience, but the Game Grumps playthrough actually motivated me more to buy and play for myself. Also helped me a bit in how to approach the game.
I think Tiki mentioned this before, but I find the art style and setting of Bloodborne more appealing than Dark Souls'.
>>197304 I haven't played Bloodborne, but this list brings up an issue I have with horror games--in real life, I have a fear of heights. Not like a SUPER fear, but enough of one to where I find them troubling. Loneliness is an issue for me too. But I have yet to see a game that could really make me react to either situation. The immersion isn't great enough--the heights I'm experiencing in-game are only a threat to my character, and the loneliness is more likely to make me bored than afraid in the context of a video game. >>197306's comment on "eyes in places they don't belong" sounds more doable, but even that's not really a phobia for me, just one of those uncanny valley "creepy" things.
Can horror games really inflict any scary moments greater than jump scares or "oh shit, I'm about to have to go back to my last save point" when they're always at one remove from reality? Eternal Darkness's madness effects are the closest thing I can think of (like the ones where it looks like your game has crashed or your saves have been deleted), but even that is more akin to a jump scare than to genuine terror.
>>197308 I think that instance is more of a practice in empathy than it is a quantifiable feel of horror affecting the player. If you either put yourself in the place of the character or you place yourself in the world, the entirety of the lore is a chilling prospect, along with the powerlessness that prevails in such a large portion of the game until about the end.
It'd be interesting to know what you'd consider genuine terror, though. For perspective's sake.
>>197310 >It'd be interesting to know what you'd consider genuine terror, though. For perspective's sake.
I mean like actually being scared and shaken rather than just startled. Like needing to turn on the lights or wanting someone to walk you to your car because you're scared to go out alone because you were so spooked.
Every time, I think I'm gonna wake up back in Yharnam.
When I got back from my first playthrough it was worse. I'd wake up and there'd be nothing.
When I was there, I wanted to be here. When I was here...all I could think of was getting back into the city. I've been waiting here for months now. Waiting for an expansion. Getting softer. Every minute I stay out of the game, I get weaker. And every minute the beasties squat in the shadows....they get stronger. Each time I looked around, the walls moved in a little tighter.