The Halo 1 pistol, the Doom 1 shotgun, GoldenEye’s remote mines, any weapon in any Splatterhouse game (especially the chainsaw), Strider Hiryu’s sword, and Zero’s saber in any MMX game where he’s playable = my favorite vidyagaem weapons.
>>188824 Gotta Love Saints Row and their weapons. Especially when they go all in and make a full scale replica like the DubStep Gun. Word is they make a dozen or so Penetrators for a Europe promo but most vanished into the wilds.
You've got the whip sword and you've got one of their proficiencies being Brawling (a new thing in terms of weapon types from that game) for general moveset, you've got their unique class which is a warrior / caster which could be some sort of super state, you've got Gambits and Battalions which could be represented by them calling in their students for moves and then they've got the whole reversing time power which could be a recovery or something.
Its not so much a specific weapon but Hilde's fighting style of wielding spear & short sword was really cool.
Might help she stands out in that the developers sat down as a group and explicitly decided "This is the single female character we specifically won't dress as a thot".
>>418752 I only really played Jak 2 and not Jak 3 which added a bunch of 'sub-options' for each ammo type, but yes Yellow was probably the best general purpose weapons.
Red was good to spam along with your punch in a crowded melee while purple was the great demolisher even if it had more limited ammo.
What was blue again, a heavy machinegun or gatling?
Call me a loser nostalgia faggot weeb shit but I'll always have a place in my heart for the Buster Sword, its a sword that is big and that is good. Much better than the lameass katana Sephiroth has. Also much better than the stupid fucking sword made up of multiple other swords Cloud uses in Advent Children, that movie was garbage worse than fan fiction.
>>419623 Cloud had a bunch of weapons in FF7 that were just large two handed swords, you could see them since equipping weapons actually changed the appearance in battle.
Its cool when the MCs in JRPGs still use proper real life weapons but not a boring old sword. Suikoden has a few examples of that like the first game its a Staff and the protagonist in the second game its Tonfas. Nice to have a bit of variety in these things.
Always thought the Volnutt secondary weapons which turned your other arm into a giant cannon/bazooka were the coolest looking. Even if it wasn't all that hard to render them obsolete by upgrading the megabuster (alot of the sub-weapons had that problem in MML honestly).
>>419778 I don't even remember that part of the game, only that with the best equipment you could get maximum stars in all but one of the categories, either one or another depending on equipment, but either of them made you so powerful that the game was cakewalk.
Been playing alot of Sunset Overdrive recently. It has a number of interesting & unusual guns (and different weapons shine in various situations so you want to have a variety in your weapon wheel) but in my heart nothing beats the style and power of carrying around this monster of a revolver you get early on.
Is useful throughout the game when it comes to downing big targets.
They ported it to Steam. Not bad. Saves me the trouble of fucking with that old Xbox; the dvd drive has a broken belt and it can only run games from HDD, but the drive is only 6GB.
>>188808 The Moonie Bigsword is a really cool concept in terms of being a company cameo thing that shows up in all the different games they work on over the years. Like its better than if it was a reoccurring character mascot cameo.
In jrpgs it often would make much more sense that you just 'upgrade' the characters starting weapon through game mechanics to keep it useful as you grind up, instead of buying random generic weapons in stores/finding random weapons in dungeons that so happen to be increasingly strong. This specifically would make the most sense in games where the character's starting weapon is supposed to be special or have meaning to them and thus they wouldn't just drop it for some random weapon.
>>421138 That doesn't make sense realistically though, a sword made out of better materials will perform better than a generic one you start with. Only difference is that you may need a short while of practice to get used to the weight of the old one. I mean in JRPG terms where the sword is made out of the kidney stone of jesus and buddha and has a level 128 demon sealed inside, sure, then you can level it up. But it's not like, if you make enough kills with a PK7 it will evolve into a Desert Eagle.
Regardless, there are some games that allow you to upgrade weapons. Disgaea series comes to mind.
Is the signature Lancer from GoW cool or tryhard? Can never quite decide.
Like the idea of a chainsaw bayonet on your assault rifle is cool, but if you actually look directly at the gun the saw appears pretty fragile and more likely to shred your hand by accident than the enemy. And GoW in general is just an entire game series that tries too hard.
Seems like it would be done better in a setting which was more flamboyantly over the top instead of grim & grimy soldier mans fighting in dirty grey ruins
Love the main character's assault rifle in Binary Domain. Sure it mostly looks like a near-future tactical soldierman primary weapon but its the underslung force blaster as a secondary function that makes the thing stand out. Its just a good feeling weapon to have in gameplay as your default option for every situation.
>>417675 whip swords in game are fundamentally stupid but are just awesome to use. all the impracticalities are wiped away and you're just left with a whip that is improved by also being a sword.
>Not very often the starting weapon isn't just useful, but one of the very best in the game. What other times is that the case? The pistol you get at the beginning in the original Halo?
>>422245 Does the fist in Doom count? If you grab a berserk pack, it's as strong as a rocket launcher for the remainder of the level. The Shotgun is a tier 2 weapon but it remains your primary gun for the rest of the game (not counting Doom 2).
Skeletons in HOMM3 are also your lowest tier units for Necromancers, but they remain your primary attackers due to how many of them you can get due to the necromancy powers.
>>188807 Not all videogame guns are good. Here's an example of a shitass gun, the Kolibri from Battlefield 1. Not only is it the worst in damage, range, ammo capacity and basically every other factor, but you have to UNLOCK it in the first place by getting to the required rank.
I really like the Runetracer from Vampire Survivors https://vampire-survivors.fandom.com/wiki/Runetracer
Also the King Bible https://vampire-survivors.fandom.com/wiki/King_Bible
There were weapons I would previously gravitate to in my first few hours of experience playing the game such as the Lightning Ring or general-purpose weapons I'll usually pick to fill up the other multiple remaining slots such as the Axe but now the two above-linked weapons are ones I feel comfiest when I have them (and of course their evolved versions) to hand.
You could make an entire game where Pandora was your only weapon, just using it to its full variations.
Always thought it was a major gyp that it was meant to have 666 weapon forms but you only get to use 7 of them. Completely underutilizing the potential of the concept.
>>423131 Speaking of DMC, I think Nevan is one of the best weapons in the series. It's weird to use at first but once I got used to it, it was all I wanted to use. Pandora was super fun and the best part of DMC4 Dante.
>>423238 Electric guitars as weapons is a pretty cool idea in general. Even when they aren't hot sluts that shoot lightning from all their holes and are also scythes.
>>188807 Anti-Material rifle styled guns are cool weapons weapons in general. >>423238 DMC3 has one but with everything else in the game it is sort of overshadowed.
>>422347 The small chainsaw was really powerful in the first game but Dead Rising also had some cool original ideas with its Combo Weapons that showed up from the second instalment onwards.
Though... out of all of them the one that I remember most readily is not anything too fancy or unusual but just taping a sledgehammer and a fire axe together. The components were easy to acquire and yet it was good basic tool for smashing through zombies. Likewise the Knife Gloves were really strong too and I don't think much harder to find the parts for.
>>422212 The golden gun was good as a secret weapon and all but THIS was a super beast gun in Goldeneye. And you could even double wield the thing with the Grenade Launcher during the story without resorting to glitches. It kind of shocked me when I went back to the game and realized it was just a P90, it always seemed so much more beefy a weapon when playing as a kid.
>>188825 >GoldenEye’s remote mines Why the remote mines and not say the proximity mines? With the proxi you could pull a trick in multiplayer of grabbing an ammo or weapon pickup then immediately throwing down a mine, which would be covered up by the thing respawning and providing the perfect bait. Just had to be careful not to forget you set the trap.
>>423680 the car in the background taking out the traffic lamp was hilarious enough, but that shark came out of nowhere. Is this an actual shark-summon-gun in the game?
What SW games with lightsabers have lightsabers actually work like lightsabers? As in they slice right through people in single hits instead of plinking away at their hp.
Is there a game where you design your own weapons, and not just say follow a crafting recipe to make a higher tier sword or gun but instead get to create freeform weapons for your character and add all sorts of traits and abilities to differ what kind of weapon you make and how it functions.
There should be a game like that, with it as the primary gimmick and letting players go nuts with it as they go through the game.
How do people feel about joke weapons when the joke is just that they are shit? Not like some of the examples in this thread where the weapon is wacky or silly but also effective, more like getting a literal toy to use that only deals 1 damage on hit.
Travis's double lightsabers are cooler. Though his signature 'pole' lightsaber is more unique and the heavy multi-beam version of it.
Shame the series went to complete shit though, its like japanese writers can't help themselves when it comes to escalation. An otaku assassin engaging in underground bloodsport had no reason to be going all DBZ and fighting alien invaders as the hero of earth.