/cog/ - Traditional & Video Gaming

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Replying to /cog/190081
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No.190081
Sm4sh Bros.
Image:141045167700.png(467kB, 1280x720)SSB_For_Wii_U_And_3DS_Logo[1].png
You got your Fighting in my Nintendo!
You got your Nintendo in my Fighting!
Snake is still completely absent!

Recap:
Japan gets the game in two days. Some guy already has a copy and is streaming: http://www.twitch.tv/gema_yue Right now he's fighting some huge shadow monster that's pretty cool
Palette swaps from the 3DS demo: http://shoryuken.com/2014/09/10/famitsu-provides-extensive-look-at-super-smash-bros-for-3ds-character-color-palettes/
No.190082
Autonymoose !x4vv0ZYuAo
Remember to use spoilers. Now that early copies are out we'll probably get a lot of details quickly.

For instance, rumor is that Konami and Snake's VA are mentioned in the credits.
Also this image of Duck Hunt Dog. Along with this: http://www.ign.com/articles/2014/09/11/new-super-smash-bros-characters-confirmed-in-stream Dark Pit, Duck Hunt Dog, Ganondorf

Dark Pit from Kid Icarus: Uprising and the Duck Hunt Dog are two of the new characters set to enter the arena, while Ganondorf, Mr. Game and Watch, Ness and Falco all return once you've beaten Classic Mode enough times. Dr. Mario is also set to be playable, along with Wario, ROB and Jigglypuff.

As for Bowser Jr., who was rumoured to be a new character in the earlier leak, there's no news one way or the other.
No.190083
Mr. Stone !zWb42fBPMM
Bowser Jr. is confirmed; his alternate ‘colors’ are, according to NeoGAF, the Koopalings.
No.190085
Anonymous
Replies:>>190087
On the one hand it would be a good way to contain the spoilers for people who don't want to know. On the other hand we already have a fighting game thread and a Nintendo thread.
No.190087
Anonymous
Replies:>>190090
>>190085
Exactly. This game could fall in either, but as conversations were being carried across two threads, it became needlessly messy. So now this is the one thread to discuss anything Smash Bros-related, official or unofficial, whereas the fighting game thread will continue about other fighting games and the Nintendo thread will continue about other Nintendo games.
No.190088
Anonymous
Image:141046004400.jpg(1.12MB, 2448x1311)Spoiler image
Looks like this may be the final roster. It's looking very familiar.

And here's a sick 8-bit remix of the Multi-man Smash music they released:
//youtube.com/watch?v=htQXUEQ-5o4youtube thumb
No.190089
Autonywork !x4vv0ZYuAo
>>190088
But I heard if you beat Classic mode 100 times in a row with no deaths using only Rosalina you unlock Reggie!
No.190090
Anonymous
Replies:>>190100
>>190087
It wouldn't be that hard to just pick one but whatever.
No.190091
Anonymous
Image:141046156700.jpg(516kB, 1677x930)Spoiler image
>>190088
Confirmed.
Just watched the last character in the roster be unlocked via stream.

US demo is also out apparently.
No.190092
Anonymous
Replies:>>190100
What a shame. I don't play videogames much any more but I was thinking about making an exception for smash. This roster's just too disappointing.
No.190093
Anonymous
Rob and DayDayDay get new final smashes; Jiggs has the same final smash only now it is somehow even worse.
No.190094
Mr. Stone !zWb42fBPMM
The roster looks fine to me, and Nintendo could always extend it via DLC just as they’ve done with Mario Kart 8. BTW: sorry, Ridley fans! Better luck next console generation!
No.190095
Anonymous
Replies:>>190099
Wolf cut. Ice Climbers cut. two copy paste jobs in Dark Pit and Lucina added. regular Pit gets all new specials. Ganon still the same. Dark Pit featured in his trophy poses and portraitwith a rifle he never uses like Ganons sword taunt. Toon Link still a slightly faster Link clone and nothing more. tons of "race"/ climb stages in the 3DS version. for glory mode still only has final destination as its stage rather than cycling between it and battlegrounds. all characters still have tons of recovery frames for most of their moves.
5/10
They almost tried.
No.190098
Anonymous
The new Classic mode, the big roster and the fast gameplay all look great. I got pretty much everybody I wanted except for Ganondorf as a non-clone, and for that little I can let slide.

And now to wait three weeks for it to actually come out.
No.190099
Anonymous
I think Duck Hunt Dog might be the best new addition.
>>190094
People were going to complain no matter who was added.
>>190095
The rifle is used in his final smash
No.190100
Autonywork !x4vv0ZYuAo
>>190090
Even as small as +4 is, expecting everyone to agree to one or the other is a bit of a stretch, and then if someone new comes in they won't know to use Fighting thread if Nintendo General is on top or vice-versa. Smash thread solves that.

>>190092
Who is in that you think shouldn't be? Who isn't in that should?
No.190101
Anonymous
DA CUNT confirmed
I ain't even mad, I think it's adorable as fuck.
No.190102
Anonymous
Replies:>>190105
>>190094
I really hope they don't make a habit out of it.
No.190103
Anonymous
Rumor is DC has different breeds for alts. That's so cute.
No.190104
Jumpman
Image:141047477400.jpg(34kB, 636x358)Spoiler image
Good
No.190105
Autonywork !x4vv0ZYuAo
Replies:>>190116
>>190102
I kind of do. Part of the reason Team Fortress 2 is so freaking popular after, what, seven years? is that Valve keeps releasing content for it, rejuvenating interest. While this does allow them to put off making Half LifeTeam Fortress 3, I'm okay with that, especially since most of the content they add is free.

While I'm sure Nintendo will want a new version of SSB for the Wii Mi (or whatever stupid name they come up with for their next console), in the interim releasing new fighters/arenas/etc. for Sm4sh will keep the active base far larger, meaning more re-playability. Paid is fine, too, so long as it's reasonably priced.

I'd rather they use their budget and time to make an extremely well-crafted experience, then add more fighters over time once that solid base is there. Though as it stands our roster is 49 characters, which seems an incredibly high amount even if some are copypasta and I wouldn't be surprised if they eschew DLC altogether.
No.190115
Anonymous
Image:141049496700.png(287kB, 899x682)1409587280678.png
>Doctor Mario has a green/purple daily dose alt
T-thanks doc.
No.190116
Anonymous
>>190105
I actually uninstalled TF2 for a while just because it kept bloating in hard drive space, and so much of it was pay store stuff and tie-in exclusives I would never get.
No.190117
Anonymous
Image:141050093700.jpg(124kB, 600x749)Spoiler image
Now that the game is released officially in Japanland info will be rolling in very very soon and we'll all see just how cloney the clones really are (hint: super) and then the only thing left to surprise you will be the custom moves most of you wont be able to use often because Nintendo can't into lobbies. Oh hey speaking of those spoilers...

http://www.ssbwiki.com/Mii_Brawler_(SSB4)
No.190118
Anonymous
Replies:>>190119
Image:141050097000.jpg(374kB, 1178x1461)Spoiler image
>>190117
No.190119
Anonymous
Image:141050127200.jpg(1.79MB, 1530x3586)1410501161099.jpg
>>190117
>>190118
And a "starter pack" to get you on your way.
No.190120
Autonymoose !x4vv0ZYuAo
>>190119
>Nigel
YES. I will use this face and, every time I win, I will make his noise.
No.190121
Mr. Stone !zWb42fBPMM
>>190119

This is just the best.
No.190123
Anonymous
>>190119
>Goldberg
>Nintendos
>Jackie
I'm dying.
No.190124
Anonymous
and the custom move spoilers slowly roll in...
http://www.ssbwiki.com/Character_customization

Ganon can finally use that stupid sword.
No.190125
Anonymous
Image:141053244000.jpg(30kB, 640x360)Spoiler image
>>190124
Noice!
No.190127
Jumpman
Image:141053684400.jpg(353kB, 1279x1706)3ds.jpg
Can't run Miiverse on Smash 3DS; no internet browser either.

http://www.neogaf.com/forum/showthread.php?t=893675

New 3DS model, however, will be powerful enough to do so.
No.190128
Anonymous
Replies:>>190129
>>190127
New3DS can get fucked.
I can not describe just how angry I am especially since I just bought a 3DS less than a year ago along with a circle pad pro.

And in another year or two maybe they'll put out a version with an actual second stick.
No.190129
Autonymoose !x4vv0ZYuAo
>>190127
While it annoys me that they made the game such that it fucks with current users before they even have the option of purchasing 4DS, I'd rather have a better game.

>>190128
Even if they do it in a few more years, it will get as much traction as the DSi's camera did, if that. If they released it now it might be early enough for most companies to offer an enhanced control scheme to make use of it.
No.190130
Deon
>>190129
I wonder if the New 3DS is powerful enough to run Pokemon in 3D all the time instead of just in specific areas.
No.190133
Anonymous
Replies:>>190135
>>190129
>While it annoys me that they made the game such that it fucks with current users before they even have the option of purchasing 4DS, I'd rather have a better game.

If it's a limitation of hardware, it sounds to me like what you're saying is "If they couldn't have made it work on one piece of hardware, they should have refrained from making it work on ANY hardware." In other words: "If I can't have (feature X), no one should be allowed to have (feature X)."
No.190134
Anonymous
Samus customs from treehouse stream:
Neut B can charge and release a blast. Quick charge, melee range only
Down B can lay a large bomb with a long fuse
Side B can make missiles that go extremely fast after a brief pause when shot
No.190135
Autonywork !x4vv0ZYuAo
>>190133
No, I was trying to say "If it came down to having a better game or having to lower game capability to allow Miiverse/Browser to run at the same time, I would prefer having a better game (which is what they did.)" However, if they didn't know they would have a more powerful model to fall back on in the near future they might have worked harder to further optimize the game, allowing Miiverse/Browser to run and have the same quality in the game.

Japan only has to wait a month after release to get their hands on a 4DS, so they'll be forced to deal with the crippled functionality for only a short time. The rest of the world gets the game in a month, but there's not even a release window announcement for the 4DS for the rest of the world. Unless Nintendo wants to do a surprise Holiday announcement, we'll have to wait many, many months before we have the same option to upgrade.

None of this affects me personally, anyway, since I never use the browser or Miiverse while playing a game and I doubt I would have started with Smash 3DS.
No.190136
Deon
Video:141055775300.webm(667kB / 0:00:05 / vp8, 640x360)Spoiler video
It seems like Dark Pit is a clone solely because Sakurai doesn't want Dark Pit using the Three Sacred Treasures
No.190137
Jumpman
Replies:>>190138
Image:141056241700.png(361kB, 799x623)smash.png
Really now?
No.190138
Autonywork !x4vv0ZYuAo
>>190137
People are stupid. The first two don't surprise me; the third reminds me of people putting original Wiis up for sale after popularity skyrockets for $1500 or some shit. Someone who was just informed that this is hot stuff and thought it was far more rare/desired than it is. What will be fun is how at least half of codes put out like this will just be put back up for auction at a higher price. That's assuming Nintendo doesn't bother to look up accounts and try to match them, of course.

Meanwhile, the club.nintendo site is getting slammed.
No.190139
Autonywork !x4vv0ZYuAo
Replies:>>190140
Does the demo save data even transfer to the main game?
No.190140
Deon
Replies:>>190142
>>190139
You get the coins
No.190141
Jumpman
Japanese Smash launch.

http://instagram.com/p/s3aqvsh5IA/
No.190142
Anonymous
>>190140
No you don't
No.190144
Anonymous
Replies:>>190145
Image:141058379500.jpg(817kB, 2890x1625)Spoiler image
MY SIDES
I'm absolutely thrilled they're dead and gone for 'good'
No.190145
Anonymous
>>190144
I liked them. Wasn't the best at them, they had a lame Final Smash, and Brawl's broken mechanics made them more annoying than they needed to be, but they had a fairly creative moveset and were an interesting choice considering where they came from.
No.190148
Anonymous
Image:141059169500.jpg(51kB, 760x428)Super-Smash-Bros2-760x428.jpg
This is moderately useless news, but something I still found a tiny bit interesting.

When the public version of the Smash 3DS demo comes out on the 19th, it'll have a maximum of 30 start-ups from the Home menu. This of course means absolutely nothing as you can simply never close the demo and just put the 3DS in sleep mode, but still interesting to make it limited as the Club Nintendo version has no maximum uses. And even then, 30 is a lot of uses. You'd have to repeatedly open and close the demo multiple times a day to run it out. Again, completely pointless news; just something I thought was a little intriguing.

http://press.nintendo.com/articles.jsp?id=41990
No.190149
Anonymous
Replies:>>190151
>>190148
That "30 uses" thing is also how the Bravely Default and Etrian Odyssey Untold demos worked, as I recall. It might be the default for all 3DS demos, but I don't download enough to be certain.

In the case of the later two, there's also a point in the story when the demo cuts out, so I don't know if the Smash demo is going to have further limitations as well.
No.190151
Anonymous
>>190148
>>190149
I downloaded some demos before that had as low as 5 uses. Let's be thankful they didn't go with that.
No.190152
Anonymous
Replies:>>190154
why would they do that?
No.190153
Anonymous
Image:141059598100.gif(420kB, 500x225)Five Nights at Falco's.gif
>Fox's Final Smash doesn't turn him into a Lust Penis
1/10 at least Sakurai tried
No.190154
Deon
>>190152
To make the elite few big spenders feel more prestigious.
No.190155
Anonymous
Replies:>>190159
So, snake is out, but people keep saying the Japanese voice actor is in the credits.
No.190157
Jumpman
Jesus. Just mentioning the word "Smash" and "code" on social media is getting me begging replies. I do think this is a great tactic, though. This code sharing promotion from Destiny and Smash gets the word to fans and any newcomers. Only downside I could see from this is that Nintendo is cementing Smash as a 3DS game, when it's the Wii U version (and the system itself) that needs this type of marketing. It could even hurt Wii U sales, if the game is indeed delayed to 2015.
No.190159
Anonymous
>>190155
He voices Samurai Goroh.
No.190160
Anonymous
Replies:>>190164
Image:141062598000.png(485kB, 675x800)Spoiler image
No.190161
Anonymous
Combos confirmed for Smash 4:
//youtube.com/watch?v=DS_rV3lfSpYyoutube thumb

Also people keep finding trophies of Brawl vets: Ice Climbers, Pokemon Trainer and Prospects: Chorus Kids

If there IS DLC it's highly unlikely characters with trophies will make it in. Which is saddening for me because I really wanted Krystal to finally be in a decent game.
No.190162
Anonymous
Image:141062793200.jpg(106kB, 1159x720)shrekd.jpg
>>190161
No.190164
Autonymoose !x4vv0ZYuAo
Replies:>>190165
>>190160
Not surprising.

>>190161
>it's highly unlikely characters with trophies will make it in.
Why?
No.190165
Anonymous
>>190164
Trophy's already in the system using a recycled model more than likely and talking about none-gameplay aspects of the character. I wouldn't say it's impossible, but it is highly improbable that such characters would become playable.

In any case I'm willing to be they'll release the DLC at around the same time the WiiU version comes out which means I have to decide if a next gen system is worth my time, let alone a Nintendo one.
No.190166
Anonymous
Replies:>>190167
Welp:

http://www.vg247.com/2014/04/07/smash-bros-6-namco-job-post-says-new-game-is-coming-to-wii-u-3ds-in-2015/

And stream:
http://www.twitch.tv/tourneylocator
(looking REALLY damn good)
No.190167
Autonymoose !x4vv0ZYuAo
Replies:>>190173
>>190166
I think the posting is weird, if the translation has any accuracy (doubt it), but calling it "Smash Bros 6" isn't odd. While Sm4sh was intended to be a mutual release for both systems, the internal names could be "SSB4" for the 3DS and "SSB5" for the Wii U, considering the order of release.

I don't think Smash isn't a game that offers itself up to yearly installments. More likely it's for DLC.
No.190168
Jumpman
This Pac-Man remix is off the hook (kids still say "off the hook," right?)

//youtube.com/watch?v=AwQAHlYXtXYyoutube thumb

Can't wait to hear the Wii U version.
No.190169
Anonymous
Replies:>>190170
>>190168
Not bad, but we already have the best version of the theme:
//youtube.com/watch?v=ruNFScwi4-oyoutube thumb
No.190170
Anonymous
>>190169
>>190168
Both pretty good, but I feel this one tops them all

//youtube.com/watch?v=JjGKjs5yuVwyoutube thumb
No.190171
Anonymous
Image:141066933400.jpg(103kB, 768x1024)BxXq2coCQAAh6_J.jpg
Sounds possible.
No.190172
Jumpman
Image:141067116300.jpg(122kB, 1024x625)the current state of mega man.jpg
No.190173
Anonymous
Replies:>>190174
>>190167
I hope it's DLC and not a rerelease aka Super Smash Brothers IV Ultra?
No.190174
Deon
>>190173
Maybe it's the rerelease with DLC already included.
No.190175
Anonymous
Snake pls come back.
You were my main in The Shitty Game.

After TTS I always wanted some way to have him in Melee.
And then my dream came true but
sigh

Sakurai, aren't you bffs with Kojima?
Make it happen, man.
No.190176
Jumpman
Image:141070148300.png(484kB, 623x725)According to 2ch.png
No.190178
Nøpe
Replies:>>190179
Image:141070902800.png(61kB, 846x464)3ds_xl_new_model_1.png
>>190176
All according to plan.
No.190179
Autonymoose !x4vv0ZYuAo
>>190176
Fuck. I haven't used my 3DS that much, hopefully that won't happen to me. Can you use the D-Pad instead of the stick?

>>190178
Conspiracy! I was going to get an 4DS at some point, but if my analog stick ruptures like that I would be more likely to pick it up at launch.
No.190182
Anonymous
>>190176
I've been playing the demo a ton lately and I can't say I feel that happening to my circle pad at all. I suppose some can get pretty enthusiastic when they play, but it also sounds to me some are just being unnecessarily rough.
No.190183
Nøpe
Image:141072816800.jpg(99kB, 744x394)Also its matte instead of gloss.jpg
>>190176
Hold the phone.
That's an XL.
No.190185
Anonymous
Replies:>>190188
>Lucina has the exact same custom moves Marth does
Called it.

Most worthless clone of all time. Literal copy pasta.
No.190186
Anonymous
http://www.twitch.tv/clashtournaments/b/568701712
No.190188
Anonymous
Replies:>>190189
>>190185

>muh slots

And here I thought I'd escaped /v/'s idiocy
No.190189
Anonymous
Replies:>>190194
>>190188
Did I say anything about slots? No I did not.
The dev team could have spend 5 minutes giving her at least unique weight and movement, but they didn't. I wouldn't have as much of a problem with her if she at least had different custom moves, but she doesn't. Even Dark Pits specials are a little different.

And I won't even touch how Palutania gets 12 completely unique moves, yet Toon Link is still just a faster Link.

I'm excited for the game, but I feel that they really dropped the ball in a few spots were they mis-invested time and resources.
No.190194
Deon
Replies:>>190197
>>190189
He just wanted an easier to use Marth without the technical sweet spot mechanic.
It only made sense to make Lucina into a Marth clone since she's a Marth cosplayer.
No.190195
Rodyle !Cljnc/gZnM
Replies:>>190197
Lucy sucks, push Lyn for 9th Gen Smash.
No.190197
Anonymous
Replies:>>190198
>>190195
Can we get a character that uses something other than a sword instead?

>>190194
Ya, but I've got to agree she should have at least had different custom moves.
No.190198
Rodyle !Cljnc/gZnM
Replies:>>190224
>>190197
So you're saying push Emphraim, replete with horse and lance? Like the Jojo ASB SBR characters?
No.190200
Anonymous
Image:141081151700.jpg(176kB, 825x571)wnHUFuk.jpg
If transformation comes back as a mechanic next game, push Tiki.
No.190204
Anonymous
Image:141081588200.jpg(1.12MB, 744x6040)duck hunt.jpg
No.190224
Anonymous
Replies:>>190226
Image:141083556600.jpg(106kB, 374x308)1347810907433.jpg
>>190198
The horse would basically be Wario. Imagine Gyro with Wario's moveset.
No.190226
Anonymous
>>190224
Wario's bike that is.
No.190230
Anonymous
Replies:>>190232
//youtube.com/watch?v=YDikQiU9fC0youtube thumb
NOW it's a fighting game.
No.190232
Deon
>>190230
Seems like you should be able to ukemi out of that.
No.190245
Anonymous
Replies:>>190246
Image:141090759000.jpg(154kB, 400x329)iceclimbers_070914d-l.jpg
http://ssb4dojo.com/post/97677858231/sakurai-discusses-ice-climbers-and-release-dates
Awww.
No.190246
Anonymous
>>190245
Based 3DS delivering us from desyncing wooble wobble bullshit and shitty pulls on Random.
No.190257
Jumpman
Replies:>>190274
http://arstechnica.com/gaming/2014/08/will-super-smash-bros-for-wii-u-be-delayed-history-says-maybe/

The Wii U doesn't have any other big-selling game, other than Smash. If Nintendo can't get this game out before Black Friday, things are gonna get ugly.
No.190260
Anonymous
Almost all customization options have been logged:
http://www.ssbwiki.com/Character_customization

Toon Link and Black Pit both get unique customs, Lucina's two revealed customs are the same as Marths. Hilarious really. In addition to Fox being trash apparently, his customs are pretty lame too.
No.190271
Anonymous
Lucina vs Marth gameplay:
//youtube.com/watch?v=z6ZcWokoGQgyoutube thumb

Both looking pretty similar (not seeing the speed difference a few people keep parroting is there) with Lucina having a slight edge on the 3DS and early days of the game due to not having to worry about tipping.
No.190274
Anonymous
Replies:>>190276
>>190257
They really should've timed releases better.
A (Hypothetical New Main Series) Super Mario game, Mario Kart 8, Sm4sh, Hyrule Warriors and Bayo2 launched with a few months in between.

Would've been killer.

Also who knows why MGSV isnt' getting a Wii U release even though its hardware is stronger than the 360.
No.190276
Autonywork !x4vv0ZYuAo
Replies:>>190278
>>190274
Same reason most other AAA companies are avoiding the Wii U, I think: demographics. The general perception is that those who have a Wii U are generally "Nintendo fans", and that this group doesn't overlap well with your MGS, FF, GTA, or COD groups. I think it overlaps a lot more than companies think (I, personally, enjoy some Mario platforming and Zelda adventuring before I get to some TF2 headshootin' and RE scarin'), but perception is stronger than reality when it comes to decision making, and no company will care anyway since the Wii U console sales are still lukewarm at best.

Speaking of RE, I find it more odd that RE:R2 isn't coming to the 3DS or Wii U despite the offshoot starting life on the 3DS.
No.190278
Anonymous
Replies:>>190279
>>190276
>that this group doesn't overlap well with your MGS, FF, GTA, or COD groups
GTA and COD you're probably pretty safe on. MGS is a borderline case. But I think you'll find that the Nintendo fanbase has more overlap with FF fans than the GTA or COD fanbases do.
No.190279
Autonywork !x4vv0ZYuAo
Replies:>>190280
>>190278
Agreed about FF fans, but for some reason even Squeenix and other jRPG devs ignore Nintendo's console when it comes to core entries. Of course, when they don't America still gets shafted. (Operation Rainfall games for a while, Tales of Graces Wii never got an NA release.) Hell, even the 360 got Tales of Vesperia.

I've always wanted Nintendo to make an original FPS. I guess they're kind of doing that with Splatoon, but that seems more like a side project. They have series with guns (Metroid, Star Fox), and even have the Metroid Prime series, but that was still a second-party project. A Miyamoto- or Sakurai- led FPS project would be extremely interesting.
No.190280
Anonymous
>>190279
The thing is, I don't think Japan cares about the FPS genre at all, and I don't think Nintendo is generally in the business of making games specifically for the American audience.
No.190282
Autonymoose !x4vv0ZYuAo
Replies:>>190303
>>190280
Yeah, Japan doesn't have much interest in FPS; however, FPS is a huge genre in Europe and Australia (though some governments force babby versions), so it's not about appealing to an American audience, it's about appealing to an audience that isn't Japanese. Japan still has a huge game industry despite the waning interest in gaming by the Japanese themselves (most moving to smartphones for gaming, to my knowledge, which have smaller budgets), and if they can't expand their offerings many will collapse upon themselves. That's the reason Squeenix bought Eidos and did the Tomb Raider reboot and Deus Ex: Human Revolution (though that was probably in development before the purchase was official).
No.190284
Anonymous
Replies:>>190292
With the release on the horizon I have made a thing that I hope some of you may find useful. Too big to post here though:
http://imgur.com/ATYajKk
No.190286
Anonymous
>>190280
Nintendo is only just now realizing that Japan doens't make up 98% of the gaming public in the globe.
No.190292
Autonymoose !x4vv0ZYuAo
>>190284
Neat! Thanks for making it. I haven't given a single thought to custom moves, though.
No.190303
Anonymous
>>190282
If the devs don't have any interest in making that sort of game though, it seems a bit harsh to force them to simply because that's the cookie cutter solution the market demands.
No.190305
Deon
Replies:>>190306
I guess directional influence is super charged this time around to the point where people are already doom saying it as ruined forever.
But they were probably going to do that anyways
That just what they like to do.
No.190306
Anonymous
>>190305
I have no clue what you're going on about, but I'm going to assume it has something to do with that "vectoring" buzzword I've seen floating about since this morning.
No.190308
Deon
Yeah, instead of altering your trajectory to the left or the right you can straight out later your vector.
In brawl if you got hit straight up all you could do is move left or right.
In smash 4 if you get hit straight up, you can hold down and actually reduce how far you go.
No.190310
Anonymous
Replies:>>190312
>>190308
Ah I heard about that a few days ago on a steam when people were wondering why KO's weren't happening at 120%+, guess it has a name now.
Hoping whenever the next patch is that that's addressed, however I bet it was done intentionally. Regardless to say I'm not too thrilled with it; but it doesn't ruin the game too much. At least from what I've seen. It just makes matches longer and KOs more annoying.
No.190312
Deon
>>190310
You can accelerate your vector, too, eliminating combos
No.190313
Anonymous
Replies:>>190322
>>190308
I thought that was already the case, from Game 1 actually.
No.190322
Deon
>>190313
Basically, but now it's supercharged.
No.190329
Autonywork !x4vv0ZYuAo
Replies:>>190336
So we know the demo is available for all tomorrow; does anyone happen to know an hour? Like, is it midnight, and I could go to bed early and wake up early and get some Smash in before going to work? Noonish? Whenever they think their servers can handle the rush?
No.190336
Anonymous
>>190329
Word on the street is either 4AM or noon eastern.

Also here's this:
//youtube.com/watch?v=iZPxLLaL4N8youtube thumb
No.190342
Autonymoose !x4vv0ZYuAo
Replies:>>190343
>>190336
>noon eastern
This was the correct answer, the demo is now live for everyone.
No.190343
Anonymous
Replies:>>190345
>>190336
The butthurt about this on ehubs is huge even though it's not really that big of a deal. I just see it as a way for "heavy" characters that are usually shit in the game to get a little better.

>>190342
Naturally that is when I got into work today. Oh well it's not that big a deal since the game is out in two weeks and we already know everything.
No.190345
Autonywork !x4vv0ZYuAo
>>190343
>Oh well it's not that big a deal since the game is out in two weeks and we already know everything.
Yes, but it's one thing to know and another to experience.

I made sure to download it before I left for work and have my 3DS in my pocket. Gonna play a round every time I take a break.
No.190379
Anonymous
Image:141125223700.jpg(720kB, 1088x4581)megashit.jpg
>>190124
Oh hey more moves finally got listed. Hot damn do Link and Young Link look neat. Wish there was more verity on some of these moves. It seems foe every cool one there are two uninspired "less damage for more speed and range" type shit.
Fox and Falco's Shines being outstanding examples... so godamn bland.
No.190381
Anonymous
A tribute to Brawl Diddy:
//youtube.com/watch?v=HlnA4KuqXG
No.190382
Mr. Stone !zWb42fBPMM
>>190379

>that image

That is all kinds of great.
No.190415
MESIAS
>>190379
Do you have one for the Villager?
No.190434
Anonymous
Replies:>>190438
Can't decide on a main or someone to try? Load it up, click then drag.
http://cdn.makeagif.com/media/9-23-2014/Dv0RAl.gif
No.190437
Anonymous
Don't much care for the community, but they've made a handy little timestamp guide for some great Japanese matches from a 7 hour stream session:
http://www.reddit.com/r/smashbros/comments/2h887e/effort_post_large_high_level_japanese_tournament/
No.190438
Anonymous
>>190434
First go I got Villager, second Duck Hunt. It must really want me to try a newcomer.
No.190451
Anonymous
Replies:>>190452
Sweet lord some of these are crazy ass broken...
http://www.ssbwiki.com/Equipment

And here I was thinking you'd get bonuses like 0.5% faster smash charge rate. Little things like that. Gaining invincibility? What horseshit is this?

I was so godamn excited for custom moves too... guess I have to thank them for making it friends only. At least that way we can have gentleman's rules.
No.190452
Anonymous
>>190451
The only one that seems so bad is Caloric Immortal.
No.190454
Anonymous
>>190452
Anything immortal

And don't forget the equipment effects will stack.
No.190455
Anonymous
>>190452
>>190454
Also Vampire and the one that gives you a 20% chance to use a second final smash after you used one and the one that grants you a shitload of invincibility after a respawn.
No.190456
Nøpe
Replies:>>190457
>>190454
Sounds like it just gives you a super star once a condition is met. Hardly worth worrying about.
No.190457
Anonymous
>>190456
It doesn't say that it spawns a super star. You gain the effect of the super star once the condition is met and you'd have to be crazy to not see how big of a problem that is, especially when it's as easy as hitting 100%
No.190458
Anonymous
All Custom Moves revealed:
http://pastebin.com/raw.php?i=c2xywrva

ScarfLord (ZeRo) streaming 100 continual hours of smash 4. 65 hours in):
http://www.twitch.tv/ZeRo
No.190469
Anonymous
Image:141168146100.jpg(118kB, 960x676)1411658656308.jpg
>Never again... for like 7 more years
No.190470
Anonymous
Replies:>>190478
Video:141168148500.webm(817kB / 0:00:04 / vp8, 480x480)lolhitboxes.webm
No.190478
Anonymous
>>190470
all i can see here is glorious 60 fps
No.190481
Nøpe
I've been wondering, where did they get the idea for the smash emblem?
It's very iconic, but it doesn't seem to connect to anything about the game itself. Very curious.
No.190482
Anonymous
Replies:>>190485
>>190478
Same. I just love *looking* at how good the game looks.
No.190485
Anonymous
Replies:>>190486
>>190478
>>190482
tHOSE GRAPHICS WON'T MEAN MUCH IF THE GAME'S FILLED WITH BROKEN STUFF LIKE THAT.
No.190486
DudeWithMoney !SFwR6DnH/Y
>>190485

Dude, that's just a slightly goofy hitbox interaction.
No.190526
Jumpman
Replies:>>190527
Image:141194137100.png(63kB, 799x392)1411939850670.png
>Super Smash Bros competitive fighting community
No.190527
Anonymous
>>190526
As in "Oh man I can't believe he likes Sm4sh" or "I can't believe the community would split up so badly."
No.190528
Anonymous
Replies:>>190531
All custom moves have been logged:
http://pastebin.com/raw.php?i=c2xywrva
No.190530
Anonymous
Solid Pacman gameplay: //youtube.com/watch?v=Fb9xMK5eT-4youtube thumb
No.190531
Anonymous
>>190528
https://www.youtube.com/playlist?list=PL-vQf5rVyPXBqMLvjBS8Pma0ZIC_32eG9

>4 more days
No.190535
Anonymous
//youtube.com/watch?v=g-Pad2bR11Yyoutube thumb

The music is so perfect.
No.190554
Jumpman
Replies:>>190555
Image:141204544500.jpg(20kB, 500x275)ByvyoCWIMAAWkN5.jpg
Wolf confirmed as dead.
No.190555
Autonywork !x4vv0ZYuAo
Replies:>>190557
>>190554
Heh. But a (red) fox's lifespan in the wild is about 5 years, so we've been playing a ghost this whole time...
No.190557
Anonymous
>>190555
You MUST have wondered at some point why Fox's design changes so heavily from game to game.
No.190558
Autonymoose !x4vv0ZYuAo
Touché!
No.190574
Anonymous
No.190587
Autonymoose !x4vv0ZYuAo
http://www.nintendoworldreport.com/news/38631/lack-of-circle-pad-pro-support-for-super-smash-bros-for-nintendo-3ds-explained-by-director
>Smash Bros. and Kid Icarus: Uprising director Masahiro Sakurai explained the problem in a recent issue of Famitsu magazine: "Supporting the Circle Pad Pro requires the use of some of the CPU's processing load." They found while developing Uprising that it took "around 5%" of the handheld system's processing power.
Huh. I didn't think the Circle Pad Pro would use that much processing power.
No.190618
Anonymous
Image:141223990200.jpg(49kB, 500x281)1412117948214.jpg
Get hyped. Tonight's the night!
No.190621
Autonywork !x4vv0ZYuAo
So there's a day-one patch that anyone wanting to play online will have to install. However, they've made it available already, so you can download it now without having to have the game installed/bought first:

http://en-americas-support.nintendo.com/app/answers/detail/a_id/11692/p/430
No.190622
Autonywork !x4vv0ZYuAo
Replies:>>190632
Splitting of Sheik/Zelda and Samus/ZSS are also due to 3DS limitations: http://www.ign.com/articles/2014/10/02/zelda-and-sheik-separated-in-new-super-smash-bros-due-to-3ds-limitations
>"It’s basically due to the 3DS’ limitations,” said Sakurai. “It was impossible to have both characters exist together [as one] on 3DS. However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”
As a programmer, I wonder what the technical limitations were. My guess would be memory: consoles could load data for both forms at once, effectively having five characters loaded for the battle but only four in battle at any given time. The 3DS's memory (128 MB FCRAM, 6 MB VRAM) can't handle this for some reason. Which doesn't sound right, because the Gamecube (43 MB total non-unified RAM, 24MB main) and Wii (88 MB main memory) were both able to do it with less RAM.

So it's either a processor thing (plausible) or it's due to the further-increased character models that would take up a lot more RAM.
No.190631
Anonymous
Replies:>>190649
//youtube.com/watch?v=I6cfMjzUkRAyoutube thumb
Fox what the fuck happened to your voice.
No.190632
Anonymous
>>190622
You're also looking at an optimal situation where there's only one double-character. What about matches with Samus, Zelda, Pokemon Trainer, and Ice Climbers on the same field? That's not 5 characters, that's 10. Plus Assist Trophies and Pokeball-released Pokemon and shit like that, and any extra character models that get loaded by the Final Smashes (like in Megaman's, for example).
No.190638
Anonymous
No.190649
Anonymous
Replies:>>190651
>>190631
He's the old 64 voice actor.
You can here it in one of his win screen taunts "Returning to base"

"FYYYAH" is still really damn painful though.

Also to unlock Jigglypuff, get 100% on the classic mode portrait during the credits. Did it with Bowser on 5.0 difficulty
No.190651
Anonymous
Replies:>>190654
Image:141235824200.jpg(37kB, 680x645)1403051370834.jpg
>>190649
>no Wolf
>tfw no Rick May yelling LANDMASSTERRRR
No.190654
Anonymous
>>190651
Wolf was always better as a Space Russian than a Space Mad Max biker anyway.

Also Fox got his stuff more or less but better since Wolf wasn't very good
No.190665
Anonymous
Replies:>>190667
I'm having a lot of fun with Little Mac, but his aerials suck and his recovery is even worse so I have no clue how to effectively edge guard with him.
No.190667
Anonymous
>>190665
Yeah that's been pointed out as a big thing about him from day 1. Probably the best is to just hit them so hard they get KO'd promptly.
No.190669
Anonymous
Replies:>>190670
https://www.youtube.com/user/GilvaSunner/videos

Is this seriously all the music in the game? Really? The Wii U version better have a lot more, because as it stands this is pathetic. Brawl probably had at least 20 more than this.
No.190670
Anonymous
Replies:>>190671
Image:141254208000.png(1.14MB, 1920x1080)WiiU_SuperSmashBros_Menu_MyMusicSelect_Screen_01.png
>>190669
They've already mentioned that yes, there will be a lot more songs in the WiiU version. The 3DS song count and selection was due to time and size limitations. That being said, the 3DS soundtrack is still fantastic in my opinion.
No.190671
T4 was here
>>190670
And you can listen to it in sleepmode!
Awesome, now I got even more tracks to listen to at work.
No.190673
Jumpman
Replies:>>190674
Image:141255163500.jpg(46kB, 600x800)pretty fly for a shy guy.jpg
Give the guy who translated these trophy descriptions a raise.
No.190674
Anonymous
Image:141255257800.jpg(142kB, 640x960)GOTTA SMASH EM ALL.jpg
>>190673
No.190675
MESIAS
Too bad I don't think those could translate well in spanish.
No.190686
Anonymous
Replies:>>190690
So custom moves and Mii parts are not removed from the "draw" pool when you spin the roulette wheel or do any other sort of unlocking method...

Getting all 300+ custom moves just got so much more painful.

Also a little disappointed that the equipment doesn't mix and match what it lowers which could lead to some interesting builds.

And why are most of the unlockable characters veterans?
No.190690
Deon
>>190686
It kills hype to have all the characters you've been hyping up not available from the get go
No.190691
Anonymous
Anyone getting (or have gotten) the CD? I was thinking about getting the 3DS version for one of my nephews. I still have my SMASHING Live! but lost the sleeve.
No.190693
Jumpman
Image:141263863300.jpg(64kB, 1024x768)BzSsDs6CUAEf6w1.jpg
No.190694
Bunker !OFOzVPOG0g
gotta love that Japanese Accuracy
No.190699
Anonymous
Wii U version confirmed for Nov. 21.

While I don't have a Wii U right now, I will get one eventually so I might get it anyway so I can get the Smash CD. And it's not like Nintendo ever lowers their prices so I'm not going to save any money if I put off buying it.
No.190701
Anonymous
Replies:>>190702
>>190699
There's a pretty good chance they'll also release a bundle for the console and game. That might save you a few dollars.
No.190702
Autonywork !x4vv0ZYuAo
>>190701
Yeah, they almost certainly will, but I have to see how long that CD offer lasts; they might not do so until next year.

Another option is that I might be able to buy someone's code through eBay; if so, that would be the cheapest/easiest route for the CD.
No.190707
Anonymous
>>190699
So it looks like they'll make Black Friday after all. Good for them, hopefully it will give the WiiU the push it needs.
No.190710
DudeWithMoney !SFwR6DnH/Y
>Sending an opponent flying...right into an inactive Flying Man

//youtube.com/watch?v=gd9ltJGykYcyoutube thumb
No.190712
Deon
Image:141276864700.jpg(46kB, 400x240)image.jpg
If the point of Omega stages was for them to all be the se and this equal to each other, why are some of them platforms and some of them plateaus with walls all the way down?
That's not equal at all, one of those two gives an advantage to wall jumpers.
No.190727
Anonymous
Replies:>>190731
http://www.gamerheadlines.com/2014/09/super-smash-bros-3ds-rom-dump-stage-dlc/
I'm kind of OK with this, considering how long the development time is between Smash games, if they continually release a new character every few months or so as well as minor game engine fixes so it's less broken than Brawl, that would prolong interest in this game and continually get new customers too.
No.190730
Anonymous
Aye, I'd love to see Smash DLC.

Thats the thing with DLC, if anyone can do it right, its Nintendo.
They've already delivered a rather complete game. DLC is just *more* game.
No.190731
Autonywork !x4vv0ZYuAo
Replies:>>190732
>>190727
Am I missing something? While I fully expect DLC, I don't see how that is "proof". If the text they list matches the stage selection screen perfectly, maybe that's because... it's the text from the stage selection screen? An empty square only means they didn't have enough stages to make six even rows, like the character roster that expands as you unlock characters (in fact, this probably did the same thing as you unlocked stages!). What, are they only going to release one DLC stage ever?

Also how do I rotate images.
No.190732
Anonymous
Replies:>>190737
>>190731
It's mainly the supposed option that says:
>See stages you have downloaded.
But yeah, they don't really do a good job of making that apparent and mentioning how the blank space is where DLC goes without proof is kind of dumb.
No.190737
Autonywork !x4vv0ZYuAo
>>190732
Ah, I did miss that line; that explains it a bit more, then.

Another alternative, though still DLC, is that they're going to bring back the create-a-stage function. I would like this, as I greatly enjoyed it in Brawl (even if I made very few stages.)
No.190748
Anonymous
Unlocked all characters, Lucina was last
Then all the stages
Then, assuming that I there was only one wall of challenges, I blew my hammers
Fuck me

And what's with All the street pass stuff? I live in the middle of nowhere so I guess I'm fucked.
No.190749
Anonymous
Replies:>>190754
>>190748
You could only use the hammers on the respective panel you earned it from (you can earn up to three per panel), so you're fine there. As for the StreetSmash stuff, some of them can actually be earned just through playing the Practice mode.
No.190750
MESIAS
Unlocked all the characters as well (being Jigglypuff the last one) but haven't unlocked the rest of the stages. I guess you can get them on Smash Run. And it has been a blast!
No.190754
Anonymous
I still have a lot of everything to unlock. Tried playing some online, but holy shit the lag made one battle a turn-based RPG.

>>190748
>Then, assuming that I there was only one wall of challenges, I blew my hammers
>>190749
>You could only use the hammers on the respective panel you earned it from
Oh, that's good to know. I thought the challenges I saw were kind of weak and haven't used a hammer, but I guess there's no point avoiding it now since I have three hammers and two challenges left.
No.190755
Anonymous
>Play classic mode on 6.0 difficulty
>lots ofs of red wrenches (15+)
>only 4 are custom moves
>3 are the exact same move
No.190768
Anonymous
Video:141298064300.webm(2.26MB / 0:00:20 / vp8, 640x360)1412975855479.webm
WFT main here with some tips:
-Always have Deep Breathing up. It's a 20% increase to damage/knockback that decays over time. If you complain that it's hard to kill with WFT, you aren't DB properly.
-Sun Salutation is stupidly good, use it often. After a certain size, it'll go through/beat out most all other projectiles. Ideal for punishing rolls/recoveries.
-SideB = diagonal down ball. SideB + B = straight line ball. The head animation spikes.
-Fair, Jab1, Ftilt, Fsmash, Dsmash hits on both sides. Learn to pivot/reverse a ftilt out of dash for approaching.
-SHFF Nairs can be good to approach and leads to utilt at low%.
-Jab combo buries at 3rd hit if opponent is on ground; learn to delay third hit if knocked up. Low%: follow up with a uair. High%: Dsmash on smaller targets, Fsmash on big.
-Crouch will let you avoid a bazillion moves/projectiles, and you can 'crawl' with it to preserve a low profile.
-Utilt and Usmash have stupidly narrow hitboxes. Learn them well. Usmash has some invulnerability before Usmash (according to game tips).
-Mashing upB = slightly boosted recovery distance.
-Ftilt and SSalutation are likely best KO moves with DB up.
-Fair hits diagonally, the feet hit diagonally down/spikes.
-Bair, dash reversed ftilts, SHFF nairs are among your best approaching options when you're forced to approach between your projectiles.
-Practice grab range, your dash grab moves you forward a lot. Low%: dthrow into bair/nair depending on vector.
-WFT has some issue hitting things slightly in front of it in the air; remember you can always backup and regroup; with projectiles, you aren't ever forced to approach like that.
-DB buff may be up, but decayed to single digit boosts. Refresh it often.
-Smashes have wonky/semi-narrow hitboxes, but all have ideal trajectories (straight up/side), learn them.
-Your Air dodge landing lag is lowest of the cast (12 frames), no different than non-laggy aerials. Use it as your regular dodge rolls are slow.
No.190797
Anonymous
Replies:>>190798
For over a week I have been trying to farm godamn custom moves and the game seems fit to only ever give me duplicates and for characters I don't use.
10/10
No.190798
Anonymous
Replies:>>190799
>>190797
How are you farming them? While it doesn't help with dupes, Smash Run seems to greatly weight equipment and custom moves toward the character you play as. I think people have also done the math to show it's the fastest way to get customizations in general.
No.190799
Anonymous
>>190798
Every not and then I do smash runs, but it's just equipment trash more often than not.
Doing Classic mode and hitting Home when the loot wheel is spinning is an easy way to get stuff, but again, it's mostly equipment trash.
No.190804
Deon
Video:141331278900.webm(980kB / 0:00:08 / vp8, 640x360)thisisthetreespower.webm
I think I like Villager
No.190805
Deon
Video:141331338800.webm(902kB / 0:00:07 / vp8, 640x360)pocket.webm
Like, a lot.
No.190837
Autonywork !x4vv0ZYuAo
Replies:>>190838
http://www.ign.com/articles/2014/10/16/super-smash-bros-creator-teases-future-announcement-for-wii-u-version
>Sakurai discussed development of the Nintendo brawler on the Wii U, claiming that the console version is not yet completed.
>not yet completed
>US release is Nov 21
Sure are pushing that deadline.
No.190838
Anonymous
Replies:>>190896
Image:141349559100.jpg(94kB, 800x450)zlCfzSjBr0AXD_nf-0.jpg
>>190837
How much of the game is yet to be completed at this point? Sakurai is too damn cryptic sometimes.
No.190895
Anonymous
Image:141394544700.jpg(650kB, 1000x2750)Tipping the Scales 101.jpg
No.190896
Anonymous
>>190838
If I had to guess? Mostly just game modes and other things that require no new assets to be created, just different rules and physics options. Things that can be made just by tweaking constants essentially, rather than by programming whole new behaviors.
No.190913
Anonymous
Image:141404993200.jpg(244kB, 800x450)zlCfzSkuZBY13c7mbW.jpg
>Pic of the day. The giant screen in the Boxing Ring stage for Wii U reenacts the multiscreen effect seen in the arcade version of Punch-Out!! Looks like their aliases are displayed on the screen too.

>By the way, today, October 23rd at 3 PM PST (October 23rd 11 PM UK time, October 24th 9 AM Sydney Time, we are streaming "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”). You can watch the stream from the links below when it starts.
For Americas: http://www.nintendo.com/nintendo-direct/10-23-2014/
For Europe: http://www.nintendo.co.uk/Misc-/Nintendo-Direct/Latest-Nintendo-Direct/Nintendo-Direct-698557.html
For Oceania: http://www.nintendo.com.au/nintendodirect
No.190917
Anonymous
Replies:>>190925
//youtube.com/watch?v=j0BBGzfw0pQyoutube thumb
>8 player battles; local only, only certain maps
>some larger maps, including Big Battlefield, to accommodate 8 players
>Donkey Kong Return map features foreground and background fighting planes

Still a half hour to watch.
No.190918
Anonymous
Replies:>>190919
Image:141410472300.png(154kB, 711x407)Spoiler image
IT'S HAPPENING
No.190919
Anonymous
>>190918
Not that interested in Mewtwo, but excited that this confirms downloadable characters as a thing.
No.190920
Anonymous
>there's a stage that will have Miiverse art posts in the background
There will be so many dicks.
No.190921
Anonymous
Replies:>>190922
Sh-should I even get the 3DS version at this point??
No.190922
Anonymous
Replies:>>190924
>>190921
The biggest incentive would be to build up your custom characters on the 3DS version now and then transfer them to the Wii U version when it comes out, so you don't have to go through hunting for all the custom moves for your favorite characters again.
No.190923
Mr. Stone !zWb42fBPMM
Smash Bros. Wii U status: NINTENDO GAME OF THE FUCKIN' YEAR
No.190924
Anonymous
Replies:>>190926
>>190922
I was thinking of getting some stuff for Christmas actually - it'd be getting the wii u and 3ds with some games at about the same time.

also

>No voice chat during fites
FUCK
No.190925
Anonymous
>>190917
Xander Mobus is a fucking awesome name. Also never realize he was the lizard merchant dude in Dust.
No.190926
Anonymous
>>190924
Is it me or did that sound like Chip Cheezum during that bit?
No.190931
Anonymous
Image:141413750200.jpg(31kB, 258x196)tips aura.jpg
>Engage the Enemy on the OST
Thank you based Zanza.
No.190936
Anonymous
Replies:>>190940
http://www.eventhubs.com/news/2014/oct/23/mewtwo-revealed-playable-owners-both-super-smash-bros-wii-u-and-3ds-will-be-added-free-dlc-spring-2015/

So free DLC maybe (no source), that's ne-
>available to people who own both versions of the game
Damn nigga that's a good joke.
No.190940
Anonymous
Replies:>>190947
>>190936
People who only have one can get it too, they just need to pay.
No.190947
Anonymous
Image:141422443200.png(398kB, 1280x720)consider the following.png
>>190940
Did they mention the price? Also goddamn that Sugita narration on the Japanese trailer. I feel like Chrom might actually have a shot as DLC and incorporate the class switching mechanic they could've given Lucina.
No.190959
Anonymous
>no single-player Adventure Mode
Damn. At least Event Mode has been made a lot meatier to compensate.
No.190960
Deon
Replies:>>190962
>>190947
I also wanted the final smash to be the fire emblem awakening.
Promotes to great lord and exalted Falchion to have stronger attacks for 10 seconds.
No.190961
Anonymous
>>190947
They actually didn't mention people paying for it outside of the deal at all. That's just an assumption.
No.190962
Anonymous
>>190960
He should also get super armor and other buffs, maybe a horse as well. I'd imagine his regular playstyle would incorporate spear and bow attacks too because of his Cavalier and Archer sets. Please for the love of god no more counters though. At this point it'd just be creative laziness.
No.190973
Anonymous
Replies:>>190975
Smash Run is awesome, Smash Tour looks lame. Seriously, a board game?
No.190975
MESIAS
>>190973
//youtube.com/watch?v=DX_Rev-HKsMyoutube thumb
Some consider it as Smash Bros. meets Mario Party.
No.190978
Anonymous
Replies:>>190983
>>190947
Yeah but he's already in Robin's FS. Even regardless of the weirdness of Chrom killing Chrom they removed of Palutena from Pit's expressly since she'd become her own character now.
No.190983
Anonymous
>>190978
I don't really see a problem with that though. You can have two Chroms on the same battlefield anyway. I'm not saying that Nintendo won't see it as a problem, just that I don't personally. If anything, the fact that they already have character models for him would make it easier on him.

That said, I don't think we particularly need more Lords. If they're going to add in new Fire Emblem characters, I would rather see different classes. Get in a pure mage like Soren, a transformer like a Laguz or a Manakete, or a General or a Sniper.

Mostly, my preference for downloadable characters would be characters that play substantially differently from the other characters we already have.
No.190990
Anonymous
Replies:>>190999
>>190983
>two Chroms on the same battlefield anyway
How so? AFAIK he only appears as part of Robin's FS and I don't think two people can activate it at the same time.
No.190999
Anonymous
>>190990
I meant you could if he were a playable character. Sorry, I worded that poorly.
No.191001
Anonymous
>>190983
Laguz are highly unlikely, sadly Lyn is an AS but Tiki or Naga are probably emblematic enough.
No.191127
Deon
Video:141479305400.webm(1.31MB / 0:00:11 / vp8, 640x360)doublekill.webm
When you accidentally break even on using the wrong move.
No.191129
Anonymous
So it looks like they're pushing the release dates for the EU/AU versions to come out at the same time as the American ones. That's cool.
No.191140
Anonymous
Image:141489903300.gif(487kB, 500x281)table flip.gif
>Playing as Ganondorf in Smash Run
>Final Battle is a race to the finish
No.191148
Autonymoose !x4vv0ZYuAo
Replies:>>191149
>>191141
>that landmaster bodyslam
>half of sudden death takes place under the arena
Holy shit please tell me these are tool-assisted. If not, the idea that I could meet a god like this in a random online match makes me cringe.
No.191149
DudeWithMoney !SFwR6DnH/Y
>>191148

They are.
No.191163
Anonymous
Replies:>>191164
>"Ridley should be in Smash!!"
But he's too big.

>"That's a stupid argument!!"
No it's not. Stop acting like it's not a valid argument. You can't shrink Ridley to fit in Smash, and expect it to make sense in context and not raise some eyebrows. It's obvious Nintendo is listening to these people what with Ridley being on the player's side in that one stage, so they know it wouldn't work to make him playable, and that's honestly the best they could do.
No.191164
Anonymous
Replies:>>191165
>>191163
I don't particularly care about Ridley either way but he wasn't that big in the Melee intro cutscene. His wings and tail would probably still have caused too many problems from a hitbox perspective though.
No.191165
Anonymous
>>191164
>but he wasn't that big in the Melee intro cutscene

And yet he's absolutely ginormous in every Metroid game he's in (besides the original) especially Prime, and in Brawl too, he's huge. Bowser and Donkey Kong are as big as fighters ever need to be.

Now, if there was a separate gamemode, where there was a controllable boss and every other player had to defeat it before they were, that might work. But only there, not as any fighter that can be in any stage.
No.191245
Anonymous
Replies:>>191249
Image:141539700700.png(81kB, 250x250)250px-615Cryogonal.png
I see you're busy trying to fend off that Darknut and his Stalfos companions. I'm just going to sit off screen and freeze you. You don't mind, do you?
No.191249
Autonywork !x4vv0ZYuAo
Replies:>>191250
>>191245
Or that wizard dude that will sit off screen and spawn a dozen tiny wizards that have no health but are hard to actually hit and will knock you around.
Or
>Start Smash Run with a run-focused character
>Run into Clubberskull within 10 seconds
NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE
No.191250
Anonymous
Image:141540901800.png(66kB, 254x228)ReaperNew.png
>>191249
All the Kid Icarus enemies are assholes.
No.191521
Anonymous
Wow, I didn't even realize the announcer for Smash 4 was just an amateur Youtube VA. I thought they would've chosen a bigger name for that kind of thing.
No.191528
Autonymoose !x4vv0ZYuAo
Replies:>>191539
>>191521
Why? A game like Smash doesn't need big-name VAs to sell, and I'm sure he was far cheaper than using a well-known name.
No.191539
Anonymous
>>191528
IDK, as an amateur VA myself, it would seem like a massive honor for me to be narrating in the single most anticipated game of the year, not to mention narrating an entire Nintendo Direct. It seems like a big deal and not something they'd pass to just any random guy with a booming voice.
No.191540
Anonymous
>>191521
Youtube has more success at launching voice acting than you'd think. The only role I know Mobus from is Dust which also starred Lucien Dodge, who went on to do some roles that were fairly AAA in the world of anime dubbing (not that it means much comparatively). GeneralIvan also went on to do some official dubwork and I believe Cristina Vee also got her start on Youtube.
No.191568
Jumpman
You can play with Bongos!

https://vine.co/v/O5gDX7KL5TW
No.191645
Anonymous
http://www.ign.com/articles/2014/11/19/why-ridley-isnt-playable-in-smash-bros

Thank you, Sakurai. Jeez.
No.191647
Anonymous
http://mynintendonews.com/2014/11/19/nintendo-says-it-isnt-working-on-premium-dlc-for-smash-bros-on-nintendo-3ds-and-wii-u/
Welp, I'm a little disappointed though it's not set in stone. Hoping Mewtwo is still obtainable for people only interested in getting one of the games.
No.191648
Anonymous
>>191647
Them keeping Mewtwo as a doubl system buy bonus, as I thought, is probably what they'll go with and that's pretty dickish, but I guess you have to give people a little something extra for buying the same game twice.
No.191649
Anonymous
Replies:>>191650
>>191647
Yeah, all this has said is that they aren't currently working on any. And that it depends what the expected revenue from doing it would be. Which means if they expect to make money off of it, they'll do it, and if they don't they won't.
No.191650
Anonymous
Replies:>>191651
>>191649
So, essentially, if the Wii U version sells really well.
No.191651
Anonymous
>>191650
Right. Meaning this is a strong contender for the cover story for this month's issue of "Duh!" magazine.
No.191703
Nøpe
Smash Tour is horrible and I hate it and it's so fucking bad and it makes me angry to know it exists.
Otherwise I'm having a wonderful time.
No.191726
Anonymous
Replies:>>191729
Those GameCube controller adapters are sold out EVERYWHERE.

I just can't get into the Wii or Wii u controls for this game.
No.191729
Deon
>>191726
It seems like the story going around was that they were super short print and limited run.
If you don't have it now you never will.
No.191730
Nøpe
Image:141676272700.jpg(73kB, 1500x1096)7115A2m702L._SL1500_.jpg
>>191729
I'm sure a 3rd party will come around with their own.
And what's wrong with the WiiU controls? Button placement?
No.191731
Anonymous
Replies:>>191733
>>191729
Nintendo would be foolish to not print more.
No.191733
Anonymous
>>191731
So ya, they won't be printing more.
No.191743
Deon
Image:141677765100.jpg(113kB, 500x500)GameCube_Analog_Stick.jpg
>>191730
I think the thing that is most adored is the geometric shape of the stick area.
You can very quickly input an exact direction without fear of it coming out as something else.
No.191744
Anonymous
>>191730
Yeah, button placement. I'm trying to adjust but after 10+ years of playing smash with a GC controller the controls are pretty ingrained in my head. I've tried remapping the buttons but with the snes layout of the xyab buttons, there's no way to really play GameCube style.

The adapters are going for like 80 bucks on amazon right now. Maybe I'll get one of those dumb Mario controllers that plug into the wii remote. I don't know what I'll do when friends come over though, they're used to GC controllers as well.

I really hope they make more.
No.191758
Anonymous
Some of these challenges are insane.
>pass Classic on 9.0 difficulty without losing a single life
>clear true all-star on normal or hard without using any healing items
>get 8 KOs in Cruel Smash as Lucina, no co-op

I actually managed to do the Lucina one. Thank god for her counter.
No.191777
Deon
Replies:>>191778
Image:141688651500.jpg(595kB, 1000x816)1416765493189.jpg
It's fun to see people cutting up and customizing their amiibo.
No.191778
Anonymous
>>191777
>that face seam
Come the fuck on casters, really?
No.191796
Deon
Image:141694407900.jpg(172kB, 1280x720)HNI_0001.JPG
Snapshots saved to the SD card are higher res than can be uploaded from the internet browser.
No.191797
Deon
Image:141694485000.jpg(317kB, 1920x1080)HNI_0006.JPG
fun
No.191806
Anonymous
Cruel Smash is causing me to irrationally hate Gunner Mii fighters on principle.
No.191808
Anonymous
Replies:>>191810
Which challenge is it?
8 KOs as Lucina?
4 KOs as Pit?
Survive for a minute as Luigi?

I've cleared all three so I might be able to give you some tips.

I've actually really been enjoying how hard some of these challenges are. Some are kinda BS but for the most part I'm having a great time filling out the challenge checklist.
No.191810
Anonymous
Replies:>>191819
>>191808
I was using Little Mac on 3DS and actually seeing some success with his counter and the armor he has on his wind-up punch, but the Gunners seem to be able to pierce it. For the trouble its giving me, I'm having slightly more success with this Cruel Smash than I did with the ones in the past games without just cheesing it as Jigglypuff or Kirby. And yeah, seeing that challenge screen cleared out is incredibly satisfying.

Theoretically, getting the 8 KOs with Lucina is easy enough, provided you have the patience to keep Dolphin Slashing underneath the stage and hanging on to the edge. Counter is tempting, but it leaves a HUGE window of opportunity. What about Pit and Luigi?
No.191813
Jumpman
Replies:>>191814
Image:141701093500.jpg(87kB, 800x450)1416979434928.jpg
No.191814
Nøpe
>>191813
Magnificent.
No.191819
Anonymous
Replies:>>191823
>>191810
Luigi is easy enough to just play ledge games with until the minute is up. They miis never really follow you off-stage, so you can maximize your air time with Luigi's slow, high jumps. The miis are pretty dumb about ledges, and will often either clump up at the ledge and be easy to knock back with a ledge-attack or stand back and only have one or two of them approach. If they're in a formation that seems risky to attack then keep jumping away from the ledge and wait for them to clump up. Push away the control stick and you can just drop, double jump, and up special to kill a few seconds, this seems like the safest way to bait them. When one walks towards the edge they end up pushing the other miis closer to it, so you wont usually need to spend much time doing this. They usually walk pretty slowly, so if two are at the edge and the rest are all hanging pretty far back it should be safe to attack.

After you attack from the ledge, if the miis were spaced properly they should all be on the other half of the stage. If a bunch of them approach you, back off and keep doing ledge shenanigans until you can attack again. If only one of them approaches and the rest hang back, and this isn't as uncommon as you might think, then the best thing you can do for a KO is grab them and back-throw them off the stage. They have double jumps but no up specials, and they can't grab the ledge. Sometimes they go high enough to get back to the stage (though if no other miis are approaching you can stop them with an aerial attack), but they'll often go pretty low when thrown by Pit or Lucina. This is the best way to rack up KOs with Pit, and it can be made easier if you fire arrows right after you attack from the ledge. Keep in mind when you fire at them almost all of them will come at you, but you'll have time to jump back and keep playing ledge games. Once some of them have a high enough damage to be thrown (40%-50% seems to work plenty of the time, but your odds at lower percentages aren't bad either) then do the above strategy of waiting for only one of them to come towards you after a ledge attack. Only try to backthrow fighter and sword miis, the gunners have long range and if one of them approaches just get off stage.

For Lucina, the best way to start the match is to use her counter before the word GO! disappears from the screen. The timing might take some tries to get down, but one of the Miis will nearly always attack right after spawning, and if you used counter at the right time you should all but possibly one Mii. They should all fly rightward, and you can run to the left and grab the one who might not have been hit. You wont be close enough to the ledge for a KO but you can backthrow him towards the other Miis so they're all on the same side. Use your forward smash when fighters or sword miis approach, most of them will walk into it and if they sidestep, sheild or airdodge you'll have time to either attack again or back off. You can often hit two or even three of them at once, but you'll need to judge for yourself how risky it is to attack based on whatever formation they're in. Any time a gunner approaches, back off. They have more reach than you do and even if you counter their f-smash they'll be too far away to be hit by the counter, and then you'll be punished like crazy.

Once you retreat to the ledge use the same strategy as Pit, only with forward smashes instead of arrows. Once they're at high enough percentages you can kill them one at a time with backthrows.

This went way longer than I thought it would but those are the best instructions I can give.
No.191823
Anonymous
>>191819
Thanks for all the advice!
No.191828
Mr. Stone !zWb42fBPMM
So, in a recent Smash Bros. Wii U tourney, someone jokingly entered an AI-controlled amiibo character (Fox, in this case) into the proceedings.

The amiibo ended up taking third place.

http://www.eventhubs.com/news/2014/nov/26/amiibo-fox-places-third-super-smash-bros-wii-u-tournament-here-are-some-highlights/

This could be an interesting way to hold tournaments if the amiibo thing gets a foothold.
No.191840
Anonymous
Replies:>>191847
>>191828
Yeah, it's basically Smash cockfighting, sans (non-virtual) the animal cruelty.
No.191847
Mr. Stone !zWb42fBPMM
>>191840

Better not let PETA know, then.
No.191849
Deon
>>191828
I can't beat my Amiibo anymore.
No.191851
Anonymous
Replies:>>191855
>>191849
You should be a proud parent.
No.191855
Anonymous
>>191849
>>191851
The student has become the master.
No.191856
Anonymous
>>191849
This makes me wonder, can an amiibo learn and get so strong that they can be an absolutely tough as nails opponent in tournament play? If so, they might be banned in the future.
No.191857
Anonymous
Replies:>>191862
Can you turn off custom stuff for amiibos? Because I know as they level up they actually get stat boosts and stuff that makes them literally better than any character you can select.
No.191862
Deon
Replies:>>191869
>>191857
No, custom stats, custom skills and any custom moves you equip to ypu amiibo will always be on, even when customs are disabled.
No.191869
Anonymous
>>191862
That's what I thought. If amiibos were beating tournament players because of AI skill that would be one thing, but winning because of insane stat boosts makes it way less of a big deal.
No.191940
Deon
Video:141782254900.webm(2.19MB / 0:00:23 / vp8, 640x360)smashketball.webm
http://ochorobo.tumblr.com/post/104262071735
It's actually pretty fun.
No.191942
Anonymous
Replies:>>191957
Image:141784103000.jpg(38kB, 510x700)japanese tier list.jpg
Oh, how far Marth has fallen.
No.191957
Anonymous
Replies:>>191959
>>191942

tiers are for queers
No.191959
Anonymous
Replies:>>191969
>>191957
Oh look, someone who doesn't understand what fighting game tiers mean.
No.191968
Anonymous
Image:141793073000.gif(911kB, 500x301)trinen life.gif
//youtube.com/watch?v=ooegM_JZLb4youtube thumb
Holy shit this is some Tay Zonday level mindfuckery.
No.191969
Anonymous
>>191959
Educate.
Don't discriminate.
No.192043
Anonymous
I think Balloon Fight might be the worst stage in Smash history.
No.192053
Anonymous
Replies:>>192087
Image:141828713200.jpg(50kB, 640x480)289626-super-smash-bros-brawl-wii-screenshot-electroplankton-stage.jpg
>>192043
How quickly you have forgotten.
No.192059
Anonymous
Replies:>>192086
>>192043
That's a weird way to spell "Pokéfloats".
No.192086
Anonymous
Replies:>>192111
>>192059
You baffle me. How does someone not like Pokéfloats?
No.192087
Anonymous
>>192053
So I have. At least Balloon Fight has bottom ground to stand on.
No.192111
Anonymous
Replies:>>192152
>>192086
Because it's not eSports enough.
No.192152
Anonymous
Replies:>>192205
>>192111
Pokefloats was tournament legal so this is a silly post.
No.192205
Anonymous
Replies:>>192219
>>192152
It runs on a completely predictable cycle and unlike orbital gate, nothing explodes.
No.192219
Anonymous
>>192205
To be fair to orbital gate, it also runs on a set cycle and there are even visual cues to let you know when the ship is about to explode. It gets shot by three lasers and blows up on the third hit.

Not that I expect to see it in tourneys anytime soon. But I do like that it isn't random.
No.192331
Deon
Image:141937669300.jpg(127kB, 1280x720)B5kxBuvCIAAkARg.jpg
It seemed like the most fitting way to decide what I should look like.
No.192360
Bunker !OFOzVPOG0g
Which of the New Models would be best for playing things like Smash Bros? I've heard the NEW XL model is easier on the hands.
No.192388
Jumpman
Replies:>>192391
>The more deeply people play Smash Bros., the more they start seeking higher levels of precision in the gameplay. At the end, this leads them to prefer the Final Destination stage with no obstacles, no items, certain stock settings, etc. We did try to make this game so you can play it any way you like along these lines, but that approach does veer a little from the original intention of the design.

>Smash Tour is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations. Our inspiration here wasn’t to copy the board game format, and the rules don’t follow those lines; the gameplay is designed with Smash Bros. in mind.

http://nintendoeverything.com/sakurai-on-the-thinking-behind-smash-bros-wii-us-smash-tour/#more-183571
No.192391
Nøpe
>>192388
It's an interesting idea. But it failed to keep me interested. It's just to chaotic and sluggish with little to no feeling of accomplishment in the end.
I would have prefered an adventure/story mode or an expanded smash run.
No.192396
Deon
Replies:>>192398
>>192391
That's Master Fortress
No.192398
Nøpe
>>192396
Wasted potential in my eyes.
Love the game overall though.
No.192406
Autonymoose !x4vv0ZYuAo
I want to get the Smash CD, but I don't have a Wii U. I could use some gift cards to buy a copy of Smash, as I'll probably get a Wii U sometime this year (that Zelda, droooool), but that's not guaranteed. Some people are selling codes on eBay, but those are going for $15+, or 1/4 the price of the game. I could just buy the game, use the code, and sell the game if I don't use it after so long...
No.192436
Anonymous
>>192391
I really enjoy Smash Run, but Tour is even worse than Mario Party.
No.192490
Anonymous
I'm surprised that they didn't bring back New Pork City now that eight player matches are possible.
No.192583
Anonymous
Hope we aren't saging.

//youtube.com/watch?v=g_2OPd25FOwyoutube thumb

Mat attempts to psychoanalyze Sakurai and the final bosses.

And succeeds?
No.193880
Anonymous
No.194093
Anonymous
Mewtwo trailer

https://youtu.be/P-zJOntZRHo

Also Lucas was apparently shown to be the next DLC character and there is a write in vote going on as well that will probably be ignored.