Anything is a downgrade from the Wiimote for RE4. The Gamecube controller works, but it's just not as good when you've played both. The PS2 version isn't even worth talking about. It's funny how a game not actually made for the Wii is perhaps the game most perfectly suited for the controls.
>>187382 Oh, he did both? Neat. I watched the "reveals" for RWBY (apparently after vol 1 started) but the moment Red opened her mouth I lost interest. I guess I should give some full episodes a shot, though.
>>187384 Imagine it as "What if Monty did a Tales of?". You can take /co/ advice of "It's okay to like it, it's not okay to tell us it's good." But it's good to consider their limited resources and personal (only 10 people). Here's hoping for season 2 to be better.
Dr. Nurse, if you're around, you were right: Devil May Cry 2 is really super bad. I don't regret playing it, though; seeing as I paid $2 for it, I feel I got my money's worth (I don't know if I want to play Lucia's disc or not.)
>>187402 I'll try to remember to watch it on a lazy day.
>>187420 I mean, sort of? They're ditching what they said was their main hook, and now people who bought an XBox One because they believed in that hook paid premium for an extra load of nothing. Microsoft keeps coming up with innovations and big concepts, then backing out at the slightest resistance. Even if those innovations and big concepts are terrible, that's something you can't keep doing and expect trust from those who get burned by buying into it.
This move was done because E3 is looming and Kinect has ALWAYS been a public embarrassment with the promise it will get better, with the Xbone, the public symbol that Kinect is the future of gaming out and they can't deny it's still a pile of shit.
This was done so that they aren't laughed out of the room, Microsoft has been a constant very public failure for months and it's trying to get back on course thanks to Satya Nadella, he's trying to unfuck a very fucked company, killing GFWL, undoing everything awful about Windows 8 while rushing to get 9 right and out by 2015, killing kinect which is what this is since it's always been a dead end.
Oh, plus he ended the "war on everything not Microsoft."
>>187420 >Firstly the Xbox One is currently available in 13 countries compared to the PlayStation 4’s 72
I am so sick of hearing this meaningless figure trotted out, as if the Xbone had launched in only thirteen regions 'just because'. As if Mocrosoft has simply decided entirely of it's own volition not to expand further, even though they have all these extra units in storage.
Reality is that the Xbox brand has only ever enjoyed success regionally. It did very well in a few territories (most notably the US) and poorly elsewhere. The Xbone has already launched everywhere it's likely to move a lot of units. Any gains from expanding into new territories would be marginal at best.
Maybe a WiiU? I mean, there's not much on it (aside Nintendo games, some usual AAA releases and shovelware) but at least it has more than the Xbone Juan and PS4. Plus, a new Mario Kart, Smash Bros. and Zelda are coming.
If you've got friends to play with WiiU, if not PS4 would be my choice, Xbone is also a perfectly viable choice with a few good exclusives though for most multiconsoles lacks the same power as the PS4 at a higher price point but I avoid it because it literally creeps me out.
>>187465 Y It's a very good game, if a bit difficult in the beginning, but it's totally worth it. The combat demands using everything you have at your disposal, which catches some people off-guard who think they can just mash through it.
So I've had the Windows 98 versions of Final Fantasy 7 and 8 for over a decade. Legit, box and guide and everything. You think if I contact Squeenix they'll let me trade them in for Steam codes of the same games? No
>>187482 People still buy those? [checks eBay] Huh! I guess it's a collector thing. And most of the winning bids would be enough for one each of the Steam versions. I guess I'll put them in my next round of auctions...
>>187505 GTA with a Hacking Mechanic, really hope its not and there is more. But I'm guessing the overall game its going to be just kinda meh since they are trying to cover everything instead of just being one thing.
>>187506 Yeah. I saw a preview video where they talked about "digital trips", including an apocalyptic zombie racer and driving a spider mech. They're trying to do far too much and I doubt it's going to work out very well. Certainly won't live up to the hype.
Saw another complaint that the driving was looking really floaty. And I had to agree just that chase the car looked more like a boat on water than something touching the ground most the time. Seems like a game I'd send most my time playing stealth and riding mass trans than actually driving anything myself.
>feel like playing an ARPG again >already played Path of Exile and the Torchlights to the point where I don't feel like replaying >hmmm, Diablo 3 is probably pretty cheap now and I heard they fixed a lot of stuff >€80 for D3 with expansion on PC >meanwhile consoles get a bundle for €40 Well, fuck that. Has anyone here played that Van Helsing game? Is it any good?
>Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.
>>187529 I might be misreading their intentions, but it comes off as taking the story-over-gameplay route just because it seems to be the easier path. Fortunately, Polygon's article on the game presents a MUCH more promising experience.
>>187557 If there is a sequel I hope they put the Wolfenstein team as part of it. Damn they are doing some good feels with that one. I'm really surprised how much character depth that game came up with. I'm really liking BJ characterization as I believe this it the first time he's been more than just the players Avatar for the fight.
>>187567 So was this developed to run on the last gen consoles to start then they decided to up it to the next gen market and had to strip out a ton of stuff to balance development across all the platforms. Because overall a lot of this is looking pretty poor.
>>187552 This whole game feels like an embarrassment after the last few Sonic games actually started to shape up. And did you read the reason for the wrappings? To make them seem "less vain". I'd love to hear how that makes sense. Style aside the gameplay looks pretty bland and generic. It would be a powerful surprise of the game turns out to be good.
I honestly not waiting anything for this E3, the Sony and MS still have a backlog of games for the so called next gen, and Nintendo is just too predictable. Don't care much about EA (it's a fucking joke pretty much at this point), Konami and Ubisoft, since they're kinda predictable as well. Though the last two may give us a surprise.
EA is likely going to Trot out the "Full Spectrum" capabilities of the Dragon Age game (and the microtransaction items you'll have to buy to pursue relationships to completion)
Sony may talk about Similar since the whole Uncharted team got cleared out for the Last of Us guys and now Nathan Drake may be gay and they have some kinda "Definitive Edition" of LoU coming out as well." Since they really don't have much else to talk about.
Microsoft will take a beating over "hey you really don't need this shitty overpriced POS camera after all"
Konami, whatever metal gear is up to, that's it.
Nintendo, Depending on what they have in the way of Zelda and Bayonetta I could actually see them coming out ahead in this one.
>>187600 >>187601 According to two "insiders," Ahsan Rasheed and Jeremy Conrad, Microsoft has it in the bag this year. MS supposedly has a killer lineup and snagged a big exclusive: Mass Effect or Fallout 4. Conrad hinted on Twitter MS let EA out of one of their exclusives for another, in order to make up sales (Titanfall). If it's Fallout 4, then it will likely be a time exclusive, because I can't see Bethesda sticking this series to one console.
Personally, I don't have complete trust in either of those insiders. However, given how those two act like Sony fanboys all the time, it's interesting to see them saying MS has won E3 2014.
Problem with "gaming insiders" is that it's usually someone not involved with the industry; just someone who overhead something on the grapevine. Which is why I roll my eyes to every insider story Dualshockers publishes.
>>187607 >>187611 Have you guys been following the nonsense going on with Harvest Moon right now? Apparently the Harvest Moon game Natsume is showing off is not a Bokujou Monogatari title by Marvelous, but some new title either internally developed or with a new partner--Marvelous has started letting XSEED translate the Bokujou Monogatari games, but Natsume still owns the "Harvest Moon" trademark, so "proper" BM games are going to start being released as "Song of Seasons," while Harvest Moon will, from "Lost Valley" onward, be a brand new series with the same name and branding.
So that's weird. A lot of Harvest Moon fans are upset with Natsume, but if it encourages both companies to innovate to differentiate from one another, or even just pushes both to excel, I'll be fine with more "Harvest Moon Kinda" games.
>>187643 Yea in part due to the massive hype and it covers more consoles obviously being a factor in bigger sales, would love to see the breakdown on units per console than just the blanket numbers. Still after all the hype there really isn't that much to say for it with the hacking being just press button stuff then something that a Super Hacker would be doing. I mean the final setup being Press X to execute the hack would be fine if there was more complexity to how it all lead up to those points. Also the amount of Horsepower it supposedly needs doesn't meet the overall value of the end product. And its like they didn't bother optimizing and fixing the product specs since that massive number showed how "powerful" the game would be. Though from what I've heard its much smaller than GTAV by a wide margin.
Just played a bit of Tomodachi Life. You may not be able to be gay, but you sure can make your Miis look and sound as masculine/feminine as you want. Only difference seems to be what the game itself calls them.
>>187861 Yeah, Ubisoft just slapped themselves with frozen syndrome, claiming a lack of resources or greater difficulty for creating female characters as a nonsense excuse for sexism, incompetence, laziness or all three.
>>187869 Style over substance is the best I can think to talk about it. Feels too much like fucking Shrek in that it kinda mocks the old cliches with Love at first sight, True Loves Kiss and such but doesn't really do anything with it all. So people have to manufacture something to keep them to it.
Kinda like the games you are just supposed to play for the story though they aren't that enjoyable for the gameplay which is garbage. Like Two Souls where the players input was vague as hell as to which ending you would get ( and there are apparently a ton for a game your only supposed to play once). Story can be engaging but it its an utter slog for me to progress to the next cinematic and my input means noting, then fuck it.
I'm not so sure it's as sinister as it sounds. Sometimes, a computer game has to dial back it's graphics to match a release date. What I mean by that is, PC AAA development takes a lot more time and effort than console development. You have to test on a lot more hardware and operating systems. It's not at all uncommon to come across a graphics bug that leads to a crash or instability on various cards or OS's. The development team may have decided to put the higher options on the wayside in favor of more stable settings; not having the time to properly implement them for a wider audience before release.
>>188056 Yea one would guess but it does leave a lot to question what they were doing for the six months they tacked on to work on the game. Specially since a couple of those features activated seemed to improve performance.
>>188068 It's not always that simple. Ports, especially to PC or MAC with all their different operating system versions and video cards as opposed to a consoles constancy, take tons of time to work with. 6 months is actually about average if it's planned right. And while performance seems to have improved in some machines, it's very possible it causes major problems with others.
I'm just saying the reasoning behind it might be much more mundane than people are expecting. Of course it doesn't really matter what Ubisoft says; many people have already decided that it was all a conspiracy to make the PS4 version more popular. In spite of: -Most people not being able to tell the difference. -The PS4 already being a massive hit. -Being far more harmful to Ubi's sales to a degree that an under the table deal with Sony would have to pay an exuberant amount to make up for. Especially difficult for a company that's just starting to get back on its feet. -Relying on the belief that a PC developer assumed no one would ever check the .ini or they just forgot to remove it in spite of it being evidence to these believed underhanded tactics.
If it does turn out to be a scandal, I will be flabbergasted by both companies complete and total lack of basic human competence.
>>188075 Yea I get some of that especially when they only use one brand of card during testing and development. I guess we'll see what happens as they develop the mod to further activate the features and if he encounters the problems that caused them to strip them out. Because I do know it could be a very simple thing that may cause a fatal error and time just allows them to disable everything that could be causing the error. Its one of the reasons I'd rather have the PC port come out months or even a year later if it makes it a better experience since that is my system of choice. Heck they used to do that for PS3 titles optimizing the crap out of them before released.
Goddamn, this looks like shit. ProJared was right about this looking like one of those licensed Nicktoons games. All the characters have these painfully generic interactions and gameplay is nothing but repetitive brawling.
Sonic wasn't content with being stuck in the 90s anymore. He's now stuck in the 80s.
As I suspected, Ubi's reasoning for hiding the Watchdogs options was for stability. And also as I suspected, people don't believe them and would rather think it's some evil deal to make the PS4 version look better.
>>188187 People don't believe them because Ubi shunning the PC is their typical MO and because their explanation flies in the face of the facts. Turning that shit on doesn't decrease stability at all, it increases performance with no increase in crashes or anything.
>>188174 >>188175 While I don't agree with his opinion, I do find it silly how anything he says gets everyone so riled. What he recently said is no different from what anyone else has said or done (like Nintendo), but for some reason, Fish saying it makes it the absolute worst. And I do think the gaming media took advantage of this with pieces like this.
>>188189 >Turning that shit on doesn't decrease stability at all, it increases performance with no increase in crashes or anything. This is not true for everyone. Some people actually report a decrease or no change at all. And that says nothing for what might be going on behind the scenes. I work in game testing, especially for computer ports. This sort of thing happens all the time. Having to remove a card from your recommended list can put a huge burden on sales and they likely didn't want to delay it any further to work out the rest of the kinks, because that too can severely hurt sales. So to prevent having to remove a card or delay it further, they dial back the selectable settings.
I'm sorry for flying off the handle, but I am just sick of this whole victimized mindset gamers (fuck it, nerds in general) have. As if any bad news is directly targeted at making them miserable. Because every company is just trying to find the perfect ratio of anger to profit for some nonsensical reason people frenzy themselves up into believing.
I find this answer way more believable amd grounded than the self sabotage for better PS4 sales theory.
http://www.gametrailers.com/news-post/76175/platinum-games-is-making-another-action-title-based-on-a-nickelodeon-tv-show Where was this during E3?! Also WHAT!? Thank you but, just HOW? Viacom money or westaboos, you decide.
>>188195 if you were to go to a burger joint and ordered a 1/4lb deluxe burger with produce and were given a children's burger with a stale bun and a huge thumbprint squished into it you'de be pissed.
To sell one thing and then give out another is disgusting and it's totally acceptible to get vocal over it. Ubisoft essentially said this broken half made product was too much money to fix and that their customers were idiots that would buy it any way so fuck it.
>>188195 >they dial back the selectable settings. Why? Why not default to lower settings and have a warning when they choose a setting that's "too high" that it might cause problems? Or, hell, have an option in a sub-menu that will "enable enhanced graphic options"
>>188566 Is that what they were selling, though? Did they show PC gameplay that had sharper graphics than what the default settings would allow?
>>188569 >Why? Why not default to lower settings and have a warning when they choose a setting that's "too high" that it might cause problems? Or, hell, have an option in a sub-menu that will "enable enhanced graphic options" The excuse I've heard is they don't want to deal with the customers that call in and complain that they aren't working, or caused the game to crash/corrupted their save (it happens) in spite of their card being technically supported. Sad to say, but this basically happens for almost every modern game. Graphic stability just isn't all that easy to retain across multiple cards and operating systems anymore.
Honestly, (and this is just a theory mind you. Based only on what I've seen with modern cards vs older ones) it will probably get even worse as we progress with more complex graphics systems and even more graphics cards.
>>188571 The devs (for watchdogs) said that they cut back the settings because it could cause stability problems.
"The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
Thanks for playing Watch Dogs and stay safe on the mean streets of Chicago.
>>188574 Look. You got your explanation from them, and it was exactly what I expected at the start of it: >>188056 >>188075
I work in this industry. I know that sacrifices have to be made for the sake of stability. It's not su much false advertising than it is overshooting what they think they can do.
You can jump to any conjecture and paranoia you want, but I'm far more trusting of the actual developers than I am a mysterious insider on a relatively unknown blog. A blog who's two previous entries are focused on the Ubiosoft "scam". http://whatifgaming.com/
Like I said earlier: >-Most people won't be able to tell the difference. >-The PS4 is already a massive hit. >-This sort of thing is far more harmful to Ubi's sales to a degree that an under the table deal with consoles would have to pay an exuberant amount to make up for. >-A PC developer that assumed no one would ever check the .ini would have to be horrifically incompetent.
>If it does turn out to be a scandal, I will be flabbergasted by the total lack of basic human competence.
Really I think they just shortened the PC in the polishing department since some of those disabled features and tweaks increased stability. So its not malicious just the standard prioritization of Console over PC. Least I hope since otherwise that would be a bad trend.
>>188581 >the standard prioritization of Console over PC. Even if that was the reason, I'm so fucking tired of it. I know that I'm in the minority, and that most PC gamers would prefer to have their version at the same time as the consoles, but if I can't have something right now I prefer to have it right than have it now. If console releases are so imperative to them, they should just release the console version--sure to be filled with massive bugs anyway because this is Ubisoft--and continue testing the PC version for a few more months and put it out with all the proper testing/improvements. Or, here's a fucking idea, work on getting the PC version right first, and then dumb that down to go on the consoles, rather than developing for the console and soft-modding up to the PC.
Right the former is what Microsoft did with the first Mass Effect and the Latter is what CDProjeckt and most Eastern European Devs focus on primarily. Then they work magic and tricks to get games like Witcher 2 to run on a 360 or PS3
For anyone who likes YouTube Poop, Frozen Cereal announced his E3 collab a week ago. He is responsible for such classics as "Booker Loses His Patience With Elizabeth" and "Senator Armstrong Makes a Move on Raiden".
Decided to post it here because it is somewhat videogame-related.
Finally played Luigi's Mansion 2. Which is pretty much why I got a 3ds, since the first one is one of the five best games ever. I can't really say how good a game this new one is on it's own since part of my enjoyment is nostalgic, so I'll just compare it to the original.
Ways it was worse than the original: Story and Atmosphere - This is a weird complaint to have with a Mario game, but the first had a simple story that progressed gradually between the chapters whereas with Dark Moon, nothing happens until the last level. Also, the first one had the portrait ghosts, which were awesome.
Controls - no second stick makes vacuum fighting a bitch sometimes.
Mission structure and saving - Biggest fault of the game is splitting up each mansion, or chapter of the game into small goal focused missions. Which means exploration, something that everything else in the game is built to encourage, actually becomes an inconvenience. You never get a chance to go through a single mansion in one shot. And worse still, is that you can't save during a mission, with means you can spend almost 20 minutes playing and getting collectibles, and if you die you have to start over again.
Ways it's more enjoyable than the original: Animation: I have never seen so much attention to idle mannerisms. Luigi is constantly moving and figiting. He must have hundreds of animations to cycle through and they all add to his character. It's just wonderful to watch, in the big videos with his over the top reactions to his quiet moments
Depth: This game feels a lot different once you hit the second level. It almost feels like an action focused evolution of the point-and-click adventure game, and it does that without changing the formula of the game at all. It achieves this by just adding WAY MORE STUFF. Instead of just vacuuming stuff to get cash, interacting with every item in a room is encouraged for main story and side missions and it also means a ton of environmental puzzles. Have the bosses are even multi phase puzzles more than they are combat bosses.
Length: It takes me 3ish hours to beat the original game with an S rank. It took me twenty some hours to beat Dark Moon with all Boos, but missing a lot of gems and not haven beaten all of the unlocked levels.
Basically this was what I hoped it would be. I looked up the company who made it, hoping to find original IP stuff they've done. But it turns out the only shit they've done is that Punch Out remake for the Wii and a Captain America movie game. Weiiiird
>>188682 Look, I don't mean to be no-fun-allowed here, but I am so tired of the whole cliche of "Look, this talentless goofball will save the day". Just because he's weak doesn't mean he has to be a wimp or an idiot.
>>188684 The spirit of Megaman seems to me to have been split in order to live on, the more lighthearted antics of a simpler time seem to have gone to MM9, along with an unfortunately large chunk of the terrible parts of the fanbase.
The more seriously styled parts seem to have gone to Gunvolt along with a lot of the less extreme fans due to the much smaller coverage.
>>188695 Nah, it was somewhat grindy, but not any more than any other Japanese RPG. It was very much bearable. But now I've reached a point where an entire weapon upgrade tree is locked behind a 1% drop and I don't think I want to continue playing, if that's the way things are going to be.
>>188698 I'd say it's acceptable in something like Mirror's Edge. 2D platformers, though? Hell no!
>>188698 It works for Spelunky. Main thing is that you need to give a way to tell that a path is actually usable if the player needs to use it, so if there's fall damage you have to indicate whenever there's something to break your fall safely.
http://www.eurogamer.net/articles/2014-07-07-hackers-come-under-fire-for-mario-kart-8-wii-u-modding Hopefully, we'll get some cool mode from this, unless the nintendo fans get pissy enough to ruin the party for everyone.
>D&D 5e >Fighters get to choose Martial Masteries every couple of levels >All of them are available from level one >Meaning that the shit you get at high levels is by definition the shit you didn't want
This isn't something you can homebrew or patch easily. There are no "high level" options you can take. What you get at high levels are shit you didn't want. How do you ignore that or "not play it to a T"?
>>188773 >Do you know how much effort goes into making an RPG with coherent and workable rules? Considering me and my friends did it all the time, I think I got a fair shake.
It's a lot easier to replace, remove, and add things than you might think. The systems aren't so delicate that they fall apart with the lightest change, and if something feels off, just tweak the values till it feels right. I mean, in the end you're just trying to have an adventure with some workable structure. Modifications shouldn't be out of the question.
>It's a lot easier to replace, remove, and add things than you might think. The systems aren't so delicate that they fall apart with the lightest change, and if something feels off, just tweak the values till it feels right.
Well in 3.5's case I'd argue that it's already so busted that you could give fighters ridiculous advances and they'd still get outclassed by wizards simply by virtue of save or suck being an optimal strategy compared to direct damage 100% of the time.
Also lemme say this: Yes it does. It does when you have players with ANY SEMBLANCE of system knowledge or game mechanics. Even house rules with people like them can lead to devastating situations. But we're not talking about house rules. We're talking about basically making AN ENTIRELY DIFFERENT CLASS WITH DIFFERENT POWER STRUCTURES AND ABILITIES COMPARED TO THE ONES IT'S BASED ON.
And that my good friend, is hard. It's hard unless your players behave in very set, very narrow ways that don't play with their abilities at all.
>>188779 >Well in 3.5's case I'd argue that it's already so busted that you could give fighters ridiculous advances and they'd still get outclassed by wizards simply by virtue of save or suck being an optimal strategy compared to direct damage 100% of the time.
That's not exactly accurate. High-power casters are better than noncasters because they can either outperform noncasters in combat (and this does frequently involve outdamaging them but also includes aspects like being immune to everything the enemy can do) or flat-out re-write reality. Save-or-sucks are only a small part of the power gap and restricting or nerfing them does not make fighters viable.
I am in the opinion that the whole thing is being blown out of proportion by certain parties as easy clickbait (I mean, some people are suddendly labeling the AC franchise as mysoginistic, which is a load of bullshit), but even I admit the person who gave that commet did an incredibly poor job.
>Super Metroid was a huge disappointment to many Metroid fans such as myself. I held off buying the game forever since I nearly finished it in one rental. The value of Metroid, to me, was a giant block of hardness that would take you months to chip away and finish. Super Metroid got the atmosphere right but the ‘quest for survival’ isn’t there and all the enemies are wimps in the game. Samus outguns everyone. So lame.
>The hatred of so-called Metroid fans at the original Metroid is to deny the realization that they suck at video games. Metroid was considered an ‘advanced gamer’ game back when it was released. Games like Super Mario Brothers, Legend of Zelda, Ducktales, and Mega Man were for ‘normal gamers’ or children. Not Metroid. Metroid was the non-child, non-noob game. I laugh at these so called hardcore gamers who can’t handle Metroid. “The game is cheap!” No, you just suck. “There is no map!” No, you just suck.
>Metroid has two big flaws in it: 1) the password system which sucks. 2) Grinding to replenish health (especially when you start the game). Other than that, the game is perfect.
>One of the reasons why Super Metroid has been popular with the Fifth Generation onward crowd is that the game imposes no effort on the gamer. It’s difficulty is a nature walk in 16-bit aesthetics. I still think games like Contra 3 are more fun than Super Metroid because at least you have to have some skill at the game.
I think this guy might just be slightly blinded by nostalgia.
>>188875 I don't care for classifying generations of gamers, more just types of games and the expectations they set, and calling people "entitled" doesn't really explain why they have those expectations, but otherwise I don't mind this article much. I'd say the worst part is that it doesn't take into consideration the idea of games that have challenges beyond getting through the main storyline, or which ramp up in difficulty over the game.
Cheapness is an argument that depends on questioning what kinds of skills are worth honing, and generally refers to a game that makes the error in trail and error force one to spend a lot of time doing things that don't concern the next trail, which I believe is a fair complaint. No map, on the other hand, is a matter of spatial reasoning skills, and it's not like making one manually is impossible.
Environments so uniform as to lack useful landmarks, in contrast, are tedious regardless of navigability. Though honestly, I don't know why he's praising survival Minecraft, since so much of that is just grinding for resources. Think it could have become something much better if it didn't go for infinite terrain.
>>188877 Could be worse, he at least didn't blame the financial failure of his favorite genre on people he thinks don't deserve to play it actually not playing it.
http://www.nintendoworldreport.com/news/38081/club-nintendo-elite-status-gifts-now-available >Instead of any physical rewards like previous years, choices for consist of sixteen different free downloadable titles, with Gold members' options being limited to Virtual Console games. >VC games are all Game Boy/NES games >itsfuckingnothing.tiff HAHAHAHAHAHA! Now I have absolutely 0 regrets about not getting P/G status this year.
Usually I like Extra Credits, but my god they need a restructure of their writing. The first 75% of every episode is usually nice, and then the rest is this embarrassing pretentious soapbox attitude of "We can do more with our games! There's so much potential for wonderful experiences! We can build a community and use games to help us grow and prosper as a species!"
The licensing for these two TR games confuses me. Temple of Osiris and Rise of the Tomb Raiders are two entirely different full-priced releases right? Are they under development by different people? And are they in different continuities?
>>189104 the last two things being more true, unless they added a lot more to that series. Be yes it's a different team using "classic" Lara Croft while that New one is reboot Lara Croft with the Sam relationship stuff.
>>189107 But they're under totally different management right? Or did Squenix decide it was fine with releasing two separate TR games to two two different teams, kind of like how Activision has three teams to pump out their Cawladudies?